| Index: ash/test/test_session_state_animator.h
|
| diff --git a/ash/test/test_session_state_animator.h b/ash/test/test_session_state_animator.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..d30801021508ac4c264401ac629de470226c08a0
|
| --- /dev/null
|
| +++ b/ash/test/test_session_state_animator.h
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| @@ -0,0 +1,166 @@
|
| +// Copyright 2014 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef ASH_TEST_TEST_SESSION_STATE_ANIMATOR_H_
|
| +#define ASH_TEST_TEST_SESSION_STATE_ANIMATOR_H_
|
| +
|
| +#include <map>
|
| +#include <vector>
|
| +
|
| +#include "ash/ash_export.h"
|
| +#include "ash/wm/session_state_animator.h"
|
| +#include "base/basictypes.h"
|
| +#include "base/time/time.h"
|
| +
|
| +namespace ash {
|
| +namespace test {
|
| +
|
| +// A SessionStateAnimator that offers control over the lifetime of active
|
| +// animations.
|
| +// NOTE: The TestSessionStateAnimator limits each
|
| +// SessionStateAnimator::Container to a single active animation at any one time.
|
| +// If a new animation is started on a container the existing one will be
|
| +// aborted.
|
| +class TestSessionStateAnimator : public SessionStateAnimator {
|
| + public:
|
| + TestSessionStateAnimator();
|
| + virtual ~TestSessionStateAnimator();
|
| +
|
| + int last_animation_epoch() {
|
| + return last_animation_epoch_;
|
| + }
|
| +
|
| + // Resets the current animation epoch back to 0 and aborts all currently
|
| + // active animations.
|
| + void ResetAnimationEpoch();
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| +
|
| + // Advances all contained animations by the specified |duration|. Any
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| + // animations that will have completed after |duration| will have its
|
| + // callback called.
|
| + void Advance(const base::TimeDelta& duration);
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| +
|
| + // Simulates running all of the contained animations to completion. Each
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| + // contained AnimationSequence will have OnAnimationCompleted called if
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| + // |completed_successfully| is true and OnAnimationAborted called if false.
|
| + void CompleteAnimations(int animation_epoch, bool completed_successfully);
|
| +
|
| + // Convenience method that calls CompleteAnimations with the last
|
| + // |animation_epoch|. In effect this will complete all animations.
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| + // See CompleteAnimations for more documenation on |completed_succesffully|.
|
| + void CompleteAllAnimations(bool completed_successfully);
|
| +
|
| + // Returns true if there is an animation active with |type| for the given
|
| + // |container|.
|
| + bool IsContainerAnimated(SessionStateAnimator::Container container,
|
| + SessionStateAnimator::AnimationType type) const;
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| +
|
| + // Returns true if there is an animation active with |type| for all the given
|
| + // containers specified by |container_mask|.
|
| + bool AreContainersAnimated(int container_mask,
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| + SessionStateAnimator::AnimationType type) const;
|
| +
|
| + // Returns the number of active animations.
|
| + size_t GetAnimationCount() const;
|
| +
|
| + // ash::SessionStateAnimator:
|
| + virtual void StartAnimation(int container_mask,
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| + AnimationType type,
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| + AnimationSpeed speed) OVERRIDE;
|
| + virtual void StartAnimationWithCallback(
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| + int container_mask,
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| + AnimationType type,
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| + AnimationSpeed speed,
|
| + base::Closure callback) OVERRIDE;
|
| + virtual AnimationSequence* BeginAnimationSequence(
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| + base::Closure callback) OVERRIDE;
|
| + virtual bool IsBackgroundHidden() const OVERRIDE;
|
| + virtual void ShowBackground() OVERRIDE;
|
| + virtual void HideBackground() OVERRIDE;
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| +
|
| + private:
|
| + class AnimationSequence;
|
| + friend class AnimationSequence;
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| +
|
| + // Data structure to track the currently active animations and their
|
| + // callbacks.
|
| + struct ActiveAnimation {
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| + ActiveAnimation(
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| + int animation_epoch,
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| + base::TimeDelta duration,
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| + SessionStateAnimator::Container container,
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| + AnimationType type,
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| + AnimationSpeed speed,
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| + base::Closure success_callback,
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| + base::Closure failed_callback);
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| + virtual ~ActiveAnimation();
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| +
|
| + // The time epoch that this animation was scheduled.
|
| + int animation_epoch;
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| +
|
| + // The time remaining for this animation.
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| + base::TimeDelta remaining_duration;
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| +
|
| + // The container which is being animated.
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| + SessionStateAnimator::Container container;
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| +
|
| + // The animation type that is being done.
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| + AnimationType type;
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| +
|
| + // The speed at which the animation is being done.
|
| + AnimationSpeed speed;
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| +
|
| + // The callback to be invoked upon a successful completion.
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| + base::Closure success_callback;
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| +
|
| + // The callback to be invoked upon an unsuccessful completion.
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| + base::Closure failed_callback;
|
| + };
|
| +
|
| + typedef std::vector<ActiveAnimation> AnimationList;
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| + typedef std::map<SessionStateAnimator::Container, AnimationList>
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| + ActiveAnimationsMap;
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| +
|
| + // Starts an animation in the |animation_sequence| for each container
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| + // specified by |container_mask| with the given |type| and |speed|.
|
| + virtual void StartAnimationInSequence(
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| + int container_mask,
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| + AnimationType type,
|
| + AnimationSpeed speed,
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| + AnimationSequence* animation_sequence);
|
| +
|
| + // Adds a single animation to the currently active animations. If an
|
| + // animation is already active for the given |container| then it will be
|
| + // replaced by the new one. The existing animation will be aborted by calling
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| + // OnAnimationAborted.
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| + void AddAnimation(SessionStateAnimator::Container container,
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| + AnimationType type,
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| + AnimationSpeed speed,
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| + base::Closure success_callback,
|
| + base::Closure failed_callback);
|
| +
|
| + // If an animation is currently active for the given |container| it will be
|
| + // aborted by invoking OnAnimationAborted and removed from the list of active
|
| + // animations.
|
| + void AbortAnimation(SessionStateAnimator::Container container);
|
| +
|
| + // Used for easy iteration over all the containers.
|
| + static const SessionStateAnimator::Container kAllContainers[];
|
| +
|
| + // A map of currently active animations.
|
| + ActiveAnimationsMap active_animations_;
|
| +
|
| + // A time counter that tracks the last scheduled animation or animation
|
| + // sequence.
|
| + int last_animation_epoch_;
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| +
|
| + // Tracks whether the background is hidden or not.
|
| + bool is_background_hidden_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(TestSessionStateAnimator);
|
| +};
|
| +
|
| +} // namespace test
|
| +} // namespace ash
|
| +
|
| +#endif // ASH_TEST_TEST_SESSION_STATE_ANIMATOR_H_
|
|
|