Index: src/effects/gradients/SkTwoPointRadialGradient.cpp |
diff --git a/src/effects/gradients/SkTwoPointRadialGradient.cpp b/src/effects/gradients/SkTwoPointRadialGradient.cpp |
index 8243cda33cf4114b4ee8651b7b88db11b0d060e0..536e8a02393e5e7ea82081550064f91cbbb47db1 100644 |
--- a/src/effects/gradients/SkTwoPointRadialGradient.cpp |
+++ b/src/effects/gradients/SkTwoPointRadialGradient.cpp |
@@ -530,7 +530,10 @@ GrEffectRef* GrRadial2Gradient::TestCreate(SkRandom* random, |
colors, stops, colorCount, |
tm)); |
SkPaint paint; |
- return shader->asNewEffect(context, paint, NULL); |
+ GrEffectRef* effect; |
+ GrColor grColor; |
+ shader->asNewEffect(context, paint, &grColor, &effect, NULL); |
+ return effect; |
} |
///////////////////////////////////////////////////////////////////// |
@@ -670,18 +673,19 @@ GrGLEffect::EffectKey GrGLRadial2Gradient::GenKey(const GrDrawEffect& drawEffect |
///////////////////////////////////////////////////////////////////// |
-GrEffectRef* SkTwoPointRadialGradient::asNewEffect(GrContext* context, const SkPaint&, |
- const SkMatrix* localMatrix) const { |
+bool SkTwoPointRadialGradient::asNewEffect(GrContext* context, const SkPaint& paint, |
+ GrColor* grColor, GrEffectRef** grEffect, |
+ const SkMatrix* localMatrix) const { |
jvanverth1
2014/06/05 17:36:31
grColor never gets set by this method
dandov
2014/06/06 21:50:43
Done.
|
SkASSERT(NULL != context); |
// invert the localM, translate to center1 (fPtsToUni), rotate so center2 is on x axis. |
SkMatrix matrix; |
if (!this->getLocalMatrix().invert(&matrix)) { |
- return NULL; |
+ return false; |
} |
if (localMatrix) { |
SkMatrix inv; |
if (!localMatrix->invert(&inv)) { |
- return NULL; |
+ return false; |
} |
matrix.postConcat(inv); |
} |
@@ -696,7 +700,8 @@ GrEffectRef* SkTwoPointRadialGradient::asNewEffect(GrContext* context, const SkP |
matrix.postConcat(rot); |
} |
- return GrRadial2Gradient::Create(context, *this, matrix, fTileMode); |
+ *grEffect = GrRadial2Gradient::Create(context, *this, matrix, fTileMode); |
+ return true; |
} |
#else |