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Side by Side Diff: ppapi/tests/test_compositor.cc

Issue 324983005: [PPAPI] Add browser tests for compositor API (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@compositor_api_impl_new
Patch Set: Disable the test on MACOSX Created 6 years, 6 months ago
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1 // Copyright (c) 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ppapi/tests/test_compositor.h"
6
7 #include <GLES2/gl2.h>
8 #include <GLES2/gl2ext.h>
9 #include <stdio.h>
10 #include <stdlib.h>
11 #include <string.h>
12
13 #include "ppapi/c/ppb_opengles2.h"
14 #include "ppapi/cpp/compositor.h"
15 #include "ppapi/cpp/compositor_layer.h"
16 #include "ppapi/cpp/image_data.h"
17 #include "ppapi/lib/gl/gles2/gl2ext_ppapi.h"
18 #include "ppapi/lib/gl/include/GLES2/gl2.h"
19 #include "ppapi/lib/gl/include/GLES2/gl2ext.h"
20 #include "ppapi/tests/test_utils.h"
21
22 namespace {
23
24 const float kMatrix[16] = {
25 1.0f, 0.0f, 0.0f, 0.0f,
26 0.0f, 1.0f, 0.0f, 0.0f,
27 0.0f, 0.0f, 1.0f, 0.0f,
28 0.0f, 0.0f, 0.0f, 1.0f,
29 };
30
31 } // namespace
32
33 REGISTER_TEST_CASE(Compositor);
34
35 #define VERIFY(r) do { \
36 std::string result = (r); \
37 if (result != "") \
38 return result; \
39 } while (false)
40
41 bool TestCompositor::Init() {
42 if (!CheckTestingInterface())
43 return false;
44
45 if (!glInitializePPAPI(pp::Module::Get()->get_browser_interface()))
46 return false;
47
48 return true;
49 }
50
51 void TestCompositor::RunTests(const std::string& filter) {
52 RUN_CALLBACK_TEST(TestCompositor, Release, filter);
53 RUN_CALLBACK_TEST(TestCompositor, ReleaseWithoutCommit, filter);
54 RUN_CALLBACK_TEST(TestCompositor, CommitTwoTimesWithoutChange, filter);
55 RUN_CALLBACK_TEST(TestCompositor, General, filter);
56
57 RUN_CALLBACK_TEST(TestCompositor, ReleaseUnbound, filter);
58 RUN_CALLBACK_TEST(TestCompositor, ReleaseWithoutCommitUnbound, filter);
59 RUN_CALLBACK_TEST(TestCompositor, CommitTwoTimesWithoutChangeUnbound, filter);
60 RUN_CALLBACK_TEST(TestCompositor, GeneralUnbound, filter);
61
62 RUN_CALLBACK_TEST(TestCompositor, BindUnbind, filter);
63 }
64
65 std::string TestCompositor::TestRelease() {
66 return TestReleaseInternal(true);
67 }
68
69 std::string TestCompositor::TestReleaseWithoutCommit() {
70 return TestReleaseWithoutCommitInternal(true);
71 }
72
73 std::string TestCompositor::TestCommitTwoTimesWithoutChange() {
74 return TestCommitTwoTimesWithoutChangeInternal(true);
75 }
76
77 std::string TestCompositor::TestGeneral() {
78 return TestGeneralInternal(true);
79 }
80
81 std::string TestCompositor::TestReleaseUnbound() {
82 return TestReleaseInternal(false);
83 }
84
85 std::string TestCompositor::TestReleaseWithoutCommitUnbound() {
86 return TestReleaseWithoutCommitInternal(false);
87 }
88
89 std::string TestCompositor::TestCommitTwoTimesWithoutChangeUnbound() {
90 return TestCommitTwoTimesWithoutChangeInternal(false);
91 }
92
93 std::string TestCompositor::TestGeneralUnbound() {
94 return TestGeneralInternal(false);
95 }
96
97 // TODO(penghuang): refactor common part in all tests to a member function.
98 std::string TestCompositor::TestBindUnbind() {
99 // Setup GLES2
100 const int32_t attribs[] = {
101 PP_GRAPHICS3DATTRIB_WIDTH, 16,
102 PP_GRAPHICS3DATTRIB_HEIGHT, 16,
103 PP_GRAPHICS3DATTRIB_NONE
104 };
105 pp::Graphics3D graphics_3d(instance_, attribs);
106 ASSERT_FALSE(graphics_3d.is_null());
107 glSetCurrentContextPPAPI(graphics_3d.pp_resource());
108
109 pp::Compositor compositor = pp::Compositor(instance_);
110 ASSERT_FALSE(compositor.is_null());
111
112 // Add layers on an unbound compositor.
113 pp::CompositorLayer color_layer = compositor.AddLayer();
114 ASSERT_FALSE(color_layer.is_null());
115
116 VERIFY(SetColorLayer(color_layer, PP_OK));
117
118 uint32_t texture = 0;
119 VERIFY(CreateTexture(&texture));
120 pp::CompositorLayer texture_layer = compositor.AddLayer();
121 ASSERT_FALSE(texture_layer.is_null());
122 TestCompletionCallback texture_release_callback(instance_->pp_instance(),
123 PP_REQUIRED);
124 ASSERT_EQ(PP_OK_COMPLETIONPENDING,
125 texture_layer.SetTexture(graphics_3d, texture, pp::Size(100, 100),
126 texture_release_callback.GetCallback()));
127
128 pp::ImageData image;
129 VERIFY(CreateImage(&image));
130 pp::CompositorLayer image_layer = compositor.AddLayer();
131 TestCompletionCallback image_release_callback(instance_->pp_instance(),
132 PP_REQUIRED);
133 ASSERT_EQ(PP_OK_COMPLETIONPENDING,
134 image_layer.SetImage(image, pp::Size(100, 100),
135 image_release_callback.GetCallback()));
136
137 // Commit layers to the chromium compositor.
138 TestCompletionCallback callback(instance_->pp_instance(), callback_type());
139 callback.WaitForResult(compositor.CommitLayers(callback.GetCallback()));
140 CHECK_CALLBACK_BEHAVIOR(callback);
141 ASSERT_EQ(PP_OK, callback.result());
142
143 // Bind the compositor and call CommitLayers() again.
144 ASSERT_TRUE(instance_->BindGraphics(compositor));
145 callback.WaitForResult(compositor.CommitLayers(callback.GetCallback()));
146 CHECK_CALLBACK_BEHAVIOR(callback);
147 ASSERT_EQ(PP_OK, callback.result());
148
149 // Unbind the compositor and call CommitLayers() again.
150 ASSERT_TRUE(instance_->BindGraphics(pp::Compositor()));
151 callback.WaitForResult(compositor.CommitLayers(callback.GetCallback()));
152 CHECK_CALLBACK_BEHAVIOR(callback);
153 ASSERT_EQ(PP_OK, callback.result());
154
155 // Reset layers and call CommitLayers() again.
156 ASSERT_EQ(PP_OK, compositor.ResetLayers());
157 callback.WaitForResult(compositor.CommitLayers(callback.GetCallback()));
158 CHECK_CALLBACK_BEHAVIOR(callback);
159 ASSERT_EQ(PP_OK, callback.result());
160
161 texture_release_callback.WaitForResult(PP_OK_COMPLETIONPENDING);
162 ASSERT_EQ(PP_OK, texture_release_callback.result());
163 ReleaseTexture(texture);
164
165 image_release_callback.WaitForResult(PP_OK_COMPLETIONPENDING);
166 ASSERT_EQ(PP_OK, image_release_callback.result());
167
168 // Reset
169 glSetCurrentContextPPAPI(0);
170
171 PASS();
172 }
173
174 std::string TestCompositor::TestReleaseInternal(bool bind) {
175 // Setup GLES2
176 const int32_t attribs[] = {
177 PP_GRAPHICS3DATTRIB_WIDTH, 16,
178 PP_GRAPHICS3DATTRIB_HEIGHT, 16,
179 PP_GRAPHICS3DATTRIB_NONE
180 };
181 pp::Graphics3D graphics_3d(instance_, attribs);
182 ASSERT_FALSE(graphics_3d.is_null());
183 glSetCurrentContextPPAPI(graphics_3d.pp_resource());
184
185 pp::Compositor compositor = pp::Compositor(instance_);
186 ASSERT_FALSE(compositor.is_null());
187
188 // Bind the compositor to the instance
189 if (bind)
190 ASSERT_TRUE(instance_->BindGraphics(compositor));
191
192 pp::CompositorLayer color_layer = compositor.AddLayer();
193 ASSERT_FALSE(color_layer.is_null());
194
195 VERIFY(SetColorLayer(color_layer, PP_OK));
196
197 uint32_t texture = 0;
198 VERIFY(CreateTexture(&texture));
199 pp::CompositorLayer texture_layer = compositor.AddLayer();
200 ASSERT_FALSE(texture_layer.is_null());
201 TestCompletionCallback texture_release_callback(instance_->pp_instance(),
202 PP_REQUIRED);
203 ASSERT_EQ(PP_OK_COMPLETIONPENDING,
204 texture_layer.SetTexture(graphics_3d, texture, pp::Size(100, 100),
205 texture_release_callback.GetCallback()));
206
207 pp::ImageData image;
208 VERIFY(CreateImage(&image));
209 pp::CompositorLayer image_layer = compositor.AddLayer();
210 TestCompletionCallback image_release_callback(instance_->pp_instance(),
211 PP_REQUIRED);
212 ASSERT_EQ(PP_OK_COMPLETIONPENDING,
213 image_layer.SetImage(image, pp::Size(100, 100),
214 image_release_callback.GetCallback()));
215
216 // Commit layers to the chromium compositor.
217 TestCompletionCallback callback(instance_->pp_instance(), callback_type());
218 callback.WaitForResult(compositor.CommitLayers(callback.GetCallback()));
219 CHECK_CALLBACK_BEHAVIOR(callback);
220 ASSERT_EQ(PP_OK, callback.result());
221
222 // Release the compositor, and then release_callback will be aborted.
223 compositor = pp::Compositor();
224
225 texture_release_callback.WaitForResult(PP_OK_COMPLETIONPENDING);
226 ASSERT_EQ(PP_ERROR_ABORTED, texture_release_callback.result());
227 ReleaseTexture(texture);
228
229 image_release_callback.WaitForResult(PP_OK_COMPLETIONPENDING);
230 ASSERT_EQ(PP_ERROR_ABORTED, image_release_callback.result());
231
232 // Reset
233 glSetCurrentContextPPAPI(0);
234
235 PASS();
236 }
237
238 std::string TestCompositor::TestReleaseWithoutCommitInternal(bool bind) {
239 // Setup GLES2
240 const int32_t attribs[] = {
241 PP_GRAPHICS3DATTRIB_WIDTH, 16,
242 PP_GRAPHICS3DATTRIB_HEIGHT, 16,
243 PP_GRAPHICS3DATTRIB_NONE
244 };
245 pp::Graphics3D graphics_3d(instance_, attribs);
246 ASSERT_FALSE(graphics_3d.is_null());
247 glSetCurrentContextPPAPI(graphics_3d.pp_resource());
248
249 pp::Compositor compositor = pp::Compositor(instance_);
250 ASSERT_FALSE(compositor.is_null());
251
252 // Bind the compositor to the instance
253 if (bind)
254 ASSERT_TRUE(instance_->BindGraphics(compositor));
255
256 pp::CompositorLayer color_layer = compositor.AddLayer();
257 ASSERT_FALSE(color_layer.is_null());
258
259 VERIFY(SetColorLayer(color_layer, PP_OK));
260
261 uint32_t texture = 0;
262 VERIFY(CreateTexture(&texture));
263 pp::CompositorLayer texture_layer = compositor.AddLayer();
264 ASSERT_FALSE(texture_layer.is_null());
265 TestCompletionCallback texture_release_callback(instance_->pp_instance(),
266 PP_REQUIRED);
267 ASSERT_EQ(PP_OK_COMPLETIONPENDING,
268 texture_layer.SetTexture(graphics_3d, texture, pp::Size(100, 100),
269 texture_release_callback.GetCallback()));
270
271 pp::ImageData image;
272 VERIFY(CreateImage(&image));
273 pp::CompositorLayer image_layer = compositor.AddLayer();
274 TestCompletionCallback image_release_callback(instance_->pp_instance(),
275 PP_REQUIRED);
276 ASSERT_EQ(PP_OK_COMPLETIONPENDING,
277 image_layer.SetImage(image, pp::Size(100, 100),
278 image_release_callback.GetCallback()));
279
280 // Release the compositor, and then release_callback will be aborted.
281 compositor = pp::Compositor();
282
283 // All release_callbacks should be called.
284 texture_release_callback.WaitForResult(PP_OK_COMPLETIONPENDING);
285 ASSERT_EQ(PP_ERROR_ABORTED, texture_release_callback.result());
286 ReleaseTexture(texture);
287
288 image_release_callback.WaitForResult(PP_OK_COMPLETIONPENDING);
289 ASSERT_EQ(PP_ERROR_ABORTED, image_release_callback.result());
290
291 // The layer associated to the compositor will become invalidated.
292 VERIFY(SetColorLayer(color_layer, PP_ERROR_BADRESOURCE));
293
294 // Reset
295 glSetCurrentContextPPAPI(0);
296
297 PASS();
298 }
299
300 std::string TestCompositor::TestCommitTwoTimesWithoutChangeInternal(bool bind) {
301 pp::Compositor compositor(instance_);
302 ASSERT_FALSE(compositor.is_null());
303 if (bind)
304 ASSERT_TRUE(instance_->BindGraphics(compositor));
305 pp::CompositorLayer layer = compositor.AddLayer();
306 ASSERT_FALSE(layer.is_null());
307 VERIFY(SetColorLayer(layer, PP_OK));
308
309 TestCompletionCallback callback(instance_->pp_instance(), callback_type());
310 callback.WaitForResult(compositor.CommitLayers(callback.GetCallback()));
311 CHECK_CALLBACK_BEHAVIOR(callback);
312 ASSERT_EQ(PP_OK, callback.result());
313
314 // CommitLayers() without any change.
315 callback.WaitForResult(compositor.CommitLayers(callback.GetCallback()));
316 CHECK_CALLBACK_BEHAVIOR(callback);
317 ASSERT_EQ(PP_OK, callback.result());
318
319 PASS();
320 }
321
322 std::string TestCompositor::TestGeneralInternal(bool bind) {
323 // Setup GLES2
324 const int32_t attribs[] = {
325 PP_GRAPHICS3DATTRIB_WIDTH, 16,
326 PP_GRAPHICS3DATTRIB_HEIGHT, 16,
327 PP_GRAPHICS3DATTRIB_NONE
328 };
329 pp::Graphics3D graphics_3d(instance_, attribs);
330 ASSERT_FALSE(graphics_3d.is_null());
331 glSetCurrentContextPPAPI(graphics_3d.pp_resource());
332
333 // All functions should work with a bound compositor
334 pp::Compositor compositor(instance_);
335 ASSERT_FALSE(compositor.is_null());
336 if (bind)
337 ASSERT_TRUE(instance_->BindGraphics(compositor));
338
339 pp::CompositorLayer color_layer = compositor.AddLayer();
340 ASSERT_FALSE(color_layer.is_null());
341 VERIFY(SetColorLayer(color_layer, PP_OK));
342
343 uint32_t texture = 0;
344 VERIFY(CreateTexture(&texture));
345 pp::CompositorLayer texture_layer = compositor.AddLayer();
346 ASSERT_FALSE(texture_layer.is_null());
347 TestCompletionCallback texture_release_callback(instance_->pp_instance(),
348 PP_REQUIRED);
349 ASSERT_EQ(PP_OK_COMPLETIONPENDING,
350 texture_layer.SetTexture(graphics_3d, texture, pp::Size(100, 100),
351 texture_release_callback.GetCallback()));
352
353 pp::ImageData image;
354 VERIFY(CreateImage(&image));
355 pp::CompositorLayer image_layer = compositor.AddLayer();
356 TestCompletionCallback image_release_callback(instance_->pp_instance(),
357 PP_REQUIRED);
358 ASSERT_EQ(PP_OK_COMPLETIONPENDING,
359 image_layer.SetImage(image, pp::Size(100, 100),
360 image_release_callback.GetCallback()));
361
362 TestCompletionCallback callback(instance_->pp_instance(), callback_type());
363 callback.WaitForResult(compositor.CommitLayers(callback.GetCallback()));
364 CHECK_CALLBACK_BEHAVIOR(callback);
365 ASSERT_EQ(PP_OK, callback.result());
366
367 // After ResetLayers(), all layers should be invalidated.
368 ASSERT_EQ(PP_OK, compositor.ResetLayers());
369 VERIFY(SetColorLayer(color_layer, PP_ERROR_BADRESOURCE));
370
371 // Commit empty layer stack to the chromium compositor, and then the texture
372 // and the image will be released by the chromium compositor soon.
373 callback.WaitForResult(compositor.CommitLayers(callback.GetCallback()));
374 CHECK_CALLBACK_BEHAVIOR(callback);
375 ASSERT_EQ(PP_OK, callback.result());
376
377 texture_release_callback.WaitForResult(PP_OK_COMPLETIONPENDING);
378 ASSERT_EQ(PP_OK, texture_release_callback.result());
379 ReleaseTexture(texture);
380
381 image_release_callback.WaitForResult(PP_OK_COMPLETIONPENDING);
382 ASSERT_EQ(PP_OK, image_release_callback.result());
383
384 // Reset
385 glSetCurrentContextPPAPI(0);
386
387 PASS();
388 }
389
390 std::string TestCompositor::CreateTexture(uint32_t* texture) {
391 glGenTextures(1, texture);
392 ASSERT_NE(0, *texture);
393 glBindTexture(GL_TEXTURE_2D, *texture);
394 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 400, 400, 0,
395 GL_RGBA, GL_UNSIGNED_BYTE, NULL);
396 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
397 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
398 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
399 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
400 glBindTexture(GL_TEXTURE_2D, 0);
401
402 return std::string();
403 }
404
405 std::string TestCompositor::ReleaseTexture(uint32_t texture) {
406 ASSERT_NE(0u, texture);
407 glDeleteTextures(1, &texture);
408
409 return std::string();
410 }
411
412 std::string TestCompositor::CreateImage(pp::ImageData* image) {
413 *image = pp::ImageData(instance_, PP_IMAGEDATAFORMAT_RGBA_PREMUL,
414 pp::Size(400, 400), false);
415 ASSERT_FALSE(image->is_null());
416
417 return std::string();
418 }
419
420 std::string TestCompositor::SetColorLayer(
421 pp::CompositorLayer layer, int32_t result) {
422 ASSERT_EQ(result, layer.SetColor(255, 255, 255, 255, pp::Size(100, 100)));
423 ASSERT_EQ(result, layer.SetClipRect(pp::Rect(0, 0, 50, 50)));
424 ASSERT_EQ(result, layer.SetTransform(kMatrix));
425 ASSERT_EQ(result, layer.SetOpacity(128));
426
427 return std::string();
428 }
429
430
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