| Index: content/renderer/pepper/video_decoder_shim.cc
|
| diff --git a/content/renderer/pepper/video_decoder_shim.cc b/content/renderer/pepper/video_decoder_shim.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..a82932cae8150d0f67d2eb05151eb8c5c52eced5
|
| --- /dev/null
|
| +++ b/content/renderer/pepper/video_decoder_shim.cc
|
| @@ -0,0 +1,576 @@
|
| +// Copyright (c) 2014 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "content/renderer/pepper/video_decoder_shim.h"
|
| +
|
| +#include <GLES2/gl2.h>
|
| +#include <GLES2/gl2ext.h>
|
| +#include <GLES2/gl2extchromium.h>
|
| +
|
| +#include "base/bind.h"
|
| +#include "base/numerics/safe_conversions.h"
|
| +#include "content/public/renderer/render_thread.h"
|
| +#include "content/renderer/pepper/pepper_video_decoder_host.h"
|
| +#include "content/renderer/render_thread_impl.h"
|
| +#include "gpu/command_buffer/client/gles2_implementation.h"
|
| +#include "media/base/decoder_buffer.h"
|
| +#include "media/base/limits.h"
|
| +#include "media/base/video_decoder.h"
|
| +#include "media/filters/ffmpeg_video_decoder.h"
|
| +#include "media/video/picture.h"
|
| +#include "media/video/video_decode_accelerator.h"
|
| +#include "ppapi/c/pp_errors.h"
|
| +#include "third_party/libyuv/include/libyuv.h"
|
| +#include "webkit/common/gpu/context_provider_web_context.h"
|
| +
|
| +namespace content {
|
| +
|
| +struct VideoDecoderShim::PendingDecode {
|
| + PendingDecode(uint32_t decode_id,
|
| + const scoped_refptr<media::DecoderBuffer>& buffer);
|
| + ~PendingDecode();
|
| +
|
| + const uint32_t decode_id;
|
| + const scoped_refptr<media::DecoderBuffer> buffer;
|
| +};
|
| +
|
| +VideoDecoderShim::PendingDecode::PendingDecode(
|
| + uint32_t decode_id,
|
| + const scoped_refptr<media::DecoderBuffer>& buffer)
|
| + : decode_id(decode_id), buffer(buffer) {
|
| +}
|
| +
|
| +VideoDecoderShim::PendingDecode::~PendingDecode() {
|
| +}
|
| +
|
| +struct VideoDecoderShim::PendingFrame {
|
| + explicit PendingFrame(uint32_t decode_id);
|
| + PendingFrame(uint32_t decode_id, const gfx::Size& size);
|
| + ~PendingFrame();
|
| +
|
| + const uint32_t decode_id;
|
| + const gfx::Size size;
|
| + std::vector<uint8_t> argb_pixels;
|
| +
|
| + private:
|
| + // This could be expensive to copy, so guard against that.
|
| + DISALLOW_COPY_AND_ASSIGN(PendingFrame);
|
| +};
|
| +
|
| +VideoDecoderShim::PendingFrame::PendingFrame(uint32_t decode_id)
|
| + : decode_id(decode_id) {
|
| +}
|
| +
|
| +VideoDecoderShim::PendingFrame::PendingFrame(uint32_t decode_id,
|
| + const gfx::Size& size)
|
| + : decode_id(decode_id),
|
| + size(size),
|
| + argb_pixels(size.width() * size.height() * 4) {
|
| +}
|
| +
|
| +VideoDecoderShim::PendingFrame::~PendingFrame() {
|
| +}
|
| +
|
| +// DecoderImpl runs the underlying VideoDecoder on the media thread, receiving
|
| +// calls from the VideoDecodeShim on the main thread and sending results back.
|
| +// This class is constructed on the main thread, but used and destructed on the
|
| +// media thread.
|
| +class VideoDecoderShim::DecoderImpl {
|
| + public:
|
| + explicit DecoderImpl(const base::WeakPtr<VideoDecoderShim>& proxy);
|
| + ~DecoderImpl();
|
| +
|
| + void Initialize(media::VideoDecoderConfig config);
|
| + void Decode(uint32_t decode_id, scoped_refptr<media::DecoderBuffer> buffer);
|
| + void Reset();
|
| + void Stop();
|
| +
|
| + private:
|
| + void OnPipelineStatus(media::PipelineStatus status);
|
| + void DoDecode();
|
| + void OnDecodeComplete(uint32_t decode_id, media::VideoDecoder::Status status);
|
| + void OnOutputComplete(const scoped_refptr<media::VideoFrame>& frame);
|
| + void OnResetComplete();
|
| +
|
| + // WeakPtr is bound to main_message_loop_. Use only in shim callbacks.
|
| + base::WeakPtr<VideoDecoderShim> shim_;
|
| + scoped_ptr<media::VideoDecoder> decoder_;
|
| + scoped_refptr<base::MessageLoopProxy> main_message_loop_;
|
| + // Queue of decodes waiting for the decoder.
|
| + typedef std::queue<PendingDecode> PendingDecodeQueue;
|
| + PendingDecodeQueue pending_decodes_;
|
| + int max_decodes_at_decoder_;
|
| + int num_decodes_at_decoder_;
|
| + // VideoDecoder returns pictures without information about the decode buffer
|
| + // that generated it. Save the decode_id from the last decode that completed,
|
| + // which is close for most decoders, which only decode one buffer at a time.
|
| + uint32_t decode_id_;
|
| +};
|
| +
|
| +VideoDecoderShim::DecoderImpl::DecoderImpl(
|
| + const base::WeakPtr<VideoDecoderShim>& proxy)
|
| + : shim_(proxy),
|
| + main_message_loop_(base::MessageLoopProxy::current()),
|
| + max_decodes_at_decoder_(0),
|
| + num_decodes_at_decoder_(0),
|
| + decode_id_(0) {
|
| +}
|
| +
|
| +VideoDecoderShim::DecoderImpl::~DecoderImpl() {
|
| + DCHECK(pending_decodes_.empty());
|
| +}
|
| +
|
| +void VideoDecoderShim::DecoderImpl::Initialize(
|
| + media::VideoDecoderConfig config) {
|
| + DCHECK(!decoder_);
|
| + scoped_ptr<media::FFmpegVideoDecoder> ffmpeg_video_decoder(
|
| + new media::FFmpegVideoDecoder(base::MessageLoopProxy::current()));
|
| + ffmpeg_video_decoder->set_decode_nalus(true);
|
| + decoder_ = ffmpeg_video_decoder.Pass();
|
| + max_decodes_at_decoder_ = decoder_->GetMaxDecodeRequests();
|
| + // We can use base::Unretained() safely in decoder callbacks because we call
|
| + // VideoDecoder::Stop() before deletion. Stop() guarantees there will be no
|
| + // outstanding callbacks after it returns.
|
| + decoder_->Initialize(
|
| + config,
|
| + true /* low_delay */,
|
| + base::Bind(&VideoDecoderShim::DecoderImpl::OnPipelineStatus,
|
| + base::Unretained(this)),
|
| + base::Bind(&VideoDecoderShim::DecoderImpl::OnOutputComplete,
|
| + base::Unretained(this)));
|
| +}
|
| +
|
| +void VideoDecoderShim::DecoderImpl::Decode(
|
| + uint32_t decode_id,
|
| + scoped_refptr<media::DecoderBuffer> buffer) {
|
| + DCHECK(decoder_);
|
| + pending_decodes_.push(PendingDecode(decode_id, buffer));
|
| + DoDecode();
|
| +}
|
| +
|
| +void VideoDecoderShim::DecoderImpl::Reset() {
|
| + DCHECK(decoder_);
|
| + // Abort all pending decodes.
|
| + while (!pending_decodes_.empty()) {
|
| + const PendingDecode& decode = pending_decodes_.front();
|
| + scoped_ptr<PendingFrame> pending_frame(new PendingFrame(decode.decode_id));
|
| + main_message_loop_->PostTask(FROM_HERE,
|
| + base::Bind(&VideoDecoderShim::OnDecodeComplete,
|
| + shim_,
|
| + media::VideoDecoder::kAborted,
|
| + decode.decode_id));
|
| + pending_decodes_.pop();
|
| + }
|
| + decoder_->Reset(base::Bind(&VideoDecoderShim::DecoderImpl::OnResetComplete,
|
| + base::Unretained(this)));
|
| +}
|
| +
|
| +void VideoDecoderShim::DecoderImpl::Stop() {
|
| + DCHECK(decoder_);
|
| + // Clear pending decodes now. We don't want OnDecodeComplete to call DoDecode
|
| + // again.
|
| + while (!pending_decodes_.empty())
|
| + pending_decodes_.pop();
|
| + decoder_->Stop();
|
| + // This instance is deleted once we exit this scope.
|
| +}
|
| +
|
| +void VideoDecoderShim::DecoderImpl::OnPipelineStatus(
|
| + media::PipelineStatus status) {
|
| + int32_t result;
|
| + switch (status) {
|
| + case media::PIPELINE_OK:
|
| + result = PP_OK;
|
| + break;
|
| + case media::DECODER_ERROR_NOT_SUPPORTED:
|
| + result = PP_ERROR_NOTSUPPORTED;
|
| + break;
|
| + default:
|
| + result = PP_ERROR_FAILED;
|
| + break;
|
| + }
|
| +
|
| + // Calculate how many textures the shim should create.
|
| + uint32_t shim_texture_pool_size =
|
| + max_decodes_at_decoder_ + media::limits::kMaxVideoFrames;
|
| + main_message_loop_->PostTask(
|
| + FROM_HERE,
|
| + base::Bind(&VideoDecoderShim::OnInitializeComplete,
|
| + shim_,
|
| + result,
|
| + shim_texture_pool_size));
|
| +}
|
| +
|
| +void VideoDecoderShim::DecoderImpl::DoDecode() {
|
| + while (!pending_decodes_.empty() &&
|
| + num_decodes_at_decoder_ < max_decodes_at_decoder_) {
|
| + num_decodes_at_decoder_++;
|
| + const PendingDecode& decode = pending_decodes_.front();
|
| + decoder_->Decode(
|
| + decode.buffer,
|
| + base::Bind(&VideoDecoderShim::DecoderImpl::OnDecodeComplete,
|
| + base::Unretained(this),
|
| + decode.decode_id));
|
| + pending_decodes_.pop();
|
| + }
|
| +}
|
| +
|
| +void VideoDecoderShim::DecoderImpl::OnDecodeComplete(
|
| + uint32_t decode_id,
|
| + media::VideoDecoder::Status status) {
|
| + num_decodes_at_decoder_--;
|
| + decode_id_ = decode_id;
|
| +
|
| + int32_t result;
|
| + switch (status) {
|
| + case media::VideoDecoder::kOk:
|
| + case media::VideoDecoder::kAborted:
|
| + result = PP_OK;
|
| + break;
|
| + case media::VideoDecoder::kDecodeError:
|
| + result = PP_ERROR_RESOURCE_FAILED;
|
| + break;
|
| + default:
|
| + NOTREACHED();
|
| + result = PP_ERROR_FAILED;
|
| + break;
|
| + }
|
| +
|
| + main_message_loop_->PostTask(
|
| + FROM_HERE,
|
| + base::Bind(
|
| + &VideoDecoderShim::OnDecodeComplete, shim_, result, decode_id));
|
| +
|
| + DoDecode();
|
| +}
|
| +
|
| +void VideoDecoderShim::DecoderImpl::OnOutputComplete(
|
| + const scoped_refptr<media::VideoFrame>& frame) {
|
| + scoped_ptr<PendingFrame> pending_frame;
|
| + if (!frame->end_of_stream()) {
|
| + pending_frame.reset(new PendingFrame(decode_id_, frame->coded_size()));
|
| + // Convert the VideoFrame pixels to ARGB.
|
| + libyuv::I420ToARGB(frame->data(media::VideoFrame::kYPlane),
|
| + frame->stride(media::VideoFrame::kYPlane),
|
| + frame->data(media::VideoFrame::kUPlane),
|
| + frame->stride(media::VideoFrame::kUPlane),
|
| + frame->data(media::VideoFrame::kVPlane),
|
| + frame->stride(media::VideoFrame::kVPlane),
|
| + &pending_frame->argb_pixels.front(),
|
| + frame->coded_size().width() * 4,
|
| + frame->coded_size().width(),
|
| + frame->coded_size().height());
|
| + } else {
|
| + pending_frame.reset(new PendingFrame(decode_id_));
|
| + }
|
| +
|
| + main_message_loop_->PostTask(FROM_HERE,
|
| + base::Bind(&VideoDecoderShim::OnOutputComplete,
|
| + shim_,
|
| + base::Passed(&pending_frame)));
|
| +}
|
| +
|
| +void VideoDecoderShim::DecoderImpl::OnResetComplete() {
|
| + main_message_loop_->PostTask(
|
| + FROM_HERE, base::Bind(&VideoDecoderShim::OnResetComplete, shim_));
|
| +}
|
| +
|
| +VideoDecoderShim::VideoDecoderShim(PepperVideoDecoderHost* host)
|
| + : state_(UNINITIALIZED),
|
| + host_(host),
|
| + media_message_loop_(
|
| + RenderThreadImpl::current()->GetMediaThreadMessageLoopProxy()),
|
| + context_provider_(
|
| + RenderThreadImpl::current()->SharedMainThreadContextProvider()),
|
| + texture_pool_size_(0),
|
| + num_pending_decodes_(0),
|
| + weak_ptr_factory_(this) {
|
| + DCHECK(host_);
|
| + DCHECK(media_message_loop_);
|
| + DCHECK(context_provider_);
|
| + decoder_impl_.reset(new DecoderImpl(weak_ptr_factory_.GetWeakPtr()));
|
| +}
|
| +
|
| +VideoDecoderShim::~VideoDecoderShim() {
|
| + DCHECK(RenderThreadImpl::current());
|
| + // Delete any remaining textures.
|
| + TextureIdMap::iterator it = texture_id_map_.begin();
|
| + for (; it != texture_id_map_.end(); ++it)
|
| + DeleteTexture(it->second);
|
| + texture_id_map_.clear();
|
| +
|
| + FlushCommandBuffer();
|
| +
|
| + weak_ptr_factory_.InvalidateWeakPtrs();
|
| + // No more callbacks from the delegate will be received now.
|
| +
|
| + // The callback now holds the only reference to the DecoderImpl, which will be
|
| + // deleted when Stop completes.
|
| + media_message_loop_->PostTask(
|
| + FROM_HERE,
|
| + base::Bind(&VideoDecoderShim::DecoderImpl::Stop,
|
| + base::Owned(decoder_impl_.release())));
|
| +}
|
| +
|
| +bool VideoDecoderShim::Initialize(
|
| + media::VideoCodecProfile profile,
|
| + media::VideoDecodeAccelerator::Client* client) {
|
| + DCHECK_EQ(client, host_);
|
| + DCHECK(RenderThreadImpl::current());
|
| + DCHECK_EQ(state_, UNINITIALIZED);
|
| + media::VideoCodec codec = media::kUnknownVideoCodec;
|
| + if (profile <= media::H264PROFILE_MAX)
|
| + codec = media::kCodecH264;
|
| + else if (profile <= media::VP8PROFILE_MAX)
|
| + codec = media::kCodecVP8;
|
| + DCHECK_NE(codec, media::kUnknownVideoCodec);
|
| +
|
| + media::VideoDecoderConfig config(
|
| + codec,
|
| + profile,
|
| + media::VideoFrame::YV12,
|
| + gfx::Size(32, 24), // Small sizes that won't fail.
|
| + gfx::Rect(32, 24),
|
| + gfx::Size(32, 24),
|
| + NULL /* extra_data */, // TODO(bbudge) Verify this isn't needed.
|
| + 0 /* extra_data_size */,
|
| + false /* decryption */);
|
| +
|
| + media_message_loop_->PostTask(
|
| + FROM_HERE,
|
| + base::Bind(&VideoDecoderShim::DecoderImpl::Initialize,
|
| + base::Unretained(decoder_impl_.get()),
|
| + config));
|
| + // Return success, even though we are asynchronous, to mimic
|
| + // media::VideoDecodeAccelerator.
|
| + return true;
|
| +}
|
| +
|
| +void VideoDecoderShim::Decode(const media::BitstreamBuffer& bitstream_buffer) {
|
| + DCHECK(RenderThreadImpl::current());
|
| + DCHECK_EQ(state_, DECODING);
|
| +
|
| + // We need the address of the shared memory, so we can copy the buffer.
|
| + const uint8_t* buffer = host_->DecodeIdToAddress(bitstream_buffer.id());
|
| + DCHECK(buffer);
|
| +
|
| + media_message_loop_->PostTask(
|
| + FROM_HERE,
|
| + base::Bind(
|
| + &VideoDecoderShim::DecoderImpl::Decode,
|
| + base::Unretained(decoder_impl_.get()),
|
| + bitstream_buffer.id(),
|
| + media::DecoderBuffer::CopyFrom(buffer, bitstream_buffer.size())));
|
| + num_pending_decodes_++;
|
| +}
|
| +
|
| +void VideoDecoderShim::AssignPictureBuffers(
|
| + const std::vector<media::PictureBuffer>& buffers) {
|
| + DCHECK(RenderThreadImpl::current());
|
| + DCHECK_EQ(state_, DECODING);
|
| + if (buffers.empty()) {
|
| + NOTREACHED();
|
| + return;
|
| + }
|
| + DCHECK_EQ(buffers.size(), pending_texture_mailboxes_.size());
|
| + GLuint num_textures = base::checked_cast<GLuint>(buffers.size());
|
| + std::vector<uint32_t> local_texture_ids(num_textures);
|
| + gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL();
|
| + gles2->GenTextures(num_textures, &local_texture_ids.front());
|
| + for (uint32_t i = 0; i < num_textures; i++) {
|
| + gles2->ActiveTexture(GL_TEXTURE0);
|
| + gles2->BindTexture(GL_TEXTURE_2D, local_texture_ids[i]);
|
| + gles2->ConsumeTextureCHROMIUM(GL_TEXTURE_2D,
|
| + pending_texture_mailboxes_[i].name);
|
| + // Map the plugin texture id to the local texture id.
|
| + uint32_t plugin_texture_id = buffers[i].texture_id();
|
| + texture_id_map_[plugin_texture_id] = local_texture_ids[i];
|
| + available_textures_.push_back(plugin_texture_id);
|
| + }
|
| + pending_texture_mailboxes_.clear();
|
| + SendPictures();
|
| +}
|
| +
|
| +void VideoDecoderShim::ReusePictureBuffer(int32 picture_buffer_id) {
|
| + DCHECK(RenderThreadImpl::current());
|
| + uint32_t texture_id = static_cast<uint32_t>(picture_buffer_id);
|
| + if (textures_to_dismiss_.find(texture_id) != textures_to_dismiss_.end()) {
|
| + DismissTexture(texture_id);
|
| + } else if (texture_id_map_.find(texture_id) != texture_id_map_.end()) {
|
| + available_textures_.push_back(texture_id);
|
| + SendPictures();
|
| + } else {
|
| + NOTREACHED();
|
| + }
|
| +}
|
| +
|
| +void VideoDecoderShim::Flush() {
|
| + DCHECK(RenderThreadImpl::current());
|
| + DCHECK_EQ(state_, DECODING);
|
| + state_ = FLUSHING;
|
| +}
|
| +
|
| +void VideoDecoderShim::Reset() {
|
| + DCHECK(RenderThreadImpl::current());
|
| + DCHECK_EQ(state_, DECODING);
|
| + state_ = RESETTING;
|
| + media_message_loop_->PostTask(
|
| + FROM_HERE,
|
| + base::Bind(&VideoDecoderShim::DecoderImpl::Reset,
|
| + base::Unretained(decoder_impl_.get())));
|
| +}
|
| +
|
| +void VideoDecoderShim::Destroy() {
|
| + // This will be called, but our destructor does the actual work.
|
| +}
|
| +
|
| +void VideoDecoderShim::OnInitializeComplete(int32_t result,
|
| + uint32_t texture_pool_size) {
|
| + DCHECK(RenderThreadImpl::current());
|
| + DCHECK(host_);
|
| +
|
| + if (result == PP_OK) {
|
| + state_ = DECODING;
|
| + texture_pool_size_ = texture_pool_size;
|
| + }
|
| +
|
| + host_->OnInitializeComplete(result);
|
| +}
|
| +
|
| +void VideoDecoderShim::OnDecodeComplete(int32_t result, uint32_t decode_id) {
|
| + DCHECK(RenderThreadImpl::current());
|
| + DCHECK(host_);
|
| +
|
| + num_pending_decodes_--;
|
| + completed_decodes_.push(decode_id);
|
| +
|
| + if (result == PP_OK) {
|
| + // If frames are being queued because we're out of textures, don't notify
|
| + // the host that decode has completed. This exerts "back pressure" to keep
|
| + // the host from sending buffers that will cause pending_frames_ to grow.
|
| + if (pending_frames_.empty())
|
| + NotifyCompletedDecodes();
|
| + } else if (result == PP_ERROR_RESOURCE_FAILED) {
|
| + host_->NotifyError(media::VideoDecodeAccelerator::PLATFORM_FAILURE);
|
| + }
|
| +}
|
| +
|
| +void VideoDecoderShim::OnOutputComplete(scoped_ptr<PendingFrame> frame) {
|
| + DCHECK(RenderThreadImpl::current());
|
| + DCHECK(host_);
|
| +
|
| + if (!frame->argb_pixels.empty()) {
|
| + if (texture_size_ != frame->size) {
|
| + // If the size has changed, all current textures must be dismissed. Add
|
| + // all textures to |textures_to_dismiss_| and dismiss any that aren't in
|
| + // use by the plugin. We will dismiss the rest as they are recycled.
|
| + for (TextureIdMap::const_iterator it = texture_id_map_.begin();
|
| + it != texture_id_map_.end();
|
| + ++it) {
|
| + textures_to_dismiss_.insert(it->second);
|
| + }
|
| + for (std::vector<uint32_t>::const_iterator it =
|
| + available_textures_.begin();
|
| + it != available_textures_.end();
|
| + ++it) {
|
| + DismissTexture(*it);
|
| + }
|
| + available_textures_.clear();
|
| + FlushCommandBuffer();
|
| +
|
| + DCHECK(pending_texture_mailboxes_.empty());
|
| + for (uint32_t i = 0; i < texture_pool_size_; i++)
|
| + pending_texture_mailboxes_.push_back(gpu::Mailbox::Generate());
|
| +
|
| + host_->RequestTextures(texture_pool_size_,
|
| + frame->size,
|
| + GL_TEXTURE_2D,
|
| + pending_texture_mailboxes_);
|
| + texture_size_ = frame->size;
|
| + }
|
| +
|
| + pending_frames_.push(linked_ptr<PendingFrame>(frame.release()));
|
| + SendPictures();
|
| + }
|
| +}
|
| +
|
| +void VideoDecoderShim::SendPictures() {
|
| + DCHECK(RenderThreadImpl::current());
|
| + DCHECK(host_);
|
| + while (!pending_frames_.empty() && !available_textures_.empty()) {
|
| + const linked_ptr<PendingFrame>& frame = pending_frames_.front();
|
| +
|
| + uint32_t texture_id = available_textures_.back();
|
| + available_textures_.pop_back();
|
| +
|
| + uint32_t local_texture_id = texture_id_map_[texture_id];
|
| + gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL();
|
| + gles2->ActiveTexture(GL_TEXTURE0);
|
| + gles2->BindTexture(GL_TEXTURE_2D, local_texture_id);
|
| + gles2->TexImage2D(GL_TEXTURE_2D,
|
| + 0,
|
| + GL_RGBA,
|
| + texture_size_.width(),
|
| + texture_size_.height(),
|
| + 0,
|
| + GL_RGBA,
|
| + GL_UNSIGNED_BYTE,
|
| + &frame->argb_pixels.front());
|
| +
|
| + host_->PictureReady(media::Picture(texture_id, frame->decode_id));
|
| + pending_frames_.pop();
|
| + }
|
| +
|
| + FlushCommandBuffer();
|
| +
|
| + if (pending_frames_.empty()) {
|
| + // If frames aren't backing up, notify the host of any completed decodes so
|
| + // it can send more buffers.
|
| + NotifyCompletedDecodes();
|
| +
|
| + if (state_ == FLUSHING && !num_pending_decodes_) {
|
| + state_ = DECODING;
|
| + host_->NotifyFlushDone();
|
| + }
|
| + }
|
| +}
|
| +
|
| +void VideoDecoderShim::OnResetComplete() {
|
| + DCHECK(RenderThreadImpl::current());
|
| + DCHECK(host_);
|
| +
|
| + while (!pending_frames_.empty())
|
| + pending_frames_.pop();
|
| + NotifyCompletedDecodes();
|
| +
|
| + state_ = DECODING;
|
| + host_->NotifyResetDone();
|
| +}
|
| +
|
| +void VideoDecoderShim::NotifyCompletedDecodes() {
|
| + while (!completed_decodes_.empty()) {
|
| + host_->NotifyEndOfBitstreamBuffer(completed_decodes_.front());
|
| + completed_decodes_.pop();
|
| + }
|
| +}
|
| +
|
| +void VideoDecoderShim::DismissTexture(uint32_t texture_id) {
|
| + DCHECK(host_);
|
| + textures_to_dismiss_.erase(texture_id);
|
| + DCHECK(texture_id_map_.find(texture_id) != texture_id_map_.end());
|
| + DeleteTexture(texture_id_map_[texture_id]);
|
| + texture_id_map_.erase(texture_id);
|
| + host_->DismissPictureBuffer(texture_id);
|
| +}
|
| +
|
| +void VideoDecoderShim::DeleteTexture(uint32_t texture_id) {
|
| + gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL();
|
| + gles2->DeleteTextures(1, &texture_id);
|
| +}
|
| +
|
| +void VideoDecoderShim::FlushCommandBuffer() {
|
| + context_provider_->ContextGL()->Flush();
|
| +}
|
| +
|
| +} // namespace content
|
|
|