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Unified Diff: ash/test/test_session_state_animator.h

Issue 326813004: Added quick lock mechanism while in Touchview (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Added ASH_EXPORT to SessionStateAnimator Created 6 years, 3 months ago
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Index: ash/test/test_session_state_animator.h
diff --git a/ash/test/test_session_state_animator.h b/ash/test/test_session_state_animator.h
new file mode 100644
index 0000000000000000000000000000000000000000..d30801021508ac4c264401ac629de470226c08a0
--- /dev/null
+++ b/ash/test/test_session_state_animator.h
@@ -0,0 +1,166 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef ASH_TEST_TEST_SESSION_STATE_ANIMATOR_H_
+#define ASH_TEST_TEST_SESSION_STATE_ANIMATOR_H_
+
+#include <map>
+#include <vector>
+
+#include "ash/ash_export.h"
+#include "ash/wm/session_state_animator.h"
+#include "base/basictypes.h"
+#include "base/time/time.h"
+
+namespace ash {
+namespace test {
+
+// A SessionStateAnimator that offers control over the lifetime of active
+// animations.
+// NOTE: The TestSessionStateAnimator limits each
+// SessionStateAnimator::Container to a single active animation at any one time.
+// If a new animation is started on a container the existing one will be
+// aborted.
+class TestSessionStateAnimator : public SessionStateAnimator {
+ public:
+ TestSessionStateAnimator();
+ virtual ~TestSessionStateAnimator();
+
+ int last_animation_epoch() {
+ return last_animation_epoch_;
+ }
+
+ // Resets the current animation epoch back to 0 and aborts all currently
+ // active animations.
+ void ResetAnimationEpoch();
+
+ // Advances all contained animations by the specified |duration|. Any
+ // animations that will have completed after |duration| will have its
+ // callback called.
+ void Advance(const base::TimeDelta& duration);
+
+ // Simulates running all of the contained animations to completion. Each
+ // contained AnimationSequence will have OnAnimationCompleted called if
+ // |completed_successfully| is true and OnAnimationAborted called if false.
+ void CompleteAnimations(int animation_epoch, bool completed_successfully);
+
+ // Convenience method that calls CompleteAnimations with the last
+ // |animation_epoch|. In effect this will complete all animations.
+ // See CompleteAnimations for more documenation on |completed_succesffully|.
+ void CompleteAllAnimations(bool completed_successfully);
+
+ // Returns true if there is an animation active with |type| for the given
+ // |container|.
+ bool IsContainerAnimated(SessionStateAnimator::Container container,
+ SessionStateAnimator::AnimationType type) const;
+
+ // Returns true if there is an animation active with |type| for all the given
+ // containers specified by |container_mask|.
+ bool AreContainersAnimated(int container_mask,
+ SessionStateAnimator::AnimationType type) const;
+
+ // Returns the number of active animations.
+ size_t GetAnimationCount() const;
+
+ // ash::SessionStateAnimator:
+ virtual void StartAnimation(int container_mask,
+ AnimationType type,
+ AnimationSpeed speed) OVERRIDE;
+ virtual void StartAnimationWithCallback(
+ int container_mask,
+ AnimationType type,
+ AnimationSpeed speed,
+ base::Closure callback) OVERRIDE;
+ virtual AnimationSequence* BeginAnimationSequence(
+ base::Closure callback) OVERRIDE;
+ virtual bool IsBackgroundHidden() const OVERRIDE;
+ virtual void ShowBackground() OVERRIDE;
+ virtual void HideBackground() OVERRIDE;
+
+ private:
+ class AnimationSequence;
+ friend class AnimationSequence;
+
+ // Data structure to track the currently active animations and their
+ // callbacks.
+ struct ActiveAnimation {
+ ActiveAnimation(
+ int animation_epoch,
+ base::TimeDelta duration,
+ SessionStateAnimator::Container container,
+ AnimationType type,
+ AnimationSpeed speed,
+ base::Closure success_callback,
+ base::Closure failed_callback);
+ virtual ~ActiveAnimation();
+
+ // The time epoch that this animation was scheduled.
+ int animation_epoch;
+
+ // The time remaining for this animation.
+ base::TimeDelta remaining_duration;
+
+ // The container which is being animated.
+ SessionStateAnimator::Container container;
+
+ // The animation type that is being done.
+ AnimationType type;
+
+ // The speed at which the animation is being done.
+ AnimationSpeed speed;
+
+ // The callback to be invoked upon a successful completion.
+ base::Closure success_callback;
+
+ // The callback to be invoked upon an unsuccessful completion.
+ base::Closure failed_callback;
+ };
+
+ typedef std::vector<ActiveAnimation> AnimationList;
+ typedef std::map<SessionStateAnimator::Container, AnimationList>
+ ActiveAnimationsMap;
+
+ // Starts an animation in the |animation_sequence| for each container
+ // specified by |container_mask| with the given |type| and |speed|.
+ virtual void StartAnimationInSequence(
+ int container_mask,
+ AnimationType type,
+ AnimationSpeed speed,
+ AnimationSequence* animation_sequence);
+
+ // Adds a single animation to the currently active animations. If an
+ // animation is already active for the given |container| then it will be
+ // replaced by the new one. The existing animation will be aborted by calling
+ // OnAnimationAborted.
+ void AddAnimation(SessionStateAnimator::Container container,
+ AnimationType type,
+ AnimationSpeed speed,
+ base::Closure success_callback,
+ base::Closure failed_callback);
+
+ // If an animation is currently active for the given |container| it will be
+ // aborted by invoking OnAnimationAborted and removed from the list of active
+ // animations.
+ void AbortAnimation(SessionStateAnimator::Container container);
+
+ // Used for easy iteration over all the containers.
+ static const SessionStateAnimator::Container kAllContainers[];
+
+ // A map of currently active animations.
+ ActiveAnimationsMap active_animations_;
+
+ // A time counter that tracks the last scheduled animation or animation
+ // sequence.
+ int last_animation_epoch_;
+
+ // Tracks whether the background is hidden or not.
+ bool is_background_hidden_;
+
+ DISALLOW_COPY_AND_ASSIGN(TestSessionStateAnimator);
+};
+
+} // namespace test
+} // namespace ash
+
+#endif // ASH_TEST_TEST_SESSION_STATE_ANIMATOR_H_
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