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Side by Side Diff: src/core/SkShader.cpp

Issue 318923005: SkShader::asNewEffect Refactoring (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: SkColorShader refactor and fix Created 6 years, 6 months ago
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1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkBitmapProcShader.h" 8 #include "SkBitmapProcShader.h"
9 #include "SkEmptyShader.h" 9 #include "SkEmptyShader.h"
10 #include "SkReadBuffer.h" 10 #include "SkReadBuffer.h"
11 #include "SkMallocPixelRef.h" 11 #include "SkMallocPixelRef.h"
12 #include "SkPaint.h" 12 #include "SkPaint.h"
13 #include "SkPicture.h" 13 #include "SkPicture.h"
14 #include "SkPictureShader.h" 14 #include "SkPictureShader.h"
15 #include "SkScalar.h" 15 #include "SkScalar.h"
16 #include "SkShader.h" 16 #include "SkShader.h"
17 #include "SkThread.h" 17 #include "SkThread.h"
18 #include "SkWriteBuffer.h" 18 #include "SkWriteBuffer.h"
19 #include "SkGr.h"
19 20
20 //#define SK_TRACK_SHADER_LIFETIME 21 //#define SK_TRACK_SHADER_LIFETIME
21 22
22 #ifdef SK_TRACK_SHADER_LIFETIME 23 #ifdef SK_TRACK_SHADER_LIFETIME
23 static int32_t gShaderCounter; 24 static int32_t gShaderCounter;
24 #endif 25 #endif
25 26
26 static inline void inc_shader_counter() { 27 static inline void inc_shader_counter() {
27 #ifdef SK_TRACK_SHADER_LIFETIME 28 #ifdef SK_TRACK_SHADER_LIFETIME
28 int32_t prev = sk_atomic_inc(&gShaderCounter); 29 int32_t prev = sk_atomic_inc(&gShaderCounter);
(...skipping 172 matching lines...) Expand 10 before | Expand all | Expand 10 after
201 ////////////////////////////////////////////////////////////////////////////// 202 //////////////////////////////////////////////////////////////////////////////
202 203
203 SkShader::BitmapType SkShader::asABitmap(SkBitmap*, SkMatrix*, TileMode*) const { 204 SkShader::BitmapType SkShader::asABitmap(SkBitmap*, SkMatrix*, TileMode*) const {
204 return kNone_BitmapType; 205 return kNone_BitmapType;
205 } 206 }
206 207
207 SkShader::GradientType SkShader::asAGradient(GradientInfo* info) const { 208 SkShader::GradientType SkShader::asAGradient(GradientInfo* info) const {
208 return kNone_GradientType; 209 return kNone_GradientType;
209 } 210 }
210 211
211 GrEffectRef* SkShader::asNewEffect(GrContext*, const SkPaint&, const SkMatrix*) const { 212 bool SkShader::asNewEffect(GrContext* context, const SkPaint& paint,
212 return NULL; 213 const SkMatrix* localMatrixOrNull, GrColor* grColor,
214 GrEffectRef** grEffect) const {
215 *grEffect = NULL;
bsalomon 2014/06/09 14:11:30 I'd feel better if this did nothing other than ret
dandov 2014/06/09 19:10:55 Done.
216 *grColor = SkColor2GrColor(paint.getColor());
dandov 2014/06/06 21:50:44 default grColor value is the paint's color
bsalomon 2014/06/09 14:11:31 I think this default should be implemented by the
217 return false;
218 }
219
220 GrColor SkShader::getColorAsAlpha(SkPaint paint) const {
bsalomon 2014/06/09 14:11:31 Having this as a function doesn't seem to add much
dandov 2014/06/09 19:10:55 Done.
221 return SkColor2GrColorJustAlpha(paint.getColor());
213 } 222 }
214 223
215 SkShader* SkShader::refAsALocalMatrixShader(SkMatrix*) const { 224 SkShader* SkShader::refAsALocalMatrixShader(SkMatrix*) const {
216 return NULL; 225 return NULL;
217 } 226 }
218 227
219 SkShader* SkShader::CreateEmptyShader() { 228 SkShader* SkShader::CreateEmptyShader() {
220 return SkNEW(SkEmptyShader); 229 return SkNEW(SkEmptyShader);
221 } 230 }
222 231
(...skipping 111 matching lines...) Expand 10 before | Expand all | Expand 10 after
334 if (info) { 343 if (info) {
335 if (info->fColors && info->fColorCount >= 1) { 344 if (info->fColors && info->fColorCount >= 1) {
336 info->fColors[0] = fColor; 345 info->fColors[0] = fColor;
337 } 346 }
338 info->fColorCount = 1; 347 info->fColorCount = 1;
339 info->fTileMode = SkShader::kRepeat_TileMode; 348 info->fTileMode = SkShader::kRepeat_TileMode;
340 } 349 }
341 return kColor_GradientType; 350 return kColor_GradientType;
342 } 351 }
343 352
353 bool SkColorShader::asNewEffect(GrContext* context, const SkPaint& paint,
354 const SkMatrix* localMatrix, GrColor* grColor,
355 GrEffectRef** grEffect) const {
dandov 2014/06/06 21:50:44 Use the SkColorShader's color as the grColor, modu
356 *grEffect = NULL;
357 SkColor skColor = fColor;
358 U8CPU newA = SkMulDiv255Round(SkColorGetA(fColor), paint.getAlpha());
359 *grColor = SkColor2GrColor(SkColorSetA(skColor, newA));
360 return false;
bsalomon 2014/06/09 14:11:31 This should return true since it succeeded. Otherw
dandov 2014/06/09 19:10:55 Done.
361 }
362
344 #ifndef SK_IGNORE_TO_STRING 363 #ifndef SK_IGNORE_TO_STRING
345 void SkColorShader::toString(SkString* str) const { 364 void SkColorShader::toString(SkString* str) const {
346 str->append("SkColorShader: ("); 365 str->append("SkColorShader: (");
347 366
348 str->append("Color: "); 367 str->append("Color: ");
349 str->appendHex(fColor); 368 str->appendHex(fColor);
350 369
351 this->INHERITED::toString(str); 370 this->INHERITED::toString(str);
352 371
353 str->append(")"); 372 str->append(")");
354 } 373 }
355 #endif 374 #endif
356 375
357 /////////////////////////////////////////////////////////////////////////////// 376 ///////////////////////////////////////////////////////////////////////////////
358 377
359 #ifndef SK_IGNORE_TO_STRING 378 #ifndef SK_IGNORE_TO_STRING
360 #include "SkEmptyShader.h" 379 #include "SkEmptyShader.h"
361 380
362 void SkEmptyShader::toString(SkString* str) const { 381 void SkEmptyShader::toString(SkString* str) const {
363 str->append("SkEmptyShader: ("); 382 str->append("SkEmptyShader: (");
364 383
365 this->INHERITED::toString(str); 384 this->INHERITED::toString(str);
366 385
367 str->append(")"); 386 str->append(")");
368 } 387 }
369 #endif 388 #endif
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