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Issue 326813004: Added quick lock mechanism while in Touchview (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Added ASH_EXPORT to SessionStateAnimator Created 6 years, 3 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/wm/session_state_animator.h" 5 #include "ash/wm/session_state_animator.h"
6 6
7 #include "ash/shell.h" 7 #include "ash/shell.h"
8 #include "ash/shell_window_ids.h" 8 #include "ash/shell_window_ids.h"
9 #include "ash/wm/window_animations.h" 9 #include "ash/wm/window_animations.h"
10 #include "ui/aura/client/aura_constants.h" 10 #include "ui/aura/client/aura_constants.h"
11 #include "ui/aura/window_event_dispatcher.h" 11 #include "ui/aura/window_event_dispatcher.h"
12 #include "ui/compositor/layer_animation_observer.h" 12 #include "ui/compositor/layer_animation_observer.h"
13 #include "ui/compositor/layer_animation_sequence.h" 13 #include "ui/compositor/layer_animation_sequence.h"
14 #include "ui/compositor/scoped_layer_animation_settings.h" 14 #include "ui/compositor/scoped_layer_animation_settings.h"
15 #include "ui/views/widget/widget.h" 15 #include "ui/views/widget/widget.h"
16 16
17 namespace ash { 17 namespace ash {
18 namespace {
19
20 // Slightly-smaller size that we scale the screen down to for the pre-lock and
21 // pre-shutdown states.
22 const float kSlowCloseSizeRatio = 0.95f;
23
24 // Maximum opacity of white layer when animating pre-shutdown state.
25 const float kPartialFadeRatio = 0.3f;
26
27 // Minimum size. Not zero as it causes numeric issues.
28 const float kMinimumScale = 1e-4f;
29
30 // Returns the transform that should be applied to containers for the slow-close
31 // animation.
32 gfx::Transform GetSlowCloseTransform() {
33 gfx::Size root_size = Shell::GetPrimaryRootWindow()->bounds().size();
34 gfx::Transform transform;
35 transform.Translate(
36 floor(0.5 * (1.0 - kSlowCloseSizeRatio) * root_size.width() + 0.5),
37 floor(0.5 * (1.0 - kSlowCloseSizeRatio) * root_size.height() + 0.5));
38 transform.Scale(kSlowCloseSizeRatio, kSlowCloseSizeRatio);
39 return transform;
40 }
41
42 // Returns the transform that should be applied to containers for the fast-close
43 // animation.
44 gfx::Transform GetFastCloseTransform() {
45 gfx::Size root_size = Shell::GetPrimaryRootWindow()->bounds().size();
46 gfx::Transform transform;
47 transform.Translate(floor(0.5 * root_size.width() + 0.5),
48 floor(0.5 * root_size.height() + 0.5));
49 transform.Scale(kMinimumScale, kMinimumScale);
50 return transform;
51 }
52
53 // Slowly shrinks |window| to a slightly-smaller size.
54 void StartSlowCloseAnimationForWindow(aura::Window* window,
55 base::TimeDelta duration,
56 ui::LayerAnimationObserver* observer) {
57 ui::LayerAnimator* animator = window->layer()->GetAnimator();
58 animator->set_preemption_strategy(
59 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
60 ui::LayerAnimationSequence* sequence = new ui::LayerAnimationSequence(
61 ui::LayerAnimationElement::CreateTransformElement(
62 GetSlowCloseTransform(),
63 duration));
64 if (observer)
65 sequence->AddObserver(observer);
66 animator->StartAnimation(sequence);
67 }
68
69 // Quickly undoes the effects of the slow-close animation on |window|.
70 void StartUndoSlowCloseAnimationForWindow(
71 aura::Window* window,
72 base::TimeDelta duration,
73 ui::LayerAnimationObserver* observer) {
74 ui::LayerAnimator* animator = window->layer()->GetAnimator();
75 animator->set_preemption_strategy(
76 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
77 ui::LayerAnimationSequence* sequence = new ui::LayerAnimationSequence(
78 ui::LayerAnimationElement::CreateTransformElement(
79 gfx::Transform(),
80 duration));
81 if (observer)
82 sequence->AddObserver(observer);
83 animator->StartAnimation(sequence);
84 }
85
86 // Quickly shrinks |window| down to a point in the center of the screen and
87 // fades it out to 0 opacity.
88 void StartFastCloseAnimationForWindow(aura::Window* window,
89 base::TimeDelta duration,
90 ui::LayerAnimationObserver* observer) {
91 ui::LayerAnimator* animator = window->layer()->GetAnimator();
92 animator->set_preemption_strategy(
93 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
94 animator->StartAnimation(
95 new ui::LayerAnimationSequence(
96 ui::LayerAnimationElement::CreateTransformElement(
97 GetFastCloseTransform(), duration)));
98 ui::LayerAnimationSequence* sequence = new ui::LayerAnimationSequence(
99 ui::LayerAnimationElement::CreateOpacityElement(0.0, duration));
100 if (observer)
101 sequence->AddObserver(observer);
102 animator->StartAnimation(sequence);
103 }
104
105 // Fades |window| to |target_opacity| over |duration|.
106 void StartPartialFadeAnimation(aura::Window* window,
107 float target_opacity,
108 base::TimeDelta duration,
109 ui::LayerAnimationObserver* observer) {
110 ui::LayerAnimator* animator = window->layer()->GetAnimator();
111 animator->set_preemption_strategy(
112 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
113 ui::LayerAnimationSequence* sequence = new ui::LayerAnimationSequence(
114 ui::LayerAnimationElement::CreateOpacityElement(
115 target_opacity, duration));
116 if (observer)
117 sequence->AddObserver(observer);
118 animator->StartAnimation(sequence);
119 }
120
121 // Fades |window| to |opacity| over |duration|.
122 void StartOpacityAnimationForWindow(aura::Window* window,
123 float opacity,
124 base::TimeDelta duration,
125 ui::LayerAnimationObserver* observer) {
126 ui::LayerAnimator* animator = window->layer()->GetAnimator();
127 animator->set_preemption_strategy(
128 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
129 ui::LayerAnimationSequence* sequence = new ui::LayerAnimationSequence(
130 ui::LayerAnimationElement::CreateOpacityElement(opacity, duration));
131 if (observer)
132 sequence->AddObserver(observer);
133 animator->StartAnimation(sequence);
134 }
135
136 // Makes |window| fully transparent instantaneously.
137 void HideWindowImmediately(aura::Window* window,
138 ui::LayerAnimationObserver* observer) {
139 window->layer()->SetOpacity(0.0);
140 if (observer)
141 observer->OnLayerAnimationEnded(NULL);
142 }
143
144 // Restores |window| to its original position and scale and full opacity
145 // instantaneously.
146 void RestoreWindow(aura::Window* window, ui::LayerAnimationObserver* observer) {
147 window->layer()->SetTransform(gfx::Transform());
148 window->layer()->SetOpacity(1.0);
149 if (observer)
150 observer->OnLayerAnimationEnded(NULL);
151 }
152
153 void HideWindow(aura::Window* window,
154 base::TimeDelta duration,
155 bool above,
156 ui::LayerAnimationObserver* observer) {
157 ui::Layer* layer = window->layer();
158 ui::ScopedLayerAnimationSettings settings(layer->GetAnimator());
159
160 settings.SetPreemptionStrategy(
161 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
162 settings.SetTransitionDuration(duration);
163
164 settings.SetTweenType(gfx::Tween::EASE_OUT);
165 SetTransformForScaleAnimation(layer,
166 above ? LAYER_SCALE_ANIMATION_ABOVE : LAYER_SCALE_ANIMATION_BELOW);
167
168 settings.SetTweenType(gfx::Tween::EASE_IN_OUT);
169 layer->SetOpacity(0.0f);
170
171 // After the animation completes snap the transform back to the identity,
172 // otherwise any one that asks for screen bounds gets a slightly scaled
173 // version.
174 settings.SetPreemptionStrategy(ui::LayerAnimator::ENQUEUE_NEW_ANIMATION);
175 settings.SetTransitionDuration(base::TimeDelta());
176 layer->SetTransform(gfx::Transform());
177
178 // A bit of a dirty trick: we need to catch the end of the animation we don't
179 // control. So we use two facts we know: which animator will be used and the
180 // target opacity to add "Do nothing" animation sequence.
181 // Unfortunately, we can not just use empty LayerAnimationSequence, because
182 // it does not call NotifyEnded().
183 if (observer) {
184 ui::LayerAnimationSequence* sequence = new ui::LayerAnimationSequence(
185 ui::LayerAnimationElement::CreateOpacityElement(
186 0.0, base::TimeDelta()));
187 sequence->AddObserver(observer);
188 layer->GetAnimator()->ScheduleAnimation(sequence);
189 }
190 }
191
192 // Animates |window| to identity transform and full opacity over |duration|.
193 void TransformWindowToBaseState(aura::Window* window,
194 base::TimeDelta duration,
195 ui::LayerAnimationObserver* observer) {
196 ui::Layer* layer = window->layer();
197 ui::ScopedLayerAnimationSettings settings(layer->GetAnimator());
198
199 // Animate to target values.
200 settings.SetPreemptionStrategy(
201 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
202 settings.SetTransitionDuration(duration);
203
204 settings.SetTweenType(gfx::Tween::EASE_OUT);
205 layer->SetTransform(gfx::Transform());
206
207 settings.SetTweenType(gfx::Tween::EASE_IN_OUT);
208 layer->SetOpacity(1.0f);
209
210 // A bit of a dirty trick: we need to catch the end of the animation we don't
211 // control. So we use two facts we know: which animator will be used and the
212 // target opacity to add "Do nothing" animation sequence.
213 // Unfortunately, we can not just use empty LayerAnimationSequence, because
214 // it does not call NotifyEnded().
215 if (observer) {
216 ui::LayerAnimationSequence* sequence = new ui::LayerAnimationSequence(
217 ui::LayerAnimationElement::CreateOpacityElement(
218 1.0, base::TimeDelta()));
219 sequence->AddObserver(observer);
220 layer->GetAnimator()->ScheduleAnimation(sequence);
221 }
222 }
223
224 void ShowWindow(aura::Window* window,
225 base::TimeDelta duration,
226 bool above,
227 ui::LayerAnimationObserver* observer) {
228 ui::Layer* layer = window->layer();
229 ui::ScopedLayerAnimationSettings settings(layer->GetAnimator());
230
231 // Set initial state of animation
232 settings.SetPreemptionStrategy(
233 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
234 settings.SetTransitionDuration(base::TimeDelta());
235 SetTransformForScaleAnimation(layer,
236 above ? LAYER_SCALE_ANIMATION_ABOVE : LAYER_SCALE_ANIMATION_BELOW);
237
238 TransformWindowToBaseState(window, duration, observer);
239 }
240
241 // Starts grayscale/brightness animation for |window| over |duration|. Target
242 // value for both grayscale and brightness are specified by |target|.
243 void StartGrayscaleBrightnessAnimationForWindow(
244 aura::Window* window,
245 float target,
246 base::TimeDelta duration,
247 gfx::Tween::Type tween_type,
248 ui::LayerAnimationObserver* observer) {
249 ui::LayerAnimator* animator = window->layer()->GetAnimator();
250
251 scoped_ptr<ui::LayerAnimationSequence> brightness_sequence(
252 new ui::LayerAnimationSequence());
253 scoped_ptr<ui::LayerAnimationSequence> grayscale_sequence(
254 new ui::LayerAnimationSequence());
255
256 scoped_ptr<ui::LayerAnimationElement> brightness_element(
257 ui::LayerAnimationElement::CreateBrightnessElement(
258 target, duration));
259 brightness_element->set_tween_type(tween_type);
260 brightness_sequence->AddElement(brightness_element.release());
261
262 scoped_ptr<ui::LayerAnimationElement> grayscale_element(
263 ui::LayerAnimationElement::CreateGrayscaleElement(
264 target, duration));
265 grayscale_element->set_tween_type(tween_type);
266 grayscale_sequence->AddElement(grayscale_element.release());
267
268 std::vector<ui::LayerAnimationSequence*> animations;
269 animations.push_back(brightness_sequence.release());
270 animations.push_back(grayscale_sequence.release());
271
272 if (observer)
273 animations[0]->AddObserver(observer);
274
275 animator->set_preemption_strategy(
276 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
277
278 animator->StartTogether(animations);
279 }
280
281 // Animation observer that will drop animated foreground once animation is
282 // finished. It is used in when undoing shutdown animation.
283 class CallbackAnimationObserver : public ui::LayerAnimationObserver {
284 public:
285 explicit CallbackAnimationObserver(base::Callback<void(void)> &callback)
286 : callback_(callback) {
287 }
288 virtual ~CallbackAnimationObserver() {
289 }
290
291 private:
292 // Overridden from ui::LayerAnimationObserver:
293 virtual void OnLayerAnimationEnded(ui::LayerAnimationSequence* seq)
294 OVERRIDE {
295 // Drop foreground once animation is over.
296 callback_.Run();
297 delete this;
298 }
299
300 virtual void OnLayerAnimationAborted(ui::LayerAnimationSequence* seq)
301 OVERRIDE {
302 // Drop foreground once animation is over.
303 callback_.Run();
304 delete this;
305 }
306
307 virtual void OnLayerAnimationScheduled(ui::LayerAnimationSequence* seq)
308 OVERRIDE {}
309
310 base::Callback<void(void)> callback_;
311
312 DISALLOW_COPY_AND_ASSIGN(CallbackAnimationObserver);
313 };
314
315
316 bool IsLayerAnimated(ui::Layer* layer,
317 SessionStateAnimator::AnimationType type) {
318 switch (type) {
319 case SessionStateAnimator::ANIMATION_PARTIAL_CLOSE:
320 if (layer->GetTargetTransform() != GetSlowCloseTransform())
321 return false;
322 break;
323 case SessionStateAnimator::ANIMATION_UNDO_PARTIAL_CLOSE:
324 if (layer->GetTargetTransform() != gfx::Transform())
325 return false;
326 break;
327 case SessionStateAnimator::ANIMATION_FULL_CLOSE:
328 if (layer->GetTargetTransform() != GetFastCloseTransform() ||
329 layer->GetTargetOpacity() > 0.0001)
330 return false;
331 break;
332 case SessionStateAnimator::ANIMATION_FADE_IN:
333 if (layer->GetTargetOpacity() < 0.9999)
334 return false;
335 break;
336 case SessionStateAnimator::ANIMATION_FADE_OUT:
337 if (layer->GetTargetOpacity() > 0.0001)
338 return false;
339 break;
340 case SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY:
341 if (layer->GetTargetOpacity() > 0.0001)
342 return false;
343 break;
344 case SessionStateAnimator::ANIMATION_RESTORE:
345 if (layer->opacity() < 0.9999 || layer->transform() != gfx::Transform())
346 return false;
347 break;
348 case SessionStateAnimator::ANIMATION_GRAYSCALE_BRIGHTNESS:
349 if ((layer->GetTargetBrightness() < 0.9999) ||
350 (layer->GetTargetGrayscale() < 0.9999))
351 return false;
352 break;
353 case SessionStateAnimator::ANIMATION_UNDO_GRAYSCALE_BRIGHTNESS:
354 if ((layer->GetTargetBrightness() > 0.0001) ||
355 (layer->GetTargetGrayscale() > 0.0001))
356 return false;
357 break;
358 case SessionStateAnimator::ANIMATION_DROP:
359 case SessionStateAnimator::ANIMATION_UNDO_LIFT:
360 //ToDo(antim) : check other effects
361 if (layer->GetTargetOpacity() < 0.9999)
362 return false;
363 break;
364 //ToDo(antim) : check other effects
365 case SessionStateAnimator::ANIMATION_LIFT:
366 if (layer->GetTargetOpacity() > 0.0001)
367 return false;
368 break;
369 case SessionStateAnimator::ANIMATION_RAISE_TO_SCREEN:
370 //ToDo(antim) : check other effects
371 if (layer->GetTargetOpacity() < 0.9999)
372 return false;
373 break;
374 //ToDo(antim) : check other effects
375 case SessionStateAnimator::ANIMATION_LOWER_BELOW_SCREEN:
376 if (layer->GetTargetOpacity() > 0.0001)
377 return false;
378 break;
379 default:
380 NOTREACHED() << "Unhandled animation type " << type;
381 return false;
382 }
383 return true;
384 }
385
386 } // namespace
387
388 bool SessionStateAnimator::TestApi::ContainersAreAnimated(
389 int container_mask, AnimationType type) const {
390 aura::Window::Windows containers;
391 animator_->GetContainers(container_mask, &containers);
392 for (aura::Window::Windows::const_iterator it = containers.begin();
393 it != containers.end(); ++it) {
394 aura::Window* window = *it;
395 ui::Layer* layer = window->layer();
396 if (!IsLayerAnimated(layer, type))
397 return false;
398 }
399 return true;
400 }
401
402 bool SessionStateAnimator::TestApi::RootWindowIsAnimated(AnimationType type)
403 const {
404 aura::Window* root_window = Shell::GetPrimaryRootWindow();
405 ui::Layer* layer = root_window->layer();
406 return IsLayerAnimated(layer, type);
407 }
408 18
409 const int SessionStateAnimator::kAllLockScreenContainersMask = 19 const int SessionStateAnimator::kAllLockScreenContainersMask =
410 SessionStateAnimator::LOCK_SCREEN_BACKGROUND | 20 SessionStateAnimator::LOCK_SCREEN_BACKGROUND |
411 SessionStateAnimator::LOCK_SCREEN_CONTAINERS | 21 SessionStateAnimator::LOCK_SCREEN_CONTAINERS |
412 SessionStateAnimator::LOCK_SCREEN_RELATED_CONTAINERS; 22 SessionStateAnimator::LOCK_SCREEN_RELATED_CONTAINERS;
413 23
414 const int SessionStateAnimator::kAllContainersMask = 24 const int SessionStateAnimator::kAllNonRootContainersMask =
415 SessionStateAnimator::kAllLockScreenContainersMask | 25 SessionStateAnimator::kAllLockScreenContainersMask |
416 SessionStateAnimator::DESKTOP_BACKGROUND | 26 SessionStateAnimator::DESKTOP_BACKGROUND |
417 SessionStateAnimator::LAUNCHER | 27 SessionStateAnimator::LAUNCHER |
418 SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS; 28 SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS;
419 29
30 SessionStateAnimator::AnimationSequence::AnimationSequence(
31 base::Closure callback)
32 : sequence_ended_(false),
33 animation_completed_(false),
34 invoke_callback_(false),
35 callback_(callback) {
36 }
37
38 SessionStateAnimator::AnimationSequence::~AnimationSequence() {
39 }
40
41 void SessionStateAnimator::AnimationSequence::EndSequence() {
42 sequence_ended_ = true;
43 CleanupIfSequenceCompleted();
44 }
45
46 void SessionStateAnimator::AnimationSequence::OnAnimationCompleted() {
47 animation_completed_ = true;
48 invoke_callback_ = true;
49 CleanupIfSequenceCompleted();
50 }
51
52 void SessionStateAnimator::AnimationSequence::OnAnimationAborted() {
53 animation_completed_ = true;
54 invoke_callback_ = false;
55 CleanupIfSequenceCompleted();
56 }
57
58 void SessionStateAnimator::AnimationSequence::CleanupIfSequenceCompleted() {
59 if (sequence_ended_ && animation_completed_) {
60 if (invoke_callback_)
61 callback_.Run();
62 delete this;
63 }
64 }
65
420 SessionStateAnimator::SessionStateAnimator() { 66 SessionStateAnimator::SessionStateAnimator() {
421 } 67 }
422 68
423 SessionStateAnimator::~SessionStateAnimator() { 69 SessionStateAnimator::~SessionStateAnimator() {
424 } 70 }
425 71
426 base::TimeDelta SessionStateAnimator::GetDuration(AnimationSpeed speed) { 72 base::TimeDelta SessionStateAnimator::GetDuration(
73 SessionStateAnimator::AnimationSpeed speed) {
427 switch (speed) { 74 switch (speed) {
428 case ANIMATION_SPEED_IMMEDIATE: 75 case ANIMATION_SPEED_IMMEDIATE:
429 return base::TimeDelta(); 76 return base::TimeDelta();
430 case ANIMATION_SPEED_UNDOABLE: 77 case ANIMATION_SPEED_UNDOABLE:
431 return base::TimeDelta::FromMilliseconds(400); 78 return base::TimeDelta::FromMilliseconds(400);
432 case ANIMATION_SPEED_REVERT: 79 case ANIMATION_SPEED_REVERT:
433 return base::TimeDelta::FromMilliseconds(150); 80 return base::TimeDelta::FromMilliseconds(150);
434 case ANIMATION_SPEED_FAST: 81 case ANIMATION_SPEED_FAST:
435 return base::TimeDelta::FromMilliseconds(150); 82 return base::TimeDelta::FromMilliseconds(150);
436 case ANIMATION_SPEED_SHOW_LOCK_SCREEN: 83 case ANIMATION_SPEED_SHOW_LOCK_SCREEN:
437 return base::TimeDelta::FromMilliseconds(200); 84 return base::TimeDelta::FromMilliseconds(200);
438 case ANIMATION_SPEED_MOVE_WINDOWS: 85 case ANIMATION_SPEED_MOVE_WINDOWS:
439 return base::TimeDelta::FromMilliseconds(350); 86 return base::TimeDelta::FromMilliseconds(350);
440 case ANIMATION_SPEED_UNDO_MOVE_WINDOWS: 87 case ANIMATION_SPEED_UNDO_MOVE_WINDOWS:
441 return base::TimeDelta::FromMilliseconds(350); 88 return base::TimeDelta::FromMilliseconds(350);
442 case ANIMATION_SPEED_SHUTDOWN: 89 case ANIMATION_SPEED_SHUTDOWN:
443 return base::TimeDelta::FromMilliseconds(1000); 90 return base::TimeDelta::FromMilliseconds(1000);
444 case ANIMATION_SPEED_REVERT_SHUTDOWN: 91 case ANIMATION_SPEED_REVERT_SHUTDOWN:
445 return base::TimeDelta::FromMilliseconds(500); 92 return base::TimeDelta::FromMilliseconds(500);
446 } 93 }
447 // Satisfy compilers that do not understand that we will return from switch 94 // Satisfy compilers that do not understand that we will return from switch
448 // above anyway. 95 // above anyway.
449 DCHECK(false) << "Unhandled animation speed " << speed; 96 DCHECK(false) << "Unhandled animation speed " << speed;
450 return base::TimeDelta(); 97 return base::TimeDelta();
451 } 98 }
452 99
453 // Fills |containers| with the containers described by |container_mask|.
454 void SessionStateAnimator::GetContainers(int container_mask,
455 aura::Window::Windows* containers) {
456 aura::Window* root_window = Shell::GetPrimaryRootWindow();
457 containers->clear();
458
459 if (container_mask & DESKTOP_BACKGROUND) {
460 containers->push_back(Shell::GetContainer(
461 root_window, kShellWindowId_DesktopBackgroundContainer));
462 }
463 if (container_mask & LAUNCHER) {
464 containers->push_back(
465 Shell::GetContainer(root_window, kShellWindowId_ShelfContainer));
466 }
467 if (container_mask & NON_LOCK_SCREEN_CONTAINERS) {
468 // TODO(antrim): Figure out a way to eliminate a need to exclude launcher
469 // in such way.
470 aura::Window* non_lock_screen_containers = Shell::GetContainer(
471 root_window, kShellWindowId_NonLockScreenContainersContainer);
472 aura::Window::Windows children = non_lock_screen_containers->children();
473
474 for (aura::Window::Windows::const_iterator it = children.begin();
475 it != children.end(); ++it) {
476 aura::Window* window = *it;
477 if (window->id() == kShellWindowId_ShelfContainer)
478 continue;
479 containers->push_back(window);
480 }
481 }
482 if (container_mask & LOCK_SCREEN_BACKGROUND) {
483 containers->push_back(Shell::GetContainer(
484 root_window, kShellWindowId_LockScreenBackgroundContainer));
485 }
486 if (container_mask & LOCK_SCREEN_CONTAINERS) {
487 containers->push_back(Shell::GetContainer(
488 root_window, kShellWindowId_LockScreenContainersContainer));
489 }
490 if (container_mask & LOCK_SCREEN_RELATED_CONTAINERS) {
491 containers->push_back(Shell::GetContainer(
492 root_window, kShellWindowId_LockScreenRelatedContainersContainer));
493 }
494 }
495
496 void SessionStateAnimator::StartAnimation(int container_mask,
497 AnimationType type,
498 AnimationSpeed speed) {
499 aura::Window::Windows containers;
500 GetContainers(container_mask, &containers);
501 for (aura::Window::Windows::const_iterator it = containers.begin();
502 it != containers.end(); ++it) {
503 RunAnimationForWindow(*it, type, speed, NULL);
504 }
505 }
506
507 void SessionStateAnimator::StartAnimationWithCallback(
508 int container_mask,
509 AnimationType type,
510 AnimationSpeed speed,
511 base::Callback<void(void)>& callback) {
512 aura::Window::Windows containers;
513 GetContainers(container_mask, &containers);
514 for (aura::Window::Windows::const_iterator it = containers.begin();
515 it != containers.end(); ++it) {
516 ui::LayerAnimationObserver* observer =
517 new CallbackAnimationObserver(callback);
518 RunAnimationForWindow(*it, type, speed, observer);
519 }
520 }
521
522 void SessionStateAnimator::StartAnimationWithObserver(
523 int container_mask,
524 AnimationType type,
525 AnimationSpeed speed,
526 ui::LayerAnimationObserver* observer) {
527 aura::Window::Windows containers;
528 GetContainers(container_mask, &containers);
529 for (aura::Window::Windows::const_iterator it = containers.begin();
530 it != containers.end(); ++it) {
531 RunAnimationForWindow(*it, type, speed, observer);
532 }
533 }
534
535 void SessionStateAnimator::StartGlobalAnimation(AnimationType type,
536 AnimationSpeed speed) {
537 aura::Window* root_window = Shell::GetPrimaryRootWindow();
538 RunAnimationForWindow(root_window, type, speed, NULL);
539 }
540
541 void SessionStateAnimator::RunAnimationForWindow(
542 aura::Window* window,
543 AnimationType type,
544 AnimationSpeed speed,
545 ui::LayerAnimationObserver* observer) {
546 base::TimeDelta duration = GetDuration(speed);
547
548 switch (type) {
549 case ANIMATION_PARTIAL_CLOSE:
550 StartSlowCloseAnimationForWindow(window, duration, observer);
551 break;
552 case ANIMATION_UNDO_PARTIAL_CLOSE:
553 StartUndoSlowCloseAnimationForWindow(window, duration, observer);
554 break;
555 case ANIMATION_FULL_CLOSE:
556 StartFastCloseAnimationForWindow(window, duration, observer);
557 break;
558 case ANIMATION_FADE_IN:
559 StartOpacityAnimationForWindow(window, 1.0, duration, observer);
560 break;
561 case ANIMATION_FADE_OUT:
562 StartOpacityAnimationForWindow(window, 0.0, duration, observer);
563 break;
564 case ANIMATION_HIDE_IMMEDIATELY:
565 DCHECK_EQ(speed, ANIMATION_SPEED_IMMEDIATE);
566 HideWindowImmediately(window, observer);
567 break;
568 case ANIMATION_RESTORE:
569 DCHECK_EQ(speed, ANIMATION_SPEED_IMMEDIATE);
570 RestoreWindow(window, observer);
571 break;
572 case ANIMATION_LIFT:
573 HideWindow(window, duration, true, observer);
574 break;
575 case ANIMATION_DROP:
576 ShowWindow(window, duration, true, observer);
577 break;
578 case ANIMATION_UNDO_LIFT:
579 TransformWindowToBaseState(window, duration, observer);
580 break;
581 case ANIMATION_RAISE_TO_SCREEN:
582 ShowWindow(window, duration, false, observer);
583 break;
584 case ANIMATION_LOWER_BELOW_SCREEN:
585 HideWindow(window, duration, false, observer);
586 break;
587 case ANIMATION_PARTIAL_FADE_IN:
588 StartPartialFadeAnimation(
589 window, kPartialFadeRatio, duration, observer);
590 break;
591 case ANIMATION_UNDO_PARTIAL_FADE_IN:
592 StartPartialFadeAnimation(window, 0.0, duration, observer);
593 break;
594 case ANIMATION_FULL_FADE_IN:
595 StartPartialFadeAnimation(window, 1.0, duration, observer);
596 break;
597 case ANIMATION_GRAYSCALE_BRIGHTNESS:
598 StartGrayscaleBrightnessAnimationForWindow(
599 window, 1.0, duration, gfx::Tween::EASE_IN, observer);
600 break;
601 case ANIMATION_UNDO_GRAYSCALE_BRIGHTNESS:
602 StartGrayscaleBrightnessAnimationForWindow(
603 window, 0.0, duration, gfx::Tween::EASE_IN_OUT, observer);
604 break;
605 }
606 }
607
608 } // namespace ash 100 } // namespace ash
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