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Unified Diff: ppapi/tests/test_compositor.cc

Issue 324983005: [PPAPI] Add browser tests for compositor API (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@compositor_api_impl_new
Patch Set: Disable the test on MACOSX Created 6 years, 6 months ago
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Index: ppapi/tests/test_compositor.cc
diff --git a/ppapi/tests/test_compositor.cc b/ppapi/tests/test_compositor.cc
new file mode 100644
index 0000000000000000000000000000000000000000..e844e8dd4c957866b6abceaeb4e13b82f008eabf
--- /dev/null
+++ b/ppapi/tests/test_compositor.cc
@@ -0,0 +1,430 @@
+// Copyright (c) 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ppapi/tests/test_compositor.h"
+
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "ppapi/c/ppb_opengles2.h"
+#include "ppapi/cpp/compositor.h"
+#include "ppapi/cpp/compositor_layer.h"
+#include "ppapi/cpp/image_data.h"
+#include "ppapi/lib/gl/gles2/gl2ext_ppapi.h"
+#include "ppapi/lib/gl/include/GLES2/gl2.h"
+#include "ppapi/lib/gl/include/GLES2/gl2ext.h"
+#include "ppapi/tests/test_utils.h"
+
+namespace {
+
+const float kMatrix[16] = {
+ 1.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 1.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f,
+};
+
+} // namespace
+
+REGISTER_TEST_CASE(Compositor);
+
+#define VERIFY(r) do { \
+ std::string result = (r); \
+ if (result != "") \
+ return result; \
+ } while (false)
+
+bool TestCompositor::Init() {
+ if (!CheckTestingInterface())
+ return false;
+
+ if (!glInitializePPAPI(pp::Module::Get()->get_browser_interface()))
+ return false;
+
+ return true;
+}
+
+void TestCompositor::RunTests(const std::string& filter) {
+ RUN_CALLBACK_TEST(TestCompositor, Release, filter);
+ RUN_CALLBACK_TEST(TestCompositor, ReleaseWithoutCommit, filter);
+ RUN_CALLBACK_TEST(TestCompositor, CommitTwoTimesWithoutChange, filter);
+ RUN_CALLBACK_TEST(TestCompositor, General, filter);
+
+ RUN_CALLBACK_TEST(TestCompositor, ReleaseUnbound, filter);
+ RUN_CALLBACK_TEST(TestCompositor, ReleaseWithoutCommitUnbound, filter);
+ RUN_CALLBACK_TEST(TestCompositor, CommitTwoTimesWithoutChangeUnbound, filter);
+ RUN_CALLBACK_TEST(TestCompositor, GeneralUnbound, filter);
+
+ RUN_CALLBACK_TEST(TestCompositor, BindUnbind, filter);
+}
+
+std::string TestCompositor::TestRelease() {
+ return TestReleaseInternal(true);
+}
+
+std::string TestCompositor::TestReleaseWithoutCommit() {
+ return TestReleaseWithoutCommitInternal(true);
+}
+
+std::string TestCompositor::TestCommitTwoTimesWithoutChange() {
+ return TestCommitTwoTimesWithoutChangeInternal(true);
+}
+
+std::string TestCompositor::TestGeneral() {
+ return TestGeneralInternal(true);
+}
+
+std::string TestCompositor::TestReleaseUnbound() {
+ return TestReleaseInternal(false);
+}
+
+std::string TestCompositor::TestReleaseWithoutCommitUnbound() {
+ return TestReleaseWithoutCommitInternal(false);
+}
+
+std::string TestCompositor::TestCommitTwoTimesWithoutChangeUnbound() {
+ return TestCommitTwoTimesWithoutChangeInternal(false);
+}
+
+std::string TestCompositor::TestGeneralUnbound() {
+ return TestGeneralInternal(false);
+}
+
+// TODO(penghuang): refactor common part in all tests to a member function.
+std::string TestCompositor::TestBindUnbind() {
+ // Setup GLES2
+ const int32_t attribs[] = {
+ PP_GRAPHICS3DATTRIB_WIDTH, 16,
+ PP_GRAPHICS3DATTRIB_HEIGHT, 16,
+ PP_GRAPHICS3DATTRIB_NONE
+ };
+ pp::Graphics3D graphics_3d(instance_, attribs);
+ ASSERT_FALSE(graphics_3d.is_null());
+ glSetCurrentContextPPAPI(graphics_3d.pp_resource());
+
+ pp::Compositor compositor = pp::Compositor(instance_);
+ ASSERT_FALSE(compositor.is_null());
+
+ // Add layers on an unbound compositor.
+ pp::CompositorLayer color_layer = compositor.AddLayer();
+ ASSERT_FALSE(color_layer.is_null());
+
+ VERIFY(SetColorLayer(color_layer, PP_OK));
+
+ uint32_t texture = 0;
+ VERIFY(CreateTexture(&texture));
+ pp::CompositorLayer texture_layer = compositor.AddLayer();
+ ASSERT_FALSE(texture_layer.is_null());
+ TestCompletionCallback texture_release_callback(instance_->pp_instance(),
+ PP_REQUIRED);
+ ASSERT_EQ(PP_OK_COMPLETIONPENDING,
+ texture_layer.SetTexture(graphics_3d, texture, pp::Size(100, 100),
+ texture_release_callback.GetCallback()));
+
+ pp::ImageData image;
+ VERIFY(CreateImage(&image));
+ pp::CompositorLayer image_layer = compositor.AddLayer();
+ TestCompletionCallback image_release_callback(instance_->pp_instance(),
+ PP_REQUIRED);
+ ASSERT_EQ(PP_OK_COMPLETIONPENDING,
+ image_layer.SetImage(image, pp::Size(100, 100),
+ image_release_callback.GetCallback()));
+
+ // Commit layers to the chromium compositor.
+ TestCompletionCallback callback(instance_->pp_instance(), callback_type());
+ callback.WaitForResult(compositor.CommitLayers(callback.GetCallback()));
+ CHECK_CALLBACK_BEHAVIOR(callback);
+ ASSERT_EQ(PP_OK, callback.result());
+
+ // Bind the compositor and call CommitLayers() again.
+ ASSERT_TRUE(instance_->BindGraphics(compositor));
+ callback.WaitForResult(compositor.CommitLayers(callback.GetCallback()));
+ CHECK_CALLBACK_BEHAVIOR(callback);
+ ASSERT_EQ(PP_OK, callback.result());
+
+ // Unbind the compositor and call CommitLayers() again.
+ ASSERT_TRUE(instance_->BindGraphics(pp::Compositor()));
+ callback.WaitForResult(compositor.CommitLayers(callback.GetCallback()));
+ CHECK_CALLBACK_BEHAVIOR(callback);
+ ASSERT_EQ(PP_OK, callback.result());
+
+ // Reset layers and call CommitLayers() again.
+ ASSERT_EQ(PP_OK, compositor.ResetLayers());
+ callback.WaitForResult(compositor.CommitLayers(callback.GetCallback()));
+ CHECK_CALLBACK_BEHAVIOR(callback);
+ ASSERT_EQ(PP_OK, callback.result());
+
+ texture_release_callback.WaitForResult(PP_OK_COMPLETIONPENDING);
+ ASSERT_EQ(PP_OK, texture_release_callback.result());
+ ReleaseTexture(texture);
+
+ image_release_callback.WaitForResult(PP_OK_COMPLETIONPENDING);
+ ASSERT_EQ(PP_OK, image_release_callback.result());
+
+ // Reset
+ glSetCurrentContextPPAPI(0);
+
+ PASS();
+}
+
+std::string TestCompositor::TestReleaseInternal(bool bind) {
+ // Setup GLES2
+ const int32_t attribs[] = {
+ PP_GRAPHICS3DATTRIB_WIDTH, 16,
+ PP_GRAPHICS3DATTRIB_HEIGHT, 16,
+ PP_GRAPHICS3DATTRIB_NONE
+ };
+ pp::Graphics3D graphics_3d(instance_, attribs);
+ ASSERT_FALSE(graphics_3d.is_null());
+ glSetCurrentContextPPAPI(graphics_3d.pp_resource());
+
+ pp::Compositor compositor = pp::Compositor(instance_);
+ ASSERT_FALSE(compositor.is_null());
+
+ // Bind the compositor to the instance
+ if (bind)
+ ASSERT_TRUE(instance_->BindGraphics(compositor));
+
+ pp::CompositorLayer color_layer = compositor.AddLayer();
+ ASSERT_FALSE(color_layer.is_null());
+
+ VERIFY(SetColorLayer(color_layer, PP_OK));
+
+ uint32_t texture = 0;
+ VERIFY(CreateTexture(&texture));
+ pp::CompositorLayer texture_layer = compositor.AddLayer();
+ ASSERT_FALSE(texture_layer.is_null());
+ TestCompletionCallback texture_release_callback(instance_->pp_instance(),
+ PP_REQUIRED);
+ ASSERT_EQ(PP_OK_COMPLETIONPENDING,
+ texture_layer.SetTexture(graphics_3d, texture, pp::Size(100, 100),
+ texture_release_callback.GetCallback()));
+
+ pp::ImageData image;
+ VERIFY(CreateImage(&image));
+ pp::CompositorLayer image_layer = compositor.AddLayer();
+ TestCompletionCallback image_release_callback(instance_->pp_instance(),
+ PP_REQUIRED);
+ ASSERT_EQ(PP_OK_COMPLETIONPENDING,
+ image_layer.SetImage(image, pp::Size(100, 100),
+ image_release_callback.GetCallback()));
+
+ // Commit layers to the chromium compositor.
+ TestCompletionCallback callback(instance_->pp_instance(), callback_type());
+ callback.WaitForResult(compositor.CommitLayers(callback.GetCallback()));
+ CHECK_CALLBACK_BEHAVIOR(callback);
+ ASSERT_EQ(PP_OK, callback.result());
+
+ // Release the compositor, and then release_callback will be aborted.
+ compositor = pp::Compositor();
+
+ texture_release_callback.WaitForResult(PP_OK_COMPLETIONPENDING);
+ ASSERT_EQ(PP_ERROR_ABORTED, texture_release_callback.result());
+ ReleaseTexture(texture);
+
+ image_release_callback.WaitForResult(PP_OK_COMPLETIONPENDING);
+ ASSERT_EQ(PP_ERROR_ABORTED, image_release_callback.result());
+
+ // Reset
+ glSetCurrentContextPPAPI(0);
+
+ PASS();
+}
+
+std::string TestCompositor::TestReleaseWithoutCommitInternal(bool bind) {
+ // Setup GLES2
+ const int32_t attribs[] = {
+ PP_GRAPHICS3DATTRIB_WIDTH, 16,
+ PP_GRAPHICS3DATTRIB_HEIGHT, 16,
+ PP_GRAPHICS3DATTRIB_NONE
+ };
+ pp::Graphics3D graphics_3d(instance_, attribs);
+ ASSERT_FALSE(graphics_3d.is_null());
+ glSetCurrentContextPPAPI(graphics_3d.pp_resource());
+
+ pp::Compositor compositor = pp::Compositor(instance_);
+ ASSERT_FALSE(compositor.is_null());
+
+ // Bind the compositor to the instance
+ if (bind)
+ ASSERT_TRUE(instance_->BindGraphics(compositor));
+
+ pp::CompositorLayer color_layer = compositor.AddLayer();
+ ASSERT_FALSE(color_layer.is_null());
+
+ VERIFY(SetColorLayer(color_layer, PP_OK));
+
+ uint32_t texture = 0;
+ VERIFY(CreateTexture(&texture));
+ pp::CompositorLayer texture_layer = compositor.AddLayer();
+ ASSERT_FALSE(texture_layer.is_null());
+ TestCompletionCallback texture_release_callback(instance_->pp_instance(),
+ PP_REQUIRED);
+ ASSERT_EQ(PP_OK_COMPLETIONPENDING,
+ texture_layer.SetTexture(graphics_3d, texture, pp::Size(100, 100),
+ texture_release_callback.GetCallback()));
+
+ pp::ImageData image;
+ VERIFY(CreateImage(&image));
+ pp::CompositorLayer image_layer = compositor.AddLayer();
+ TestCompletionCallback image_release_callback(instance_->pp_instance(),
+ PP_REQUIRED);
+ ASSERT_EQ(PP_OK_COMPLETIONPENDING,
+ image_layer.SetImage(image, pp::Size(100, 100),
+ image_release_callback.GetCallback()));
+
+ // Release the compositor, and then release_callback will be aborted.
+ compositor = pp::Compositor();
+
+ // All release_callbacks should be called.
+ texture_release_callback.WaitForResult(PP_OK_COMPLETIONPENDING);
+ ASSERT_EQ(PP_ERROR_ABORTED, texture_release_callback.result());
+ ReleaseTexture(texture);
+
+ image_release_callback.WaitForResult(PP_OK_COMPLETIONPENDING);
+ ASSERT_EQ(PP_ERROR_ABORTED, image_release_callback.result());
+
+ // The layer associated to the compositor will become invalidated.
+ VERIFY(SetColorLayer(color_layer, PP_ERROR_BADRESOURCE));
+
+ // Reset
+ glSetCurrentContextPPAPI(0);
+
+ PASS();
+}
+
+std::string TestCompositor::TestCommitTwoTimesWithoutChangeInternal(bool bind) {
+ pp::Compositor compositor(instance_);
+ ASSERT_FALSE(compositor.is_null());
+ if (bind)
+ ASSERT_TRUE(instance_->BindGraphics(compositor));
+ pp::CompositorLayer layer = compositor.AddLayer();
+ ASSERT_FALSE(layer.is_null());
+ VERIFY(SetColorLayer(layer, PP_OK));
+
+ TestCompletionCallback callback(instance_->pp_instance(), callback_type());
+ callback.WaitForResult(compositor.CommitLayers(callback.GetCallback()));
+ CHECK_CALLBACK_BEHAVIOR(callback);
+ ASSERT_EQ(PP_OK, callback.result());
+
+ // CommitLayers() without any change.
+ callback.WaitForResult(compositor.CommitLayers(callback.GetCallback()));
+ CHECK_CALLBACK_BEHAVIOR(callback);
+ ASSERT_EQ(PP_OK, callback.result());
+
+ PASS();
+}
+
+std::string TestCompositor::TestGeneralInternal(bool bind) {
+ // Setup GLES2
+ const int32_t attribs[] = {
+ PP_GRAPHICS3DATTRIB_WIDTH, 16,
+ PP_GRAPHICS3DATTRIB_HEIGHT, 16,
+ PP_GRAPHICS3DATTRIB_NONE
+ };
+ pp::Graphics3D graphics_3d(instance_, attribs);
+ ASSERT_FALSE(graphics_3d.is_null());
+ glSetCurrentContextPPAPI(graphics_3d.pp_resource());
+
+ // All functions should work with a bound compositor
+ pp::Compositor compositor(instance_);
+ ASSERT_FALSE(compositor.is_null());
+ if (bind)
+ ASSERT_TRUE(instance_->BindGraphics(compositor));
+
+ pp::CompositorLayer color_layer = compositor.AddLayer();
+ ASSERT_FALSE(color_layer.is_null());
+ VERIFY(SetColorLayer(color_layer, PP_OK));
+
+ uint32_t texture = 0;
+ VERIFY(CreateTexture(&texture));
+ pp::CompositorLayer texture_layer = compositor.AddLayer();
+ ASSERT_FALSE(texture_layer.is_null());
+ TestCompletionCallback texture_release_callback(instance_->pp_instance(),
+ PP_REQUIRED);
+ ASSERT_EQ(PP_OK_COMPLETIONPENDING,
+ texture_layer.SetTexture(graphics_3d, texture, pp::Size(100, 100),
+ texture_release_callback.GetCallback()));
+
+ pp::ImageData image;
+ VERIFY(CreateImage(&image));
+ pp::CompositorLayer image_layer = compositor.AddLayer();
+ TestCompletionCallback image_release_callback(instance_->pp_instance(),
+ PP_REQUIRED);
+ ASSERT_EQ(PP_OK_COMPLETIONPENDING,
+ image_layer.SetImage(image, pp::Size(100, 100),
+ image_release_callback.GetCallback()));
+
+ TestCompletionCallback callback(instance_->pp_instance(), callback_type());
+ callback.WaitForResult(compositor.CommitLayers(callback.GetCallback()));
+ CHECK_CALLBACK_BEHAVIOR(callback);
+ ASSERT_EQ(PP_OK, callback.result());
+
+ // After ResetLayers(), all layers should be invalidated.
+ ASSERT_EQ(PP_OK, compositor.ResetLayers());
+ VERIFY(SetColorLayer(color_layer, PP_ERROR_BADRESOURCE));
+
+ // Commit empty layer stack to the chromium compositor, and then the texture
+ // and the image will be released by the chromium compositor soon.
+ callback.WaitForResult(compositor.CommitLayers(callback.GetCallback()));
+ CHECK_CALLBACK_BEHAVIOR(callback);
+ ASSERT_EQ(PP_OK, callback.result());
+
+ texture_release_callback.WaitForResult(PP_OK_COMPLETIONPENDING);
+ ASSERT_EQ(PP_OK, texture_release_callback.result());
+ ReleaseTexture(texture);
+
+ image_release_callback.WaitForResult(PP_OK_COMPLETIONPENDING);
+ ASSERT_EQ(PP_OK, image_release_callback.result());
+
+ // Reset
+ glSetCurrentContextPPAPI(0);
+
+ PASS();
+}
+
+std::string TestCompositor::CreateTexture(uint32_t* texture) {
+ glGenTextures(1, texture);
+ ASSERT_NE(0, *texture);
+ glBindTexture(GL_TEXTURE_2D, *texture);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 400, 400, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glBindTexture(GL_TEXTURE_2D, 0);
+
+ return std::string();
+}
+
+std::string TestCompositor::ReleaseTexture(uint32_t texture) {
+ ASSERT_NE(0u, texture);
+ glDeleteTextures(1, &texture);
+
+ return std::string();
+}
+
+std::string TestCompositor::CreateImage(pp::ImageData* image) {
+ *image = pp::ImageData(instance_, PP_IMAGEDATAFORMAT_RGBA_PREMUL,
+ pp::Size(400, 400), false);
+ ASSERT_FALSE(image->is_null());
+
+ return std::string();
+}
+
+std::string TestCompositor::SetColorLayer(
+ pp::CompositorLayer layer, int32_t result) {
+ ASSERT_EQ(result, layer.SetColor(255, 255, 255, 255, pp::Size(100, 100)));
+ ASSERT_EQ(result, layer.SetClipRect(pp::Rect(0, 0, 50, 50)));
+ ASSERT_EQ(result, layer.SetTransform(kMatrix));
+ ASSERT_EQ(result, layer.SetOpacity(128));
+
+ return std::string();
+}
+
+
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