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1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "content/browser/renderer_host/input/touch_handle.h" | |
6 | |
7 namespace content { | |
8 | |
9 namespace { | |
10 | |
11 // Maximum duration of a fade sequence. | |
12 const double kFadeDurationMs = 200; | |
13 | |
14 // Maximum amount of travel for a fade sequence. This avoids handle "ghosting" | |
15 // when the handle is moving rapidly while the fade is active. | |
16 const double kFadeDistanceSquared = 20.f * 20.f; | |
17 | |
18 } // namespace | |
19 | |
20 // Responsible for rendering a selection or insertion handle for text editing. | |
21 TouchHandle::TouchHandle(TouchHandleClient* client, | |
22 TouchHandleOrientation orientation) | |
23 : drawable_(client->CreateDrawable()), | |
24 client_(client), | |
25 orientation_(orientation), | |
26 deferred_orientation_(TOUCH_HANDLE_ORIENTATION_UNDEFINED), | |
27 alpha_(0.f), | |
28 animate_deferred_fade_(false), | |
29 enabled_(true), | |
30 is_visible_(false), | |
31 is_dragging_(false) { | |
32 DCHECK_NE(orientation, TOUCH_HANDLE_ORIENTATION_UNDEFINED); | |
33 drawable_->SetEnabled(enabled_); | |
34 drawable_->SetOrientation(orientation_); | |
35 drawable_->SetAlpha(alpha_); | |
36 drawable_->SetVisible(is_visible_); | |
37 drawable_->SetFocus(position_); | |
38 } | |
39 | |
40 TouchHandle::~TouchHandle() { | |
41 } | |
42 | |
43 void TouchHandle::SetEnabled(bool enabled) { | |
44 if (enabled_ == enabled) | |
45 return; | |
46 if (!enabled) { | |
47 EndDrag(); | |
48 EndFade(); | |
49 } | |
50 enabled_ = enabled; | |
51 drawable_->SetEnabled(enabled); | |
52 } | |
53 | |
54 void TouchHandle::SetVisible(bool visible, AnimationStyle animation_style) { | |
55 if (is_visible_ == visible) | |
56 return; | |
57 | |
58 is_visible_ = visible; | |
59 | |
60 // Handle repositioning may have been deferred while previously invisible. | |
61 if (visible) | |
62 drawable_->SetFocus(position_); | |
63 | |
64 bool animate = animation_style != ANIMATION_NONE; | |
65 if (is_dragging_) { | |
66 animate_deferred_fade_ = animate; | |
67 return; | |
68 } | |
69 | |
70 if (enabled_ && animate) | |
71 BeginFade(); | |
72 else | |
73 EndFade(); | |
74 } | |
75 | |
76 void TouchHandle::SetPosition(const gfx::PointF& position) { | |
77 if (position_ == position) | |
78 return; | |
79 position_ = position; | |
80 // Suppress repositioning a handle while invisible or fading out to prevent it | |
81 // from "ghosting" outside the visible bounds. The position will be pushed to | |
82 // the drawable when the handle regains visibility (see |SetVisible()|). | |
83 if (is_visible_) | |
84 drawable_->SetFocus(position_); | |
85 } | |
86 | |
87 void TouchHandle::SetOrientation(TouchHandleOrientation orientation) { | |
88 DCHECK_NE(orientation, TOUCH_HANDLE_ORIENTATION_UNDEFINED); | |
89 if (is_dragging_) { | |
90 deferred_orientation_ = orientation; | |
91 return; | |
92 } | |
93 deferred_orientation_ = TOUCH_HANDLE_ORIENTATION_UNDEFINED; | |
cjhopman
2014/07/15 18:40:28
If you reset deferred_orientation in whatever call
jdduke (slow)
2014/07/15 21:51:56
Done.
| |
94 if (orientation_ == orientation) | |
95 return; | |
96 | |
97 orientation_ = orientation; | |
98 drawable_->SetOrientation(orientation); | |
99 } | |
100 | |
101 bool TouchHandle::WillHandleTouchEvent(const ui::MotionEvent& event) { | |
102 if (!enabled_) | |
103 return false; | |
104 | |
105 if (!is_dragging_ && event.GetAction() != ui::MotionEvent::ACTION_DOWN) | |
106 return false; | |
107 | |
108 switch (event.GetAction()) { | |
109 case ui::MotionEvent::ACTION_DOWN: { | |
110 gfx::PointF touch_position = gfx::PointF(event.GetX(), event.GetY()); | |
111 if (!is_visible_ || !drawable_->ContainsPoint(touch_position)) | |
112 return false; | |
113 touch_down_position_ = touch_position; | |
114 touch_to_focus_offset_ = position_ - touch_down_position_; | |
115 touch_down_time_ = event.GetEventTime(); | |
116 BeginDrag(); | |
cjhopman
2014/07/15 18:40:28
The handle could be fading in at this point. It's
jdduke (slow)
2014/07/15 21:51:56
Done.
| |
117 } break; | |
118 | |
119 case ui::MotionEvent::ACTION_MOVE: { | |
120 gfx::PointF new_position = | |
121 gfx::PointF(event.GetX(), event.GetY()) + touch_to_focus_offset_; | |
122 client_->OnHandleDragUpdate(*this, new_position); | |
123 } break; | |
124 | |
125 case ui::MotionEvent::ACTION_UP: { | |
126 base::TimeDelta delay = event.GetEventTime() - touch_down_time_; | |
127 if (delay < base::TimeDelta::FromMilliseconds(180)) | |
cjhopman
2014/07/15 18:40:28
Should we delay dragging during this period? Delay
jdduke (slow)
2014/07/15 21:51:56
Well, we really ought to be using a proper touch s
| |
128 client_->OnHandleTapped(*this); | |
129 | |
130 EndDrag(); | |
131 } break; | |
132 | |
133 case ui::MotionEvent::ACTION_CANCEL: | |
134 EndDrag(); | |
135 break; | |
136 | |
137 default: | |
138 break; | |
139 }; | |
140 return true; | |
141 } | |
142 | |
143 bool TouchHandle::Animate(base::TimeTicks frame_time) { | |
144 if (fade_end_time_ == base::TimeTicks()) | |
145 return false; | |
146 | |
147 float time_u = | |
148 1.f - (fade_end_time_ - frame_time).InMillisecondsF() / kFadeDurationMs; | |
149 float position_u = | |
150 (position_ - fade_start_position_).LengthSquared() / kFadeDistanceSquared; | |
151 float u = std::max(time_u, position_u); | |
152 SetAlpha(is_visible_ ? u : 1.f - u); | |
153 | |
154 if (u >= 1.f) { | |
155 EndFade(); | |
156 return false; | |
157 } | |
158 | |
159 return true; | |
160 } | |
161 | |
162 void TouchHandle::BeginDrag() { | |
163 DCHECK(enabled_); | |
164 if (is_dragging_) | |
165 return; | |
166 is_dragging_ = true; | |
167 client_->OnHandleDragBegin(*this); | |
168 } | |
169 | |
170 void TouchHandle::EndDrag() { | |
171 if (!is_dragging_) | |
172 return; | |
173 | |
174 is_dragging_ = false; | |
175 client_->OnHandleDragEnd(*this); | |
176 | |
177 if (deferred_orientation_ != TOUCH_HANDLE_ORIENTATION_UNDEFINED) | |
178 SetOrientation(deferred_orientation_); | |
179 | |
180 // As a fade may have been deferred while dragging, trigger now if necessary. | |
181 if (enabled_ && animate_deferred_fade_) | |
182 BeginFade(); | |
183 else | |
184 EndFade(); | |
185 } | |
186 | |
187 void TouchHandle::BeginFade() { | |
188 DCHECK(enabled_); | |
189 animate_deferred_fade_ = false; | |
190 const float target_alpha = is_visible_ ? 1.f : 0.f; | |
191 if (target_alpha == alpha_) | |
cjhopman
2014/07/15 18:40:28
If the handle is visible and I do fade out immedia
jdduke (slow)
2014/07/15 21:51:56
I'll terminate the fade here if (target_alpha == a
| |
192 return; | |
193 | |
194 drawable_->SetVisible(true); | |
195 fade_end_time_ = base::TimeTicks::Now() + | |
196 base::TimeDelta::FromMillisecondsD( | |
197 kFadeDurationMs * std::abs(target_alpha - alpha_)); | |
cjhopman
2014/07/15 18:40:28
If i fade out a handle, then reposition it, then f
jdduke (slow)
2014/07/15 21:51:56
Hmm, preserving the fade alpha is somewhat desirab
| |
198 fade_start_position_ = position_; | |
199 client_->SetNeedsAnimate(); | |
200 } | |
201 | |
202 void TouchHandle::EndFade() { | |
203 animate_deferred_fade_ = false; | |
204 fade_end_time_ = base::TimeTicks(); | |
205 SetAlpha(is_visible_ ? 1.f : 0.f); | |
206 drawable_->SetVisible(is_visible_); | |
207 } | |
208 | |
209 void TouchHandle::SetAlpha(float alpha) { | |
210 alpha = std::max(0.f, std::min(1.f, alpha)); | |
211 if (alpha_ == alpha) | |
212 return; | |
213 alpha_ = alpha; | |
214 drawable_->SetAlpha(alpha); | |
215 } | |
216 | |
217 } // namespace content | |
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