Index: src/gpu/SkGr.cpp |
diff --git a/src/gpu/SkGr.cpp b/src/gpu/SkGr.cpp |
index c4720b58c85ade590aa0ad252e8b0f1da999cba2..f2f04017f5e470609952f5d807cb4b40cd13f20c 100644 |
--- a/src/gpu/SkGr.cpp |
+++ b/src/gpu/SkGr.cpp |
@@ -13,6 +13,7 @@ |
#include "SkPixelRef.h" |
#include "GrResourceCache.h" |
#include "GrGpu.h" |
+#include "effects/GrDitherEffect.h" |
#include "GrDrawTargetCaps.h" |
#ifndef SK_IGNORE_ETC1_SUPPORT |
@@ -458,6 +459,30 @@ void SkPaint2GrPaintNoShader(GrContext* context, const SkPaint& skPaint, GrColor |
} |
} |
} |
+ |
+#ifndef SK_IGNORE_GPU_DITHER |
+ // If the dither flag is set, then we need to see if the underlying context |
+ // supports it. If not, then install a dither effect. |
+ if (skPaint.isDither()) { |
+ // What are we rendering into? |
+ const GrRenderTarget *target = context->getRenderTarget(); |
+ if (NULL == target) { |
bsalomon
2014/06/12 16:24:11
I'd like to understand how this happens. Falling b
|
+ target = context->getGpu()->getDrawState().getRenderTarget(); |
+ } |
+ |
+ if (NULL != target && |
+ (target->config() == kRGBA_8888_GrPixelConfig || |
+ target->config() == kBGRA_8888_GrPixelConfig)) { |
+ // The dither flag is set and the target is likely |
+ // not going to be dithered by the GPU. |
+ SkAutoTUnref<GrEffectRef> effect(GrDitherEffect::Create()); |
+ if (NULL != effect.get()) { |
+ grPaint->addColorEffect(effect); |
+ grPaint->setDither(false); |
+ } |
+ } |
+ } |
+#endif |
} |
/** |