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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_CHROMEOS_TOUCH_EXPLORATION_CONTROLLER_H_ | 5 #ifndef UI_CHROMEOS_TOUCH_EXPLORATION_CONTROLLER_H_ |
6 #define UI_CHROMEOS_TOUCH_EXPLORATION_CONTROLLER_H_ | 6 #define UI_CHROMEOS_TOUCH_EXPLORATION_CONTROLLER_H_ |
7 | 7 |
8 #include "base/timer/timer.h" | 8 #include "base/timer/timer.h" |
9 #include "base/values.h" | 9 #include "base/values.h" |
10 #include "ui/chromeos/ui_chromeos_export.h" | 10 #include "ui/chromeos/ui_chromeos_export.h" |
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98 ui::EventRewriteStatus InSingleTapPressed( | 98 ui::EventRewriteStatus InSingleTapPressed( |
99 const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event); | 99 const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event); |
100 ui::EventRewriteStatus InSingleTapReleased( | 100 ui::EventRewriteStatus InSingleTapReleased( |
101 const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event); | 101 const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event); |
102 ui::EventRewriteStatus InDoubleTapPressed( | 102 ui::EventRewriteStatus InDoubleTapPressed( |
103 const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event); | 103 const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event); |
104 ui::EventRewriteStatus InTouchExploration( | 104 ui::EventRewriteStatus InTouchExploration( |
105 const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event); | 105 const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event); |
106 ui::EventRewriteStatus InPassthroughMinusOne( | 106 ui::EventRewriteStatus InPassthroughMinusOne( |
107 const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event); | 107 const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event); |
108 | 108 ui::EventRewriteStatus InTouchExplSecondPress( |
109 const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event); | |
109 // This timer is started every time we get the first press event, and | 110 // This timer is started every time we get the first press event, and |
110 // it fires after the double-click timeout elapses (300 ms by default). | 111 // it fires after the double-click timeout elapses (300 ms by default). |
111 // If the user taps and releases within 300 ms and doesn't press again, | 112 // If the user taps and releases within 300 ms and doesn't press again, |
112 // we treat that as a single mouse move (touch exploration) event. | 113 // we treat that as a single mouse move (touch exploration) event. |
113 void OnTapTimerFired(); | 114 void OnTapTimerFired(); |
114 | 115 |
115 // Dispatch a new event outside of the event rewriting flow. | 116 // Dispatch a new event outside of the event rewriting flow. |
116 void DispatchEvent(ui::Event* event); | 117 void DispatchEvent(ui::Event* event); |
117 | 118 |
118 scoped_ptr<ui::Event> CreateMouseMoveEvent(const gfx::PointF& location, | 119 scoped_ptr<ui::Event> CreateMouseMoveEvent(const gfx::PointF& location, |
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152 | 153 |
153 // The user placed two or more fingers down within the grace period. | 154 // The user placed two or more fingers down within the grace period. |
154 // We're now in passthrough mode until all fingers are lifted. Initially | 155 // We're now in passthrough mode until all fingers are lifted. Initially |
155 // the first finger is ignored and other fingers are passed through | 156 // the first finger is ignored and other fingers are passed through |
156 // as-is. If a finger other than the initial one is the first to be | 157 // as-is. If a finger other than the initial one is the first to be |
157 // released, we rewrite the first finger with the touch id of the finger | 158 // released, we rewrite the first finger with the touch id of the finger |
158 // that was released, from now on. The motivation for this is that if | 159 // that was released, from now on. The motivation for this is that if |
159 // the user starts a scroll with 2 fingers, they can release either one | 160 // the user starts a scroll with 2 fingers, they can release either one |
160 // and continue the scrolling. | 161 // and continue the scrolling. |
161 PASSTHROUGH_MINUS_ONE, | 162 PASSTHROUGH_MINUS_ONE, |
163 | |
164 // The user was in touch exploration, but has placed down another finger. | |
165 // If the user releases the second finger, a touch press and release | |
166 // will go through at the last touch explore location. If the user | |
167 // releases the touch explore finger, the other finger will continue | |
168 // with touch explore. Once more than two fingers are pressed, the state | |
169 // is changed to wait for all fingers to be released before continuing. | |
aboxhall
2014/06/13 17:06:48
"...wait for all fingers to be released" etc: does
evy
2014/06/13 17:48:59
Oh sorry, this was an old comment from how I used
| |
170 TE_SECOND_PRESS, | |
162 }; | 171 }; |
163 | 172 |
164 void VLOGState(int line_number); | 173 void VLOGState(int line_number); |
165 | 174 |
166 void VLOGEvent(const ui::Event& event, int line_number); | 175 void VLOGEvent(const ui::Event& event, int line_number); |
167 | 176 |
168 // Gets enum name from integer value | 177 // Gets enum name from integer value |
169 const char* EnumStateToString(State state); | 178 const char* EnumStateToString(State state); |
170 | 179 |
171 const char* EnumEventTypeToString(ui::EventType type); | 180 const char* EnumEventTypeToString(ui::EventType type); |
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185 int initial_touch_id_passthrough_mapping_; | 194 int initial_touch_id_passthrough_mapping_; |
186 | 195 |
187 // The current state. | 196 // The current state. |
188 State state_; | 197 State state_; |
189 | 198 |
190 // A copy of the event from the initial touch press. | 199 // A copy of the event from the initial touch press. |
191 scoped_ptr<ui::TouchEvent> initial_press_; | 200 scoped_ptr<ui::TouchEvent> initial_press_; |
192 | 201 |
193 // The last location where we synthesized a mouse move event. | 202 // The last location where we synthesized a mouse move event. |
194 // When the user double-taps, we send the passed-through tap here. | 203 // When the user double-taps, we send the passed-through tap here. |
195 gfx::PointF last_touch_exploration_location_; | 204 scoped_ptr<ui::TouchEvent> last_touch_exploration_; |
196 | 205 |
197 // A timer to fire the mouse move event after the double-tap delay. | 206 // A timer to fire the mouse move event after the double-tap delay. |
198 base::OneShotTimer<TouchExplorationController> tap_timer_; | 207 base::OneShotTimer<TouchExplorationController> tap_timer_; |
199 | 208 |
200 // For testing only, an event handler to use for generated events | 209 // For testing only, an event handler to use for generated events |
201 // outside of the normal event rewriting flow. | 210 // outside of the normal event rewriting flow. |
202 ui::EventHandler* event_handler_for_testing_; | 211 ui::EventHandler* event_handler_for_testing_; |
203 | 212 |
204 // A default gesture detector config, so we can share the same | 213 // A default gesture detector config, so we can share the same |
205 // timeout and pixel slop constants. | 214 // timeout and pixel slop constants. |
206 ui::GestureDetector::Config gesture_detector_config_; | 215 ui::GestureDetector::Config gesture_detector_config_; |
207 | 216 |
208 // The previous state entered | 217 // The previous state entered |
209 State prev_state_; | 218 State prev_state_; |
210 | 219 |
211 // The previous EventType | 220 // The previous EventType |
212 ui::EventType prev_event_; | 221 ui::EventType prev_event_; |
213 | 222 |
214 DISALLOW_COPY_AND_ASSIGN(TouchExplorationController); | 223 DISALLOW_COPY_AND_ASSIGN(TouchExplorationController); |
215 }; | 224 }; |
216 | 225 |
217 } // namespace ui | 226 } // namespace ui |
218 | 227 |
219 #endif // UI_CHROMEOS_TOUCH_EXPLORATION_CONTROLLER_H_ | 228 #endif // UI_CHROMEOS_TOUCH_EXPLORATION_CONTROLLER_H_ |
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