| Index: Source/core/rendering/RenderLayerRepainter.cpp
|
| diff --git a/Source/core/rendering/RenderLayerRepainter.cpp b/Source/core/rendering/RenderLayerRepainter.cpp
|
| index bfc174b2036bf34ed7f5e080801dd3915a2d1db9..e1ef2e870e0aaed992cc3bb22da80417211023a3 100644
|
| --- a/Source/core/rendering/RenderLayerRepainter.cpp
|
| +++ b/Source/core/rendering/RenderLayerRepainter.cpp
|
| @@ -71,7 +71,7 @@ void RenderLayerRepainter::repaintAfterLayout(bool shouldCheckForRepaint)
|
| // FIXME: LayoutState does not work with RenderLayers as there is not a 1-to-1
|
| // mapping between them and the RenderObjects. It would be neat to enable
|
| // LayoutState outside the layout() phase and use it here.
|
| - ASSERT(!view->layoutStateEnabled());
|
| + ASSERT(!view->layoutStateCachedOffsetsEnabled());
|
|
|
| const RenderLayerModelObject* repaintContainer = m_renderer.containerForPaintInvalidation();
|
| LayoutRect oldRepaintRect = m_repaintRect;
|
|
|