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Unified Diff: src/core/SkShader.cpp

Issue 318923005: SkShader::asNewEffect Refactoring (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: SkColorShader refactor and fix Created 6 years, 6 months ago
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Index: src/core/SkShader.cpp
diff --git a/src/core/SkShader.cpp b/src/core/SkShader.cpp
index 9484db59c18837ac6feaa767cbff03a05cc78613..370159895d99d8a25d8aa29e13bd26f05791268e 100644
--- a/src/core/SkShader.cpp
+++ b/src/core/SkShader.cpp
@@ -16,6 +16,7 @@
#include "SkShader.h"
#include "SkThread.h"
#include "SkWriteBuffer.h"
+#include "SkGr.h"
//#define SK_TRACK_SHADER_LIFETIME
@@ -208,8 +209,16 @@ SkShader::GradientType SkShader::asAGradient(GradientInfo* info) const {
return kNone_GradientType;
}
-GrEffectRef* SkShader::asNewEffect(GrContext*, const SkPaint&, const SkMatrix*) const {
- return NULL;
+bool SkShader::asNewEffect(GrContext* context, const SkPaint& paint,
+ const SkMatrix* localMatrixOrNull, GrColor* grColor,
+ GrEffectRef** grEffect) const {
+ *grEffect = NULL;
bsalomon 2014/06/09 14:11:30 I'd feel better if this did nothing other than ret
dandov 2014/06/09 19:10:55 Done.
+ *grColor = SkColor2GrColor(paint.getColor());
dandov 2014/06/06 21:50:44 default grColor value is the paint's color
bsalomon 2014/06/09 14:11:31 I think this default should be implemented by the
+ return false;
+}
+
+GrColor SkShader::getColorAsAlpha(SkPaint paint) const {
bsalomon 2014/06/09 14:11:31 Having this as a function doesn't seem to add much
dandov 2014/06/09 19:10:55 Done.
+ return SkColor2GrColorJustAlpha(paint.getColor());
}
SkShader* SkShader::refAsALocalMatrixShader(SkMatrix*) const {
@@ -341,6 +350,16 @@ SkShader::GradientType SkColorShader::asAGradient(GradientInfo* info) const {
return kColor_GradientType;
}
+bool SkColorShader::asNewEffect(GrContext* context, const SkPaint& paint,
+ const SkMatrix* localMatrix, GrColor* grColor,
+ GrEffectRef** grEffect) const {
dandov 2014/06/06 21:50:44 Use the SkColorShader's color as the grColor, modu
+ *grEffect = NULL;
+ SkColor skColor = fColor;
+ U8CPU newA = SkMulDiv255Round(SkColorGetA(fColor), paint.getAlpha());
+ *grColor = SkColor2GrColor(SkColorSetA(skColor, newA));
+ return false;
bsalomon 2014/06/09 14:11:31 This should return true since it succeeded. Otherw
dandov 2014/06/09 19:10:55 Done.
+}
+
#ifndef SK_IGNORE_TO_STRING
void SkColorShader::toString(SkString* str) const {
str->append("SkColorShader: (");

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