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Side by Side Diff: Source/platform/geometry/FloatBox.h

Issue 328333003: Adding Blink-side 3d Box and Bounds calculations to TransformOperations (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Fixing android build Created 6 years, 6 months ago
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1 /*
2 * Copyright (c) 2014, Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are
6 * met:
7 *
8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above
11 * copyright notice, this list of conditions and the following disclaimer
12 * in the documentation and/or other materials provided with the
13 * distribution.
14 * * Neither the name of Google Inc. nor the names of its
15 * contributors may be used to endorse or promote products derived from
16 * this software without specific prior written permission.
17 *
18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */
30 #ifndef FloatBox_h
31 #define FloatBox_h
32
33 #include "platform/geometry/FloatPoint3D.h"
34 #include <cmath>
35
36 namespace WebCore {
37
38 class FloatBox {
39 public:
40 FloatBox()
41 : m_x(0)
42 , m_y(0)
43 , m_z(0)
44 , m_width(0)
45 , m_height(0)
46 , m_depth(0)
47 {
48 }
49
50 FloatBox(float x, float y, float z, float width, float height, float depth)
51 : m_x(x)
52 , m_y(y)
53 , m_z(z)
54 , m_width(width)
55 , m_height(height)
56 , m_depth(depth)
57 {
58 }
59
60 FloatBox(const FloatBox& box)
61 : m_x(box.x())
62 , m_y(box.y())
63 , m_z(box.z())
64 , m_width(box.width())
65 , m_height(box.height())
66 , m_depth(box.depth())
67 {
68 }
69
70 void setOrigin(const FloatPoint3D& origin)
71 {
72 m_x = origin.x();
73 m_y = origin.y();
74 m_z = origin.z();
75 }
76
77 void setSize(const FloatPoint3D& origin)
78 {
79 ASSERT(origin.x() >= 0);
80 ASSERT(origin.y() >= 0);
81 ASSERT(origin.z() >= 0);
82
83 m_width = origin.x();
84 m_height = origin.y();
85 m_depth = origin.z();
86 }
87
88 void move(const FloatPoint3D& location)
89 {
90 m_x += location.x();
91 m_y += location.y();
92 m_z += location.z();
93 }
94
95 void flatten()
96 {
97 m_z = 0;
98 m_depth = 0;
99 }
100
101 void expandTo(const FloatPoint3D& low, const FloatPoint3D& high)
102 {
103 ASSERT(low.x() <= high.x());
104 ASSERT(low.y() <= high.y());
105 ASSERT(low.z() <= high.z());
106
107 float minX = std::min(m_x, low.x());
108 float minY = std::min(m_y, low.y());
109 float minZ = std::min(m_z, low.z());
110
111 float maxX = std::max(right(), high.x());
112 float maxY = std::max(bottom(), high.y());
113 float maxZ = std::max(front(), high.z());
114
115 m_x = minX;
116 m_y = minY;
117 m_z = minZ;
118
119 m_width = maxX - minX;
120 m_height = maxY - minY;
121 m_depth = maxZ - minZ;
122 }
123
124 void expandTo(const FloatPoint3D& point)
125 {
126 expandTo(point, point);
127 }
128
129 void expandTo(const FloatBox& box)
130 {
131 expandTo(FloatPoint3D(box.x(), box.y(), box.z()), FloatPoint3D(box.right (), box.bottom(), box.front()));
132 }
133
134 void unionBounds(const FloatBox& box)
135 {
136 if (box.isEmpty())
137 return;
138
139 if (isEmpty()) {
140 *this = box;
141 return;
142 }
143
144 expandTo(box);
145 }
146
147 bool isEmpty() const { return (m_width <= 0 && m_height <= 0) || (m_width <= 0 && m_depth <= 0) || (m_height <= 0 && m_depth <= 0); }
148
149 float right() const { return m_x + m_width; }
150 float bottom() const { return m_y + m_height; }
151 float front() const { return m_z + m_depth; }
152 float x() const { return m_x; }
153 float y() const { return m_y; }
154 float z() const { return m_z; }
155 float width() const { return m_width; }
156 float height() const { return m_height; }
157 float depth() const { return m_depth; }
158 private:
159 float m_x;
160 float m_y;
161 float m_z;
162 float m_width;
163 float m_height;
164 float m_depth;
165 };
166
167 inline bool operator==(const FloatBox& a, const FloatBox& b)
168 {
169 return a.x() == b.x() && a.y() == b.y() && a.z() == b.z() && a.width() == b. width()
170 && a.height() == b.height() && a.depth() == b.depth();
171 }
172
173 inline bool operator!=(const FloatBox& a, const FloatBox& b)
174 {
175 return !(a == b);
176 }
177
178 } // namespace WebKit
179
180 #endif
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