Index: ppapi/tests/test_compositor.cc |
diff --git a/ppapi/tests/test_compositor.cc b/ppapi/tests/test_compositor.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..e844e8dd4c957866b6abceaeb4e13b82f008eabf |
--- /dev/null |
+++ b/ppapi/tests/test_compositor.cc |
@@ -0,0 +1,430 @@ |
+// Copyright (c) 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "ppapi/tests/test_compositor.h" |
+ |
+#include <GLES2/gl2.h> |
+#include <GLES2/gl2ext.h> |
+#include <stdio.h> |
+#include <stdlib.h> |
+#include <string.h> |
+ |
+#include "ppapi/c/ppb_opengles2.h" |
+#include "ppapi/cpp/compositor.h" |
+#include "ppapi/cpp/compositor_layer.h" |
+#include "ppapi/cpp/image_data.h" |
+#include "ppapi/lib/gl/gles2/gl2ext_ppapi.h" |
+#include "ppapi/lib/gl/include/GLES2/gl2.h" |
+#include "ppapi/lib/gl/include/GLES2/gl2ext.h" |
+#include "ppapi/tests/test_utils.h" |
+ |
+namespace { |
+ |
+const float kMatrix[16] = { |
+ 1.0f, 0.0f, 0.0f, 0.0f, |
+ 0.0f, 1.0f, 0.0f, 0.0f, |
+ 0.0f, 0.0f, 1.0f, 0.0f, |
+ 0.0f, 0.0f, 0.0f, 1.0f, |
+}; |
+ |
+} // namespace |
+ |
+REGISTER_TEST_CASE(Compositor); |
+ |
+#define VERIFY(r) do { \ |
+ std::string result = (r); \ |
+ if (result != "") \ |
+ return result; \ |
+ } while (false) |
+ |
+bool TestCompositor::Init() { |
+ if (!CheckTestingInterface()) |
+ return false; |
+ |
+ if (!glInitializePPAPI(pp::Module::Get()->get_browser_interface())) |
+ return false; |
+ |
+ return true; |
+} |
+ |
+void TestCompositor::RunTests(const std::string& filter) { |
+ RUN_CALLBACK_TEST(TestCompositor, Release, filter); |
+ RUN_CALLBACK_TEST(TestCompositor, ReleaseWithoutCommit, filter); |
+ RUN_CALLBACK_TEST(TestCompositor, CommitTwoTimesWithoutChange, filter); |
+ RUN_CALLBACK_TEST(TestCompositor, General, filter); |
+ |
+ RUN_CALLBACK_TEST(TestCompositor, ReleaseUnbound, filter); |
+ RUN_CALLBACK_TEST(TestCompositor, ReleaseWithoutCommitUnbound, filter); |
+ RUN_CALLBACK_TEST(TestCompositor, CommitTwoTimesWithoutChangeUnbound, filter); |
+ RUN_CALLBACK_TEST(TestCompositor, GeneralUnbound, filter); |
+ |
+ RUN_CALLBACK_TEST(TestCompositor, BindUnbind, filter); |
+} |
+ |
+std::string TestCompositor::TestRelease() { |
+ return TestReleaseInternal(true); |
+} |
+ |
+std::string TestCompositor::TestReleaseWithoutCommit() { |
+ return TestReleaseWithoutCommitInternal(true); |
+} |
+ |
+std::string TestCompositor::TestCommitTwoTimesWithoutChange() { |
+ return TestCommitTwoTimesWithoutChangeInternal(true); |
+} |
+ |
+std::string TestCompositor::TestGeneral() { |
+ return TestGeneralInternal(true); |
+} |
+ |
+std::string TestCompositor::TestReleaseUnbound() { |
+ return TestReleaseInternal(false); |
+} |
+ |
+std::string TestCompositor::TestReleaseWithoutCommitUnbound() { |
+ return TestReleaseWithoutCommitInternal(false); |
+} |
+ |
+std::string TestCompositor::TestCommitTwoTimesWithoutChangeUnbound() { |
+ return TestCommitTwoTimesWithoutChangeInternal(false); |
+} |
+ |
+std::string TestCompositor::TestGeneralUnbound() { |
+ return TestGeneralInternal(false); |
+} |
+ |
+// TODO(penghuang): refactor common part in all tests to a member function. |
+std::string TestCompositor::TestBindUnbind() { |
+ // Setup GLES2 |
+ const int32_t attribs[] = { |
+ PP_GRAPHICS3DATTRIB_WIDTH, 16, |
+ PP_GRAPHICS3DATTRIB_HEIGHT, 16, |
+ PP_GRAPHICS3DATTRIB_NONE |
+ }; |
+ pp::Graphics3D graphics_3d(instance_, attribs); |
+ ASSERT_FALSE(graphics_3d.is_null()); |
+ glSetCurrentContextPPAPI(graphics_3d.pp_resource()); |
+ |
+ pp::Compositor compositor = pp::Compositor(instance_); |
+ ASSERT_FALSE(compositor.is_null()); |
+ |
+ // Add layers on an unbound compositor. |
+ pp::CompositorLayer color_layer = compositor.AddLayer(); |
+ ASSERT_FALSE(color_layer.is_null()); |
+ |
+ VERIFY(SetColorLayer(color_layer, PP_OK)); |
+ |
+ uint32_t texture = 0; |
+ VERIFY(CreateTexture(&texture)); |
+ pp::CompositorLayer texture_layer = compositor.AddLayer(); |
+ ASSERT_FALSE(texture_layer.is_null()); |
+ TestCompletionCallback texture_release_callback(instance_->pp_instance(), |
+ PP_REQUIRED); |
+ ASSERT_EQ(PP_OK_COMPLETIONPENDING, |
+ texture_layer.SetTexture(graphics_3d, texture, pp::Size(100, 100), |
+ texture_release_callback.GetCallback())); |
+ |
+ pp::ImageData image; |
+ VERIFY(CreateImage(&image)); |
+ pp::CompositorLayer image_layer = compositor.AddLayer(); |
+ TestCompletionCallback image_release_callback(instance_->pp_instance(), |
+ PP_REQUIRED); |
+ ASSERT_EQ(PP_OK_COMPLETIONPENDING, |
+ image_layer.SetImage(image, pp::Size(100, 100), |
+ image_release_callback.GetCallback())); |
+ |
+ // Commit layers to the chromium compositor. |
+ TestCompletionCallback callback(instance_->pp_instance(), callback_type()); |
+ callback.WaitForResult(compositor.CommitLayers(callback.GetCallback())); |
+ CHECK_CALLBACK_BEHAVIOR(callback); |
+ ASSERT_EQ(PP_OK, callback.result()); |
+ |
+ // Bind the compositor and call CommitLayers() again. |
+ ASSERT_TRUE(instance_->BindGraphics(compositor)); |
+ callback.WaitForResult(compositor.CommitLayers(callback.GetCallback())); |
+ CHECK_CALLBACK_BEHAVIOR(callback); |
+ ASSERT_EQ(PP_OK, callback.result()); |
+ |
+ // Unbind the compositor and call CommitLayers() again. |
+ ASSERT_TRUE(instance_->BindGraphics(pp::Compositor())); |
+ callback.WaitForResult(compositor.CommitLayers(callback.GetCallback())); |
+ CHECK_CALLBACK_BEHAVIOR(callback); |
+ ASSERT_EQ(PP_OK, callback.result()); |
+ |
+ // Reset layers and call CommitLayers() again. |
+ ASSERT_EQ(PP_OK, compositor.ResetLayers()); |
+ callback.WaitForResult(compositor.CommitLayers(callback.GetCallback())); |
+ CHECK_CALLBACK_BEHAVIOR(callback); |
+ ASSERT_EQ(PP_OK, callback.result()); |
+ |
+ texture_release_callback.WaitForResult(PP_OK_COMPLETIONPENDING); |
+ ASSERT_EQ(PP_OK, texture_release_callback.result()); |
+ ReleaseTexture(texture); |
+ |
+ image_release_callback.WaitForResult(PP_OK_COMPLETIONPENDING); |
+ ASSERT_EQ(PP_OK, image_release_callback.result()); |
+ |
+ // Reset |
+ glSetCurrentContextPPAPI(0); |
+ |
+ PASS(); |
+} |
+ |
+std::string TestCompositor::TestReleaseInternal(bool bind) { |
+ // Setup GLES2 |
+ const int32_t attribs[] = { |
+ PP_GRAPHICS3DATTRIB_WIDTH, 16, |
+ PP_GRAPHICS3DATTRIB_HEIGHT, 16, |
+ PP_GRAPHICS3DATTRIB_NONE |
+ }; |
+ pp::Graphics3D graphics_3d(instance_, attribs); |
+ ASSERT_FALSE(graphics_3d.is_null()); |
+ glSetCurrentContextPPAPI(graphics_3d.pp_resource()); |
+ |
+ pp::Compositor compositor = pp::Compositor(instance_); |
+ ASSERT_FALSE(compositor.is_null()); |
+ |
+ // Bind the compositor to the instance |
+ if (bind) |
+ ASSERT_TRUE(instance_->BindGraphics(compositor)); |
+ |
+ pp::CompositorLayer color_layer = compositor.AddLayer(); |
+ ASSERT_FALSE(color_layer.is_null()); |
+ |
+ VERIFY(SetColorLayer(color_layer, PP_OK)); |
+ |
+ uint32_t texture = 0; |
+ VERIFY(CreateTexture(&texture)); |
+ pp::CompositorLayer texture_layer = compositor.AddLayer(); |
+ ASSERT_FALSE(texture_layer.is_null()); |
+ TestCompletionCallback texture_release_callback(instance_->pp_instance(), |
+ PP_REQUIRED); |
+ ASSERT_EQ(PP_OK_COMPLETIONPENDING, |
+ texture_layer.SetTexture(graphics_3d, texture, pp::Size(100, 100), |
+ texture_release_callback.GetCallback())); |
+ |
+ pp::ImageData image; |
+ VERIFY(CreateImage(&image)); |
+ pp::CompositorLayer image_layer = compositor.AddLayer(); |
+ TestCompletionCallback image_release_callback(instance_->pp_instance(), |
+ PP_REQUIRED); |
+ ASSERT_EQ(PP_OK_COMPLETIONPENDING, |
+ image_layer.SetImage(image, pp::Size(100, 100), |
+ image_release_callback.GetCallback())); |
+ |
+ // Commit layers to the chromium compositor. |
+ TestCompletionCallback callback(instance_->pp_instance(), callback_type()); |
+ callback.WaitForResult(compositor.CommitLayers(callback.GetCallback())); |
+ CHECK_CALLBACK_BEHAVIOR(callback); |
+ ASSERT_EQ(PP_OK, callback.result()); |
+ |
+ // Release the compositor, and then release_callback will be aborted. |
+ compositor = pp::Compositor(); |
+ |
+ texture_release_callback.WaitForResult(PP_OK_COMPLETIONPENDING); |
+ ASSERT_EQ(PP_ERROR_ABORTED, texture_release_callback.result()); |
+ ReleaseTexture(texture); |
+ |
+ image_release_callback.WaitForResult(PP_OK_COMPLETIONPENDING); |
+ ASSERT_EQ(PP_ERROR_ABORTED, image_release_callback.result()); |
+ |
+ // Reset |
+ glSetCurrentContextPPAPI(0); |
+ |
+ PASS(); |
+} |
+ |
+std::string TestCompositor::TestReleaseWithoutCommitInternal(bool bind) { |
+ // Setup GLES2 |
+ const int32_t attribs[] = { |
+ PP_GRAPHICS3DATTRIB_WIDTH, 16, |
+ PP_GRAPHICS3DATTRIB_HEIGHT, 16, |
+ PP_GRAPHICS3DATTRIB_NONE |
+ }; |
+ pp::Graphics3D graphics_3d(instance_, attribs); |
+ ASSERT_FALSE(graphics_3d.is_null()); |
+ glSetCurrentContextPPAPI(graphics_3d.pp_resource()); |
+ |
+ pp::Compositor compositor = pp::Compositor(instance_); |
+ ASSERT_FALSE(compositor.is_null()); |
+ |
+ // Bind the compositor to the instance |
+ if (bind) |
+ ASSERT_TRUE(instance_->BindGraphics(compositor)); |
+ |
+ pp::CompositorLayer color_layer = compositor.AddLayer(); |
+ ASSERT_FALSE(color_layer.is_null()); |
+ |
+ VERIFY(SetColorLayer(color_layer, PP_OK)); |
+ |
+ uint32_t texture = 0; |
+ VERIFY(CreateTexture(&texture)); |
+ pp::CompositorLayer texture_layer = compositor.AddLayer(); |
+ ASSERT_FALSE(texture_layer.is_null()); |
+ TestCompletionCallback texture_release_callback(instance_->pp_instance(), |
+ PP_REQUIRED); |
+ ASSERT_EQ(PP_OK_COMPLETIONPENDING, |
+ texture_layer.SetTexture(graphics_3d, texture, pp::Size(100, 100), |
+ texture_release_callback.GetCallback())); |
+ |
+ pp::ImageData image; |
+ VERIFY(CreateImage(&image)); |
+ pp::CompositorLayer image_layer = compositor.AddLayer(); |
+ TestCompletionCallback image_release_callback(instance_->pp_instance(), |
+ PP_REQUIRED); |
+ ASSERT_EQ(PP_OK_COMPLETIONPENDING, |
+ image_layer.SetImage(image, pp::Size(100, 100), |
+ image_release_callback.GetCallback())); |
+ |
+ // Release the compositor, and then release_callback will be aborted. |
+ compositor = pp::Compositor(); |
+ |
+ // All release_callbacks should be called. |
+ texture_release_callback.WaitForResult(PP_OK_COMPLETIONPENDING); |
+ ASSERT_EQ(PP_ERROR_ABORTED, texture_release_callback.result()); |
+ ReleaseTexture(texture); |
+ |
+ image_release_callback.WaitForResult(PP_OK_COMPLETIONPENDING); |
+ ASSERT_EQ(PP_ERROR_ABORTED, image_release_callback.result()); |
+ |
+ // The layer associated to the compositor will become invalidated. |
+ VERIFY(SetColorLayer(color_layer, PP_ERROR_BADRESOURCE)); |
+ |
+ // Reset |
+ glSetCurrentContextPPAPI(0); |
+ |
+ PASS(); |
+} |
+ |
+std::string TestCompositor::TestCommitTwoTimesWithoutChangeInternal(bool bind) { |
+ pp::Compositor compositor(instance_); |
+ ASSERT_FALSE(compositor.is_null()); |
+ if (bind) |
+ ASSERT_TRUE(instance_->BindGraphics(compositor)); |
+ pp::CompositorLayer layer = compositor.AddLayer(); |
+ ASSERT_FALSE(layer.is_null()); |
+ VERIFY(SetColorLayer(layer, PP_OK)); |
+ |
+ TestCompletionCallback callback(instance_->pp_instance(), callback_type()); |
+ callback.WaitForResult(compositor.CommitLayers(callback.GetCallback())); |
+ CHECK_CALLBACK_BEHAVIOR(callback); |
+ ASSERT_EQ(PP_OK, callback.result()); |
+ |
+ // CommitLayers() without any change. |
+ callback.WaitForResult(compositor.CommitLayers(callback.GetCallback())); |
+ CHECK_CALLBACK_BEHAVIOR(callback); |
+ ASSERT_EQ(PP_OK, callback.result()); |
+ |
+ PASS(); |
+} |
+ |
+std::string TestCompositor::TestGeneralInternal(bool bind) { |
+ // Setup GLES2 |
+ const int32_t attribs[] = { |
+ PP_GRAPHICS3DATTRIB_WIDTH, 16, |
+ PP_GRAPHICS3DATTRIB_HEIGHT, 16, |
+ PP_GRAPHICS3DATTRIB_NONE |
+ }; |
+ pp::Graphics3D graphics_3d(instance_, attribs); |
+ ASSERT_FALSE(graphics_3d.is_null()); |
+ glSetCurrentContextPPAPI(graphics_3d.pp_resource()); |
+ |
+ // All functions should work with a bound compositor |
+ pp::Compositor compositor(instance_); |
+ ASSERT_FALSE(compositor.is_null()); |
+ if (bind) |
+ ASSERT_TRUE(instance_->BindGraphics(compositor)); |
+ |
+ pp::CompositorLayer color_layer = compositor.AddLayer(); |
+ ASSERT_FALSE(color_layer.is_null()); |
+ VERIFY(SetColorLayer(color_layer, PP_OK)); |
+ |
+ uint32_t texture = 0; |
+ VERIFY(CreateTexture(&texture)); |
+ pp::CompositorLayer texture_layer = compositor.AddLayer(); |
+ ASSERT_FALSE(texture_layer.is_null()); |
+ TestCompletionCallback texture_release_callback(instance_->pp_instance(), |
+ PP_REQUIRED); |
+ ASSERT_EQ(PP_OK_COMPLETIONPENDING, |
+ texture_layer.SetTexture(graphics_3d, texture, pp::Size(100, 100), |
+ texture_release_callback.GetCallback())); |
+ |
+ pp::ImageData image; |
+ VERIFY(CreateImage(&image)); |
+ pp::CompositorLayer image_layer = compositor.AddLayer(); |
+ TestCompletionCallback image_release_callback(instance_->pp_instance(), |
+ PP_REQUIRED); |
+ ASSERT_EQ(PP_OK_COMPLETIONPENDING, |
+ image_layer.SetImage(image, pp::Size(100, 100), |
+ image_release_callback.GetCallback())); |
+ |
+ TestCompletionCallback callback(instance_->pp_instance(), callback_type()); |
+ callback.WaitForResult(compositor.CommitLayers(callback.GetCallback())); |
+ CHECK_CALLBACK_BEHAVIOR(callback); |
+ ASSERT_EQ(PP_OK, callback.result()); |
+ |
+ // After ResetLayers(), all layers should be invalidated. |
+ ASSERT_EQ(PP_OK, compositor.ResetLayers()); |
+ VERIFY(SetColorLayer(color_layer, PP_ERROR_BADRESOURCE)); |
+ |
+ // Commit empty layer stack to the chromium compositor, and then the texture |
+ // and the image will be released by the chromium compositor soon. |
+ callback.WaitForResult(compositor.CommitLayers(callback.GetCallback())); |
+ CHECK_CALLBACK_BEHAVIOR(callback); |
+ ASSERT_EQ(PP_OK, callback.result()); |
+ |
+ texture_release_callback.WaitForResult(PP_OK_COMPLETIONPENDING); |
+ ASSERT_EQ(PP_OK, texture_release_callback.result()); |
+ ReleaseTexture(texture); |
+ |
+ image_release_callback.WaitForResult(PP_OK_COMPLETIONPENDING); |
+ ASSERT_EQ(PP_OK, image_release_callback.result()); |
+ |
+ // Reset |
+ glSetCurrentContextPPAPI(0); |
+ |
+ PASS(); |
+} |
+ |
+std::string TestCompositor::CreateTexture(uint32_t* texture) { |
+ glGenTextures(1, texture); |
+ ASSERT_NE(0, *texture); |
+ glBindTexture(GL_TEXTURE_2D, *texture); |
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 400, 400, 0, |
+ GL_RGBA, GL_UNSIGNED_BYTE, NULL); |
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
+ glBindTexture(GL_TEXTURE_2D, 0); |
+ |
+ return std::string(); |
+} |
+ |
+std::string TestCompositor::ReleaseTexture(uint32_t texture) { |
+ ASSERT_NE(0u, texture); |
+ glDeleteTextures(1, &texture); |
+ |
+ return std::string(); |
+} |
+ |
+std::string TestCompositor::CreateImage(pp::ImageData* image) { |
+ *image = pp::ImageData(instance_, PP_IMAGEDATAFORMAT_RGBA_PREMUL, |
+ pp::Size(400, 400), false); |
+ ASSERT_FALSE(image->is_null()); |
+ |
+ return std::string(); |
+} |
+ |
+std::string TestCompositor::SetColorLayer( |
+ pp::CompositorLayer layer, int32_t result) { |
+ ASSERT_EQ(result, layer.SetColor(255, 255, 255, 255, pp::Size(100, 100))); |
+ ASSERT_EQ(result, layer.SetClipRect(pp::Rect(0, 0, 50, 50))); |
+ ASSERT_EQ(result, layer.SetTransform(kMatrix)); |
+ ASSERT_EQ(result, layer.SetOpacity(128)); |
+ |
+ return std::string(); |
+} |
+ |
+ |