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|    1 /* |    1 /* | 
|    2  * Copyright (C) 2006, 2008, 2010 Apple Inc. All rights reserved. |    2  * Copyright (C) 2006, 2008, 2010 Apple Inc. All rights reserved. | 
|    3  * Copyright (C) 2010 Google Inc. All rights reserved. |    3  * Copyright (C) 2010 Google Inc. All rights reserved. | 
|    4  * |    4  * | 
|    5  * Redistribution and use in source and binary forms, with or without |    5  * Redistribution and use in source and binary forms, with or without | 
|    6  * modification, are permitted provided that the following conditions |    6  * modification, are permitted provided that the following conditions | 
|    7  * are met: |    7  * are met: | 
|    8  * 1. Redistributions of source code must retain the above copyright |    8  * 1. Redistributions of source code must retain the above copyright | 
|    9  *    notice, this list of conditions and the following disclaimer. |    9  *    notice, this list of conditions and the following disclaimer. | 
|   10  * 2. Redistributions in binary form must reproduce the above copyright |   10  * 2. Redistributions in binary form must reproduce the above copyright | 
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|   51         virtual bool shouldSpinButtonRespondToMouseEvents() = 0; |   51         virtual bool shouldSpinButtonRespondToMouseEvents() = 0; | 
|   52         virtual bool shouldSpinButtonRespondToWheelEvents() = 0; |   52         virtual bool shouldSpinButtonRespondToWheelEvents() = 0; | 
|   53         virtual void spinButtonDidReleaseMouseCapture(EventDispatch) = 0; |   53         virtual void spinButtonDidReleaseMouseCapture(EventDispatch) = 0; | 
|   54         virtual void spinButtonStepDown() = 0; |   54         virtual void spinButtonStepDown() = 0; | 
|   55         virtual void spinButtonStepUp() = 0; |   55         virtual void spinButtonStepUp() = 0; | 
|   56     }; |   56     }; | 
|   57  |   57  | 
|   58     // The owner of SpinButtonElement must call removeSpinButtonOwner |   58     // The owner of SpinButtonElement must call removeSpinButtonOwner | 
|   59     // because SpinButtonElement can be outlive SpinButtonOwner |   59     // because SpinButtonElement can be outlive SpinButtonOwner | 
|   60     // implementation, e.g. during event handling. |   60     // implementation, e.g. during event handling. | 
|   61     static PassRefPtr<SpinButtonElement> create(Document&, SpinButtonOwner&); |   61     static PassRefPtrWillBeRawPtr<SpinButtonElement> create(Document&, SpinButto
     nOwner&); | 
|   62     UpDownState upDownState() const { return m_upDownState; } |   62     UpDownState upDownState() const { return m_upDownState; } | 
|   63     void releaseCapture(EventDispatch = EventDispatchAllowed); |   63     void releaseCapture(EventDispatch = EventDispatchAllowed); | 
|   64     void removeSpinButtonOwner() { m_spinButtonOwner = nullptr; } |   64     void removeSpinButtonOwner() { m_spinButtonOwner = nullptr; } | 
|   65  |   65  | 
|   66     void step(int amount); |   66     void step(int amount); | 
|   67  |   67  | 
|   68     virtual bool willRespondToMouseMoveEvents() OVERRIDE; |   68     virtual bool willRespondToMouseMoveEvents() OVERRIDE; | 
|   69     virtual bool willRespondToMouseClickEvents() OVERRIDE; |   69     virtual bool willRespondToMouseClickEvents() OVERRIDE; | 
|   70  |   70  | 
|   71     void forwardEvent(Event*); |   71     void forwardEvent(Event*); | 
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|   95     UpDownState m_upDownState; |   95     UpDownState m_upDownState; | 
|   96     UpDownState m_pressStartingState; |   96     UpDownState m_pressStartingState; | 
|   97     Timer<SpinButtonElement> m_repeatingTimer; |   97     Timer<SpinButtonElement> m_repeatingTimer; | 
|   98 }; |   98 }; | 
|   99  |   99  | 
|  100 DEFINE_TYPE_CASTS(SpinButtonElement, Node, node, toElement(node)->isSpinButtonEl
     ement(), toElement(node).isSpinButtonElement()); |  100 DEFINE_TYPE_CASTS(SpinButtonElement, Node, node, toElement(node)->isSpinButtonEl
     ement(), toElement(node).isSpinButtonElement()); | 
|  101  |  101  | 
|  102 } // namespace |  102 } // namespace | 
|  103  |  103  | 
|  104 #endif |  104 #endif | 
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