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Side by Side Diff: src/gpu/GrSWMaskHelper.cpp

Issue 330593004: Use scratch with LATC data if possible (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 6 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrSWMaskHelper.h" 8 #include "GrSWMaskHelper.h"
9 9
10 #include "GrDrawState.h" 10 #include "GrDrawState.h"
(...skipping 107 matching lines...) Expand 10 before | Expand all | Expand 10 after
118 } 118 }
119 119
120 /** 120 /**
121 * Get a texture (from the texture cache) of the correct size & format. 121 * Get a texture (from the texture cache) of the correct size & format.
122 * Return true on success; false on failure. 122 * Return true on success; false on failure.
123 */ 123 */
124 bool GrSWMaskHelper::getTexture(GrAutoScratchTexture* texture) { 124 bool GrSWMaskHelper::getTexture(GrAutoScratchTexture* texture) {
125 GrTextureDesc desc; 125 GrTextureDesc desc;
126 desc.fWidth = fBM.width(); 126 desc.fWidth = fBM.width();
127 desc.fHeight = fBM.height(); 127 desc.fHeight = fBM.height();
128 desc.fConfig = kAlpha_8_GrPixelConfig; 128
129 static const int kLATCBlockSize = 4;
robertphillips 2014/06/12 14:43:33 1 line for this? Don't we also need to guard this
krajcevski 2014/06/12 15:13:32 Done.
130 if (desc.fWidth % kLATCBlockSize == 0 &&
131 desc.fHeight % kLATCBlockSize == 0) {
132 desc.fConfig = kLATC_GrPixelConfig;
133 } else {
134 desc.fConfig = kAlpha_8_GrPixelConfig;
135 }
129 136
130 texture->set(fContext, desc); 137 texture->set(fContext, desc);
131 return NULL != texture->texture(); 138 return NULL != texture->texture();
132 } 139 }
133 140
robertphillips 2014/06/12 14:43:33 I don't know if it would be worth it but it looks
krajcevski 2014/06/12 15:13:32 Done.
134 GrTexture* GrSWMaskHelper::toLATCTexture(GrContext* ctx) { 141 void GrSWMaskHelper::toLATCTexture(GrTexture* texture) {
135 // Encode the BM into LATC data: 142 // Encode the BM into LATC data:
136 SkAutoLockPixels alp(fBM); 143 SkAutoLockPixels alp(fBM);
137 SkTextureCompressor::Format format = SkTextureCompressor::kLATC_Format; 144 SkTextureCompressor::Format format = SkTextureCompressor::kLATC_Format;
138 SkAutoDataUnref latcData(SkTextureCompressor::CompressBitmapToFormat(fBM, fo rmat)); 145 SkAutoDataUnref latcData(SkTextureCompressor::CompressBitmapToFormat(fBM, fo rmat));
139 if (NULL == latcData) { 146 SkASSERT(NULL != latcData);
140 return NULL;
141 }
142 147
143 GrTextureDesc desc; 148 // If we aren't reusing scratch textures we don't need to flush before
144 desc.fWidth = fBM.width(); 149 // writing since no one else will be using 'texture'
145 desc.fHeight = fBM.height(); 150 bool reuseScratch = fContext->getGpu()->caps()->reuseScratchTextures();
146 desc.fConfig = kLATC_GrPixelConfig; 151
147 return ctx->getGpu()->createTexture(desc, latcData->bytes(), 0); 152 // Since we're uploading to it, and it's compressed, 'texture' shouldn't
153 // have a render target.
154 SkASSERT(NULL == texture->asRenderTarget());
155
156 texture->writePixels(0, 0, fBM.width(), fBM.height(),
157 kLATC_GrPixelConfig, latcData->bytes(), 0,
158 reuseScratch ? 0 : GrContext::kDontFlush_PixelOpsFlag);
148 } 159 }
149 160
150 /** 161 /**
151 * Move the result of the software mask generation back to the gpu 162 * Move the result of the software mask generation back to the gpu
152 */ 163 */
153 void GrSWMaskHelper::toTexture(GrTexture *texture) { 164 void GrSWMaskHelper::toTexture(GrTexture *texture) {
robertphillips 2014/06/12 14:43:33 toLATCTexture has its own alp - move this one down
krajcevski 2014/06/12 15:13:32 Done.
154 SkAutoLockPixels alp(fBM); 165 SkAutoLockPixels alp(fBM);
155 166
167 #if GR_COMPRESS_ALPHA_MASK
168 // First see if we should compress this texture before uploading.
169 if (texture->config() == kLATC_GrPixelConfig) {
170 this->toLATCTexture(texture);
171 return;
172 }
173 #endif
174
175 // Looks like we have to send a full A8 texture.
176
156 // If we aren't reusing scratch textures we don't need to flush before 177 // If we aren't reusing scratch textures we don't need to flush before
157 // writing since no one else will be using 'texture' 178 // writing since no one else will be using 'texture'
158 bool reuseScratch = fContext->getGpu()->caps()->reuseScratchTextures(); 179 bool reuseScratch = fContext->getGpu()->caps()->reuseScratchTextures();
159 180
160 // Since we're uploading to it, 'texture' shouldn't have a render target. 181 // Since we're uploading to it, 'texture' shouldn't have a render target.
161 SkASSERT(NULL == texture->asRenderTarget()); 182 SkASSERT(NULL == texture->asRenderTarget());
162 183
163 texture->writePixels(0, 0, fBM.width(), fBM.height(), 184 texture->writePixels(0, 0, fBM.width(), fBM.height(),
164 kAlpha_8_GrPixelConfig, 185 kAlpha_8_GrPixelConfig,
165 fBM.getPixels(), fBM.rowBytes(), 186 fBM.getPixels(), fBM.rowBytes(),
(...skipping 13 matching lines...) Expand all
179 bool antiAlias, 200 bool antiAlias,
180 SkMatrix* matrix) { 201 SkMatrix* matrix) {
181 GrSWMaskHelper helper(context); 202 GrSWMaskHelper helper(context);
182 203
183 if (!helper.init(resultBounds, matrix)) { 204 if (!helper.init(resultBounds, matrix)) {
184 return NULL; 205 return NULL;
185 } 206 }
186 207
187 helper.draw(path, stroke, SkRegion::kReplace_Op, antiAlias, 0xFF); 208 helper.draw(path, stroke, SkRegion::kReplace_Op, antiAlias, 0xFF);
188 209
189 #if GR_COMPRESS_ALPHA_MASK
190 // Can we create an LATC texture?
191 GrTexture *latc = helper.toLATCTexture(context);
192 if (NULL != latc) {
193 return latc;
194 }
195 #endif
196
197 // Looks like we have to send a full A8 texture.
198 GrAutoScratchTexture ast; 210 GrAutoScratchTexture ast;
199 if (!helper.getTexture(&ast)) { 211 if (!helper.getTexture(&ast)) {
200 return NULL; 212 return NULL;
201 } 213 }
202 214
203 helper.toTexture(ast.texture()); 215 helper.toTexture(ast.texture());
204 216
205 return ast.detach(); 217 return ast.detach();
206 } 218 }
207 219
(...skipping 23 matching lines...) Expand all
231 maskMatrix.preConcat(drawState->getViewMatrix()); 243 maskMatrix.preConcat(drawState->getViewMatrix());
232 244
233 drawState->addCoverageEffect( 245 drawState->addCoverageEffect(
234 GrSimpleTextureEffect::Create(texture, 246 GrSimpleTextureEffect::Create(texture,
235 maskMatrix, 247 maskMatrix,
236 GrTextureParams::kNone_Fi lterMode, 248 GrTextureParams::kNone_Fi lterMode,
237 kPosition_GrCoordSet))->u nref(); 249 kPosition_GrCoordSet))->u nref();
238 250
239 target->drawSimpleRect(dstRect); 251 target->drawSimpleRect(dstRect);
240 } 252 }
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