Index: src/utils/SkTextureCompressor.cpp |
diff --git a/src/utils/SkTextureCompressor.cpp b/src/utils/SkTextureCompressor.cpp |
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+/* |
+ * Copyright 2014 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+#include "SkTextureCompressor.h" |
+ |
+#include "SkBitmap.h" |
+#include "SkData.h" |
+#include "SkEndian.h" |
+ |
+//////////////////////////////////////////////////////////////////////////////// |
+// |
+// Utility Functions |
+// |
+//////////////////////////////////////////////////////////////////////////////// |
+ |
+// Absolute difference between two values. More correct than SkTAbs(a - b) |
+// because it works on unsigned values. |
+template <typename T> inline T abs_diff(const T &a, const T &b) { |
+ return (a > b) ? (a - b) : (b - a); |
+} |
+ |
+//////////////////////////////////////////////////////////////////////////////// |
+// |
+// LATC compressor |
+// |
+//////////////////////////////////////////////////////////////////////////////// |
+ |
+// Return the squared minimum error cost of approximating 'pixel' using the |
+// provided palette. Return this in the middle 16 bits of the integer. Return |
+// the best index in the palette for this pixel in the bottom 8 bits. |
+static uint32_t compute_error(uint8_t pixel, uint8_t palette[8]) { |
+ int minIndex = 0; |
+ uint8_t error = abs_diff(palette[0], pixel); |
+ for (int i = 1; i < 8; ++i) { |
+ uint8_t diff = abs_diff(palette[i], pixel); |
+ if (diff < error) { |
+ minIndex = i; |
+ error = diff; |
+ } |
+ } |
+ uint16_t errSq = static_cast<uint16_t>(error) * static_cast<uint16_t>(error); |
+ SkASSERT(minIndex >= 0 && minIndex < 8); |
+ return (static_cast<uint32_t>(errSq) << 8) | static_cast<uint32_t>(minIndex); |
+} |
+ |
+// Compress LATC block. Each 4x4 block of pixels is decompressed by LATC from two |
+// values LUM0 and LUM1, and an index into the generated palette. LATC constructs |
+// a palette of eight colors from LUM0 and LUM1 using the algorithm: |
+// |
+// LUM0, if lum0 > lum1 and code(x,y) == 0 |
+// LUM1, if lum0 > lum1 and code(x,y) == 1 |
+// (6*LUM0+ LUM1)/7, if lum0 > lum1 and code(x,y) == 2 |
+// (5*LUM0+2*LUM1)/7, if lum0 > lum1 and code(x,y) == 3 |
+// (4*LUM0+3*LUM1)/7, if lum0 > lum1 and code(x,y) == 4 |
+// (3*LUM0+4*LUM1)/7, if lum0 > lum1 and code(x,y) == 5 |
+// (2*LUM0+5*LUM1)/7, if lum0 > lum1 and code(x,y) == 6 |
+// ( LUM0+6*LUM1)/7, if lum0 > lum1 and code(x,y) == 7 |
+// |
+// LUM0, if lum0 <= lum1 and code(x,y) == 0 |
+// LUM1, if lum0 <= lum1 and code(x,y) == 1 |
+// (4*LUM0+ LUM1)/5, if lum0 <= lum1 and code(x,y) == 2 |
+// (3*LUM0+2*LUM1)/5, if lum0 <= lum1 and code(x,y) == 3 |
+// (2*LUM0+3*LUM1)/5, if lum0 <= lum1 and code(x,y) == 4 |
+// ( LUM0+4*LUM1)/5, if lum0 <= lum1 and code(x,y) == 5 |
+// 0, if lum0 <= lum1 and code(x,y) == 6 |
+// 255, if lum0 <= lum1 and code(x,y) == 7 |
+// |
+// We compute the LATC palette using the following simple algorithm: |
+// 1. Choose the minimum and maximum values in the block as LUM0 and LUM1 |
+// 2. Figure out which of the two possible palettes is better. |
+ |
+static uint64_t compress_latc_block(uint8_t block[16]) { |
+ // Just do a simple min/max but choose which of the |
+ // two palettes is better |
+ uint8_t maxVal = 0; |
+ uint8_t minVal = 255; |
+ for (int i = 0; i < 16; ++i) { |
+ maxVal = SkMax32(maxVal, block[i]); |
+ minVal = SkMin32(minVal, block[i]); |
+ } |
+ |
+ // Generate palettes |
+ uint8_t palettes[2][8]; |
+ |
+ // Straight linear ramp |
+ palettes[0][0] = maxVal; |
+ palettes[0][1] = minVal; |
+ for (int i = 1; i < 7; ++i) { |
+ palettes[0][i+1] = ((7-i)*maxVal + i*minVal) / 7; |
+ } |
+ |
+ // Smaller linear ramp with min and max byte values at the end. |
+ palettes[1][0] = minVal; |
+ palettes[1][1] = maxVal; |
+ for (int i = 1; i < 5; ++i) { |
+ palettes[1][i+1] = ((5-i)*maxVal + i*minVal) / 5; |
+ } |
+ palettes[1][6] = 0; |
+ palettes[1][7] = 255; |
+ |
+ // Figure out which of the two is better: |
+ // - accumError holds the accumulated error for each pixel from |
+ // the associated palette |
+ // - indices holds the best indices for each palette in the |
+ // bottom 48 (16*3) bits. |
+ uint32_t accumError[2] = { 0, 0 }; |
+ uint64_t indices[2] = { 0, 0 }; |
+ for (int i = 15; i >= 0; ++i) { |
+ // For each palette: |
+ // 1. Retreive the result of this pixel |
+ // 2. Store the error in accumError |
+ // 3. Store the minimum palette index in indices. |
+ for (int p = 0; p < 2; ++p) { |
+ uint32_t result = compute_error(block[i], palettes[p]); |
+ accumError[p] += (result >> 8); |
+ indices[p] <<= 3; |
+ indices[p] |= result & ~7; |
+ } |
+ } |
+ |
+ SkASSERT(indices[0] < (static_cast<uint64_t>(1) << 48)); |
+ SkASSERT(indices[1] < (static_cast<uint64_t>(1) << 48)); |
+ |
+ uint8_t paletteIdx = (accumError[0] > accumError[1]) ? 0 : 1; |
+ |
+ // Assemble the compressed block. |
+ uint64_t result = 0; |
+ |
+ // Jam the first two palette entries into the bottom 16 bits of |
+ // a 64 bit integer. Based on the palette that we chose, one will |
+ // be larger than the other and it will select the proper palette. |
+ result |= static_cast<uint64_t>(palettes[paletteIdx][0]); |
+ result |= static_cast<uint64_t>(palettes[paletteIdx][1]) << 8; |
+ |
+ // Jam the indices into the top 48 bits. |
+ result |= indices[paletteIdx] << 16; |
+ |
+ // We assume everything is little endian, if it's not then make it so. |
+ return SkEndian_SwapLE64(result); |
+} |
+ |
+static SkData *compress_a8_to_latc(const SkBitmap &bm) { |
+ // LATC compressed texels down into square 4x4 blocks |
+ static const int kLATCBlockSize = 4; |
+ |
+ // Make sure that our data is well-formed enough to be |
+ // considered for LATC compression |
+ if (bm.width() == 0 || bm.height() == 0 || |
+ (bm.width() % kLATCBlockSize) != 0 || |
+ (bm.height() % kLATCBlockSize) != 0 || |
+ (bm.colorType() != kAlpha_8_SkColorType)) { |
+ return NULL; |
+ } |
+ |
+ // The LATC format is 64 bits per 4x4 block. |
+ static const int kLATCEncodedBlockSize = 8; |
+ |
+ int blocksX = bm.width() / kLATCBlockSize; |
+ int blocksY = bm.height() / kLATCBlockSize; |
+ |
+ int compressedDataSize = blocksX * blocksY * kLATCEncodedBlockSize; |
+ uint64_t* dst = reinterpret_cast<uint64_t*>(sk_malloc_throw(compressedDataSize)); |
+ |
+ uint8_t block[16]; |
+ const uint8_t* row = reinterpret_cast<const uint8_t*>(bm.getPixels()); |
+ uint64_t* encPtr = dst; |
+ for (int y = 0; y < blocksY; ++y) { |
+ for (int x = 0; x < blocksX; ++x) { |
+ memcpy(block, row + (kLATCBlockSize * x), 4); |
+ memcpy(block + 4, row + bm.rowBytes() + (kLATCBlockSize * x), 4); |
+ memcpy(block + 8, row + 2*bm.rowBytes() + (kLATCBlockSize * x), 4); |
+ memcpy(block + 12, row + 3*bm.rowBytes() + (kLATCBlockSize * x), 4); |
+ |
+ *encPtr = compress_latc_block(block); |
+ ++encPtr; |
+ } |
+ row += kLATCBlockSize * bm.rowBytes(); |
+ } |
+ |
+ return SkData::NewFromMalloc(dst, compressedDataSize); |
+} |
+ |
+//////////////////////////////////////////////////////////////////////////////// |
+ |
+namespace SkTextureCompressor { |
+ |
+typedef SkData *(*CompressBitmapProc)(const SkBitmap &bitmap); |
+ |
+SkData *CompressBitmapToFormat(const SkBitmap &bitmap, Format format) { |
+ CompressBitmapProc kProcMap[kLastEnum_SkColorType + 1][kFormatCnt]; |
+ memset(kProcMap, 0, sizeof(kProcMap)); |
+ |
+ // Map available bitmap configs to compression functions |
+ kProcMap[SkBitmap::kA8_Config][kLATC_Format] = compress_a8_to_latc; |
+ |
+ CompressBitmapProc proc = kProcMap[bitmap.colorType()][format]; |
+ if (NULL != proc) { |
+ return proc(bitmap); |
+ } |
+ |
+ return NULL; |
+} |
+ |
+} // namespace SkTextureCompressor |