Index: content/browser/renderer_host/input/touch_handle.cc |
diff --git a/content/browser/renderer_host/input/touch_handle.cc b/content/browser/renderer_host/input/touch_handle.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..193812b36f73d317a482aed0072dbbde868520c2 |
--- /dev/null |
+++ b/content/browser/renderer_host/input/touch_handle.cc |
@@ -0,0 +1,217 @@ |
+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "content/browser/renderer_host/input/touch_handle.h" |
+ |
+namespace content { |
+ |
+namespace { |
+ |
+// Maximum duration of a fade sequence. |
+const double kFadeDurationMs = 200; |
+ |
+// Maximum amount of travel for a fade sequence. This avoids handle "ghosting" |
+// when the handle is moving rapidly while the fade is active. |
+const double kFadeDistanceSquared = 20.f * 20.f; |
+ |
+} // namespace |
+ |
+// Responsible for rendering a selection or insertion handle for text editing. |
+TouchHandle::TouchHandle(TouchHandleClient* client, |
+ TouchHandleOrientation orientation) |
+ : drawable_(client->CreateDrawable()), |
+ client_(client), |
+ orientation_(orientation), |
+ deferred_orientation_(TOUCH_HANDLE_ORIENTATION_UNDEFINED), |
+ alpha_(0.f), |
+ animate_deferred_fade_(false), |
+ enabled_(true), |
+ is_visible_(false), |
+ is_dragging_(false) { |
+ DCHECK_NE(orientation, TOUCH_HANDLE_ORIENTATION_UNDEFINED); |
+ drawable_->SetEnabled(enabled_); |
+ drawable_->SetOrientation(orientation_); |
+ drawable_->SetAlpha(alpha_); |
+ drawable_->SetVisible(is_visible_); |
+ drawable_->SetFocus(position_); |
+} |
+ |
+TouchHandle::~TouchHandle() { |
+} |
+ |
+void TouchHandle::SetEnabled(bool enabled) { |
+ if (enabled_ == enabled) |
+ return; |
+ if (!enabled) { |
+ EndDrag(); |
+ EndFade(); |
+ } |
+ enabled_ = enabled; |
+ drawable_->SetEnabled(enabled); |
+} |
+ |
+void TouchHandle::SetVisible(bool visible, AnimationStyle animation_style) { |
+ if (is_visible_ == visible) |
+ return; |
+ |
+ is_visible_ = visible; |
+ |
+ // Handle repositioning may have been deferred while previously invisible. |
+ if (visible) |
+ drawable_->SetFocus(position_); |
+ |
+ bool animate = animation_style != ANIMATION_NONE; |
+ if (is_dragging_) { |
+ animate_deferred_fade_ = animate; |
+ return; |
+ } |
+ |
+ if (enabled_ && animate) |
+ BeginFade(); |
+ else |
+ EndFade(); |
+} |
+ |
+void TouchHandle::SetPosition(const gfx::PointF& position) { |
+ if (position_ == position) |
+ return; |
+ position_ = position; |
+ // Suppress repositioning a handle while invisible or fading out to prevent it |
+ // from "ghosting" outside the visible bounds. The position will be pushed to |
+ // the drawable when the handle regains visibility (see |SetVisible()|). |
+ if (is_visible_) |
+ drawable_->SetFocus(position_); |
+} |
+ |
+void TouchHandle::SetOrientation(TouchHandleOrientation orientation) { |
+ DCHECK_NE(orientation, TOUCH_HANDLE_ORIENTATION_UNDEFINED); |
+ if (is_dragging_) { |
+ deferred_orientation_ = orientation; |
+ return; |
+ } |
+ deferred_orientation_ = TOUCH_HANDLE_ORIENTATION_UNDEFINED; |
cjhopman
2014/07/15 18:40:28
If you reset deferred_orientation in whatever call
jdduke (slow)
2014/07/15 21:51:56
Done.
|
+ if (orientation_ == orientation) |
+ return; |
+ |
+ orientation_ = orientation; |
+ drawable_->SetOrientation(orientation); |
+} |
+ |
+bool TouchHandle::WillHandleTouchEvent(const ui::MotionEvent& event) { |
+ if (!enabled_) |
+ return false; |
+ |
+ if (!is_dragging_ && event.GetAction() != ui::MotionEvent::ACTION_DOWN) |
+ return false; |
+ |
+ switch (event.GetAction()) { |
+ case ui::MotionEvent::ACTION_DOWN: { |
+ gfx::PointF touch_position = gfx::PointF(event.GetX(), event.GetY()); |
+ if (!is_visible_ || !drawable_->ContainsPoint(touch_position)) |
+ return false; |
+ touch_down_position_ = touch_position; |
+ touch_to_focus_offset_ = position_ - touch_down_position_; |
+ touch_down_time_ = event.GetEventTime(); |
+ BeginDrag(); |
cjhopman
2014/07/15 18:40:28
The handle could be fading in at this point. It's
jdduke (slow)
2014/07/15 21:51:56
Done.
|
+ } break; |
+ |
+ case ui::MotionEvent::ACTION_MOVE: { |
+ gfx::PointF new_position = |
+ gfx::PointF(event.GetX(), event.GetY()) + touch_to_focus_offset_; |
+ client_->OnHandleDragUpdate(*this, new_position); |
+ } break; |
+ |
+ case ui::MotionEvent::ACTION_UP: { |
+ base::TimeDelta delay = event.GetEventTime() - touch_down_time_; |
+ if (delay < base::TimeDelta::FromMilliseconds(180)) |
cjhopman
2014/07/15 18:40:28
Should we delay dragging during this period? Delay
jdduke (slow)
2014/07/15 21:51:56
Well, we really ought to be using a proper touch s
|
+ client_->OnHandleTapped(*this); |
+ |
+ EndDrag(); |
+ } break; |
+ |
+ case ui::MotionEvent::ACTION_CANCEL: |
+ EndDrag(); |
+ break; |
+ |
+ default: |
+ break; |
+ }; |
+ return true; |
+} |
+ |
+bool TouchHandle::Animate(base::TimeTicks frame_time) { |
+ if (fade_end_time_ == base::TimeTicks()) |
+ return false; |
+ |
+ float time_u = |
+ 1.f - (fade_end_time_ - frame_time).InMillisecondsF() / kFadeDurationMs; |
+ float position_u = |
+ (position_ - fade_start_position_).LengthSquared() / kFadeDistanceSquared; |
+ float u = std::max(time_u, position_u); |
+ SetAlpha(is_visible_ ? u : 1.f - u); |
+ |
+ if (u >= 1.f) { |
+ EndFade(); |
+ return false; |
+ } |
+ |
+ return true; |
+} |
+ |
+void TouchHandle::BeginDrag() { |
+ DCHECK(enabled_); |
+ if (is_dragging_) |
+ return; |
+ is_dragging_ = true; |
+ client_->OnHandleDragBegin(*this); |
+} |
+ |
+void TouchHandle::EndDrag() { |
+ if (!is_dragging_) |
+ return; |
+ |
+ is_dragging_ = false; |
+ client_->OnHandleDragEnd(*this); |
+ |
+ if (deferred_orientation_ != TOUCH_HANDLE_ORIENTATION_UNDEFINED) |
+ SetOrientation(deferred_orientation_); |
+ |
+ // As a fade may have been deferred while dragging, trigger now if necessary. |
+ if (enabled_ && animate_deferred_fade_) |
+ BeginFade(); |
+ else |
+ EndFade(); |
+} |
+ |
+void TouchHandle::BeginFade() { |
+ DCHECK(enabled_); |
+ animate_deferred_fade_ = false; |
+ const float target_alpha = is_visible_ ? 1.f : 0.f; |
+ if (target_alpha == alpha_) |
cjhopman
2014/07/15 18:40:28
If the handle is visible and I do fade out immedia
jdduke (slow)
2014/07/15 21:51:56
I'll terminate the fade here if (target_alpha == a
|
+ return; |
+ |
+ drawable_->SetVisible(true); |
+ fade_end_time_ = base::TimeTicks::Now() + |
+ base::TimeDelta::FromMillisecondsD( |
+ kFadeDurationMs * std::abs(target_alpha - alpha_)); |
cjhopman
2014/07/15 18:40:28
If i fade out a handle, then reposition it, then f
jdduke (slow)
2014/07/15 21:51:56
Hmm, preserving the fade alpha is somewhat desirab
|
+ fade_start_position_ = position_; |
+ client_->SetNeedsAnimate(); |
+} |
+ |
+void TouchHandle::EndFade() { |
+ animate_deferred_fade_ = false; |
+ fade_end_time_ = base::TimeTicks(); |
+ SetAlpha(is_visible_ ? 1.f : 0.f); |
+ drawable_->SetVisible(is_visible_); |
+} |
+ |
+void TouchHandle::SetAlpha(float alpha) { |
+ alpha = std::max(0.f, std::min(1.f, alpha)); |
+ if (alpha_ == alpha) |
+ return; |
+ alpha_ = alpha; |
+ drawable_->SetAlpha(alpha); |
+} |
+ |
+} // namespace content |