| Index: Source/wtf/asm/SaturatedArithmeticARM.h
|
| diff --git a/Source/wtf/asm/SaturatedArithmeticARM.h b/Source/wtf/asm/SaturatedArithmeticARM.h
|
| deleted file mode 100644
|
| index ea48efca7cfa7ac333dafd6239c96dd781818428..0000000000000000000000000000000000000000
|
| --- a/Source/wtf/asm/SaturatedArithmeticARM.h
|
| +++ /dev/null
|
| @@ -1,105 +0,0 @@
|
| -// Copyright 2014 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef SaturatedArithmeticARM_h
|
| -#define SaturatedArithmeticARM_h
|
| -
|
| -#include "wtf/CPU.h"
|
| -#include <limits>
|
| -#include <stdint.h>
|
| -
|
| -ALWAYS_INLINE int32_t saturatedAddition(int32_t a, int32_t b)
|
| -{
|
| - int32_t result;
|
| -
|
| - asm("qadd %[output],%[first],%[second]"
|
| - : [output] "=r" (result)
|
| - : [first] "r" (a),
|
| - [second] "r" (b));
|
| -
|
| - return result;
|
| -}
|
| -
|
| -ALWAYS_INLINE int32_t saturatedSubtraction(int32_t a, int32_t b)
|
| -{
|
| - int32_t result;
|
| -
|
| - asm("qsub %[output],%[first],%[second]"
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| - : [output] "=r" (result)
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| - : [first] "r" (a),
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| - [second] "r" (b));
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| -
|
| - return result;
|
| -}
|
| -
|
| -inline int getMaxSaturatedSetResultForTesting(int FractionalShift)
|
| -{
|
| - // For ARM Asm version the set function maxes out to the biggest
|
| - // possible integer part with the fractional part zero'd out.
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| - // e.g. 0x7fffffc0.
|
| - return std::numeric_limits<int>::max() & ~((1 << FractionalShift)-1);
|
| -}
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| -
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| -inline int getMinSaturatedSetResultForTesting(int FractionalShift)
|
| -{
|
| - return std::numeric_limits<int>::min();
|
| -}
|
| -
|
| -ALWAYS_INLINE int saturatedSet(int value, int FractionalShift)
|
| -{
|
| - // Figure out how many bits are left for storing the integer part of
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| - // the fixed point number, and saturate our input to that
|
| - const int saturate = 32 - FractionalShift;
|
| -
|
| - int result;
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| -
|
| - // The following ARM code will Saturate the passed value to the number of
|
| - // bits used for the whole part of the fixed point representation, then
|
| - // shift it up into place. This will result in the low <FractionShift> bits
|
| - // all being 0's. When the value saturates this gives a different result
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| - // to from the C++ case; in the C++ code a saturated value has all the low
|
| - // bits set to 1 (for a +ve number at least). This cannot be done rapidly
|
| - // in ARM ... we live with the difference, for the sake of speed.
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| -
|
| - asm("ssat %[output],%[saturate],%[value]\n\t"
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| - "lsl %[output],%[shift]"
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| - : [output] "=r" (result)
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| - : [value] "r" (value),
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| - [saturate] "n" (saturate),
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| - [shift] "n" (FractionalShift));
|
| -
|
| - return result;
|
| -}
|
| -
|
| -
|
| -ALWAYS_INLINE unsigned saturatedSet(unsigned value, int FractionalShift)
|
| -{
|
| - // Here we are being passed an unsigned value to saturate,
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| - // even though the result is returned as a signed integer. The ARM
|
| - // instruction for unsigned saturation therefore needs to be given one
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| - // less bit (i.e. the sign bit) for the saturation to work correctly; hence
|
| - // the '31' below.
|
| - const int saturate = 31 - FractionalShift;
|
| -
|
| - // The following ARM code will Saturate the passed value to the number of
|
| - // bits used for the whole part of the fixed point representation, then
|
| - // shift it up into place. This will result in the low <FractionShift> bits
|
| - // all being 0's. When the value saturates this gives a different result
|
| - // to from the C++ case; in the C++ code a saturated value has all the low
|
| - // bits set to 1. This cannot be done rapidly in ARM, so we live with the
|
| - // difference, for the sake of speed.
|
| -
|
| - unsigned result;
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| -
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| - asm("usat %[output],%[saturate],%[value]\n\t"
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| - "lsl %[output],%[shift]"
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| - : [output] "=r" (result)
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| - : [value] "r" (value),
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| - [saturate] "n" (saturate),
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| - [shift] "n" (FractionalShift));
|
| -
|
| - return result;
|
| -}
|
| -
|
| -#endif // SaturatedArithmeticARM_h
|
|
|