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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef ASH_TEST_TEST_SESSION_STATE_ANIMATOR_H_ |
| 6 #define ASH_TEST_TEST_SESSION_STATE_ANIMATOR_H_ |
| 7 |
| 8 #include <map> |
| 9 #include <vector> |
| 10 |
| 11 #include "ash/ash_export.h" |
| 12 #include "ash/wm/session_state_animator.h" |
| 13 #include "base/basictypes.h" |
| 14 #include "base/time/time.h" |
| 15 |
| 16 namespace ash { |
| 17 namespace test { |
| 18 |
| 19 // A SessionStateAnimator that offers control over the lifetime of active |
| 20 // animations. |
| 21 // NOTE: The TestSessionStateAnimator limits each |
| 22 // SessionStateAnimator::Container to a single active animation at any one time. |
| 23 // If a new animation is started on a container the existing one will be |
| 24 // aborted. |
| 25 class TestSessionStateAnimator : public SessionStateAnimator { |
| 26 public: |
| 27 TestSessionStateAnimator(); |
| 28 virtual ~TestSessionStateAnimator(); |
| 29 |
| 30 int last_animation_epoch() { |
| 31 return last_animation_epoch_; |
| 32 } |
| 33 |
| 34 // Resets the current animation epoch back to 0 and aborts all currently |
| 35 // active animations. |
| 36 void ResetAnimationEpoch(); |
| 37 |
| 38 // Advances all contained animations by the specified |duration|. Any |
| 39 // animations that will have completed after |duration| will have its |
| 40 // callback called. |
| 41 void Advance(const base::TimeDelta& duration); |
| 42 |
| 43 // Simulates running all of the contained animations to completion. Each |
| 44 // contained AnimationSequence will have OnAnimationCompleted called if |
| 45 // |completed_successfully| is true and OnAnimationAborted called if false. |
| 46 void CompleteAnimations(int animation_epoch, bool completed_successfully); |
| 47 |
| 48 // Convenience method that calls CompleteAnimations with the last |
| 49 // |animation_epoch|. In effect this will complete all animations. |
| 50 // See CompleteAnimations for more documenation on |completed_succesffully|. |
| 51 void CompleteAllAnimations(bool completed_successfully); |
| 52 |
| 53 // Returns true if there is an animation active with |type| for the given |
| 54 // |container|. |
| 55 bool IsContainerAnimated(SessionStateAnimator::Container container, |
| 56 SessionStateAnimator::AnimationType type) const; |
| 57 |
| 58 // Returns true if there is an animation active with |type| for all the given |
| 59 // containers specified by |container_mask|. |
| 60 bool AreContainersAnimated(int container_mask, |
| 61 SessionStateAnimator::AnimationType type) const; |
| 62 |
| 63 // Returns the number of active animations. |
| 64 size_t GetAnimationCount() const; |
| 65 |
| 66 // ash::SessionStateAnimator: |
| 67 virtual void StartAnimation(int container_mask, |
| 68 AnimationType type, |
| 69 AnimationSpeed speed) OVERRIDE; |
| 70 virtual void StartAnimationWithCallback( |
| 71 int container_mask, |
| 72 AnimationType type, |
| 73 AnimationSpeed speed, |
| 74 base::Closure callback) OVERRIDE; |
| 75 virtual AnimationSequence* BeginAnimationSequence( |
| 76 base::Closure callback) OVERRIDE; |
| 77 virtual bool IsBackgroundHidden() const OVERRIDE; |
| 78 virtual void ShowBackground() OVERRIDE; |
| 79 virtual void HideBackground() OVERRIDE; |
| 80 |
| 81 private: |
| 82 class AnimationSequence; |
| 83 friend class AnimationSequence; |
| 84 |
| 85 // Data structure to track the currently active animations and their |
| 86 // callbacks. |
| 87 struct ActiveAnimation { |
| 88 ActiveAnimation( |
| 89 int animation_epoch, |
| 90 base::TimeDelta duration, |
| 91 SessionStateAnimator::Container container, |
| 92 AnimationType type, |
| 93 AnimationSpeed speed, |
| 94 base::Closure success_callback, |
| 95 base::Closure failed_callback); |
| 96 virtual ~ActiveAnimation(); |
| 97 |
| 98 // The time epoch that this animation was scheduled. |
| 99 int animation_epoch; |
| 100 |
| 101 // The time remaining for this animation. |
| 102 base::TimeDelta remaining_duration; |
| 103 |
| 104 // The container which is being animated. |
| 105 SessionStateAnimator::Container container; |
| 106 |
| 107 // The animation type that is being done. |
| 108 AnimationType type; |
| 109 |
| 110 // The speed at which the animation is being done. |
| 111 AnimationSpeed speed; |
| 112 |
| 113 // The callback to be invoked upon a successful completion. |
| 114 base::Closure success_callback; |
| 115 |
| 116 // The callback to be invoked upon an unsuccessful completion. |
| 117 base::Closure failed_callback; |
| 118 }; |
| 119 |
| 120 typedef std::vector<ActiveAnimation> AnimationList; |
| 121 typedef std::map<SessionStateAnimator::Container, AnimationList> |
| 122 ActiveAnimationsMap; |
| 123 |
| 124 // Starts an animation in the |animation_sequence| for each container |
| 125 // specified by |container_mask| with the given |type| and |speed|. |
| 126 virtual void StartAnimationInSequence( |
| 127 int container_mask, |
| 128 AnimationType type, |
| 129 AnimationSpeed speed, |
| 130 AnimationSequence* animation_sequence); |
| 131 |
| 132 // Adds a single animation to the currently active animations. If an |
| 133 // animation is already active for the given |container| then it will be |
| 134 // replaced by the new one. The existing animation will be aborted by calling |
| 135 // OnAnimationAborted. |
| 136 void AddAnimation(SessionStateAnimator::Container container, |
| 137 AnimationType type, |
| 138 AnimationSpeed speed, |
| 139 base::Closure success_callback, |
| 140 base::Closure failed_callback); |
| 141 |
| 142 // If an animation is currently active for the given |container| it will be |
| 143 // aborted by invoking OnAnimationAborted and removed from the list of active |
| 144 // animations. |
| 145 void AbortAnimation(SessionStateAnimator::Container container); |
| 146 |
| 147 // Used for easy iteration over all the containers. |
| 148 static const SessionStateAnimator::Container kAllContainers[]; |
| 149 |
| 150 // A map of currently active animations. |
| 151 ActiveAnimationsMap active_animations_; |
| 152 |
| 153 // A time counter that tracks the last scheduled animation or animation |
| 154 // sequence. |
| 155 int last_animation_epoch_; |
| 156 |
| 157 // Tracks whether the background is hidden or not. |
| 158 bool is_background_hidden_; |
| 159 |
| 160 DISALLOW_COPY_AND_ASSIGN(TestSessionStateAnimator); |
| 161 }; |
| 162 |
| 163 } // namespace test |
| 164 } // namespace ash |
| 165 |
| 166 #endif // ASH_TEST_TEST_SESSION_STATE_ANIMATOR_H_ |
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