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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrSWMaskHelper.h" | 8 #include "GrSWMaskHelper.h" |
9 | 9 |
10 #include "GrDrawState.h" | 10 #include "GrDrawState.h" |
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118 } | 118 } |
119 | 119 |
120 /** | 120 /** |
121 * Get a texture (from the texture cache) of the correct size & format. | 121 * Get a texture (from the texture cache) of the correct size & format. |
122 * Return true on success; false on failure. | 122 * Return true on success; false on failure. |
123 */ | 123 */ |
124 bool GrSWMaskHelper::getTexture(GrAutoScratchTexture* texture) { | 124 bool GrSWMaskHelper::getTexture(GrAutoScratchTexture* texture) { |
125 GrTextureDesc desc; | 125 GrTextureDesc desc; |
126 desc.fWidth = fBM.width(); | 126 desc.fWidth = fBM.width(); |
127 desc.fHeight = fBM.height(); | 127 desc.fHeight = fBM.height(); |
128 desc.fConfig = kAlpha_8_GrPixelConfig; | 128 |
129 static const int kLATCBlockSize = 4; | |
robertphillips
2014/06/12 14:43:33
1 line for this?
Don't we also need to guard this
krajcevski
2014/06/12 15:13:32
Done.
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130 if (desc.fWidth % kLATCBlockSize == 0 && | |
131 desc.fHeight % kLATCBlockSize == 0) { | |
132 desc.fConfig = kLATC_GrPixelConfig; | |
133 } else { | |
134 desc.fConfig = kAlpha_8_GrPixelConfig; | |
135 } | |
129 | 136 |
130 texture->set(fContext, desc); | 137 texture->set(fContext, desc); |
131 return NULL != texture->texture(); | 138 return NULL != texture->texture(); |
132 } | 139 } |
133 | 140 |
robertphillips
2014/06/12 14:43:33
I don't know if it would be worth it but it looks
krajcevski
2014/06/12 15:13:32
Done.
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134 GrTexture* GrSWMaskHelper::toLATCTexture(GrContext* ctx) { | 141 void GrSWMaskHelper::toLATCTexture(GrTexture* texture) { |
135 // Encode the BM into LATC data: | 142 // Encode the BM into LATC data: |
136 SkAutoLockPixels alp(fBM); | 143 SkAutoLockPixels alp(fBM); |
137 SkTextureCompressor::Format format = SkTextureCompressor::kLATC_Format; | 144 SkTextureCompressor::Format format = SkTextureCompressor::kLATC_Format; |
138 SkAutoDataUnref latcData(SkTextureCompressor::CompressBitmapToFormat(fBM, fo rmat)); | 145 SkAutoDataUnref latcData(SkTextureCompressor::CompressBitmapToFormat(fBM, fo rmat)); |
139 if (NULL == latcData) { | 146 SkASSERT(NULL != latcData); |
140 return NULL; | |
141 } | |
142 | 147 |
143 GrTextureDesc desc; | 148 // If we aren't reusing scratch textures we don't need to flush before |
144 desc.fWidth = fBM.width(); | 149 // writing since no one else will be using 'texture' |
145 desc.fHeight = fBM.height(); | 150 bool reuseScratch = fContext->getGpu()->caps()->reuseScratchTextures(); |
146 desc.fConfig = kLATC_GrPixelConfig; | 151 |
147 return ctx->getGpu()->createTexture(desc, latcData->bytes(), 0); | 152 // Since we're uploading to it, and it's compressed, 'texture' shouldn't |
153 // have a render target. | |
154 SkASSERT(NULL == texture->asRenderTarget()); | |
155 | |
156 texture->writePixels(0, 0, fBM.width(), fBM.height(), | |
157 kLATC_GrPixelConfig, latcData->bytes(), 0, | |
158 reuseScratch ? 0 : GrContext::kDontFlush_PixelOpsFlag); | |
148 } | 159 } |
149 | 160 |
150 /** | 161 /** |
151 * Move the result of the software mask generation back to the gpu | 162 * Move the result of the software mask generation back to the gpu |
152 */ | 163 */ |
153 void GrSWMaskHelper::toTexture(GrTexture *texture) { | 164 void GrSWMaskHelper::toTexture(GrTexture *texture) { |
robertphillips
2014/06/12 14:43:33
toLATCTexture has its own alp - move this one down
krajcevski
2014/06/12 15:13:32
Done.
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154 SkAutoLockPixels alp(fBM); | 165 SkAutoLockPixels alp(fBM); |
155 | 166 |
167 #if GR_COMPRESS_ALPHA_MASK | |
168 // First see if we should compress this texture before uploading. | |
169 if (texture->config() == kLATC_GrPixelConfig) { | |
170 this->toLATCTexture(texture); | |
171 return; | |
172 } | |
173 #endif | |
174 | |
175 // Looks like we have to send a full A8 texture. | |
176 | |
156 // If we aren't reusing scratch textures we don't need to flush before | 177 // If we aren't reusing scratch textures we don't need to flush before |
157 // writing since no one else will be using 'texture' | 178 // writing since no one else will be using 'texture' |
158 bool reuseScratch = fContext->getGpu()->caps()->reuseScratchTextures(); | 179 bool reuseScratch = fContext->getGpu()->caps()->reuseScratchTextures(); |
159 | 180 |
160 // Since we're uploading to it, 'texture' shouldn't have a render target. | 181 // Since we're uploading to it, 'texture' shouldn't have a render target. |
161 SkASSERT(NULL == texture->asRenderTarget()); | 182 SkASSERT(NULL == texture->asRenderTarget()); |
162 | 183 |
163 texture->writePixels(0, 0, fBM.width(), fBM.height(), | 184 texture->writePixels(0, 0, fBM.width(), fBM.height(), |
164 kAlpha_8_GrPixelConfig, | 185 kAlpha_8_GrPixelConfig, |
165 fBM.getPixels(), fBM.rowBytes(), | 186 fBM.getPixels(), fBM.rowBytes(), |
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179 bool antiAlias, | 200 bool antiAlias, |
180 SkMatrix* matrix) { | 201 SkMatrix* matrix) { |
181 GrSWMaskHelper helper(context); | 202 GrSWMaskHelper helper(context); |
182 | 203 |
183 if (!helper.init(resultBounds, matrix)) { | 204 if (!helper.init(resultBounds, matrix)) { |
184 return NULL; | 205 return NULL; |
185 } | 206 } |
186 | 207 |
187 helper.draw(path, stroke, SkRegion::kReplace_Op, antiAlias, 0xFF); | 208 helper.draw(path, stroke, SkRegion::kReplace_Op, antiAlias, 0xFF); |
188 | 209 |
189 #if GR_COMPRESS_ALPHA_MASK | |
190 // Can we create an LATC texture? | |
191 GrTexture *latc = helper.toLATCTexture(context); | |
192 if (NULL != latc) { | |
193 return latc; | |
194 } | |
195 #endif | |
196 | |
197 // Looks like we have to send a full A8 texture. | |
198 GrAutoScratchTexture ast; | 210 GrAutoScratchTexture ast; |
199 if (!helper.getTexture(&ast)) { | 211 if (!helper.getTexture(&ast)) { |
200 return NULL; | 212 return NULL; |
201 } | 213 } |
202 | 214 |
203 helper.toTexture(ast.texture()); | 215 helper.toTexture(ast.texture()); |
204 | 216 |
205 return ast.detach(); | 217 return ast.detach(); |
206 } | 218 } |
207 | 219 |
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231 maskMatrix.preConcat(drawState->getViewMatrix()); | 243 maskMatrix.preConcat(drawState->getViewMatrix()); |
232 | 244 |
233 drawState->addCoverageEffect( | 245 drawState->addCoverageEffect( |
234 GrSimpleTextureEffect::Create(texture, | 246 GrSimpleTextureEffect::Create(texture, |
235 maskMatrix, | 247 maskMatrix, |
236 GrTextureParams::kNone_Fi lterMode, | 248 GrTextureParams::kNone_Fi lterMode, |
237 kPosition_GrCoordSet))->u nref(); | 249 kPosition_GrCoordSet))->u nref(); |
238 | 250 |
239 target->drawSimpleRect(dstRect); | 251 target->drawSimpleRect(dstRect); |
240 } | 252 } |
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