Index: ash/test/test_session_state_animator.h |
diff --git a/ash/test/test_session_state_animator.h b/ash/test/test_session_state_animator.h |
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+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef ASH_TEST_TEST_SESSION_STATE_ANIMATOR_H_ |
+#define ASH_TEST_TEST_SESSION_STATE_ANIMATOR_H_ |
+ |
+#include <map> |
+#include <vector> |
+ |
+#include "ash/ash_export.h" |
+#include "ash/wm/session_state_animator.h" |
+#include "base/basictypes.h" |
+#include "base/time/time.h" |
+ |
+namespace ash { |
+namespace test { |
+ |
+// A SessionStateAnimator that offers control over the lifetime of active |
+// animations. |
+// NOTE: The TestSessionStateAnimator limits each |
+// SessionStateAnimator::Container to a single active animation at any one time. |
+// If a new animation is started on a container the existing one will be |
+// aborted. |
+class TestSessionStateAnimator : public SessionStateAnimator { |
+ public: |
+ TestSessionStateAnimator(); |
+ virtual ~TestSessionStateAnimator(); |
+ |
+ int last_animation_epoch() { |
+ return last_animation_epoch_; |
+ } |
+ |
+ // Resets the current animation epoch back to 0 and aborts all currently |
+ // active animations. |
+ void ResetAnimationEpoch(); |
+ |
+ // Advances all contained animations by the specified |duration|. Any |
+ // animations that will have completed after |duration| will have its |
+ // callback called. |
+ void Advance(const base::TimeDelta& duration); |
+ |
+ // Simulates running all of the contained animations to completion. Each |
+ // contained AnimationSequence will have OnAnimationCompleted called if |
+ // |completed_successfully| is true and OnAnimationAborted called if false. |
+ void CompleteAnimations(int animation_epoch, bool completed_successfully); |
+ |
+ // Convenience method that calls CompleteAnimations with the last |
+ // |animation_epoch|. In effect this will complete all animations. |
+ // See CompleteAnimations for more documenation on |completed_succesffully|. |
+ void CompleteAllAnimations(bool completed_successfully); |
+ |
+ // Returns true if there is an animation active with |type| for the given |
+ // |container|. |
+ bool IsContainerAnimated(SessionStateAnimator::Container container, |
+ SessionStateAnimator::AnimationType type) const; |
+ |
+ // Returns true if there is an animation active with |type| for all the given |
+ // containers specified by |container_mask|. |
+ bool AreContainersAnimated(int container_mask, |
+ SessionStateAnimator::AnimationType type) const; |
+ |
+ // Returns the number of active animations. |
+ size_t GetAnimationCount() const; |
+ |
+ // ash::SessionStateAnimator: |
+ virtual void StartAnimation(int container_mask, |
+ AnimationType type, |
+ AnimationSpeed speed) OVERRIDE; |
+ virtual void StartAnimationWithCallback( |
+ int container_mask, |
+ AnimationType type, |
+ AnimationSpeed speed, |
+ base::Closure callback) OVERRIDE; |
+ virtual AnimationSequence* BeginAnimationSequence( |
+ base::Closure callback) OVERRIDE; |
+ virtual bool IsBackgroundHidden() const OVERRIDE; |
+ virtual void ShowBackground() OVERRIDE; |
+ virtual void HideBackground() OVERRIDE; |
+ |
+ private: |
+ class AnimationSequence; |
+ friend class AnimationSequence; |
+ |
+ // Data structure to track the currently active animations and their |
+ // callbacks. |
+ struct ActiveAnimation { |
+ ActiveAnimation( |
+ int animation_epoch, |
+ base::TimeDelta duration, |
+ SessionStateAnimator::Container container, |
+ AnimationType type, |
+ AnimationSpeed speed, |
+ base::Closure success_callback, |
+ base::Closure failed_callback); |
+ virtual ~ActiveAnimation(); |
+ |
+ // The time epoch that this animation was scheduled. |
+ int animation_epoch; |
+ |
+ // The time remaining for this animation. |
+ base::TimeDelta remaining_duration; |
+ |
+ // The container which is being animated. |
+ SessionStateAnimator::Container container; |
+ |
+ // The animation type that is being done. |
+ AnimationType type; |
+ |
+ // The speed at which the animation is being done. |
+ AnimationSpeed speed; |
+ |
+ // The callback to be invoked upon a successful completion. |
+ base::Closure success_callback; |
+ |
+ // The callback to be invoked upon an unsuccessful completion. |
+ base::Closure failed_callback; |
+ }; |
+ |
+ typedef std::vector<ActiveAnimation> AnimationList; |
+ typedef std::map<SessionStateAnimator::Container, AnimationList> |
+ ActiveAnimationsMap; |
+ |
+ // Starts an animation in the |animation_sequence| for each container |
+ // specified by |container_mask| with the given |type| and |speed|. |
+ virtual void StartAnimationInSequence( |
+ int container_mask, |
+ AnimationType type, |
+ AnimationSpeed speed, |
+ AnimationSequence* animation_sequence); |
+ |
+ // Adds a single animation to the currently active animations. If an |
+ // animation is already active for the given |container| then it will be |
+ // replaced by the new one. The existing animation will be aborted by calling |
+ // OnAnimationAborted. |
+ void AddAnimation(SessionStateAnimator::Container container, |
+ AnimationType type, |
+ AnimationSpeed speed, |
+ base::Closure success_callback, |
+ base::Closure failed_callback); |
+ |
+ // If an animation is currently active for the given |container| it will be |
+ // aborted by invoking OnAnimationAborted and removed from the list of active |
+ // animations. |
+ void AbortAnimation(SessionStateAnimator::Container container); |
+ |
+ // Used for easy iteration over all the containers. |
+ static const SessionStateAnimator::Container kAllContainers[]; |
+ |
+ // A map of currently active animations. |
+ ActiveAnimationsMap active_animations_; |
+ |
+ // A time counter that tracks the last scheduled animation or animation |
+ // sequence. |
+ int last_animation_epoch_; |
+ |
+ // Tracks whether the background is hidden or not. |
+ bool is_background_hidden_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(TestSessionStateAnimator); |
+}; |
+ |
+} // namespace test |
+} // namespace ash |
+ |
+#endif // ASH_TEST_TEST_SESSION_STATE_ANIMATOR_H_ |