Index: ui/chromeos/touch_exploration_controller.h |
diff --git a/ui/chromeos/touch_exploration_controller.h b/ui/chromeos/touch_exploration_controller.h |
index 5fe2e09b238a9bcbe6f7be6f40df67920e8fac83..6224f0118cbc95e45a9087f88d86436bc9137d50 100644 |
--- a/ui/chromeos/touch_exploration_controller.h |
+++ b/ui/chromeos/touch_exploration_controller.h |
@@ -105,7 +105,8 @@ class UI_CHROMEOS_EXPORT TouchExplorationController : |
const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event); |
ui::EventRewriteStatus InPassthroughMinusOne( |
const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event); |
- |
+ ui::EventRewriteStatus InTouchExplSecondPress( |
+ const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event); |
// This timer is started every time we get the first press event, and |
// it fires after the double-click timeout elapses (300 ms by default). |
// If the user taps and releases within 300 ms and doesn't press again, |
@@ -159,6 +160,14 @@ class UI_CHROMEOS_EXPORT TouchExplorationController : |
// the user starts a scroll with 2 fingers, they can release either one |
// and continue the scrolling. |
PASSTHROUGH_MINUS_ONE, |
+ |
+ // The user was in touch exploration, but has placed down another finger. |
+ // If the user releases the second finger, a touch press and release |
+ // will go through at the last touch explore location. If the user |
+ // releases the touch explore finger, the other finger will continue |
+ // with touch explore. Once more than two fingers are pressed, the state |
+ // is changed to wait for all fingers to be released before continuing. |
aboxhall
2014/06/13 17:06:48
"...wait for all fingers to be released" etc: does
evy
2014/06/13 17:48:59
Oh sorry, this was an old comment from how I used
|
+ TE_SECOND_PRESS, |
}; |
void VLOGState(int line_number); |
@@ -192,7 +201,7 @@ class UI_CHROMEOS_EXPORT TouchExplorationController : |
// The last location where we synthesized a mouse move event. |
// When the user double-taps, we send the passed-through tap here. |
- gfx::PointF last_touch_exploration_location_; |
+ scoped_ptr<ui::TouchEvent> last_touch_exploration_; |
// A timer to fire the mouse move event after the double-tap delay. |
base::OneShotTimer<TouchExplorationController> tap_timer_; |