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| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 #ifndef SkBenchmark_DEFINED | 8 #ifndef SkBenchmark_DEFINED |
| 9 #define SkBenchmark_DEFINED | 9 #define SkBenchmark_DEFINED |
| 10 | 10 |
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| 65 } | 65 } |
| 66 | 66 |
| 67 // Call before draw, allows the benchmark to do setup work outside of the | 67 // Call before draw, allows the benchmark to do setup work outside of the |
| 68 // timer. When a benchmark is repeatedly drawn, this should be called once | 68 // timer. When a benchmark is repeatedly drawn, this should be called once |
| 69 // before the initial draw. | 69 // before the initial draw. |
| 70 void preDraw(); | 70 void preDraw(); |
| 71 | 71 |
| 72 // Bench framework can tune loops to be large enough for stable timing. | 72 // Bench framework can tune loops to be large enough for stable timing. |
| 73 void draw(const int loops, SkCanvas*); | 73 void draw(const int loops, SkCanvas*); |
| 74 | 74 |
| 75 // Call after draw, allows the benchmark to do cleanup work outside of the | |
| 76 // timer. When a benchmark is repeatedly drawn, this is only called once | |
| 77 // after the last draw. | |
| 78 void postDraw(); | |
| 79 | |
| 80 void setForceAlpha(int alpha) { | 75 void setForceAlpha(int alpha) { |
| 81 fForceAlpha = alpha; | 76 fForceAlpha = alpha; |
| 82 } | 77 } |
| 83 | 78 |
| 84 void setForceAA(bool aa) { | 79 void setForceAA(bool aa) { |
| 85 fForceAA = aa; | 80 fForceAA = aa; |
| 86 } | 81 } |
| 87 | 82 |
| 88 void setForceFilter(bool filter) { | 83 void setForceFilter(bool filter) { |
| 89 fForceFilter = filter; | 84 fForceFilter = filter; |
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| 111 static SkString GetResourcePath(); | 106 static SkString GetResourcePath(); |
| 112 | 107 |
| 113 protected: | 108 protected: |
| 114 virtual void setupPaint(SkPaint* paint); | 109 virtual void setupPaint(SkPaint* paint); |
| 115 | 110 |
| 116 virtual const char* onGetName() = 0; | 111 virtual const char* onGetName() = 0; |
| 117 virtual void onPreDraw() {} | 112 virtual void onPreDraw() {} |
| 118 // Each bench should do its main work in a loop like this: | 113 // Each bench should do its main work in a loop like this: |
| 119 // for (int i = 0; i < loops; i++) { <work here> } | 114 // for (int i = 0; i < loops; i++) { <work here> } |
| 120 virtual void onDraw(const int loops, SkCanvas*) = 0; | 115 virtual void onDraw(const int loops, SkCanvas*) = 0; |
| 121 virtual void onPostDraw() {} | |
| 122 | 116 |
| 123 virtual SkIPoint onGetSize(); | 117 virtual SkIPoint onGetSize(); |
| 124 | 118 |
| 125 private: | 119 private: |
| 126 int fForceAlpha; | 120 int fForceAlpha; |
| 127 bool fForceAA; | 121 bool fForceAA; |
| 128 bool fForceFilter; | 122 bool fForceFilter; |
| 129 SkTriState::State fDither; | 123 SkTriState::State fDither; |
| 130 uint32_t fOrMask, fClearMask; | 124 uint32_t fOrMask, fClearMask; |
| 131 static const char* gResourcePath; | 125 static const char* gResourcePath; |
| 132 | 126 |
| 133 typedef SkRefCnt INHERITED; | 127 typedef SkRefCnt INHERITED; |
| 134 }; | 128 }; |
| 135 | 129 |
| 136 typedef SkTRegistry<SkBenchmark*(*)(void*)> BenchRegistry; | 130 typedef SkTRegistry<SkBenchmark*(*)(void*)> BenchRegistry; |
| 137 | 131 |
| 138 #endif | 132 #endif |
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