| Index: Source/platform/geometry/FloatBox.h
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| diff --git a/Source/platform/geometry/FloatBox.h b/Source/platform/geometry/FloatBox.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..c797313e2b2626a98d5d3e25a5b34b7a00e260e2
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| --- /dev/null
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| +++ b/Source/platform/geometry/FloatBox.h
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| @@ -0,0 +1,180 @@
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| +/*
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| + * Copyright (c) 2014, Google Inc. All rights reserved.
|
| + *
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| + * Redistribution and use in source and binary forms, with or without
|
| + * modification, are permitted provided that the following conditions are
|
| + * met:
|
| + *
|
| + * * Redistributions of source code must retain the above copyright
|
| + * notice, this list of conditions and the following disclaimer.
|
| + * * Redistributions in binary form must reproduce the above
|
| + * copyright notice, this list of conditions and the following disclaimer
|
| + * in the documentation and/or other materials provided with the
|
| + * distribution.
|
| + * * Neither the name of Google Inc. nor the names of its
|
| + * contributors may be used to endorse or promote products derived from
|
| + * this software without specific prior written permission.
|
| + *
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| + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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| + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
| + * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
| + * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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| + * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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| + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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| + * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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| + * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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| + * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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| + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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| + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| + */
|
| +#ifndef FloatBox_h
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| +#define FloatBox_h
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| +
|
| +#include "platform/geometry/FloatPoint3D.h"
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| +#include <cmath>
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| +
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| +namespace WebCore {
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| +
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| +class FloatBox {
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| +public:
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| + FloatBox()
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| + : m_x(0)
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| + , m_y(0)
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| + , m_z(0)
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| + , m_width(0)
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| + , m_height(0)
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| + , m_depth(0)
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| + {
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| + }
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| +
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| + FloatBox(float x, float y, float z, float width, float height, float depth)
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| + : m_x(x)
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| + , m_y(y)
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| + , m_z(z)
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| + , m_width(width)
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| + , m_height(height)
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| + , m_depth(depth)
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| + {
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| + }
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| +
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| + FloatBox(const FloatBox& box)
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| + : m_x(box.x())
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| + , m_y(box.y())
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| + , m_z(box.z())
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| + , m_width(box.width())
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| + , m_height(box.height())
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| + , m_depth(box.depth())
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| + {
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| + }
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| +
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| + void setOrigin(const FloatPoint3D& origin)
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| + {
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| + m_x = origin.x();
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| + m_y = origin.y();
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| + m_z = origin.z();
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| + }
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| +
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| + void setSize(const FloatPoint3D& origin)
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| + {
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| + ASSERT(origin.x() >= 0);
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| + ASSERT(origin.y() >= 0);
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| + ASSERT(origin.z() >= 0);
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| +
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| + m_width = origin.x();
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| + m_height = origin.y();
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| + m_depth = origin.z();
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| + }
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| +
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| + void move(const FloatPoint3D& location)
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| + {
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| + m_x += location.x();
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| + m_y += location.y();
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| + m_z += location.z();
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| + }
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| +
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| + void flatten()
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| + {
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| + m_z = 0;
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| + m_depth = 0;
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| + }
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| +
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| + void expandTo(const FloatPoint3D& low, const FloatPoint3D& high)
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| + {
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| + ASSERT(low.x() <= high.x());
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| + ASSERT(low.y() <= high.y());
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| + ASSERT(low.z() <= high.z());
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| +
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| + float minX = std::min(m_x, low.x());
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| + float minY = std::min(m_y, low.y());
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| + float minZ = std::min(m_z, low.z());
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| +
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| + float maxX = std::max(right(), high.x());
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| + float maxY = std::max(bottom(), high.y());
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| + float maxZ = std::max(front(), high.z());
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| +
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| + m_x = minX;
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| + m_y = minY;
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| + m_z = minZ;
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| +
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| + m_width = maxX - minX;
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| + m_height = maxY - minY;
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| + m_depth = maxZ - minZ;
|
| + }
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| +
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| + void expandTo(const FloatPoint3D& point)
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| + {
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| + expandTo(point, point);
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| + }
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| +
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| + void expandTo(const FloatBox& box)
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| + {
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| + expandTo(FloatPoint3D(box.x(), box.y(), box.z()), FloatPoint3D(box.right(), box.bottom(), box.front()));
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| + }
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| +
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| + void unionBounds(const FloatBox& box)
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| + {
|
| + if (box.isEmpty())
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| + return;
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| +
|
| + if (isEmpty()) {
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| + *this = box;
|
| + return;
|
| + }
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| +
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| + expandTo(box);
|
| + }
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| +
|
| + bool isEmpty() const { return (m_width <= 0 && m_height <= 0) || (m_width <= 0 && m_depth <= 0) || (m_height <= 0 && m_depth <= 0); }
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| +
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| + float right() const { return m_x + m_width; }
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| + float bottom() const { return m_y + m_height; }
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| + float front() const { return m_z + m_depth; }
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| + float x() const { return m_x; }
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| + float y() const { return m_y; }
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| + float z() const { return m_z; }
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| + float width() const { return m_width; }
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| + float height() const { return m_height; }
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| + float depth() const { return m_depth; }
|
| +private:
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| + float m_x;
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| + float m_y;
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| + float m_z;
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| + float m_width;
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| + float m_height;
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| + float m_depth;
|
| +};
|
| +
|
| +inline bool operator==(const FloatBox& a, const FloatBox& b)
|
| +{
|
| + return a.x() == b.x() && a.y() == b.y() && a.z() == b.z() && a.width() == b.width()
|
| + && a.height() == b.height() && a.depth() == b.depth();
|
| +}
|
| +
|
| +inline bool operator!=(const FloatBox& a, const FloatBox& b)
|
| +{
|
| + return !(a == b);
|
| +}
|
| +
|
| +} // namespace WebKit
|
| +
|
| +#endif
|
|
|