| Index: bench/SkBenchmark.h
|
| diff --git a/bench/SkBenchmark.h b/bench/SkBenchmark.h
|
| index 00a816cdba76ca08316b378976023e0adf582662..e86c81b8ec5cdd44824e983d3e0f7690f2dc6627 100644
|
| --- a/bench/SkBenchmark.h
|
| +++ b/bench/SkBenchmark.h
|
| @@ -72,11 +72,6 @@ public:
|
| // Bench framework can tune loops to be large enough for stable timing.
|
| void draw(const int loops, SkCanvas*);
|
|
|
| - // Call after draw, allows the benchmark to do cleanup work outside of the
|
| - // timer. When a benchmark is repeatedly drawn, this is only called once
|
| - // after the last draw.
|
| - void postDraw();
|
| -
|
| void setForceAlpha(int alpha) {
|
| fForceAlpha = alpha;
|
| }
|
| @@ -118,7 +113,6 @@ protected:
|
| // Each bench should do its main work in a loop like this:
|
| // for (int i = 0; i < loops; i++) { <work here> }
|
| virtual void onDraw(const int loops, SkCanvas*) = 0;
|
| - virtual void onPostDraw() {}
|
|
|
| virtual SkIPoint onGetSize();
|
|
|
|
|