Index: src/core/SkBitmapProcShader.cpp |
diff --git a/src/core/SkBitmapProcShader.cpp b/src/core/SkBitmapProcShader.cpp |
index 8e25530cee5dabe85cbfde36638fc0fe84533096..f81b938d8256f19114206504c970cccc9b296a3c 100644 |
--- a/src/core/SkBitmapProcShader.cpp |
+++ b/src/core/SkBitmapProcShader.cpp |
@@ -382,19 +382,19 @@ void SkBitmapProcShader::toString(SkString* str) const { |
#include "effects/GrSimpleTextureEffect.h" |
#include "SkGr.h" |
-GrEffectRef* SkBitmapProcShader::asNewEffect(GrContext* context, const SkPaint& paint, |
- const SkMatrix* localMatrix) const { |
+bool SkBitmapProcShader::asNewEffect(GrContext* context, const SkPaint& paint, GrColor* grColor, |
+ GrEffectRef** grEffect, const SkMatrix* localMatrix) const { |
bsalomon
2014/06/05 17:32:44
Doesn't this function need to set grColor?
jvanverth1
2014/06/05 17:36:30
grColor never gets set by this method
dandov
2014/06/06 21:50:43
Done.
dandov
2014/06/06 21:50:43
Done.
dandov
2014/06/06 21:50:43
The grColor is set the alpha of the SkPaint's alph
|
SkMatrix matrix; |
matrix.setIDiv(fRawBitmap.width(), fRawBitmap.height()); |
SkMatrix lmInverse; |
if (!this->getLocalMatrix().invert(&lmInverse)) { |
- return NULL; |
+ return false; |
} |
if (localMatrix) { |
SkMatrix inv; |
if (!localMatrix->invert(&inv)) { |
- return NULL; |
+ return false; |
} |
lmInverse.postConcat(inv); |
} |
@@ -450,16 +450,16 @@ GrEffectRef* SkBitmapProcShader::asNewEffect(GrContext* context, const SkPaint& |
if (NULL == texture) { |
SkErrorInternals::SetError( kInternalError_SkError, |
"Couldn't convert bitmap to texture."); |
- return NULL; |
+ return false; |
} |
- GrEffectRef* effect = NULL; |
+ *grEffect = NULL; |
bsalomon
2014/06/05 17:32:44
I don't think we should require this. The passed i
dandov
2014/06/06 21:50:43
Done.
|
if (useBicubic) { |
- effect = GrBicubicEffect::Create(texture, matrix, tm); |
+ *grEffect = GrBicubicEffect::Create(texture, matrix, tm); |
} else { |
- effect = GrSimpleTextureEffect::Create(texture, matrix, params); |
+ *grEffect = GrSimpleTextureEffect::Create(texture, matrix, params); |
} |
GrUnlockAndUnrefCachedBitmapTexture(texture); |
- return effect; |
+ return true; |
} |
#endif |