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Side by Side Diff: bench/SkBenchmark.h

Issue 329853007: Remove SkBenchmark::postDraw. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: dm too Created 6 years, 6 months ago
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1 1
2 /* 2 /*
3 * Copyright 2011 Google Inc. 3 * Copyright 2011 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 #ifndef SkBenchmark_DEFINED 8 #ifndef SkBenchmark_DEFINED
9 #define SkBenchmark_DEFINED 9 #define SkBenchmark_DEFINED
10 10
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65 } 65 }
66 66
67 // Call before draw, allows the benchmark to do setup work outside of the 67 // Call before draw, allows the benchmark to do setup work outside of the
68 // timer. When a benchmark is repeatedly drawn, this should be called once 68 // timer. When a benchmark is repeatedly drawn, this should be called once
69 // before the initial draw. 69 // before the initial draw.
70 void preDraw(); 70 void preDraw();
71 71
72 // Bench framework can tune loops to be large enough for stable timing. 72 // Bench framework can tune loops to be large enough for stable timing.
73 void draw(const int loops, SkCanvas*); 73 void draw(const int loops, SkCanvas*);
74 74
75 // Call after draw, allows the benchmark to do cleanup work outside of the
76 // timer. When a benchmark is repeatedly drawn, this is only called once
77 // after the last draw.
78 void postDraw();
79
80 void setForceAlpha(int alpha) { 75 void setForceAlpha(int alpha) {
81 fForceAlpha = alpha; 76 fForceAlpha = alpha;
82 } 77 }
83 78
84 void setForceAA(bool aa) { 79 void setForceAA(bool aa) {
85 fForceAA = aa; 80 fForceAA = aa;
86 } 81 }
87 82
88 void setForceFilter(bool filter) { 83 void setForceFilter(bool filter) {
89 fForceFilter = filter; 84 fForceFilter = filter;
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111 static SkString GetResourcePath(); 106 static SkString GetResourcePath();
112 107
113 protected: 108 protected:
114 virtual void setupPaint(SkPaint* paint); 109 virtual void setupPaint(SkPaint* paint);
115 110
116 virtual const char* onGetName() = 0; 111 virtual const char* onGetName() = 0;
117 virtual void onPreDraw() {} 112 virtual void onPreDraw() {}
118 // Each bench should do its main work in a loop like this: 113 // Each bench should do its main work in a loop like this:
119 // for (int i = 0; i < loops; i++) { <work here> } 114 // for (int i = 0; i < loops; i++) { <work here> }
120 virtual void onDraw(const int loops, SkCanvas*) = 0; 115 virtual void onDraw(const int loops, SkCanvas*) = 0;
121 virtual void onPostDraw() {}
122 116
123 virtual SkIPoint onGetSize(); 117 virtual SkIPoint onGetSize();
124 118
125 private: 119 private:
126 int fForceAlpha; 120 int fForceAlpha;
127 bool fForceAA; 121 bool fForceAA;
128 bool fForceFilter; 122 bool fForceFilter;
129 SkTriState::State fDither; 123 SkTriState::State fDither;
130 uint32_t fOrMask, fClearMask; 124 uint32_t fOrMask, fClearMask;
131 static const char* gResourcePath; 125 static const char* gResourcePath;
132 126
133 typedef SkRefCnt INHERITED; 127 typedef SkRefCnt INHERITED;
134 }; 128 };
135 129
136 typedef SkTRegistry<SkBenchmark*(*)(void*)> BenchRegistry; 130 typedef SkTRegistry<SkBenchmark*(*)(void*)> BenchRegistry;
137 131
138 #endif 132 #endif
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