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Unified Diff: ui/gl/gl_surface_mac.cc

Issue 334173006: Clean up GLSurfaceCGL (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Incorporate review feedback Created 6 years, 6 months ago
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Index: ui/gl/gl_surface_mac.cc
diff --git a/ui/gl/gl_surface_mac.cc b/ui/gl/gl_surface_mac.cc
index cd93cb00a3bcaba7771ea1fbe7fedd786db65262..dd5fa0ed8e4bba6e2e92410abaa937983caa188f 100644
--- a/ui/gl/gl_surface_mac.cc
+++ b/ui/gl/gl_surface_mac.cc
@@ -4,23 +4,100 @@
#include "ui/gl/gl_surface.h"
+#include <OpenGL/CGLRenderers.h>
+
+#include "base/basictypes.h"
#include "base/debug/trace_event.h"
#include "base/logging.h"
+#include "base/mac/mac_util.h"
#include "base/memory/scoped_ptr.h"
#include "third_party/mesa/src/include/GL/osmesa.h"
#include "ui/gl/gl_bindings.h"
+#include "ui/gl/gl_context.h"
#include "ui/gl/gl_implementation.h"
-#include "ui/gl/gl_surface_cgl.h"
#include "ui/gl/gl_surface_osmesa.h"
#include "ui/gl/gl_surface_stub.h"
+#include "ui/gl/gpu_switching_manager.h"
namespace gfx {
+namespace {
+
+// A "no-op" surface. It is not required that a CGLContextObj have an
+// associated drawable (pbuffer or fullscreen context) in order to be
+// made current. Everywhere this surface type is used, we allocate an
+// FBO at the user level as the drawable of the associated context.
+class GL_EXPORT NoOpGLSurface : public GLSurface {
+ public:
+ explicit NoOpGLSurface(const gfx::Size& size) : size_(size) {}
+
+ // Implement GLSurface.
+ virtual bool Initialize() OVERRIDE { return true; }
+ virtual void Destroy() OVERRIDE {}
+ virtual bool IsOffscreen() OVERRIDE { return true; }
+ virtual bool SwapBuffers() OVERRIDE {
+ NOTREACHED() << "Cannot call SwapBuffers on a NoOpGLSurface.";
+ return false;
+ }
+ virtual gfx::Size GetSize() OVERRIDE { return size_; }
+ virtual void* GetHandle() OVERRIDE { return NULL; }
+ virtual void* GetDisplay() OVERRIDE { return NULL; }
+
+ protected:
+ virtual ~NoOpGLSurface() {}
+
+ private:
+ gfx::Size size_;
+
+ DISALLOW_COPY_AND_ASSIGN(NoOpGLSurface);
+};
+
+// static
+bool InitializeOneOffForSandbox() {
+ static bool initialized = false;
+ if (initialized)
+ return true;
+
+ // This is called from the sandbox warmup code on Mac OS X.
+ // GPU-related stuff is very slow without this, probably because
+ // the sandbox prevents loading graphics drivers or some such.
+ std::vector<CGLPixelFormatAttribute> attribs;
+ if (ui::GpuSwitchingManager::GetInstance()->SupportsDualGpus()) {
+ // Avoid switching to the discrete GPU just for this pixel
+ // format selection.
+ attribs.push_back(kCGLPFAAllowOfflineRenderers);
+ }
+ if (GetGLImplementation() == kGLImplementationAppleGL) {
+ attribs.push_back(kCGLPFARendererID);
+ attribs.push_back(static_cast<CGLPixelFormatAttribute>(
+ kCGLRendererGenericFloatID));
+ }
+ attribs.push_back(static_cast<CGLPixelFormatAttribute>(0));
+
+ CGLPixelFormatObj format;
+ GLint num_pixel_formats;
+ if (CGLChoosePixelFormat(&attribs.front(),
+ &format,
+ &num_pixel_formats) != kCGLNoError) {
+ LOG(ERROR) << "Error choosing pixel format.";
+ return false;
+ }
+ if (!format) {
+ LOG(ERROR) << "format == 0.";
+ return false;
+ }
+ CGLReleasePixelFormat(format);
+ DCHECK_NE(num_pixel_formats, 0);
+ initialized = true;
+ return true;
+}
+
+} // namespace
bool GLSurface::InitializeOneOffInternal() {
switch (GetGLImplementation()) {
case kGLImplementationDesktopGL:
case kGLImplementationAppleGL:
- if (!GLSurfaceCGL::InitializeOneOff()) {
+ if (!InitializeOneOffForSandbox()) {
LOG(ERROR) << "GLSurfaceCGL::InitializeOneOff failed.";
return false;
}
@@ -62,7 +139,7 @@ scoped_refptr<GLSurface> GLSurface::CreateOffscreenGLSurface(
}
case kGLImplementationDesktopGL:
case kGLImplementationAppleGL: {
- scoped_refptr<GLSurface> surface(new NoOpGLSurfaceCGL(size));
+ scoped_refptr<GLSurface> surface(new NoOpGLSurface(size));
if (!surface->Initialize())
return NULL;
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