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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/chromeos/touch_exploration_controller.h" | 5 #include "ui/chromeos/touch_exploration_controller.h" |
6 | 6 |
7 #include "base/test/simple_test_tick_clock.h" | 7 #include "base/test/simple_test_tick_clock.h" |
8 #include "base/time/time.h" | 8 #include "base/time/time.h" |
9 #include "ui/aura/client/cursor_client.h" | 9 #include "ui/aura/client/cursor_client.h" |
10 #include "ui/aura/test/aura_test_base.h" | 10 #include "ui/aura/test/aura_test_base.h" |
11 #include "ui/aura/test/event_generator.h" | 11 #include "ui/aura/test/event_generator.h" |
12 #include "ui/aura/test/test_cursor_client.h" | 12 #include "ui/aura/test/test_cursor_client.h" |
13 #include "ui/aura/window.h" | 13 #include "ui/aura/window.h" |
14 #include "ui/events/event.h" | 14 #include "ui/events/event.h" |
15 #include "ui/events/event_utils.h" | 15 #include "ui/events/event_utils.h" |
16 #include "ui/events/gestures/gesture_provider_aura.h" | |
16 #include "ui/gfx/geometry/point.h" | 17 #include "ui/gfx/geometry/point.h" |
17 #include "ui/gl/gl_implementation.h" | 18 #include "ui/gl/gl_implementation.h" |
18 #include "ui/gl/gl_surface.h" | 19 #include "ui/gl/gl_surface.h" |
19 | 20 |
20 namespace ui { | 21 namespace ui { |
21 | 22 |
22 namespace { | 23 namespace { |
23 // Records all mouse and touch events. | 24 // Records all mouse, touch, gesture, and key events. |
24 class EventCapturer : public ui::EventHandler { | 25 class EventCapturer : public ui::EventHandler { |
25 public: | 26 public: |
26 EventCapturer() {} | 27 EventCapturer() {} |
27 virtual ~EventCapturer() {} | 28 virtual ~EventCapturer() {} |
28 | 29 |
29 void Reset() { | 30 void Reset() { |
30 events_.clear(); | 31 events_.clear(); |
31 } | 32 } |
32 | 33 |
33 virtual void OnEvent(ui::Event* event) OVERRIDE { | 34 virtual void OnEvent(ui::Event* event) OVERRIDE { |
34 if (event->IsMouseEvent()) { | 35 if (event->IsMouseEvent()) { |
35 events_.push_back( | 36 events_.push_back( |
36 new ui::MouseEvent(static_cast<ui::MouseEvent&>(*event))); | 37 new ui::MouseEvent(static_cast<ui::MouseEvent&>(*event))); |
37 } else if (event->IsTouchEvent()) { | 38 } else if (event->IsTouchEvent()) { |
38 events_.push_back( | 39 events_.push_back( |
39 new ui::TouchEvent(static_cast<ui::TouchEvent&>(*event))); | 40 new ui::TouchEvent(static_cast<ui::TouchEvent&>(*event))); |
41 } else if (event->IsGestureEvent()) { | |
42 events_.push_back( | |
43 new ui::GestureEvent(static_cast<ui::GestureEvent&>(*event))); | |
44 } else if (event->IsKeyEvent()) { | |
45 events_.push_back(new ui::KeyEvent(static_cast<ui::KeyEvent&>(*event))); | |
40 } else { | 46 } else { |
41 return; | 47 return; |
42 } | 48 } |
43 // Stop event propagation so we don't click on random stuff that | 49 // Stop event propagation so we don't click on random stuff that |
44 // might break test assumptions. | 50 // might break test assumptions. |
45 event->StopPropagation(); | 51 event->StopPropagation(); |
46 // If there is a possibility that we're in an infinite loop, we should | 52 // If there is a possibility that we're in an infinite loop, we should |
47 // exit early with a sensible error rather than letting the test time out. | 53 // exit early with a sensible error rather than letting the test time out. |
48 ASSERT_LT(events_.size(), 100u); | 54 ASSERT_LT(events_.size(), 100u); |
49 } | 55 } |
50 const ScopedVector<ui::LocatedEvent>& captured_events() const { | 56 |
51 return events_; | 57 const ScopedVector<ui::Event>& captured_events() const { return events_; } |
52 } | |
53 | 58 |
54 private: | 59 private: |
55 ScopedVector<ui::LocatedEvent> events_; | 60 ScopedVector<ui::Event> events_; |
56 | 61 |
57 DISALLOW_COPY_AND_ASSIGN(EventCapturer); | 62 DISALLOW_COPY_AND_ASSIGN(EventCapturer); |
58 }; | 63 }; |
59 | 64 |
60 } // namespace | 65 } // namespace |
61 | 66 |
62 class TouchExplorationTest : public aura::test::AuraTestBase { | 67 class TouchExplorationTest : public aura::test::AuraTestBase { |
63 public: | 68 public: |
64 TouchExplorationTest() | 69 TouchExplorationTest() |
65 : simulated_clock_(new base::SimpleTestTickClock()) {} | 70 : simulated_clock_(new base::SimpleTestTickClock()) {} |
(...skipping 15 matching lines...) Expand all Loading... | |
81 virtual void TearDown() OVERRIDE { | 86 virtual void TearDown() OVERRIDE { |
82 root_window()->RemovePreTargetHandler(&event_capturer_); | 87 root_window()->RemovePreTargetHandler(&event_capturer_); |
83 SwitchTouchExplorationMode(false); | 88 SwitchTouchExplorationMode(false); |
84 cursor_client_.reset(); | 89 cursor_client_.reset(); |
85 aura::test::AuraTestBase::TearDown(); | 90 aura::test::AuraTestBase::TearDown(); |
86 } | 91 } |
87 | 92 |
88 protected: | 93 protected: |
89 aura::client::CursorClient* cursor_client() { return cursor_client_.get(); } | 94 aura::client::CursorClient* cursor_client() { return cursor_client_.get(); } |
90 | 95 |
91 const ScopedVector<ui::LocatedEvent>& GetCapturedEvents() { | 96 const ScopedVector<ui::Event>& GetCapturedEvents() { |
92 return event_capturer_.captured_events(); | 97 return event_capturer_.captured_events(); |
93 } | 98 } |
94 | 99 |
95 std::vector<ui::LocatedEvent*> GetCapturedEventsOfType(int type) { | 100 std::vector<ui::LocatedEvent*> GetCapturedLocatedEvents() { |
96 const ScopedVector<ui::LocatedEvent>& all_events = GetCapturedEvents(); | 101 const ScopedVector<ui::Event>& all_events = GetCapturedEvents(); |
97 std::vector<ui::LocatedEvent*> events; | 102 std::vector<ui::LocatedEvent*> located_events; |
103 for (size_t i = 0; i < all_events.size(); ++i) { | |
104 if (all_events[i]->IsMouseEvent() || | |
105 all_events[i]->IsTouchEvent() || | |
106 all_events[i]->IsGestureEvent()) { | |
107 located_events.push_back(static_cast<ui::LocatedEvent*>(all_events[i])); | |
108 } | |
109 } | |
110 return located_events; | |
111 } | |
112 | |
113 std::vector<ui::Event*> GetCapturedEventsOfType(int type) { | |
114 const ScopedVector<ui::Event>& all_events = GetCapturedEvents(); | |
115 std::vector<ui::Event*> events; | |
98 for (size_t i = 0; i < all_events.size(); ++i) { | 116 for (size_t i = 0; i < all_events.size(); ++i) { |
99 if (type == all_events[i]->type()) | 117 if (type == all_events[i]->type()) |
100 events.push_back(all_events[i]); | 118 events.push_back(all_events[i]); |
101 } | 119 } |
102 return events; | 120 return events; |
103 } | 121 } |
104 | 122 |
123 std::vector<ui::LocatedEvent*> GetCapturedLocatedEventsOfType(int type) { | |
124 std::vector<ui::LocatedEvent*> located_events = GetCapturedLocatedEvents(); | |
125 std::vector<ui::LocatedEvent*> events; | |
126 for (size_t i = 0; i < located_events.size(); ++i) { | |
127 if (type == located_events[i]->type()) | |
128 events.push_back(located_events[i]); | |
129 } | |
130 return events; | |
131 } | |
132 | |
105 void ClearCapturedEvents() { | 133 void ClearCapturedEvents() { |
106 event_capturer_.Reset(); | 134 event_capturer_.Reset(); |
107 } | 135 } |
108 | 136 |
109 void AdvanceSimulatedTimePastTapDelay() { | 137 void AdvanceSimulatedTimePastTapDelay() { |
110 simulated_clock_->Advance(base::TimeDelta::FromMilliseconds(1000)); | 138 simulated_clock_->Advance(base::TimeDelta::FromMilliseconds(1000)); |
111 touch_exploration_controller_->CallTapTimerNowForTesting(); | 139 touch_exploration_controller_->CallTapTimerNowForTesting(); |
112 } | 140 } |
113 | 141 |
114 void SwitchTouchExplorationMode(bool on) { | 142 void SwitchTouchExplorationMode(bool on) { |
(...skipping 32 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
147 aura::client::GetCursorClient(root_window()); | 175 aura::client::GetCursorClient(root_window()); |
148 return cursor_client && | 176 return cursor_client && |
149 cursor_client->IsMouseEventsEnabled() && | 177 cursor_client->IsMouseEventsEnabled() && |
150 !cursor_client->IsCursorVisible(); | 178 !cursor_client->IsCursorVisible(); |
151 } | 179 } |
152 | 180 |
153 bool IsInNoFingersDownState() { | 181 bool IsInNoFingersDownState() { |
154 return touch_exploration_controller_->IsInNoFingersDownStateForTesting(); | 182 return touch_exploration_controller_->IsInNoFingersDownStateForTesting(); |
155 } | 183 } |
156 | 184 |
185 bool IsInGestureInProgressState() { | |
186 return touch_exploration_controller_ | |
187 ->IsInGestureInProgressStateForTesting(); | |
188 } | |
189 | |
157 base::TimeDelta Now() { | 190 base::TimeDelta Now() { |
158 // This is the same as what EventTimeForNow() does, but here we do it | 191 // This is the same as what EventTimeForNow() does, but here we do it |
159 // with our simulated clock. | 192 // with our simulated clock. |
160 return base::TimeDelta::FromInternalValue( | 193 return base::TimeDelta::FromInternalValue( |
161 simulated_clock_->NowTicks().ToInternalValue()); | 194 simulated_clock_->NowTicks().ToInternalValue()); |
162 } | 195 } |
163 | 196 |
164 scoped_ptr<aura::test::EventGenerator> generator_; | 197 scoped_ptr<aura::test::EventGenerator> generator_; |
165 ui::GestureDetector::Config gesture_detector_config_; | 198 ui::GestureDetector::Config gesture_detector_config_; |
166 // Owned by |generator_|. | 199 // Owned by |generator_|. |
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194 ASSERT_TRUE(e1->IsMouseEvent()); | 227 ASSERT_TRUE(e1->IsMouseEvent()); |
195 ASSERT_TRUE(e2->IsMouseEvent()); | 228 ASSERT_TRUE(e2->IsMouseEvent()); |
196 ui::MouseEvent* mouse_event1 = static_cast<ui::MouseEvent*>(e1); | 229 ui::MouseEvent* mouse_event1 = static_cast<ui::MouseEvent*>(e1); |
197 ui::MouseEvent* mouse_event2 = static_cast<ui::MouseEvent*>(e2); | 230 ui::MouseEvent* mouse_event2 = static_cast<ui::MouseEvent*>(e2); |
198 EXPECT_EQ(mouse_event1->type(), mouse_event2->type()); | 231 EXPECT_EQ(mouse_event1->type(), mouse_event2->type()); |
199 EXPECT_EQ(mouse_event1->location(), mouse_event2->location()); | 232 EXPECT_EQ(mouse_event1->location(), mouse_event2->location()); |
200 EXPECT_EQ(mouse_event1->root_location(), mouse_event2->root_location()); | 233 EXPECT_EQ(mouse_event1->root_location(), mouse_event2->root_location()); |
201 EXPECT_EQ(mouse_event1->flags(), mouse_event2->flags()); | 234 EXPECT_EQ(mouse_event1->flags(), mouse_event2->flags()); |
202 } | 235 } |
203 | 236 |
237 // Executes a number of assertions to confirm that |e1| and |e2| are key events | |
238 // and are equal to each other. | |
239 void ConfirmEventsAreKeyAndEqual(ui::Event* e1, ui::Event* e2) { | |
240 ASSERT_TRUE(e1->IsKeyEvent()); | |
241 ASSERT_TRUE(e2->IsKeyEvent()); | |
242 ui::KeyEvent* key_event1 = static_cast<ui::KeyEvent*>(e1); | |
243 ui::KeyEvent* key_event2 = static_cast<ui::KeyEvent*>(e2); | |
244 EXPECT_EQ(key_event1->type(), key_event2->type()); | |
245 EXPECT_EQ(key_event1->key_code(), key_event2->key_code()); | |
246 EXPECT_EQ(key_event1->code(), key_event2->code()); | |
247 EXPECT_EQ(key_event1->flags(), key_event2->flags()); | |
248 } | |
249 | |
204 #define CONFIRM_EVENTS_ARE_TOUCH_AND_EQUAL(e1, e2) \ | 250 #define CONFIRM_EVENTS_ARE_TOUCH_AND_EQUAL(e1, e2) \ |
205 ASSERT_NO_FATAL_FAILURE(ConfirmEventsAreTouchAndEqual(e1, e2)) | 251 ASSERT_NO_FATAL_FAILURE(ConfirmEventsAreTouchAndEqual(e1, e2)) |
206 | 252 |
207 #define CONFIRM_EVENTS_ARE_MOUSE_AND_EQUAL(e1, e2) \ | 253 #define CONFIRM_EVENTS_ARE_MOUSE_AND_EQUAL(e1, e2) \ |
208 ASSERT_NO_FATAL_FAILURE(ConfirmEventsAreMouseAndEqual(e1, e2)) | 254 ASSERT_NO_FATAL_FAILURE(ConfirmEventsAreMouseAndEqual(e1, e2)) |
209 | 255 |
256 #define CONFIRM_EVENTS_ARE_KEY_AND_EQUAL(e1, e2) \ | |
257 ASSERT_NO_FATAL_FAILURE(ConfirmEventsAreKeyAndEqual(e1, e2)) | |
258 | |
210 // TODO(mfomitchev): Need to investigate why we don't get mouse enter/exit | 259 // TODO(mfomitchev): Need to investigate why we don't get mouse enter/exit |
211 // events when running these tests as part of ui_unittests. We do get them when | 260 // events when running these tests as part of ui_unittests. We do get them when |
212 // the tests are run as part of ash unit tests. | 261 // the tests are run as part of ash unit tests. |
213 | 262 |
263 // If a swipe has been successfully completed, then six key events will be | |
264 // dispatched that correspond to shift+search+direction | |
265 void AssertDirectionalNavigationEvents(const ScopedVector<ui::Event>& events, | |
266 ui::KeyboardCode direction) { | |
267 ASSERT_EQ(6U, events.size()); | |
268 ui::KeyEvent shift_pressed( | |
aboxhall
2014/07/02 18:00:14
You could pull all these KeyEvents out as constant
lisayin
2014/07/02 18:21:05
ConfirmEvents...() doesn't take constant Events.
| |
269 ui::ET_KEY_PRESSED, ui::VKEY_SHIFT, ui::EF_SHIFT_DOWN, false); | |
270 ui::KeyEvent search_pressed( | |
271 ui::ET_KEY_PRESSED, ui::VKEY_LWIN, ui::EF_SHIFT_DOWN, false); | |
272 ui::KeyEvent direction_pressed( | |
273 ui::ET_KEY_PRESSED, direction, ui::EF_SHIFT_DOWN, false); | |
274 ui::KeyEvent direction_released( | |
275 ui::ET_KEY_RELEASED, direction, ui::EF_SHIFT_DOWN, false); | |
276 ui::KeyEvent search_released( | |
277 ui::ET_KEY_RELEASED, VKEY_LWIN, ui::EF_SHIFT_DOWN, false); | |
278 ui::KeyEvent shift_released( | |
279 ui::ET_KEY_RELEASED, ui::VKEY_SHIFT, ui::EF_NONE, false); | |
280 CONFIRM_EVENTS_ARE_KEY_AND_EQUAL(&shift_pressed, | |
281 static_cast<ui::KeyEvent*>(events[0])); | |
aboxhall
2014/07/02 18:00:13
You shouldn't need to static_cast these since Conf
lisayin
2014/07/02 18:21:05
Done.
| |
282 CONFIRM_EVENTS_ARE_KEY_AND_EQUAL(&search_pressed, | |
283 static_cast<ui::KeyEvent*>(events[1])); | |
284 CONFIRM_EVENTS_ARE_KEY_AND_EQUAL(&direction_pressed, | |
285 static_cast<ui::KeyEvent*>(events[2])); | |
286 CONFIRM_EVENTS_ARE_KEY_AND_EQUAL(&direction_released, | |
287 static_cast<ui::KeyEvent*>(events[3])); | |
288 CONFIRM_EVENTS_ARE_KEY_AND_EQUAL(&search_released, | |
289 static_cast<ui::KeyEvent*>(events[4])); | |
290 CONFIRM_EVENTS_ARE_KEY_AND_EQUAL(&shift_released, | |
291 static_cast<ui::KeyEvent*>(events[5])); | |
292 } | |
293 | |
214 TEST_F(TouchExplorationTest, EntersTouchToMouseModeAfterPressAndDelay) { | 294 TEST_F(TouchExplorationTest, EntersTouchToMouseModeAfterPressAndDelay) { |
215 SwitchTouchExplorationMode(true); | 295 SwitchTouchExplorationMode(true); |
216 EXPECT_FALSE(IsInTouchToMouseMode()); | 296 EXPECT_FALSE(IsInTouchToMouseMode()); |
217 generator_->PressTouch(); | 297 generator_->PressTouch(); |
218 AdvanceSimulatedTimePastTapDelay(); | 298 AdvanceSimulatedTimePastTapDelay(); |
219 EXPECT_TRUE(IsInTouchToMouseMode()); | 299 EXPECT_TRUE(IsInTouchToMouseMode()); |
220 } | 300 } |
221 | 301 |
222 TEST_F(TouchExplorationTest, EntersTouchToMouseModeAfterMoveOutsideSlop) { | 302 TEST_F(TouchExplorationTest, EntersTouchToMouseModeAfterMoveOutsideSlop) { |
223 int slop = gesture_detector_config_.touch_slop; | 303 int slop = gesture_detector_config_.touch_slop; |
224 int half_slop = slop / 2; | 304 int half_slop = slop / 2; |
225 | 305 |
226 SwitchTouchExplorationMode(true); | 306 SwitchTouchExplorationMode(true); |
227 EXPECT_FALSE(IsInTouchToMouseMode()); | 307 EXPECT_FALSE(IsInTouchToMouseMode()); |
228 generator_->set_current_location(gfx::Point(11, 12)); | 308 generator_->set_current_location(gfx::Point(11, 12)); |
229 generator_->PressTouch(); | 309 generator_->PressTouch(); |
230 generator_->MoveTouch(gfx::Point(11 + half_slop, 12)); | 310 generator_->MoveTouch(gfx::Point(11 + half_slop, 12)); |
231 EXPECT_FALSE(IsInTouchToMouseMode()); | 311 EXPECT_FALSE(IsInTouchToMouseMode()); |
232 generator_->MoveTouch(gfx::Point(11, 12 + half_slop)); | 312 generator_->MoveTouch(gfx::Point(11, 12 + half_slop)); |
233 EXPECT_FALSE(IsInTouchToMouseMode()); | 313 EXPECT_FALSE(IsInTouchToMouseMode()); |
314 AdvanceSimulatedTimePastTapDelay(); | |
234 generator_->MoveTouch(gfx::Point(11 + slop + 1, 12)); | 315 generator_->MoveTouch(gfx::Point(11 + slop + 1, 12)); |
235 EXPECT_TRUE(IsInTouchToMouseMode()); | 316 EXPECT_TRUE(IsInTouchToMouseMode()); |
236 } | 317 } |
237 | 318 |
238 TEST_F(TouchExplorationTest, OneFingerTap) { | 319 TEST_F(TouchExplorationTest, OneFingerTap) { |
239 SwitchTouchExplorationMode(true); | 320 SwitchTouchExplorationMode(true); |
240 gfx::Point location(11, 12); | 321 gfx::Point location(11, 12); |
241 generator_->set_current_location(location); | 322 generator_->set_current_location(location); |
242 generator_->PressTouch(); | 323 generator_->PressTouch(); |
243 generator_->ReleaseTouch(); | 324 generator_->ReleaseTouch(); |
244 AdvanceSimulatedTimePastTapDelay(); | 325 AdvanceSimulatedTimePastTapDelay(); |
245 | 326 |
246 std::vector<ui::LocatedEvent*> events = | 327 std::vector<ui::LocatedEvent*> events = |
247 GetCapturedEventsOfType(ui::ET_MOUSE_MOVED); | 328 GetCapturedLocatedEventsOfType(ui::ET_MOUSE_MOVED); |
248 ASSERT_EQ(1U, events.size()); | 329 ASSERT_EQ(1U, events.size()); |
249 | 330 |
250 EXPECT_EQ(location, events[0]->location()); | 331 EXPECT_EQ(location, events[0]->location()); |
251 EXPECT_TRUE(events[0]->flags() & ui::EF_IS_SYNTHESIZED); | 332 EXPECT_TRUE(events[0]->flags() & ui::EF_IS_SYNTHESIZED); |
252 EXPECT_TRUE(events[0]->flags() & ui::EF_TOUCH_ACCESSIBILITY); | 333 EXPECT_TRUE(events[0]->flags() & ui::EF_TOUCH_ACCESSIBILITY); |
253 EXPECT_TRUE(IsInNoFingersDownState()); | 334 EXPECT_TRUE(IsInNoFingersDownState()); |
254 } | 335 } |
255 | 336 |
256 TEST_F(TouchExplorationTest, ActualMouseMovesUnaffected) { | 337 TEST_F(TouchExplorationTest, ActualMouseMovesUnaffected) { |
257 SwitchTouchExplorationMode(true); | 338 SwitchTouchExplorationMode(true); |
258 | 339 |
259 gfx::Point location_start(11, 12); | 340 gfx::Point location_start(11, 12); |
260 gfx::Point location_end(13, 14); | 341 gfx::Point location_end(13, 14); |
261 generator_->set_current_location(location_start); | 342 generator_->set_current_location(location_start); |
262 generator_->PressTouch(); | 343 generator_->PressTouch(); |
263 AdvanceSimulatedTimePastTapDelay(); | 344 AdvanceSimulatedTimePastTapDelay(); |
264 generator_->MoveTouch(location_end); | 345 generator_->MoveTouch(location_end); |
265 | 346 |
266 gfx::Point location_real_mouse_move(15, 16); | 347 gfx::Point location_real_mouse_move(15, 16); |
267 ui::MouseEvent mouse_move(ui::ET_MOUSE_MOVED, | 348 ui::MouseEvent mouse_move(ui::ET_MOUSE_MOVED, |
268 location_real_mouse_move, | 349 location_real_mouse_move, |
269 location_real_mouse_move, | 350 location_real_mouse_move, |
270 0, | 351 0, |
271 0); | 352 0); |
272 generator_->Dispatch(&mouse_move); | 353 generator_->Dispatch(&mouse_move); |
273 generator_->ReleaseTouch(); | 354 generator_->ReleaseTouch(); |
274 AdvanceSimulatedTimePastTapDelay(); | 355 AdvanceSimulatedTimePastTapDelay(); |
275 | 356 |
276 std::vector<ui::LocatedEvent*> events = | 357 std::vector<ui::LocatedEvent*> events = |
277 GetCapturedEventsOfType(ui::ET_MOUSE_MOVED); | 358 GetCapturedLocatedEventsOfType(ui::ET_MOUSE_MOVED); |
278 ASSERT_EQ(4U, events.size()); | 359 ASSERT_EQ(4U, events.size()); |
279 | 360 |
280 EXPECT_EQ(location_start, events[0]->location()); | 361 EXPECT_EQ(location_start, events[0]->location()); |
281 EXPECT_TRUE(events[0]->flags() & ui::EF_IS_SYNTHESIZED); | 362 EXPECT_TRUE(events[0]->flags() & ui::EF_IS_SYNTHESIZED); |
282 EXPECT_TRUE(events[0]->flags() & ui::EF_TOUCH_ACCESSIBILITY); | 363 EXPECT_TRUE(events[0]->flags() & ui::EF_TOUCH_ACCESSIBILITY); |
283 | 364 |
284 EXPECT_EQ(location_end, events[1]->location()); | 365 EXPECT_EQ(location_end, events[1]->location()); |
285 EXPECT_TRUE(events[1]->flags() & ui::EF_IS_SYNTHESIZED); | 366 EXPECT_TRUE(events[1]->flags() & ui::EF_IS_SYNTHESIZED); |
286 EXPECT_TRUE(events[1]->flags() & ui::EF_TOUCH_ACCESSIBILITY); | 367 EXPECT_TRUE(events[1]->flags() & ui::EF_TOUCH_ACCESSIBILITY); |
287 | 368 |
(...skipping 24 matching lines...) Expand all Loading... | |
312 // affected by the touch exploration mode, while the touch events from another | 393 // affected by the touch exploration mode, while the touch events from another |
313 // finger get rewritten. | 394 // finger get rewritten. |
314 SwitchTouchExplorationMode(true); | 395 SwitchTouchExplorationMode(true); |
315 ui::TouchEvent touch_move(ui::ET_TOUCH_MOVED, | 396 ui::TouchEvent touch_move(ui::ET_TOUCH_MOVED, |
316 gfx::Point(11, 12), | 397 gfx::Point(11, 12), |
317 1, | 398 1, |
318 Now()); | 399 Now()); |
319 generator_->Dispatch(&touch_move); | 400 generator_->Dispatch(&touch_move); |
320 EXPECT_TRUE(cursor_client()->IsCursorVisible()); | 401 EXPECT_TRUE(cursor_client()->IsCursorVisible()); |
321 EXPECT_FALSE(cursor_client()->IsMouseEventsEnabled()); | 402 EXPECT_FALSE(cursor_client()->IsMouseEventsEnabled()); |
322 const ScopedVector<ui::LocatedEvent>& captured_events = GetCapturedEvents(); | 403 std::vector<ui::LocatedEvent*> captured_events = GetCapturedLocatedEvents(); |
323 ASSERT_EQ(1u, captured_events.size()); | 404 ASSERT_EQ(1u, captured_events.size()); |
324 CONFIRM_EVENTS_ARE_TOUCH_AND_EQUAL(captured_events[0], &touch_move); | 405 CONFIRM_EVENTS_ARE_TOUCH_AND_EQUAL(captured_events[0], &touch_move); |
325 ClearCapturedEvents(); | 406 ClearCapturedEvents(); |
326 | 407 |
327 // The press from the second finger should get rewritten. | 408 // The press from the second finger should get rewritten. |
328 generator_->PressTouchId(2); | 409 generator_->PressTouchId(2); |
329 AdvanceSimulatedTimePastTapDelay(); | 410 AdvanceSimulatedTimePastTapDelay(); |
330 EXPECT_TRUE(IsInTouchToMouseMode()); | 411 EXPECT_TRUE(IsInTouchToMouseMode()); |
331 ScopedVector<ui::LocatedEvent>::const_iterator it; | 412 captured_events = GetCapturedLocatedEvents(); |
413 std::vector<ui::LocatedEvent*>::const_iterator it; | |
332 for (it = captured_events.begin(); it != captured_events.end(); ++it) { | 414 for (it = captured_events.begin(); it != captured_events.end(); ++it) { |
333 if ((*it)->type() == ui::ET_MOUSE_MOVED) | 415 if ((*it)->type() == ui::ET_MOUSE_MOVED) |
334 break; | 416 break; |
335 } | 417 } |
336 EXPECT_NE(captured_events.end(), it); | 418 EXPECT_NE(captured_events.end(), it); |
337 ClearCapturedEvents(); | 419 ClearCapturedEvents(); |
338 | 420 |
339 // The release of the first finger shouldn't be affected. | 421 // The release of the first finger shouldn't be affected. |
340 ui::TouchEvent touch_release(ui::ET_TOUCH_RELEASED, | 422 ui::TouchEvent touch_release(ui::ET_TOUCH_RELEASED, |
341 gfx::Point(11, 12), | 423 gfx::Point(11, 12), |
342 1, | 424 1, |
343 Now()); | 425 Now()); |
344 generator_->Dispatch(&touch_release); | 426 generator_->Dispatch(&touch_release); |
427 captured_events = GetCapturedLocatedEvents(); | |
345 ASSERT_EQ(1u, captured_events.size()); | 428 ASSERT_EQ(1u, captured_events.size()); |
346 CONFIRM_EVENTS_ARE_TOUCH_AND_EQUAL(captured_events[0], &touch_release); | 429 CONFIRM_EVENTS_ARE_TOUCH_AND_EQUAL(captured_events[0], &touch_release); |
347 ClearCapturedEvents(); | 430 ClearCapturedEvents(); |
348 | 431 |
349 // The move and release from the second finger should get rewritten. | 432 // The move and release from the second finger should get rewritten. |
350 generator_->MoveTouchId(gfx::Point(13, 14), 2); | 433 generator_->MoveTouchId(gfx::Point(13, 14), 2); |
351 generator_->ReleaseTouchId(2); | 434 generator_->ReleaseTouchId(2); |
352 AdvanceSimulatedTimePastTapDelay(); | 435 AdvanceSimulatedTimePastTapDelay(); |
353 | 436 captured_events = GetCapturedLocatedEvents(); |
354 ASSERT_EQ(2u, captured_events.size()); | 437 ASSERT_EQ(2u, captured_events.size()); |
355 EXPECT_EQ(ui::ET_MOUSE_MOVED, captured_events[0]->type()); | 438 EXPECT_EQ(ui::ET_MOUSE_MOVED, captured_events[0]->type()); |
356 EXPECT_EQ(ui::ET_MOUSE_MOVED, captured_events[1]->type()); | 439 EXPECT_EQ(ui::ET_MOUSE_MOVED, captured_events[1]->type()); |
357 EXPECT_TRUE(IsInNoFingersDownState()); | 440 EXPECT_TRUE(IsInNoFingersDownState()); |
358 } | 441 } |
359 | 442 |
360 // If an event is received after the double-tap timeout has elapsed, but | 443 // If an event is received after the double-tap timeout has elapsed, but |
361 // before the timer has fired, a mouse move should still be generated. | 444 // before the timer has fired, a mouse move should still be generated. |
362 TEST_F(TouchExplorationTest, TimerFiresLateDuringTouchExploration) { | 445 TEST_F(TouchExplorationTest, TimerFiresLateDuringTouchExploration) { |
363 SwitchTouchExplorationMode(true); | 446 SwitchTouchExplorationMode(true); |
364 | 447 |
365 // Send a press, then add another finger after the double-tap timeout. | 448 // Send a press, then add another finger after the double-tap timeout. |
366 generator_->PressTouchId(1); | 449 generator_->PressTouchId(1); |
367 simulated_clock_->Advance(base::TimeDelta::FromMilliseconds(1000)); | 450 simulated_clock_->Advance(base::TimeDelta::FromMilliseconds(1000)); |
368 generator_->PressTouchId(2); | 451 generator_->PressTouchId(2); |
369 std::vector<ui::LocatedEvent*> events = | 452 std::vector<ui::LocatedEvent*> events = |
370 GetCapturedEventsOfType(ui::ET_MOUSE_MOVED); | 453 GetCapturedLocatedEventsOfType(ui::ET_MOUSE_MOVED); |
371 ASSERT_EQ(1U, events.size()); | 454 ASSERT_EQ(1U, events.size()); |
372 EXPECT_TRUE(events[0]->flags() & ui::EF_IS_SYNTHESIZED); | 455 EXPECT_TRUE(events[0]->flags() & ui::EF_IS_SYNTHESIZED); |
373 EXPECT_TRUE(events[0]->flags() & ui::EF_TOUCH_ACCESSIBILITY); | 456 EXPECT_TRUE(events[0]->flags() & ui::EF_TOUCH_ACCESSIBILITY); |
374 | 457 |
375 generator_->ReleaseTouchId(2); | 458 generator_->ReleaseTouchId(2); |
376 generator_->ReleaseTouchId(1); | 459 generator_->ReleaseTouchId(1); |
377 AdvanceSimulatedTimePastTapDelay(); | 460 AdvanceSimulatedTimePastTapDelay(); |
378 EXPECT_TRUE(IsInNoFingersDownState()); | 461 EXPECT_TRUE(IsInNoFingersDownState()); |
379 } | 462 } |
380 | 463 |
(...skipping 12 matching lines...) Expand all Loading... | |
393 // Send a tap at location2, after the double-tap timeout, but before the | 476 // Send a tap at location2, after the double-tap timeout, but before the |
394 // timer fires. | 477 // timer fires. |
395 gfx::Point location1(33, 34); | 478 gfx::Point location1(33, 34); |
396 generator_->set_current_location(location1); | 479 generator_->set_current_location(location1); |
397 simulated_clock_->Advance(base::TimeDelta::FromMilliseconds(301)); | 480 simulated_clock_->Advance(base::TimeDelta::FromMilliseconds(301)); |
398 generator_->PressTouch(); | 481 generator_->PressTouch(); |
399 generator_->ReleaseTouch(); | 482 generator_->ReleaseTouch(); |
400 AdvanceSimulatedTimePastTapDelay(); | 483 AdvanceSimulatedTimePastTapDelay(); |
401 | 484 |
402 std::vector<ui::LocatedEvent*> events = | 485 std::vector<ui::LocatedEvent*> events = |
403 GetCapturedEventsOfType(ui::ET_MOUSE_MOVED); | 486 GetCapturedLocatedEventsOfType(ui::ET_MOUSE_MOVED); |
404 ASSERT_EQ(2U, events.size()); | 487 ASSERT_EQ(2U, events.size()); |
405 EXPECT_EQ(location0, events[0]->location()); | 488 EXPECT_EQ(location0, events[0]->location()); |
406 EXPECT_TRUE(events[0]->flags() & ui::EF_IS_SYNTHESIZED); | 489 EXPECT_TRUE(events[0]->flags() & ui::EF_IS_SYNTHESIZED); |
407 EXPECT_TRUE(events[0]->flags() & ui::EF_TOUCH_ACCESSIBILITY); | 490 EXPECT_TRUE(events[0]->flags() & ui::EF_TOUCH_ACCESSIBILITY); |
408 EXPECT_EQ(location1, events[1]->location()); | 491 EXPECT_EQ(location1, events[1]->location()); |
409 EXPECT_TRUE(events[1]->flags() & ui::EF_IS_SYNTHESIZED); | 492 EXPECT_TRUE(events[1]->flags() & ui::EF_IS_SYNTHESIZED); |
410 EXPECT_TRUE(events[1]->flags() & ui::EF_TOUCH_ACCESSIBILITY); | 493 EXPECT_TRUE(events[1]->flags() & ui::EF_TOUCH_ACCESSIBILITY); |
411 EXPECT_TRUE(IsInNoFingersDownState()); | 494 EXPECT_TRUE(IsInNoFingersDownState()); |
412 } | 495 } |
413 | 496 |
414 // Double-tapping should send a touch press and release through to the location | 497 // Double-tapping should send a touch press and release through to the location |
415 // of the last successful touch exploration. | 498 // of the last successful touch exploration. |
416 TEST_F(TouchExplorationTest, DoubleTap) { | 499 TEST_F(TouchExplorationTest, DoubleTap) { |
417 SwitchTouchExplorationMode(true); | 500 SwitchTouchExplorationMode(true); |
418 | 501 |
419 // Tap at one location, and get a mouse move event. | 502 // Tap at one location, and get a mouse move event. |
420 gfx::Point tap_location(11, 12); | 503 gfx::Point tap_location(11, 12); |
421 generator_->set_current_location(tap_location); | 504 generator_->set_current_location(tap_location); |
422 generator_->PressTouch(); | 505 generator_->PressTouch(); |
423 generator_->ReleaseTouch(); | 506 generator_->ReleaseTouch(); |
424 AdvanceSimulatedTimePastTapDelay(); | 507 AdvanceSimulatedTimePastTapDelay(); |
425 | 508 |
426 std::vector<ui::LocatedEvent*> events = | 509 std::vector<ui::LocatedEvent*> events = |
427 GetCapturedEventsOfType(ui::ET_MOUSE_MOVED); | 510 GetCapturedLocatedEventsOfType(ui::ET_MOUSE_MOVED); |
428 ASSERT_EQ(1U, events.size()); | 511 ASSERT_EQ(1U, events.size()); |
429 | 512 |
430 EXPECT_EQ(tap_location, events[0]->location()); | 513 EXPECT_EQ(tap_location, events[0]->location()); |
431 EXPECT_TRUE(events[0]->flags() & ui::EF_IS_SYNTHESIZED); | 514 EXPECT_TRUE(events[0]->flags() & ui::EF_IS_SYNTHESIZED); |
432 EXPECT_TRUE(events[0]->flags() & ui::EF_TOUCH_ACCESSIBILITY); | 515 EXPECT_TRUE(events[0]->flags() & ui::EF_TOUCH_ACCESSIBILITY); |
433 ClearCapturedEvents(); | 516 ClearCapturedEvents(); |
434 | 517 |
435 // Now double-tap at a different location. This should result in | 518 // Now double-tap at a different location. This should result in |
436 // a single touch press and release at the location of the tap, | 519 // a single touch press and release at the location of the tap, |
437 // not at the location of the double-tap. | 520 // not at the location of the double-tap. |
438 gfx::Point double_tap_location(33, 34); | 521 gfx::Point double_tap_location(33, 34); |
439 generator_->set_current_location(double_tap_location); | 522 generator_->set_current_location(double_tap_location); |
440 generator_->PressTouch(); | 523 generator_->PressTouch(); |
441 generator_->ReleaseTouch(); | 524 generator_->ReleaseTouch(); |
442 generator_->PressTouch(); | 525 generator_->PressTouch(); |
443 generator_->ReleaseTouch(); | 526 generator_->ReleaseTouch(); |
444 | 527 |
445 const ScopedVector<ui::LocatedEvent>& captured_events = GetCapturedEvents(); | 528 std::vector<ui::LocatedEvent*> captured_events = GetCapturedLocatedEvents(); |
446 ASSERT_EQ(2U, captured_events.size()); | 529 ASSERT_EQ(2U, captured_events.size()); |
447 EXPECT_EQ(ui::ET_TOUCH_PRESSED, captured_events[0]->type()); | 530 EXPECT_EQ(ui::ET_TOUCH_PRESSED, captured_events[0]->type()); |
448 EXPECT_EQ(tap_location, captured_events[0]->location()); | 531 EXPECT_EQ(tap_location, captured_events[0]->location()); |
449 EXPECT_EQ(ui::ET_TOUCH_RELEASED, captured_events[1]->type()); | 532 EXPECT_EQ(ui::ET_TOUCH_RELEASED, captured_events[1]->type()); |
450 EXPECT_EQ(tap_location, captured_events[1]->location()); | 533 EXPECT_EQ(tap_location, captured_events[1]->location()); |
451 EXPECT_TRUE(IsInNoFingersDownState()); | 534 EXPECT_TRUE(IsInNoFingersDownState()); |
452 } | 535 } |
453 | 536 |
454 // Double-tapping where the user holds their finger down for the second time | 537 // Double-tapping where the user holds their finger down for the second time |
455 // for a longer press should send a touch press and released (right click) | 538 // for a longer press should send a touch press and released (right click) |
456 // to the location of the last successful touch exploration. | 539 // to the location of the last successful touch exploration. |
457 TEST_F(TouchExplorationTest, DoubleTapLongPress) { | 540 TEST_F(TouchExplorationTest, DoubleTapLongPress) { |
458 SwitchTouchExplorationMode(true); | 541 SwitchTouchExplorationMode(true); |
459 | 542 |
460 // Tap at one location, and get a mouse move event. | 543 // Tap at one location, and get a mouse move event. |
461 gfx::Point tap_location(11, 12); | 544 gfx::Point tap_location(11, 12); |
462 generator_->set_current_location(tap_location); | 545 generator_->set_current_location(tap_location); |
463 generator_->PressTouch(); | 546 generator_->PressTouch(); |
464 generator_->ReleaseTouch(); | 547 generator_->ReleaseTouch(); |
465 AdvanceSimulatedTimePastTapDelay(); | 548 AdvanceSimulatedTimePastTapDelay(); |
466 | 549 |
467 std::vector<ui::LocatedEvent*> events = | 550 std::vector<ui::LocatedEvent*> events = |
468 GetCapturedEventsOfType(ui::ET_MOUSE_MOVED); | 551 GetCapturedLocatedEventsOfType(ui::ET_MOUSE_MOVED); |
469 ASSERT_EQ(1U, events.size()); | 552 ASSERT_EQ(1U, events.size()); |
470 | 553 |
471 EXPECT_EQ(tap_location, events[0]->location()); | 554 EXPECT_EQ(tap_location, events[0]->location()); |
472 EXPECT_TRUE(events[0]->flags() & ui::EF_IS_SYNTHESIZED); | 555 EXPECT_TRUE(events[0]->flags() & ui::EF_IS_SYNTHESIZED); |
473 EXPECT_TRUE(events[0]->flags() & ui::EF_TOUCH_ACCESSIBILITY); | 556 EXPECT_TRUE(events[0]->flags() & ui::EF_TOUCH_ACCESSIBILITY); |
474 ClearCapturedEvents(); | 557 ClearCapturedEvents(); |
475 | 558 |
476 // Now double-tap and hold at a different location. | 559 // Now double-tap and hold at a different location. |
477 // This should result in a single touch long press and release | 560 // This should result in a single touch long press and release |
478 // at the location of the tap, not at the location of the double-tap. | 561 // at the location of the tap, not at the location of the double-tap. |
479 // There should be a time delay between the touch press and release. | 562 // There should be a time delay between the touch press and release. |
480 gfx::Point first_tap_location(33, 34); | 563 gfx::Point first_tap_location(33, 34); |
481 generator_->set_current_location(first_tap_location); | 564 generator_->set_current_location(first_tap_location); |
482 generator_->PressTouch(); | 565 generator_->PressTouch(); |
483 generator_->ReleaseTouch(); | 566 generator_->ReleaseTouch(); |
484 gfx::Point second_tap_location(23, 24); | 567 gfx::Point second_tap_location(23, 24); |
485 generator_->set_current_location(second_tap_location); | 568 generator_->set_current_location(second_tap_location); |
486 generator_->PressTouch(); | 569 generator_->PressTouch(); |
487 simulated_clock_->Advance(gesture_detector_config_.longpress_timeout); | 570 simulated_clock_->Advance(gesture_detector_config_.longpress_timeout); |
488 generator_->ReleaseTouch(); | 571 generator_->ReleaseTouch(); |
489 | 572 |
490 const ScopedVector<ui::LocatedEvent>& captured_events = GetCapturedEvents(); | 573 std::vector<ui::LocatedEvent*> captured_events = GetCapturedLocatedEvents(); |
491 ASSERT_EQ(2U, captured_events.size()); | 574 ASSERT_EQ(2U, captured_events.size()); |
492 EXPECT_EQ(ui::ET_TOUCH_PRESSED, captured_events[0]->type()); | 575 EXPECT_EQ(ui::ET_TOUCH_PRESSED, captured_events[0]->type()); |
493 EXPECT_EQ(tap_location, captured_events[0]->location()); | 576 EXPECT_EQ(tap_location, captured_events[0]->location()); |
494 base::TimeDelta pressed_time = captured_events[0]->time_stamp(); | 577 base::TimeDelta pressed_time = captured_events[0]->time_stamp(); |
495 EXPECT_EQ(ui::ET_TOUCH_RELEASED, captured_events[1]->type()); | 578 EXPECT_EQ(ui::ET_TOUCH_RELEASED, captured_events[1]->type()); |
496 EXPECT_EQ(tap_location, captured_events[1]->location()); | 579 EXPECT_EQ(tap_location, captured_events[1]->location()); |
497 base::TimeDelta released_time = captured_events[1]->time_stamp(); | 580 base::TimeDelta released_time = captured_events[1]->time_stamp(); |
498 EXPECT_EQ(gesture_detector_config_.longpress_timeout, | 581 EXPECT_EQ(gesture_detector_config_.longpress_timeout, |
499 released_time - pressed_time); | 582 released_time - pressed_time); |
500 } | 583 } |
501 | 584 |
502 // Single-tapping should send a touch press and release through to the location | 585 // Single-tapping should send a touch press and release through to the location |
503 // of the last successful touch exploration if the grace period has not | 586 // of the last successful touch exploration if the grace period has not |
504 // elapsed. | 587 // elapsed. |
505 TEST_F(TouchExplorationTest, SingleTap) { | 588 TEST_F(TouchExplorationTest, SingleTap) { |
506 SwitchTouchExplorationMode(true); | 589 SwitchTouchExplorationMode(true); |
507 | 590 |
508 // Tap once to simulate a mouse moved event. | 591 // Tap once to simulate a mouse moved event. |
509 gfx::Point initial_location(11, 12); | 592 gfx::Point initial_location(11, 12); |
510 generator_->set_current_location(initial_location); | 593 generator_->set_current_location(initial_location); |
511 generator_->PressTouch(); | 594 generator_->PressTouch(); |
595 AdvanceSimulatedTimePastTapDelay(); | |
596 ClearCapturedEvents(); | |
512 | 597 |
513 // Move to another location for single tap | 598 // Move to another location for single tap |
514 gfx::Point tap_location(22, 23); | 599 gfx::Point tap_location(22, 23); |
515 generator_->MoveTouch(tap_location); | 600 generator_->MoveTouch(tap_location); |
516 generator_->ReleaseTouch(); | 601 generator_->ReleaseTouch(); |
517 | 602 |
518 // Allow time to pass within the grace period of releasing before | 603 // Allow time to pass within the grace period of releasing before |
519 // tapping again. | 604 // tapping again. |
520 gfx::Point final_location(33, 34); | 605 gfx::Point final_location(33, 34); |
521 generator_->set_current_location(final_location); | 606 generator_->set_current_location(final_location); |
522 simulated_clock_->Advance(base::TimeDelta::FromMilliseconds(250)); | 607 simulated_clock_->Advance(base::TimeDelta::FromMilliseconds(250)); |
523 generator_->PressTouch(); | 608 generator_->PressTouch(); |
524 generator_->ReleaseTouch(); | 609 generator_->ReleaseTouch(); |
525 | 610 |
526 const ScopedVector<ui::LocatedEvent>& captured_events = GetCapturedEvents(); | 611 std::vector<ui::LocatedEvent*> captured_events = GetCapturedLocatedEvents(); |
527 ASSERT_EQ(4U, captured_events.size()); | 612 ASSERT_EQ(4U, captured_events.size()); |
528 EXPECT_EQ(ui::ET_MOUSE_MOVED, captured_events[0]->type()); | 613 EXPECT_EQ(ui::ET_MOUSE_MOVED, captured_events[0]->type()); |
529 EXPECT_EQ(ui::ET_MOUSE_MOVED, captured_events[1]->type()); | 614 EXPECT_EQ(ui::ET_MOUSE_MOVED, captured_events[1]->type()); |
530 EXPECT_EQ(ui::ET_TOUCH_PRESSED, captured_events[2]->type()); | 615 EXPECT_EQ(ui::ET_TOUCH_PRESSED, captured_events[2]->type()); |
531 EXPECT_EQ(tap_location, captured_events[2]->location()); | 616 EXPECT_EQ(tap_location, captured_events[2]->location()); |
532 EXPECT_EQ(ui::ET_TOUCH_RELEASED, captured_events[3]->type()); | 617 EXPECT_EQ(ui::ET_TOUCH_RELEASED, captured_events[3]->type()); |
533 EXPECT_EQ(tap_location, captured_events[3]->location()); | 618 EXPECT_EQ(tap_location, captured_events[3]->location()); |
534 } | 619 } |
535 | 620 |
536 // Double-tapping without coming from touch exploration (no previous touch | 621 // Double-tapping without coming from touch exploration (no previous touch |
537 // exploration event) should not generate any events. | 622 // exploration event) should not generate any events. |
538 TEST_F(TouchExplorationTest, DoubleTapNoTouchExplore) { | 623 TEST_F(TouchExplorationTest, DoubleTapNoTouchExplore) { |
539 SwitchTouchExplorationMode(true); | 624 SwitchTouchExplorationMode(true); |
540 | 625 |
541 // Double-tap without any previous touch. | 626 // Double-tap without any previous touch. |
542 // Touch exploration mode has not been entered, so there is no previous | 627 // Touch exploration mode has not been entered, so there is no previous |
543 // touch exploration event. The double-tap should be discarded, and no events | 628 // touch exploration event. The double-tap should be discarded, and no events |
544 // should be generated at all. | 629 // should be generated at all. |
545 gfx::Point double_tap_location(33, 34); | 630 gfx::Point double_tap_location(33, 34); |
546 generator_->set_current_location(double_tap_location); | 631 generator_->set_current_location(double_tap_location); |
547 generator_->PressTouch(); | 632 generator_->PressTouch(); |
548 generator_->ReleaseTouch(); | 633 generator_->ReleaseTouch(); |
549 generator_->PressTouch(); | 634 generator_->PressTouch(); |
550 generator_->ReleaseTouch(); | 635 generator_->ReleaseTouch(); |
551 | 636 |
552 const ScopedVector<ui::LocatedEvent>& captured_events = GetCapturedEvents(); | 637 std::vector<ui::LocatedEvent*> captured_events = GetCapturedLocatedEvents(); |
553 ASSERT_EQ(0U, captured_events.size()); | 638 ASSERT_EQ(0U, captured_events.size()); |
554 } | 639 } |
555 | 640 |
556 // Tapping and releasing with a second finger when in touch exploration mode | 641 // Tapping and releasing with a second finger when in touch exploration mode |
557 // should send a touch press and released to the location of the last | 642 // should send a touch press and released to the location of the last |
558 // successful touch exploration and return to touch explore. | 643 // successful touch exploration and return to touch explore. |
559 TEST_F(TouchExplorationTest, SplitTap) { | 644 TEST_F(TouchExplorationTest, SplitTap) { |
560 SwitchTouchExplorationMode(true); | 645 SwitchTouchExplorationMode(true); |
561 gfx::Point initial_touch_location(11, 12); | 646 gfx::Point initial_touch_location(11, 12); |
562 gfx::Point second_touch_location(33, 34); | 647 gfx::Point second_touch_location(33, 34); |
563 | 648 |
564 // Tap and hold at one location, and get a mouse move event in touch explore. | 649 // Tap and hold at one location, and get a mouse move event in touch explore. |
565 EnterTouchExplorationModeAtLocation(initial_touch_location); | 650 EnterTouchExplorationModeAtLocation(initial_touch_location); |
566 std::vector<ui::LocatedEvent*> events = | 651 std::vector<ui::LocatedEvent*> events = |
567 GetCapturedEventsOfType(ui::ET_MOUSE_MOVED); | 652 GetCapturedLocatedEventsOfType(ui::ET_MOUSE_MOVED); |
568 ASSERT_EQ(1U, events.size()); | 653 ASSERT_EQ(1U, events.size()); |
569 | 654 |
570 EXPECT_EQ(initial_touch_location, events[0]->location()); | 655 EXPECT_EQ(initial_touch_location, events[0]->location()); |
571 EXPECT_TRUE(events[0]->flags() & ui::EF_IS_SYNTHESIZED); | 656 EXPECT_TRUE(events[0]->flags() & ui::EF_IS_SYNTHESIZED); |
572 EXPECT_TRUE(events[0]->flags() & ui::EF_TOUCH_ACCESSIBILITY); | 657 EXPECT_TRUE(events[0]->flags() & ui::EF_TOUCH_ACCESSIBILITY); |
573 ClearCapturedEvents(); | 658 ClearCapturedEvents(); |
574 | 659 |
575 // Now tap and release at a different location. This should result in a | 660 // Now tap and release at a different location. This should result in a |
576 // single touch and release at the location of the first (held) tap, | 661 // single touch and release at the location of the first (held) tap, |
577 // not at the location of the second tap and release. | 662 // not at the location of the second tap and release. |
578 // After the release, there is still a finger in touch explore mode. | 663 // After the release, there is still a finger in touch explore mode. |
579 ui::TouchEvent split_tap_press( | 664 ui::TouchEvent split_tap_press( |
580 ui::ET_TOUCH_PRESSED, second_touch_location, 1, Now()); | 665 ui::ET_TOUCH_PRESSED, second_touch_location, 1, Now()); |
581 generator_->Dispatch(&split_tap_press); | 666 generator_->Dispatch(&split_tap_press); |
667 EXPECT_FALSE(IsInGestureInProgressState()); | |
582 ui::TouchEvent split_tap_release( | 668 ui::TouchEvent split_tap_release( |
583 ui::ET_TOUCH_RELEASED, second_touch_location, 1, Now()); | 669 ui::ET_TOUCH_RELEASED, second_touch_location, 1, Now()); |
584 generator_->Dispatch(&split_tap_release); | 670 generator_->Dispatch(&split_tap_release); |
585 EXPECT_FALSE(IsInNoFingersDownState()); | 671 EXPECT_FALSE(IsInNoFingersDownState()); |
586 | 672 |
587 const ScopedVector<ui::LocatedEvent>& captured_events = GetCapturedEvents(); | 673 std::vector<ui::LocatedEvent*> captured_events = GetCapturedLocatedEvents(); |
588 ASSERT_EQ(2U, captured_events.size()); | 674 ASSERT_EQ(2U, captured_events.size()); |
589 EXPECT_EQ(ui::ET_TOUCH_PRESSED, captured_events[0]->type()); | 675 EXPECT_EQ(ui::ET_TOUCH_PRESSED, captured_events[0]->type()); |
590 EXPECT_EQ(initial_touch_location, captured_events[0]->location()); | 676 EXPECT_EQ(initial_touch_location, captured_events[0]->location()); |
591 EXPECT_EQ(ui::ET_TOUCH_RELEASED, captured_events[1]->type()); | 677 EXPECT_EQ(ui::ET_TOUCH_RELEASED, captured_events[1]->type()); |
592 EXPECT_EQ(initial_touch_location, captured_events[1]->location()); | 678 EXPECT_EQ(initial_touch_location, captured_events[1]->location()); |
593 } | 679 } |
594 | 680 |
595 // If split tap is started but the touch explore finger is released first, | 681 // If split tap is started but the touch explore finger is released first, |
596 // there should still be a touch press and release sent to the location of | 682 // there should still be a touch press and release sent to the location of |
597 // the last successful touch exploration. | 683 // the last successful touch exploration. |
598 // Both fingers should be released after the click goes through. | 684 // Both fingers should be released after the click goes through. |
599 TEST_F(TouchExplorationTest, SplitTapRelease) { | 685 TEST_F(TouchExplorationTest, SplitTapRelease) { |
600 SwitchTouchExplorationMode(true); | 686 SwitchTouchExplorationMode(true); |
601 | 687 |
602 gfx::Point initial_touch_location(11, 12); | 688 gfx::Point initial_touch_location(11, 12); |
603 gfx::Point second_touch_location(33, 34); | 689 gfx::Point second_touch_location(33, 34); |
604 | 690 |
605 // Tap and hold at one location, and get a mouse move event in touch explore. | 691 // Tap and hold at one location, and get a mouse move event in touch explore. |
606 EnterTouchExplorationModeAtLocation(initial_touch_location); | 692 EnterTouchExplorationModeAtLocation(initial_touch_location); |
607 | 693 |
608 std::vector<ui::LocatedEvent*> events = | 694 std::vector<ui::LocatedEvent*> events = |
609 GetCapturedEventsOfType(ui::ET_MOUSE_MOVED); | 695 GetCapturedLocatedEventsOfType(ui::ET_MOUSE_MOVED); |
610 ASSERT_EQ(1U, events.size()); | 696 ASSERT_EQ(1U, events.size()); |
611 | 697 |
612 ClearCapturedEvents(); | 698 ClearCapturedEvents(); |
613 | 699 |
614 // Now tap at a different location. Release at the first location, | 700 // Now tap at a different location. Release at the first location, |
615 // then release at the second. This should result in a | 701 // then release at the second. This should result in a |
616 // single touch and release at the location of the first (held) tap, | 702 // single touch and release at the location of the first (held) tap, |
617 // not at the location of the second tap and release. | 703 // not at the location of the second tap and release. |
618 ui::TouchEvent split_tap_press( | 704 ui::TouchEvent split_tap_press( |
619 ui::ET_TOUCH_PRESSED, second_touch_location, 1, Now()); | 705 ui::ET_TOUCH_PRESSED, second_touch_location, 1, Now()); |
620 generator_->Dispatch(&split_tap_press); | 706 generator_->Dispatch(&split_tap_press); |
621 ui::TouchEvent touch_explore_release( | 707 ui::TouchEvent touch_explore_release( |
622 ui::ET_TOUCH_RELEASED, initial_touch_location, 0, Now()); | 708 ui::ET_TOUCH_RELEASED, initial_touch_location, 0, Now()); |
623 generator_->Dispatch(&touch_explore_release); | 709 generator_->Dispatch(&touch_explore_release); |
624 ui::TouchEvent split_tap_release( | 710 ui::TouchEvent split_tap_release( |
625 ui::ET_TOUCH_RELEASED, second_touch_location , 1, Now()); | 711 ui::ET_TOUCH_RELEASED, second_touch_location , 1, Now()); |
626 generator_->Dispatch(&split_tap_release); | 712 generator_->Dispatch(&split_tap_release); |
627 EXPECT_TRUE(IsInNoFingersDownState()); | 713 EXPECT_TRUE(IsInNoFingersDownState()); |
628 | 714 |
629 const ScopedVector<ui::LocatedEvent>& captured_events = GetCapturedEvents(); | 715 std::vector<ui::LocatedEvent*> captured_events = GetCapturedLocatedEvents(); |
630 ASSERT_EQ(2U, captured_events.size()); | 716 ASSERT_EQ(2U, captured_events.size()); |
631 EXPECT_EQ(ui::ET_TOUCH_PRESSED, captured_events[0]->type()); | 717 EXPECT_EQ(ui::ET_TOUCH_PRESSED, captured_events[0]->type()); |
632 EXPECT_EQ(initial_touch_location, captured_events[0]->location()); | 718 EXPECT_EQ(initial_touch_location, captured_events[0]->location()); |
633 EXPECT_EQ(ui::ET_TOUCH_RELEASED, captured_events[1]->type()); | 719 EXPECT_EQ(ui::ET_TOUCH_RELEASED, captured_events[1]->type()); |
634 EXPECT_EQ(initial_touch_location, captured_events[1]->location()); | 720 EXPECT_EQ(initial_touch_location, captured_events[1]->location()); |
635 } | 721 } |
636 | 722 |
637 // When in touch exploration mode, making a long press with a second finger | 723 // When in touch exploration mode, making a long press with a second finger |
638 // should send a touch press and released to the location of the last | 724 // should send a touch press and released to the location of the last |
639 // successful touch exploration. There should be a delay between the | 725 // successful touch exploration. There should be a delay between the |
640 // touch and release events (right click). | 726 // touch and release events (right click). |
641 TEST_F(TouchExplorationTest, SplitTapLongPress) { | 727 TEST_F(TouchExplorationTest, SplitTapLongPress) { |
642 SwitchTouchExplorationMode(true); | 728 SwitchTouchExplorationMode(true); |
643 gfx::Point initial_touch_location(11, 12); | 729 gfx::Point initial_touch_location(11, 12); |
644 gfx::Point second_touch_location(33, 34); | 730 gfx::Point second_touch_location(33, 34); |
645 | 731 |
646 // Tap and hold at one location, and get a mouse move event in touch explore. | 732 // Tap and hold at one location, and get a mouse move event in touch explore. |
647 EnterTouchExplorationModeAtLocation(initial_touch_location); | 733 EnterTouchExplorationModeAtLocation(initial_touch_location); |
648 std::vector<ui::LocatedEvent*> events = | 734 std::vector<ui::LocatedEvent*> events = |
649 GetCapturedEventsOfType(ui::ET_MOUSE_MOVED); | 735 GetCapturedLocatedEventsOfType(ui::ET_MOUSE_MOVED); |
650 ASSERT_EQ(1U, events.size()); | 736 ASSERT_EQ(1U, events.size()); |
651 | 737 |
652 ClearCapturedEvents(); | 738 ClearCapturedEvents(); |
653 | 739 |
654 // Now tap and release at a different location. This should result in a | 740 // Now tap and release at a different location. This should result in a |
655 // single touch and release at the location of the first (held) tap, | 741 // single touch and release at the location of the first (held) tap, |
656 // not at the location of the second tap and release. | 742 // not at the location of the second tap and release. |
657 // After the release, there is still a finger in touch explore mode. | 743 // After the release, there is still a finger in touch explore mode. |
658 ui::TouchEvent split_tap_press( | 744 ui::TouchEvent split_tap_press( |
659 ui::ET_TOUCH_PRESSED, second_touch_location, 1, Now()); | 745 ui::ET_TOUCH_PRESSED, second_touch_location, 1, Now()); |
660 generator_->Dispatch(&split_tap_press); | 746 generator_->Dispatch(&split_tap_press); |
661 simulated_clock_->Advance(gesture_detector_config_.longpress_timeout); | 747 simulated_clock_->Advance(gesture_detector_config_.longpress_timeout); |
662 ui::TouchEvent split_tap_release( | 748 ui::TouchEvent split_tap_release( |
663 ui::ET_TOUCH_RELEASED, second_touch_location, 1, Now()); | 749 ui::ET_TOUCH_RELEASED, second_touch_location, 1, Now()); |
664 generator_->Dispatch(&split_tap_release); | 750 generator_->Dispatch(&split_tap_release); |
665 EXPECT_FALSE(IsInNoFingersDownState()); | 751 EXPECT_FALSE(IsInNoFingersDownState()); |
666 | 752 |
667 const ScopedVector<ui::LocatedEvent>& captured_events = GetCapturedEvents(); | 753 std::vector<ui::LocatedEvent*> captured_events = GetCapturedLocatedEvents(); |
668 ASSERT_EQ(2U, captured_events.size()); | 754 ASSERT_EQ(2U, captured_events.size()); |
669 EXPECT_EQ(ui::ET_TOUCH_PRESSED, captured_events[0]->type()); | 755 EXPECT_EQ(ui::ET_TOUCH_PRESSED, captured_events[0]->type()); |
670 EXPECT_EQ(initial_touch_location, captured_events[0]->location()); | 756 EXPECT_EQ(initial_touch_location, captured_events[0]->location()); |
671 base::TimeDelta pressed_time = captured_events[0]->time_stamp(); | 757 base::TimeDelta pressed_time = captured_events[0]->time_stamp(); |
672 EXPECT_EQ(ui::ET_TOUCH_RELEASED, captured_events[1]->type()); | 758 EXPECT_EQ(ui::ET_TOUCH_RELEASED, captured_events[1]->type()); |
673 EXPECT_EQ(initial_touch_location, captured_events[1]->location()); | 759 EXPECT_EQ(initial_touch_location, captured_events[1]->location()); |
674 base::TimeDelta released_time = captured_events[1]->time_stamp(); | 760 base::TimeDelta released_time = captured_events[1]->time_stamp(); |
675 EXPECT_EQ(gesture_detector_config_.longpress_timeout, | 761 EXPECT_EQ(gesture_detector_config_.longpress_timeout, |
676 released_time - pressed_time); | 762 released_time - pressed_time); |
677 } | 763 } |
678 | 764 |
679 // If split tap is started but the touch explore finger is released first, | 765 // If split tap is started but the touch explore finger is released first, |
680 // there should still be a touch press and release sent to the location of | 766 // there should still be a touch press and release sent to the location of |
681 // the last successful touch exploration. If the remaining finger is held | 767 // the last successful touch exploration. If the remaining finger is held |
682 // as a longpress, there should be a delay between the sent touch and release | 768 // as a longpress, there should be a delay between the sent touch and release |
683 // events (right click).All fingers should be released after the click | 769 // events (right click).All fingers should be released after the click |
684 // goes through. | 770 // goes through. |
685 TEST_F(TouchExplorationTest, SplitTapReleaseLongPress) { | 771 TEST_F(TouchExplorationTest, SplitTapReleaseLongPress) { |
686 SwitchTouchExplorationMode(true); | 772 SwitchTouchExplorationMode(true); |
687 gfx::Point initial_touch_location(11, 12); | 773 gfx::Point initial_touch_location(11, 12); |
688 gfx::Point second_touch_location(33, 34); | 774 gfx::Point second_touch_location(33, 34); |
689 | 775 |
690 // Tap and hold at one location, and get a mouse move event in touch explore. | 776 // Tap and hold at one location, and get a mouse move event in touch explore. |
691 EnterTouchExplorationModeAtLocation(initial_touch_location); | 777 EnterTouchExplorationModeAtLocation(initial_touch_location); |
692 std::vector<ui::LocatedEvent*> events = | 778 std::vector<ui::LocatedEvent*> events = |
693 GetCapturedEventsOfType(ui::ET_MOUSE_MOVED); | 779 GetCapturedLocatedEventsOfType(ui::ET_MOUSE_MOVED); |
694 ASSERT_EQ(1U, events.size()); | 780 ASSERT_EQ(1U, events.size()); |
695 ClearCapturedEvents(); | 781 ClearCapturedEvents(); |
696 | 782 |
697 // Now tap at a different location. Release at the first location, | 783 // Now tap at a different location. Release at the first location, |
698 // then release at the second. This should result in a | 784 // then release at the second. This should result in a |
699 // single touch and release at the location of the first (held) tap, | 785 // single touch and release at the location of the first (held) tap, |
700 // not at the location of the second tap and release. | 786 // not at the location of the second tap and release. |
701 // After the release, TouchToMouseMode should still be on. | 787 // After the release, TouchToMouseMode should still be on. |
702 ui::TouchEvent split_tap_press( | 788 ui::TouchEvent split_tap_press( |
703 ui::ET_TOUCH_PRESSED, second_touch_location, 1, Now()); | 789 ui::ET_TOUCH_PRESSED, second_touch_location, 1, Now()); |
704 generator_->Dispatch(&split_tap_press); | 790 generator_->Dispatch(&split_tap_press); |
705 ui::TouchEvent touch_explore_release( | 791 ui::TouchEvent touch_explore_release( |
706 ui::ET_TOUCH_RELEASED, initial_touch_location, 0, Now()); | 792 ui::ET_TOUCH_RELEASED, initial_touch_location, 0, Now()); |
707 generator_->Dispatch(&touch_explore_release); | 793 generator_->Dispatch(&touch_explore_release); |
708 simulated_clock_->Advance(gesture_detector_config_.longpress_timeout); | 794 simulated_clock_->Advance(gesture_detector_config_.longpress_timeout); |
709 ui::TouchEvent split_tap_release( | 795 ui::TouchEvent split_tap_release( |
710 ui::ET_TOUCH_RELEASED, second_touch_location, 1, Now()); | 796 ui::ET_TOUCH_RELEASED, second_touch_location, 1, Now()); |
711 generator_->Dispatch(&split_tap_release); | 797 generator_->Dispatch(&split_tap_release); |
712 EXPECT_TRUE(IsInTouchToMouseMode()); | 798 EXPECT_TRUE(IsInTouchToMouseMode()); |
713 | 799 |
714 const ScopedVector<ui::LocatedEvent>& captured_events = GetCapturedEvents(); | 800 std::vector<ui::LocatedEvent*> captured_events = GetCapturedLocatedEvents(); |
715 ASSERT_EQ(2U, captured_events.size()); | 801 ASSERT_EQ(2U, captured_events.size()); |
716 EXPECT_EQ(ui::ET_TOUCH_PRESSED, captured_events[0]->type()); | 802 EXPECT_EQ(ui::ET_TOUCH_PRESSED, captured_events[0]->type()); |
717 EXPECT_EQ(initial_touch_location, captured_events[0]->location()); | 803 EXPECT_EQ(initial_touch_location, captured_events[0]->location()); |
718 base::TimeDelta pressed_time = captured_events[0]->time_stamp(); | 804 base::TimeDelta pressed_time = captured_events[0]->time_stamp(); |
719 EXPECT_EQ(ui::ET_TOUCH_RELEASED, captured_events[1]->type()); | 805 EXPECT_EQ(ui::ET_TOUCH_RELEASED, captured_events[1]->type()); |
720 EXPECT_EQ(initial_touch_location, captured_events[1]->location()); | 806 EXPECT_EQ(initial_touch_location, captured_events[1]->location()); |
721 base::TimeDelta released_time = captured_events[1]->time_stamp(); | 807 base::TimeDelta released_time = captured_events[1]->time_stamp(); |
722 EXPECT_EQ(gesture_detector_config_.longpress_timeout, | 808 EXPECT_EQ(gesture_detector_config_.longpress_timeout, |
723 released_time - pressed_time); | 809 released_time - pressed_time); |
724 } | 810 } |
725 | 811 |
726 TEST_F(TouchExplorationTest, SplitTapLongPressMultiFinger) { | 812 TEST_F(TouchExplorationTest, SplitTapLongPressMultiFinger) { |
727 SwitchTouchExplorationMode(true); | 813 SwitchTouchExplorationMode(true); |
728 gfx::Point initial_touch_location(11, 12); | 814 gfx::Point initial_touch_location(11, 12); |
729 gfx::Point second_touch_location(33, 34); | 815 gfx::Point second_touch_location(33, 34); |
730 gfx::Point third_touch_location(16, 17); | 816 gfx::Point third_touch_location(16, 17); |
731 | 817 |
732 // Tap and hold at one location, and get a mouse move event in touch explore. | 818 // Tap and hold at one location, and get a mouse move event in touch explore. |
733 EnterTouchExplorationModeAtLocation(initial_touch_location); | 819 EnterTouchExplorationModeAtLocation(initial_touch_location); |
734 | 820 |
735 std::vector<ui::LocatedEvent*> events = | 821 std::vector<ui::LocatedEvent*> events = |
736 GetCapturedEventsOfType(ui::ET_MOUSE_MOVED); | 822 GetCapturedLocatedEventsOfType(ui::ET_MOUSE_MOVED); |
737 ASSERT_EQ(1U, events.size()); | 823 ASSERT_EQ(1U, events.size()); |
738 | 824 |
739 EXPECT_EQ(initial_touch_location, events[0]->location()); | 825 EXPECT_EQ(initial_touch_location, events[0]->location()); |
740 EXPECT_TRUE(events[0]->flags() & ui::EF_IS_SYNTHESIZED); | 826 EXPECT_TRUE(events[0]->flags() & ui::EF_IS_SYNTHESIZED); |
741 EXPECT_TRUE(events[0]->flags() & ui::EF_TOUCH_ACCESSIBILITY); | 827 EXPECT_TRUE(events[0]->flags() & ui::EF_TOUCH_ACCESSIBILITY); |
742 ClearCapturedEvents(); | 828 ClearCapturedEvents(); |
743 | 829 |
744 // Now tap at a different location and hold for long press. | 830 // Now tap at a different location and hold for long press. |
745 ui::TouchEvent split_tap_press( | 831 ui::TouchEvent split_tap_press( |
746 ui::ET_TOUCH_PRESSED, second_touch_location, 1, Now()); | 832 ui::ET_TOUCH_PRESSED, second_touch_location, 1, Now()); |
(...skipping 11 matching lines...) Expand all Loading... | |
758 ui::TouchEvent touch_explore_release( | 844 ui::TouchEvent touch_explore_release( |
759 ui::ET_TOUCH_RELEASED, initial_touch_location, 0, Now()); | 845 ui::ET_TOUCH_RELEASED, initial_touch_location, 0, Now()); |
760 generator_->Dispatch(&touch_explore_release); | 846 generator_->Dispatch(&touch_explore_release); |
761 ui::TouchEvent split_tap_release( | 847 ui::TouchEvent split_tap_release( |
762 ui::ET_TOUCH_RELEASED, second_touch_location, 1, Now()); | 848 ui::ET_TOUCH_RELEASED, second_touch_location, 1, Now()); |
763 generator_->Dispatch(&split_tap_release); | 849 generator_->Dispatch(&split_tap_release); |
764 ui::TouchEvent third_tap_release( | 850 ui::TouchEvent third_tap_release( |
765 ui::ET_TOUCH_RELEASED, third_touch_location, 2, Now()); | 851 ui::ET_TOUCH_RELEASED, third_touch_location, 2, Now()); |
766 generator_->Dispatch(&third_tap_release); | 852 generator_->Dispatch(&third_tap_release); |
767 | 853 |
768 const ScopedVector<ui::LocatedEvent>& captured_events = GetCapturedEvents(); | 854 std::vector<ui::LocatedEvent*> captured_events = GetCapturedLocatedEvents(); |
769 ASSERT_EQ(2U, captured_events.size()); | 855 ASSERT_EQ(2U, captured_events.size()); |
770 EXPECT_EQ(ui::ET_TOUCH_PRESSED, captured_events[0]->type()); | 856 EXPECT_EQ(ui::ET_TOUCH_PRESSED, captured_events[0]->type()); |
771 EXPECT_EQ(initial_touch_location, captured_events[0]->location()); | 857 EXPECT_EQ(initial_touch_location, captured_events[0]->location()); |
772 base::TimeDelta pressed_time = captured_events[0]->time_stamp(); | 858 base::TimeDelta pressed_time = captured_events[0]->time_stamp(); |
773 EXPECT_EQ(ui::ET_TOUCH_RELEASED, captured_events[1]->type()); | 859 EXPECT_EQ(ui::ET_TOUCH_RELEASED, captured_events[1]->type()); |
774 EXPECT_EQ(initial_touch_location, captured_events[1]->location()); | 860 EXPECT_EQ(initial_touch_location, captured_events[1]->location()); |
775 base::TimeDelta released_time = captured_events[1]->time_stamp(); | 861 base::TimeDelta released_time = captured_events[1]->time_stamp(); |
776 EXPECT_EQ(gesture_detector_config_.longpress_timeout, | 862 EXPECT_EQ(gesture_detector_config_.longpress_timeout, |
777 released_time - pressed_time); | 863 released_time - pressed_time); |
778 EXPECT_TRUE(IsInNoFingersDownState()); | 864 EXPECT_TRUE(IsInNoFingersDownState()); |
779 } | 865 } |
780 | 866 |
781 // If the second finger is pressed soon after the first, the second | 867 // If the second finger is pressed soon after the first, the second |
782 // finger passes through and the first does not. However, The press is | 868 // finger passes through and the first does not. However, The press is |
783 // released after the second finger is lifted to go into the wait state. | 869 // released after the second finger is lifted to go into the wait state. |
784 TEST_F(TouchExplorationTest, TwoToOneFingerReleaseSecond) { | 870 TEST_F(TouchExplorationTest, TwoToOneFingerReleaseSecond) { |
785 gfx::Point first_touch_location = gfx::Point(7, 7); | 871 gfx::Point first_touch_location = gfx::Point(7, 7); |
786 gfx::Point second_touch_location = gfx::Point(10, 11); | 872 gfx::Point second_touch_location = gfx::Point(10, 11); |
787 EnterTwoToOne(first_touch_location, second_touch_location); | 873 EnterTwoToOne(first_touch_location, second_touch_location); |
788 const ScopedVector<ui::LocatedEvent>& captured_events = GetCapturedEvents(); | 874 std::vector<ui::LocatedEvent*> captured_events = GetCapturedLocatedEvents(); |
789 ASSERT_EQ(captured_events.size(), 1u); | 875 ASSERT_EQ(captured_events.size(), 1u); |
790 ClearCapturedEvents(); | 876 ClearCapturedEvents(); |
791 | 877 |
792 // Confirm events from the second finger go through as is. | 878 // Confirm events from the second finger go through as is. |
793 gfx::Point second_touch_move_location = gfx::Point(20, 21); | 879 gfx::Point second_touch_move_location = gfx::Point(20, 21); |
794 ui::TouchEvent second_touch_move( | 880 ui::TouchEvent second_touch_move( |
795 ui::ET_TOUCH_MOVED, | 881 ui::ET_TOUCH_MOVED, |
796 second_touch_move_location, | 882 second_touch_move_location, |
797 1, | 883 1, |
798 Now()); | 884 Now()); |
799 generator_->Dispatch(&second_touch_move); | 885 generator_->Dispatch(&second_touch_move); |
800 ASSERT_EQ(1u, captured_events.size()); | 886 ASSERT_EQ(1u, captured_events.size()); |
801 ClearCapturedEvents(); | 887 ClearCapturedEvents(); |
802 | 888 |
803 // Events from the first finger should still not go through while the second | 889 // Events from the first finger should still not go through while the second |
804 // finger is touching. | 890 // finger is touching. |
805 gfx::Point first_touch_move_location = gfx::Point(15, 16); | 891 gfx::Point first_touch_move_location = gfx::Point(15, 16); |
806 generator_->MoveTouchId(first_touch_move_location, 0); | 892 generator_->MoveTouchId(first_touch_move_location, 0); |
807 EXPECT_EQ(0u, GetCapturedEvents().size()); | 893 captured_events = GetCapturedLocatedEvents(); |
894 EXPECT_EQ(0u, captured_events.size()); | |
808 EXPECT_TRUE(cursor_client()->IsCursorVisible()); | 895 EXPECT_TRUE(cursor_client()->IsCursorVisible()); |
809 EXPECT_FALSE(cursor_client()->IsMouseEventsEnabled()); | 896 EXPECT_FALSE(cursor_client()->IsMouseEventsEnabled()); |
810 | 897 |
811 // A release of the second finger should send an event, as the state | 898 // A release of the second finger should send an event, as the state |
812 // changes to the wait state. | 899 // changes to the wait state. |
813 ui::TouchEvent second_touch_release( | 900 ui::TouchEvent second_touch_release( |
814 ui::ET_TOUCH_RELEASED, second_touch_move_location, 1, Now()); | 901 ui::ET_TOUCH_RELEASED, second_touch_move_location, 1, Now()); |
815 generator_->Dispatch(&second_touch_release); | 902 generator_->Dispatch(&second_touch_release); |
816 EXPECT_FALSE(IsInTouchToMouseMode()); | 903 EXPECT_FALSE(IsInTouchToMouseMode()); |
904 captured_events = GetCapturedLocatedEvents(); | |
817 ASSERT_EQ(captured_events.size(), 1u); | 905 ASSERT_EQ(captured_events.size(), 1u); |
818 ClearCapturedEvents(); | 906 ClearCapturedEvents(); |
819 | 907 |
820 // No events should be sent after the second finger is lifted. | 908 // No events should be sent after the second finger is lifted. |
821 | 909 |
822 ui::TouchEvent unsent_move(ui::ET_TOUCH_MOVED, gfx::Point(21, 22), 0, Now()); | 910 ui::TouchEvent unsent_move(ui::ET_TOUCH_MOVED, gfx::Point(21, 22), 0, Now()); |
823 generator_->Dispatch(&unsent_move); | 911 generator_->Dispatch(&unsent_move); |
824 | 912 |
825 ui::TouchEvent first_touch_release( | 913 ui::TouchEvent first_touch_release( |
826 ui::ET_TOUCH_RELEASED, first_touch_move_location, 0, Now()); | 914 ui::ET_TOUCH_RELEASED, first_touch_move_location, 0, Now()); |
827 generator_->Dispatch(&first_touch_release); | 915 generator_->Dispatch(&first_touch_release); |
828 | 916 captured_events = GetCapturedLocatedEvents(); |
829 ASSERT_EQ(captured_events.size(), 0u); | 917 ASSERT_EQ(captured_events.size(), 0u); |
830 EXPECT_TRUE(IsInNoFingersDownState()); | 918 EXPECT_TRUE(IsInNoFingersDownState()); |
831 } | 919 } |
832 | 920 |
833 // The press should also be released if the first finger is lifted | 921 // The press should also be released if the first finger is lifted |
834 // in TwoToOneFinger. | 922 // in TwoToOneFinger. |
835 TEST_F(TouchExplorationTest, TwoToOneFingerRelaseFirst) { | 923 TEST_F(TouchExplorationTest, TwoToOneFingerRelaseFirst) { |
836 gfx::Point first_touch_location = gfx::Point(11,12); | 924 gfx::Point first_touch_location = gfx::Point(11,12); |
837 gfx::Point second_touch_location = gfx::Point(21, 22); | 925 gfx::Point second_touch_location = gfx::Point(21, 22); |
838 EnterTwoToOne(first_touch_location, second_touch_location); | 926 EnterTwoToOne(first_touch_location, second_touch_location); |
839 const ScopedVector<ui::LocatedEvent>& captured_events = GetCapturedEvents(); | 927 std::vector<ui::LocatedEvent*> captured_events = GetCapturedLocatedEvents(); |
840 ASSERT_EQ(captured_events.size(), 1u); | 928 ASSERT_EQ(captured_events.size(), 1u); |
841 ClearCapturedEvents(); | 929 ClearCapturedEvents(); |
842 | 930 |
843 // Actions before release have already been tested in the previous test. | 931 // Actions before release have already been tested in the previous test. |
844 | 932 |
845 // A release of the first finger should send an event, as the state | 933 // A release of the first finger should send an event, as the state |
846 // changes to the wait state. | 934 // changes to the wait state. |
847 ui::TouchEvent first_touch_release( | 935 ui::TouchEvent first_touch_release( |
848 ui::ET_TOUCH_RELEASED, first_touch_location, 0, Now()); | 936 ui::ET_TOUCH_RELEASED, first_touch_location, 0, Now()); |
849 generator_->Dispatch(&first_touch_release); | 937 generator_->Dispatch(&first_touch_release); |
938 captured_events = GetCapturedLocatedEvents(); | |
850 ASSERT_EQ(captured_events.size(), 1u); | 939 ASSERT_EQ(captured_events.size(), 1u); |
851 ClearCapturedEvents(); | 940 ClearCapturedEvents(); |
852 | 941 |
853 // No events should be sent after the second finger is lifted. | 942 // No events should be sent after the second finger is lifted. |
854 | 943 |
855 ui::TouchEvent unsent_move(ui::ET_TOUCH_MOVED, gfx::Point(21, 22), 1, Now()); | 944 ui::TouchEvent unsent_move(ui::ET_TOUCH_MOVED, gfx::Point(21, 22), 1, Now()); |
856 generator_->Dispatch(&unsent_move); | 945 generator_->Dispatch(&unsent_move); |
857 | 946 |
858 ui::TouchEvent second_touch_release( | 947 ui::TouchEvent second_touch_release( |
859 ui::ET_TOUCH_RELEASED, second_touch_location, 1, Now()); | 948 ui::ET_TOUCH_RELEASED, second_touch_location, 1, Now()); |
860 generator_->Dispatch(&second_touch_release); | 949 generator_->Dispatch(&second_touch_release); |
861 | 950 |
951 captured_events = GetCapturedLocatedEvents(); | |
862 ASSERT_EQ(captured_events.size(), 0u); | 952 ASSERT_EQ(captured_events.size(), 0u); |
863 EXPECT_TRUE(IsInNoFingersDownState()); | 953 EXPECT_TRUE(IsInNoFingersDownState()); |
864 } | 954 } |
865 | 955 |
866 // Placing three fingers should start passthrough, and all fingers should | 956 // Placing three fingers should start passthrough, and all fingers should |
867 // continue to be passed through until the last one is released. | 957 // continue to be passed through until the last one is released. |
868 TEST_F(TouchExplorationTest, Passthrough) { | 958 TEST_F(TouchExplorationTest, Passthrough) { |
869 const ScopedVector<ui::LocatedEvent>& captured_events = GetCapturedEvents(); | 959 std::vector<ui::LocatedEvent*> captured_events = GetCapturedLocatedEvents(); |
870 | 960 |
871 gfx::Point first_touch_location = gfx::Point(11,12); | 961 gfx::Point first_touch_location = gfx::Point(11,12); |
872 gfx::Point second_touch_location = gfx::Point(21, 22); | 962 gfx::Point second_touch_location = gfx::Point(21, 22); |
873 EnterTwoToOne(first_touch_location, second_touch_location); | 963 EnterTwoToOne(first_touch_location, second_touch_location); |
964 captured_events = GetCapturedLocatedEvents(); | |
874 ASSERT_EQ(captured_events.size(), 1u); | 965 ASSERT_EQ(captured_events.size(), 1u); |
875 | 966 |
876 gfx::Point third_touch_location = gfx::Point(31, 32); | 967 gfx::Point third_touch_location = gfx::Point(31, 32); |
877 ui::TouchEvent third_touch_press( | 968 ui::TouchEvent third_touch_press( |
878 ui::ET_TOUCH_PRESSED, third_touch_location, 2, Now()); | 969 ui::ET_TOUCH_PRESSED, third_touch_location, 2, Now()); |
879 generator_->Dispatch(&third_touch_press); | 970 generator_->Dispatch(&third_touch_press); |
880 // Now all fingers are registered as pressed. | 971 // Now all fingers are registered as pressed. |
972 captured_events = GetCapturedLocatedEvents(); | |
881 ASSERT_EQ(captured_events.size(), 3u); | 973 ASSERT_EQ(captured_events.size(), 3u); |
882 ClearCapturedEvents(); | 974 ClearCapturedEvents(); |
883 | 975 |
884 // All fingers should be passed through. | 976 // All fingers should be passed through. |
885 first_touch_location = gfx::Point(13, 14); | 977 first_touch_location = gfx::Point(13, 14); |
886 second_touch_location = gfx::Point(23, 24); | 978 second_touch_location = gfx::Point(23, 24); |
887 third_touch_location = gfx::Point(33, 34); | 979 third_touch_location = gfx::Point(33, 34); |
888 ui::TouchEvent first_touch_first_move( | 980 ui::TouchEvent first_touch_first_move( |
889 ui::ET_TOUCH_MOVED, first_touch_location, 0, Now()); | 981 ui::ET_TOUCH_MOVED, first_touch_location, 0, Now()); |
890 ui::TouchEvent second_touch_first_move( | 982 ui::TouchEvent second_touch_first_move( |
891 ui::ET_TOUCH_MOVED, second_touch_location, 1, Now()); | 983 ui::ET_TOUCH_MOVED, second_touch_location, 1, Now()); |
892 ui::TouchEvent third_touch_first_move( | 984 ui::TouchEvent third_touch_first_move( |
893 ui::ET_TOUCH_MOVED, third_touch_location, 2, Now()); | 985 ui::ET_TOUCH_MOVED, third_touch_location, 2, Now()); |
894 generator_->Dispatch(&first_touch_first_move); | 986 generator_->Dispatch(&first_touch_first_move); |
895 generator_->Dispatch(&second_touch_first_move); | 987 generator_->Dispatch(&second_touch_first_move); |
896 generator_->Dispatch(&third_touch_first_move); | 988 generator_->Dispatch(&third_touch_first_move); |
989 captured_events = GetCapturedLocatedEvents(); | |
897 ASSERT_EQ(captured_events.size(), 3u); | 990 ASSERT_EQ(captured_events.size(), 3u); |
898 EXPECT_EQ(ui::ET_TOUCH_MOVED, captured_events[0]->type()); | 991 EXPECT_EQ(ui::ET_TOUCH_MOVED, captured_events[0]->type()); |
899 EXPECT_EQ(first_touch_location, captured_events[0]->location()); | 992 EXPECT_EQ(first_touch_location, captured_events[0]->location()); |
900 EXPECT_EQ(ui::ET_TOUCH_MOVED, captured_events[1]->type()); | 993 EXPECT_EQ(ui::ET_TOUCH_MOVED, captured_events[1]->type()); |
901 EXPECT_EQ(second_touch_location, captured_events[1]->location()); | 994 EXPECT_EQ(second_touch_location, captured_events[1]->location()); |
902 EXPECT_EQ(ui::ET_TOUCH_MOVED, captured_events[2]->type()); | 995 EXPECT_EQ(ui::ET_TOUCH_MOVED, captured_events[2]->type()); |
903 EXPECT_EQ(third_touch_location, captured_events[2]->location()); | 996 EXPECT_EQ(third_touch_location, captured_events[2]->location()); |
904 ClearCapturedEvents(); | 997 ClearCapturedEvents(); |
905 | 998 |
906 // When we release the third finger, the other fingers should still be | 999 // When we release the third finger, the other fingers should still be |
907 // passed through. | 1000 // passed through. |
908 ui::TouchEvent third_touch_release( | 1001 ui::TouchEvent third_touch_release( |
909 ui::ET_TOUCH_RELEASED, third_touch_location, 2, Now()); | 1002 ui::ET_TOUCH_RELEASED, third_touch_location, 2, Now()); |
910 generator_->Dispatch(&third_touch_release); | 1003 generator_->Dispatch(&third_touch_release); |
1004 captured_events = GetCapturedLocatedEvents(); | |
911 ASSERT_EQ(captured_events.size(), 1u); | 1005 ASSERT_EQ(captured_events.size(), 1u); |
912 ClearCapturedEvents(); | 1006 ClearCapturedEvents(); |
913 first_touch_location = gfx::Point(15, 16); | 1007 first_touch_location = gfx::Point(15, 16); |
914 second_touch_location = gfx::Point(25, 26); | 1008 second_touch_location = gfx::Point(25, 26); |
915 ui::TouchEvent first_touch_second_move( | 1009 ui::TouchEvent first_touch_second_move( |
916 ui::ET_TOUCH_MOVED, first_touch_location, 0, Now()); | 1010 ui::ET_TOUCH_MOVED, first_touch_location, 0, Now()); |
917 ui::TouchEvent second_touch_second_move( | 1011 ui::TouchEvent second_touch_second_move( |
918 ui::ET_TOUCH_MOVED, second_touch_location, 1, Now()); | 1012 ui::ET_TOUCH_MOVED, second_touch_location, 1, Now()); |
919 generator_->Dispatch(&first_touch_second_move); | 1013 generator_->Dispatch(&first_touch_second_move); |
920 generator_->Dispatch(&second_touch_second_move); | 1014 generator_->Dispatch(&second_touch_second_move); |
1015 captured_events = GetCapturedLocatedEvents(); | |
921 ASSERT_EQ(captured_events.size(), 2u); | 1016 ASSERT_EQ(captured_events.size(), 2u); |
922 EXPECT_EQ(ui::ET_TOUCH_MOVED, captured_events[0]->type()); | 1017 EXPECT_EQ(ui::ET_TOUCH_MOVED, captured_events[0]->type()); |
923 EXPECT_EQ(first_touch_location, captured_events[0]->location()); | 1018 EXPECT_EQ(first_touch_location, captured_events[0]->location()); |
924 EXPECT_EQ(ui::ET_TOUCH_MOVED, captured_events[1]->type()); | 1019 EXPECT_EQ(ui::ET_TOUCH_MOVED, captured_events[1]->type()); |
925 EXPECT_EQ(second_touch_location, captured_events[1]->location()); | 1020 EXPECT_EQ(second_touch_location, captured_events[1]->location()); |
926 ClearCapturedEvents(); | 1021 ClearCapturedEvents(); |
927 | 1022 |
928 // When we release the second finger, the first finger should still be | 1023 // When we release the second finger, the first finger should still be |
929 // passed through. | 1024 // passed through. |
930 ui::TouchEvent second_touch_release( | 1025 ui::TouchEvent second_touch_release( |
931 ui::ET_TOUCH_RELEASED, second_touch_location, 1, Now()); | 1026 ui::ET_TOUCH_RELEASED, second_touch_location, 1, Now()); |
932 generator_->Dispatch(&second_touch_release); | 1027 generator_->Dispatch(&second_touch_release); |
1028 captured_events = GetCapturedLocatedEvents(); | |
933 ASSERT_EQ(captured_events.size(), 1u); | 1029 ASSERT_EQ(captured_events.size(), 1u); |
934 ClearCapturedEvents(); | 1030 ClearCapturedEvents(); |
935 first_touch_location = gfx::Point(17, 18); | 1031 first_touch_location = gfx::Point(17, 18); |
936 ui::TouchEvent first_touch_third_move( | 1032 ui::TouchEvent first_touch_third_move( |
937 ui::ET_TOUCH_MOVED, first_touch_location, 0, Now()); | 1033 ui::ET_TOUCH_MOVED, first_touch_location, 0, Now()); |
938 generator_->Dispatch(&first_touch_third_move); | 1034 generator_->Dispatch(&first_touch_third_move); |
1035 captured_events = GetCapturedLocatedEvents(); | |
939 ASSERT_EQ(captured_events.size(), 1u); | 1036 ASSERT_EQ(captured_events.size(), 1u); |
940 EXPECT_EQ(ui::ET_TOUCH_MOVED, captured_events[0]->type()); | 1037 EXPECT_EQ(ui::ET_TOUCH_MOVED, captured_events[0]->type()); |
941 EXPECT_EQ(first_touch_location, captured_events[0]->location()); | 1038 EXPECT_EQ(first_touch_location, captured_events[0]->location()); |
942 ClearCapturedEvents(); | 1039 ClearCapturedEvents(); |
943 | 1040 |
944 ui::TouchEvent first_touch_release( | 1041 ui::TouchEvent first_touch_release( |
945 ui::ET_TOUCH_RELEASED, first_touch_location, 0, Now()); | 1042 ui::ET_TOUCH_RELEASED, first_touch_location, 0, Now()); |
946 generator_->Dispatch(&first_touch_release); | 1043 generator_->Dispatch(&first_touch_release); |
1044 captured_events = GetCapturedLocatedEvents(); | |
947 ASSERT_EQ(captured_events.size(), 1u); | 1045 ASSERT_EQ(captured_events.size(), 1u); |
948 EXPECT_TRUE(IsInNoFingersDownState()); | 1046 EXPECT_TRUE(IsInNoFingersDownState()); |
949 } | 1047 } |
950 | 1048 |
1049 // Finger must have moved more than slop, faster than the minimum swipe | |
1050 // velocity, and before the tap timer fires in order to enter | |
1051 // GestureInProgress state. Otherwise, if the tap timer fires before the a | |
1052 // gesture is completed, enter touch exploration. | |
1053 TEST_F(TouchExplorationTest, EnterGestureInProgressState) { | |
1054 SwitchTouchExplorationMode(true); | |
1055 EXPECT_FALSE(IsInTouchToMouseMode()); | |
1056 EXPECT_FALSE(IsInGestureInProgressState()); | |
1057 float delta_distance = gesture_detector_config_.touch_slop + 1; | |
1058 ui::TouchEvent first_press(ui::ET_TOUCH_PRESSED, gfx::Point(0, 1), 0, Now()); | |
aboxhall
2014/07/02 18:00:14
While it's usually a good idea to initialize thing
lisayin
2014/07/02 18:21:04
Done.
| |
1059 generator_->Dispatch(&first_press); | |
1060 simulated_clock_->Advance(base::TimeDelta::FromMilliseconds(10)); | |
1061 // Since we are not out of the touch slop, we should not be in gesture in | |
1062 // progress. | |
1063 gfx::Point second_location(delta_distance / 2, 1); | |
1064 generator_->MoveTouch(second_location); | |
1065 EXPECT_FALSE(IsInTouchToMouseMode()); | |
1066 EXPECT_FALSE(IsInGestureInProgressState()); | |
1067 gfx::Point third_location(delta_distance, 1); | |
1068 simulated_clock_->Advance(base::TimeDelta::FromMilliseconds(10)); | |
1069 generator_->MoveTouch(third_location); | |
1070 EXPECT_TRUE(IsInGestureInProgressState()); | |
1071 EXPECT_FALSE(IsInTouchToMouseMode()); | |
1072 const ScopedVector<ui::Event>& captured_events = GetCapturedEvents(); | |
1073 ASSERT_EQ(0U, captured_events.size()); | |
1074 | |
1075 // Exit out of gesture mode once grace period is over and enter touch | |
1076 // exploration. | |
1077 AdvanceSimulatedTimePastTapDelay(); | |
1078 ASSERT_EQ(1U, captured_events.size()); | |
1079 EXPECT_EQ(ui::ET_MOUSE_MOVED, captured_events[0]->type()); | |
1080 EXPECT_TRUE(IsInTouchToMouseMode()); | |
1081 EXPECT_FALSE(IsInGestureInProgressState()); | |
1082 } | |
1083 | |
1084 // A swipe+direction gesture should trigger a Shift+Search+Direction | |
1085 // keyboard event. | |
1086 TEST_F(TouchExplorationTest, GestureSwipe) { | |
1087 SwitchTouchExplorationMode(true); | |
1088 std::vector<ui::KeyboardCode> directions; | |
1089 directions.push_back(ui::VKEY_RIGHT); | |
1090 directions.push_back(ui::VKEY_LEFT); | |
1091 directions.push_back(ui::VKEY_UP); | |
1092 directions.push_back(ui::VKEY_DOWN); | |
1093 | |
1094 for (std::vector<ui::KeyboardCode>::const_iterator it = directions.begin(); | |
1095 it != directions.end(); | |
1096 ++it) { | |
1097 int x = 30; | |
1098 int y = 31; | |
1099 ui::TouchEvent origin(ui::ET_TOUCH_PRESSED, gfx::Point(x, y), 0, Now()); | |
1100 generator_->Dispatch(&origin); | |
1101 | |
1102 ui::KeyboardCode direction = *it; | |
1103 float delta_distance = gesture_detector_config_.touch_slop + 1; | |
aboxhall
2014/07/02 18:00:14
distance? (and everywhere else)
lisayin
2014/07/02 18:21:04
Done.
| |
1104 scoped_ptr<gfx::Point> swipe; | |
1105 switch (direction) { | |
1106 case ui::VKEY_RIGHT: | |
1107 swipe.reset(new gfx::Point(x + delta_distance, y)); | |
1108 break; | |
1109 case ui::VKEY_LEFT: | |
1110 swipe.reset(new gfx::Point(x - delta_distance, y)); | |
1111 break; | |
1112 case ui::VKEY_UP: | |
1113 swipe.reset(new gfx::Point(x, y - delta_distance)); | |
1114 break; | |
1115 case ui::VKEY_DOWN: | |
1116 swipe.reset(new gfx::Point(x, y + delta_distance)); | |
1117 break; | |
1118 default: | |
1119 return; | |
1120 } | |
1121 | |
1122 // A swipe is made when a fling starts | |
1123 float delta_time = | |
1124 delta_distance / gesture_detector_config_.maximum_fling_velocity; | |
1125 simulated_clock_->Advance(base::TimeDelta::FromSecondsD(delta_time)); | |
1126 generator_->MoveTouch(*swipe); | |
1127 EXPECT_TRUE(IsInGestureInProgressState()); | |
1128 EXPECT_FALSE(IsInTouchToMouseMode()); | |
1129 const ScopedVector<ui::Event>& captured_events = GetCapturedEvents(); | |
1130 ASSERT_EQ(0U, captured_events.size()); | |
1131 generator_->ReleaseTouch(); | |
1132 | |
1133 // The swipe registered and sent the appropriate key events. | |
1134 AssertDirectionalNavigationEvents(captured_events, direction); | |
1135 EXPECT_TRUE(IsInNoFingersDownState()); | |
1136 EXPECT_FALSE(IsInTouchToMouseMode()); | |
1137 EXPECT_FALSE(IsInGestureInProgressState()); | |
1138 ClearCapturedEvents(); | |
1139 } | |
1140 } | |
1141 | |
1142 // With the simple swipe gestures, if additional fingers are added, then the | |
1143 // state should change to passthrough. | |
1144 TEST_F(TouchExplorationTest, FromGestureToPassthrough) { | |
1145 SwitchTouchExplorationMode(true); | |
1146 EXPECT_FALSE(IsInTouchToMouseMode()); | |
1147 EXPECT_FALSE(IsInGestureInProgressState()); | |
1148 | |
1149 float delta_distance = gesture_detector_config_.touch_slop + 1; | |
1150 ui::TouchEvent first_press(ui::ET_TOUCH_PRESSED, gfx::Point(0, 1), 0, Now()); | |
1151 generator_->Dispatch(&first_press); | |
1152 simulated_clock_->Advance(base::TimeDelta::FromMilliseconds(10)); | |
1153 gfx::Point second_location(delta_distance, 1); | |
1154 generator_->MoveTouch(second_location); | |
1155 EXPECT_TRUE(IsInGestureInProgressState()); | |
1156 EXPECT_FALSE(IsInTouchToMouseMode()); | |
1157 const ScopedVector<ui::Event>& captured_events = GetCapturedEvents(); | |
1158 ASSERT_EQ(0U, captured_events.size()); | |
1159 | |
1160 // Generate a second press that should go through as is. | |
1161 ui::TouchEvent second_press( | |
1162 ui::ET_TOUCH_PRESSED, gfx::Point(20, 21), 1, Now()); | |
1163 generator_->Dispatch(&second_press); | |
1164 EXPECT_FALSE(IsInGestureInProgressState()); | |
1165 EXPECT_FALSE(IsInTouchToMouseMode()); | |
aboxhall
2014/07/02 18:00:13
nit: weird outdent
lisayin
2014/07/02 18:21:04
Done.
| |
1166 std::vector<ui::LocatedEvent*> captured_located_events = | |
1167 GetCapturedLocatedEvents(); | |
1168 ASSERT_EQ(1U, captured_events.size()); | |
1169 CONFIRM_EVENTS_ARE_TOUCH_AND_EQUAL(captured_located_events[0], &second_press); | |
1170 ClearCapturedEvents(); | |
1171 | |
1172 // The rest of the events should occur in passthrough. | |
1173 generator_->ReleaseTouchId(0); | |
1174 ASSERT_EQ(1U, captured_events.size()); | |
1175 EXPECT_EQ(ui::ET_TOUCH_RELEASED, captured_events[0]->type()); | |
1176 ClearCapturedEvents(); | |
1177 generator_->ReleaseTouchId(1); | |
1178 ASSERT_EQ(0U, captured_events.size()); | |
1179 } | |
1180 | |
951 } // namespace ui | 1181 } // namespace ui |
OLD | NEW |