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|---|---|
| 1 /* | 1 /* |
| 2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkBitmapProcShader.h" | 8 #include "SkBitmapProcShader.h" |
| 9 #include "SkEmptyShader.h" | 9 #include "SkEmptyShader.h" |
| 10 #include "SkReadBuffer.h" | 10 #include "SkReadBuffer.h" |
| 11 #include "SkMallocPixelRef.h" | 11 #include "SkMallocPixelRef.h" |
| 12 #include "SkPaint.h" | 12 #include "SkPaint.h" |
| 13 #include "SkPicture.h" | 13 #include "SkPicture.h" |
| 14 #include "SkPictureShader.h" | 14 #include "SkPictureShader.h" |
| 15 #include "SkScalar.h" | 15 #include "SkScalar.h" |
| 16 #include "SkShader.h" | 16 #include "SkShader.h" |
| 17 #include "SkThread.h" | 17 #include "SkThread.h" |
| 18 #include "SkWriteBuffer.h" | 18 #include "SkWriteBuffer.h" |
| 19 #include "SkGr.h" | |
| 19 | 20 |
| 20 //#define SK_TRACK_SHADER_LIFETIME | 21 //#define SK_TRACK_SHADER_LIFETIME |
| 21 | 22 |
| 22 #ifdef SK_TRACK_SHADER_LIFETIME | 23 #ifdef SK_TRACK_SHADER_LIFETIME |
| 23 static int32_t gShaderCounter; | 24 static int32_t gShaderCounter; |
| 24 #endif | 25 #endif |
| 25 | 26 |
| 26 static inline void inc_shader_counter() { | 27 static inline void inc_shader_counter() { |
| 27 #ifdef SK_TRACK_SHADER_LIFETIME | 28 #ifdef SK_TRACK_SHADER_LIFETIME |
| 28 int32_t prev = sk_atomic_inc(&gShaderCounter); | 29 int32_t prev = sk_atomic_inc(&gShaderCounter); |
| (...skipping 172 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 201 ////////////////////////////////////////////////////////////////////////////// | 202 ////////////////////////////////////////////////////////////////////////////// |
| 202 | 203 |
| 203 SkShader::BitmapType SkShader::asABitmap(SkBitmap*, SkMatrix*, TileMode*) const { | 204 SkShader::BitmapType SkShader::asABitmap(SkBitmap*, SkMatrix*, TileMode*) const { |
| 204 return kNone_BitmapType; | 205 return kNone_BitmapType; |
| 205 } | 206 } |
| 206 | 207 |
| 207 SkShader::GradientType SkShader::asAGradient(GradientInfo* info) const { | 208 SkShader::GradientType SkShader::asAGradient(GradientInfo* info) const { |
| 208 return kNone_GradientType; | 209 return kNone_GradientType; |
| 209 } | 210 } |
| 210 | 211 |
| 211 GrEffectRef* SkShader::asNewEffect(GrContext*, const SkPaint&, const SkMatrix*) const { | 212 bool SkShader::asNewEffect(GrContext* context, const SkPaint& paint, |
| 212 return NULL; | 213 const SkMatrix* localMatrixOrNull, GrColor* grColor, |
| 214 GrEffectRef** grEffect) const { | |
| 215 *grEffect = NULL; | |
|
bsalomon
2014/06/09 14:11:30
I'd feel better if this did nothing other than ret
dandov
2014/06/09 19:10:55
Done.
| |
| 216 *grColor = SkColor2GrColor(paint.getColor()); | |
|
dandov
2014/06/06 21:50:44
default grColor value is the paint's color
bsalomon
2014/06/09 14:11:31
I think this default should be implemented by the
| |
| 217 return false; | |
| 218 } | |
| 219 | |
| 220 GrColor SkShader::getColorAsAlpha(SkPaint paint) const { | |
|
bsalomon
2014/06/09 14:11:31
Having this as a function doesn't seem to add much
dandov
2014/06/09 19:10:55
Done.
| |
| 221 return SkColor2GrColorJustAlpha(paint.getColor()); | |
| 213 } | 222 } |
| 214 | 223 |
| 215 SkShader* SkShader::refAsALocalMatrixShader(SkMatrix*) const { | 224 SkShader* SkShader::refAsALocalMatrixShader(SkMatrix*) const { |
| 216 return NULL; | 225 return NULL; |
| 217 } | 226 } |
| 218 | 227 |
| 219 SkShader* SkShader::CreateEmptyShader() { | 228 SkShader* SkShader::CreateEmptyShader() { |
| 220 return SkNEW(SkEmptyShader); | 229 return SkNEW(SkEmptyShader); |
| 221 } | 230 } |
| 222 | 231 |
| (...skipping 111 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 334 if (info) { | 343 if (info) { |
| 335 if (info->fColors && info->fColorCount >= 1) { | 344 if (info->fColors && info->fColorCount >= 1) { |
| 336 info->fColors[0] = fColor; | 345 info->fColors[0] = fColor; |
| 337 } | 346 } |
| 338 info->fColorCount = 1; | 347 info->fColorCount = 1; |
| 339 info->fTileMode = SkShader::kRepeat_TileMode; | 348 info->fTileMode = SkShader::kRepeat_TileMode; |
| 340 } | 349 } |
| 341 return kColor_GradientType; | 350 return kColor_GradientType; |
| 342 } | 351 } |
| 343 | 352 |
| 353 bool SkColorShader::asNewEffect(GrContext* context, const SkPaint& paint, | |
| 354 const SkMatrix* localMatrix, GrColor* grColor, | |
| 355 GrEffectRef** grEffect) const { | |
|
dandov
2014/06/06 21:50:44
Use the SkColorShader's color as the grColor, modu
| |
| 356 *grEffect = NULL; | |
| 357 SkColor skColor = fColor; | |
| 358 U8CPU newA = SkMulDiv255Round(SkColorGetA(fColor), paint.getAlpha()); | |
| 359 *grColor = SkColor2GrColor(SkColorSetA(skColor, newA)); | |
| 360 return false; | |
|
bsalomon
2014/06/09 14:11:31
This should return true since it succeeded. Otherw
dandov
2014/06/09 19:10:55
Done.
| |
| 361 } | |
| 362 | |
| 344 #ifndef SK_IGNORE_TO_STRING | 363 #ifndef SK_IGNORE_TO_STRING |
| 345 void SkColorShader::toString(SkString* str) const { | 364 void SkColorShader::toString(SkString* str) const { |
| 346 str->append("SkColorShader: ("); | 365 str->append("SkColorShader: ("); |
| 347 | 366 |
| 348 str->append("Color: "); | 367 str->append("Color: "); |
| 349 str->appendHex(fColor); | 368 str->appendHex(fColor); |
| 350 | 369 |
| 351 this->INHERITED::toString(str); | 370 this->INHERITED::toString(str); |
| 352 | 371 |
| 353 str->append(")"); | 372 str->append(")"); |
| 354 } | 373 } |
| 355 #endif | 374 #endif |
| 356 | 375 |
| 357 /////////////////////////////////////////////////////////////////////////////// | 376 /////////////////////////////////////////////////////////////////////////////// |
| 358 | 377 |
| 359 #ifndef SK_IGNORE_TO_STRING | 378 #ifndef SK_IGNORE_TO_STRING |
| 360 #include "SkEmptyShader.h" | 379 #include "SkEmptyShader.h" |
| 361 | 380 |
| 362 void SkEmptyShader::toString(SkString* str) const { | 381 void SkEmptyShader::toString(SkString* str) const { |
| 363 str->append("SkEmptyShader: ("); | 382 str->append("SkEmptyShader: ("); |
| 364 | 383 |
| 365 this->INHERITED::toString(str); | 384 this->INHERITED::toString(str); |
| 366 | 385 |
| 367 str->append(")"); | 386 str->append(")"); |
| 368 } | 387 } |
| 369 #endif | 388 #endif |
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