Index: ui/chromeos/touch_exploration_controller_unittest.cc |
diff --git a/ui/chromeos/touch_exploration_controller_unittest.cc b/ui/chromeos/touch_exploration_controller_unittest.cc |
index 10da4b1f3a7f5a272d86d88d1a10daae2f1d1e22..6b3ecae7926a46d0944099b2c991df180a7e5fee 100644 |
--- a/ui/chromeos/touch_exploration_controller_unittest.cc |
+++ b/ui/chromeos/touch_exploration_controller_unittest.cc |
@@ -13,6 +13,7 @@ |
#include "ui/aura/window.h" |
#include "ui/events/event.h" |
#include "ui/events/event_utils.h" |
+#include "ui/events/gestures/gesture_provider_aura.h" |
#include "ui/gfx/geometry/point.h" |
#include "ui/gl/gl_implementation.h" |
#include "ui/gl/gl_surface.h" |
@@ -20,7 +21,7 @@ |
namespace ui { |
namespace { |
-// Records all mouse and touch events. |
+// Records all mouse, touch, gesture, and key events. |
class EventCapturer : public ui::EventHandler { |
public: |
EventCapturer() {} |
@@ -37,6 +38,11 @@ class EventCapturer : public ui::EventHandler { |
} else if (event->IsTouchEvent()) { |
events_.push_back( |
new ui::TouchEvent(static_cast<ui::TouchEvent&>(*event))); |
+ } else if (event->IsGestureEvent()) { |
+ events_.push_back( |
+ new ui::GestureEvent(static_cast<ui::GestureEvent&>(*event))); |
+ } else if (event->IsKeyEvent()) { |
+ events_.push_back(new ui::KeyEvent(static_cast<ui::KeyEvent&>(*event))); |
} else { |
return; |
} |
@@ -47,12 +53,11 @@ class EventCapturer : public ui::EventHandler { |
// exit early with a sensible error rather than letting the test time out. |
ASSERT_LT(events_.size(), 100u); |
} |
- const ScopedVector<ui::LocatedEvent>& captured_events() const { |
- return events_; |
- } |
+ |
+ const ScopedVector<ui::Event>& captured_events() const { return events_; } |
private: |
- ScopedVector<ui::LocatedEvent> events_; |
+ ScopedVector<ui::Event> events_; |
DISALLOW_COPY_AND_ASSIGN(EventCapturer); |
}; |
@@ -88,13 +93,26 @@ class TouchExplorationTest : public aura::test::AuraTestBase { |
protected: |
aura::client::CursorClient* cursor_client() { return cursor_client_.get(); } |
- const ScopedVector<ui::LocatedEvent>& GetCapturedEvents() { |
+ const ScopedVector<ui::Event>& GetCapturedEvents() { |
return event_capturer_.captured_events(); |
} |
- std::vector<ui::LocatedEvent*> GetCapturedEventsOfType(int type) { |
- const ScopedVector<ui::LocatedEvent>& all_events = GetCapturedEvents(); |
- std::vector<ui::LocatedEvent*> events; |
+ std::vector<ui::LocatedEvent*> GetCapturedLocatedEvents() { |
+ const ScopedVector<ui::Event>& all_events = GetCapturedEvents(); |
+ std::vector<ui::LocatedEvent*> located_events; |
+ for (size_t i = 0; i < all_events.size(); ++i) { |
+ if (all_events[i]->IsMouseEvent() || |
+ all_events[i]->IsTouchEvent() || |
+ all_events[i]->IsGestureEvent()) { |
+ located_events.push_back(static_cast<ui::LocatedEvent*>(all_events[i])); |
+ } |
+ } |
+ return located_events; |
+ } |
+ |
+ std::vector<ui::Event*> GetCapturedEventsOfType(int type) { |
+ const ScopedVector<ui::Event>& all_events = GetCapturedEvents(); |
+ std::vector<ui::Event*> events; |
for (size_t i = 0; i < all_events.size(); ++i) { |
if (type == all_events[i]->type()) |
events.push_back(all_events[i]); |
@@ -102,6 +120,16 @@ class TouchExplorationTest : public aura::test::AuraTestBase { |
return events; |
} |
+ std::vector<ui::LocatedEvent*> GetCapturedLocatedEventsOfType(int type) { |
+ std::vector<ui::LocatedEvent*> located_events = GetCapturedLocatedEvents(); |
+ std::vector<ui::LocatedEvent*> events; |
+ for (size_t i = 0; i < located_events.size(); ++i) { |
+ if (type == located_events[i]->type()) |
+ events.push_back(located_events[i]); |
+ } |
+ return events; |
+ } |
+ |
void ClearCapturedEvents() { |
event_capturer_.Reset(); |
} |
@@ -154,6 +182,11 @@ class TouchExplorationTest : public aura::test::AuraTestBase { |
return touch_exploration_controller_->IsInNoFingersDownStateForTesting(); |
} |
+ bool IsInGestureInProgressState() { |
+ return touch_exploration_controller_ |
+ ->IsInGestureInProgressStateForTesting(); |
+ } |
+ |
base::TimeDelta Now() { |
// This is the same as what EventTimeForNow() does, but here we do it |
// with our simulated clock. |
@@ -201,16 +234,63 @@ void ConfirmEventsAreMouseAndEqual(ui::Event* e1, ui::Event* e2) { |
EXPECT_EQ(mouse_event1->flags(), mouse_event2->flags()); |
} |
+// Executes a number of assertions to confirm that |e1| and |e2| are key events |
+// and are equal to each other. |
+void ConfirmEventsAreKeyAndEqual(ui::Event* e1, ui::Event* e2) { |
+ ASSERT_TRUE(e1->IsKeyEvent()); |
+ ASSERT_TRUE(e2->IsKeyEvent()); |
+ ui::KeyEvent* key_event1 = static_cast<ui::KeyEvent*>(e1); |
+ ui::KeyEvent* key_event2 = static_cast<ui::KeyEvent*>(e2); |
+ EXPECT_EQ(key_event1->type(), key_event2->type()); |
+ EXPECT_EQ(key_event1->key_code(), key_event2->key_code()); |
+ EXPECT_EQ(key_event1->code(), key_event2->code()); |
+ EXPECT_EQ(key_event1->flags(), key_event2->flags()); |
+} |
+ |
#define CONFIRM_EVENTS_ARE_TOUCH_AND_EQUAL(e1, e2) \ |
ASSERT_NO_FATAL_FAILURE(ConfirmEventsAreTouchAndEqual(e1, e2)) |
#define CONFIRM_EVENTS_ARE_MOUSE_AND_EQUAL(e1, e2) \ |
ASSERT_NO_FATAL_FAILURE(ConfirmEventsAreMouseAndEqual(e1, e2)) |
+#define CONFIRM_EVENTS_ARE_KEY_AND_EQUAL(e1, e2) \ |
+ ASSERT_NO_FATAL_FAILURE(ConfirmEventsAreKeyAndEqual(e1, e2)) |
+ |
// TODO(mfomitchev): Need to investigate why we don't get mouse enter/exit |
// events when running these tests as part of ui_unittests. We do get them when |
// the tests are run as part of ash unit tests. |
+// If a swipe has been successfully completed, then six key events will be |
+// dispatched that correspond to shift+search+direction |
+void AssertDirectionalNavigationEvents(const ScopedVector<ui::Event>& events, |
+ ui::KeyboardCode direction) { |
+ ASSERT_EQ(6U, events.size()); |
+ ui::KeyEvent shift_pressed( |
aboxhall
2014/07/02 18:00:14
You could pull all these KeyEvents out as constant
lisayin
2014/07/02 18:21:05
ConfirmEvents...() doesn't take constant Events.
|
+ ui::ET_KEY_PRESSED, ui::VKEY_SHIFT, ui::EF_SHIFT_DOWN, false); |
+ ui::KeyEvent search_pressed( |
+ ui::ET_KEY_PRESSED, ui::VKEY_LWIN, ui::EF_SHIFT_DOWN, false); |
+ ui::KeyEvent direction_pressed( |
+ ui::ET_KEY_PRESSED, direction, ui::EF_SHIFT_DOWN, false); |
+ ui::KeyEvent direction_released( |
+ ui::ET_KEY_RELEASED, direction, ui::EF_SHIFT_DOWN, false); |
+ ui::KeyEvent search_released( |
+ ui::ET_KEY_RELEASED, VKEY_LWIN, ui::EF_SHIFT_DOWN, false); |
+ ui::KeyEvent shift_released( |
+ ui::ET_KEY_RELEASED, ui::VKEY_SHIFT, ui::EF_NONE, false); |
+ CONFIRM_EVENTS_ARE_KEY_AND_EQUAL(&shift_pressed, |
+ static_cast<ui::KeyEvent*>(events[0])); |
aboxhall
2014/07/02 18:00:13
You shouldn't need to static_cast these since Conf
lisayin
2014/07/02 18:21:05
Done.
|
+ CONFIRM_EVENTS_ARE_KEY_AND_EQUAL(&search_pressed, |
+ static_cast<ui::KeyEvent*>(events[1])); |
+ CONFIRM_EVENTS_ARE_KEY_AND_EQUAL(&direction_pressed, |
+ static_cast<ui::KeyEvent*>(events[2])); |
+ CONFIRM_EVENTS_ARE_KEY_AND_EQUAL(&direction_released, |
+ static_cast<ui::KeyEvent*>(events[3])); |
+ CONFIRM_EVENTS_ARE_KEY_AND_EQUAL(&search_released, |
+ static_cast<ui::KeyEvent*>(events[4])); |
+ CONFIRM_EVENTS_ARE_KEY_AND_EQUAL(&shift_released, |
+ static_cast<ui::KeyEvent*>(events[5])); |
+} |
+ |
TEST_F(TouchExplorationTest, EntersTouchToMouseModeAfterPressAndDelay) { |
SwitchTouchExplorationMode(true); |
EXPECT_FALSE(IsInTouchToMouseMode()); |
@@ -231,6 +311,7 @@ TEST_F(TouchExplorationTest, EntersTouchToMouseModeAfterMoveOutsideSlop) { |
EXPECT_FALSE(IsInTouchToMouseMode()); |
generator_->MoveTouch(gfx::Point(11, 12 + half_slop)); |
EXPECT_FALSE(IsInTouchToMouseMode()); |
+ AdvanceSimulatedTimePastTapDelay(); |
generator_->MoveTouch(gfx::Point(11 + slop + 1, 12)); |
EXPECT_TRUE(IsInTouchToMouseMode()); |
} |
@@ -244,7 +325,7 @@ TEST_F(TouchExplorationTest, OneFingerTap) { |
AdvanceSimulatedTimePastTapDelay(); |
std::vector<ui::LocatedEvent*> events = |
- GetCapturedEventsOfType(ui::ET_MOUSE_MOVED); |
+ GetCapturedLocatedEventsOfType(ui::ET_MOUSE_MOVED); |
ASSERT_EQ(1U, events.size()); |
EXPECT_EQ(location, events[0]->location()); |
@@ -274,7 +355,7 @@ TEST_F(TouchExplorationTest, ActualMouseMovesUnaffected) { |
AdvanceSimulatedTimePastTapDelay(); |
std::vector<ui::LocatedEvent*> events = |
- GetCapturedEventsOfType(ui::ET_MOUSE_MOVED); |
+ GetCapturedLocatedEventsOfType(ui::ET_MOUSE_MOVED); |
ASSERT_EQ(4U, events.size()); |
EXPECT_EQ(location_start, events[0]->location()); |
@@ -319,7 +400,7 @@ TEST_F(TouchExplorationTest, TurnOnMidTouch) { |
generator_->Dispatch(&touch_move); |
EXPECT_TRUE(cursor_client()->IsCursorVisible()); |
EXPECT_FALSE(cursor_client()->IsMouseEventsEnabled()); |
- const ScopedVector<ui::LocatedEvent>& captured_events = GetCapturedEvents(); |
+ std::vector<ui::LocatedEvent*> captured_events = GetCapturedLocatedEvents(); |
ASSERT_EQ(1u, captured_events.size()); |
CONFIRM_EVENTS_ARE_TOUCH_AND_EQUAL(captured_events[0], &touch_move); |
ClearCapturedEvents(); |
@@ -328,7 +409,8 @@ TEST_F(TouchExplorationTest, TurnOnMidTouch) { |
generator_->PressTouchId(2); |
AdvanceSimulatedTimePastTapDelay(); |
EXPECT_TRUE(IsInTouchToMouseMode()); |
- ScopedVector<ui::LocatedEvent>::const_iterator it; |
+ captured_events = GetCapturedLocatedEvents(); |
+ std::vector<ui::LocatedEvent*>::const_iterator it; |
for (it = captured_events.begin(); it != captured_events.end(); ++it) { |
if ((*it)->type() == ui::ET_MOUSE_MOVED) |
break; |
@@ -342,6 +424,7 @@ TEST_F(TouchExplorationTest, TurnOnMidTouch) { |
1, |
Now()); |
generator_->Dispatch(&touch_release); |
+ captured_events = GetCapturedLocatedEvents(); |
ASSERT_EQ(1u, captured_events.size()); |
CONFIRM_EVENTS_ARE_TOUCH_AND_EQUAL(captured_events[0], &touch_release); |
ClearCapturedEvents(); |
@@ -350,7 +433,7 @@ TEST_F(TouchExplorationTest, TurnOnMidTouch) { |
generator_->MoveTouchId(gfx::Point(13, 14), 2); |
generator_->ReleaseTouchId(2); |
AdvanceSimulatedTimePastTapDelay(); |
- |
+ captured_events = GetCapturedLocatedEvents(); |
ASSERT_EQ(2u, captured_events.size()); |
EXPECT_EQ(ui::ET_MOUSE_MOVED, captured_events[0]->type()); |
EXPECT_EQ(ui::ET_MOUSE_MOVED, captured_events[1]->type()); |
@@ -367,7 +450,7 @@ TEST_F(TouchExplorationTest, TimerFiresLateDuringTouchExploration) { |
simulated_clock_->Advance(base::TimeDelta::FromMilliseconds(1000)); |
generator_->PressTouchId(2); |
std::vector<ui::LocatedEvent*> events = |
- GetCapturedEventsOfType(ui::ET_MOUSE_MOVED); |
+ GetCapturedLocatedEventsOfType(ui::ET_MOUSE_MOVED); |
ASSERT_EQ(1U, events.size()); |
EXPECT_TRUE(events[0]->flags() & ui::EF_IS_SYNTHESIZED); |
EXPECT_TRUE(events[0]->flags() & ui::EF_TOUCH_ACCESSIBILITY); |
@@ -400,7 +483,7 @@ TEST_F(TouchExplorationTest, TimerFiresLateAfterTap) { |
AdvanceSimulatedTimePastTapDelay(); |
std::vector<ui::LocatedEvent*> events = |
- GetCapturedEventsOfType(ui::ET_MOUSE_MOVED); |
+ GetCapturedLocatedEventsOfType(ui::ET_MOUSE_MOVED); |
ASSERT_EQ(2U, events.size()); |
EXPECT_EQ(location0, events[0]->location()); |
EXPECT_TRUE(events[0]->flags() & ui::EF_IS_SYNTHESIZED); |
@@ -424,7 +507,7 @@ TEST_F(TouchExplorationTest, DoubleTap) { |
AdvanceSimulatedTimePastTapDelay(); |
std::vector<ui::LocatedEvent*> events = |
- GetCapturedEventsOfType(ui::ET_MOUSE_MOVED); |
+ GetCapturedLocatedEventsOfType(ui::ET_MOUSE_MOVED); |
ASSERT_EQ(1U, events.size()); |
EXPECT_EQ(tap_location, events[0]->location()); |
@@ -442,7 +525,7 @@ TEST_F(TouchExplorationTest, DoubleTap) { |
generator_->PressTouch(); |
generator_->ReleaseTouch(); |
- const ScopedVector<ui::LocatedEvent>& captured_events = GetCapturedEvents(); |
+ std::vector<ui::LocatedEvent*> captured_events = GetCapturedLocatedEvents(); |
ASSERT_EQ(2U, captured_events.size()); |
EXPECT_EQ(ui::ET_TOUCH_PRESSED, captured_events[0]->type()); |
EXPECT_EQ(tap_location, captured_events[0]->location()); |
@@ -465,7 +548,7 @@ TEST_F(TouchExplorationTest, DoubleTapLongPress) { |
AdvanceSimulatedTimePastTapDelay(); |
std::vector<ui::LocatedEvent*> events = |
- GetCapturedEventsOfType(ui::ET_MOUSE_MOVED); |
+ GetCapturedLocatedEventsOfType(ui::ET_MOUSE_MOVED); |
ASSERT_EQ(1U, events.size()); |
EXPECT_EQ(tap_location, events[0]->location()); |
@@ -487,7 +570,7 @@ TEST_F(TouchExplorationTest, DoubleTapLongPress) { |
simulated_clock_->Advance(gesture_detector_config_.longpress_timeout); |
generator_->ReleaseTouch(); |
- const ScopedVector<ui::LocatedEvent>& captured_events = GetCapturedEvents(); |
+ std::vector<ui::LocatedEvent*> captured_events = GetCapturedLocatedEvents(); |
ASSERT_EQ(2U, captured_events.size()); |
EXPECT_EQ(ui::ET_TOUCH_PRESSED, captured_events[0]->type()); |
EXPECT_EQ(tap_location, captured_events[0]->location()); |
@@ -509,6 +592,8 @@ TEST_F(TouchExplorationTest, SingleTap) { |
gfx::Point initial_location(11, 12); |
generator_->set_current_location(initial_location); |
generator_->PressTouch(); |
+ AdvanceSimulatedTimePastTapDelay(); |
+ ClearCapturedEvents(); |
// Move to another location for single tap |
gfx::Point tap_location(22, 23); |
@@ -523,7 +608,7 @@ TEST_F(TouchExplorationTest, SingleTap) { |
generator_->PressTouch(); |
generator_->ReleaseTouch(); |
- const ScopedVector<ui::LocatedEvent>& captured_events = GetCapturedEvents(); |
+ std::vector<ui::LocatedEvent*> captured_events = GetCapturedLocatedEvents(); |
ASSERT_EQ(4U, captured_events.size()); |
EXPECT_EQ(ui::ET_MOUSE_MOVED, captured_events[0]->type()); |
EXPECT_EQ(ui::ET_MOUSE_MOVED, captured_events[1]->type()); |
@@ -549,7 +634,7 @@ TEST_F(TouchExplorationTest, DoubleTapNoTouchExplore) { |
generator_->PressTouch(); |
generator_->ReleaseTouch(); |
- const ScopedVector<ui::LocatedEvent>& captured_events = GetCapturedEvents(); |
+ std::vector<ui::LocatedEvent*> captured_events = GetCapturedLocatedEvents(); |
ASSERT_EQ(0U, captured_events.size()); |
} |
@@ -564,7 +649,7 @@ TEST_F(TouchExplorationTest, SplitTap) { |
// Tap and hold at one location, and get a mouse move event in touch explore. |
EnterTouchExplorationModeAtLocation(initial_touch_location); |
std::vector<ui::LocatedEvent*> events = |
- GetCapturedEventsOfType(ui::ET_MOUSE_MOVED); |
+ GetCapturedLocatedEventsOfType(ui::ET_MOUSE_MOVED); |
ASSERT_EQ(1U, events.size()); |
EXPECT_EQ(initial_touch_location, events[0]->location()); |
@@ -579,12 +664,13 @@ TEST_F(TouchExplorationTest, SplitTap) { |
ui::TouchEvent split_tap_press( |
ui::ET_TOUCH_PRESSED, second_touch_location, 1, Now()); |
generator_->Dispatch(&split_tap_press); |
+ EXPECT_FALSE(IsInGestureInProgressState()); |
ui::TouchEvent split_tap_release( |
ui::ET_TOUCH_RELEASED, second_touch_location, 1, Now()); |
generator_->Dispatch(&split_tap_release); |
EXPECT_FALSE(IsInNoFingersDownState()); |
- const ScopedVector<ui::LocatedEvent>& captured_events = GetCapturedEvents(); |
+ std::vector<ui::LocatedEvent*> captured_events = GetCapturedLocatedEvents(); |
ASSERT_EQ(2U, captured_events.size()); |
EXPECT_EQ(ui::ET_TOUCH_PRESSED, captured_events[0]->type()); |
EXPECT_EQ(initial_touch_location, captured_events[0]->location()); |
@@ -606,7 +692,7 @@ TEST_F(TouchExplorationTest, SplitTapRelease) { |
EnterTouchExplorationModeAtLocation(initial_touch_location); |
std::vector<ui::LocatedEvent*> events = |
- GetCapturedEventsOfType(ui::ET_MOUSE_MOVED); |
+ GetCapturedLocatedEventsOfType(ui::ET_MOUSE_MOVED); |
ASSERT_EQ(1U, events.size()); |
ClearCapturedEvents(); |
@@ -626,7 +712,7 @@ TEST_F(TouchExplorationTest, SplitTapRelease) { |
generator_->Dispatch(&split_tap_release); |
EXPECT_TRUE(IsInNoFingersDownState()); |
- const ScopedVector<ui::LocatedEvent>& captured_events = GetCapturedEvents(); |
+ std::vector<ui::LocatedEvent*> captured_events = GetCapturedLocatedEvents(); |
ASSERT_EQ(2U, captured_events.size()); |
EXPECT_EQ(ui::ET_TOUCH_PRESSED, captured_events[0]->type()); |
EXPECT_EQ(initial_touch_location, captured_events[0]->location()); |
@@ -646,7 +732,7 @@ TEST_F(TouchExplorationTest, SplitTapLongPress) { |
// Tap and hold at one location, and get a mouse move event in touch explore. |
EnterTouchExplorationModeAtLocation(initial_touch_location); |
std::vector<ui::LocatedEvent*> events = |
- GetCapturedEventsOfType(ui::ET_MOUSE_MOVED); |
+ GetCapturedLocatedEventsOfType(ui::ET_MOUSE_MOVED); |
ASSERT_EQ(1U, events.size()); |
ClearCapturedEvents(); |
@@ -664,7 +750,7 @@ TEST_F(TouchExplorationTest, SplitTapLongPress) { |
generator_->Dispatch(&split_tap_release); |
EXPECT_FALSE(IsInNoFingersDownState()); |
- const ScopedVector<ui::LocatedEvent>& captured_events = GetCapturedEvents(); |
+ std::vector<ui::LocatedEvent*> captured_events = GetCapturedLocatedEvents(); |
ASSERT_EQ(2U, captured_events.size()); |
EXPECT_EQ(ui::ET_TOUCH_PRESSED, captured_events[0]->type()); |
EXPECT_EQ(initial_touch_location, captured_events[0]->location()); |
@@ -690,7 +776,7 @@ TEST_F(TouchExplorationTest, SplitTapReleaseLongPress) { |
// Tap and hold at one location, and get a mouse move event in touch explore. |
EnterTouchExplorationModeAtLocation(initial_touch_location); |
std::vector<ui::LocatedEvent*> events = |
- GetCapturedEventsOfType(ui::ET_MOUSE_MOVED); |
+ GetCapturedLocatedEventsOfType(ui::ET_MOUSE_MOVED); |
ASSERT_EQ(1U, events.size()); |
ClearCapturedEvents(); |
@@ -711,7 +797,7 @@ TEST_F(TouchExplorationTest, SplitTapReleaseLongPress) { |
generator_->Dispatch(&split_tap_release); |
EXPECT_TRUE(IsInTouchToMouseMode()); |
- const ScopedVector<ui::LocatedEvent>& captured_events = GetCapturedEvents(); |
+ std::vector<ui::LocatedEvent*> captured_events = GetCapturedLocatedEvents(); |
ASSERT_EQ(2U, captured_events.size()); |
EXPECT_EQ(ui::ET_TOUCH_PRESSED, captured_events[0]->type()); |
EXPECT_EQ(initial_touch_location, captured_events[0]->location()); |
@@ -733,7 +819,7 @@ TEST_F(TouchExplorationTest, SplitTapLongPressMultiFinger) { |
EnterTouchExplorationModeAtLocation(initial_touch_location); |
std::vector<ui::LocatedEvent*> events = |
- GetCapturedEventsOfType(ui::ET_MOUSE_MOVED); |
+ GetCapturedLocatedEventsOfType(ui::ET_MOUSE_MOVED); |
ASSERT_EQ(1U, events.size()); |
EXPECT_EQ(initial_touch_location, events[0]->location()); |
@@ -765,7 +851,7 @@ TEST_F(TouchExplorationTest, SplitTapLongPressMultiFinger) { |
ui::ET_TOUCH_RELEASED, third_touch_location, 2, Now()); |
generator_->Dispatch(&third_tap_release); |
- const ScopedVector<ui::LocatedEvent>& captured_events = GetCapturedEvents(); |
+ std::vector<ui::LocatedEvent*> captured_events = GetCapturedLocatedEvents(); |
ASSERT_EQ(2U, captured_events.size()); |
EXPECT_EQ(ui::ET_TOUCH_PRESSED, captured_events[0]->type()); |
EXPECT_EQ(initial_touch_location, captured_events[0]->location()); |
@@ -785,7 +871,7 @@ TEST_F(TouchExplorationTest, TwoToOneFingerReleaseSecond) { |
gfx::Point first_touch_location = gfx::Point(7, 7); |
gfx::Point second_touch_location = gfx::Point(10, 11); |
EnterTwoToOne(first_touch_location, second_touch_location); |
- const ScopedVector<ui::LocatedEvent>& captured_events = GetCapturedEvents(); |
+ std::vector<ui::LocatedEvent*> captured_events = GetCapturedLocatedEvents(); |
ASSERT_EQ(captured_events.size(), 1u); |
ClearCapturedEvents(); |
@@ -804,7 +890,8 @@ TEST_F(TouchExplorationTest, TwoToOneFingerReleaseSecond) { |
// finger is touching. |
gfx::Point first_touch_move_location = gfx::Point(15, 16); |
generator_->MoveTouchId(first_touch_move_location, 0); |
- EXPECT_EQ(0u, GetCapturedEvents().size()); |
+ captured_events = GetCapturedLocatedEvents(); |
+ EXPECT_EQ(0u, captured_events.size()); |
EXPECT_TRUE(cursor_client()->IsCursorVisible()); |
EXPECT_FALSE(cursor_client()->IsMouseEventsEnabled()); |
@@ -814,6 +901,7 @@ TEST_F(TouchExplorationTest, TwoToOneFingerReleaseSecond) { |
ui::ET_TOUCH_RELEASED, second_touch_move_location, 1, Now()); |
generator_->Dispatch(&second_touch_release); |
EXPECT_FALSE(IsInTouchToMouseMode()); |
+ captured_events = GetCapturedLocatedEvents(); |
ASSERT_EQ(captured_events.size(), 1u); |
ClearCapturedEvents(); |
@@ -825,7 +913,7 @@ TEST_F(TouchExplorationTest, TwoToOneFingerReleaseSecond) { |
ui::TouchEvent first_touch_release( |
ui::ET_TOUCH_RELEASED, first_touch_move_location, 0, Now()); |
generator_->Dispatch(&first_touch_release); |
- |
+ captured_events = GetCapturedLocatedEvents(); |
ASSERT_EQ(captured_events.size(), 0u); |
EXPECT_TRUE(IsInNoFingersDownState()); |
} |
@@ -836,7 +924,7 @@ TEST_F(TouchExplorationTest, TwoToOneFingerRelaseFirst) { |
gfx::Point first_touch_location = gfx::Point(11,12); |
gfx::Point second_touch_location = gfx::Point(21, 22); |
EnterTwoToOne(first_touch_location, second_touch_location); |
- const ScopedVector<ui::LocatedEvent>& captured_events = GetCapturedEvents(); |
+ std::vector<ui::LocatedEvent*> captured_events = GetCapturedLocatedEvents(); |
ASSERT_EQ(captured_events.size(), 1u); |
ClearCapturedEvents(); |
@@ -847,6 +935,7 @@ TEST_F(TouchExplorationTest, TwoToOneFingerRelaseFirst) { |
ui::TouchEvent first_touch_release( |
ui::ET_TOUCH_RELEASED, first_touch_location, 0, Now()); |
generator_->Dispatch(&first_touch_release); |
+ captured_events = GetCapturedLocatedEvents(); |
ASSERT_EQ(captured_events.size(), 1u); |
ClearCapturedEvents(); |
@@ -859,6 +948,7 @@ TEST_F(TouchExplorationTest, TwoToOneFingerRelaseFirst) { |
ui::ET_TOUCH_RELEASED, second_touch_location, 1, Now()); |
generator_->Dispatch(&second_touch_release); |
+ captured_events = GetCapturedLocatedEvents(); |
ASSERT_EQ(captured_events.size(), 0u); |
EXPECT_TRUE(IsInNoFingersDownState()); |
} |
@@ -866,11 +956,12 @@ TEST_F(TouchExplorationTest, TwoToOneFingerRelaseFirst) { |
// Placing three fingers should start passthrough, and all fingers should |
// continue to be passed through until the last one is released. |
TEST_F(TouchExplorationTest, Passthrough) { |
- const ScopedVector<ui::LocatedEvent>& captured_events = GetCapturedEvents(); |
+ std::vector<ui::LocatedEvent*> captured_events = GetCapturedLocatedEvents(); |
gfx::Point first_touch_location = gfx::Point(11,12); |
gfx::Point second_touch_location = gfx::Point(21, 22); |
EnterTwoToOne(first_touch_location, second_touch_location); |
+ captured_events = GetCapturedLocatedEvents(); |
ASSERT_EQ(captured_events.size(), 1u); |
gfx::Point third_touch_location = gfx::Point(31, 32); |
@@ -878,6 +969,7 @@ TEST_F(TouchExplorationTest, Passthrough) { |
ui::ET_TOUCH_PRESSED, third_touch_location, 2, Now()); |
generator_->Dispatch(&third_touch_press); |
// Now all fingers are registered as pressed. |
+ captured_events = GetCapturedLocatedEvents(); |
ASSERT_EQ(captured_events.size(), 3u); |
ClearCapturedEvents(); |
@@ -894,6 +986,7 @@ TEST_F(TouchExplorationTest, Passthrough) { |
generator_->Dispatch(&first_touch_first_move); |
generator_->Dispatch(&second_touch_first_move); |
generator_->Dispatch(&third_touch_first_move); |
+ captured_events = GetCapturedLocatedEvents(); |
ASSERT_EQ(captured_events.size(), 3u); |
EXPECT_EQ(ui::ET_TOUCH_MOVED, captured_events[0]->type()); |
EXPECT_EQ(first_touch_location, captured_events[0]->location()); |
@@ -908,6 +1001,7 @@ TEST_F(TouchExplorationTest, Passthrough) { |
ui::TouchEvent third_touch_release( |
ui::ET_TOUCH_RELEASED, third_touch_location, 2, Now()); |
generator_->Dispatch(&third_touch_release); |
+ captured_events = GetCapturedLocatedEvents(); |
ASSERT_EQ(captured_events.size(), 1u); |
ClearCapturedEvents(); |
first_touch_location = gfx::Point(15, 16); |
@@ -918,6 +1012,7 @@ TEST_F(TouchExplorationTest, Passthrough) { |
ui::ET_TOUCH_MOVED, second_touch_location, 1, Now()); |
generator_->Dispatch(&first_touch_second_move); |
generator_->Dispatch(&second_touch_second_move); |
+ captured_events = GetCapturedLocatedEvents(); |
ASSERT_EQ(captured_events.size(), 2u); |
EXPECT_EQ(ui::ET_TOUCH_MOVED, captured_events[0]->type()); |
EXPECT_EQ(first_touch_location, captured_events[0]->location()); |
@@ -930,12 +1025,14 @@ TEST_F(TouchExplorationTest, Passthrough) { |
ui::TouchEvent second_touch_release( |
ui::ET_TOUCH_RELEASED, second_touch_location, 1, Now()); |
generator_->Dispatch(&second_touch_release); |
+ captured_events = GetCapturedLocatedEvents(); |
ASSERT_EQ(captured_events.size(), 1u); |
ClearCapturedEvents(); |
first_touch_location = gfx::Point(17, 18); |
ui::TouchEvent first_touch_third_move( |
ui::ET_TOUCH_MOVED, first_touch_location, 0, Now()); |
generator_->Dispatch(&first_touch_third_move); |
+ captured_events = GetCapturedLocatedEvents(); |
ASSERT_EQ(captured_events.size(), 1u); |
EXPECT_EQ(ui::ET_TOUCH_MOVED, captured_events[0]->type()); |
EXPECT_EQ(first_touch_location, captured_events[0]->location()); |
@@ -944,8 +1041,141 @@ TEST_F(TouchExplorationTest, Passthrough) { |
ui::TouchEvent first_touch_release( |
ui::ET_TOUCH_RELEASED, first_touch_location, 0, Now()); |
generator_->Dispatch(&first_touch_release); |
+ captured_events = GetCapturedLocatedEvents(); |
ASSERT_EQ(captured_events.size(), 1u); |
EXPECT_TRUE(IsInNoFingersDownState()); |
} |
+// Finger must have moved more than slop, faster than the minimum swipe |
+// velocity, and before the tap timer fires in order to enter |
+// GestureInProgress state. Otherwise, if the tap timer fires before the a |
+// gesture is completed, enter touch exploration. |
+TEST_F(TouchExplorationTest, EnterGestureInProgressState) { |
+ SwitchTouchExplorationMode(true); |
+ EXPECT_FALSE(IsInTouchToMouseMode()); |
+ EXPECT_FALSE(IsInGestureInProgressState()); |
+ float delta_distance = gesture_detector_config_.touch_slop + 1; |
+ ui::TouchEvent first_press(ui::ET_TOUCH_PRESSED, gfx::Point(0, 1), 0, Now()); |
aboxhall
2014/07/02 18:00:14
While it's usually a good idea to initialize thing
lisayin
2014/07/02 18:21:04
Done.
|
+ generator_->Dispatch(&first_press); |
+ simulated_clock_->Advance(base::TimeDelta::FromMilliseconds(10)); |
+ // Since we are not out of the touch slop, we should not be in gesture in |
+ // progress. |
+ gfx::Point second_location(delta_distance / 2, 1); |
+ generator_->MoveTouch(second_location); |
+ EXPECT_FALSE(IsInTouchToMouseMode()); |
+ EXPECT_FALSE(IsInGestureInProgressState()); |
+ gfx::Point third_location(delta_distance, 1); |
+ simulated_clock_->Advance(base::TimeDelta::FromMilliseconds(10)); |
+ generator_->MoveTouch(third_location); |
+ EXPECT_TRUE(IsInGestureInProgressState()); |
+ EXPECT_FALSE(IsInTouchToMouseMode()); |
+ const ScopedVector<ui::Event>& captured_events = GetCapturedEvents(); |
+ ASSERT_EQ(0U, captured_events.size()); |
+ |
+ // Exit out of gesture mode once grace period is over and enter touch |
+ // exploration. |
+ AdvanceSimulatedTimePastTapDelay(); |
+ ASSERT_EQ(1U, captured_events.size()); |
+ EXPECT_EQ(ui::ET_MOUSE_MOVED, captured_events[0]->type()); |
+ EXPECT_TRUE(IsInTouchToMouseMode()); |
+ EXPECT_FALSE(IsInGestureInProgressState()); |
+} |
+ |
+// A swipe+direction gesture should trigger a Shift+Search+Direction |
+// keyboard event. |
+TEST_F(TouchExplorationTest, GestureSwipe) { |
+ SwitchTouchExplorationMode(true); |
+ std::vector<ui::KeyboardCode> directions; |
+ directions.push_back(ui::VKEY_RIGHT); |
+ directions.push_back(ui::VKEY_LEFT); |
+ directions.push_back(ui::VKEY_UP); |
+ directions.push_back(ui::VKEY_DOWN); |
+ |
+ for (std::vector<ui::KeyboardCode>::const_iterator it = directions.begin(); |
+ it != directions.end(); |
+ ++it) { |
+ int x = 30; |
+ int y = 31; |
+ ui::TouchEvent origin(ui::ET_TOUCH_PRESSED, gfx::Point(x, y), 0, Now()); |
+ generator_->Dispatch(&origin); |
+ |
+ ui::KeyboardCode direction = *it; |
+ float delta_distance = gesture_detector_config_.touch_slop + 1; |
aboxhall
2014/07/02 18:00:14
distance? (and everywhere else)
lisayin
2014/07/02 18:21:04
Done.
|
+ scoped_ptr<gfx::Point> swipe; |
+ switch (direction) { |
+ case ui::VKEY_RIGHT: |
+ swipe.reset(new gfx::Point(x + delta_distance, y)); |
+ break; |
+ case ui::VKEY_LEFT: |
+ swipe.reset(new gfx::Point(x - delta_distance, y)); |
+ break; |
+ case ui::VKEY_UP: |
+ swipe.reset(new gfx::Point(x, y - delta_distance)); |
+ break; |
+ case ui::VKEY_DOWN: |
+ swipe.reset(new gfx::Point(x, y + delta_distance)); |
+ break; |
+ default: |
+ return; |
+ } |
+ |
+ // A swipe is made when a fling starts |
+ float delta_time = |
+ delta_distance / gesture_detector_config_.maximum_fling_velocity; |
+ simulated_clock_->Advance(base::TimeDelta::FromSecondsD(delta_time)); |
+ generator_->MoveTouch(*swipe); |
+ EXPECT_TRUE(IsInGestureInProgressState()); |
+ EXPECT_FALSE(IsInTouchToMouseMode()); |
+ const ScopedVector<ui::Event>& captured_events = GetCapturedEvents(); |
+ ASSERT_EQ(0U, captured_events.size()); |
+ generator_->ReleaseTouch(); |
+ |
+ // The swipe registered and sent the appropriate key events. |
+ AssertDirectionalNavigationEvents(captured_events, direction); |
+ EXPECT_TRUE(IsInNoFingersDownState()); |
+ EXPECT_FALSE(IsInTouchToMouseMode()); |
+ EXPECT_FALSE(IsInGestureInProgressState()); |
+ ClearCapturedEvents(); |
+ } |
+} |
+ |
+// With the simple swipe gestures, if additional fingers are added, then the |
+// state should change to passthrough. |
+TEST_F(TouchExplorationTest, FromGestureToPassthrough) { |
+ SwitchTouchExplorationMode(true); |
+ EXPECT_FALSE(IsInTouchToMouseMode()); |
+ EXPECT_FALSE(IsInGestureInProgressState()); |
+ |
+ float delta_distance = gesture_detector_config_.touch_slop + 1; |
+ ui::TouchEvent first_press(ui::ET_TOUCH_PRESSED, gfx::Point(0, 1), 0, Now()); |
+ generator_->Dispatch(&first_press); |
+ simulated_clock_->Advance(base::TimeDelta::FromMilliseconds(10)); |
+ gfx::Point second_location(delta_distance, 1); |
+ generator_->MoveTouch(second_location); |
+ EXPECT_TRUE(IsInGestureInProgressState()); |
+ EXPECT_FALSE(IsInTouchToMouseMode()); |
+ const ScopedVector<ui::Event>& captured_events = GetCapturedEvents(); |
+ ASSERT_EQ(0U, captured_events.size()); |
+ |
+ // Generate a second press that should go through as is. |
+ ui::TouchEvent second_press( |
+ ui::ET_TOUCH_PRESSED, gfx::Point(20, 21), 1, Now()); |
+ generator_->Dispatch(&second_press); |
+ EXPECT_FALSE(IsInGestureInProgressState()); |
+ EXPECT_FALSE(IsInTouchToMouseMode()); |
aboxhall
2014/07/02 18:00:13
nit: weird outdent
lisayin
2014/07/02 18:21:04
Done.
|
+ std::vector<ui::LocatedEvent*> captured_located_events = |
+ GetCapturedLocatedEvents(); |
+ ASSERT_EQ(1U, captured_events.size()); |
+ CONFIRM_EVENTS_ARE_TOUCH_AND_EQUAL(captured_located_events[0], &second_press); |
+ ClearCapturedEvents(); |
+ |
+ // The rest of the events should occur in passthrough. |
+ generator_->ReleaseTouchId(0); |
+ ASSERT_EQ(1U, captured_events.size()); |
+ EXPECT_EQ(ui::ET_TOUCH_RELEASED, captured_events[0]->type()); |
+ ClearCapturedEvents(); |
+ generator_->ReleaseTouchId(1); |
+ ASSERT_EQ(0U, captured_events.size()); |
+} |
+ |
} // namespace ui |