Index: src/gpu/GrSWMaskHelper.cpp |
diff --git a/src/gpu/GrSWMaskHelper.cpp b/src/gpu/GrSWMaskHelper.cpp |
index 697500f329dda0b641a300c7e46213bc50a57288..0ae63d85277c9aa98f65936a5a81a460ab1b6a46 100644 |
--- a/src/gpu/GrSWMaskHelper.cpp |
+++ b/src/gpu/GrSWMaskHelper.cpp |
@@ -125,26 +125,37 @@ bool GrSWMaskHelper::getTexture(GrAutoScratchTexture* texture) { |
GrTextureDesc desc; |
desc.fWidth = fBM.width(); |
desc.fHeight = fBM.height(); |
- desc.fConfig = kAlpha_8_GrPixelConfig; |
+ |
+ static const int kLATCBlockSize = 4; |
robertphillips
2014/06/12 14:43:33
1 line for this?
Don't we also need to guard this
krajcevski
2014/06/12 15:13:32
Done.
|
+ if (desc.fWidth % kLATCBlockSize == 0 && |
+ desc.fHeight % kLATCBlockSize == 0) { |
+ desc.fConfig = kLATC_GrPixelConfig; |
+ } else { |
+ desc.fConfig = kAlpha_8_GrPixelConfig; |
+ } |
texture->set(fContext, desc); |
return NULL != texture->texture(); |
} |
robertphillips
2014/06/12 14:43:33
I don't know if it would be worth it but it looks
krajcevski
2014/06/12 15:13:32
Done.
|
-GrTexture* GrSWMaskHelper::toLATCTexture(GrContext* ctx) { |
+void GrSWMaskHelper::toLATCTexture(GrTexture* texture) { |
// Encode the BM into LATC data: |
SkAutoLockPixels alp(fBM); |
SkTextureCompressor::Format format = SkTextureCompressor::kLATC_Format; |
SkAutoDataUnref latcData(SkTextureCompressor::CompressBitmapToFormat(fBM, format)); |
- if (NULL == latcData) { |
- return NULL; |
- } |
+ SkASSERT(NULL != latcData); |
- GrTextureDesc desc; |
- desc.fWidth = fBM.width(); |
- desc.fHeight = fBM.height(); |
- desc.fConfig = kLATC_GrPixelConfig; |
- return ctx->getGpu()->createTexture(desc, latcData->bytes(), 0); |
+ // If we aren't reusing scratch textures we don't need to flush before |
+ // writing since no one else will be using 'texture' |
+ bool reuseScratch = fContext->getGpu()->caps()->reuseScratchTextures(); |
+ |
+ // Since we're uploading to it, and it's compressed, 'texture' shouldn't |
+ // have a render target. |
+ SkASSERT(NULL == texture->asRenderTarget()); |
+ |
+ texture->writePixels(0, 0, fBM.width(), fBM.height(), |
+ kLATC_GrPixelConfig, latcData->bytes(), 0, |
+ reuseScratch ? 0 : GrContext::kDontFlush_PixelOpsFlag); |
} |
/** |
@@ -153,6 +164,16 @@ GrTexture* GrSWMaskHelper::toLATCTexture(GrContext* ctx) { |
void GrSWMaskHelper::toTexture(GrTexture *texture) { |
robertphillips
2014/06/12 14:43:33
toLATCTexture has its own alp - move this one down
krajcevski
2014/06/12 15:13:32
Done.
|
SkAutoLockPixels alp(fBM); |
+#if GR_COMPRESS_ALPHA_MASK |
+ // First see if we should compress this texture before uploading. |
+ if (texture->config() == kLATC_GrPixelConfig) { |
+ this->toLATCTexture(texture); |
+ return; |
+ } |
+#endif |
+ |
+ // Looks like we have to send a full A8 texture. |
+ |
// If we aren't reusing scratch textures we don't need to flush before |
// writing since no one else will be using 'texture' |
bool reuseScratch = fContext->getGpu()->caps()->reuseScratchTextures(); |
@@ -186,15 +207,6 @@ GrTexture* GrSWMaskHelper::DrawPathMaskToTexture(GrContext* context, |
helper.draw(path, stroke, SkRegion::kReplace_Op, antiAlias, 0xFF); |
-#if GR_COMPRESS_ALPHA_MASK |
- // Can we create an LATC texture? |
- GrTexture *latc = helper.toLATCTexture(context); |
- if (NULL != latc) { |
- return latc; |
- } |
-#endif |
- |
- // Looks like we have to send a full A8 texture. |
GrAutoScratchTexture ast; |
if (!helper.getTexture(&ast)) { |
return NULL; |