Index: ash/wm/session_state_animator.cc |
diff --git a/ash/wm/session_state_animator.cc b/ash/wm/session_state_animator.cc |
index 9900275af8a0bf2032bf10661ecf48fdc58c6add..009f88e9722154f28d34679399747bc56df9228f 100644 |
--- a/ash/wm/session_state_animator.cc |
+++ b/ash/wm/session_state_animator.cc |
@@ -15,415 +15,62 @@ |
#include "ui/views/widget/widget.h" |
namespace ash { |
-namespace { |
-// Slightly-smaller size that we scale the screen down to for the pre-lock and |
-// pre-shutdown states. |
-const float kSlowCloseSizeRatio = 0.95f; |
- |
-// Maximum opacity of white layer when animating pre-shutdown state. |
-const float kPartialFadeRatio = 0.3f; |
- |
-// Minimum size. Not zero as it causes numeric issues. |
-const float kMinimumScale = 1e-4f; |
- |
-// Returns the transform that should be applied to containers for the slow-close |
-// animation. |
-gfx::Transform GetSlowCloseTransform() { |
- gfx::Size root_size = Shell::GetPrimaryRootWindow()->bounds().size(); |
- gfx::Transform transform; |
- transform.Translate( |
- floor(0.5 * (1.0 - kSlowCloseSizeRatio) * root_size.width() + 0.5), |
- floor(0.5 * (1.0 - kSlowCloseSizeRatio) * root_size.height() + 0.5)); |
- transform.Scale(kSlowCloseSizeRatio, kSlowCloseSizeRatio); |
- return transform; |
-} |
- |
-// Returns the transform that should be applied to containers for the fast-close |
-// animation. |
-gfx::Transform GetFastCloseTransform() { |
- gfx::Size root_size = Shell::GetPrimaryRootWindow()->bounds().size(); |
- gfx::Transform transform; |
- transform.Translate(floor(0.5 * root_size.width() + 0.5), |
- floor(0.5 * root_size.height() + 0.5)); |
- transform.Scale(kMinimumScale, kMinimumScale); |
- return transform; |
-} |
- |
-// Slowly shrinks |window| to a slightly-smaller size. |
-void StartSlowCloseAnimationForWindow(aura::Window* window, |
- base::TimeDelta duration, |
- ui::LayerAnimationObserver* observer) { |
- ui::LayerAnimator* animator = window->layer()->GetAnimator(); |
- animator->set_preemption_strategy( |
- ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
- ui::LayerAnimationSequence* sequence = new ui::LayerAnimationSequence( |
- ui::LayerAnimationElement::CreateTransformElement( |
- GetSlowCloseTransform(), |
- duration)); |
- if (observer) |
- sequence->AddObserver(observer); |
- animator->StartAnimation(sequence); |
-} |
- |
-// Quickly undoes the effects of the slow-close animation on |window|. |
-void StartUndoSlowCloseAnimationForWindow( |
- aura::Window* window, |
- base::TimeDelta duration, |
- ui::LayerAnimationObserver* observer) { |
- ui::LayerAnimator* animator = window->layer()->GetAnimator(); |
- animator->set_preemption_strategy( |
- ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
- ui::LayerAnimationSequence* sequence = new ui::LayerAnimationSequence( |
- ui::LayerAnimationElement::CreateTransformElement( |
- gfx::Transform(), |
- duration)); |
- if (observer) |
- sequence->AddObserver(observer); |
- animator->StartAnimation(sequence); |
-} |
+const int SessionStateAnimator::kAllLockScreenContainersMask = |
+ SessionStateAnimator::LOCK_SCREEN_BACKGROUND | |
+ SessionStateAnimator::LOCK_SCREEN_CONTAINERS | |
+ SessionStateAnimator::LOCK_SCREEN_RELATED_CONTAINERS; |
-// Quickly shrinks |window| down to a point in the center of the screen and |
-// fades it out to 0 opacity. |
-void StartFastCloseAnimationForWindow(aura::Window* window, |
- base::TimeDelta duration, |
- ui::LayerAnimationObserver* observer) { |
- ui::LayerAnimator* animator = window->layer()->GetAnimator(); |
- animator->set_preemption_strategy( |
- ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
- animator->StartAnimation( |
- new ui::LayerAnimationSequence( |
- ui::LayerAnimationElement::CreateTransformElement( |
- GetFastCloseTransform(), duration))); |
- ui::LayerAnimationSequence* sequence = new ui::LayerAnimationSequence( |
- ui::LayerAnimationElement::CreateOpacityElement(0.0, duration)); |
- if (observer) |
- sequence->AddObserver(observer); |
- animator->StartAnimation(sequence); |
-} |
+const int SessionStateAnimator::kAllNonRootContainersMask = |
+ SessionStateAnimator::kAllLockScreenContainersMask | |
+ SessionStateAnimator::DESKTOP_BACKGROUND | |
+ SessionStateAnimator::LAUNCHER | |
+ SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS; |
-// Fades |window| to |target_opacity| over |duration|. |
-void StartPartialFadeAnimation(aura::Window* window, |
- float target_opacity, |
- base::TimeDelta duration, |
- ui::LayerAnimationObserver* observer) { |
- ui::LayerAnimator* animator = window->layer()->GetAnimator(); |
- animator->set_preemption_strategy( |
- ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
- ui::LayerAnimationSequence* sequence = new ui::LayerAnimationSequence( |
- ui::LayerAnimationElement::CreateOpacityElement( |
- target_opacity, duration)); |
- if (observer) |
- sequence->AddObserver(observer); |
- animator->StartAnimation(sequence); |
+SessionStateAnimator::AnimationSequence::AnimationSequence( |
+ base::Closure callback) |
+ : sequence_ended_(false), |
+ animation_completed_(false), |
+ invoke_callback_(false), |
+ callback_(callback) { |
} |
-// Fades |window| to |opacity| over |duration|. |
-void StartOpacityAnimationForWindow(aura::Window* window, |
- float opacity, |
- base::TimeDelta duration, |
- ui::LayerAnimationObserver* observer) { |
- ui::LayerAnimator* animator = window->layer()->GetAnimator(); |
- animator->set_preemption_strategy( |
- ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
- ui::LayerAnimationSequence* sequence = new ui::LayerAnimationSequence( |
- ui::LayerAnimationElement::CreateOpacityElement(opacity, duration)); |
- if (observer) |
- sequence->AddObserver(observer); |
- animator->StartAnimation(sequence); |
+SessionStateAnimator::AnimationSequence::~AnimationSequence() { |
} |
-// Makes |window| fully transparent instantaneously. |
-void HideWindowImmediately(aura::Window* window, |
- ui::LayerAnimationObserver* observer) { |
- window->layer()->SetOpacity(0.0); |
- if (observer) |
- observer->OnLayerAnimationEnded(NULL); |
+void SessionStateAnimator::AnimationSequence::EndSequence() { |
+ sequence_ended_ = true; |
+ CleanupIfSequenceCompleted(); |
} |
-// Restores |window| to its original position and scale and full opacity |
-// instantaneously. |
-void RestoreWindow(aura::Window* window, ui::LayerAnimationObserver* observer) { |
- window->layer()->SetTransform(gfx::Transform()); |
- window->layer()->SetOpacity(1.0); |
- if (observer) |
- observer->OnLayerAnimationEnded(NULL); |
+void SessionStateAnimator::AnimationSequence::OnAnimationCompleted() { |
+ animation_completed_ = true; |
+ invoke_callback_ = true; |
+ CleanupIfSequenceCompleted(); |
} |
-void HideWindow(aura::Window* window, |
- base::TimeDelta duration, |
- bool above, |
- ui::LayerAnimationObserver* observer) { |
- ui::Layer* layer = window->layer(); |
- ui::ScopedLayerAnimationSettings settings(layer->GetAnimator()); |
- |
- settings.SetPreemptionStrategy( |
- ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
- settings.SetTransitionDuration(duration); |
- |
- settings.SetTweenType(gfx::Tween::EASE_OUT); |
- SetTransformForScaleAnimation(layer, |
- above ? LAYER_SCALE_ANIMATION_ABOVE : LAYER_SCALE_ANIMATION_BELOW); |
- |
- settings.SetTweenType(gfx::Tween::EASE_IN_OUT); |
- layer->SetOpacity(0.0f); |
- |
- // After the animation completes snap the transform back to the identity, |
- // otherwise any one that asks for screen bounds gets a slightly scaled |
- // version. |
- settings.SetPreemptionStrategy(ui::LayerAnimator::ENQUEUE_NEW_ANIMATION); |
- settings.SetTransitionDuration(base::TimeDelta()); |
- layer->SetTransform(gfx::Transform()); |
- |
- // A bit of a dirty trick: we need to catch the end of the animation we don't |
- // control. So we use two facts we know: which animator will be used and the |
- // target opacity to add "Do nothing" animation sequence. |
- // Unfortunately, we can not just use empty LayerAnimationSequence, because |
- // it does not call NotifyEnded(). |
- if (observer) { |
- ui::LayerAnimationSequence* sequence = new ui::LayerAnimationSequence( |
- ui::LayerAnimationElement::CreateOpacityElement( |
- 0.0, base::TimeDelta())); |
- sequence->AddObserver(observer); |
- layer->GetAnimator()->ScheduleAnimation(sequence); |
- } |
+void SessionStateAnimator::AnimationSequence::OnAnimationAborted() { |
+ animation_completed_ = true; |
+ invoke_callback_ = false; |
+ CleanupIfSequenceCompleted(); |
} |
-// Animates |window| to identity transform and full opacity over |duration|. |
-void TransformWindowToBaseState(aura::Window* window, |
- base::TimeDelta duration, |
- ui::LayerAnimationObserver* observer) { |
- ui::Layer* layer = window->layer(); |
- ui::ScopedLayerAnimationSettings settings(layer->GetAnimator()); |
- |
- // Animate to target values. |
- settings.SetPreemptionStrategy( |
- ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
- settings.SetTransitionDuration(duration); |
- |
- settings.SetTweenType(gfx::Tween::EASE_OUT); |
- layer->SetTransform(gfx::Transform()); |
- |
- settings.SetTweenType(gfx::Tween::EASE_IN_OUT); |
- layer->SetOpacity(1.0f); |
- |
- // A bit of a dirty trick: we need to catch the end of the animation we don't |
- // control. So we use two facts we know: which animator will be used and the |
- // target opacity to add "Do nothing" animation sequence. |
- // Unfortunately, we can not just use empty LayerAnimationSequence, because |
- // it does not call NotifyEnded(). |
- if (observer) { |
- ui::LayerAnimationSequence* sequence = new ui::LayerAnimationSequence( |
- ui::LayerAnimationElement::CreateOpacityElement( |
- 1.0, base::TimeDelta())); |
- sequence->AddObserver(observer); |
- layer->GetAnimator()->ScheduleAnimation(sequence); |
- } |
-} |
- |
-void ShowWindow(aura::Window* window, |
- base::TimeDelta duration, |
- bool above, |
- ui::LayerAnimationObserver* observer) { |
- ui::Layer* layer = window->layer(); |
- ui::ScopedLayerAnimationSettings settings(layer->GetAnimator()); |
- |
- // Set initial state of animation |
- settings.SetPreemptionStrategy( |
- ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
- settings.SetTransitionDuration(base::TimeDelta()); |
- SetTransformForScaleAnimation(layer, |
- above ? LAYER_SCALE_ANIMATION_ABOVE : LAYER_SCALE_ANIMATION_BELOW); |
- |
- TransformWindowToBaseState(window, duration, observer); |
-} |
- |
-// Starts grayscale/brightness animation for |window| over |duration|. Target |
-// value for both grayscale and brightness are specified by |target|. |
-void StartGrayscaleBrightnessAnimationForWindow( |
- aura::Window* window, |
- float target, |
- base::TimeDelta duration, |
- gfx::Tween::Type tween_type, |
- ui::LayerAnimationObserver* observer) { |
- ui::LayerAnimator* animator = window->layer()->GetAnimator(); |
- |
- scoped_ptr<ui::LayerAnimationSequence> brightness_sequence( |
- new ui::LayerAnimationSequence()); |
- scoped_ptr<ui::LayerAnimationSequence> grayscale_sequence( |
- new ui::LayerAnimationSequence()); |
- |
- scoped_ptr<ui::LayerAnimationElement> brightness_element( |
- ui::LayerAnimationElement::CreateBrightnessElement( |
- target, duration)); |
- brightness_element->set_tween_type(tween_type); |
- brightness_sequence->AddElement(brightness_element.release()); |
- |
- scoped_ptr<ui::LayerAnimationElement> grayscale_element( |
- ui::LayerAnimationElement::CreateGrayscaleElement( |
- target, duration)); |
- grayscale_element->set_tween_type(tween_type); |
- grayscale_sequence->AddElement(grayscale_element.release()); |
- |
- std::vector<ui::LayerAnimationSequence*> animations; |
- animations.push_back(brightness_sequence.release()); |
- animations.push_back(grayscale_sequence.release()); |
- |
- if (observer) |
- animations[0]->AddObserver(observer); |
- |
- animator->set_preemption_strategy( |
- ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
- |
- animator->StartTogether(animations); |
-} |
- |
-// Animation observer that will drop animated foreground once animation is |
-// finished. It is used in when undoing shutdown animation. |
-class CallbackAnimationObserver : public ui::LayerAnimationObserver { |
- public: |
- explicit CallbackAnimationObserver(base::Callback<void(void)> &callback) |
- : callback_(callback) { |
- } |
- virtual ~CallbackAnimationObserver() { |
- } |
- |
- private: |
- // Overridden from ui::LayerAnimationObserver: |
- virtual void OnLayerAnimationEnded(ui::LayerAnimationSequence* seq) |
- OVERRIDE { |
- // Drop foreground once animation is over. |
- callback_.Run(); |
- delete this; |
- } |
- |
- virtual void OnLayerAnimationAborted(ui::LayerAnimationSequence* seq) |
- OVERRIDE { |
- // Drop foreground once animation is over. |
- callback_.Run(); |
+void SessionStateAnimator::AnimationSequence::CleanupIfSequenceCompleted() { |
+ if (sequence_ended_ && animation_completed_) { |
+ if (invoke_callback_) |
+ callback_.Run(); |
delete this; |
} |
- |
- virtual void OnLayerAnimationScheduled(ui::LayerAnimationSequence* seq) |
- OVERRIDE {} |
- |
- base::Callback<void(void)> callback_; |
- |
- DISALLOW_COPY_AND_ASSIGN(CallbackAnimationObserver); |
-}; |
- |
- |
-bool IsLayerAnimated(ui::Layer* layer, |
- SessionStateAnimator::AnimationType type) { |
- switch (type) { |
- case SessionStateAnimator::ANIMATION_PARTIAL_CLOSE: |
- if (layer->GetTargetTransform() != GetSlowCloseTransform()) |
- return false; |
- break; |
- case SessionStateAnimator::ANIMATION_UNDO_PARTIAL_CLOSE: |
- if (layer->GetTargetTransform() != gfx::Transform()) |
- return false; |
- break; |
- case SessionStateAnimator::ANIMATION_FULL_CLOSE: |
- if (layer->GetTargetTransform() != GetFastCloseTransform() || |
- layer->GetTargetOpacity() > 0.0001) |
- return false; |
- break; |
- case SessionStateAnimator::ANIMATION_FADE_IN: |
- if (layer->GetTargetOpacity() < 0.9999) |
- return false; |
- break; |
- case SessionStateAnimator::ANIMATION_FADE_OUT: |
- if (layer->GetTargetOpacity() > 0.0001) |
- return false; |
- break; |
- case SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY: |
- if (layer->GetTargetOpacity() > 0.0001) |
- return false; |
- break; |
- case SessionStateAnimator::ANIMATION_RESTORE: |
- if (layer->opacity() < 0.9999 || layer->transform() != gfx::Transform()) |
- return false; |
- break; |
- case SessionStateAnimator::ANIMATION_GRAYSCALE_BRIGHTNESS: |
- if ((layer->GetTargetBrightness() < 0.9999) || |
- (layer->GetTargetGrayscale() < 0.9999)) |
- return false; |
- break; |
- case SessionStateAnimator::ANIMATION_UNDO_GRAYSCALE_BRIGHTNESS: |
- if ((layer->GetTargetBrightness() > 0.0001) || |
- (layer->GetTargetGrayscale() > 0.0001)) |
- return false; |
- break; |
- case SessionStateAnimator::ANIMATION_DROP: |
- case SessionStateAnimator::ANIMATION_UNDO_LIFT: |
- //ToDo(antim) : check other effects |
- if (layer->GetTargetOpacity() < 0.9999) |
- return false; |
- break; |
- //ToDo(antim) : check other effects |
- case SessionStateAnimator::ANIMATION_LIFT: |
- if (layer->GetTargetOpacity() > 0.0001) |
- return false; |
- break; |
- case SessionStateAnimator::ANIMATION_RAISE_TO_SCREEN: |
- //ToDo(antim) : check other effects |
- if (layer->GetTargetOpacity() < 0.9999) |
- return false; |
- break; |
- //ToDo(antim) : check other effects |
- case SessionStateAnimator::ANIMATION_LOWER_BELOW_SCREEN: |
- if (layer->GetTargetOpacity() > 0.0001) |
- return false; |
- break; |
- default: |
- NOTREACHED() << "Unhandled animation type " << type; |
- return false; |
- } |
- return true; |
-} |
- |
-} // namespace |
- |
-bool SessionStateAnimator::TestApi::ContainersAreAnimated( |
- int container_mask, AnimationType type) const { |
- aura::Window::Windows containers; |
- animator_->GetContainers(container_mask, &containers); |
- for (aura::Window::Windows::const_iterator it = containers.begin(); |
- it != containers.end(); ++it) { |
- aura::Window* window = *it; |
- ui::Layer* layer = window->layer(); |
- if (!IsLayerAnimated(layer, type)) |
- return false; |
- } |
- return true; |
} |
-bool SessionStateAnimator::TestApi::RootWindowIsAnimated(AnimationType type) |
- const { |
- aura::Window* root_window = Shell::GetPrimaryRootWindow(); |
- ui::Layer* layer = root_window->layer(); |
- return IsLayerAnimated(layer, type); |
-} |
- |
-const int SessionStateAnimator::kAllLockScreenContainersMask = |
- SessionStateAnimator::LOCK_SCREEN_BACKGROUND | |
- SessionStateAnimator::LOCK_SCREEN_CONTAINERS | |
- SessionStateAnimator::LOCK_SCREEN_RELATED_CONTAINERS; |
- |
-const int SessionStateAnimator::kAllContainersMask = |
- SessionStateAnimator::kAllLockScreenContainersMask | |
- SessionStateAnimator::DESKTOP_BACKGROUND | |
- SessionStateAnimator::LAUNCHER | |
- SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS; |
- |
SessionStateAnimator::SessionStateAnimator() { |
} |
SessionStateAnimator::~SessionStateAnimator() { |
} |
-base::TimeDelta SessionStateAnimator::GetDuration(AnimationSpeed speed) { |
+base::TimeDelta SessionStateAnimator::GetDuration( |
+ SessionStateAnimator::AnimationSpeed speed) { |
switch (speed) { |
case ANIMATION_SPEED_IMMEDIATE: |
return base::TimeDelta(); |
@@ -450,159 +97,4 @@ base::TimeDelta SessionStateAnimator::GetDuration(AnimationSpeed speed) { |
return base::TimeDelta(); |
} |
-// Fills |containers| with the containers described by |container_mask|. |
-void SessionStateAnimator::GetContainers(int container_mask, |
- aura::Window::Windows* containers) { |
- aura::Window* root_window = Shell::GetPrimaryRootWindow(); |
- containers->clear(); |
- |
- if (container_mask & DESKTOP_BACKGROUND) { |
- containers->push_back(Shell::GetContainer( |
- root_window, kShellWindowId_DesktopBackgroundContainer)); |
- } |
- if (container_mask & LAUNCHER) { |
- containers->push_back( |
- Shell::GetContainer(root_window, kShellWindowId_ShelfContainer)); |
- } |
- if (container_mask & NON_LOCK_SCREEN_CONTAINERS) { |
- // TODO(antrim): Figure out a way to eliminate a need to exclude launcher |
- // in such way. |
- aura::Window* non_lock_screen_containers = Shell::GetContainer( |
- root_window, kShellWindowId_NonLockScreenContainersContainer); |
- aura::Window::Windows children = non_lock_screen_containers->children(); |
- |
- for (aura::Window::Windows::const_iterator it = children.begin(); |
- it != children.end(); ++it) { |
- aura::Window* window = *it; |
- if (window->id() == kShellWindowId_ShelfContainer) |
- continue; |
- containers->push_back(window); |
- } |
- } |
- if (container_mask & LOCK_SCREEN_BACKGROUND) { |
- containers->push_back(Shell::GetContainer( |
- root_window, kShellWindowId_LockScreenBackgroundContainer)); |
- } |
- if (container_mask & LOCK_SCREEN_CONTAINERS) { |
- containers->push_back(Shell::GetContainer( |
- root_window, kShellWindowId_LockScreenContainersContainer)); |
- } |
- if (container_mask & LOCK_SCREEN_RELATED_CONTAINERS) { |
- containers->push_back(Shell::GetContainer( |
- root_window, kShellWindowId_LockScreenRelatedContainersContainer)); |
- } |
-} |
- |
-void SessionStateAnimator::StartAnimation(int container_mask, |
- AnimationType type, |
- AnimationSpeed speed) { |
- aura::Window::Windows containers; |
- GetContainers(container_mask, &containers); |
- for (aura::Window::Windows::const_iterator it = containers.begin(); |
- it != containers.end(); ++it) { |
- RunAnimationForWindow(*it, type, speed, NULL); |
- } |
-} |
- |
-void SessionStateAnimator::StartAnimationWithCallback( |
- int container_mask, |
- AnimationType type, |
- AnimationSpeed speed, |
- base::Callback<void(void)>& callback) { |
- aura::Window::Windows containers; |
- GetContainers(container_mask, &containers); |
- for (aura::Window::Windows::const_iterator it = containers.begin(); |
- it != containers.end(); ++it) { |
- ui::LayerAnimationObserver* observer = |
- new CallbackAnimationObserver(callback); |
- RunAnimationForWindow(*it, type, speed, observer); |
- } |
-} |
- |
-void SessionStateAnimator::StartAnimationWithObserver( |
- int container_mask, |
- AnimationType type, |
- AnimationSpeed speed, |
- ui::LayerAnimationObserver* observer) { |
- aura::Window::Windows containers; |
- GetContainers(container_mask, &containers); |
- for (aura::Window::Windows::const_iterator it = containers.begin(); |
- it != containers.end(); ++it) { |
- RunAnimationForWindow(*it, type, speed, observer); |
- } |
-} |
- |
-void SessionStateAnimator::StartGlobalAnimation(AnimationType type, |
- AnimationSpeed speed) { |
- aura::Window* root_window = Shell::GetPrimaryRootWindow(); |
- RunAnimationForWindow(root_window, type, speed, NULL); |
-} |
- |
-void SessionStateAnimator::RunAnimationForWindow( |
- aura::Window* window, |
- AnimationType type, |
- AnimationSpeed speed, |
- ui::LayerAnimationObserver* observer) { |
- base::TimeDelta duration = GetDuration(speed); |
- |
- switch (type) { |
- case ANIMATION_PARTIAL_CLOSE: |
- StartSlowCloseAnimationForWindow(window, duration, observer); |
- break; |
- case ANIMATION_UNDO_PARTIAL_CLOSE: |
- StartUndoSlowCloseAnimationForWindow(window, duration, observer); |
- break; |
- case ANIMATION_FULL_CLOSE: |
- StartFastCloseAnimationForWindow(window, duration, observer); |
- break; |
- case ANIMATION_FADE_IN: |
- StartOpacityAnimationForWindow(window, 1.0, duration, observer); |
- break; |
- case ANIMATION_FADE_OUT: |
- StartOpacityAnimationForWindow(window, 0.0, duration, observer); |
- break; |
- case ANIMATION_HIDE_IMMEDIATELY: |
- DCHECK_EQ(speed, ANIMATION_SPEED_IMMEDIATE); |
- HideWindowImmediately(window, observer); |
- break; |
- case ANIMATION_RESTORE: |
- DCHECK_EQ(speed, ANIMATION_SPEED_IMMEDIATE); |
- RestoreWindow(window, observer); |
- break; |
- case ANIMATION_LIFT: |
- HideWindow(window, duration, true, observer); |
- break; |
- case ANIMATION_DROP: |
- ShowWindow(window, duration, true, observer); |
- break; |
- case ANIMATION_UNDO_LIFT: |
- TransformWindowToBaseState(window, duration, observer); |
- break; |
- case ANIMATION_RAISE_TO_SCREEN: |
- ShowWindow(window, duration, false, observer); |
- break; |
- case ANIMATION_LOWER_BELOW_SCREEN: |
- HideWindow(window, duration, false, observer); |
- break; |
- case ANIMATION_PARTIAL_FADE_IN: |
- StartPartialFadeAnimation( |
- window, kPartialFadeRatio, duration, observer); |
- break; |
- case ANIMATION_UNDO_PARTIAL_FADE_IN: |
- StartPartialFadeAnimation(window, 0.0, duration, observer); |
- break; |
- case ANIMATION_FULL_FADE_IN: |
- StartPartialFadeAnimation(window, 1.0, duration, observer); |
- break; |
- case ANIMATION_GRAYSCALE_BRIGHTNESS: |
- StartGrayscaleBrightnessAnimationForWindow( |
- window, 1.0, duration, gfx::Tween::EASE_IN, observer); |
- break; |
- case ANIMATION_UNDO_GRAYSCALE_BRIGHTNESS: |
- StartGrayscaleBrightnessAnimationForWindow( |
- window, 0.0, duration, gfx::Tween::EASE_IN_OUT, observer); |
- break; |
- } |
-} |
- |
} // namespace ash |