Index: third_party/glew/src/glew.c |
=================================================================== |
--- third_party/glew/src/glew.c (revision 55816) |
+++ third_party/glew/src/glew.c (working copy) |
@@ -1,13067 +0,0 @@ |
-/* |
-** The OpenGL Extension Wrangler Library |
-** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org> |
-** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org> |
-** Copyright (C) 2002, Lev Povalahev |
-** All rights reserved. |
-** |
-** Redistribution and use in source and binary forms, with or without |
-** modification, are permitted provided that the following conditions are met: |
-** |
-** * Redistributions of source code must retain the above copyright notice, |
-** this list of conditions and the following disclaimer. |
-** * Redistributions in binary form must reproduce the above copyright notice, |
-** this list of conditions and the following disclaimer in the documentation |
-** and/or other materials provided with the distribution. |
-** * The name of the author may be used to endorse or promote products |
-** derived from this software without specific prior written permission. |
-** |
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
-** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
-** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
-** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE |
-** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
-** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
-** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
-** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
-** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
-** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
-** THE POSSIBILITY OF SUCH DAMAGE. |
-*/ |
- |
-#include <GL/glew.h> |
-#if defined(_WIN32) |
-# include <GL/wglew.h> |
-#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) |
-# include <GL/glxew.h> |
-#endif |
- |
-#include <GL/osmew.h> |
- |
-/* |
- * Define glewGetContext and related helper macros. |
- */ |
-#ifdef GLEW_MX |
-# define glewGetContext() ctx |
-# ifdef _WIN32 |
-# define GLEW_CONTEXT_ARG_DEF_INIT GLEWContext* ctx |
-# define GLEW_CONTEXT_ARG_VAR_INIT ctx |
-# define wglewGetContext() ctx |
-# define WGLEW_CONTEXT_ARG_DEF_INIT WGLEWContext* ctx |
-# define WGLEW_CONTEXT_ARG_DEF_LIST WGLEWContext* ctx |
-# else /* _WIN32 */ |
-# define GLEW_CONTEXT_ARG_DEF_INIT void |
-# define GLEW_CONTEXT_ARG_VAR_INIT |
-# define glxewGetContext() ctx |
-# define GLXEW_CONTEXT_ARG_DEF_INIT void |
-# define GLXEW_CONTEXT_ARG_DEF_LIST GLXEWContext* ctx |
-# define GLXEW_CONTEXT_ARG_DEF_DPY_LIST Display* dpy, GLXEWContext* ctx |
-# define GLXEW_CONTEXT_ARG_DEF_DPY_INIT , ctx |
-# endif /* _WIN32 */ |
-# define GLEW_CONTEXT_ARG_DEF_LIST GLEWContext* ctx |
-#else /* GLEW_MX */ |
-# define GLEW_CONTEXT_ARG_DEF_INIT void |
-# define GLEW_CONTEXT_ARG_VAR_INIT |
-# define GLEW_CONTEXT_ARG_DEF_LIST void |
-# define WGLEW_CONTEXT_ARG_DEF_INIT void |
-# define WGLEW_CONTEXT_ARG_DEF_LIST void |
-# define GLXEW_CONTEXT_ARG_DEF_INIT void |
-# define GLXEW_CONTEXT_ARG_DEF_LIST void |
-# define GLXEW_CONTEXT_ARG_DEF_DPY_LIST Display* dpy |
-# define GLXEW_CONTEXT_ARG_DEF_DPY_INIT |
-#endif /* GLEW_MX */ |
- |
-#ifdef _WIN32 |
- |
-#ifndef GLEW_MX |
-void* WinGetProcAddress(const GLubyte* name); |
- |
-GLboolean wglewInit() |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((wglewCopyContext = (PFNWGLCOPYCONTEXTPROC)WinGetProcAddress((const GLubyte*)"wglCopyContext")) == NULL) || r; |
- r = ((wglewCreateContext = (PFNWGLCREATECONTEXTPROC)WinGetProcAddress((const GLubyte*)"wglCreateContext")) == NULL) || r; |
- r = ((wglewCreateLayerContext = (PFNWGLCREATELAYERCONTEXTPROC)WinGetProcAddress((const GLubyte*)"wglCreateLayerContext")) == NULL) || r; |
- r = ((wglewDeleteContext = (PFNWGLDELETECONTEXTPROC)WinGetProcAddress((const GLubyte*)"wglDeleteContext")) == NULL) || r; |
- r = ((wglewGetCurrentContext = (PFNWGLGETCURRENTCONTEXTPROC)WinGetProcAddress((const GLubyte*)"wglGetCurrentContext")) == NULL) || r; |
- r = ((wglewGetCurrentDC = (PFNWGLGETCURRENTDCPROC)WinGetProcAddress((const GLubyte*)"wglGetCurrentDC")) == NULL) || r; |
- r = ((wglewGetProcAddress = (PFNWGLGETPROCADDRESSPROC)WinGetProcAddress((const GLubyte*)"wglGetProcAddress")) == NULL) || r; |
- r = ((wglewMakeCurrent = (PFNWGLMAKECURRENTPROC)WinGetProcAddress((const GLubyte*)"wglMakeCurrent")) == NULL) || r; |
- r = ((wglewShareLists = (PFNWGLSHARELISTSPROC)WinGetProcAddress((const GLubyte*)"wglShareLists")) == NULL) || r; |
- r = ((wglewSwapBuffers = (PFNSWAPBUFFERSPROC)WinGetProcAddress((const GLubyte*)"SwapBuffers")) == NULL) || r; |
- |
- return !r; |
-} |
-#endif /* !GLEW_MX */ |
- |
-void* WinGetProcAddress(const GLubyte* name) |
-{ |
- /* Need to use GetProcAddress to bootstrap things now that we are |
- dynamically looking up OpenGL 1.1 entry points as well. */ |
- static HMODULE oglImage = NULL; |
- static HMODULE gdi32Image = NULL; // For SwapBuffers. |
- static PFNOSMESAGETPROCADDRESSPROC osmesaGetProcAddress = NULL; |
- void* proc = NULL; |
- |
- if (NULL == oglImage) { |
- oglImage = LoadLibraryA("osmesa.dll"); |
- if (NULL == oglImage) { |
- oglImage = LoadLibraryA("opengl32.dll"); |
-#ifndef GLEW_MX |
- if (NULL != oglImage) { |
- gdi32Image = LoadLibraryA("gdi32.dll"); |
- wglewInit(); |
- } |
-#endif /* !GLEW_MX */ |
- } |
- else { |
- osmesaGetProcAddress = (PFNOSMESAGETPROCADDRESSPROC) GetProcAddress(oglImage, "OSMesaGetProcAddress"); |
- } |
- } |
- if (NULL != oglImage) { |
- proc = (void*) GetProcAddress(oglImage, (LPCSTR) name); |
-#ifndef GLEW_MX |
- if (NULL == proc) { |
- proc = (void*) GetProcAddress(gdi32Image, (LPCSTR) name); |
- } |
-#endif |
- } |
- if (NULL == proc) { |
- if (osmesaGetProcAddress) { |
- proc = osmesaGetProcAddress(name); |
- } |
-#ifdef GLEW_MX |
- else { |
- proc = wglGetProcAddress((LPCSTR) name); |
- } |
-#else |
- else if (wglewGetProcAddress) { |
- proc = wglewGetProcAddress((LPCSTR) name); |
- } |
-#endif |
- } |
- return proc; |
-} |
- |
-#endif /* _WIN32 */ |
- |
-#if defined(__APPLE__) |
-#include <dlfcn.h> |
-#include <stdlib.h> |
-#include <string.h> |
- |
-void* NSGLGetProcAddress (const GLubyte *name) |
-{ |
- static void* image = NULL; |
- if (NULL == image) |
- { |
- image = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY | RTLD_LOCAL); |
- } |
- return image ? dlsym(image, (const char*) name) : NULL; |
-} |
-#endif /* __APPLE__ */ |
- |
-#if defined(__sgi) || defined (__sun) || defined(__linux__) |
-#include <dlfcn.h> |
-#include <stdio.h> |
-#include <stdlib.h> |
- |
-void* dlGetProcAddress (const GLubyte* name) |
-{ |
- static void* h = NULL; |
- static void* gpa; |
- |
- if (h == NULL) |
- { |
- if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL; |
-#ifdef __linux__ |
- gpa = dlsym(h, "glXGetProcAddressARB"); |
-#else |
- gpa = dlsym(h, "glXGetProcAddress"); |
-#endif |
- } |
- |
- if (gpa != NULL) |
- return ((void*(*)(const GLubyte*))gpa)(name); |
- else |
- return dlsym(h, (const char*)name); |
-} |
-#endif /* __sgi || __sun */ |
- |
-/* |
- * Define glewGetProcAddress. |
- */ |
-#if defined(_WIN32) |
-# define glewGetProcAddress(name) WinGetProcAddress((LPCSTR)name) |
-#else |
-# if defined(__APPLE__) |
-# define glewGetProcAddress(name) NSGLGetProcAddress(name) |
-# else |
-# if defined(__sgi) || defined(__sun) || defined(__linux__) |
-# define glewGetProcAddress(name) dlGetProcAddress(name) |
-# else /* Used to use this for Linux, but no longer */ |
-# define glewGetProcAddress(name) (*glXGetProcAddressARB)(name) |
-# endif |
-# endif |
-#endif |
- |
-/* |
- * Define GLboolean const cast. |
- */ |
-#define CONST_CAST(x) (*(GLboolean*)&x) |
- |
-/* |
- * GLEW, just like OpenGL or GLU, does not rely on the standard C library. |
- * These functions implement the functionality required in this file. |
- */ |
-static GLuint _glewStrLen (const GLubyte* s) |
-{ |
- GLuint i=0; |
- if (s == NULL) return 0; |
- while (s[i] != '\0') i++; |
- return i; |
-} |
- |
-static GLuint _glewStrCLen (const GLubyte* s, GLubyte c) |
-{ |
- GLuint i=0; |
- if (s == NULL) return 0; |
- while (s[i] != '\0' && s[i] != c) i++; |
- return (s[i] == '\0' || s[i] == c) ? i : 0; |
-} |
- |
-static GLboolean _glewStrSame (const GLubyte* a, const GLubyte* b, GLuint n) |
-{ |
- GLuint i=0; |
- if(a == NULL || b == NULL) |
- return (a == NULL && b == NULL && n == 0) ? GL_TRUE : GL_FALSE; |
- while (i < n && a[i] != '\0' && b[i] != '\0' && a[i] == b[i]) i++; |
- return i == n ? GL_TRUE : GL_FALSE; |
-} |
- |
-static GLboolean _glewStrSame1 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) |
-{ |
- while (*na > 0 && (**a == ' ' || **a == '\n' || **a == '\r' || **a == '\t')) |
- { |
- (*a)++; |
- (*na)--; |
- } |
- if(*na >= nb) |
- { |
- GLuint i=0; |
- while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; |
- if(i == nb) |
- { |
- *a = *a + nb; |
- *na = *na - nb; |
- return GL_TRUE; |
- } |
- } |
- return GL_FALSE; |
-} |
- |
-static GLboolean _glewStrSame2 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) |
-{ |
- if(*na >= nb) |
- { |
- GLuint i=0; |
- while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; |
- if(i == nb) |
- { |
- *a = *a + nb; |
- *na = *na - nb; |
- return GL_TRUE; |
- } |
- } |
- return GL_FALSE; |
-} |
- |
-static GLboolean _glewStrSame3 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) |
-{ |
- if(*na >= nb) |
- { |
- GLuint i=0; |
- while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; |
- if (i == nb && (*na == nb || (*a)[i] == ' ' || (*a)[i] == '\n' || (*a)[i] == '\r' || (*a)[i] == '\t')) |
- { |
- *a = *a + nb; |
- *na = *na - nb; |
- return GL_TRUE; |
- } |
- } |
- return GL_FALSE; |
-} |
- |
-#if !defined(_WIN32) || !defined(GLEW_MX) |
- |
-PFNGLACCUMPROC __glewAccum = NULL; |
-PFNGLALPHAFUNCPROC __glewAlphaFunc = NULL; |
-PFNGLARETEXTURESRESIDENTPROC __glewAreTexturesResident = NULL; |
-PFNGLARRAYELEMENTPROC __glewArrayElement = NULL; |
-PFNGLBEGINPROC __glewBegin = NULL; |
-PFNGLBINDTEXTUREPROC __glewBindTexture = NULL; |
-PFNGLBITMAPPROC __glewBitmap = NULL; |
-PFNGLBLENDFUNCPROC __glewBlendFunc = NULL; |
-PFNGLCALLLISTPROC __glewCallList = NULL; |
-PFNGLCALLLISTSPROC __glewCallLists = NULL; |
-PFNGLCLEARPROC __glewClear = NULL; |
-PFNGLCLEARACCUMPROC __glewClearAccum = NULL; |
-PFNGLCLEARCOLORPROC __glewClearColor = NULL; |
-PFNGLCLEARDEPTHPROC __glewClearDepth = NULL; |
-PFNGLCLEARINDEXPROC __glewClearIndex = NULL; |
-PFNGLCLEARSTENCILPROC __glewClearStencil = NULL; |
-PFNGLCLIPPLANEPROC __glewClipPlane = NULL; |
-PFNGLCOLOR3BPROC __glewColor3b = NULL; |
-PFNGLCOLOR3BVPROC __glewColor3bv = NULL; |
-PFNGLCOLOR3DPROC __glewColor3d = NULL; |
-PFNGLCOLOR3DVPROC __glewColor3dv = NULL; |
-PFNGLCOLOR3FPROC __glewColor3f = NULL; |
-PFNGLCOLOR3FVPROC __glewColor3fv = NULL; |
-PFNGLCOLOR3IPROC __glewColor3i = NULL; |
-PFNGLCOLOR3IVPROC __glewColor3iv = NULL; |
-PFNGLCOLOR3SPROC __glewColor3s = NULL; |
-PFNGLCOLOR3SVPROC __glewColor3sv = NULL; |
-PFNGLCOLOR3UBPROC __glewColor3ub = NULL; |
-PFNGLCOLOR3UBVPROC __glewColor3ubv = NULL; |
-PFNGLCOLOR3UIPROC __glewColor3ui = NULL; |
-PFNGLCOLOR3UIVPROC __glewColor3uiv = NULL; |
-PFNGLCOLOR3USPROC __glewColor3us = NULL; |
-PFNGLCOLOR3USVPROC __glewColor3usv = NULL; |
-PFNGLCOLOR4BPROC __glewColor4b = NULL; |
-PFNGLCOLOR4BVPROC __glewColor4bv = NULL; |
-PFNGLCOLOR4DPROC __glewColor4d = NULL; |
-PFNGLCOLOR4DVPROC __glewColor4dv = NULL; |
-PFNGLCOLOR4FPROC __glewColor4f = NULL; |
-PFNGLCOLOR4FVPROC __glewColor4fv = NULL; |
-PFNGLCOLOR4IPROC __glewColor4i = NULL; |
-PFNGLCOLOR4IVPROC __glewColor4iv = NULL; |
-PFNGLCOLOR4SPROC __glewColor4s = NULL; |
-PFNGLCOLOR4SVPROC __glewColor4sv = NULL; |
-PFNGLCOLOR4UBPROC __glewColor4ub = NULL; |
-PFNGLCOLOR4UBVPROC __glewColor4ubv = NULL; |
-PFNGLCOLOR4UIPROC __glewColor4ui = NULL; |
-PFNGLCOLOR4UIVPROC __glewColor4uiv = NULL; |
-PFNGLCOLOR4USPROC __glewColor4us = NULL; |
-PFNGLCOLOR4USVPROC __glewColor4usv = NULL; |
-PFNGLCOLORMASKPROC __glewColorMask = NULL; |
-PFNGLCOLORMATERIALPROC __glewColorMaterial = NULL; |
-PFNGLCOLORPOINTERPROC __glewColorPointer = NULL; |
-PFNGLCOPYPIXELSPROC __glewCopyPixels = NULL; |
-PFNGLCOPYTEXIMAGE1DPROC __glewCopyTexImage1D = NULL; |
-PFNGLCOPYTEXIMAGE2DPROC __glewCopyTexImage2D = NULL; |
-PFNGLCOPYTEXSUBIMAGE1DPROC __glewCopyTexSubImage1D = NULL; |
-PFNGLCOPYTEXSUBIMAGE2DPROC __glewCopyTexSubImage2D = NULL; |
-PFNGLCULLFACEPROC __glewCullFace = NULL; |
-PFNGLDELETELISTSPROC __glewDeleteLists = NULL; |
-PFNGLDELETETEXTURESPROC __glewDeleteTextures = NULL; |
-PFNGLDEPTHFUNCPROC __glewDepthFunc = NULL; |
-PFNGLDEPTHMASKPROC __glewDepthMask = NULL; |
-PFNGLDEPTHRANGEPROC __glewDepthRange = NULL; |
-PFNGLDISABLEPROC __glewDisable = NULL; |
-PFNGLDISABLECLIENTSTATEPROC __glewDisableClientState = NULL; |
-PFNGLDRAWARRAYSPROC __glewDrawArrays = NULL; |
-PFNGLDRAWBUFFERPROC __glewDrawBuffer = NULL; |
-PFNGLDRAWELEMENTSPROC __glewDrawElements = NULL; |
-PFNGLDRAWPIXELSPROC __glewDrawPixels = NULL; |
-PFNGLEDGEFLAGPROC __glewEdgeFlag = NULL; |
-PFNGLEDGEFLAGPOINTERPROC __glewEdgeFlagPointer = NULL; |
-PFNGLEDGEFLAGVPROC __glewEdgeFlagv = NULL; |
-PFNGLENABLEPROC __glewEnable = NULL; |
-PFNGLENABLECLIENTSTATEPROC __glewEnableClientState = NULL; |
-PFNGLENDPROC __glewEnd = NULL; |
-PFNGLENDLISTPROC __glewEndList = NULL; |
-PFNGLEVALCOORD1DPROC __glewEvalCoord1d = NULL; |
-PFNGLEVALCOORD1DVPROC __glewEvalCoord1dv = NULL; |
-PFNGLEVALCOORD1FPROC __glewEvalCoord1f = NULL; |
-PFNGLEVALCOORD1FVPROC __glewEvalCoord1fv = NULL; |
-PFNGLEVALCOORD2DPROC __glewEvalCoord2d = NULL; |
-PFNGLEVALCOORD2DVPROC __glewEvalCoord2dv = NULL; |
-PFNGLEVALCOORD2FPROC __glewEvalCoord2f = NULL; |
-PFNGLEVALCOORD2FVPROC __glewEvalCoord2fv = NULL; |
-PFNGLEVALMESH1PROC __glewEvalMesh1 = NULL; |
-PFNGLEVALMESH2PROC __glewEvalMesh2 = NULL; |
-PFNGLEVALPOINT1PROC __glewEvalPoint1 = NULL; |
-PFNGLEVALPOINT2PROC __glewEvalPoint2 = NULL; |
-PFNGLFEEDBACKBUFFERPROC __glewFeedbackBuffer = NULL; |
-PFNGLFINISHPROC __glewFinish = NULL; |
-PFNGLFLUSHPROC __glewFlush = NULL; |
-PFNGLFOGFPROC __glewFogf = NULL; |
-PFNGLFOGFVPROC __glewFogfv = NULL; |
-PFNGLFOGIPROC __glewFogi = NULL; |
-PFNGLFOGIVPROC __glewFogiv = NULL; |
-PFNGLFRONTFACEPROC __glewFrontFace = NULL; |
-PFNGLFRUSTUMPROC __glewFrustum = NULL; |
-PFNGLGENLISTSPROC __glewGenLists = NULL; |
-PFNGLGENTEXTURESPROC __glewGenTextures = NULL; |
-PFNGLGETBOOLEANVPROC __glewGetBooleanv = NULL; |
-PFNGLGETCLIPPLANEPROC __glewGetClipPlane = NULL; |
-PFNGLGETDOUBLEVPROC __glewGetDoublev = NULL; |
-PFNGLGETERRORPROC __glewGetError = NULL; |
-PFNGLGETFLOATVPROC __glewGetFloatv = NULL; |
-PFNGLGETINTEGERVPROC __glewGetIntegerv = NULL; |
-PFNGLGETLIGHTFVPROC __glewGetLightfv = NULL; |
-PFNGLGETLIGHTIVPROC __glewGetLightiv = NULL; |
-PFNGLGETMAPDVPROC __glewGetMapdv = NULL; |
-PFNGLGETMAPFVPROC __glewGetMapfv = NULL; |
-PFNGLGETMAPIVPROC __glewGetMapiv = NULL; |
-PFNGLGETMATERIALFVPROC __glewGetMaterialfv = NULL; |
-PFNGLGETMATERIALIVPROC __glewGetMaterialiv = NULL; |
-PFNGLGETPIXELMAPFVPROC __glewGetPixelMapfv = NULL; |
-PFNGLGETPIXELMAPUIVPROC __glewGetPixelMapuiv = NULL; |
-PFNGLGETPIXELMAPUSVPROC __glewGetPixelMapusv = NULL; |
-PFNGLGETPOINTERVPROC __glewGetPointerv = NULL; |
-PFNGLGETPOLYGONSTIPPLEPROC __glewGetPolygonStipple = NULL; |
-PFNGLGETSTRINGPROC __glewGetString = NULL; |
-PFNGLGETTEXENVFVPROC __glewGetTexEnvfv = NULL; |
-PFNGLGETTEXENVIVPROC __glewGetTexEnviv = NULL; |
-PFNGLGETTEXGENDVPROC __glewGetTexGendv = NULL; |
-PFNGLGETTEXGENFVPROC __glewGetTexGenfv = NULL; |
-PFNGLGETTEXGENIVPROC __glewGetTexGeniv = NULL; |
-PFNGLGETTEXIMAGEPROC __glewGetTexImage = NULL; |
-PFNGLGETTEXLEVELPARAMETERFVPROC __glewGetTexLevelParameterfv = NULL; |
-PFNGLGETTEXLEVELPARAMETERIVPROC __glewGetTexLevelParameteriv = NULL; |
-PFNGLGETTEXPARAMETERFVPROC __glewGetTexParameterfv = NULL; |
-PFNGLGETTEXPARAMETERIVPROC __glewGetTexParameteriv = NULL; |
-PFNGLHINTPROC __glewHint = NULL; |
-PFNGLINDEXMASKPROC __glewIndexMask = NULL; |
-PFNGLINDEXPOINTERPROC __glewIndexPointer = NULL; |
-PFNGLINDEXDPROC __glewIndexd = NULL; |
-PFNGLINDEXDVPROC __glewIndexdv = NULL; |
-PFNGLINDEXFPROC __glewIndexf = NULL; |
-PFNGLINDEXFVPROC __glewIndexfv = NULL; |
-PFNGLINDEXIPROC __glewIndexi = NULL; |
-PFNGLINDEXIVPROC __glewIndexiv = NULL; |
-PFNGLINDEXSPROC __glewIndexs = NULL; |
-PFNGLINDEXSVPROC __glewIndexsv = NULL; |
-PFNGLINDEXUBPROC __glewIndexub = NULL; |
-PFNGLINDEXUBVPROC __glewIndexubv = NULL; |
-PFNGLINITNAMESPROC __glewInitNames = NULL; |
-PFNGLINTERLEAVEDARRAYSPROC __glewInterleavedArrays = NULL; |
-PFNGLISENABLEDPROC __glewIsEnabled = NULL; |
-PFNGLISLISTPROC __glewIsList = NULL; |
-PFNGLISTEXTUREPROC __glewIsTexture = NULL; |
-PFNGLLIGHTMODELFPROC __glewLightModelf = NULL; |
-PFNGLLIGHTMODELFVPROC __glewLightModelfv = NULL; |
-PFNGLLIGHTMODELIPROC __glewLightModeli = NULL; |
-PFNGLLIGHTMODELIVPROC __glewLightModeliv = NULL; |
-PFNGLLIGHTFPROC __glewLightf = NULL; |
-PFNGLLIGHTFVPROC __glewLightfv = NULL; |
-PFNGLLIGHTIPROC __glewLighti = NULL; |
-PFNGLLIGHTIVPROC __glewLightiv = NULL; |
-PFNGLLINESTIPPLEPROC __glewLineStipple = NULL; |
-PFNGLLINEWIDTHPROC __glewLineWidth = NULL; |
-PFNGLLISTBASEPROC __glewListBase = NULL; |
-PFNGLLOADIDENTITYPROC __glewLoadIdentity = NULL; |
-PFNGLLOADMATRIXDPROC __glewLoadMatrixd = NULL; |
-PFNGLLOADMATRIXFPROC __glewLoadMatrixf = NULL; |
-PFNGLLOADNAMEPROC __glewLoadName = NULL; |
-PFNGLLOGICOPPROC __glewLogicOp = NULL; |
-PFNGLMAP1DPROC __glewMap1d = NULL; |
-PFNGLMAP1FPROC __glewMap1f = NULL; |
-PFNGLMAP2DPROC __glewMap2d = NULL; |
-PFNGLMAP2FPROC __glewMap2f = NULL; |
-PFNGLMAPGRID1DPROC __glewMapGrid1d = NULL; |
-PFNGLMAPGRID1FPROC __glewMapGrid1f = NULL; |
-PFNGLMAPGRID2DPROC __glewMapGrid2d = NULL; |
-PFNGLMAPGRID2FPROC __glewMapGrid2f = NULL; |
-PFNGLMATERIALFPROC __glewMaterialf = NULL; |
-PFNGLMATERIALFVPROC __glewMaterialfv = NULL; |
-PFNGLMATERIALIPROC __glewMateriali = NULL; |
-PFNGLMATERIALIVPROC __glewMaterialiv = NULL; |
-PFNGLMATRIXMODEPROC __glewMatrixMode = NULL; |
-PFNGLMULTMATRIXDPROC __glewMultMatrixd = NULL; |
-PFNGLMULTMATRIXFPROC __glewMultMatrixf = NULL; |
-PFNGLNEWLISTPROC __glewNewList = NULL; |
-PFNGLNORMAL3BPROC __glewNormal3b = NULL; |
-PFNGLNORMAL3BVPROC __glewNormal3bv = NULL; |
-PFNGLNORMAL3DPROC __glewNormal3d = NULL; |
-PFNGLNORMAL3DVPROC __glewNormal3dv = NULL; |
-PFNGLNORMAL3FPROC __glewNormal3f = NULL; |
-PFNGLNORMAL3FVPROC __glewNormal3fv = NULL; |
-PFNGLNORMAL3IPROC __glewNormal3i = NULL; |
-PFNGLNORMAL3IVPROC __glewNormal3iv = NULL; |
-PFNGLNORMAL3SPROC __glewNormal3s = NULL; |
-PFNGLNORMAL3SVPROC __glewNormal3sv = NULL; |
-PFNGLNORMALPOINTERPROC __glewNormalPointer = NULL; |
-PFNGLORTHOPROC __glewOrtho = NULL; |
-PFNGLPASSTHROUGHPROC __glewPassThrough = NULL; |
-PFNGLPIXELMAPFVPROC __glewPixelMapfv = NULL; |
-PFNGLPIXELMAPUIVPROC __glewPixelMapuiv = NULL; |
-PFNGLPIXELMAPUSVPROC __glewPixelMapusv = NULL; |
-PFNGLPIXELSTOREFPROC __glewPixelStoref = NULL; |
-PFNGLPIXELSTOREIPROC __glewPixelStorei = NULL; |
-PFNGLPIXELTRANSFERFPROC __glewPixelTransferf = NULL; |
-PFNGLPIXELTRANSFERIPROC __glewPixelTransferi = NULL; |
-PFNGLPIXELZOOMPROC __glewPixelZoom = NULL; |
-PFNGLPOINTSIZEPROC __glewPointSize = NULL; |
-PFNGLPOLYGONMODEPROC __glewPolygonMode = NULL; |
-PFNGLPOLYGONOFFSETPROC __glewPolygonOffset = NULL; |
-PFNGLPOLYGONSTIPPLEPROC __glewPolygonStipple = NULL; |
-PFNGLPOPATTRIBPROC __glewPopAttrib = NULL; |
-PFNGLPOPCLIENTATTRIBPROC __glewPopClientAttrib = NULL; |
-PFNGLPOPMATRIXPROC __glewPopMatrix = NULL; |
-PFNGLPOPNAMEPROC __glewPopName = NULL; |
-PFNGLPRIORITIZETEXTURESPROC __glewPrioritizeTextures = NULL; |
-PFNGLPUSHATTRIBPROC __glewPushAttrib = NULL; |
-PFNGLPUSHCLIENTATTRIBPROC __glewPushClientAttrib = NULL; |
-PFNGLPUSHMATRIXPROC __glewPushMatrix = NULL; |
-PFNGLPUSHNAMEPROC __glewPushName = NULL; |
-PFNGLRASTERPOS2DPROC __glewRasterPos2d = NULL; |
-PFNGLRASTERPOS2DVPROC __glewRasterPos2dv = NULL; |
-PFNGLRASTERPOS2FPROC __glewRasterPos2f = NULL; |
-PFNGLRASTERPOS2FVPROC __glewRasterPos2fv = NULL; |
-PFNGLRASTERPOS2IPROC __glewRasterPos2i = NULL; |
-PFNGLRASTERPOS2IVPROC __glewRasterPos2iv = NULL; |
-PFNGLRASTERPOS2SPROC __glewRasterPos2s = NULL; |
-PFNGLRASTERPOS2SVPROC __glewRasterPos2sv = NULL; |
-PFNGLRASTERPOS3DPROC __glewRasterPos3d = NULL; |
-PFNGLRASTERPOS3DVPROC __glewRasterPos3dv = NULL; |
-PFNGLRASTERPOS3FPROC __glewRasterPos3f = NULL; |
-PFNGLRASTERPOS3FVPROC __glewRasterPos3fv = NULL; |
-PFNGLRASTERPOS3IPROC __glewRasterPos3i = NULL; |
-PFNGLRASTERPOS3IVPROC __glewRasterPos3iv = NULL; |
-PFNGLRASTERPOS3SPROC __glewRasterPos3s = NULL; |
-PFNGLRASTERPOS3SVPROC __glewRasterPos3sv = NULL; |
-PFNGLRASTERPOS4DPROC __glewRasterPos4d = NULL; |
-PFNGLRASTERPOS4DVPROC __glewRasterPos4dv = NULL; |
-PFNGLRASTERPOS4FPROC __glewRasterPos4f = NULL; |
-PFNGLRASTERPOS4FVPROC __glewRasterPos4fv = NULL; |
-PFNGLRASTERPOS4IPROC __glewRasterPos4i = NULL; |
-PFNGLRASTERPOS4IVPROC __glewRasterPos4iv = NULL; |
-PFNGLRASTERPOS4SPROC __glewRasterPos4s = NULL; |
-PFNGLRASTERPOS4SVPROC __glewRasterPos4sv = NULL; |
-PFNGLREADBUFFERPROC __glewReadBuffer = NULL; |
-PFNGLREADPIXELSPROC __glewReadPixels = NULL; |
-PFNGLRECTDPROC __glewRectd = NULL; |
-PFNGLRECTDVPROC __glewRectdv = NULL; |
-PFNGLRECTFPROC __glewRectf = NULL; |
-PFNGLRECTFVPROC __glewRectfv = NULL; |
-PFNGLRECTIPROC __glewRecti = NULL; |
-PFNGLRECTIVPROC __glewRectiv = NULL; |
-PFNGLRECTSPROC __glewRects = NULL; |
-PFNGLRECTSVPROC __glewRectsv = NULL; |
-PFNGLRENDERMODEPROC __glewRenderMode = NULL; |
-PFNGLROTATEDPROC __glewRotated = NULL; |
-PFNGLROTATEFPROC __glewRotatef = NULL; |
-PFNGLSCALEDPROC __glewScaled = NULL; |
-PFNGLSCALEFPROC __glewScalef = NULL; |
-PFNGLSCISSORPROC __glewScissor = NULL; |
-PFNGLSELECTBUFFERPROC __glewSelectBuffer = NULL; |
-PFNGLSHADEMODELPROC __glewShadeModel = NULL; |
-PFNGLSTENCILFUNCPROC __glewStencilFunc = NULL; |
-PFNGLSTENCILMASKPROC __glewStencilMask = NULL; |
-PFNGLSTENCILOPPROC __glewStencilOp = NULL; |
-PFNGLTEXCOORD1DPROC __glewTexCoord1d = NULL; |
-PFNGLTEXCOORD1DVPROC __glewTexCoord1dv = NULL; |
-PFNGLTEXCOORD1FPROC __glewTexCoord1f = NULL; |
-PFNGLTEXCOORD1FVPROC __glewTexCoord1fv = NULL; |
-PFNGLTEXCOORD1IPROC __glewTexCoord1i = NULL; |
-PFNGLTEXCOORD1IVPROC __glewTexCoord1iv = NULL; |
-PFNGLTEXCOORD1SPROC __glewTexCoord1s = NULL; |
-PFNGLTEXCOORD1SVPROC __glewTexCoord1sv = NULL; |
-PFNGLTEXCOORD2DPROC __glewTexCoord2d = NULL; |
-PFNGLTEXCOORD2DVPROC __glewTexCoord2dv = NULL; |
-PFNGLTEXCOORD2FPROC __glewTexCoord2f = NULL; |
-PFNGLTEXCOORD2FVPROC __glewTexCoord2fv = NULL; |
-PFNGLTEXCOORD2IPROC __glewTexCoord2i = NULL; |
-PFNGLTEXCOORD2IVPROC __glewTexCoord2iv = NULL; |
-PFNGLTEXCOORD2SPROC __glewTexCoord2s = NULL; |
-PFNGLTEXCOORD2SVPROC __glewTexCoord2sv = NULL; |
-PFNGLTEXCOORD3DPROC __glewTexCoord3d = NULL; |
-PFNGLTEXCOORD3DVPROC __glewTexCoord3dv = NULL; |
-PFNGLTEXCOORD3FPROC __glewTexCoord3f = NULL; |
-PFNGLTEXCOORD3FVPROC __glewTexCoord3fv = NULL; |
-PFNGLTEXCOORD3IPROC __glewTexCoord3i = NULL; |
-PFNGLTEXCOORD3IVPROC __glewTexCoord3iv = NULL; |
-PFNGLTEXCOORD3SPROC __glewTexCoord3s = NULL; |
-PFNGLTEXCOORD3SVPROC __glewTexCoord3sv = NULL; |
-PFNGLTEXCOORD4DPROC __glewTexCoord4d = NULL; |
-PFNGLTEXCOORD4DVPROC __glewTexCoord4dv = NULL; |
-PFNGLTEXCOORD4FPROC __glewTexCoord4f = NULL; |
-PFNGLTEXCOORD4FVPROC __glewTexCoord4fv = NULL; |
-PFNGLTEXCOORD4IPROC __glewTexCoord4i = NULL; |
-PFNGLTEXCOORD4IVPROC __glewTexCoord4iv = NULL; |
-PFNGLTEXCOORD4SPROC __glewTexCoord4s = NULL; |
-PFNGLTEXCOORD4SVPROC __glewTexCoord4sv = NULL; |
-PFNGLTEXCOORDPOINTERPROC __glewTexCoordPointer = NULL; |
-PFNGLTEXENVFPROC __glewTexEnvf = NULL; |
-PFNGLTEXENVFVPROC __glewTexEnvfv = NULL; |
-PFNGLTEXENVIPROC __glewTexEnvi = NULL; |
-PFNGLTEXENVIVPROC __glewTexEnviv = NULL; |
-PFNGLTEXGENDPROC __glewTexGend = NULL; |
-PFNGLTEXGENDVPROC __glewTexGendv = NULL; |
-PFNGLTEXGENFPROC __glewTexGenf = NULL; |
-PFNGLTEXGENFVPROC __glewTexGenfv = NULL; |
-PFNGLTEXGENIPROC __glewTexGeni = NULL; |
-PFNGLTEXGENIVPROC __glewTexGeniv = NULL; |
-PFNGLTEXIMAGE1DPROC __glewTexImage1D = NULL; |
-PFNGLTEXIMAGE2DPROC __glewTexImage2D = NULL; |
-PFNGLTEXPARAMETERFPROC __glewTexParameterf = NULL; |
-PFNGLTEXPARAMETERFVPROC __glewTexParameterfv = NULL; |
-PFNGLTEXPARAMETERIPROC __glewTexParameteri = NULL; |
-PFNGLTEXPARAMETERIVPROC __glewTexParameteriv = NULL; |
-PFNGLTEXSUBIMAGE1DPROC __glewTexSubImage1D = NULL; |
-PFNGLTEXSUBIMAGE2DPROC __glewTexSubImage2D = NULL; |
-PFNGLTRANSLATEDPROC __glewTranslated = NULL; |
-PFNGLTRANSLATEFPROC __glewTranslatef = NULL; |
-PFNGLVERTEX2DPROC __glewVertex2d = NULL; |
-PFNGLVERTEX2DVPROC __glewVertex2dv = NULL; |
-PFNGLVERTEX2FPROC __glewVertex2f = NULL; |
-PFNGLVERTEX2FVPROC __glewVertex2fv = NULL; |
-PFNGLVERTEX2IPROC __glewVertex2i = NULL; |
-PFNGLVERTEX2IVPROC __glewVertex2iv = NULL; |
-PFNGLVERTEX2SPROC __glewVertex2s = NULL; |
-PFNGLVERTEX2SVPROC __glewVertex2sv = NULL; |
-PFNGLVERTEX3DPROC __glewVertex3d = NULL; |
-PFNGLVERTEX3DVPROC __glewVertex3dv = NULL; |
-PFNGLVERTEX3FPROC __glewVertex3f = NULL; |
-PFNGLVERTEX3FVPROC __glewVertex3fv = NULL; |
-PFNGLVERTEX3IPROC __glewVertex3i = NULL; |
-PFNGLVERTEX3IVPROC __glewVertex3iv = NULL; |
-PFNGLVERTEX3SPROC __glewVertex3s = NULL; |
-PFNGLVERTEX3SVPROC __glewVertex3sv = NULL; |
-PFNGLVERTEX4DPROC __glewVertex4d = NULL; |
-PFNGLVERTEX4DVPROC __glewVertex4dv = NULL; |
-PFNGLVERTEX4FPROC __glewVertex4f = NULL; |
-PFNGLVERTEX4FVPROC __glewVertex4fv = NULL; |
-PFNGLVERTEX4IPROC __glewVertex4i = NULL; |
-PFNGLVERTEX4IVPROC __glewVertex4iv = NULL; |
-PFNGLVERTEX4SPROC __glewVertex4s = NULL; |
-PFNGLVERTEX4SVPROC __glewVertex4sv = NULL; |
-PFNGLVERTEXPOINTERPROC __glewVertexPointer = NULL; |
-PFNGLVIEWPORTPROC __glewViewport = NULL; |
- |
-PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D = NULL; |
-PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements = NULL; |
-PFNGLTEXIMAGE3DPROC __glewTexImage3D = NULL; |
-PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D = NULL; |
- |
-PFNGLACTIVETEXTUREPROC __glewActiveTexture = NULL; |
-PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture = NULL; |
-PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D = NULL; |
-PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D = NULL; |
-PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D = NULL; |
-PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D = NULL; |
-PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D = NULL; |
-PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D = NULL; |
-PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage = NULL; |
-PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd = NULL; |
-PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf = NULL; |
-PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd = NULL; |
-PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf = NULL; |
-PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d = NULL; |
-PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv = NULL; |
-PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f = NULL; |
-PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv = NULL; |
-PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i = NULL; |
-PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv = NULL; |
-PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s = NULL; |
-PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv = NULL; |
-PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d = NULL; |
-PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv = NULL; |
-PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f = NULL; |
-PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv = NULL; |
-PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i = NULL; |
-PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv = NULL; |
-PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s = NULL; |
-PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv = NULL; |
-PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d = NULL; |
-PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv = NULL; |
-PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f = NULL; |
-PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv = NULL; |
-PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i = NULL; |
-PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv = NULL; |
-PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s = NULL; |
-PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv = NULL; |
-PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d = NULL; |
-PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv = NULL; |
-PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f = NULL; |
-PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv = NULL; |
-PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i = NULL; |
-PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv = NULL; |
-PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s = NULL; |
-PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv = NULL; |
-PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage = NULL; |
- |
-PFNGLBLENDCOLORPROC __glewBlendColor = NULL; |
-PFNGLBLENDEQUATIONPROC __glewBlendEquation = NULL; |
-PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate = NULL; |
-PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer = NULL; |
-PFNGLFOGCOORDDPROC __glewFogCoordd = NULL; |
-PFNGLFOGCOORDDVPROC __glewFogCoorddv = NULL; |
-PFNGLFOGCOORDFPROC __glewFogCoordf = NULL; |
-PFNGLFOGCOORDFVPROC __glewFogCoordfv = NULL; |
-PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays = NULL; |
-PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements = NULL; |
-PFNGLPOINTPARAMETERFPROC __glewPointParameterf = NULL; |
-PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv = NULL; |
-PFNGLPOINTPARAMETERIPROC __glewPointParameteri = NULL; |
-PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv = NULL; |
-PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b = NULL; |
-PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv = NULL; |
-PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d = NULL; |
-PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv = NULL; |
-PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f = NULL; |
-PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv = NULL; |
-PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i = NULL; |
-PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv = NULL; |
-PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s = NULL; |
-PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv = NULL; |
-PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub = NULL; |
-PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv = NULL; |
-PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui = NULL; |
-PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv = NULL; |
-PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us = NULL; |
-PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv = NULL; |
-PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer = NULL; |
-PFNGLWINDOWPOS2DPROC __glewWindowPos2d = NULL; |
-PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv = NULL; |
-PFNGLWINDOWPOS2FPROC __glewWindowPos2f = NULL; |
-PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv = NULL; |
-PFNGLWINDOWPOS2IPROC __glewWindowPos2i = NULL; |
-PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv = NULL; |
-PFNGLWINDOWPOS2SPROC __glewWindowPos2s = NULL; |
-PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv = NULL; |
-PFNGLWINDOWPOS3DPROC __glewWindowPos3d = NULL; |
-PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv = NULL; |
-PFNGLWINDOWPOS3FPROC __glewWindowPos3f = NULL; |
-PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv = NULL; |
-PFNGLWINDOWPOS3IPROC __glewWindowPos3i = NULL; |
-PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv = NULL; |
-PFNGLWINDOWPOS3SPROC __glewWindowPos3s = NULL; |
-PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv = NULL; |
- |
-PFNGLBEGINQUERYPROC __glewBeginQuery = NULL; |
-PFNGLBINDBUFFERPROC __glewBindBuffer = NULL; |
-PFNGLBUFFERDATAPROC __glewBufferData = NULL; |
-PFNGLBUFFERSUBDATAPROC __glewBufferSubData = NULL; |
-PFNGLDELETEBUFFERSPROC __glewDeleteBuffers = NULL; |
-PFNGLDELETEQUERIESPROC __glewDeleteQueries = NULL; |
-PFNGLENDQUERYPROC __glewEndQuery = NULL; |
-PFNGLGENBUFFERSPROC __glewGenBuffers = NULL; |
-PFNGLGENQUERIESPROC __glewGenQueries = NULL; |
-PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv = NULL; |
-PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv = NULL; |
-PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData = NULL; |
-PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv = NULL; |
-PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv = NULL; |
-PFNGLGETQUERYIVPROC __glewGetQueryiv = NULL; |
-PFNGLISBUFFERPROC __glewIsBuffer = NULL; |
-PFNGLISQUERYPROC __glewIsQuery = NULL; |
-PFNGLMAPBUFFERPROC __glewMapBuffer = NULL; |
-PFNGLUNMAPBUFFERPROC __glewUnmapBuffer = NULL; |
- |
-PFNGLATTACHSHADERPROC __glewAttachShader = NULL; |
-PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation = NULL; |
-PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate = NULL; |
-PFNGLCOMPILESHADERPROC __glewCompileShader = NULL; |
-PFNGLCREATEPROGRAMPROC __glewCreateProgram = NULL; |
-PFNGLCREATESHADERPROC __glewCreateShader = NULL; |
-PFNGLDELETEPROGRAMPROC __glewDeleteProgram = NULL; |
-PFNGLDELETESHADERPROC __glewDeleteShader = NULL; |
-PFNGLDETACHSHADERPROC __glewDetachShader = NULL; |
-PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray = NULL; |
-PFNGLDRAWBUFFERSPROC __glewDrawBuffers = NULL; |
-PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray = NULL; |
-PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib = NULL; |
-PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform = NULL; |
-PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders = NULL; |
-PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation = NULL; |
-PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog = NULL; |
-PFNGLGETPROGRAMIVPROC __glewGetProgramiv = NULL; |
-PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog = NULL; |
-PFNGLGETSHADERSOURCEPROC __glewGetShaderSource = NULL; |
-PFNGLGETSHADERIVPROC __glewGetShaderiv = NULL; |
-PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation = NULL; |
-PFNGLGETUNIFORMFVPROC __glewGetUniformfv = NULL; |
-PFNGLGETUNIFORMIVPROC __glewGetUniformiv = NULL; |
-PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv = NULL; |
-PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv = NULL; |
-PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv = NULL; |
-PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv = NULL; |
-PFNGLISPROGRAMPROC __glewIsProgram = NULL; |
-PFNGLISSHADERPROC __glewIsShader = NULL; |
-PFNGLLINKPROGRAMPROC __glewLinkProgram = NULL; |
-PFNGLSHADERSOURCEPROC __glewShaderSource = NULL; |
-PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate = NULL; |
-PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate = NULL; |
-PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate = NULL; |
-PFNGLUNIFORM1FPROC __glewUniform1f = NULL; |
-PFNGLUNIFORM1FVPROC __glewUniform1fv = NULL; |
-PFNGLUNIFORM1IPROC __glewUniform1i = NULL; |
-PFNGLUNIFORM1IVPROC __glewUniform1iv = NULL; |
-PFNGLUNIFORM2FPROC __glewUniform2f = NULL; |
-PFNGLUNIFORM2FVPROC __glewUniform2fv = NULL; |
-PFNGLUNIFORM2IPROC __glewUniform2i = NULL; |
-PFNGLUNIFORM2IVPROC __glewUniform2iv = NULL; |
-PFNGLUNIFORM3FPROC __glewUniform3f = NULL; |
-PFNGLUNIFORM3FVPROC __glewUniform3fv = NULL; |
-PFNGLUNIFORM3IPROC __glewUniform3i = NULL; |
-PFNGLUNIFORM3IVPROC __glewUniform3iv = NULL; |
-PFNGLUNIFORM4FPROC __glewUniform4f = NULL; |
-PFNGLUNIFORM4FVPROC __glewUniform4fv = NULL; |
-PFNGLUNIFORM4IPROC __glewUniform4i = NULL; |
-PFNGLUNIFORM4IVPROC __glewUniform4iv = NULL; |
-PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv = NULL; |
-PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv = NULL; |
-PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv = NULL; |
-PFNGLUSEPROGRAMPROC __glewUseProgram = NULL; |
-PFNGLVALIDATEPROGRAMPROC __glewValidateProgram = NULL; |
-PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d = NULL; |
-PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv = NULL; |
-PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f = NULL; |
-PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv = NULL; |
-PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s = NULL; |
-PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv = NULL; |
-PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d = NULL; |
-PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv = NULL; |
-PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f = NULL; |
-PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv = NULL; |
-PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s = NULL; |
-PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv = NULL; |
-PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d = NULL; |
-PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv = NULL; |
-PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f = NULL; |
-PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv = NULL; |
-PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s = NULL; |
-PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv = NULL; |
-PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv = NULL; |
-PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv = NULL; |
-PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv = NULL; |
-PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub = NULL; |
-PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv = NULL; |
-PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv = NULL; |
-PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv = NULL; |
-PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv = NULL; |
-PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d = NULL; |
-PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv = NULL; |
-PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f = NULL; |
-PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv = NULL; |
-PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv = NULL; |
-PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s = NULL; |
-PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv = NULL; |
-PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv = NULL; |
-PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv = NULL; |
-PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv = NULL; |
-PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer = NULL; |
- |
-PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv = NULL; |
-PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv = NULL; |
-PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv = NULL; |
-PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv = NULL; |
-PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv = NULL; |
-PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv = NULL; |
- |
-PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender = NULL; |
-PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback = NULL; |
-PFNGLBINDBUFFERBASEPROC __glewBindBufferBase = NULL; |
-PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange = NULL; |
-PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation = NULL; |
-PFNGLCLAMPCOLORPROC __glewClampColor = NULL; |
-PFNGLCLEARBUFFERFIPROC __glewClearBufferfi = NULL; |
-PFNGLCLEARBUFFERFVPROC __glewClearBufferfv = NULL; |
-PFNGLCLEARBUFFERIVPROC __glewClearBufferiv = NULL; |
-PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv = NULL; |
-PFNGLCOLORMASKIPROC __glewColorMaski = NULL; |
-PFNGLDISABLEIPROC __glewDisablei = NULL; |
-PFNGLENABLEIPROC __glewEnablei = NULL; |
-PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender = NULL; |
-PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback = NULL; |
-PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v = NULL; |
-PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation = NULL; |
-PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v = NULL; |
-PFNGLGETSTRINGIPROC __glewGetStringi = NULL; |
-PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv = NULL; |
-PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv = NULL; |
-PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying = NULL; |
-PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv = NULL; |
-PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv = NULL; |
-PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv = NULL; |
-PFNGLISENABLEDIPROC __glewIsEnabledi = NULL; |
-PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv = NULL; |
-PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv = NULL; |
-PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings = NULL; |
-PFNGLUNIFORM1UIPROC __glewUniform1ui = NULL; |
-PFNGLUNIFORM1UIVPROC __glewUniform1uiv = NULL; |
-PFNGLUNIFORM2UIPROC __glewUniform2ui = NULL; |
-PFNGLUNIFORM2UIVPROC __glewUniform2uiv = NULL; |
-PFNGLUNIFORM3UIPROC __glewUniform3ui = NULL; |
-PFNGLUNIFORM3UIVPROC __glewUniform3uiv = NULL; |
-PFNGLUNIFORM4UIPROC __glewUniform4ui = NULL; |
-PFNGLUNIFORM4UIVPROC __glewUniform4uiv = NULL; |
-PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i = NULL; |
-PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv = NULL; |
-PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui = NULL; |
-PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv = NULL; |
-PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i = NULL; |
-PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv = NULL; |
-PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui = NULL; |
-PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv = NULL; |
-PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i = NULL; |
-PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv = NULL; |
-PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui = NULL; |
-PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv = NULL; |
-PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv = NULL; |
-PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i = NULL; |
-PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv = NULL; |
-PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv = NULL; |
-PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv = NULL; |
-PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui = NULL; |
-PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv = NULL; |
-PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv = NULL; |
-PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer = NULL; |
- |
-PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX = NULL; |
- |
-PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE = NULL; |
-PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE = NULL; |
-PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE = NULL; |
-PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE = NULL; |
-PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE = NULL; |
- |
-PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE = NULL; |
-PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE = NULL; |
-PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE = NULL; |
-PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE = NULL; |
-PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE = NULL; |
-PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE = NULL; |
-PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE = NULL; |
-PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE = NULL; |
- |
-PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE = NULL; |
-PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE = NULL; |
- |
-PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE = NULL; |
-PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE = NULL; |
- |
-PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE = NULL; |
-PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE = NULL; |
-PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE = NULL; |
-PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE = NULL; |
- |
-PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE = NULL; |
-PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE = NULL; |
-PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE = NULL; |
- |
-PFNGLCLAMPCOLORARBPROC __glewClampColorARB = NULL; |
- |
-PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB = NULL; |
- |
-PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB = NULL; |
-PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB = NULL; |
- |
-PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer = NULL; |
-PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer = NULL; |
-PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer = NULL; |
-PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus = NULL; |
-PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers = NULL; |
-PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers = NULL; |
-PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer = NULL; |
-PFNGLFRAMEBUFFERTEXTURLAYERPROC __glewFramebufferTexturLayer = NULL; |
-PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D = NULL; |
-PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D = NULL; |
-PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D = NULL; |
-PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers = NULL; |
-PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers = NULL; |
-PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap = NULL; |
-PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv = NULL; |
-PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv = NULL; |
-PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer = NULL; |
-PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer = NULL; |
-PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage = NULL; |
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample = NULL; |
- |
-PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB = NULL; |
-PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB = NULL; |
-PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB = NULL; |
-PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB = NULL; |
- |
-PFNGLCOLORSUBTABLEPROC __glewColorSubTable = NULL; |
-PFNGLCOLORTABLEPROC __glewColorTable = NULL; |
-PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv = NULL; |
-PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv = NULL; |
-PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D = NULL; |
-PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D = NULL; |
-PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf = NULL; |
-PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv = NULL; |
-PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri = NULL; |
-PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv = NULL; |
-PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable = NULL; |
-PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable = NULL; |
-PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D = NULL; |
-PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D = NULL; |
-PFNGLGETCOLORTABLEPROC __glewGetColorTable = NULL; |
-PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv = NULL; |
-PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv = NULL; |
-PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter = NULL; |
-PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv = NULL; |
-PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv = NULL; |
-PFNGLGETHISTOGRAMPROC __glewGetHistogram = NULL; |
-PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv = NULL; |
-PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv = NULL; |
-PFNGLGETMINMAXPROC __glewGetMinmax = NULL; |
-PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv = NULL; |
-PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv = NULL; |
-PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter = NULL; |
-PFNGLHISTOGRAMPROC __glewHistogram = NULL; |
-PFNGLMINMAXPROC __glewMinmax = NULL; |
-PFNGLRESETHISTOGRAMPROC __glewResetHistogram = NULL; |
-PFNGLRESETMINMAXPROC __glewResetMinmax = NULL; |
-PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D = NULL; |
- |
-PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB = NULL; |
- |
-PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange = NULL; |
-PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange = NULL; |
- |
-PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB = NULL; |
-PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB = NULL; |
-PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB = NULL; |
-PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB = NULL; |
-PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB = NULL; |
- |
-PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB = NULL; |
- |
-PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB = NULL; |
-PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB = NULL; |
-PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB = NULL; |
-PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB = NULL; |
-PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB = NULL; |
-PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB = NULL; |
-PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB = NULL; |
-PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB = NULL; |
-PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB = NULL; |
-PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB = NULL; |
-PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB = NULL; |
-PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB = NULL; |
-PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB = NULL; |
-PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB = NULL; |
-PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB = NULL; |
-PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB = NULL; |
-PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB = NULL; |
-PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB = NULL; |
-PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB = NULL; |
-PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB = NULL; |
-PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB = NULL; |
-PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB = NULL; |
-PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB = NULL; |
-PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB = NULL; |
-PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB = NULL; |
-PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB = NULL; |
-PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB = NULL; |
-PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB = NULL; |
-PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB = NULL; |
-PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB = NULL; |
-PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB = NULL; |
-PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB = NULL; |
-PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB = NULL; |
-PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB = NULL; |
- |
-PFNGLBEGINQUERYARBPROC __glewBeginQueryARB = NULL; |
-PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB = NULL; |
-PFNGLENDQUERYARBPROC __glewEndQueryARB = NULL; |
-PFNGLGENQUERIESARBPROC __glewGenQueriesARB = NULL; |
-PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB = NULL; |
-PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB = NULL; |
-PFNGLGETQUERYIVARBPROC __glewGetQueryivARB = NULL; |
-PFNGLISQUERYARBPROC __glewIsQueryARB = NULL; |
- |
-PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB = NULL; |
-PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB = NULL; |
- |
-PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB = NULL; |
-PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB = NULL; |
-PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB = NULL; |
-PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB = NULL; |
-PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB = NULL; |
-PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB = NULL; |
-PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB = NULL; |
-PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB = NULL; |
-PFNGLGETHANDLEARBPROC __glewGetHandleARB = NULL; |
-PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB = NULL; |
-PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB = NULL; |
-PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB = NULL; |
-PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB = NULL; |
-PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB = NULL; |
-PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB = NULL; |
-PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB = NULL; |
-PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB = NULL; |
-PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB = NULL; |
-PFNGLUNIFORM1FARBPROC __glewUniform1fARB = NULL; |
-PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB = NULL; |
-PFNGLUNIFORM1IARBPROC __glewUniform1iARB = NULL; |
-PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB = NULL; |
-PFNGLUNIFORM2FARBPROC __glewUniform2fARB = NULL; |
-PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB = NULL; |
-PFNGLUNIFORM2IARBPROC __glewUniform2iARB = NULL; |
-PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB = NULL; |
-PFNGLUNIFORM3FARBPROC __glewUniform3fARB = NULL; |
-PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB = NULL; |
-PFNGLUNIFORM3IARBPROC __glewUniform3iARB = NULL; |
-PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB = NULL; |
-PFNGLUNIFORM4FARBPROC __glewUniform4fARB = NULL; |
-PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB = NULL; |
-PFNGLUNIFORM4IARBPROC __glewUniform4iARB = NULL; |
-PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB = NULL; |
-PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB = NULL; |
-PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB = NULL; |
-PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB = NULL; |
-PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB = NULL; |
-PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB = NULL; |
- |
-PFNGLTEXBUFFERARBPROC __glewTexBufferARB = NULL; |
- |
-PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB = NULL; |
-PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB = NULL; |
-PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB = NULL; |
-PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB = NULL; |
-PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB = NULL; |
-PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB = NULL; |
-PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB = NULL; |
- |
-PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB = NULL; |
-PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB = NULL; |
-PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB = NULL; |
-PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB = NULL; |
- |
-PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray = NULL; |
-PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays = NULL; |
-PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays = NULL; |
-PFNGLISVERTEXARRAYPROC __glewIsVertexArray = NULL; |
- |
-PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB = NULL; |
-PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB = NULL; |
-PFNGLWEIGHTBVARBPROC __glewWeightbvARB = NULL; |
-PFNGLWEIGHTDVARBPROC __glewWeightdvARB = NULL; |
-PFNGLWEIGHTFVARBPROC __glewWeightfvARB = NULL; |
-PFNGLWEIGHTIVARBPROC __glewWeightivARB = NULL; |
-PFNGLWEIGHTSVARBPROC __glewWeightsvARB = NULL; |
-PFNGLWEIGHTUBVARBPROC __glewWeightubvARB = NULL; |
-PFNGLWEIGHTUIVARBPROC __glewWeightuivARB = NULL; |
-PFNGLWEIGHTUSVARBPROC __glewWeightusvARB = NULL; |
- |
-PFNGLBINDBUFFERARBPROC __glewBindBufferARB = NULL; |
-PFNGLBUFFERDATAARBPROC __glewBufferDataARB = NULL; |
-PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB = NULL; |
-PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB = NULL; |
-PFNGLGENBUFFERSARBPROC __glewGenBuffersARB = NULL; |
-PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB = NULL; |
-PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB = NULL; |
-PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB = NULL; |
-PFNGLISBUFFERARBPROC __glewIsBufferARB = NULL; |
-PFNGLMAPBUFFERARBPROC __glewMapBufferARB = NULL; |
-PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB = NULL; |
- |
-PFNGLBINDPROGRAMARBPROC __glewBindProgramARB = NULL; |
-PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB = NULL; |
-PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB = NULL; |
-PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB = NULL; |
-PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB = NULL; |
-PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB = NULL; |
-PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB = NULL; |
-PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB = NULL; |
-PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB = NULL; |
-PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB = NULL; |
-PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB = NULL; |
-PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB = NULL; |
-PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB = NULL; |
-PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB = NULL; |
-PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB = NULL; |
-PFNGLISPROGRAMARBPROC __glewIsProgramARB = NULL; |
-PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB = NULL; |
-PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB = NULL; |
-PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB = NULL; |
-PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB = NULL; |
-PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB = NULL; |
-PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB = NULL; |
-PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB = NULL; |
-PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB = NULL; |
-PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB = NULL; |
-PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB = NULL; |
-PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB = NULL; |
-PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB = NULL; |
-PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB = NULL; |
-PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB = NULL; |
-PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB = NULL; |
-PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB = NULL; |
-PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB = NULL; |
-PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB = NULL; |
-PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB = NULL; |
-PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB = NULL; |
-PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB = NULL; |
-PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB = NULL; |
-PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB = NULL; |
-PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB = NULL; |
-PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB = NULL; |
-PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB = NULL; |
-PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB = NULL; |
-PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB = NULL; |
-PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB = NULL; |
-PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB = NULL; |
-PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB = NULL; |
-PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB = NULL; |
-PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB = NULL; |
-PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB = NULL; |
-PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB = NULL; |
-PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB = NULL; |
-PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB = NULL; |
-PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB = NULL; |
-PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB = NULL; |
-PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB = NULL; |
-PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB = NULL; |
-PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB = NULL; |
-PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB = NULL; |
-PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB = NULL; |
-PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB = NULL; |
-PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB = NULL; |
- |
-PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB = NULL; |
-PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB = NULL; |
-PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB = NULL; |
- |
-PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB = NULL; |
-PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB = NULL; |
-PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB = NULL; |
-PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB = NULL; |
-PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB = NULL; |
-PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB = NULL; |
-PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB = NULL; |
-PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB = NULL; |
-PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB = NULL; |
-PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB = NULL; |
-PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB = NULL; |
-PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB = NULL; |
-PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB = NULL; |
-PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB = NULL; |
-PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB = NULL; |
-PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB = NULL; |
- |
-PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI = NULL; |
- |
-PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI = NULL; |
-PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI = NULL; |
-PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI = NULL; |
- |
-PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI = NULL; |
-PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI = NULL; |
-PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI = NULL; |
-PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI = NULL; |
- |
-PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI = NULL; |
-PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI = NULL; |
-PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI = NULL; |
-PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI = NULL; |
-PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI = NULL; |
-PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI = NULL; |
-PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI = NULL; |
-PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI = NULL; |
-PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI = NULL; |
-PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI = NULL; |
-PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI = NULL; |
-PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI = NULL; |
-PFNGLSAMPLEMAPATIPROC __glewSampleMapATI = NULL; |
-PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI = NULL; |
- |
-PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI = NULL; |
-PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI = NULL; |
- |
-PFNGLPNTRIANGLESFATIPROC __glPNTrianglewesfATI = NULL; |
-PFNGLPNTRIANGLESIATIPROC __glPNTrianglewesiATI = NULL; |
- |
-PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI = NULL; |
-PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI = NULL; |
- |
-PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI = NULL; |
-PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI = NULL; |
-PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI = NULL; |
-PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI = NULL; |
-PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI = NULL; |
-PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI = NULL; |
-PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI = NULL; |
-PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI = NULL; |
-PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI = NULL; |
-PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI = NULL; |
-PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI = NULL; |
-PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI = NULL; |
- |
-PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI = NULL; |
-PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI = NULL; |
-PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI = NULL; |
- |
-PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI = NULL; |
-PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI = NULL; |
-PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI = NULL; |
-PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI = NULL; |
-PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI = NULL; |
-PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI = NULL; |
-PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI = NULL; |
-PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI = NULL; |
-PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI = NULL; |
-PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI = NULL; |
-PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI = NULL; |
-PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI = NULL; |
-PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI = NULL; |
-PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI = NULL; |
-PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI = NULL; |
-PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI = NULL; |
-PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI = NULL; |
-PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI = NULL; |
-PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI = NULL; |
-PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI = NULL; |
-PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI = NULL; |
-PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI = NULL; |
-PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI = NULL; |
-PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI = NULL; |
-PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI = NULL; |
-PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI = NULL; |
-PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI = NULL; |
-PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI = NULL; |
-PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI = NULL; |
-PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI = NULL; |
-PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI = NULL; |
-PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI = NULL; |
-PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI = NULL; |
-PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI = NULL; |
-PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI = NULL; |
-PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI = NULL; |
-PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI = NULL; |
- |
-PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT = NULL; |
-PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT = NULL; |
-PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT = NULL; |
- |
-PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT = NULL; |
- |
-PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT = NULL; |
- |
-PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT = NULL; |
- |
-PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT = NULL; |
- |
-PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT = NULL; |
-PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT = NULL; |
- |
-PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT = NULL; |
-PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT = NULL; |
- |
-PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT = NULL; |
-PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT = NULL; |
-PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT = NULL; |
-PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT = NULL; |
-PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT = NULL; |
-PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT = NULL; |
-PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT = NULL; |
-PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT = NULL; |
-PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT = NULL; |
-PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT = NULL; |
-PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT = NULL; |
-PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT = NULL; |
-PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT = NULL; |
- |
-PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT = NULL; |
-PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT = NULL; |
- |
-PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT = NULL; |
-PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT = NULL; |
-PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT = NULL; |
-PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT = NULL; |
-PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT = NULL; |
- |
-PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT = NULL; |
-PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT = NULL; |
- |
-PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT = NULL; |
- |
-PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT = NULL; |
-PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT = NULL; |
-PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT = NULL; |
-PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT = NULL; |
-PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT = NULL; |
-PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT = NULL; |
-PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT = NULL; |
-PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT = NULL; |
-PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT = NULL; |
-PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT = NULL; |
-PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT = NULL; |
-PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT = NULL; |
-PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT = NULL; |
-PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT = NULL; |
-PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT = NULL; |
-PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT = NULL; |
-PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT = NULL; |
-PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT = NULL; |
-PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT = NULL; |
-PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT = NULL; |
-PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT = NULL; |
-PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT = NULL; |
-PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT = NULL; |
-PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT = NULL; |
-PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT = NULL; |
-PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT = NULL; |
-PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT = NULL; |
-PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT = NULL; |
-PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT = NULL; |
-PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT = NULL; |
-PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT = NULL; |
-PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT = NULL; |
-PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT = NULL; |
-PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT = NULL; |
-PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT = NULL; |
-PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT = NULL; |
-PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT = NULL; |
-PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT = NULL; |
-PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT = NULL; |
-PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT = NULL; |
-PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT = NULL; |
-PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT = NULL; |
-PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT = NULL; |
-PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT = NULL; |
-PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT = NULL; |
-PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT = NULL; |
-PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT = NULL; |
-PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT = NULL; |
-PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT = NULL; |
-PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT = NULL; |
-PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT = NULL; |
-PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT = NULL; |
-PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT = NULL; |
-PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT = NULL; |
-PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT = NULL; |
-PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT = NULL; |
-PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT = NULL; |
-PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT = NULL; |
-PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT = NULL; |
-PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT = NULL; |
-PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT = NULL; |
-PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT = NULL; |
-PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT = NULL; |
-PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT = NULL; |
-PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT = NULL; |
-PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT = NULL; |
-PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT = NULL; |
-PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT = NULL; |
-PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT = NULL; |
-PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT = NULL; |
-PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT = NULL; |
-PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT = NULL; |
-PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT = NULL; |
-PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT = NULL; |
-PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT = NULL; |
-PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT = NULL; |
-PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT = NULL; |
-PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT = NULL; |
-PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT = NULL; |
-PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT = NULL; |
-PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT = NULL; |
-PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT = NULL; |
-PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT = NULL; |
-PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT = NULL; |
-PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT = NULL; |
-PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT = NULL; |
-PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT = NULL; |
-PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT = NULL; |
-PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT = NULL; |
-PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT = NULL; |
-PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT = NULL; |
-PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT = NULL; |
-PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT = NULL; |
-PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT = NULL; |
-PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT = NULL; |
-PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT = NULL; |
-PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT = NULL; |
-PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT = NULL; |
-PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT = NULL; |
-PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT = NULL; |
-PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT = NULL; |
-PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT = NULL; |
-PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT = NULL; |
-PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT = NULL; |
-PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT = NULL; |
-PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT = NULL; |
-PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT = NULL; |
-PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT = NULL; |
-PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT = NULL; |
-PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT = NULL; |
-PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT = NULL; |
-PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT = NULL; |
-PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT = NULL; |
-PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT = NULL; |
-PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT = NULL; |
-PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT = NULL; |
-PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT = NULL; |
-PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT = NULL; |
-PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT = NULL; |
-PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT = NULL; |
-PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT = NULL; |
-PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT = NULL; |
-PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT = NULL; |
-PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT = NULL; |
-PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT = NULL; |
-PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT = NULL; |
-PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT = NULL; |
-PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT = NULL; |
-PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT = NULL; |
-PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT = NULL; |
-PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT = NULL; |
-PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT = NULL; |
-PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT = NULL; |
-PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT = NULL; |
-PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT = NULL; |
-PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT = NULL; |
-PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT = NULL; |
-PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT = NULL; |
-PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT = NULL; |
-PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT = NULL; |
-PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT = NULL; |
-PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT = NULL; |
-PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT = NULL; |
-PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT = NULL; |
-PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT = NULL; |
-PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT = NULL; |
-PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT = NULL; |
-PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT = NULL; |
-PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT = NULL; |
-PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT = NULL; |
-PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT = NULL; |
-PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT = NULL; |
-PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT = NULL; |
-PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT = NULL; |
-PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT = NULL; |
-PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT = NULL; |
-PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT = NULL; |
-PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT = NULL; |
-PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT = NULL; |
-PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT = NULL; |
-PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT = NULL; |
-PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT = NULL; |
-PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT = NULL; |
-PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT = NULL; |
-PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT = NULL; |
-PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT = NULL; |
-PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT = NULL; |
-PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT = NULL; |
-PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT = NULL; |
-PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT = NULL; |
-PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT = NULL; |
-PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT = NULL; |
-PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT = NULL; |
-PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT = NULL; |
-PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT = NULL; |
-PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT = NULL; |
-PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT = NULL; |
-PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT = NULL; |
-PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT = NULL; |
-PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT = NULL; |
-PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT = NULL; |
-PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT = NULL; |
-PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT = NULL; |
-PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT = NULL; |
-PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT = NULL; |
-PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT = NULL; |
- |
-PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT = NULL; |
-PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT = NULL; |
-PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT = NULL; |
-PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT = NULL; |
-PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT = NULL; |
-PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT = NULL; |
- |
-PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT = NULL; |
-PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT = NULL; |
- |
-PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT = NULL; |
- |
-PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT = NULL; |
-PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT = NULL; |
-PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT = NULL; |
-PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT = NULL; |
-PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT = NULL; |
- |
-PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT = NULL; |
-PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT = NULL; |
-PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT = NULL; |
-PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT = NULL; |
-PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT = NULL; |
-PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT = NULL; |
-PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT = NULL; |
-PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT = NULL; |
-PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT = NULL; |
-PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT = NULL; |
-PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT = NULL; |
-PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT = NULL; |
-PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT = NULL; |
-PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT = NULL; |
-PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT = NULL; |
-PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT = NULL; |
-PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT = NULL; |
-PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT = NULL; |
- |
-PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT = NULL; |
- |
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT = NULL; |
- |
-PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT = NULL; |
-PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT = NULL; |
-PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT = NULL; |
-PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT = NULL; |
-PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT = NULL; |
-PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT = NULL; |
-PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT = NULL; |
-PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT = NULL; |
-PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT = NULL; |
-PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT = NULL; |
-PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT = NULL; |
-PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT = NULL; |
-PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT = NULL; |
-PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT = NULL; |
-PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT = NULL; |
-PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT = NULL; |
-PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT = NULL; |
- |
-PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT = NULL; |
-PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT = NULL; |
-PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT = NULL; |
-PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT = NULL; |
- |
-PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT = NULL; |
-PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT = NULL; |
- |
-PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT = NULL; |
-PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT = NULL; |
-PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT = NULL; |
-PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT = NULL; |
-PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT = NULL; |
-PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT = NULL; |
-PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT = NULL; |
-PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT = NULL; |
-PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT = NULL; |
-PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT = NULL; |
-PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT = NULL; |
-PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT = NULL; |
-PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT = NULL; |
-PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT = NULL; |
-PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT = NULL; |
-PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT = NULL; |
-PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT = NULL; |
-PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT = NULL; |
-PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT = NULL; |
-PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT = NULL; |
-PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT = NULL; |
-PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT = NULL; |
-PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT = NULL; |
-PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT = NULL; |
-PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT = NULL; |
-PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT = NULL; |
-PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT = NULL; |
-PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT = NULL; |
-PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT = NULL; |
-PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT = NULL; |
-PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT = NULL; |
-PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT = NULL; |
-PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT = NULL; |
-PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT = NULL; |
- |
-PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT = NULL; |
-PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT = NULL; |
-PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT = NULL; |
-PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT = NULL; |
-PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT = NULL; |
-PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT = NULL; |
-PFNGLHISTOGRAMEXTPROC __glewHistogramEXT = NULL; |
-PFNGLMINMAXEXTPROC __glewMinmaxEXT = NULL; |
-PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT = NULL; |
-PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT = NULL; |
- |
-PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT = NULL; |
- |
-PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT = NULL; |
- |
-PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT = NULL; |
-PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT = NULL; |
-PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT = NULL; |
- |
-PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT = NULL; |
-PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT = NULL; |
- |
-PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT = NULL; |
-PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT = NULL; |
- |
-PFNGLCOLORTABLEEXTPROC __glewColorTableEXT = NULL; |
-PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT = NULL; |
-PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT = NULL; |
-PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT = NULL; |
- |
-PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT = NULL; |
-PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT = NULL; |
-PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT = NULL; |
-PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT = NULL; |
-PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT = NULL; |
-PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT = NULL; |
- |
-PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT = NULL; |
-PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT = NULL; |
- |
-PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT = NULL; |
- |
-PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT = NULL; |
-PFNGLENDSCENEEXTPROC __glewEndSceneEXT = NULL; |
- |
-PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT = NULL; |
-PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT = NULL; |
-PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT = NULL; |
-PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT = NULL; |
-PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT = NULL; |
-PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT = NULL; |
-PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT = NULL; |
-PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT = NULL; |
-PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT = NULL; |
-PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT = NULL; |
-PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT = NULL; |
-PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT = NULL; |
-PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT = NULL; |
-PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT = NULL; |
-PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT = NULL; |
-PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT = NULL; |
-PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT = NULL; |
- |
-PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT = NULL; |
- |
-PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT = NULL; |
-PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT = NULL; |
-PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT = NULL; |
- |
-PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT = NULL; |
- |
-PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT = NULL; |
- |
-PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT = NULL; |
-PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT = NULL; |
-PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT = NULL; |
-PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT = NULL; |
-PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT = NULL; |
-PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT = NULL; |
- |
-PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT = NULL; |
-PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT = NULL; |
-PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT = NULL; |
-PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT = NULL; |
-PFNGLISTEXTUREEXTPROC __glewIsTextureEXT = NULL; |
-PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT = NULL; |
- |
-PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT = NULL; |
- |
-PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT = NULL; |
-PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT = NULL; |
- |
-PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT = NULL; |
-PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT = NULL; |
-PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT = NULL; |
-PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT = NULL; |
-PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT = NULL; |
-PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT = NULL; |
-PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT = NULL; |
- |
-PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT = NULL; |
-PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT = NULL; |
-PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT = NULL; |
-PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT = NULL; |
-PFNGLGETPOINTERVEXTPROC __glewGetPointervEXT = NULL; |
-PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT = NULL; |
-PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT = NULL; |
-PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT = NULL; |
-PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT = NULL; |
- |
-PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT = NULL; |
-PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT = NULL; |
-PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT = NULL; |
-PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT = NULL; |
-PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT = NULL; |
-PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT = NULL; |
-PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT = NULL; |
-PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT = NULL; |
-PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT = NULL; |
-PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT = NULL; |
-PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT = NULL; |
-PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT = NULL; |
-PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT = NULL; |
-PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT = NULL; |
-PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT = NULL; |
-PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT = NULL; |
-PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT = NULL; |
-PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT = NULL; |
-PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT = NULL; |
-PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT = NULL; |
-PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT = NULL; |
-PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT = NULL; |
-PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT = NULL; |
-PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT = NULL; |
-PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT = NULL; |
-PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT = NULL; |
-PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT = NULL; |
-PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT = NULL; |
-PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT = NULL; |
-PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT = NULL; |
-PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT = NULL; |
-PFNGLSWIZZLEEXTPROC __glewSwizzleEXT = NULL; |
-PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT = NULL; |
-PFNGLVARIANTBVEXTPROC __glewVariantbvEXT = NULL; |
-PFNGLVARIANTDVEXTPROC __glewVariantdvEXT = NULL; |
-PFNGLVARIANTFVEXTPROC __glewVariantfvEXT = NULL; |
-PFNGLVARIANTIVEXTPROC __glewVariantivEXT = NULL; |
-PFNGLVARIANTSVEXTPROC __glewVariantsvEXT = NULL; |
-PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT = NULL; |
-PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT = NULL; |
-PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT = NULL; |
-PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT = NULL; |
- |
-PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT = NULL; |
-PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT = NULL; |
-PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT = NULL; |
- |
-PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY = NULL; |
- |
-PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY = NULL; |
- |
-PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP = NULL; |
-PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP = NULL; |
-PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP = NULL; |
-PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP = NULL; |
-PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP = NULL; |
-PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP = NULL; |
- |
-PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM = NULL; |
-PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM = NULL; |
- |
-PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM = NULL; |
-PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM = NULL; |
-PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM = NULL; |
-PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM = NULL; |
-PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM = NULL; |
-PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM = NULL; |
-PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM = NULL; |
-PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM = NULL; |
- |
-PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL = NULL; |
-PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL = NULL; |
-PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL = NULL; |
-PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL = NULL; |
- |
-PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL = NULL; |
-PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL = NULL; |
- |
-PFNGLBUFFERREGIONENABLEDEXTPROC __glewBufferRegionEnabledEXT = NULL; |
-PFNGLDELETEBUFFERREGIONEXTPROC __glewDeleteBufferRegionEXT = NULL; |
-PFNGLDRAWBUFFERREGIONEXTPROC __glewDrawBufferRegionEXT = NULL; |
-PFNGLNEWBUFFERREGIONEXTPROC __glewNewBufferRegionEXT = NULL; |
-PFNGLREADBUFFERREGIONEXTPROC __glewReadBufferRegionEXT = NULL; |
- |
-PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA = NULL; |
- |
-PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA = NULL; |
-PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA = NULL; |
-PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA = NULL; |
-PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA = NULL; |
-PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA = NULL; |
-PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA = NULL; |
-PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA = NULL; |
-PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA = NULL; |
-PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA = NULL; |
-PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA = NULL; |
-PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA = NULL; |
-PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA = NULL; |
-PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA = NULL; |
-PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA = NULL; |
-PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA = NULL; |
-PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA = NULL; |
-PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA = NULL; |
-PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA = NULL; |
-PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA = NULL; |
-PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA = NULL; |
-PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA = NULL; |
-PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA = NULL; |
-PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA = NULL; |
-PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA = NULL; |
- |
-PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV = NULL; |
-PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV = NULL; |
- |
-PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV = NULL; |
-PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV = NULL; |
-PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV = NULL; |
- |
-PFNGLEVALMAPSNVPROC __glewEvalMapsNV = NULL; |
-PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV = NULL; |
-PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV = NULL; |
-PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV = NULL; |
-PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV = NULL; |
-PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV = NULL; |
-PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV = NULL; |
-PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV = NULL; |
-PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV = NULL; |
- |
-PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV = NULL; |
-PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV = NULL; |
-PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV = NULL; |
- |
-PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV = NULL; |
-PFNGLFINISHFENCENVPROC __glewFinishFenceNV = NULL; |
-PFNGLGENFENCESNVPROC __glewGenFencesNV = NULL; |
-PFNGLGETFENCEIVNVPROC __glewGetFenceivNV = NULL; |
-PFNGLISFENCENVPROC __glewIsFenceNV = NULL; |
-PFNGLSETFENCENVPROC __glewSetFenceNV = NULL; |
-PFNGLTESTFENCENVPROC __glewTestFenceNV = NULL; |
- |
-PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV = NULL; |
-PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV = NULL; |
-PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV = NULL; |
-PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV = NULL; |
-PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV = NULL; |
-PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV = NULL; |
- |
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV = NULL; |
- |
-PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV = NULL; |
- |
-PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV = NULL; |
-PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV = NULL; |
-PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV = NULL; |
-PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV = NULL; |
-PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV = NULL; |
-PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV = NULL; |
-PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV = NULL; |
-PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV = NULL; |
-PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV = NULL; |
-PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV = NULL; |
-PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV = NULL; |
-PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV = NULL; |
- |
-PFNGLCOLOR3HNVPROC __glewColor3hNV = NULL; |
-PFNGLCOLOR3HVNVPROC __glewColor3hvNV = NULL; |
-PFNGLCOLOR4HNVPROC __glewColor4hNV = NULL; |
-PFNGLCOLOR4HVNVPROC __glewColor4hvNV = NULL; |
-PFNGLFOGCOORDHNVPROC __glewFogCoordhNV = NULL; |
-PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV = NULL; |
-PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV = NULL; |
-PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV = NULL; |
-PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV = NULL; |
-PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV = NULL; |
-PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV = NULL; |
-PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV = NULL; |
-PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV = NULL; |
-PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV = NULL; |
-PFNGLNORMAL3HNVPROC __glewNormal3hNV = NULL; |
-PFNGLNORMAL3HVNVPROC __glewNormal3hvNV = NULL; |
-PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV = NULL; |
-PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV = NULL; |
-PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV = NULL; |
-PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV = NULL; |
-PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV = NULL; |
-PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV = NULL; |
-PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV = NULL; |
-PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV = NULL; |
-PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV = NULL; |
-PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV = NULL; |
-PFNGLVERTEX2HNVPROC __glewVertex2hNV = NULL; |
-PFNGLVERTEX2HVNVPROC __glewVertex2hvNV = NULL; |
-PFNGLVERTEX3HNVPROC __glewVertex3hNV = NULL; |
-PFNGLVERTEX3HVNVPROC __glewVertex3hvNV = NULL; |
-PFNGLVERTEX4HNVPROC __glewVertex4hNV = NULL; |
-PFNGLVERTEX4HVNVPROC __glewVertex4hvNV = NULL; |
-PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV = NULL; |
-PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV = NULL; |
-PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV = NULL; |
-PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV = NULL; |
-PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV = NULL; |
-PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV = NULL; |
-PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV = NULL; |
-PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV = NULL; |
-PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV = NULL; |
-PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV = NULL; |
-PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV = NULL; |
-PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV = NULL; |
-PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV = NULL; |
-PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV = NULL; |
- |
-PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV = NULL; |
-PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV = NULL; |
-PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV = NULL; |
-PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV = NULL; |
-PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV = NULL; |
-PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV = NULL; |
-PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV = NULL; |
- |
-PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV = NULL; |
-PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV = NULL; |
-PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV = NULL; |
- |
-PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV = NULL; |
-PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV = NULL; |
- |
-PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV = NULL; |
-PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV = NULL; |
- |
-PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV = NULL; |
-PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV = NULL; |
-PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV = NULL; |
-PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV = NULL; |
-PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV = NULL; |
-PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV = NULL; |
-PFNGLVIDEOPARAMETERIVNVPROC __glewVideoParameterivNV = NULL; |
- |
-PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV = NULL; |
-PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV = NULL; |
- |
-PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV = NULL; |
-PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV = NULL; |
-PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV = NULL; |
-PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV = NULL; |
-PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV = NULL; |
-PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV = NULL; |
-PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV = NULL; |
-PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV = NULL; |
-PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV = NULL; |
-PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV = NULL; |
-PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV = NULL; |
-PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV = NULL; |
-PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV = NULL; |
- |
-PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV = NULL; |
-PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV = NULL; |
- |
-PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV = NULL; |
-PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV = NULL; |
-PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV = NULL; |
-PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV = NULL; |
-PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV = NULL; |
-PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV = NULL; |
-PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV = NULL; |
-PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV = NULL; |
-PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV = NULL; |
-PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV = NULL; |
-PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV = NULL; |
- |
-PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV = NULL; |
-PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV = NULL; |
- |
-PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV = NULL; |
-PFNGLBINDPROGRAMNVPROC __glewBindProgramNV = NULL; |
-PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV = NULL; |
-PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV = NULL; |
-PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV = NULL; |
-PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV = NULL; |
-PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV = NULL; |
-PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV = NULL; |
-PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV = NULL; |
-PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV = NULL; |
-PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV = NULL; |
-PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV = NULL; |
-PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV = NULL; |
-PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV = NULL; |
-PFNGLISPROGRAMNVPROC __glewIsProgramNV = NULL; |
-PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV = NULL; |
-PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV = NULL; |
-PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV = NULL; |
-PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV = NULL; |
-PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV = NULL; |
-PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV = NULL; |
-PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV = NULL; |
-PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV = NULL; |
-PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV = NULL; |
-PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV = NULL; |
-PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV = NULL; |
-PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV = NULL; |
-PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV = NULL; |
-PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV = NULL; |
-PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV = NULL; |
-PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV = NULL; |
-PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV = NULL; |
-PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV = NULL; |
-PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV = NULL; |
-PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV = NULL; |
-PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV = NULL; |
-PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV = NULL; |
-PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV = NULL; |
-PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV = NULL; |
-PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV = NULL; |
-PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV = NULL; |
-PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV = NULL; |
-PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV = NULL; |
-PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV = NULL; |
-PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV = NULL; |
-PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV = NULL; |
-PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV = NULL; |
-PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV = NULL; |
-PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV = NULL; |
-PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV = NULL; |
-PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV = NULL; |
-PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV = NULL; |
-PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV = NULL; |
-PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV = NULL; |
-PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV = NULL; |
-PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV = NULL; |
-PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV = NULL; |
-PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV = NULL; |
-PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV = NULL; |
-PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV = NULL; |
-PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV = NULL; |
-PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV = NULL; |
-PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV = NULL; |
-PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV = NULL; |
- |
-PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES = NULL; |
-PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES = NULL; |
-PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES = NULL; |
-PFNGLFRUSTUMFOESPROC __glewFrustumfOES = NULL; |
-PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES = NULL; |
-PFNGLORTHOFOESPROC __glewOrthofOES = NULL; |
- |
-PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS = NULL; |
-PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS = NULL; |
- |
-PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS = NULL; |
-PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS = NULL; |
- |
-PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS = NULL; |
-PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS = NULL; |
- |
-PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS = NULL; |
-PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS = NULL; |
- |
-PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS = NULL; |
-PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS = NULL; |
- |
-PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS = NULL; |
-PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS = NULL; |
- |
-PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX = NULL; |
-PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX = NULL; |
-PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX = NULL; |
-PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX = NULL; |
-PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX = NULL; |
-PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX = NULL; |
- |
-PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX = NULL; |
- |
-PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX = NULL; |
- |
-PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX = NULL; |
-PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX = NULL; |
-PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX = NULL; |
-PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX = NULL; |
-PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX = NULL; |
-PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX = NULL; |
-PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX = NULL; |
-PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX = NULL; |
-PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX = NULL; |
-PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX = NULL; |
-PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX = NULL; |
-PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX = NULL; |
-PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX = NULL; |
-PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX = NULL; |
-PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX = NULL; |
-PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX = NULL; |
-PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX = NULL; |
- |
-PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX = NULL; |
- |
-PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX = NULL; |
- |
-PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX = NULL; |
- |
-PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX = NULL; |
-PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX = NULL; |
-PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX = NULL; |
-PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX = NULL; |
- |
-PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX = NULL; |
- |
-PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI = NULL; |
-PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI = NULL; |
-PFNGLCOLORTABLESGIPROC __glewColorTableSGI = NULL; |
-PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI = NULL; |
-PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI = NULL; |
-PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI = NULL; |
-PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI = NULL; |
- |
-PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX = NULL; |
- |
-PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN = NULL; |
-PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN = NULL; |
-PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN = NULL; |
-PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN = NULL; |
-PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN = NULL; |
-PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN = NULL; |
-PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN = NULL; |
-PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN = NULL; |
- |
-PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN = NULL; |
- |
-PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN = NULL; |
-PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN = NULL; |
-PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN = NULL; |
-PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN = NULL; |
-PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN = NULL; |
-PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN = NULL; |
-PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN = NULL; |
- |
-PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN = NULL; |
-PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN = NULL; |
-PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN = NULL; |
-PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN = NULL; |
-PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN = NULL; |
-PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN = NULL; |
-PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN = NULL; |
-PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN = NULL; |
-PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN = NULL; |
-PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN = NULL; |
-PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN = NULL; |
-PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN = NULL; |
-PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN = NULL; |
-PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN = NULL; |
-PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN = NULL; |
-PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN = NULL; |
-PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN = NULL; |
-PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN = NULL; |
-PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = NULL; |
-PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = NULL; |
-PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = NULL; |
-PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = NULL; |
-PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN = NULL; |
-PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN = NULL; |
-PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN = NULL; |
-PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN = NULL; |
-PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN = NULL; |
-PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN = NULL; |
-PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN = NULL; |
-PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN = NULL; |
-PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN = NULL; |
-PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN = NULL; |
-PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN = NULL; |
-PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN = NULL; |
-PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN = NULL; |
-PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN = NULL; |
-PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN = NULL; |
-PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN = NULL; |
-PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN = NULL; |
-PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN = NULL; |
- |
-PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN = NULL; |
- |
-#endif /* !WIN32 || !GLEW_MX */ |
- |
-#if !defined(GLEW_MX) |
- |
-GLboolean __GLEW_VERSION_1_1 = GL_FALSE; |
-GLboolean __GLEW_VERSION_1_2 = GL_FALSE; |
-GLboolean __GLEW_VERSION_1_3 = GL_FALSE; |
-GLboolean __GLEW_VERSION_1_4 = GL_FALSE; |
-GLboolean __GLEW_VERSION_1_5 = GL_FALSE; |
-GLboolean __GLEW_VERSION_2_0 = GL_FALSE; |
-GLboolean __GLEW_VERSION_2_1 = GL_FALSE; |
-GLboolean __GLEW_VERSION_3_0 = GL_FALSE; |
-GLboolean __GLEW_3DFX_multisample = GL_FALSE; |
-GLboolean __GLEW_3DFX_tbuffer = GL_FALSE; |
-GLboolean __GLEW_3DFX_texture_compression_FXT1 = GL_FALSE; |
-GLboolean __GLEW_APPLE_client_storage = GL_FALSE; |
-GLboolean __GLEW_APPLE_element_array = GL_FALSE; |
-GLboolean __GLEW_APPLE_fence = GL_FALSE; |
-GLboolean __GLEW_APPLE_float_pixels = GL_FALSE; |
-GLboolean __GLEW_APPLE_flush_buffer_range = GL_FALSE; |
-GLboolean __GLEW_APPLE_pixel_buffer = GL_FALSE; |
-GLboolean __GLEW_APPLE_specular_vector = GL_FALSE; |
-GLboolean __GLEW_APPLE_texture_range = GL_FALSE; |
-GLboolean __GLEW_APPLE_transform_hint = GL_FALSE; |
-GLboolean __GLEW_APPLE_vertex_array_object = GL_FALSE; |
-GLboolean __GLEW_APPLE_vertex_array_range = GL_FALSE; |
-GLboolean __GLEW_APPLE_ycbcr_422 = GL_FALSE; |
-GLboolean __GLEW_ARB_color_buffer_float = GL_FALSE; |
-GLboolean __GLEW_ARB_depth_buffer_float = GL_FALSE; |
-GLboolean __GLEW_ARB_depth_texture = GL_FALSE; |
-GLboolean __GLEW_ARB_draw_buffers = GL_FALSE; |
-GLboolean __GLEW_ARB_draw_instanced = GL_FALSE; |
-GLboolean __GLEW_ARB_fragment_program = GL_FALSE; |
-GLboolean __GLEW_ARB_fragment_program_shadow = GL_FALSE; |
-GLboolean __GLEW_ARB_fragment_shader = GL_FALSE; |
-GLboolean __GLEW_ARB_framebuffer_object = GL_FALSE; |
-GLboolean __GLEW_ARB_framebuffer_sRGB = GL_FALSE; |
-GLboolean __GLEW_ARB_geometry_shader4 = GL_FALSE; |
-GLboolean __GLEW_ARB_half_float_pixel = GL_FALSE; |
-GLboolean __GLEW_ARB_half_float_vertex = GL_FALSE; |
-GLboolean __GLEW_ARB_imaging = GL_FALSE; |
-GLboolean __GLEW_ARB_instanced_arrays = GL_FALSE; |
-GLboolean __GLEW_ARB_map_buffer_range = GL_FALSE; |
-GLboolean __GLEW_ARB_matrix_palette = GL_FALSE; |
-GLboolean __GLEW_ARB_multisample = GL_FALSE; |
-GLboolean __GLEW_ARB_multitexture = GL_FALSE; |
-GLboolean __GLEW_ARB_occlusion_query = GL_FALSE; |
-GLboolean __GLEW_ARB_pixel_buffer_object = GL_FALSE; |
-GLboolean __GLEW_ARB_point_parameters = GL_FALSE; |
-GLboolean __GLEW_ARB_point_sprite = GL_FALSE; |
-GLboolean __GLEW_ARB_shader_objects = GL_FALSE; |
-GLboolean __GLEW_ARB_shading_language_100 = GL_FALSE; |
-GLboolean __GLEW_ARB_shadow = GL_FALSE; |
-GLboolean __GLEW_ARB_shadow_ambient = GL_FALSE; |
-GLboolean __GLEW_ARB_texture_border_clamp = GL_FALSE; |
-GLboolean __GLEW_ARB_texture_buffer_object = GL_FALSE; |
-GLboolean __GLEW_ARB_texture_compression = GL_FALSE; |
-GLboolean __GLEW_ARB_texture_compression_rgtc = GL_FALSE; |
-GLboolean __GLEW_ARB_texture_cube_map = GL_FALSE; |
-GLboolean __GLEW_ARB_texture_env_add = GL_FALSE; |
-GLboolean __GLEW_ARB_texture_env_combine = GL_FALSE; |
-GLboolean __GLEW_ARB_texture_env_crossbar = GL_FALSE; |
-GLboolean __GLEW_ARB_texture_env_dot3 = GL_FALSE; |
-GLboolean __GLEW_ARB_texture_float = GL_FALSE; |
-GLboolean __GLEW_ARB_texture_mirrored_repeat = GL_FALSE; |
-GLboolean __GLEW_ARB_texture_non_power_of_two = GL_FALSE; |
-GLboolean __GLEW_ARB_texture_rectangle = GL_FALSE; |
-GLboolean __GLEW_ARB_texture_rg = GL_FALSE; |
-GLboolean __GLEW_ARB_transpose_matrix = GL_FALSE; |
-GLboolean __GLEW_ARB_vertex_array_object = GL_FALSE; |
-GLboolean __GLEW_ARB_vertex_blend = GL_FALSE; |
-GLboolean __GLEW_ARB_vertex_buffer_object = GL_FALSE; |
-GLboolean __GLEW_ARB_vertex_program = GL_FALSE; |
-GLboolean __GLEW_ARB_vertex_shader = GL_FALSE; |
-GLboolean __GLEW_ARB_window_pos = GL_FALSE; |
-GLboolean __GLEW_ATIX_point_sprites = GL_FALSE; |
-GLboolean __GLEW_ATIX_texture_env_combine3 = GL_FALSE; |
-GLboolean __GLEW_ATIX_texture_env_route = GL_FALSE; |
-GLboolean __GLEW_ATIX_vertex_shader_output_point_size = GL_FALSE; |
-GLboolean __GLEW_ATI_draw_buffers = GL_FALSE; |
-GLboolean __GLEW_ATI_element_array = GL_FALSE; |
-GLboolean __GLEW_ATI_envmap_bumpmap = GL_FALSE; |
-GLboolean __GLEW_ATI_fragment_shader = GL_FALSE; |
-GLboolean __GLEW_ATI_map_object_buffer = GL_FALSE; |
-GLboolean __GLEW_ATI_pn_triangles = GL_FALSE; |
-GLboolean __GLEW_ATI_separate_stencil = GL_FALSE; |
-GLboolean __GLEW_ATI_shader_texture_lod = GL_FALSE; |
-GLboolean __GLEW_ATI_text_fragment_shader = GL_FALSE; |
-GLboolean __GLEW_ATI_texture_compression_3dc = GL_FALSE; |
-GLboolean __GLEW_ATI_texture_env_combine3 = GL_FALSE; |
-GLboolean __GLEW_ATI_texture_float = GL_FALSE; |
-GLboolean __GLEW_ATI_texture_mirror_once = GL_FALSE; |
-GLboolean __GLEW_ATI_vertex_array_object = GL_FALSE; |
-GLboolean __GLEW_ATI_vertex_attrib_array_object = GL_FALSE; |
-GLboolean __GLEW_ATI_vertex_streams = GL_FALSE; |
-GLboolean __GLEW_EXT_422_pixels = GL_FALSE; |
-GLboolean __GLEW_EXT_Cg_shader = GL_FALSE; |
-GLboolean __GLEW_EXT_abgr = GL_FALSE; |
-GLboolean __GLEW_EXT_bgra = GL_FALSE; |
-GLboolean __GLEW_EXT_bindable_uniform = GL_FALSE; |
-GLboolean __GLEW_EXT_blend_color = GL_FALSE; |
-GLboolean __GLEW_EXT_blend_equation_separate = GL_FALSE; |
-GLboolean __GLEW_EXT_blend_func_separate = GL_FALSE; |
-GLboolean __GLEW_EXT_blend_logic_op = GL_FALSE; |
-GLboolean __GLEW_EXT_blend_minmax = GL_FALSE; |
-GLboolean __GLEW_EXT_blend_subtract = GL_FALSE; |
-GLboolean __GLEW_EXT_clip_volume_hint = GL_FALSE; |
-GLboolean __GLEW_EXT_cmyka = GL_FALSE; |
-GLboolean __GLEW_EXT_color_subtable = GL_FALSE; |
-GLboolean __GLEW_EXT_compiled_vertex_array = GL_FALSE; |
-GLboolean __GLEW_EXT_convolution = GL_FALSE; |
-GLboolean __GLEW_EXT_coordinate_frame = GL_FALSE; |
-GLboolean __GLEW_EXT_copy_texture = GL_FALSE; |
-GLboolean __GLEW_EXT_cull_vertex = GL_FALSE; |
-GLboolean __GLEW_EXT_depth_bounds_test = GL_FALSE; |
-GLboolean __GLEW_EXT_direct_state_access = GL_FALSE; |
-GLboolean __GLEW_EXT_draw_buffers2 = GL_FALSE; |
-GLboolean __GLEW_EXT_draw_instanced = GL_FALSE; |
-GLboolean __GLEW_EXT_draw_range_elements = GL_FALSE; |
-GLboolean __GLEW_EXT_fog_coord = GL_FALSE; |
-GLboolean __GLEW_EXT_fragment_lighting = GL_FALSE; |
-GLboolean __GLEW_EXT_framebuffer_blit = GL_FALSE; |
-GLboolean __GLEW_EXT_framebuffer_multisample = GL_FALSE; |
-GLboolean __GLEW_EXT_framebuffer_object = GL_FALSE; |
-GLboolean __GLEW_EXT_framebuffer_sRGB = GL_FALSE; |
-GLboolean __GLEW_EXT_geometry_shader4 = GL_FALSE; |
-GLboolean __GLEW_EXT_gpu_program_parameters = GL_FALSE; |
-GLboolean __GLEW_EXT_gpu_shader4 = GL_FALSE; |
-GLboolean __GLEW_EXT_histogram = GL_FALSE; |
-GLboolean __GLEW_EXT_index_array_formats = GL_FALSE; |
-GLboolean __GLEW_EXT_index_func = GL_FALSE; |
-GLboolean __GLEW_EXT_index_material = GL_FALSE; |
-GLboolean __GLEW_EXT_index_texture = GL_FALSE; |
-GLboolean __GLEW_EXT_light_texture = GL_FALSE; |
-GLboolean __GLEW_EXT_misc_attribute = GL_FALSE; |
-GLboolean __GLEW_EXT_multi_draw_arrays = GL_FALSE; |
-GLboolean __GLEW_EXT_multisample = GL_FALSE; |
-GLboolean __GLEW_EXT_packed_depth_stencil = GL_FALSE; |
-GLboolean __GLEW_EXT_packed_float = GL_FALSE; |
-GLboolean __GLEW_EXT_packed_pixels = GL_FALSE; |
-GLboolean __GLEW_EXT_paletted_texture = GL_FALSE; |
-GLboolean __GLEW_EXT_pixel_buffer_object = GL_FALSE; |
-GLboolean __GLEW_EXT_pixel_transform = GL_FALSE; |
-GLboolean __GLEW_EXT_pixel_transform_color_table = GL_FALSE; |
-GLboolean __GLEW_EXT_point_parameters = GL_FALSE; |
-GLboolean __GLEW_EXT_polygon_offset = GL_FALSE; |
-GLboolean __GLEW_EXT_rescale_normal = GL_FALSE; |
-GLboolean __GLEW_EXT_scene_marker = GL_FALSE; |
-GLboolean __GLEW_EXT_secondary_color = GL_FALSE; |
-GLboolean __GLEW_EXT_separate_specular_color = GL_FALSE; |
-GLboolean __GLEW_EXT_shadow_funcs = GL_FALSE; |
-GLboolean __GLEW_EXT_shared_texture_palette = GL_FALSE; |
-GLboolean __GLEW_EXT_stencil_clear_tag = GL_FALSE; |
-GLboolean __GLEW_EXT_stencil_two_side = GL_FALSE; |
-GLboolean __GLEW_EXT_stencil_wrap = GL_FALSE; |
-GLboolean __GLEW_EXT_subtexture = GL_FALSE; |
-GLboolean __GLEW_EXT_texture = GL_FALSE; |
-GLboolean __GLEW_EXT_texture3D = GL_FALSE; |
-GLboolean __GLEW_EXT_texture_array = GL_FALSE; |
-GLboolean __GLEW_EXT_texture_buffer_object = GL_FALSE; |
-GLboolean __GLEW_EXT_texture_compression_dxt1 = GL_FALSE; |
-GLboolean __GLEW_EXT_texture_compression_latc = GL_FALSE; |
-GLboolean __GLEW_EXT_texture_compression_rgtc = GL_FALSE; |
-GLboolean __GLEW_EXT_texture_compression_s3tc = GL_FALSE; |
-GLboolean __GLEW_EXT_texture_cube_map = GL_FALSE; |
-GLboolean __GLEW_EXT_texture_edge_clamp = GL_FALSE; |
-GLboolean __GLEW_EXT_texture_env = GL_FALSE; |
-GLboolean __GLEW_EXT_texture_env_add = GL_FALSE; |
-GLboolean __GLEW_EXT_texture_env_combine = GL_FALSE; |
-GLboolean __GLEW_EXT_texture_env_dot3 = GL_FALSE; |
-GLboolean __GLEW_EXT_texture_filter_anisotropic = GL_FALSE; |
-GLboolean __GLEW_EXT_texture_integer = GL_FALSE; |
-GLboolean __GLEW_EXT_texture_lod_bias = GL_FALSE; |
-GLboolean __GLEW_EXT_texture_mirror_clamp = GL_FALSE; |
-GLboolean __GLEW_EXT_texture_object = GL_FALSE; |
-GLboolean __GLEW_EXT_texture_perturb_normal = GL_FALSE; |
-GLboolean __GLEW_EXT_texture_rectangle = GL_FALSE; |
-GLboolean __GLEW_EXT_texture_sRGB = GL_FALSE; |
-GLboolean __GLEW_EXT_texture_shared_exponent = GL_FALSE; |
-GLboolean __GLEW_EXT_texture_swizzle = GL_FALSE; |
-GLboolean __GLEW_EXT_timer_query = GL_FALSE; |
-GLboolean __GLEW_EXT_transform_feedback = GL_FALSE; |
-GLboolean __GLEW_EXT_vertex_array = GL_FALSE; |
-GLboolean __GLEW_EXT_vertex_array_bgra = GL_FALSE; |
-GLboolean __GLEW_EXT_vertex_shader = GL_FALSE; |
-GLboolean __GLEW_EXT_vertex_weighting = GL_FALSE; |
-GLboolean __GLEW_GREMEDY_frame_terminator = GL_FALSE; |
-GLboolean __GLEW_GREMEDY_string_marker = GL_FALSE; |
-GLboolean __GLEW_HP_convolution_border_modes = GL_FALSE; |
-GLboolean __GLEW_HP_image_transform = GL_FALSE; |
-GLboolean __GLEW_HP_occlusion_test = GL_FALSE; |
-GLboolean __GLEW_HP_texture_lighting = GL_FALSE; |
-GLboolean __GLEW_IBM_cull_vertex = GL_FALSE; |
-GLboolean __GLEW_IBM_multimode_draw_arrays = GL_FALSE; |
-GLboolean __GLEW_IBM_rasterpos_clip = GL_FALSE; |
-GLboolean __GLEW_IBM_static_data = GL_FALSE; |
-GLboolean __GLEW_IBM_texture_mirrored_repeat = GL_FALSE; |
-GLboolean __GLEW_IBM_vertex_array_lists = GL_FALSE; |
-GLboolean __GLEW_INGR_color_clamp = GL_FALSE; |
-GLboolean __GLEW_INGR_interlace_read = GL_FALSE; |
-GLboolean __GLEW_INTEL_parallel_arrays = GL_FALSE; |
-GLboolean __GLEW_INTEL_texture_scissor = GL_FALSE; |
-GLboolean __GLEW_KTX_buffer_region = GL_FALSE; |
-GLboolean __GLEW_MESAX_texture_stack = GL_FALSE; |
-GLboolean __GLEW_MESA_pack_invert = GL_FALSE; |
-GLboolean __GLEW_MESA_resize_buffers = GL_FALSE; |
-GLboolean __GLEW_MESA_window_pos = GL_FALSE; |
-GLboolean __GLEW_MESA_ycbcr_texture = GL_FALSE; |
-GLboolean __GLEW_NV_blend_square = GL_FALSE; |
-GLboolean __GLEW_NV_conditional_render = GL_FALSE; |
-GLboolean __GLEW_NV_copy_depth_to_color = GL_FALSE; |
-GLboolean __GLEW_NV_depth_buffer_float = GL_FALSE; |
-GLboolean __GLEW_NV_depth_clamp = GL_FALSE; |
-GLboolean __GLEW_NV_depth_range_unclamped = GL_FALSE; |
-GLboolean __GLEW_NV_evaluators = GL_FALSE; |
-GLboolean __GLEW_NV_explicit_multisample = GL_FALSE; |
-GLboolean __GLEW_NV_fence = GL_FALSE; |
-GLboolean __GLEW_NV_float_buffer = GL_FALSE; |
-GLboolean __GLEW_NV_fog_distance = GL_FALSE; |
-GLboolean __GLEW_NV_fragment_program = GL_FALSE; |
-GLboolean __GLEW_NV_fragment_program2 = GL_FALSE; |
-GLboolean __GLEW_NV_fragment_program4 = GL_FALSE; |
-GLboolean __GLEW_NV_fragment_program_option = GL_FALSE; |
-GLboolean __GLEW_NV_framebuffer_multisample_coverage = GL_FALSE; |
-GLboolean __GLEW_NV_geometry_program4 = GL_FALSE; |
-GLboolean __GLEW_NV_geometry_shader4 = GL_FALSE; |
-GLboolean __GLEW_NV_gpu_program4 = GL_FALSE; |
-GLboolean __GLEW_NV_half_float = GL_FALSE; |
-GLboolean __GLEW_NV_light_max_exponent = GL_FALSE; |
-GLboolean __GLEW_NV_multisample_filter_hint = GL_FALSE; |
-GLboolean __GLEW_NV_occlusion_query = GL_FALSE; |
-GLboolean __GLEW_NV_packed_depth_stencil = GL_FALSE; |
-GLboolean __GLEW_NV_parameter_buffer_object = GL_FALSE; |
-GLboolean __GLEW_NV_pixel_data_range = GL_FALSE; |
-GLboolean __GLEW_NV_point_sprite = GL_FALSE; |
-GLboolean __GLEW_NV_present_video = GL_FALSE; |
-GLboolean __GLEW_NV_primitive_restart = GL_FALSE; |
-GLboolean __GLEW_NV_register_combiners = GL_FALSE; |
-GLboolean __GLEW_NV_register_combiners2 = GL_FALSE; |
-GLboolean __GLEW_NV_texgen_emboss = GL_FALSE; |
-GLboolean __GLEW_NV_texgen_reflection = GL_FALSE; |
-GLboolean __GLEW_NV_texture_compression_vtc = GL_FALSE; |
-GLboolean __GLEW_NV_texture_env_combine4 = GL_FALSE; |
-GLboolean __GLEW_NV_texture_expand_normal = GL_FALSE; |
-GLboolean __GLEW_NV_texture_rectangle = GL_FALSE; |
-GLboolean __GLEW_NV_texture_shader = GL_FALSE; |
-GLboolean __GLEW_NV_texture_shader2 = GL_FALSE; |
-GLboolean __GLEW_NV_texture_shader3 = GL_FALSE; |
-GLboolean __GLEW_NV_transform_feedback = GL_FALSE; |
-GLboolean __GLEW_NV_vertex_array_range = GL_FALSE; |
-GLboolean __GLEW_NV_vertex_array_range2 = GL_FALSE; |
-GLboolean __GLEW_NV_vertex_program = GL_FALSE; |
-GLboolean __GLEW_NV_vertex_program1_1 = GL_FALSE; |
-GLboolean __GLEW_NV_vertex_program2 = GL_FALSE; |
-GLboolean __GLEW_NV_vertex_program2_option = GL_FALSE; |
-GLboolean __GLEW_NV_vertex_program3 = GL_FALSE; |
-GLboolean __GLEW_NV_vertex_program4 = GL_FALSE; |
-GLboolean __GLEW_OES_byte_coordinates = GL_FALSE; |
-GLboolean __GLEW_OES_compressed_paletted_texture = GL_FALSE; |
-GLboolean __GLEW_OES_read_format = GL_FALSE; |
-GLboolean __GLEW_OES_single_precision = GL_FALSE; |
-GLboolean __GLEW_OML_interlace = GL_FALSE; |
-GLboolean __GLEW_OML_resample = GL_FALSE; |
-GLboolean __GLEW_OML_subsample = GL_FALSE; |
-GLboolean __GLEW_PGI_misc_hints = GL_FALSE; |
-GLboolean __GLEW_PGI_vertex_hints = GL_FALSE; |
-GLboolean __GLEW_REND_screen_coordinates = GL_FALSE; |
-GLboolean __GLEW_S3_s3tc = GL_FALSE; |
-GLboolean __GLEW_SGIS_color_range = GL_FALSE; |
-GLboolean __GLEW_SGIS_detail_texture = GL_FALSE; |
-GLboolean __GLEW_SGIS_fog_function = GL_FALSE; |
-GLboolean __GLEW_SGIS_generate_mipmap = GL_FALSE; |
-GLboolean __GLEW_SGIS_multisample = GL_FALSE; |
-GLboolean __GLEW_SGIS_pixel_texture = GL_FALSE; |
-GLboolean __GLEW_SGIS_point_line_texgen = GL_FALSE; |
-GLboolean __GLEW_SGIS_sharpen_texture = GL_FALSE; |
-GLboolean __GLEW_SGIS_texture4D = GL_FALSE; |
-GLboolean __GLEW_SGIS_texture_border_clamp = GL_FALSE; |
-GLboolean __GLEW_SGIS_texture_edge_clamp = GL_FALSE; |
-GLboolean __GLEW_SGIS_texture_filter4 = GL_FALSE; |
-GLboolean __GLEW_SGIS_texture_lod = GL_FALSE; |
-GLboolean __GLEW_SGIS_texture_select = GL_FALSE; |
-GLboolean __GLEW_SGIX_async = GL_FALSE; |
-GLboolean __GLEW_SGIX_async_histogram = GL_FALSE; |
-GLboolean __GLEW_SGIX_async_pixel = GL_FALSE; |
-GLboolean __GLEW_SGIX_blend_alpha_minmax = GL_FALSE; |
-GLboolean __GLEW_SGIX_clipmap = GL_FALSE; |
-GLboolean __GLEW_SGIX_convolution_accuracy = GL_FALSE; |
-GLboolean __GLEW_SGIX_depth_texture = GL_FALSE; |
-GLboolean __GLEW_SGIX_flush_raster = GL_FALSE; |
-GLboolean __GLEW_SGIX_fog_offset = GL_FALSE; |
-GLboolean __GLEW_SGIX_fog_texture = GL_FALSE; |
-GLboolean __GLEW_SGIX_fragment_specular_lighting = GL_FALSE; |
-GLboolean __GLEW_SGIX_framezoom = GL_FALSE; |
-GLboolean __GLEW_SGIX_interlace = GL_FALSE; |
-GLboolean __GLEW_SGIX_ir_instrument1 = GL_FALSE; |
-GLboolean __GLEW_SGIX_list_priority = GL_FALSE; |
-GLboolean __GLEW_SGIX_pixel_texture = GL_FALSE; |
-GLboolean __GLEW_SGIX_pixel_texture_bits = GL_FALSE; |
-GLboolean __GLEW_SGIX_reference_plane = GL_FALSE; |
-GLboolean __GLEW_SGIX_resample = GL_FALSE; |
-GLboolean __GLEW_SGIX_shadow = GL_FALSE; |
-GLboolean __GLEW_SGIX_shadow_ambient = GL_FALSE; |
-GLboolean __GLEW_SGIX_sprite = GL_FALSE; |
-GLboolean __GLEW_SGIX_tag_sample_buffer = GL_FALSE; |
-GLboolean __GLEW_SGIX_texture_add_env = GL_FALSE; |
-GLboolean __GLEW_SGIX_texture_coordinate_clamp = GL_FALSE; |
-GLboolean __GLEW_SGIX_texture_lod_bias = GL_FALSE; |
-GLboolean __GLEW_SGIX_texture_multi_buffer = GL_FALSE; |
-GLboolean __GLEW_SGIX_texture_range = GL_FALSE; |
-GLboolean __GLEW_SGIX_texture_scale_bias = GL_FALSE; |
-GLboolean __GLEW_SGIX_vertex_preclip = GL_FALSE; |
-GLboolean __GLEW_SGIX_vertex_preclip_hint = GL_FALSE; |
-GLboolean __GLEW_SGIX_ycrcb = GL_FALSE; |
-GLboolean __GLEW_SGI_color_matrix = GL_FALSE; |
-GLboolean __GLEW_SGI_color_table = GL_FALSE; |
-GLboolean __GLEW_SGI_texture_color_table = GL_FALSE; |
-GLboolean __GLEW_SUNX_constant_data = GL_FALSE; |
-GLboolean __GLEW_SUN_convolution_border_modes = GL_FALSE; |
-GLboolean __GLEW_SUN_global_alpha = GL_FALSE; |
-GLboolean __GLEW_SUN_mesh_array = GL_FALSE; |
-GLboolean __GLEW_SUN_read_video_pixels = GL_FALSE; |
-GLboolean __GLEW_SUN_slice_accum = GL_FALSE; |
-GLboolean __GLEW_SUN_triangle_list = GL_FALSE; |
-GLboolean __GLEW_SUN_vertex = GL_FALSE; |
-GLboolean __GLEW_WIN_phong_shading = GL_FALSE; |
-GLboolean __GLEW_WIN_specular_fog = GL_FALSE; |
-GLboolean __GLEW_WIN_swap_hint = GL_FALSE; |
- |
-#endif /* !GLEW_MX */ |
- |
-#ifdef GL_VERSION_1_1 |
- |
-static GLboolean _glewInit_GL_VERSION_1_1 (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glAccum = (PFNGLACCUMPROC)glewGetProcAddress((const GLubyte*)"glAccum")) == NULL) || r; |
- r = ((glAlphaFunc = (PFNGLALPHAFUNCPROC)glewGetProcAddress((const GLubyte*)"glAlphaFunc")) == NULL) || r; |
- r = ((glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC)glewGetProcAddress((const GLubyte*)"glAreTexturesResident")) == NULL) || r; |
- r = ((glArrayElement = (PFNGLARRAYELEMENTPROC)glewGetProcAddress((const GLubyte*)"glArrayElement")) == NULL) || r; |
- r = ((glBegin = (PFNGLBEGINPROC)glewGetProcAddress((const GLubyte*)"glBegin")) == NULL) || r; |
- r = ((glBindTexture = (PFNGLBINDTEXTUREPROC)glewGetProcAddress((const GLubyte*)"glBindTexture")) == NULL) || r; |
- r = ((glBitmap = (PFNGLBITMAPPROC)glewGetProcAddress((const GLubyte*)"glBitmap")) == NULL) || r; |
- r = ((glBlendFunc = (PFNGLBLENDFUNCPROC)glewGetProcAddress((const GLubyte*)"glBlendFunc")) == NULL) || r; |
- r = ((glCallList = (PFNGLCALLLISTPROC)glewGetProcAddress((const GLubyte*)"glCallList")) == NULL) || r; |
- r = ((glCallLists = (PFNGLCALLLISTSPROC)glewGetProcAddress((const GLubyte*)"glCallLists")) == NULL) || r; |
- r = ((glClear = (PFNGLCLEARPROC)glewGetProcAddress((const GLubyte*)"glClear")) == NULL) || r; |
- r = ((glClearAccum = (PFNGLCLEARACCUMPROC)glewGetProcAddress((const GLubyte*)"glClearAccum")) == NULL) || r; |
- r = ((glClearColor = (PFNGLCLEARCOLORPROC)glewGetProcAddress((const GLubyte*)"glClearColor")) == NULL) || r; |
- r = ((glClearDepth = (PFNGLCLEARDEPTHPROC)glewGetProcAddress((const GLubyte*)"glClearDepth")) == NULL) || r; |
- r = ((glClearIndex = (PFNGLCLEARINDEXPROC)glewGetProcAddress((const GLubyte*)"glClearIndex")) == NULL) || r; |
- r = ((glClearStencil = (PFNGLCLEARSTENCILPROC)glewGetProcAddress((const GLubyte*)"glClearStencil")) == NULL) || r; |
- r = ((glClipPlane = (PFNGLCLIPPLANEPROC)glewGetProcAddress((const GLubyte*)"glClipPlane")) == NULL) || r; |
- r = ((glColor3b = (PFNGLCOLOR3BPROC)glewGetProcAddress((const GLubyte*)"glColor3b")) == NULL) || r; |
- r = ((glColor3bv = (PFNGLCOLOR3BVPROC)glewGetProcAddress((const GLubyte*)"glColor3bv")) == NULL) || r; |
- r = ((glColor3d = (PFNGLCOLOR3DPROC)glewGetProcAddress((const GLubyte*)"glColor3d")) == NULL) || r; |
- r = ((glColor3dv = (PFNGLCOLOR3DVPROC)glewGetProcAddress((const GLubyte*)"glColor3dv")) == NULL) || r; |
- r = ((glColor3f = (PFNGLCOLOR3FPROC)glewGetProcAddress((const GLubyte*)"glColor3f")) == NULL) || r; |
- r = ((glColor3fv = (PFNGLCOLOR3FVPROC)glewGetProcAddress((const GLubyte*)"glColor3fv")) == NULL) || r; |
- r = ((glColor3i = (PFNGLCOLOR3IPROC)glewGetProcAddress((const GLubyte*)"glColor3i")) == NULL) || r; |
- r = ((glColor3iv = (PFNGLCOLOR3IVPROC)glewGetProcAddress((const GLubyte*)"glColor3iv")) == NULL) || r; |
- r = ((glColor3s = (PFNGLCOLOR3SPROC)glewGetProcAddress((const GLubyte*)"glColor3s")) == NULL) || r; |
- r = ((glColor3sv = (PFNGLCOLOR3SVPROC)glewGetProcAddress((const GLubyte*)"glColor3sv")) == NULL) || r; |
- r = ((glColor3ub = (PFNGLCOLOR3UBPROC)glewGetProcAddress((const GLubyte*)"glColor3ub")) == NULL) || r; |
- r = ((glColor3ubv = (PFNGLCOLOR3UBVPROC)glewGetProcAddress((const GLubyte*)"glColor3ubv")) == NULL) || r; |
- r = ((glColor3ui = (PFNGLCOLOR3UIPROC)glewGetProcAddress((const GLubyte*)"glColor3ui")) == NULL) || r; |
- r = ((glColor3uiv = (PFNGLCOLOR3UIVPROC)glewGetProcAddress((const GLubyte*)"glColor3uiv")) == NULL) || r; |
- r = ((glColor3us = (PFNGLCOLOR3USPROC)glewGetProcAddress((const GLubyte*)"glColor3us")) == NULL) || r; |
- r = ((glColor3usv = (PFNGLCOLOR3USVPROC)glewGetProcAddress((const GLubyte*)"glColor3usv")) == NULL) || r; |
- r = ((glColor4b = (PFNGLCOLOR4BPROC)glewGetProcAddress((const GLubyte*)"glColor4b")) == NULL) || r; |
- r = ((glColor4bv = (PFNGLCOLOR4BVPROC)glewGetProcAddress((const GLubyte*)"glColor4bv")) == NULL) || r; |
- r = ((glColor4d = (PFNGLCOLOR4DPROC)glewGetProcAddress((const GLubyte*)"glColor4d")) == NULL) || r; |
- r = ((glColor4dv = (PFNGLCOLOR4DVPROC)glewGetProcAddress((const GLubyte*)"glColor4dv")) == NULL) || r; |
- r = ((glColor4f = (PFNGLCOLOR4FPROC)glewGetProcAddress((const GLubyte*)"glColor4f")) == NULL) || r; |
- r = ((glColor4fv = (PFNGLCOLOR4FVPROC)glewGetProcAddress((const GLubyte*)"glColor4fv")) == NULL) || r; |
- r = ((glColor4i = (PFNGLCOLOR4IPROC)glewGetProcAddress((const GLubyte*)"glColor4i")) == NULL) || r; |
- r = ((glColor4iv = (PFNGLCOLOR4IVPROC)glewGetProcAddress((const GLubyte*)"glColor4iv")) == NULL) || r; |
- r = ((glColor4s = (PFNGLCOLOR4SPROC)glewGetProcAddress((const GLubyte*)"glColor4s")) == NULL) || r; |
- r = ((glColor4sv = (PFNGLCOLOR4SVPROC)glewGetProcAddress((const GLubyte*)"glColor4sv")) == NULL) || r; |
- r = ((glColor4ub = (PFNGLCOLOR4UBPROC)glewGetProcAddress((const GLubyte*)"glColor4ub")) == NULL) || r; |
- r = ((glColor4ubv = (PFNGLCOLOR4UBVPROC)glewGetProcAddress((const GLubyte*)"glColor4ubv")) == NULL) || r; |
- r = ((glColor4ui = (PFNGLCOLOR4UIPROC)glewGetProcAddress((const GLubyte*)"glColor4ui")) == NULL) || r; |
- r = ((glColor4uiv = (PFNGLCOLOR4UIVPROC)glewGetProcAddress((const GLubyte*)"glColor4uiv")) == NULL) || r; |
- r = ((glColor4us = (PFNGLCOLOR4USPROC)glewGetProcAddress((const GLubyte*)"glColor4us")) == NULL) || r; |
- r = ((glColor4usv = (PFNGLCOLOR4USVPROC)glewGetProcAddress((const GLubyte*)"glColor4usv")) == NULL) || r; |
- r = ((glColorMask = (PFNGLCOLORMASKPROC)glewGetProcAddress((const GLubyte*)"glColorMask")) == NULL) || r; |
- r = ((glColorMaterial = (PFNGLCOLORMATERIALPROC)glewGetProcAddress((const GLubyte*)"glColorMaterial")) == NULL) || r; |
- r = ((glColorPointer = (PFNGLCOLORPOINTERPROC)glewGetProcAddress((const GLubyte*)"glColorPointer")) == NULL) || r; |
- r = ((glCopyPixels = (PFNGLCOPYPIXELSPROC)glewGetProcAddress((const GLubyte*)"glCopyPixels")) == NULL) || r; |
- r = ((glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage1D")) == NULL) || r; |
- r = ((glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage2D")) == NULL) || r; |
- r = ((glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage1D")) == NULL) || r; |
- r = ((glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage2D")) == NULL) || r; |
- r = ((glCullFace = (PFNGLCULLFACEPROC)glewGetProcAddress((const GLubyte*)"glCullFace")) == NULL) || r; |
- r = ((glDeleteLists = (PFNGLDELETELISTSPROC)glewGetProcAddress((const GLubyte*)"glDeleteLists")) == NULL) || r; |
- r = ((glDeleteTextures = (PFNGLDELETETEXTURESPROC)glewGetProcAddress((const GLubyte*)"glDeleteTextures")) == NULL) || r; |
- r = ((glDepthFunc = (PFNGLDEPTHFUNCPROC)glewGetProcAddress((const GLubyte*)"glDepthFunc")) == NULL) || r; |
- r = ((glDepthMask = (PFNGLDEPTHMASKPROC)glewGetProcAddress((const GLubyte*)"glDepthMask")) == NULL) || r; |
- r = ((glDepthRange = (PFNGLDEPTHRANGEPROC)glewGetProcAddress((const GLubyte*)"glDepthRange")) == NULL) || r; |
- r = ((glDisable = (PFNGLDISABLEPROC)glewGetProcAddress((const GLubyte*)"glDisable")) == NULL) || r; |
- r = ((glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC)glewGetProcAddress((const GLubyte*)"glDisableClientState")) == NULL) || r; |
- r = ((glDrawArrays = (PFNGLDRAWARRAYSPROC)glewGetProcAddress((const GLubyte*)"glDrawArrays")) == NULL) || r; |
- r = ((glDrawBuffer = (PFNGLDRAWBUFFERPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffer")) == NULL) || r; |
- r = ((glDrawElements = (PFNGLDRAWELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glDrawElements")) == NULL) || r; |
- r = ((glDrawPixels = (PFNGLDRAWPIXELSPROC)glewGetProcAddress((const GLubyte*)"glDrawPixels")) == NULL) || r; |
- r = ((glEdgeFlag = (PFNGLEDGEFLAGPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlag")) == NULL) || r; |
- r = ((glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointer")) == NULL) || r; |
- r = ((glEdgeFlagv = (PFNGLEDGEFLAGVPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagv")) == NULL) || r; |
- r = ((glEnable = (PFNGLENABLEPROC)glewGetProcAddress((const GLubyte*)"glEnable")) == NULL) || r; |
- r = ((glEnableClientState = (PFNGLENABLECLIENTSTATEPROC)glewGetProcAddress((const GLubyte*)"glEnableClientState")) == NULL) || r; |
- r = ((glEnd = (PFNGLENDPROC)glewGetProcAddress((const GLubyte*)"glEnd")) == NULL) || r; |
- r = ((glEndList = (PFNGLENDLISTPROC)glewGetProcAddress((const GLubyte*)"glEndList")) == NULL) || r; |
- r = ((glEvalCoord1d = (PFNGLEVALCOORD1DPROC)glewGetProcAddress((const GLubyte*)"glEvalCoord1d")) == NULL) || r; |
- r = ((glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC)glewGetProcAddress((const GLubyte*)"glEvalCoord1dv")) == NULL) || r; |
- r = ((glEvalCoord1f = (PFNGLEVALCOORD1FPROC)glewGetProcAddress((const GLubyte*)"glEvalCoord1f")) == NULL) || r; |
- r = ((glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC)glewGetProcAddress((const GLubyte*)"glEvalCoord1fv")) == NULL) || r; |
- r = ((glEvalCoord2d = (PFNGLEVALCOORD2DPROC)glewGetProcAddress((const GLubyte*)"glEvalCoord2d")) == NULL) || r; |
- r = ((glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC)glewGetProcAddress((const GLubyte*)"glEvalCoord2dv")) == NULL) || r; |
- r = ((glEvalCoord2f = (PFNGLEVALCOORD2FPROC)glewGetProcAddress((const GLubyte*)"glEvalCoord2f")) == NULL) || r; |
- r = ((glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC)glewGetProcAddress((const GLubyte*)"glEvalCoord2fv")) == NULL) || r; |
- r = ((glEvalMesh1 = (PFNGLEVALMESH1PROC)glewGetProcAddress((const GLubyte*)"glEvalMesh1")) == NULL) || r; |
- r = ((glEvalMesh2 = (PFNGLEVALMESH2PROC)glewGetProcAddress((const GLubyte*)"glEvalMesh2")) == NULL) || r; |
- r = ((glEvalPoint1 = (PFNGLEVALPOINT1PROC)glewGetProcAddress((const GLubyte*)"glEvalPoint1")) == NULL) || r; |
- r = ((glEvalPoint2 = (PFNGLEVALPOINT2PROC)glewGetProcAddress((const GLubyte*)"glEvalPoint2")) == NULL) || r; |
- r = ((glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC)glewGetProcAddress((const GLubyte*)"glFeedbackBuffer")) == NULL) || r; |
- r = ((glFinish = (PFNGLFINISHPROC)glewGetProcAddress((const GLubyte*)"glFinish")) == NULL) || r; |
- r = ((glFlush = (PFNGLFLUSHPROC)glewGetProcAddress((const GLubyte*)"glFlush")) == NULL) || r; |
- r = ((glFogf = (PFNGLFOGFPROC)glewGetProcAddress((const GLubyte*)"glFogf")) == NULL) || r; |
- r = ((glFogfv = (PFNGLFOGFVPROC)glewGetProcAddress((const GLubyte*)"glFogfv")) == NULL) || r; |
- r = ((glFogi = (PFNGLFOGIPROC)glewGetProcAddress((const GLubyte*)"glFogi")) == NULL) || r; |
- r = ((glFogiv = (PFNGLFOGIVPROC)glewGetProcAddress((const GLubyte*)"glFogiv")) == NULL) || r; |
- r = ((glFrontFace = (PFNGLFRONTFACEPROC)glewGetProcAddress((const GLubyte*)"glFrontFace")) == NULL) || r; |
- r = ((glFrustum = (PFNGLFRUSTUMPROC)glewGetProcAddress((const GLubyte*)"glFrustum")) == NULL) || r; |
- r = ((glGenLists = (PFNGLGENLISTSPROC)glewGetProcAddress((const GLubyte*)"glGenLists")) == NULL) || r; |
- r = ((glGenTextures = (PFNGLGENTEXTURESPROC)glewGetProcAddress((const GLubyte*)"glGenTextures")) == NULL) || r; |
- r = ((glGetBooleanv = (PFNGLGETBOOLEANVPROC)glewGetProcAddress((const GLubyte*)"glGetBooleanv")) == NULL) || r; |
- r = ((glGetClipPlane = (PFNGLGETCLIPPLANEPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlane")) == NULL) || r; |
- r = ((glGetDoublev = (PFNGLGETDOUBLEVPROC)glewGetProcAddress((const GLubyte*)"glGetDoublev")) == NULL) || r; |
- r = ((glGetError = (PFNGLGETERRORPROC)glewGetProcAddress((const GLubyte*)"glGetError")) == NULL) || r; |
- r = ((glGetFloatv = (PFNGLGETFLOATVPROC)glewGetProcAddress((const GLubyte*)"glGetFloatv")) == NULL) || r; |
- r = ((glGetIntegerv = (PFNGLGETINTEGERVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerv")) == NULL) || r; |
- r = ((glGetLightfv = (PFNGLGETLIGHTFVPROC)glewGetProcAddress((const GLubyte*)"glGetLightfv")) == NULL) || r; |
- r = ((glGetLightiv = (PFNGLGETLIGHTIVPROC)glewGetProcAddress((const GLubyte*)"glGetLightiv")) == NULL) || r; |
- r = ((glGetMapdv = (PFNGLGETMAPDVPROC)glewGetProcAddress((const GLubyte*)"glGetMapdv")) == NULL) || r; |
- r = ((glGetMapfv = (PFNGLGETMAPFVPROC)glewGetProcAddress((const GLubyte*)"glGetMapfv")) == NULL) || r; |
- r = ((glGetMapiv = (PFNGLGETMAPIVPROC)glewGetProcAddress((const GLubyte*)"glGetMapiv")) == NULL) || r; |
- r = ((glGetMaterialfv = (PFNGLGETMATERIALFVPROC)glewGetProcAddress((const GLubyte*)"glGetMaterialfv")) == NULL) || r; |
- r = ((glGetMaterialiv = (PFNGLGETMATERIALIVPROC)glewGetProcAddress((const GLubyte*)"glGetMaterialiv")) == NULL) || r; |
- r = ((glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC)glewGetProcAddress((const GLubyte*)"glGetPixelMapfv")) == NULL) || r; |
- r = ((glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC)glewGetProcAddress((const GLubyte*)"glGetPixelMapuiv")) == NULL) || r; |
- r = ((glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC)glewGetProcAddress((const GLubyte*)"glGetPixelMapusv")) == NULL) || r; |
- r = ((glGetPointerv = (PFNGLGETPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetPointerv")) == NULL) || r; |
- r = ((glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetPolygonStipple")) == NULL) || r; |
- r = ((glGetString = (PFNGLGETSTRINGPROC)glewGetProcAddress((const GLubyte*)"glGetString")) == NULL) || r; |
- r = ((glGetTexEnvfv = (PFNGLGETTEXENVFVPROC)glewGetProcAddress((const GLubyte*)"glGetTexEnvfv")) == NULL) || r; |
- r = ((glGetTexEnviv = (PFNGLGETTEXENVIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexEnviv")) == NULL) || r; |
- r = ((glGetTexGendv = (PFNGLGETTEXGENDVPROC)glewGetProcAddress((const GLubyte*)"glGetTexGendv")) == NULL) || r; |
- r = ((glGetTexGenfv = (PFNGLGETTEXGENFVPROC)glewGetProcAddress((const GLubyte*)"glGetTexGenfv")) == NULL) || r; |
- r = ((glGetTexGeniv = (PFNGLGETTEXGENIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexGeniv")) == NULL) || r; |
- r = ((glGetTexImage = (PFNGLGETTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetTexImage")) == NULL) || r; |
- r = ((glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetTexLevelParameterfv")) == NULL) || r; |
- r = ((glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexLevelParameteriv")) == NULL) || r; |
- r = ((glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterfv")) == NULL) || r; |
- r = ((glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameteriv")) == NULL) || r; |
- r = ((glHint = (PFNGLHINTPROC)glewGetProcAddress((const GLubyte*)"glHint")) == NULL) || r; |
- r = ((glIndexMask = (PFNGLINDEXMASKPROC)glewGetProcAddress((const GLubyte*)"glIndexMask")) == NULL) || r; |
- r = ((glIndexPointer = (PFNGLINDEXPOINTERPROC)glewGetProcAddress((const GLubyte*)"glIndexPointer")) == NULL) || r; |
- r = ((glIndexd = (PFNGLINDEXDPROC)glewGetProcAddress((const GLubyte*)"glIndexd")) == NULL) || r; |
- r = ((glIndexdv = (PFNGLINDEXDVPROC)glewGetProcAddress((const GLubyte*)"glIndexdv")) == NULL) || r; |
- r = ((glIndexf = (PFNGLINDEXFPROC)glewGetProcAddress((const GLubyte*)"glIndexf")) == NULL) || r; |
- r = ((glIndexfv = (PFNGLINDEXFVPROC)glewGetProcAddress((const GLubyte*)"glIndexfv")) == NULL) || r; |
- r = ((glIndexi = (PFNGLINDEXIPROC)glewGetProcAddress((const GLubyte*)"glIndexi")) == NULL) || r; |
- r = ((glIndexiv = (PFNGLINDEXIVPROC)glewGetProcAddress((const GLubyte*)"glIndexiv")) == NULL) || r; |
- r = ((glIndexs = (PFNGLINDEXSPROC)glewGetProcAddress((const GLubyte*)"glIndexs")) == NULL) || r; |
- r = ((glIndexsv = (PFNGLINDEXSVPROC)glewGetProcAddress((const GLubyte*)"glIndexsv")) == NULL) || r; |
- r = ((glIndexub = (PFNGLINDEXUBPROC)glewGetProcAddress((const GLubyte*)"glIndexub")) == NULL) || r; |
- r = ((glIndexubv = (PFNGLINDEXUBVPROC)glewGetProcAddress((const GLubyte*)"glIndexubv")) == NULL) || r; |
- r = ((glInitNames = (PFNGLINITNAMESPROC)glewGetProcAddress((const GLubyte*)"glInitNames")) == NULL) || r; |
- r = ((glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC)glewGetProcAddress((const GLubyte*)"glInterleavedArrays")) == NULL) || r; |
- r = ((glIsEnabled = (PFNGLISENABLEDPROC)glewGetProcAddress((const GLubyte*)"glIsEnabled")) == NULL) || r; |
- r = ((glIsList = (PFNGLISLISTPROC)glewGetProcAddress((const GLubyte*)"glIsList")) == NULL) || r; |
- r = ((glIsTexture = (PFNGLISTEXTUREPROC)glewGetProcAddress((const GLubyte*)"glIsTexture")) == NULL) || r; |
- r = ((glLightModelf = (PFNGLLIGHTMODELFPROC)glewGetProcAddress((const GLubyte*)"glLightModelf")) == NULL) || r; |
- r = ((glLightModelfv = (PFNGLLIGHTMODELFVPROC)glewGetProcAddress((const GLubyte*)"glLightModelfv")) == NULL) || r; |
- r = ((glLightModeli = (PFNGLLIGHTMODELIPROC)glewGetProcAddress((const GLubyte*)"glLightModeli")) == NULL) || r; |
- r = ((glLightModeliv = (PFNGLLIGHTMODELIVPROC)glewGetProcAddress((const GLubyte*)"glLightModeliv")) == NULL) || r; |
- r = ((glLightf = (PFNGLLIGHTFPROC)glewGetProcAddress((const GLubyte*)"glLightf")) == NULL) || r; |
- r = ((glLightfv = (PFNGLLIGHTFVPROC)glewGetProcAddress((const GLubyte*)"glLightfv")) == NULL) || r; |
- r = ((glLighti = (PFNGLLIGHTIPROC)glewGetProcAddress((const GLubyte*)"glLighti")) == NULL) || r; |
- r = ((glLightiv = (PFNGLLIGHTIVPROC)glewGetProcAddress((const GLubyte*)"glLightiv")) == NULL) || r; |
- r = ((glLineStipple = (PFNGLLINESTIPPLEPROC)glewGetProcAddress((const GLubyte*)"glLineStipple")) == NULL) || r; |
- r = ((glLineWidth = (PFNGLLINEWIDTHPROC)glewGetProcAddress((const GLubyte*)"glLineWidth")) == NULL) || r; |
- r = ((glListBase = (PFNGLLISTBASEPROC)glewGetProcAddress((const GLubyte*)"glListBase")) == NULL) || r; |
- r = ((glLoadIdentity = (PFNGLLOADIDENTITYPROC)glewGetProcAddress((const GLubyte*)"glLoadIdentity")) == NULL) || r; |
- r = ((glLoadMatrixd = (PFNGLLOADMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glLoadMatrixd")) == NULL) || r; |
- r = ((glLoadMatrixf = (PFNGLLOADMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glLoadMatrixf")) == NULL) || r; |
- r = ((glLoadName = (PFNGLLOADNAMEPROC)glewGetProcAddress((const GLubyte*)"glLoadName")) == NULL) || r; |
- r = ((glLogicOp = (PFNGLLOGICOPPROC)glewGetProcAddress((const GLubyte*)"glLogicOp")) == NULL) || r; |
- r = ((glMap1d = (PFNGLMAP1DPROC)glewGetProcAddress((const GLubyte*)"glMap1d")) == NULL) || r; |
- r = ((glMap1f = (PFNGLMAP1FPROC)glewGetProcAddress((const GLubyte*)"glMap1f")) == NULL) || r; |
- r = ((glMap2d = (PFNGLMAP2DPROC)glewGetProcAddress((const GLubyte*)"glMap2d")) == NULL) || r; |
- r = ((glMap2f = (PFNGLMAP2FPROC)glewGetProcAddress((const GLubyte*)"glMap2f")) == NULL) || r; |
- r = ((glMapGrid1d = (PFNGLMAPGRID1DPROC)glewGetProcAddress((const GLubyte*)"glMapGrid1d")) == NULL) || r; |
- r = ((glMapGrid1f = (PFNGLMAPGRID1FPROC)glewGetProcAddress((const GLubyte*)"glMapGrid1f")) == NULL) || r; |
- r = ((glMapGrid2d = (PFNGLMAPGRID2DPROC)glewGetProcAddress((const GLubyte*)"glMapGrid2d")) == NULL) || r; |
- r = ((glMapGrid2f = (PFNGLMAPGRID2FPROC)glewGetProcAddress((const GLubyte*)"glMapGrid2f")) == NULL) || r; |
- r = ((glMaterialf = (PFNGLMATERIALFPROC)glewGetProcAddress((const GLubyte*)"glMaterialf")) == NULL) || r; |
- r = ((glMaterialfv = (PFNGLMATERIALFVPROC)glewGetProcAddress((const GLubyte*)"glMaterialfv")) == NULL) || r; |
- r = ((glMateriali = (PFNGLMATERIALIPROC)glewGetProcAddress((const GLubyte*)"glMateriali")) == NULL) || r; |
- r = ((glMaterialiv = (PFNGLMATERIALIVPROC)glewGetProcAddress((const GLubyte*)"glMaterialiv")) == NULL) || r; |
- r = ((glMatrixMode = (PFNGLMATRIXMODEPROC)glewGetProcAddress((const GLubyte*)"glMatrixMode")) == NULL) || r; |
- r = ((glMultMatrixd = (PFNGLMULTMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glMultMatrixd")) == NULL) || r; |
- r = ((glMultMatrixf = (PFNGLMULTMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glMultMatrixf")) == NULL) || r; |
- r = ((glNewList = (PFNGLNEWLISTPROC)glewGetProcAddress((const GLubyte*)"glNewList")) == NULL) || r; |
- r = ((glNormal3b = (PFNGLNORMAL3BPROC)glewGetProcAddress((const GLubyte*)"glNormal3b")) == NULL) || r; |
- r = ((glNormal3bv = (PFNGLNORMAL3BVPROC)glewGetProcAddress((const GLubyte*)"glNormal3bv")) == NULL) || r; |
- r = ((glNormal3d = (PFNGLNORMAL3DPROC)glewGetProcAddress((const GLubyte*)"glNormal3d")) == NULL) || r; |
- r = ((glNormal3dv = (PFNGLNORMAL3DVPROC)glewGetProcAddress((const GLubyte*)"glNormal3dv")) == NULL) || r; |
- r = ((glNormal3f = (PFNGLNORMAL3FPROC)glewGetProcAddress((const GLubyte*)"glNormal3f")) == NULL) || r; |
- r = ((glNormal3fv = (PFNGLNORMAL3FVPROC)glewGetProcAddress((const GLubyte*)"glNormal3fv")) == NULL) || r; |
- r = ((glNormal3i = (PFNGLNORMAL3IPROC)glewGetProcAddress((const GLubyte*)"glNormal3i")) == NULL) || r; |
- r = ((glNormal3iv = (PFNGLNORMAL3IVPROC)glewGetProcAddress((const GLubyte*)"glNormal3iv")) == NULL) || r; |
- r = ((glNormal3s = (PFNGLNORMAL3SPROC)glewGetProcAddress((const GLubyte*)"glNormal3s")) == NULL) || r; |
- r = ((glNormal3sv = (PFNGLNORMAL3SVPROC)glewGetProcAddress((const GLubyte*)"glNormal3sv")) == NULL) || r; |
- r = ((glNormalPointer = (PFNGLNORMALPOINTERPROC)glewGetProcAddress((const GLubyte*)"glNormalPointer")) == NULL) || r; |
- r = ((glOrtho = (PFNGLORTHOPROC)glewGetProcAddress((const GLubyte*)"glOrtho")) == NULL) || r; |
- r = ((glPassThrough = (PFNGLPASSTHROUGHPROC)glewGetProcAddress((const GLubyte*)"glPassThrough")) == NULL) || r; |
- r = ((glPixelMapfv = (PFNGLPIXELMAPFVPROC)glewGetProcAddress((const GLubyte*)"glPixelMapfv")) == NULL) || r; |
- r = ((glPixelMapuiv = (PFNGLPIXELMAPUIVPROC)glewGetProcAddress((const GLubyte*)"glPixelMapuiv")) == NULL) || r; |
- r = ((glPixelMapusv = (PFNGLPIXELMAPUSVPROC)glewGetProcAddress((const GLubyte*)"glPixelMapusv")) == NULL) || r; |
- r = ((glPixelStoref = (PFNGLPIXELSTOREFPROC)glewGetProcAddress((const GLubyte*)"glPixelStoref")) == NULL) || r; |
- r = ((glPixelStorei = (PFNGLPIXELSTOREIPROC)glewGetProcAddress((const GLubyte*)"glPixelStorei")) == NULL) || r; |
- r = ((glPixelTransferf = (PFNGLPIXELTRANSFERFPROC)glewGetProcAddress((const GLubyte*)"glPixelTransferf")) == NULL) || r; |
- r = ((glPixelTransferi = (PFNGLPIXELTRANSFERIPROC)glewGetProcAddress((const GLubyte*)"glPixelTransferi")) == NULL) || r; |
- r = ((glPixelZoom = (PFNGLPIXELZOOMPROC)glewGetProcAddress((const GLubyte*)"glPixelZoom")) == NULL) || r; |
- r = ((glPointSize = (PFNGLPOINTSIZEPROC)glewGetProcAddress((const GLubyte*)"glPointSize")) == NULL) || r; |
- r = ((glPolygonMode = (PFNGLPOLYGONMODEPROC)glewGetProcAddress((const GLubyte*)"glPolygonMode")) == NULL) || r; |
- r = ((glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffset")) == NULL) || r; |
- r = ((glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC)glewGetProcAddress((const GLubyte*)"glPolygonStipple")) == NULL) || r; |
- r = ((glPopAttrib = (PFNGLPOPATTRIBPROC)glewGetProcAddress((const GLubyte*)"glPopAttrib")) == NULL) || r; |
- r = ((glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC)glewGetProcAddress((const GLubyte*)"glPopClientAttrib")) == NULL) || r; |
- r = ((glPopMatrix = (PFNGLPOPMATRIXPROC)glewGetProcAddress((const GLubyte*)"glPopMatrix")) == NULL) || r; |
- r = ((glPopName = (PFNGLPOPNAMEPROC)glewGetProcAddress((const GLubyte*)"glPopName")) == NULL) || r; |
- r = ((glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC)glewGetProcAddress((const GLubyte*)"glPrioritizeTextures")) == NULL) || r; |
- r = ((glPushAttrib = (PFNGLPUSHATTRIBPROC)glewGetProcAddress((const GLubyte*)"glPushAttrib")) == NULL) || r; |
- r = ((glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC)glewGetProcAddress((const GLubyte*)"glPushClientAttrib")) == NULL) || r; |
- r = ((glPushMatrix = (PFNGLPUSHMATRIXPROC)glewGetProcAddress((const GLubyte*)"glPushMatrix")) == NULL) || r; |
- r = ((glPushName = (PFNGLPUSHNAMEPROC)glewGetProcAddress((const GLubyte*)"glPushName")) == NULL) || r; |
- r = ((glRasterPos2d = (PFNGLRASTERPOS2DPROC)glewGetProcAddress((const GLubyte*)"glRasterPos2d")) == NULL) || r; |
- r = ((glRasterPos2dv = (PFNGLRASTERPOS2DVPROC)glewGetProcAddress((const GLubyte*)"glRasterPos2dv")) == NULL) || r; |
- r = ((glRasterPos2f = (PFNGLRASTERPOS2FPROC)glewGetProcAddress((const GLubyte*)"glRasterPos2f")) == NULL) || r; |
- r = ((glRasterPos2fv = (PFNGLRASTERPOS2FVPROC)glewGetProcAddress((const GLubyte*)"glRasterPos2fv")) == NULL) || r; |
- r = ((glRasterPos2i = (PFNGLRASTERPOS2IPROC)glewGetProcAddress((const GLubyte*)"glRasterPos2i")) == NULL) || r; |
- r = ((glRasterPos2iv = (PFNGLRASTERPOS2IVPROC)glewGetProcAddress((const GLubyte*)"glRasterPos2iv")) == NULL) || r; |
- r = ((glRasterPos2s = (PFNGLRASTERPOS2SPROC)glewGetProcAddress((const GLubyte*)"glRasterPos2s")) == NULL) || r; |
- r = ((glRasterPos2sv = (PFNGLRASTERPOS2SVPROC)glewGetProcAddress((const GLubyte*)"glRasterPos2sv")) == NULL) || r; |
- r = ((glRasterPos3d = (PFNGLRASTERPOS3DPROC)glewGetProcAddress((const GLubyte*)"glRasterPos3d")) == NULL) || r; |
- r = ((glRasterPos3dv = (PFNGLRASTERPOS3DVPROC)glewGetProcAddress((const GLubyte*)"glRasterPos3dv")) == NULL) || r; |
- r = ((glRasterPos3f = (PFNGLRASTERPOS3FPROC)glewGetProcAddress((const GLubyte*)"glRasterPos3f")) == NULL) || r; |
- r = ((glRasterPos3fv = (PFNGLRASTERPOS3FVPROC)glewGetProcAddress((const GLubyte*)"glRasterPos3fv")) == NULL) || r; |
- r = ((glRasterPos3i = (PFNGLRASTERPOS3IPROC)glewGetProcAddress((const GLubyte*)"glRasterPos3i")) == NULL) || r; |
- r = ((glRasterPos3iv = (PFNGLRASTERPOS3IVPROC)glewGetProcAddress((const GLubyte*)"glRasterPos3iv")) == NULL) || r; |
- r = ((glRasterPos3s = (PFNGLRASTERPOS3SPROC)glewGetProcAddress((const GLubyte*)"glRasterPos3s")) == NULL) || r; |
- r = ((glRasterPos3sv = (PFNGLRASTERPOS3SVPROC)glewGetProcAddress((const GLubyte*)"glRasterPos3sv")) == NULL) || r; |
- r = ((glRasterPos4d = (PFNGLRASTERPOS4DPROC)glewGetProcAddress((const GLubyte*)"glRasterPos4d")) == NULL) || r; |
- r = ((glRasterPos4dv = (PFNGLRASTERPOS4DVPROC)glewGetProcAddress((const GLubyte*)"glRasterPos4dv")) == NULL) || r; |
- r = ((glRasterPos4f = (PFNGLRASTERPOS4FPROC)glewGetProcAddress((const GLubyte*)"glRasterPos4f")) == NULL) || r; |
- r = ((glRasterPos4fv = (PFNGLRASTERPOS4FVPROC)glewGetProcAddress((const GLubyte*)"glRasterPos4fv")) == NULL) || r; |
- r = ((glRasterPos4i = (PFNGLRASTERPOS4IPROC)glewGetProcAddress((const GLubyte*)"glRasterPos4i")) == NULL) || r; |
- r = ((glRasterPos4iv = (PFNGLRASTERPOS4IVPROC)glewGetProcAddress((const GLubyte*)"glRasterPos4iv")) == NULL) || r; |
- r = ((glRasterPos4s = (PFNGLRASTERPOS4SPROC)glewGetProcAddress((const GLubyte*)"glRasterPos4s")) == NULL) || r; |
- r = ((glRasterPos4sv = (PFNGLRASTERPOS4SVPROC)glewGetProcAddress((const GLubyte*)"glRasterPos4sv")) == NULL) || r; |
- r = ((glReadBuffer = (PFNGLREADBUFFERPROC)glewGetProcAddress((const GLubyte*)"glReadBuffer")) == NULL) || r; |
- r = ((glReadPixels = (PFNGLREADPIXELSPROC)glewGetProcAddress((const GLubyte*)"glReadPixels")) == NULL) || r; |
- r = ((glRectd = (PFNGLRECTDPROC)glewGetProcAddress((const GLubyte*)"glRectd")) == NULL) || r; |
- r = ((glRectdv = (PFNGLRECTDVPROC)glewGetProcAddress((const GLubyte*)"glRectdv")) == NULL) || r; |
- r = ((glRectf = (PFNGLRECTFPROC)glewGetProcAddress((const GLubyte*)"glRectf")) == NULL) || r; |
- r = ((glRectfv = (PFNGLRECTFVPROC)glewGetProcAddress((const GLubyte*)"glRectfv")) == NULL) || r; |
- r = ((glRecti = (PFNGLRECTIPROC)glewGetProcAddress((const GLubyte*)"glRecti")) == NULL) || r; |
- r = ((glRectiv = (PFNGLRECTIVPROC)glewGetProcAddress((const GLubyte*)"glRectiv")) == NULL) || r; |
- r = ((glRects = (PFNGLRECTSPROC)glewGetProcAddress((const GLubyte*)"glRects")) == NULL) || r; |
- r = ((glRectsv = (PFNGLRECTSVPROC)glewGetProcAddress((const GLubyte*)"glRectsv")) == NULL) || r; |
- r = ((glRenderMode = (PFNGLRENDERMODEPROC)glewGetProcAddress((const GLubyte*)"glRenderMode")) == NULL) || r; |
- r = ((glRotated = (PFNGLROTATEDPROC)glewGetProcAddress((const GLubyte*)"glRotated")) == NULL) || r; |
- r = ((glRotatef = (PFNGLROTATEFPROC)glewGetProcAddress((const GLubyte*)"glRotatef")) == NULL) || r; |
- r = ((glScaled = (PFNGLSCALEDPROC)glewGetProcAddress((const GLubyte*)"glScaled")) == NULL) || r; |
- r = ((glScalef = (PFNGLSCALEFPROC)glewGetProcAddress((const GLubyte*)"glScalef")) == NULL) || r; |
- r = ((glScissor = (PFNGLSCISSORPROC)glewGetProcAddress((const GLubyte*)"glScissor")) == NULL) || r; |
- r = ((glSelectBuffer = (PFNGLSELECTBUFFERPROC)glewGetProcAddress((const GLubyte*)"glSelectBuffer")) == NULL) || r; |
- r = ((glShadeModel = (PFNGLSHADEMODELPROC)glewGetProcAddress((const GLubyte*)"glShadeModel")) == NULL) || r; |
- r = ((glStencilFunc = (PFNGLSTENCILFUNCPROC)glewGetProcAddress((const GLubyte*)"glStencilFunc")) == NULL) || r; |
- r = ((glStencilMask = (PFNGLSTENCILMASKPROC)glewGetProcAddress((const GLubyte*)"glStencilMask")) == NULL) || r; |
- r = ((glStencilOp = (PFNGLSTENCILOPPROC)glewGetProcAddress((const GLubyte*)"glStencilOp")) == NULL) || r; |
- r = ((glTexCoord1d = (PFNGLTEXCOORD1DPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1d")) == NULL) || r; |
- r = ((glTexCoord1dv = (PFNGLTEXCOORD1DVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1dv")) == NULL) || r; |
- r = ((glTexCoord1f = (PFNGLTEXCOORD1FPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1f")) == NULL) || r; |
- r = ((glTexCoord1fv = (PFNGLTEXCOORD1FVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1fv")) == NULL) || r; |
- r = ((glTexCoord1i = (PFNGLTEXCOORD1IPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1i")) == NULL) || r; |
- r = ((glTexCoord1iv = (PFNGLTEXCOORD1IVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1iv")) == NULL) || r; |
- r = ((glTexCoord1s = (PFNGLTEXCOORD1SPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1s")) == NULL) || r; |
- r = ((glTexCoord1sv = (PFNGLTEXCOORD1SVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1sv")) == NULL) || r; |
- r = ((glTexCoord2d = (PFNGLTEXCOORD2DPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2d")) == NULL) || r; |
- r = ((glTexCoord2dv = (PFNGLTEXCOORD2DVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2dv")) == NULL) || r; |
- r = ((glTexCoord2f = (PFNGLTEXCOORD2FPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2f")) == NULL) || r; |
- r = ((glTexCoord2fv = (PFNGLTEXCOORD2FVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fv")) == NULL) || r; |
- r = ((glTexCoord2i = (PFNGLTEXCOORD2IPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2i")) == NULL) || r; |
- r = ((glTexCoord2iv = (PFNGLTEXCOORD2IVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2iv")) == NULL) || r; |
- r = ((glTexCoord2s = (PFNGLTEXCOORD2SPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2s")) == NULL) || r; |
- r = ((glTexCoord2sv = (PFNGLTEXCOORD2SVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2sv")) == NULL) || r; |
- r = ((glTexCoord3d = (PFNGLTEXCOORD3DPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3d")) == NULL) || r; |
- r = ((glTexCoord3dv = (PFNGLTEXCOORD3DVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3dv")) == NULL) || r; |
- r = ((glTexCoord3f = (PFNGLTEXCOORD3FPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3f")) == NULL) || r; |
- r = ((glTexCoord3fv = (PFNGLTEXCOORD3FVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3fv")) == NULL) || r; |
- r = ((glTexCoord3i = (PFNGLTEXCOORD3IPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3i")) == NULL) || r; |
- r = ((glTexCoord3iv = (PFNGLTEXCOORD3IVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3iv")) == NULL) || r; |
- r = ((glTexCoord3s = (PFNGLTEXCOORD3SPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3s")) == NULL) || r; |
- r = ((glTexCoord3sv = (PFNGLTEXCOORD3SVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3sv")) == NULL) || r; |
- r = ((glTexCoord4d = (PFNGLTEXCOORD4DPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4d")) == NULL) || r; |
- r = ((glTexCoord4dv = (PFNGLTEXCOORD4DVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4dv")) == NULL) || r; |
- r = ((glTexCoord4f = (PFNGLTEXCOORD4FPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4f")) == NULL) || r; |
- r = ((glTexCoord4fv = (PFNGLTEXCOORD4FVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fv")) == NULL) || r; |
- r = ((glTexCoord4i = (PFNGLTEXCOORD4IPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4i")) == NULL) || r; |
- r = ((glTexCoord4iv = (PFNGLTEXCOORD4IVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4iv")) == NULL) || r; |
- r = ((glTexCoord4s = (PFNGLTEXCOORD4SPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4s")) == NULL) || r; |
- r = ((glTexCoord4sv = (PFNGLTEXCOORD4SVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4sv")) == NULL) || r; |
- r = ((glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointer")) == NULL) || r; |
- r = ((glTexEnvf = (PFNGLTEXENVFPROC)glewGetProcAddress((const GLubyte*)"glTexEnvf")) == NULL) || r; |
- r = ((glTexEnvfv = (PFNGLTEXENVFVPROC)glewGetProcAddress((const GLubyte*)"glTexEnvfv")) == NULL) || r; |
- r = ((glTexEnvi = (PFNGLTEXENVIPROC)glewGetProcAddress((const GLubyte*)"glTexEnvi")) == NULL) || r; |
- r = ((glTexEnviv = (PFNGLTEXENVIVPROC)glewGetProcAddress((const GLubyte*)"glTexEnviv")) == NULL) || r; |
- r = ((glTexGend = (PFNGLTEXGENDPROC)glewGetProcAddress((const GLubyte*)"glTexGend")) == NULL) || r; |
- r = ((glTexGendv = (PFNGLTEXGENDVPROC)glewGetProcAddress((const GLubyte*)"glTexGendv")) == NULL) || r; |
- r = ((glTexGenf = (PFNGLTEXGENFPROC)glewGetProcAddress((const GLubyte*)"glTexGenf")) == NULL) || r; |
- r = ((glTexGenfv = (PFNGLTEXGENFVPROC)glewGetProcAddress((const GLubyte*)"glTexGenfv")) == NULL) || r; |
- r = ((glTexGeni = (PFNGLTEXGENIPROC)glewGetProcAddress((const GLubyte*)"glTexGeni")) == NULL) || r; |
- r = ((glTexGeniv = (PFNGLTEXGENIVPROC)glewGetProcAddress((const GLubyte*)"glTexGeniv")) == NULL) || r; |
- r = ((glTexImage1D = (PFNGLTEXIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTexImage1D")) == NULL) || r; |
- r = ((glTexImage2D = (PFNGLTEXIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTexImage2D")) == NULL) || r; |
- r = ((glTexParameterf = (PFNGLTEXPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glTexParameterf")) == NULL) || r; |
- r = ((glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterfv")) == NULL) || r; |
- r = ((glTexParameteri = (PFNGLTEXPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glTexParameteri")) == NULL) || r; |
- r = ((glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameteriv")) == NULL) || r; |
- r = ((glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage1D")) == NULL) || r; |
- r = ((glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage2D")) == NULL) || r; |
- r = ((glTranslated = (PFNGLTRANSLATEDPROC)glewGetProcAddress((const GLubyte*)"glTranslated")) == NULL) || r; |
- r = ((glTranslatef = (PFNGLTRANSLATEFPROC)glewGetProcAddress((const GLubyte*)"glTranslatef")) == NULL) || r; |
- r = ((glVertex2d = (PFNGLVERTEX2DPROC)glewGetProcAddress((const GLubyte*)"glVertex2d")) == NULL) || r; |
- r = ((glVertex2dv = (PFNGLVERTEX2DVPROC)glewGetProcAddress((const GLubyte*)"glVertex2dv")) == NULL) || r; |
- r = ((glVertex2f = (PFNGLVERTEX2FPROC)glewGetProcAddress((const GLubyte*)"glVertex2f")) == NULL) || r; |
- r = ((glVertex2fv = (PFNGLVERTEX2FVPROC)glewGetProcAddress((const GLubyte*)"glVertex2fv")) == NULL) || r; |
- r = ((glVertex2i = (PFNGLVERTEX2IPROC)glewGetProcAddress((const GLubyte*)"glVertex2i")) == NULL) || r; |
- r = ((glVertex2iv = (PFNGLVERTEX2IVPROC)glewGetProcAddress((const GLubyte*)"glVertex2iv")) == NULL) || r; |
- r = ((glVertex2s = (PFNGLVERTEX2SPROC)glewGetProcAddress((const GLubyte*)"glVertex2s")) == NULL) || r; |
- r = ((glVertex2sv = (PFNGLVERTEX2SVPROC)glewGetProcAddress((const GLubyte*)"glVertex2sv")) == NULL) || r; |
- r = ((glVertex3d = (PFNGLVERTEX3DPROC)glewGetProcAddress((const GLubyte*)"glVertex3d")) == NULL) || r; |
- r = ((glVertex3dv = (PFNGLVERTEX3DVPROC)glewGetProcAddress((const GLubyte*)"glVertex3dv")) == NULL) || r; |
- r = ((glVertex3f = (PFNGLVERTEX3FPROC)glewGetProcAddress((const GLubyte*)"glVertex3f")) == NULL) || r; |
- r = ((glVertex3fv = (PFNGLVERTEX3FVPROC)glewGetProcAddress((const GLubyte*)"glVertex3fv")) == NULL) || r; |
- r = ((glVertex3i = (PFNGLVERTEX3IPROC)glewGetProcAddress((const GLubyte*)"glVertex3i")) == NULL) || r; |
- r = ((glVertex3iv = (PFNGLVERTEX3IVPROC)glewGetProcAddress((const GLubyte*)"glVertex3iv")) == NULL) || r; |
- r = ((glVertex3s = (PFNGLVERTEX3SPROC)glewGetProcAddress((const GLubyte*)"glVertex3s")) == NULL) || r; |
- r = ((glVertex3sv = (PFNGLVERTEX3SVPROC)glewGetProcAddress((const GLubyte*)"glVertex3sv")) == NULL) || r; |
- r = ((glVertex4d = (PFNGLVERTEX4DPROC)glewGetProcAddress((const GLubyte*)"glVertex4d")) == NULL) || r; |
- r = ((glVertex4dv = (PFNGLVERTEX4DVPROC)glewGetProcAddress((const GLubyte*)"glVertex4dv")) == NULL) || r; |
- r = ((glVertex4f = (PFNGLVERTEX4FPROC)glewGetProcAddress((const GLubyte*)"glVertex4f")) == NULL) || r; |
- r = ((glVertex4fv = (PFNGLVERTEX4FVPROC)glewGetProcAddress((const GLubyte*)"glVertex4fv")) == NULL) || r; |
- r = ((glVertex4i = (PFNGLVERTEX4IPROC)glewGetProcAddress((const GLubyte*)"glVertex4i")) == NULL) || r; |
- r = ((glVertex4iv = (PFNGLVERTEX4IVPROC)glewGetProcAddress((const GLubyte*)"glVertex4iv")) == NULL) || r; |
- r = ((glVertex4s = (PFNGLVERTEX4SPROC)glewGetProcAddress((const GLubyte*)"glVertex4s")) == NULL) || r; |
- r = ((glVertex4sv = (PFNGLVERTEX4SVPROC)glewGetProcAddress((const GLubyte*)"glVertex4sv")) == NULL) || r; |
- r = ((glVertexPointer = (PFNGLVERTEXPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexPointer")) == NULL) || r; |
- r = ((glViewport = (PFNGLVIEWPORTPROC)glewGetProcAddress((const GLubyte*)"glViewport")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_VERSION_1_1 */ |
- |
-#ifdef GL_VERSION_1_2 |
- |
-static GLboolean _glewInit_GL_VERSION_1_2 (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3D")) == NULL) || r; |
- r = ((glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElements")) == NULL) || r; |
- r = ((glTexImage3D = (PFNGLTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexImage3D")) == NULL) || r; |
- r = ((glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3D")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_VERSION_1_2 */ |
- |
-#ifdef GL_VERSION_1_3 |
- |
-static GLboolean _glewInit_GL_VERSION_1_3 (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glActiveTexture = (PFNGLACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glActiveTexture")) == NULL) || r; |
- r = ((glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTexture")) == NULL) || r; |
- r = ((glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1D")) == NULL) || r; |
- r = ((glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2D")) == NULL) || r; |
- r = ((glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3D")) == NULL) || r; |
- r = ((glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1D")) == NULL) || r; |
- r = ((glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2D")) == NULL) || r; |
- r = ((glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3D")) == NULL) || r; |
- r = ((glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImage")) == NULL) || r; |
- r = ((glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixd")) == NULL) || r; |
- r = ((glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixf")) == NULL) || r; |
- r = ((glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixd")) == NULL) || r; |
- r = ((glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixf")) == NULL) || r; |
- r = ((glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1d")) == NULL) || r; |
- r = ((glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dv")) == NULL) || r; |
- r = ((glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1f")) == NULL) || r; |
- r = ((glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fv")) == NULL) || r; |
- r = ((glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1i")) == NULL) || r; |
- r = ((glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iv")) == NULL) || r; |
- r = ((glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1s")) == NULL) || r; |
- r = ((glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sv")) == NULL) || r; |
- r = ((glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2d")) == NULL) || r; |
- r = ((glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dv")) == NULL) || r; |
- r = ((glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2f")) == NULL) || r; |
- r = ((glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fv")) == NULL) || r; |
- r = ((glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2i")) == NULL) || r; |
- r = ((glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iv")) == NULL) || r; |
- r = ((glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2s")) == NULL) || r; |
- r = ((glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sv")) == NULL) || r; |
- r = ((glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3d")) == NULL) || r; |
- r = ((glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dv")) == NULL) || r; |
- r = ((glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3f")) == NULL) || r; |
- r = ((glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fv")) == NULL) || r; |
- r = ((glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3i")) == NULL) || r; |
- r = ((glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iv")) == NULL) || r; |
- r = ((glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3s")) == NULL) || r; |
- r = ((glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sv")) == NULL) || r; |
- r = ((glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4d")) == NULL) || r; |
- r = ((glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dv")) == NULL) || r; |
- r = ((glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4f")) == NULL) || r; |
- r = ((glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fv")) == NULL) || r; |
- r = ((glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4i")) == NULL) || r; |
- r = ((glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iv")) == NULL) || r; |
- r = ((glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4s")) == NULL) || r; |
- r = ((glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sv")) == NULL) || r; |
- r = ((glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverage")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_VERSION_1_3 */ |
- |
-#ifdef GL_VERSION_1_4 |
- |
-static GLboolean _glewInit_GL_VERSION_1_4 (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glBlendColor = (PFNGLBLENDCOLORPROC)glewGetProcAddress((const GLubyte*)"glBlendColor")) == NULL) || r; |
- r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r; |
- r = ((glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparate")) == NULL) || r; |
- r = ((glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointer")) == NULL) || r; |
- r = ((glFogCoordd = (PFNGLFOGCOORDDPROC)glewGetProcAddress((const GLubyte*)"glFogCoordd")) == NULL) || r; |
- r = ((glFogCoorddv = (PFNGLFOGCOORDDVPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddv")) == NULL) || r; |
- r = ((glFogCoordf = (PFNGLFOGCOORDFPROC)glewGetProcAddress((const GLubyte*)"glFogCoordf")) == NULL) || r; |
- r = ((glFogCoordfv = (PFNGLFOGCOORDFVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfv")) == NULL) || r; |
- r = ((glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArrays")) == NULL) || r; |
- r = ((glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElements")) == NULL) || r; |
- r = ((glPointParameterf = (PFNGLPOINTPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glPointParameterf")) == NULL) || r; |
- r = ((glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfv")) == NULL) || r; |
- r = ((glPointParameteri = (PFNGLPOINTPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPointParameteri")) == NULL) || r; |
- r = ((glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriv")) == NULL) || r; |
- r = ((glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3b")) == NULL) || r; |
- r = ((glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bv")) == NULL) || r; |
- r = ((glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3d")) == NULL) || r; |
- r = ((glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dv")) == NULL) || r; |
- r = ((glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3f")) == NULL) || r; |
- r = ((glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fv")) == NULL) || r; |
- r = ((glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3i")) == NULL) || r; |
- r = ((glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iv")) == NULL) || r; |
- r = ((glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3s")) == NULL) || r; |
- r = ((glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sv")) == NULL) || r; |
- r = ((glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ub")) == NULL) || r; |
- r = ((glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubv")) == NULL) || r; |
- r = ((glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ui")) == NULL) || r; |
- r = ((glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiv")) == NULL) || r; |
- r = ((glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3us")) == NULL) || r; |
- r = ((glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usv")) == NULL) || r; |
- r = ((glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointer")) == NULL) || r; |
- r = ((glWindowPos2d = (PFNGLWINDOWPOS2DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2d")) == NULL) || r; |
- r = ((glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dv")) == NULL) || r; |
- r = ((glWindowPos2f = (PFNGLWINDOWPOS2FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2f")) == NULL) || r; |
- r = ((glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fv")) == NULL) || r; |
- r = ((glWindowPos2i = (PFNGLWINDOWPOS2IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2i")) == NULL) || r; |
- r = ((glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iv")) == NULL) || r; |
- r = ((glWindowPos2s = (PFNGLWINDOWPOS2SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2s")) == NULL) || r; |
- r = ((glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sv")) == NULL) || r; |
- r = ((glWindowPos3d = (PFNGLWINDOWPOS3DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3d")) == NULL) || r; |
- r = ((glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dv")) == NULL) || r; |
- r = ((glWindowPos3f = (PFNGLWINDOWPOS3FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3f")) == NULL) || r; |
- r = ((glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fv")) == NULL) || r; |
- r = ((glWindowPos3i = (PFNGLWINDOWPOS3IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3i")) == NULL) || r; |
- r = ((glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iv")) == NULL) || r; |
- r = ((glWindowPos3s = (PFNGLWINDOWPOS3SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3s")) == NULL) || r; |
- r = ((glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sv")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_VERSION_1_4 */ |
- |
-#ifdef GL_VERSION_1_5 |
- |
-static GLboolean _glewInit_GL_VERSION_1_5 (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glBeginQuery = (PFNGLBEGINQUERYPROC)glewGetProcAddress((const GLubyte*)"glBeginQuery")) == NULL) || r; |
- r = ((glBindBuffer = (PFNGLBINDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindBuffer")) == NULL) || r; |
- r = ((glBufferData = (PFNGLBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferData")) == NULL) || r; |
- r = ((glBufferSubData = (PFNGLBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferSubData")) == NULL) || r; |
- r = ((glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffers")) == NULL) || r; |
- r = ((glDeleteQueries = (PFNGLDELETEQUERIESPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueries")) == NULL) || r; |
- r = ((glEndQuery = (PFNGLENDQUERYPROC)glewGetProcAddress((const GLubyte*)"glEndQuery")) == NULL) || r; |
- r = ((glGenBuffers = (PFNGLGENBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenBuffers")) == NULL) || r; |
- r = ((glGenQueries = (PFNGLGENQUERIESPROC)glewGetProcAddress((const GLubyte*)"glGenQueries")) == NULL) || r; |
- r = ((glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteriv")) == NULL) || r; |
- r = ((glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointerv")) == NULL) || r; |
- r = ((glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubData")) == NULL) || r; |
- r = ((glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectiv")) == NULL) || r; |
- r = ((glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuiv")) == NULL) || r; |
- r = ((glGetQueryiv = (PFNGLGETQUERYIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryiv")) == NULL) || r; |
- r = ((glIsBuffer = (PFNGLISBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsBuffer")) == NULL) || r; |
- r = ((glIsQuery = (PFNGLISQUERYPROC)glewGetProcAddress((const GLubyte*)"glIsQuery")) == NULL) || r; |
- r = ((glMapBuffer = (PFNGLMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glMapBuffer")) == NULL) || r; |
- r = ((glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glUnmapBuffer")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_VERSION_1_5 */ |
- |
-#ifdef GL_VERSION_2_0 |
- |
-static GLboolean _glewInit_GL_VERSION_2_0 (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glAttachShader = (PFNGLATTACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glAttachShader")) == NULL) || r; |
- r = ((glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocation")) == NULL) || r; |
- r = ((glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparate")) == NULL) || r; |
- r = ((glCompileShader = (PFNGLCOMPILESHADERPROC)glewGetProcAddress((const GLubyte*)"glCompileShader")) == NULL) || r; |
- r = ((glCreateProgram = (PFNGLCREATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glCreateProgram")) == NULL) || r; |
- r = ((glCreateShader = (PFNGLCREATESHADERPROC)glewGetProcAddress((const GLubyte*)"glCreateShader")) == NULL) || r; |
- r = ((glDeleteProgram = (PFNGLDELETEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgram")) == NULL) || r; |
- r = ((glDeleteShader = (PFNGLDELETESHADERPROC)glewGetProcAddress((const GLubyte*)"glDeleteShader")) == NULL) || r; |
- r = ((glDetachShader = (PFNGLDETACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glDetachShader")) == NULL) || r; |
- r = ((glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArray")) == NULL) || r; |
- r = ((glDrawBuffers = (PFNGLDRAWBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffers")) == NULL) || r; |
- r = ((glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArray")) == NULL) || r; |
- r = ((glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttrib")) == NULL) || r; |
- r = ((glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniform")) == NULL) || r; |
- r = ((glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedShaders")) == NULL) || r; |
- r = ((glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocation")) == NULL) || r; |
- r = ((glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInfoLog")) == NULL) || r; |
- r = ((glGetProgramiv = (PFNGLGETPROGRAMIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramiv")) == NULL) || r; |
- r = ((glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetShaderInfoLog")) == NULL) || r; |
- r = ((glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSource")) == NULL) || r; |
- r = ((glGetShaderiv = (PFNGLGETSHADERIVPROC)glewGetProcAddress((const GLubyte*)"glGetShaderiv")) == NULL) || r; |
- r = ((glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocation")) == NULL) || r; |
- r = ((glGetUniformfv = (PFNGLGETUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfv")) == NULL) || r; |
- r = ((glGetUniformiv = (PFNGLGETUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformiv")) == NULL) || r; |
- r = ((glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointerv")) == NULL) || r; |
- r = ((glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdv")) == NULL) || r; |
- r = ((glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfv")) == NULL) || r; |
- r = ((glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribiv")) == NULL) || r; |
- r = ((glIsProgram = (PFNGLISPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glIsProgram")) == NULL) || r; |
- r = ((glIsShader = (PFNGLISSHADERPROC)glewGetProcAddress((const GLubyte*)"glIsShader")) == NULL) || r; |
- r = ((glLinkProgram = (PFNGLLINKPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glLinkProgram")) == NULL) || r; |
- r = ((glShaderSource = (PFNGLSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glShaderSource")) == NULL) || r; |
- r = ((glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparate")) == NULL) || r; |
- r = ((glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilMaskSeparate")) == NULL) || r; |
- r = ((glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparate")) == NULL) || r; |
- r = ((glUniform1f = (PFNGLUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glUniform1f")) == NULL) || r; |
- r = ((glUniform1fv = (PFNGLUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glUniform1fv")) == NULL) || r; |
- r = ((glUniform1i = (PFNGLUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glUniform1i")) == NULL) || r; |
- r = ((glUniform1iv = (PFNGLUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glUniform1iv")) == NULL) || r; |
- r = ((glUniform2f = (PFNGLUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glUniform2f")) == NULL) || r; |
- r = ((glUniform2fv = (PFNGLUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glUniform2fv")) == NULL) || r; |
- r = ((glUniform2i = (PFNGLUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glUniform2i")) == NULL) || r; |
- r = ((glUniform2iv = (PFNGLUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glUniform2iv")) == NULL) || r; |
- r = ((glUniform3f = (PFNGLUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glUniform3f")) == NULL) || r; |
- r = ((glUniform3fv = (PFNGLUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glUniform3fv")) == NULL) || r; |
- r = ((glUniform3i = (PFNGLUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glUniform3i")) == NULL) || r; |
- r = ((glUniform3iv = (PFNGLUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glUniform3iv")) == NULL) || r; |
- r = ((glUniform4f = (PFNGLUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glUniform4f")) == NULL) || r; |
- r = ((glUniform4fv = (PFNGLUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glUniform4fv")) == NULL) || r; |
- r = ((glUniform4i = (PFNGLUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glUniform4i")) == NULL) || r; |
- r = ((glUniform4iv = (PFNGLUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glUniform4iv")) == NULL) || r; |
- r = ((glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fv")) == NULL) || r; |
- r = ((glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fv")) == NULL) || r; |
- r = ((glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fv")) == NULL) || r; |
- r = ((glUseProgram = (PFNGLUSEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glUseProgram")) == NULL) || r; |
- r = ((glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glValidateProgram")) == NULL) || r; |
- r = ((glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1d")) == NULL) || r; |
- r = ((glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dv")) == NULL) || r; |
- r = ((glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1f")) == NULL) || r; |
- r = ((glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fv")) == NULL) || r; |
- r = ((glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1s")) == NULL) || r; |
- r = ((glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sv")) == NULL) || r; |
- r = ((glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2d")) == NULL) || r; |
- r = ((glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dv")) == NULL) || r; |
- r = ((glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2f")) == NULL) || r; |
- r = ((glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fv")) == NULL) || r; |
- r = ((glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2s")) == NULL) || r; |
- r = ((glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sv")) == NULL) || r; |
- r = ((glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3d")) == NULL) || r; |
- r = ((glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dv")) == NULL) || r; |
- r = ((glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3f")) == NULL) || r; |
- r = ((glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fv")) == NULL) || r; |
- r = ((glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3s")) == NULL) || r; |
- r = ((glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sv")) == NULL) || r; |
- r = ((glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nbv")) == NULL) || r; |
- r = ((glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Niv")) == NULL) || r; |
- r = ((glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nsv")) == NULL) || r; |
- r = ((glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nub")) == NULL) || r; |
- r = ((glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nubv")) == NULL) || r; |
- r = ((glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nuiv")) == NULL) || r; |
- r = ((glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nusv")) == NULL) || r; |
- r = ((glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bv")) == NULL) || r; |
- r = ((glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4d")) == NULL) || r; |
- r = ((glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dv")) == NULL) || r; |
- r = ((glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4f")) == NULL) || r; |
- r = ((glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fv")) == NULL) || r; |
- r = ((glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4iv")) == NULL) || r; |
- r = ((glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4s")) == NULL) || r; |
- r = ((glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sv")) == NULL) || r; |
- r = ((glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubv")) == NULL) || r; |
- r = ((glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uiv")) == NULL) || r; |
- r = ((glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usv")) == NULL) || r; |
- r = ((glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointer")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_VERSION_2_0 */ |
- |
-#ifdef GL_VERSION_2_1 |
- |
-static GLboolean _glewInit_GL_VERSION_2_1 (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3fv")) == NULL) || r; |
- r = ((glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4fv")) == NULL) || r; |
- r = ((glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2fv")) == NULL) || r; |
- r = ((glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4fv")) == NULL) || r; |
- r = ((glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2fv")) == NULL) || r; |
- r = ((glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3fv")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_VERSION_2_1 */ |
- |
-#ifdef GL_VERSION_3_0 |
- |
-static GLboolean _glewInit_GL_VERSION_3_0 (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRender")) == NULL) || r; |
- r = ((glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedback")) == NULL) || r; |
- r = ((glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBase")) == NULL) || r; |
- r = ((glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRange")) == NULL) || r; |
- r = ((glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocation")) == NULL) || r; |
- r = ((glClampColor = (PFNGLCLAMPCOLORPROC)glewGetProcAddress((const GLubyte*)"glClampColor")) == NULL) || r; |
- r = ((glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfi")) == NULL) || r; |
- r = ((glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfv")) == NULL) || r; |
- r = ((glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferiv")) == NULL) || r; |
- r = ((glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferuiv")) == NULL) || r; |
- r = ((glColorMaski = (PFNGLCOLORMASKIPROC)glewGetProcAddress((const GLubyte*)"glColorMaski")) == NULL) || r; |
- r = ((glDisablei = (PFNGLDISABLEIPROC)glewGetProcAddress((const GLubyte*)"glDisablei")) == NULL) || r; |
- r = ((glEnablei = (PFNGLENABLEIPROC)glewGetProcAddress((const GLubyte*)"glEnablei")) == NULL) || r; |
- r = ((glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRender")) == NULL) || r; |
- r = ((glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedback")) == NULL) || r; |
- r = ((glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)glewGetProcAddress((const GLubyte*)"glGetBooleani_v")) == NULL) || r; |
- r = ((glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocation")) == NULL) || r; |
- r = ((glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)glewGetProcAddress((const GLubyte*)"glGetIntegeri_v")) == NULL) || r; |
- r = ((glGetStringi = (PFNGLGETSTRINGIPROC)glewGetProcAddress((const GLubyte*)"glGetStringi")) == NULL) || r; |
- r = ((glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIiv")) == NULL) || r; |
- r = ((glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuiv")) == NULL) || r; |
- r = ((glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVarying")) == NULL) || r; |
- r = ((glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuiv")) == NULL) || r; |
- r = ((glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIiv")) == NULL) || r; |
- r = ((glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuiv")) == NULL) || r; |
- r = ((glIsEnabledi = (PFNGLISENABLEDIPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledi")) == NULL) || r; |
- r = ((glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIiv")) == NULL) || r; |
- r = ((glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuiv")) == NULL) || r; |
- r = ((glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryings")) == NULL) || r; |
- r = ((glUniform1ui = (PFNGLUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui")) == NULL) || r; |
- r = ((glUniform1uiv = (PFNGLUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiv")) == NULL) || r; |
- r = ((glUniform2ui = (PFNGLUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui")) == NULL) || r; |
- r = ((glUniform2uiv = (PFNGLUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiv")) == NULL) || r; |
- r = ((glUniform3ui = (PFNGLUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui")) == NULL) || r; |
- r = ((glUniform3uiv = (PFNGLUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiv")) == NULL) || r; |
- r = ((glUniform4ui = (PFNGLUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui")) == NULL) || r; |
- r = ((glUniform4uiv = (PFNGLUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiv")) == NULL) || r; |
- r = ((glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1i")) == NULL) || r; |
- r = ((glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iv")) == NULL) || r; |
- r = ((glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ui")) == NULL) || r; |
- r = ((glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiv")) == NULL) || r; |
- r = ((glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2i")) == NULL) || r; |
- r = ((glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iv")) == NULL) || r; |
- r = ((glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ui")) == NULL) || r; |
- r = ((glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiv")) == NULL) || r; |
- r = ((glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3i")) == NULL) || r; |
- r = ((glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iv")) == NULL) || r; |
- r = ((glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ui")) == NULL) || r; |
- r = ((glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiv")) == NULL) || r; |
- r = ((glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bv")) == NULL) || r; |
- r = ((glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4i")) == NULL) || r; |
- r = ((glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iv")) == NULL) || r; |
- r = ((glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4sv")) == NULL) || r; |
- r = ((glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubv")) == NULL) || r; |
- r = ((glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ui")) == NULL) || r; |
- r = ((glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiv")) == NULL) || r; |
- r = ((glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usv")) == NULL) || r; |
- r = ((glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointer")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_VERSION_3_0 */ |
- |
-#ifdef GL_3DFX_multisample |
- |
-#endif /* GL_3DFX_multisample */ |
- |
-#ifdef GL_3DFX_tbuffer |
- |
-static GLboolean _glewInit_GL_3DFX_tbuffer (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)glewGetProcAddress((const GLubyte*)"glTbufferMask3DFX")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_3DFX_tbuffer */ |
- |
-#ifdef GL_3DFX_texture_compression_FXT1 |
- |
-#endif /* GL_3DFX_texture_compression_FXT1 */ |
- |
-#ifdef GL_APPLE_client_storage |
- |
-#endif /* GL_APPLE_client_storage */ |
- |
-#ifdef GL_APPLE_element_array |
- |
-static GLboolean _glewInit_GL_APPLE_element_array (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayAPPLE")) == NULL) || r; |
- r = ((glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayAPPLE")) == NULL) || r; |
- r = ((glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC)glewGetProcAddress((const GLubyte*)"glElementPointerAPPLE")) == NULL) || r; |
- r = ((glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementArrayAPPLE")) == NULL) || r; |
- r = ((glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawRangeElementArrayAPPLE")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_APPLE_element_array */ |
- |
-#ifdef GL_APPLE_fence |
- |
-static GLboolean _glewInit_GL_APPLE_fence (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesAPPLE")) == NULL) || r; |
- r = ((glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceAPPLE")) == NULL) || r; |
- r = ((glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishObjectAPPLE")) == NULL) || r; |
- r = ((glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenFencesAPPLE")) == NULL) || r; |
- r = ((glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsFenceAPPLE")) == NULL) || r; |
- r = ((glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glSetFenceAPPLE")) == NULL) || r; |
- r = ((glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestFenceAPPLE")) == NULL) || r; |
- r = ((glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestObjectAPPLE")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_APPLE_fence */ |
- |
-#ifdef GL_APPLE_float_pixels |
- |
-#endif /* GL_APPLE_float_pixels */ |
- |
-#ifdef GL_APPLE_flush_buffer_range |
- |
-static GLboolean _glewInit_GL_APPLE_flush_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBufferParameteriAPPLE")) == NULL) || r; |
- r = ((glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRangeAPPLE")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_APPLE_flush_buffer_range */ |
- |
-#ifdef GL_APPLE_pixel_buffer |
- |
-#endif /* GL_APPLE_pixel_buffer */ |
- |
-#ifdef GL_APPLE_specular_vector |
- |
-#endif /* GL_APPLE_specular_vector */ |
- |
-#ifdef GL_APPLE_texture_range |
- |
-static GLboolean _glewInit_GL_APPLE_texture_range (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterPointervAPPLE")) == NULL) || r; |
- r = ((glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureRangeAPPLE")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_APPLE_texture_range */ |
- |
-#ifdef GL_APPLE_transform_hint |
- |
-#endif /* GL_APPLE_transform_hint */ |
- |
-#ifdef GL_APPLE_vertex_array_object |
- |
-static GLboolean _glewInit_GL_APPLE_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArrayAPPLE")) == NULL) || r; |
- r = ((glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArraysAPPLE")) == NULL) || r; |
- r = ((glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArraysAPPLE")) == NULL) || r; |
- r = ((glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArrayAPPLE")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_APPLE_vertex_array_object */ |
- |
-#ifdef GL_APPLE_vertex_array_range |
- |
-static GLboolean _glewInit_GL_APPLE_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeAPPLE")) == NULL) || r; |
- r = ((glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayParameteriAPPLE")) == NULL) || r; |
- r = ((glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeAPPLE")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_APPLE_vertex_array_range */ |
- |
-#ifdef GL_APPLE_ycbcr_422 |
- |
-#endif /* GL_APPLE_ycbcr_422 */ |
- |
-#ifdef GL_ARB_color_buffer_float |
- |
-static GLboolean _glewInit_GL_ARB_color_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glClampColorARB = (PFNGLCLAMPCOLORARBPROC)glewGetProcAddress((const GLubyte*)"glClampColorARB")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_ARB_color_buffer_float */ |
- |
-#ifdef GL_ARB_depth_buffer_float |
- |
-#endif /* GL_ARB_depth_buffer_float */ |
- |
-#ifdef GL_ARB_depth_texture |
- |
-#endif /* GL_ARB_depth_texture */ |
- |
-#ifdef GL_ARB_draw_buffers |
- |
-static GLboolean _glewInit_GL_ARB_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersARB")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_ARB_draw_buffers */ |
- |
-#ifdef GL_ARB_draw_instanced |
- |
-static GLboolean _glewInit_GL_ARB_draw_instanced (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedARB")) == NULL) || r; |
- r = ((glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedARB")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_ARB_draw_instanced */ |
- |
-#ifdef GL_ARB_fragment_program |
- |
-#endif /* GL_ARB_fragment_program */ |
- |
-#ifdef GL_ARB_fragment_program_shadow |
- |
-#endif /* GL_ARB_fragment_program_shadow */ |
- |
-#ifdef GL_ARB_fragment_shader |
- |
-#endif /* GL_ARB_fragment_shader */ |
- |
-#ifdef GL_ARB_framebuffer_object |
- |
-static GLboolean _glewInit_GL_ARB_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindFramebuffer")) == NULL) || r; |
- r = ((glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbuffer")) == NULL) || r; |
- r = ((glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebuffer")) == NULL) || r; |
- r = ((glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatus")) == NULL) || r; |
- r = ((glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffers")) == NULL) || r; |
- r = ((glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffers")) == NULL) || r; |
- r = ((glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbuffer")) == NULL) || r; |
- r = ((glFramebufferTexturLayer = (PFNGLFRAMEBUFFERTEXTURLAYERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexturLayer")) == NULL) || r; |
- r = ((glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1D")) == NULL) || r; |
- r = ((glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2D")) == NULL) || r; |
- r = ((glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3D")) == NULL) || r; |
- r = ((glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffers")) == NULL) || r; |
- r = ((glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffers")) == NULL) || r; |
- r = ((glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmap")) == NULL) || r; |
- r = ((glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameteriv")) == NULL) || r; |
- r = ((glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameteriv")) == NULL) || r; |
- r = ((glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsFramebuffer")) == NULL) || r; |
- r = ((glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbuffer")) == NULL) || r; |
- r = ((glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorage")) == NULL) || r; |
- r = ((glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisample")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_ARB_framebuffer_object */ |
- |
-#ifdef GL_ARB_framebuffer_sRGB |
- |
-#endif /* GL_ARB_framebuffer_sRGB */ |
- |
-#ifdef GL_ARB_geometry_shader4 |
- |
-static GLboolean _glewInit_GL_ARB_geometry_shader4 (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureARB")) == NULL) || r; |
- r = ((glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceARB")) == NULL) || r; |
- r = ((glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerARB")) == NULL) || r; |
- r = ((glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriARB")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_ARB_geometry_shader4 */ |
- |
-#ifdef GL_ARB_half_float_pixel |
- |
-#endif /* GL_ARB_half_float_pixel */ |
- |
-#ifdef GL_ARB_half_float_vertex |
- |
-#endif /* GL_ARB_half_float_vertex */ |
- |
-#ifdef GL_ARB_imaging |
- |
-static GLboolean _glewInit_GL_ARB_imaging (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r; |
- r = ((glColorSubTable = (PFNGLCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorSubTable")) == NULL) || r; |
- r = ((glColorTable = (PFNGLCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorTable")) == NULL) || r; |
- r = ((glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfv")) == NULL) || r; |
- r = ((glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameteriv")) == NULL) || r; |
- r = ((glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1D")) == NULL) || r; |
- r = ((glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2D")) == NULL) || r; |
- r = ((glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterf")) == NULL) || r; |
- r = ((glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfv")) == NULL) || r; |
- r = ((glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteri")) == NULL) || r; |
- r = ((glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriv")) == NULL) || r; |
- r = ((glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTable")) == NULL) || r; |
- r = ((glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTable")) == NULL) || r; |
- r = ((glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1D")) == NULL) || r; |
- r = ((glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2D")) == NULL) || r; |
- r = ((glGetColorTable = (PFNGLGETCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glGetColorTable")) == NULL) || r; |
- r = ((glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfv")) == NULL) || r; |
- r = ((glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameteriv")) == NULL) || r; |
- r = ((glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilter")) == NULL) || r; |
- r = ((glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfv")) == NULL) || r; |
- r = ((glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameteriv")) == NULL) || r; |
- r = ((glGetHistogram = (PFNGLGETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glGetHistogram")) == NULL) || r; |
- r = ((glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfv")) == NULL) || r; |
- r = ((glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameteriv")) == NULL) || r; |
- r = ((glGetMinmax = (PFNGLGETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glGetMinmax")) == NULL) || r; |
- r = ((glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfv")) == NULL) || r; |
- r = ((glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameteriv")) == NULL) || r; |
- r = ((glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilter")) == NULL) || r; |
- r = ((glHistogram = (PFNGLHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glHistogram")) == NULL) || r; |
- r = ((glMinmax = (PFNGLMINMAXPROC)glewGetProcAddress((const GLubyte*)"glMinmax")) == NULL) || r; |
- r = ((glResetHistogram = (PFNGLRESETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glResetHistogram")) == NULL) || r; |
- r = ((glResetMinmax = (PFNGLRESETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glResetMinmax")) == NULL) || r; |
- r = ((glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2D")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_ARB_imaging */ |
- |
-#ifdef GL_ARB_instanced_arrays |
- |
-static GLboolean _glewInit_GL_ARB_instanced_arrays (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorARB")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_ARB_instanced_arrays */ |
- |
-#ifdef GL_ARB_map_buffer_range |
- |
-static GLboolean _glewInit_GL_ARB_map_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRange")) == NULL) || r; |
- r = ((glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glMapBufferRange")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_ARB_map_buffer_range */ |
- |
-#ifdef GL_ARB_matrix_palette |
- |
-static GLboolean _glewInit_GL_ARB_matrix_palette (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)glewGetProcAddress((const GLubyte*)"glCurrentPaletteMatrixARB")) == NULL) || r; |
- r = ((glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexPointerARB")) == NULL) || r; |
- r = ((glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexubvARB")) == NULL) || r; |
- r = ((glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexuivARB")) == NULL) || r; |
- r = ((glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexusvARB")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_ARB_matrix_palette */ |
- |
-#ifdef GL_ARB_multisample |
- |
-static GLboolean _glewInit_GL_ARB_multisample (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverageARB")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_ARB_multisample */ |
- |
-#ifdef GL_ARB_multitexture |
- |
-static GLboolean _glewInit_GL_ARB_multitexture (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glActiveTextureARB")) == NULL) || r; |
- r = ((glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTextureARB")) == NULL) || r; |
- r = ((glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dARB")) == NULL) || r; |
- r = ((glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dvARB")) == NULL) || r; |
- r = ((glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fARB")) == NULL) || r; |
- r = ((glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fvARB")) == NULL) || r; |
- r = ((glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iARB")) == NULL) || r; |
- r = ((glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1ivARB")) == NULL) || r; |
- r = ((glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sARB")) == NULL) || r; |
- r = ((glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1svARB")) == NULL) || r; |
- r = ((glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dARB")) == NULL) || r; |
- r = ((glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dvARB")) == NULL) || r; |
- r = ((glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fARB")) == NULL) || r; |
- r = ((glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fvARB")) == NULL) || r; |
- r = ((glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iARB")) == NULL) || r; |
- r = ((glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2ivARB")) == NULL) || r; |
- r = ((glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sARB")) == NULL) || r; |
- r = ((glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2svARB")) == NULL) || r; |
- r = ((glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dARB")) == NULL) || r; |
- r = ((glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dvARB")) == NULL) || r; |
- r = ((glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fARB")) == NULL) || r; |
- r = ((glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fvARB")) == NULL) || r; |
- r = ((glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iARB")) == NULL) || r; |
- r = ((glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3ivARB")) == NULL) || r; |
- r = ((glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sARB")) == NULL) || r; |
- r = ((glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3svARB")) == NULL) || r; |
- r = ((glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dARB")) == NULL) || r; |
- r = ((glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dvARB")) == NULL) || r; |
- r = ((glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fARB")) == NULL) || r; |
- r = ((glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fvARB")) == NULL) || r; |
- r = ((glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iARB")) == NULL) || r; |
- r = ((glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4ivARB")) == NULL) || r; |
- r = ((glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sARB")) == NULL) || r; |
- r = ((glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4svARB")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_ARB_multitexture */ |
- |
-#ifdef GL_ARB_occlusion_query |
- |
-static GLboolean _glewInit_GL_ARB_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryARB")) == NULL) || r; |
- r = ((glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesARB")) == NULL) || r; |
- r = ((glEndQueryARB = (PFNGLENDQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glEndQueryARB")) == NULL) || r; |
- r = ((glGenQueriesARB = (PFNGLGENQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesARB")) == NULL) || r; |
- r = ((glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivARB")) == NULL) || r; |
- r = ((glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivARB")) == NULL) || r; |
- r = ((glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivARB")) == NULL) || r; |
- r = ((glIsQueryARB = (PFNGLISQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glIsQueryARB")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_ARB_occlusion_query */ |
- |
-#ifdef GL_ARB_pixel_buffer_object |
- |
-#endif /* GL_ARB_pixel_buffer_object */ |
- |
-#ifdef GL_ARB_point_parameters |
- |
-static GLboolean _glewInit_GL_ARB_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfARB")) == NULL) || r; |
- r = ((glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvARB")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_ARB_point_parameters */ |
- |
-#ifdef GL_ARB_point_sprite |
- |
-#endif /* GL_ARB_point_sprite */ |
- |
-#ifdef GL_ARB_shader_objects |
- |
-static GLboolean _glewInit_GL_ARB_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glAttachObjectARB")) == NULL) || r; |
- r = ((glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderARB")) == NULL) || r; |
- r = ((glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateProgramObjectARB")) == NULL) || r; |
- r = ((glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderObjectARB")) == NULL) || r; |
- r = ((glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteObjectARB")) == NULL) || r; |
- r = ((glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDetachObjectARB")) == NULL) || r; |
- r = ((glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformARB")) == NULL) || r; |
- r = ((glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedObjectsARB")) == NULL) || r; |
- r = ((glGetHandleARB = (PFNGLGETHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetHandleARB")) == NULL) || r; |
- r = ((glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetInfoLogARB")) == NULL) || r; |
- r = ((glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterfvARB")) == NULL) || r; |
- r = ((glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivARB")) == NULL) || r; |
- r = ((glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSourceARB")) == NULL) || r; |
- r = ((glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocationARB")) == NULL) || r; |
- r = ((glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfvARB")) == NULL) || r; |
- r = ((glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformivARB")) == NULL) || r; |
- r = ((glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glLinkProgramARB")) == NULL) || r; |
- r = ((glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glShaderSourceARB")) == NULL) || r; |
- r = ((glUniform1fARB = (PFNGLUNIFORM1FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fARB")) == NULL) || r; |
- r = ((glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fvARB")) == NULL) || r; |
- r = ((glUniform1iARB = (PFNGLUNIFORM1IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1iARB")) == NULL) || r; |
- r = ((glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ivARB")) == NULL) || r; |
- r = ((glUniform2fARB = (PFNGLUNIFORM2FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fARB")) == NULL) || r; |
- r = ((glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fvARB")) == NULL) || r; |
- r = ((glUniform2iARB = (PFNGLUNIFORM2IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2iARB")) == NULL) || r; |
- r = ((glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ivARB")) == NULL) || r; |
- r = ((glUniform3fARB = (PFNGLUNIFORM3FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fARB")) == NULL) || r; |
- r = ((glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fvARB")) == NULL) || r; |
- r = ((glUniform3iARB = (PFNGLUNIFORM3IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3iARB")) == NULL) || r; |
- r = ((glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ivARB")) == NULL) || r; |
- r = ((glUniform4fARB = (PFNGLUNIFORM4FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fARB")) == NULL) || r; |
- r = ((glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fvARB")) == NULL) || r; |
- r = ((glUniform4iARB = (PFNGLUNIFORM4IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4iARB")) == NULL) || r; |
- r = ((glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ivARB")) == NULL) || r; |
- r = ((glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fvARB")) == NULL) || r; |
- r = ((glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fvARB")) == NULL) || r; |
- r = ((glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fvARB")) == NULL) || r; |
- r = ((glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glUseProgramObjectARB")) == NULL) || r; |
- r = ((glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramARB")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_ARB_shader_objects */ |
- |
-#ifdef GL_ARB_shading_language_100 |
- |
-#endif /* GL_ARB_shading_language_100 */ |
- |
-#ifdef GL_ARB_shadow |
- |
-#endif /* GL_ARB_shadow */ |
- |
-#ifdef GL_ARB_shadow_ambient |
- |
-#endif /* GL_ARB_shadow_ambient */ |
- |
-#ifdef GL_ARB_texture_border_clamp |
- |
-#endif /* GL_ARB_texture_border_clamp */ |
- |
-#ifdef GL_ARB_texture_buffer_object |
- |
-static GLboolean _glewInit_GL_ARB_texture_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glTexBufferARB = (PFNGLTEXBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glTexBufferARB")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_ARB_texture_buffer_object */ |
- |
-#ifdef GL_ARB_texture_compression |
- |
-static GLboolean _glewInit_GL_ARB_texture_compression (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1DARB")) == NULL) || r; |
- r = ((glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2DARB")) == NULL) || r; |
- r = ((glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3DARB")) == NULL) || r; |
- r = ((glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1DARB")) == NULL) || r; |
- r = ((glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2DARB")) == NULL) || r; |
- r = ((glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3DARB")) == NULL) || r; |
- r = ((glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImageARB")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_ARB_texture_compression */ |
- |
-#ifdef GL_ARB_texture_compression_rgtc |
- |
-#endif /* GL_ARB_texture_compression_rgtc */ |
- |
-#ifdef GL_ARB_texture_cube_map |
- |
-#endif /* GL_ARB_texture_cube_map */ |
- |
-#ifdef GL_ARB_texture_env_add |
- |
-#endif /* GL_ARB_texture_env_add */ |
- |
-#ifdef GL_ARB_texture_env_combine |
- |
-#endif /* GL_ARB_texture_env_combine */ |
- |
-#ifdef GL_ARB_texture_env_crossbar |
- |
-#endif /* GL_ARB_texture_env_crossbar */ |
- |
-#ifdef GL_ARB_texture_env_dot3 |
- |
-#endif /* GL_ARB_texture_env_dot3 */ |
- |
-#ifdef GL_ARB_texture_float |
- |
-#endif /* GL_ARB_texture_float */ |
- |
-#ifdef GL_ARB_texture_mirrored_repeat |
- |
-#endif /* GL_ARB_texture_mirrored_repeat */ |
- |
-#ifdef GL_ARB_texture_non_power_of_two |
- |
-#endif /* GL_ARB_texture_non_power_of_two */ |
- |
-#ifdef GL_ARB_texture_rectangle |
- |
-#endif /* GL_ARB_texture_rectangle */ |
- |
-#ifdef GL_ARB_texture_rg |
- |
-#endif /* GL_ARB_texture_rg */ |
- |
-#ifdef GL_ARB_transpose_matrix |
- |
-static GLboolean _glewInit_GL_ARB_transpose_matrix (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixdARB")) == NULL) || r; |
- r = ((glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixfARB")) == NULL) || r; |
- r = ((glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixdARB")) == NULL) || r; |
- r = ((glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixfARB")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_ARB_transpose_matrix */ |
- |
-#ifdef GL_ARB_vertex_array_object |
- |
-static GLboolean _glewInit_GL_ARB_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArray")) == NULL) || r; |
- r = ((glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArrays")) == NULL) || r; |
- r = ((glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArrays")) == NULL) || r; |
- r = ((glIsVertexArray = (PFNGLISVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArray")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_ARB_vertex_array_object */ |
- |
-#ifdef GL_ARB_vertex_blend |
- |
-static GLboolean _glewInit_GL_ARB_vertex_blend (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendARB")) == NULL) || r; |
- r = ((glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glWeightPointerARB")) == NULL) || r; |
- r = ((glWeightbvARB = (PFNGLWEIGHTBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightbvARB")) == NULL) || r; |
- r = ((glWeightdvARB = (PFNGLWEIGHTDVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightdvARB")) == NULL) || r; |
- r = ((glWeightfvARB = (PFNGLWEIGHTFVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightfvARB")) == NULL) || r; |
- r = ((glWeightivARB = (PFNGLWEIGHTIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightivARB")) == NULL) || r; |
- r = ((glWeightsvARB = (PFNGLWEIGHTSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightsvARB")) == NULL) || r; |
- r = ((glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightubvARB")) == NULL) || r; |
- r = ((glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightuivARB")) == NULL) || r; |
- r = ((glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightusvARB")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_ARB_vertex_blend */ |
- |
-#ifdef GL_ARB_vertex_buffer_object |
- |
-static GLboolean _glewInit_GL_ARB_vertex_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glBindBufferARB = (PFNGLBINDBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glBindBufferARB")) == NULL) || r; |
- r = ((glBufferDataARB = (PFNGLBUFFERDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferDataARB")) == NULL) || r; |
- r = ((glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferSubDataARB")) == NULL) || r; |
- r = ((glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffersARB")) == NULL) || r; |
- r = ((glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glGenBuffersARB")) == NULL) || r; |
- r = ((glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterivARB")) == NULL) || r; |
- r = ((glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointervARB")) == NULL) || r; |
- r = ((glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubDataARB")) == NULL) || r; |
- r = ((glIsBufferARB = (PFNGLISBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glIsBufferARB")) == NULL) || r; |
- r = ((glMapBufferARB = (PFNGLMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glMapBufferARB")) == NULL) || r; |
- r = ((glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glUnmapBufferARB")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_ARB_vertex_buffer_object */ |
- |
-#ifdef GL_ARB_vertex_program |
- |
-static GLboolean _glewInit_GL_ARB_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glBindProgramARB")) == NULL) || r; |
- r = ((glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsARB")) == NULL) || r; |
- r = ((glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArrayARB")) == NULL) || r; |
- r = ((glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArrayARB")) == NULL) || r; |
- r = ((glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsARB")) == NULL) || r; |
- r = ((glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterdvARB")) == NULL) || r; |
- r = ((glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterfvARB")) == NULL) || r; |
- r = ((glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterdvARB")) == NULL) || r; |
- r = ((glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterfvARB")) == NULL) || r; |
- r = ((glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringARB")) == NULL) || r; |
- r = ((glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivARB")) == NULL) || r; |
- r = ((glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervARB")) == NULL) || r; |
- r = ((glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvARB")) == NULL) || r; |
- r = ((glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvARB")) == NULL) || r; |
- r = ((glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivARB")) == NULL) || r; |
- r = ((glIsProgramARB = (PFNGLISPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glIsProgramARB")) == NULL) || r; |
- r = ((glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dARB")) == NULL) || r; |
- r = ((glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dvARB")) == NULL) || r; |
- r = ((glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fARB")) == NULL) || r; |
- r = ((glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fvARB")) == NULL) || r; |
- r = ((glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dARB")) == NULL) || r; |
- r = ((glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dvARB")) == NULL) || r; |
- r = ((glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fARB")) == NULL) || r; |
- r = ((glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fvARB")) == NULL) || r; |
- r = ((glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glProgramStringARB")) == NULL) || r; |
- r = ((glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dARB")) == NULL) || r; |
- r = ((glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvARB")) == NULL) || r; |
- r = ((glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fARB")) == NULL) || r; |
- r = ((glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvARB")) == NULL) || r; |
- r = ((glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sARB")) == NULL) || r; |
- r = ((glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svARB")) == NULL) || r; |
- r = ((glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dARB")) == NULL) || r; |
- r = ((glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvARB")) == NULL) || r; |
- r = ((glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fARB")) == NULL) || r; |
- r = ((glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvARB")) == NULL) || r; |
- r = ((glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sARB")) == NULL) || r; |
- r = ((glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svARB")) == NULL) || r; |
- r = ((glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dARB")) == NULL) || r; |
- r = ((glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvARB")) == NULL) || r; |
- r = ((glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fARB")) == NULL) || r; |
- r = ((glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvARB")) == NULL) || r; |
- r = ((glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sARB")) == NULL) || r; |
- r = ((glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svARB")) == NULL) || r; |
- r = ((glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NbvARB")) == NULL) || r; |
- r = ((glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NivARB")) == NULL) || r; |
- r = ((glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NsvARB")) == NULL) || r; |
- r = ((glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubARB")) == NULL) || r; |
- r = ((glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubvARB")) == NULL) || r; |
- r = ((glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NuivARB")) == NULL) || r; |
- r = ((glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NusvARB")) == NULL) || r; |
- r = ((glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bvARB")) == NULL) || r; |
- r = ((glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dARB")) == NULL) || r; |
- r = ((glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvARB")) == NULL) || r; |
- r = ((glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fARB")) == NULL) || r; |
- r = ((glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvARB")) == NULL) || r; |
- r = ((glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ivARB")) == NULL) || r; |
- r = ((glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sARB")) == NULL) || r; |
- r = ((glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svARB")) == NULL) || r; |
- r = ((glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvARB")) == NULL) || r; |
- r = ((glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uivARB")) == NULL) || r; |
- r = ((glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usvARB")) == NULL) || r; |
- r = ((glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerARB")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_ARB_vertex_program */ |
- |
-#ifdef GL_ARB_vertex_shader |
- |
-static GLboolean _glewInit_GL_ARB_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocationARB")) == NULL) || r; |
- r = ((glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttribARB")) == NULL) || r; |
- r = ((glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocationARB")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_ARB_vertex_shader */ |
- |
-#ifdef GL_ARB_window_pos |
- |
-static GLboolean _glewInit_GL_ARB_window_pos (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dARB")) == NULL) || r; |
- r = ((glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvARB")) == NULL) || r; |
- r = ((glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fARB")) == NULL) || r; |
- r = ((glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvARB")) == NULL) || r; |
- r = ((glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iARB")) == NULL) || r; |
- r = ((glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivARB")) == NULL) || r; |
- r = ((glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sARB")) == NULL) || r; |
- r = ((glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svARB")) == NULL) || r; |
- r = ((glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dARB")) == NULL) || r; |
- r = ((glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvARB")) == NULL) || r; |
- r = ((glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fARB")) == NULL) || r; |
- r = ((glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvARB")) == NULL) || r; |
- r = ((glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iARB")) == NULL) || r; |
- r = ((glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivARB")) == NULL) || r; |
- r = ((glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sARB")) == NULL) || r; |
- r = ((glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svARB")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_ARB_window_pos */ |
- |
-#ifdef GL_ATIX_point_sprites |
- |
-#endif /* GL_ATIX_point_sprites */ |
- |
-#ifdef GL_ATIX_texture_env_combine3 |
- |
-#endif /* GL_ATIX_texture_env_combine3 */ |
- |
-#ifdef GL_ATIX_texture_env_route |
- |
-#endif /* GL_ATIX_texture_env_route */ |
- |
-#ifdef GL_ATIX_vertex_shader_output_point_size |
- |
-#endif /* GL_ATIX_vertex_shader_output_point_size */ |
- |
-#ifdef GL_ATI_draw_buffers |
- |
-static GLboolean _glewInit_GL_ATI_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersATI")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_ATI_draw_buffers */ |
- |
-#ifdef GL_ATI_element_array |
- |
-static GLboolean _glewInit_GL_ATI_element_array (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayATI")) == NULL) || r; |
- r = ((glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayATI")) == NULL) || r; |
- r = ((glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)glewGetProcAddress((const GLubyte*)"glElementPointerATI")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_ATI_element_array */ |
- |
-#ifdef GL_ATI_envmap_bumpmap |
- |
-static GLboolean _glewInit_GL_ATI_envmap_bumpmap (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterfvATI")) == NULL) || r; |
- r = ((glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterivATI")) == NULL) || r; |
- r = ((glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterfvATI")) == NULL) || r; |
- r = ((glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterivATI")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_ATI_envmap_bumpmap */ |
- |
-#ifdef GL_ATI_fragment_shader |
- |
-static GLboolean _glewInit_GL_ATI_fragment_shader (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp1ATI")) == NULL) || r; |
- r = ((glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp2ATI")) == NULL) || r; |
- r = ((glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp3ATI")) == NULL) || r; |
- r = ((glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBeginFragmentShaderATI")) == NULL) || r; |
- r = ((glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBindFragmentShaderATI")) == NULL) || r; |
- r = ((glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp1ATI")) == NULL) || r; |
- r = ((glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp2ATI")) == NULL) || r; |
- r = ((glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp3ATI")) == NULL) || r; |
- r = ((glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glDeleteFragmentShaderATI")) == NULL) || r; |
- r = ((glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glEndFragmentShaderATI")) == NULL) || r; |
- r = ((glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)glewGetProcAddress((const GLubyte*)"glGenFragmentShadersATI")) == NULL) || r; |
- r = ((glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)glewGetProcAddress((const GLubyte*)"glPassTexCoordATI")) == NULL) || r; |
- r = ((glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)glewGetProcAddress((const GLubyte*)"glSampleMapATI")) == NULL) || r; |
- r = ((glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)glewGetProcAddress((const GLubyte*)"glSetFragmentShaderConstantATI")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_ATI_fragment_shader */ |
- |
-#ifdef GL_ATI_map_object_buffer |
- |
-static GLboolean _glewInit_GL_ATI_map_object_buffer (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glMapObjectBufferATI")) == NULL) || r; |
- r = ((glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUnmapObjectBufferATI")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_ATI_map_object_buffer */ |
- |
-#ifdef GL_ATI_pn_triangles |
- |
-static GLboolean _glewInit_GL_ATI_pn_triangles (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesfATI")) == NULL) || r; |
- r = ((glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesiATI")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_ATI_pn_triangles */ |
- |
-#ifdef GL_ATI_separate_stencil |
- |
-static GLboolean _glewInit_GL_ATI_separate_stencil (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparateATI")) == NULL) || r; |
- r = ((glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparateATI")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_ATI_separate_stencil */ |
- |
-#ifdef GL_ATI_shader_texture_lod |
- |
-#endif /* GL_ATI_shader_texture_lod */ |
- |
-#ifdef GL_ATI_text_fragment_shader |
- |
-#endif /* GL_ATI_text_fragment_shader */ |
- |
-#ifdef GL_ATI_texture_compression_3dc |
- |
-#endif /* GL_ATI_texture_compression_3dc */ |
- |
-#ifdef GL_ATI_texture_env_combine3 |
- |
-#endif /* GL_ATI_texture_env_combine3 */ |
- |
-#ifdef GL_ATI_texture_float |
- |
-#endif /* GL_ATI_texture_float */ |
- |
-#ifdef GL_ATI_texture_mirror_once |
- |
-#endif /* GL_ATI_texture_mirror_once */ |
- |
-#ifdef GL_ATI_vertex_array_object |
- |
-static GLboolean _glewInit_GL_ATI_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glArrayObjectATI")) == NULL) || r; |
- r = ((glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glFreeObjectBufferATI")) == NULL) || r; |
- r = ((glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectfvATI")) == NULL) || r; |
- r = ((glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectivATI")) == NULL) || r; |
- r = ((glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferfvATI")) == NULL) || r; |
- r = ((glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferivATI")) == NULL) || r; |
- r = ((glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectfvATI")) == NULL) || r; |
- r = ((glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectivATI")) == NULL) || r; |
- r = ((glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glIsObjectBufferATI")) == NULL) || r; |
- r = ((glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glNewObjectBufferATI")) == NULL) || r; |
- r = ((glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUpdateObjectBufferATI")) == NULL) || r; |
- r = ((glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVariantArrayObjectATI")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_ATI_vertex_array_object */ |
- |
-#ifdef GL_ATI_vertex_attrib_array_object |
- |
-static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectfvATI")) == NULL) || r; |
- r = ((glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectivATI")) == NULL) || r; |
- r = ((glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribArrayObjectATI")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_ATI_vertex_attrib_array_object */ |
- |
-#ifdef GL_ATI_vertex_streams |
- |
-static GLboolean _glewInit_GL_ATI_vertex_streams (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)glewGetProcAddress((const GLubyte*)"glClientActiveVertexStreamATI")) == NULL) || r; |
- r = ((glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bATI")) == NULL) || r; |
- r = ((glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bvATI")) == NULL) || r; |
- r = ((glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dATI")) == NULL) || r; |
- r = ((glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dvATI")) == NULL) || r; |
- r = ((glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fATI")) == NULL) || r; |
- r = ((glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fvATI")) == NULL) || r; |
- r = ((glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3iATI")) == NULL) || r; |
- r = ((glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3ivATI")) == NULL) || r; |
- r = ((glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3sATI")) == NULL) || r; |
- r = ((glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3svATI")) == NULL) || r; |
- r = ((glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnvfATI")) == NULL) || r; |
- r = ((glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnviATI")) == NULL) || r; |
- r = ((glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dATI")) == NULL) || r; |
- r = ((glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dvATI")) == NULL) || r; |
- r = ((glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fATI")) == NULL) || r; |
- r = ((glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fvATI")) == NULL) || r; |
- r = ((glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2iATI")) == NULL) || r; |
- r = ((glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2ivATI")) == NULL) || r; |
- r = ((glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2sATI")) == NULL) || r; |
- r = ((glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2svATI")) == NULL) || r; |
- r = ((glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dATI")) == NULL) || r; |
- r = ((glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dvATI")) == NULL) || r; |
- r = ((glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fATI")) == NULL) || r; |
- r = ((glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fvATI")) == NULL) || r; |
- r = ((glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3iATI")) == NULL) || r; |
- r = ((glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3ivATI")) == NULL) || r; |
- r = ((glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3sATI")) == NULL) || r; |
- r = ((glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3svATI")) == NULL) || r; |
- r = ((glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dATI")) == NULL) || r; |
- r = ((glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dvATI")) == NULL) || r; |
- r = ((glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fATI")) == NULL) || r; |
- r = ((glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fvATI")) == NULL) || r; |
- r = ((glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4iATI")) == NULL) || r; |
- r = ((glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4ivATI")) == NULL) || r; |
- r = ((glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4sATI")) == NULL) || r; |
- r = ((glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4svATI")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_ATI_vertex_streams */ |
- |
-#ifdef GL_EXT_422_pixels |
- |
-#endif /* GL_EXT_422_pixels */ |
- |
-#ifdef GL_EXT_Cg_shader |
- |
-#endif /* GL_EXT_Cg_shader */ |
- |
-#ifdef GL_EXT_abgr |
- |
-#endif /* GL_EXT_abgr */ |
- |
-#ifdef GL_EXT_bgra |
- |
-#endif /* GL_EXT_bgra */ |
- |
-#ifdef GL_EXT_bindable_uniform |
- |
-static GLboolean _glewInit_GL_EXT_bindable_uniform (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBufferSizeEXT")) == NULL) || r; |
- r = ((glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformOffsetEXT")) == NULL) || r; |
- r = ((glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUniformBufferEXT")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_EXT_bindable_uniform */ |
- |
-#ifdef GL_EXT_blend_color |
- |
-static GLboolean _glewInit_GL_EXT_blend_color (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)glewGetProcAddress((const GLubyte*)"glBlendColorEXT")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_EXT_blend_color */ |
- |
-#ifdef GL_EXT_blend_equation_separate |
- |
-static GLboolean _glewInit_GL_EXT_blend_equation_separate (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateEXT")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_EXT_blend_equation_separate */ |
- |
-#ifdef GL_EXT_blend_func_separate |
- |
-static GLboolean _glewInit_GL_EXT_blend_func_separate (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateEXT")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_EXT_blend_func_separate */ |
- |
-#ifdef GL_EXT_blend_logic_op |
- |
-#endif /* GL_EXT_blend_logic_op */ |
- |
-#ifdef GL_EXT_blend_minmax |
- |
-static GLboolean _glewInit_GL_EXT_blend_minmax (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationEXT")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_EXT_blend_minmax */ |
- |
-#ifdef GL_EXT_blend_subtract |
- |
-#endif /* GL_EXT_blend_subtract */ |
- |
-#ifdef GL_EXT_clip_volume_hint |
- |
-#endif /* GL_EXT_clip_volume_hint */ |
- |
-#ifdef GL_EXT_cmyka |
- |
-#endif /* GL_EXT_cmyka */ |
- |
-#ifdef GL_EXT_color_subtable |
- |
-static GLboolean _glewInit_GL_EXT_color_subtable (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorSubTableEXT")) == NULL) || r; |
- r = ((glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTableEXT")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_EXT_color_subtable */ |
- |
-#ifdef GL_EXT_compiled_vertex_array |
- |
-static GLboolean _glewInit_GL_EXT_compiled_vertex_array (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glLockArraysEXT")) == NULL) || r; |
- r = ((glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glUnlockArraysEXT")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_EXT_compiled_vertex_array */ |
- |
-#ifdef GL_EXT_convolution |
- |
-static GLboolean _glewInit_GL_EXT_convolution (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1DEXT")) == NULL) || r; |
- r = ((glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2DEXT")) == NULL) || r; |
- r = ((glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfEXT")) == NULL) || r; |
- r = ((glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfvEXT")) == NULL) || r; |
- r = ((glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriEXT")) == NULL) || r; |
- r = ((glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterivEXT")) == NULL) || r; |
- r = ((glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1DEXT")) == NULL) || r; |
- r = ((glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2DEXT")) == NULL) || r; |
- r = ((glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilterEXT")) == NULL) || r; |
- r = ((glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfvEXT")) == NULL) || r; |
- r = ((glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterivEXT")) == NULL) || r; |
- r = ((glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilterEXT")) == NULL) || r; |
- r = ((glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2DEXT")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_EXT_convolution */ |
- |
-#ifdef GL_EXT_coordinate_frame |
- |
-static GLboolean _glewInit_GL_EXT_coordinate_frame (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glBinormalPointerEXT")) == NULL) || r; |
- r = ((glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTangentPointerEXT")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_EXT_coordinate_frame */ |
- |
-#ifdef GL_EXT_copy_texture |
- |
-static GLboolean _glewInit_GL_EXT_copy_texture (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage1DEXT")) == NULL) || r; |
- r = ((glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage2DEXT")) == NULL) || r; |
- r = ((glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage1DEXT")) == NULL) || r; |
- r = ((glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage2DEXT")) == NULL) || r; |
- r = ((glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3DEXT")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_EXT_copy_texture */ |
- |
-#ifdef GL_EXT_cull_vertex |
- |
-static GLboolean _glewInit_GL_EXT_cull_vertex (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterdvEXT")) == NULL) || r; |
- r = ((glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterfvEXT")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_EXT_cull_vertex */ |
- |
-#ifdef GL_EXT_depth_bounds_test |
- |
-static GLboolean _glewInit_GL_EXT_depth_bounds_test (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsEXT")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_EXT_depth_bounds_test */ |
- |
-#ifdef GL_EXT_direct_state_access |
- |
-static GLboolean _glewInit_GL_EXT_direct_state_access (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindMultiTextureEXT")) == NULL) || r; |
- r = ((glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckNamedFramebufferStatusEXT")) == NULL) || r; |
- r = ((glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glClientAttribDefaultEXT")) == NULL) || r; |
- r = ((glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage1DEXT")) == NULL) || r; |
- r = ((glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage2DEXT")) == NULL) || r; |
- r = ((glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage3DEXT")) == NULL) || r; |
- r = ((glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage1DEXT")) == NULL) || r; |
- r = ((glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage2DEXT")) == NULL) || r; |
- r = ((glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage3DEXT")) == NULL) || r; |
- r = ((glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage1DEXT")) == NULL) || r; |
- r = ((glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage2DEXT")) == NULL) || r; |
- r = ((glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage3DEXT")) == NULL) || r; |
- r = ((glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage1DEXT")) == NULL) || r; |
- r = ((glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage2DEXT")) == NULL) || r; |
- r = ((glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage3DEXT")) == NULL) || r; |
- r = ((glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage1DEXT")) == NULL) || r; |
- r = ((glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage2DEXT")) == NULL) || r; |
- r = ((glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage1DEXT")) == NULL) || r; |
- r = ((glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage2DEXT")) == NULL) || r; |
- r = ((glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage3DEXT")) == NULL) || r; |
- r = ((glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage1DEXT")) == NULL) || r; |
- r = ((glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage2DEXT")) == NULL) || r; |
- r = ((glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage1DEXT")) == NULL) || r; |
- r = ((glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage2DEXT")) == NULL) || r; |
- r = ((glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage3DEXT")) == NULL) || r; |
- r = ((glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateIndexedEXT")) == NULL) || r; |
- r = ((glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateIndexedEXT")) == NULL) || r; |
- r = ((glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBufferEXT")) == NULL) || r; |
- r = ((glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBuffersEXT")) == NULL) || r; |
- r = ((glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferReadBufferEXT")) == NULL) || r; |
- r = ((glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMultiTexMipmapEXT")) == NULL) || r; |
- r = ((glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateTextureMipmapEXT")) == NULL) || r; |
- r = ((glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedMultiTexImageEXT")) == NULL) || r; |
- r = ((glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureImageEXT")) == NULL) || r; |
- r = ((glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoubleIndexedvEXT")) == NULL) || r; |
- r = ((glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloatIndexedvEXT")) == NULL) || r; |
- r = ((glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameterivEXT")) == NULL) || r; |
- r = ((glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvfvEXT")) == NULL) || r; |
- r = ((glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvivEXT")) == NULL) || r; |
- r = ((glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGendvEXT")) == NULL) || r; |
- r = ((glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenfvEXT")) == NULL) || r; |
- r = ((glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenivEXT")) == NULL) || r; |
- r = ((glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexImageEXT")) == NULL) || r; |
- r = ((glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterfvEXT")) == NULL) || r; |
- r = ((glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterivEXT")) == NULL) || r; |
- r = ((glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIivEXT")) == NULL) || r; |
- r = ((glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIuivEXT")) == NULL) || r; |
- r = ((glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterfvEXT")) == NULL) || r; |
- r = ((glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterivEXT")) == NULL) || r; |
- r = ((glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterivEXT")) == NULL) || r; |
- r = ((glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferPointervEXT")) == NULL) || r; |
- r = ((glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferSubDataEXT")) == NULL) || r; |
- r = ((glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferAttachmentParameterivEXT")) == NULL) || r; |
- r = ((glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIivEXT")) == NULL) || r; |
- r = ((glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIuivEXT")) == NULL) || r; |
- r = ((glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterdvEXT")) == NULL) || r; |
- r = ((glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterfvEXT")) == NULL) || r; |
- r = ((glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramStringEXT")) == NULL) || r; |
- r = ((glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramivEXT")) == NULL) || r; |
- r = ((glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedRenderbufferParameterivEXT")) == NULL) || r; |
- r = ((glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointerIndexedvEXT")) == NULL) || r; |
- r = ((glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureImageEXT")) == NULL) || r; |
- r = ((glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterfvEXT")) == NULL) || r; |
- r = ((glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterivEXT")) == NULL) || r; |
- r = ((glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIivEXT")) == NULL) || r; |
- r = ((glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIuivEXT")) == NULL) || r; |
- r = ((glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterfvEXT")) == NULL) || r; |
- r = ((glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterivEXT")) == NULL) || r; |
- r = ((glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferEXT")) == NULL) || r; |
- r = ((glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixFrustumEXT")) == NULL) || r; |
- r = ((glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadIdentityEXT")) == NULL) || r; |
- r = ((glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposedEXT")) == NULL) || r; |
- r = ((glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposefEXT")) == NULL) || r; |
- r = ((glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoaddEXT")) == NULL) || r; |
- r = ((glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadfEXT")) == NULL) || r; |
- r = ((glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposedEXT")) == NULL) || r; |
- r = ((glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposefEXT")) == NULL) || r; |
- r = ((glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultdEXT")) == NULL) || r; |
- r = ((glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultfEXT")) == NULL) || r; |
- r = ((glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixOrthoEXT")) == NULL) || r; |
- r = ((glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPopEXT")) == NULL) || r; |
- r = ((glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPushEXT")) == NULL) || r; |
- r = ((glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatedEXT")) == NULL) || r; |
- r = ((glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatefEXT")) == NULL) || r; |
- r = ((glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScaledEXT")) == NULL) || r; |
- r = ((glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScalefEXT")) == NULL) || r; |
- r = ((glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatedEXT")) == NULL) || r; |
- r = ((glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatefEXT")) == NULL) || r; |
- r = ((glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexBufferEXT")) == NULL) || r; |
- r = ((glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordPointerEXT")) == NULL) || r; |
- r = ((glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfEXT")) == NULL) || r; |
- r = ((glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfvEXT")) == NULL) || r; |
- r = ((glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnviEXT")) == NULL) || r; |
- r = ((glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvivEXT")) == NULL) || r; |
- r = ((glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendEXT")) == NULL) || r; |
- r = ((glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendvEXT")) == NULL) || r; |
- r = ((glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfEXT")) == NULL) || r; |
- r = ((glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfvEXT")) == NULL) || r; |
- r = ((glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGeniEXT")) == NULL) || r; |
- r = ((glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenivEXT")) == NULL) || r; |
- r = ((glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage1DEXT")) == NULL) || r; |
- r = ((glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage2DEXT")) == NULL) || r; |
- r = ((glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage3DEXT")) == NULL) || r; |
- r = ((glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIivEXT")) == NULL) || r; |
- r = ((glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIuivEXT")) == NULL) || r; |
- r = ((glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfEXT")) == NULL) || r; |
- r = ((glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfvEXT")) == NULL) || r; |
- r = ((glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameteriEXT")) == NULL) || r; |
- r = ((glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterivEXT")) == NULL) || r; |
- r = ((glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexRenderbufferEXT")) == NULL) || r; |
- r = ((glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage1DEXT")) == NULL) || r; |
- r = ((glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage2DEXT")) == NULL) || r; |
- r = ((glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage3DEXT")) == NULL) || r; |
- r = ((glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferDataEXT")) == NULL) || r; |
- r = ((glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferSubDataEXT")) == NULL) || r; |
- r = ((glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferRenderbufferEXT")) == NULL) || r; |
- r = ((glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture1DEXT")) == NULL) || r; |
- r = ((glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture2DEXT")) == NULL) || r; |
- r = ((glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture3DEXT")) == NULL) || r; |
- r = ((glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureEXT")) == NULL) || r; |
- r = ((glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureFaceEXT")) == NULL) || r; |
- r = ((glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureLayerEXT")) == NULL) || r; |
- r = ((glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dEXT")) == NULL) || r; |
- r = ((glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dvEXT")) == NULL) || r; |
- r = ((glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fEXT")) == NULL) || r; |
- r = ((glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fvEXT")) == NULL) || r; |
- r = ((glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4iEXT")) == NULL) || r; |
- r = ((glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4ivEXT")) == NULL) || r; |
- r = ((glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uiEXT")) == NULL) || r; |
- r = ((glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uivEXT")) == NULL) || r; |
- r = ((glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameters4fvEXT")) == NULL) || r; |
- r = ((glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4ivEXT")) == NULL) || r; |
- r = ((glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4uivEXT")) == NULL) || r; |
- r = ((glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramStringEXT")) == NULL) || r; |
- r = ((glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageEXT")) == NULL) || r; |
- r = ((glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleCoverageEXT")) == NULL) || r; |
- r = ((glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleEXT")) == NULL) || r; |
- r = ((glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fEXT")) == NULL) || r; |
- r = ((glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fvEXT")) == NULL) || r; |
- r = ((glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iEXT")) == NULL) || r; |
- r = ((glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ivEXT")) == NULL) || r; |
- r = ((glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiEXT")) == NULL) || r; |
- r = ((glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uivEXT")) == NULL) || r; |
- r = ((glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fEXT")) == NULL) || r; |
- r = ((glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fvEXT")) == NULL) || r; |
- r = ((glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iEXT")) == NULL) || r; |
- r = ((glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ivEXT")) == NULL) || r; |
- r = ((glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiEXT")) == NULL) || r; |
- r = ((glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uivEXT")) == NULL) || r; |
- r = ((glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fEXT")) == NULL) || r; |
- r = ((glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fvEXT")) == NULL) || r; |
- r = ((glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iEXT")) == NULL) || r; |
- r = ((glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ivEXT")) == NULL) || r; |
- r = ((glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiEXT")) == NULL) || r; |
- r = ((glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uivEXT")) == NULL) || r; |
- r = ((glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fEXT")) == NULL) || r; |
- r = ((glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fvEXT")) == NULL) || r; |
- r = ((glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iEXT")) == NULL) || r; |
- r = ((glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ivEXT")) == NULL) || r; |
- r = ((glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiEXT")) == NULL) || r; |
- r = ((glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uivEXT")) == NULL) || r; |
- r = ((glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fvEXT")) == NULL) || r; |
- r = ((glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fvEXT")) == NULL) || r; |
- r = ((glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fvEXT")) == NULL) || r; |
- r = ((glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fvEXT")) == NULL) || r; |
- r = ((glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fvEXT")) == NULL) || r; |
- r = ((glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fvEXT")) == NULL) || r; |
- r = ((glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fvEXT")) == NULL) || r; |
- r = ((glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fvEXT")) == NULL) || r; |
- r = ((glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fvEXT")) == NULL) || r; |
- r = ((glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glPushClientAttribDefaultEXT")) == NULL) || r; |
- r = ((glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferEXT")) == NULL) || r; |
- r = ((glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage1DEXT")) == NULL) || r; |
- r = ((glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DEXT")) == NULL) || r; |
- r = ((glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DEXT")) == NULL) || r; |
- r = ((glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIivEXT")) == NULL) || r; |
- r = ((glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIuivEXT")) == NULL) || r; |
- r = ((glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfEXT")) == NULL) || r; |
- r = ((glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfvEXT")) == NULL) || r; |
- r = ((glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteriEXT")) == NULL) || r; |
- r = ((glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterivEXT")) == NULL) || r; |
- r = ((glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureRenderbufferEXT")) == NULL) || r; |
- r = ((glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage1DEXT")) == NULL) || r; |
- r = ((glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage2DEXT")) == NULL) || r; |
- r = ((glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage3DEXT")) == NULL) || r; |
- r = ((glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUnmapNamedBufferEXT")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_EXT_direct_state_access */ |
- |
-#ifdef GL_EXT_draw_buffers2 |
- |
-static GLboolean _glewInit_GL_EXT_draw_buffers2 (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glColorMaskIndexedEXT")) == NULL) || r; |
- r = ((glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableIndexedEXT")) == NULL) || r; |
- r = ((glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableIndexedEXT")) == NULL) || r; |
- r = ((glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetBooleanIndexedvEXT")) == NULL) || r; |
- r = ((glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerIndexedvEXT")) == NULL) || r; |
- r = ((glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledIndexedEXT")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_EXT_draw_buffers2 */ |
- |
-#ifdef GL_EXT_draw_instanced |
- |
-static GLboolean _glewInit_GL_EXT_draw_instanced (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedEXT")) == NULL) || r; |
- r = ((glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedEXT")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_EXT_draw_instanced */ |
- |
-#ifdef GL_EXT_draw_range_elements |
- |
-static GLboolean _glewInit_GL_EXT_draw_range_elements (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsEXT")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_EXT_draw_range_elements */ |
- |
-#ifdef GL_EXT_fog_coord |
- |
-static GLboolean _glewInit_GL_EXT_fog_coord (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerEXT")) == NULL) || r; |
- r = ((glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddEXT")) == NULL) || r; |
- r = ((glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddvEXT")) == NULL) || r; |
- r = ((glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfEXT")) == NULL) || r; |
- r = ((glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfvEXT")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_EXT_fog_coord */ |
- |
-#ifdef GL_EXT_fragment_lighting |
- |
-static GLboolean _glewInit_GL_EXT_fragment_lighting (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glFragmentColorMaterialEXT = (PFNGLFRAGMENTCOLORMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialEXT")) == NULL) || r; |
- r = ((glFragmentLightModelfEXT = (PFNGLFRAGMENTLIGHTMODELFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfEXT")) == NULL) || r; |
- r = ((glFragmentLightModelfvEXT = (PFNGLFRAGMENTLIGHTMODELFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvEXT")) == NULL) || r; |
- r = ((glFragmentLightModeliEXT = (PFNGLFRAGMENTLIGHTMODELIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliEXT")) == NULL) || r; |
- r = ((glFragmentLightModelivEXT = (PFNGLFRAGMENTLIGHTMODELIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivEXT")) == NULL) || r; |
- r = ((glFragmentLightfEXT = (PFNGLFRAGMENTLIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfEXT")) == NULL) || r; |
- r = ((glFragmentLightfvEXT = (PFNGLFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvEXT")) == NULL) || r; |
- r = ((glFragmentLightiEXT = (PFNGLFRAGMENTLIGHTIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiEXT")) == NULL) || r; |
- r = ((glFragmentLightivEXT = (PFNGLFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivEXT")) == NULL) || r; |
- r = ((glFragmentMaterialfEXT = (PFNGLFRAGMENTMATERIALFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfEXT")) == NULL) || r; |
- r = ((glFragmentMaterialfvEXT = (PFNGLFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvEXT")) == NULL) || r; |
- r = ((glFragmentMaterialiEXT = (PFNGLFRAGMENTMATERIALIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiEXT")) == NULL) || r; |
- r = ((glFragmentMaterialivEXT = (PFNGLFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivEXT")) == NULL) || r; |
- r = ((glGetFragmentLightfvEXT = (PFNGLGETFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvEXT")) == NULL) || r; |
- r = ((glGetFragmentLightivEXT = (PFNGLGETFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivEXT")) == NULL) || r; |
- r = ((glGetFragmentMaterialfvEXT = (PFNGLGETFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvEXT")) == NULL) || r; |
- r = ((glGetFragmentMaterialivEXT = (PFNGLGETFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivEXT")) == NULL) || r; |
- r = ((glLightEnviEXT = (PFNGLLIGHTENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glLightEnviEXT")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_EXT_fragment_lighting */ |
- |
-#ifdef GL_EXT_framebuffer_blit |
- |
-static GLboolean _glewInit_GL_EXT_framebuffer_blit (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferEXT")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_EXT_framebuffer_blit */ |
- |
-#ifdef GL_EXT_framebuffer_multisample |
- |
-static GLboolean _glewInit_GL_EXT_framebuffer_multisample (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleEXT")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_EXT_framebuffer_multisample */ |
- |
-#ifdef GL_EXT_framebuffer_object |
- |
-static GLboolean _glewInit_GL_EXT_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindFramebufferEXT")) == NULL) || r; |
- r = ((glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbufferEXT")) == NULL) || r; |
- r = ((glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatusEXT")) == NULL) || r; |
- r = ((glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffersEXT")) == NULL) || r; |
- r = ((glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffersEXT")) == NULL) || r; |
- r = ((glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbufferEXT")) == NULL) || r; |
- r = ((glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1DEXT")) == NULL) || r; |
- r = ((glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DEXT")) == NULL) || r; |
- r = ((glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3DEXT")) == NULL) || r; |
- r = ((glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffersEXT")) == NULL) || r; |
- r = ((glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffersEXT")) == NULL) || r; |
- r = ((glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmapEXT")) == NULL) || r; |
- r = ((glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameterivEXT")) == NULL) || r; |
- r = ((glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameterivEXT")) == NULL) || r; |
- r = ((glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsFramebufferEXT")) == NULL) || r; |
- r = ((glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbufferEXT")) == NULL) || r; |
- r = ((glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageEXT")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_EXT_framebuffer_object */ |
- |
-#ifdef GL_EXT_framebuffer_sRGB |
- |
-#endif /* GL_EXT_framebuffer_sRGB */ |
- |
-#ifdef GL_EXT_geometry_shader4 |
- |
-static GLboolean _glewInit_GL_EXT_geometry_shader4 (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureEXT")) == NULL) || r; |
- r = ((glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceEXT")) == NULL) || r; |
- r = ((glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerEXT")) == NULL) || r; |
- r = ((glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriEXT")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_EXT_geometry_shader4 */ |
- |
-#ifdef GL_EXT_gpu_program_parameters |
- |
-static GLboolean _glewInit_GL_EXT_gpu_program_parameters (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameters4fvEXT")) == NULL) || r; |
- r = ((glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameters4fvEXT")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_EXT_gpu_program_parameters */ |
- |
-#ifdef GL_EXT_gpu_shader4 |
- |
-static GLboolean _glewInit_GL_EXT_gpu_shader4 (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationEXT")) == NULL) || r; |
- r = ((glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocationEXT")) == NULL) || r; |
- r = ((glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuivEXT")) == NULL) || r; |
- r = ((glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIivEXT")) == NULL) || r; |
- r = ((glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuivEXT")) == NULL) || r; |
- r = ((glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiEXT")) == NULL) || r; |
- r = ((glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uivEXT")) == NULL) || r; |
- r = ((glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiEXT")) == NULL) || r; |
- r = ((glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uivEXT")) == NULL) || r; |
- r = ((glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiEXT")) == NULL) || r; |
- r = ((glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uivEXT")) == NULL) || r; |
- r = ((glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiEXT")) == NULL) || r; |
- r = ((glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uivEXT")) == NULL) || r; |
- r = ((glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iEXT")) == NULL) || r; |
- r = ((glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ivEXT")) == NULL) || r; |
- r = ((glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiEXT")) == NULL) || r; |
- r = ((glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uivEXT")) == NULL) || r; |
- r = ((glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iEXT")) == NULL) || r; |
- r = ((glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ivEXT")) == NULL) || r; |
- r = ((glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiEXT")) == NULL) || r; |
- r = ((glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uivEXT")) == NULL) || r; |
- r = ((glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iEXT")) == NULL) || r; |
- r = ((glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ivEXT")) == NULL) || r; |
- r = ((glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiEXT")) == NULL) || r; |
- r = ((glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uivEXT")) == NULL) || r; |
- r = ((glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bvEXT")) == NULL) || r; |
- r = ((glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iEXT")) == NULL) || r; |
- r = ((glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ivEXT")) == NULL) || r; |
- r = ((glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4svEXT")) == NULL) || r; |
- r = ((glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubvEXT")) == NULL) || r; |
- r = ((glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiEXT")) == NULL) || r; |
- r = ((glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uivEXT")) == NULL) || r; |
- r = ((glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usvEXT")) == NULL) || r; |
- r = ((glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointerEXT")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_EXT_gpu_shader4 */ |
- |
-#ifdef GL_EXT_histogram |
- |
-static GLboolean _glewInit_GL_EXT_histogram (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramEXT")) == NULL) || r; |
- r = ((glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfvEXT")) == NULL) || r; |
- r = ((glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterivEXT")) == NULL) || r; |
- r = ((glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxEXT")) == NULL) || r; |
- r = ((glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfvEXT")) == NULL) || r; |
- r = ((glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterivEXT")) == NULL) || r; |
- r = ((glHistogramEXT = (PFNGLHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glHistogramEXT")) == NULL) || r; |
- r = ((glMinmaxEXT = (PFNGLMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glMinmaxEXT")) == NULL) || r; |
- r = ((glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glResetHistogramEXT")) == NULL) || r; |
- r = ((glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glResetMinmaxEXT")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_EXT_histogram */ |
- |
-#ifdef GL_EXT_index_array_formats |
- |
-#endif /* GL_EXT_index_array_formats */ |
- |
-#ifdef GL_EXT_index_func |
- |
-static GLboolean _glewInit_GL_EXT_index_func (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexFuncEXT")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_EXT_index_func */ |
- |
-#ifdef GL_EXT_index_material |
- |
-static GLboolean _glewInit_GL_EXT_index_material (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexMaterialEXT")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_EXT_index_material */ |
- |
-#ifdef GL_EXT_index_texture |
- |
-#endif /* GL_EXT_index_texture */ |
- |
-#ifdef GL_EXT_light_texture |
- |
-static GLboolean _glewInit_GL_EXT_light_texture (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glApplyTextureEXT")) == NULL) || r; |
- r = ((glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureLightEXT")) == NULL) || r; |
- r = ((glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureMaterialEXT")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_EXT_light_texture */ |
- |
-#ifdef GL_EXT_misc_attribute |
- |
-#endif /* GL_EXT_misc_attribute */ |
- |
-#ifdef GL_EXT_multi_draw_arrays |
- |
-static GLboolean _glewInit_GL_EXT_multi_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysEXT")) == NULL) || r; |
- r = ((glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsEXT")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_EXT_multi_draw_arrays */ |
- |
-#ifdef GL_EXT_multisample |
- |
-static GLboolean _glewInit_GL_EXT_multisample (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskEXT")) == NULL) || r; |
- r = ((glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternEXT")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_EXT_multisample */ |
- |
-#ifdef GL_EXT_packed_depth_stencil |
- |
-#endif /* GL_EXT_packed_depth_stencil */ |
- |
-#ifdef GL_EXT_packed_float |
- |
-#endif /* GL_EXT_packed_float */ |
- |
-#ifdef GL_EXT_packed_pixels |
- |
-#endif /* GL_EXT_packed_pixels */ |
- |
-#ifdef GL_EXT_paletted_texture |
- |
-static GLboolean _glewInit_GL_EXT_paletted_texture (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorTableEXT")) == NULL) || r; |
- r = ((glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableEXT")) == NULL) || r; |
- r = ((glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvEXT")) == NULL) || r; |
- r = ((glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivEXT")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_EXT_paletted_texture */ |
- |
-#ifdef GL_EXT_pixel_buffer_object |
- |
-#endif /* GL_EXT_pixel_buffer_object */ |
- |
-#ifdef GL_EXT_pixel_transform |
- |
-static GLboolean _glewInit_GL_EXT_pixel_transform (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterfvEXT")) == NULL) || r; |
- r = ((glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterivEXT")) == NULL) || r; |
- r = ((glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfEXT")) == NULL) || r; |
- r = ((glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfvEXT")) == NULL) || r; |
- r = ((glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameteriEXT")) == NULL) || r; |
- r = ((glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterivEXT")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_EXT_pixel_transform */ |
- |
-#ifdef GL_EXT_pixel_transform_color_table |
- |
-#endif /* GL_EXT_pixel_transform_color_table */ |
- |
-#ifdef GL_EXT_point_parameters |
- |
-static GLboolean _glewInit_GL_EXT_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfEXT")) == NULL) || r; |
- r = ((glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvEXT")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_EXT_point_parameters */ |
- |
-#ifdef GL_EXT_polygon_offset |
- |
-static GLboolean _glewInit_GL_EXT_polygon_offset (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetEXT")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_EXT_polygon_offset */ |
- |
-#ifdef GL_EXT_rescale_normal |
- |
-#endif /* GL_EXT_rescale_normal */ |
- |
-#ifdef GL_EXT_scene_marker |
- |
-static GLboolean _glewInit_GL_EXT_scene_marker (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glBeginSceneEXT = (PFNGLBEGINSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginSceneEXT")) == NULL) || r; |
- r = ((glEndSceneEXT = (PFNGLENDSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glEndSceneEXT")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_EXT_scene_marker */ |
- |
-#ifdef GL_EXT_secondary_color |
- |
-static GLboolean _glewInit_GL_EXT_secondary_color (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bEXT")) == NULL) || r; |
- r = ((glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bvEXT")) == NULL) || r; |
- r = ((glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dEXT")) == NULL) || r; |
- r = ((glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dvEXT")) == NULL) || r; |
- r = ((glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fEXT")) == NULL) || r; |
- r = ((glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fvEXT")) == NULL) || r; |
- r = ((glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iEXT")) == NULL) || r; |
- r = ((glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ivEXT")) == NULL) || r; |
- r = ((glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sEXT")) == NULL) || r; |
- r = ((glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3svEXT")) == NULL) || r; |
- r = ((glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubEXT")) == NULL) || r; |
- r = ((glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubvEXT")) == NULL) || r; |
- r = ((glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiEXT")) == NULL) || r; |
- r = ((glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uivEXT")) == NULL) || r; |
- r = ((glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usEXT")) == NULL) || r; |
- r = ((glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usvEXT")) == NULL) || r; |
- r = ((glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerEXT")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_EXT_secondary_color */ |
- |
-#ifdef GL_EXT_separate_specular_color |
- |
-#endif /* GL_EXT_separate_specular_color */ |
- |
-#ifdef GL_EXT_shadow_funcs |
- |
-#endif /* GL_EXT_shadow_funcs */ |
- |
-#ifdef GL_EXT_shared_texture_palette |
- |
-#endif /* GL_EXT_shared_texture_palette */ |
- |
-#ifdef GL_EXT_stencil_clear_tag |
- |
-#endif /* GL_EXT_stencil_clear_tag */ |
- |
-#ifdef GL_EXT_stencil_two_side |
- |
-static GLboolean _glewInit_GL_EXT_stencil_two_side (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveStencilFaceEXT")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_EXT_stencil_two_side */ |
- |
-#ifdef GL_EXT_stencil_wrap |
- |
-#endif /* GL_EXT_stencil_wrap */ |
- |
-#ifdef GL_EXT_subtexture |
- |
-static GLboolean _glewInit_GL_EXT_subtexture (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage1DEXT")) == NULL) || r; |
- r = ((glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage2DEXT")) == NULL) || r; |
- r = ((glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3DEXT")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_EXT_subtexture */ |
- |
-#ifdef GL_EXT_texture |
- |
-#endif /* GL_EXT_texture */ |
- |
-#ifdef GL_EXT_texture3D |
- |
-static GLboolean _glewInit_GL_EXT_texture3D (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DEXT")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_EXT_texture3D */ |
- |
-#ifdef GL_EXT_texture_array |
- |
-#endif /* GL_EXT_texture_array */ |
- |
-#ifdef GL_EXT_texture_buffer_object |
- |
-static GLboolean _glewInit_GL_EXT_texture_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexBufferEXT")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_EXT_texture_buffer_object */ |
- |
-#ifdef GL_EXT_texture_compression_dxt1 |
- |
-#endif /* GL_EXT_texture_compression_dxt1 */ |
- |
-#ifdef GL_EXT_texture_compression_latc |
- |
-#endif /* GL_EXT_texture_compression_latc */ |
- |
-#ifdef GL_EXT_texture_compression_rgtc |
- |
-#endif /* GL_EXT_texture_compression_rgtc */ |
- |
-#ifdef GL_EXT_texture_compression_s3tc |
- |
-#endif /* GL_EXT_texture_compression_s3tc */ |
- |
-#ifdef GL_EXT_texture_cube_map |
- |
-#endif /* GL_EXT_texture_cube_map */ |
- |
-#ifdef GL_EXT_texture_edge_clamp |
- |
-#endif /* GL_EXT_texture_edge_clamp */ |
- |
-#ifdef GL_EXT_texture_env |
- |
-#endif /* GL_EXT_texture_env */ |
- |
-#ifdef GL_EXT_texture_env_add |
- |
-#endif /* GL_EXT_texture_env_add */ |
- |
-#ifdef GL_EXT_texture_env_combine |
- |
-#endif /* GL_EXT_texture_env_combine */ |
- |
-#ifdef GL_EXT_texture_env_dot3 |
- |
-#endif /* GL_EXT_texture_env_dot3 */ |
- |
-#ifdef GL_EXT_texture_filter_anisotropic |
- |
-#endif /* GL_EXT_texture_filter_anisotropic */ |
- |
-#ifdef GL_EXT_texture_integer |
- |
-static GLboolean _glewInit_GL_EXT_texture_integer (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIiEXT")) == NULL) || r; |
- r = ((glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIuiEXT")) == NULL) || r; |
- r = ((glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIivEXT")) == NULL) || r; |
- r = ((glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuivEXT")) == NULL) || r; |
- r = ((glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIivEXT")) == NULL) || r; |
- r = ((glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuivEXT")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_EXT_texture_integer */ |
- |
-#ifdef GL_EXT_texture_lod_bias |
- |
-#endif /* GL_EXT_texture_lod_bias */ |
- |
-#ifdef GL_EXT_texture_mirror_clamp |
- |
-#endif /* GL_EXT_texture_mirror_clamp */ |
- |
-#ifdef GL_EXT_texture_object |
- |
-static GLboolean _glewInit_GL_EXT_texture_object (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)glewGetProcAddress((const GLubyte*)"glAreTexturesResidentEXT")) == NULL) || r; |
- r = ((glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureEXT")) == NULL) || r; |
- r = ((glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteTexturesEXT")) == NULL) || r; |
- r = ((glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glGenTexturesEXT")) == NULL) || r; |
- r = ((glIsTextureEXT = (PFNGLISTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glIsTextureEXT")) == NULL) || r; |
- r = ((glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glPrioritizeTexturesEXT")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_EXT_texture_object */ |
- |
-#ifdef GL_EXT_texture_perturb_normal |
- |
-static GLboolean _glewInit_GL_EXT_texture_perturb_normal (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureNormalEXT")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_EXT_texture_perturb_normal */ |
- |
-#ifdef GL_EXT_texture_rectangle |
- |
-#endif /* GL_EXT_texture_rectangle */ |
- |
-#ifdef GL_EXT_texture_sRGB |
- |
-#endif /* GL_EXT_texture_sRGB */ |
- |
-#ifdef GL_EXT_texture_shared_exponent |
- |
-#endif /* GL_EXT_texture_shared_exponent */ |
- |
-#ifdef GL_EXT_texture_swizzle |
- |
-#endif /* GL_EXT_texture_swizzle */ |
- |
-#ifdef GL_EXT_timer_query |
- |
-static GLboolean _glewInit_GL_EXT_timer_query (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64vEXT")) == NULL) || r; |
- r = ((glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64vEXT")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_EXT_timer_query */ |
- |
-#ifdef GL_EXT_transform_feedback |
- |
-static GLboolean _glewInit_GL_EXT_transform_feedback (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackEXT")) == NULL) || r; |
- r = ((glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseEXT")) == NULL) || r; |
- r = ((glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetEXT")) == NULL) || r; |
- r = ((glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeEXT")) == NULL) || r; |
- r = ((glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackEXT")) == NULL) || r; |
- r = ((glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingEXT")) == NULL) || r; |
- r = ((glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsEXT")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_EXT_transform_feedback */ |
- |
-#ifdef GL_EXT_vertex_array |
- |
-static GLboolean _glewInit_GL_EXT_vertex_array (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glArrayElementEXT")) == NULL) || r; |
- r = ((glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glColorPointerEXT")) == NULL) || r; |
- r = ((glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysEXT")) == NULL) || r; |
- r = ((glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerEXT")) == NULL) || r; |
- r = ((glGetPointervEXT = (PFNGLGETPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointervEXT")) == NULL) || r; |
- r = ((glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerEXT")) == NULL) || r; |
- r = ((glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerEXT")) == NULL) || r; |
- r = ((glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerEXT")) == NULL) || r; |
- r = ((glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerEXT")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_EXT_vertex_array */ |
- |
-#ifdef GL_EXT_vertex_array_bgra |
- |
-#endif /* GL_EXT_vertex_array_bgra */ |
- |
-#ifdef GL_EXT_vertex_shader |
- |
-static GLboolean _glewInit_GL_EXT_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBeginVertexShaderEXT")) == NULL) || r; |
- r = ((glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindLightParameterEXT")) == NULL) || r; |
- r = ((glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindMaterialParameterEXT")) == NULL) || r; |
- r = ((glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindParameterEXT")) == NULL) || r; |
- r = ((glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTexGenParameterEXT")) == NULL) || r; |
- r = ((glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureUnitParameterEXT")) == NULL) || r; |
- r = ((glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindVertexShaderEXT")) == NULL) || r; |
- r = ((glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexShaderEXT")) == NULL) || r; |
- r = ((glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVariantClientStateEXT")) == NULL) || r; |
- r = ((glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVariantClientStateEXT")) == NULL) || r; |
- r = ((glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glEndVertexShaderEXT")) == NULL) || r; |
- r = ((glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glExtractComponentEXT")) == NULL) || r; |
- r = ((glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenSymbolsEXT")) == NULL) || r; |
- r = ((glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenVertexShadersEXT")) == NULL) || r; |
- r = ((glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantBooleanvEXT")) == NULL) || r; |
- r = ((glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantFloatvEXT")) == NULL) || r; |
- r = ((glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantIntegervEXT")) == NULL) || r; |
- r = ((glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantBooleanvEXT")) == NULL) || r; |
- r = ((glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantFloatvEXT")) == NULL) || r; |
- r = ((glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantIntegervEXT")) == NULL) || r; |
- r = ((glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantBooleanvEXT")) == NULL) || r; |
- r = ((glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantFloatvEXT")) == NULL) || r; |
- r = ((glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantIntegervEXT")) == NULL) || r; |
- r = ((glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantPointervEXT")) == NULL) || r; |
- r = ((glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glInsertComponentEXT")) == NULL) || r; |
- r = ((glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsVariantEnabledEXT")) == NULL) || r; |
- r = ((glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetInvariantEXT")) == NULL) || r; |
- r = ((glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetLocalConstantEXT")) == NULL) || r; |
- r = ((glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp1EXT")) == NULL) || r; |
- r = ((glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp2EXT")) == NULL) || r; |
- r = ((glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp3EXT")) == NULL) || r; |
- r = ((glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)glewGetProcAddress((const GLubyte*)"glSwizzleEXT")) == NULL) || r; |
- r = ((glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVariantPointerEXT")) == NULL) || r; |
- r = ((glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantbvEXT")) == NULL) || r; |
- r = ((glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantdvEXT")) == NULL) || r; |
- r = ((glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantfvEXT")) == NULL) || r; |
- r = ((glVariantivEXT = (PFNGLVARIANTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantivEXT")) == NULL) || r; |
- r = ((glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantsvEXT")) == NULL) || r; |
- r = ((glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantubvEXT")) == NULL) || r; |
- r = ((glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantuivEXT")) == NULL) || r; |
- r = ((glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantusvEXT")) == NULL) || r; |
- r = ((glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glWriteMaskEXT")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_EXT_vertex_shader */ |
- |
-#ifdef GL_EXT_vertex_weighting |
- |
-static GLboolean _glewInit_GL_EXT_vertex_weighting (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightPointerEXT")) == NULL) || r; |
- r = ((glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfEXT")) == NULL) || r; |
- r = ((glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfvEXT")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_EXT_vertex_weighting */ |
- |
-#ifdef GL_GREMEDY_frame_terminator |
- |
-static GLboolean _glewInit_GL_GREMEDY_frame_terminator (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glFrameTerminatorGREMEDY")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_GREMEDY_frame_terminator */ |
- |
-#ifdef GL_GREMEDY_string_marker |
- |
-static GLboolean _glewInit_GL_GREMEDY_string_marker (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glStringMarkerGREMEDY")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_GREMEDY_string_marker */ |
- |
-#ifdef GL_HP_convolution_border_modes |
- |
-#endif /* GL_HP_convolution_border_modes */ |
- |
-#ifdef GL_HP_image_transform |
- |
-static GLboolean _glewInit_GL_HP_image_transform (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterfvHP")) == NULL) || r; |
- r = ((glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterivHP")) == NULL) || r; |
- r = ((glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfHP")) == NULL) || r; |
- r = ((glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfvHP")) == NULL) || r; |
- r = ((glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameteriHP")) == NULL) || r; |
- r = ((glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterivHP")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_HP_image_transform */ |
- |
-#ifdef GL_HP_occlusion_test |
- |
-#endif /* GL_HP_occlusion_test */ |
- |
-#ifdef GL_HP_texture_lighting |
- |
-#endif /* GL_HP_texture_lighting */ |
- |
-#ifdef GL_IBM_cull_vertex |
- |
-#endif /* GL_IBM_cull_vertex */ |
- |
-#ifdef GL_IBM_multimode_draw_arrays |
- |
-static GLboolean _glewInit_GL_IBM_multimode_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawArraysIBM")) == NULL) || r; |
- r = ((glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawElementsIBM")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_IBM_multimode_draw_arrays */ |
- |
-#ifdef GL_IBM_rasterpos_clip |
- |
-#endif /* GL_IBM_rasterpos_clip */ |
- |
-#ifdef GL_IBM_static_data |
- |
-#endif /* GL_IBM_static_data */ |
- |
-#ifdef GL_IBM_texture_mirrored_repeat |
- |
-#endif /* GL_IBM_texture_mirrored_repeat */ |
- |
-#ifdef GL_IBM_vertex_array_lists |
- |
-static GLboolean _glewInit_GL_IBM_vertex_array_lists (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glColorPointerListIBM")) == NULL) || r; |
- r = ((glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerListIBM")) == NULL) || r; |
- r = ((glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerListIBM")) == NULL) || r; |
- r = ((glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerListIBM")) == NULL) || r; |
- r = ((glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerListIBM")) == NULL) || r; |
- r = ((glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerListIBM")) == NULL) || r; |
- r = ((glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerListIBM")) == NULL) || r; |
- r = ((glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerListIBM")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_IBM_vertex_array_lists */ |
- |
-#ifdef GL_INGR_color_clamp |
- |
-#endif /* GL_INGR_color_clamp */ |
- |
-#ifdef GL_INGR_interlace_read |
- |
-#endif /* GL_INGR_interlace_read */ |
- |
-#ifdef GL_INTEL_parallel_arrays |
- |
-static GLboolean _glewInit_GL_INTEL_parallel_arrays (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glColorPointervINTEL")) == NULL) || r; |
- r = ((glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glNormalPointervINTEL")) == NULL) || r; |
- r = ((glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointervINTEL")) == NULL) || r; |
- r = ((glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glVertexPointervINTEL")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_INTEL_parallel_arrays */ |
- |
-#ifdef GL_INTEL_texture_scissor |
- |
-static GLboolean _glewInit_GL_INTEL_texture_scissor (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glTexScissorFuncINTEL = (PFNGLTEXSCISSORFUNCINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorFuncINTEL")) == NULL) || r; |
- r = ((glTexScissorINTEL = (PFNGLTEXSCISSORINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorINTEL")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_INTEL_texture_scissor */ |
- |
-#ifdef GL_KTX_buffer_region |
- |
-static GLboolean _glewInit_GL_KTX_buffer_region (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glBufferRegionEnabledEXT = (PFNGLBUFFERREGIONENABLEDEXTPROC)glewGetProcAddress((const GLubyte*)"glBufferRegionEnabledEXT")) == NULL) || r; |
- r = ((glDeleteBufferRegionEXT = (PFNGLDELETEBUFFERREGIONEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteBufferRegionEXT")) == NULL) || r; |
- r = ((glDrawBufferRegionEXT = (PFNGLDRAWBUFFERREGIONEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawBufferRegionEXT")) == NULL) || r; |
- r = ((glNewBufferRegionEXT = (PFNGLNEWBUFFERREGIONEXTPROC)glewGetProcAddress((const GLubyte*)"glNewBufferRegionEXT")) == NULL) || r; |
- r = ((glReadBufferRegionEXT = (PFNGLREADBUFFERREGIONEXTPROC)glewGetProcAddress((const GLubyte*)"glReadBufferRegionEXT")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_KTX_buffer_region */ |
- |
-#ifdef GL_MESAX_texture_stack |
- |
-#endif /* GL_MESAX_texture_stack */ |
- |
-#ifdef GL_MESA_pack_invert |
- |
-#endif /* GL_MESA_pack_invert */ |
- |
-#ifdef GL_MESA_resize_buffers |
- |
-static GLboolean _glewInit_GL_MESA_resize_buffers (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glResizeBuffersMESA")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_MESA_resize_buffers */ |
- |
-#ifdef GL_MESA_window_pos |
- |
-static GLboolean _glewInit_GL_MESA_window_pos (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dMESA")) == NULL) || r; |
- r = ((glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvMESA")) == NULL) || r; |
- r = ((glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fMESA")) == NULL) || r; |
- r = ((glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvMESA")) == NULL) || r; |
- r = ((glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iMESA")) == NULL) || r; |
- r = ((glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivMESA")) == NULL) || r; |
- r = ((glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sMESA")) == NULL) || r; |
- r = ((glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svMESA")) == NULL) || r; |
- r = ((glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dMESA")) == NULL) || r; |
- r = ((glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvMESA")) == NULL) || r; |
- r = ((glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fMESA")) == NULL) || r; |
- r = ((glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvMESA")) == NULL) || r; |
- r = ((glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iMESA")) == NULL) || r; |
- r = ((glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivMESA")) == NULL) || r; |
- r = ((glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sMESA")) == NULL) || r; |
- r = ((glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svMESA")) == NULL) || r; |
- r = ((glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dMESA")) == NULL) || r; |
- r = ((glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dvMESA")) == NULL) || r; |
- r = ((glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fMESA")) == NULL) || r; |
- r = ((glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fvMESA")) == NULL) || r; |
- r = ((glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4iMESA")) == NULL) || r; |
- r = ((glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4ivMESA")) == NULL) || r; |
- r = ((glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4sMESA")) == NULL) || r; |
- r = ((glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4svMESA")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_MESA_window_pos */ |
- |
-#ifdef GL_MESA_ycbcr_texture |
- |
-#endif /* GL_MESA_ycbcr_texture */ |
- |
-#ifdef GL_NV_blend_square |
- |
-#endif /* GL_NV_blend_square */ |
- |
-#ifdef GL_NV_conditional_render |
- |
-static GLboolean _glewInit_GL_NV_conditional_render (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRenderNV")) == NULL) || r; |
- r = ((glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRenderNV")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_NV_conditional_render */ |
- |
-#ifdef GL_NV_copy_depth_to_color |
- |
-#endif /* GL_NV_copy_depth_to_color */ |
- |
-#ifdef GL_NV_depth_buffer_float |
- |
-static GLboolean _glewInit_GL_NV_depth_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)glewGetProcAddress((const GLubyte*)"glClearDepthdNV")) == NULL) || r; |
- r = ((glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsdNV")) == NULL) || r; |
- r = ((glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangedNV")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_NV_depth_buffer_float */ |
- |
-#ifdef GL_NV_depth_clamp |
- |
-#endif /* GL_NV_depth_clamp */ |
- |
-#ifdef GL_NV_depth_range_unclamped |
- |
-#endif /* GL_NV_depth_range_unclamped */ |
- |
-#ifdef GL_NV_evaluators |
- |
-static GLboolean _glewInit_GL_NV_evaluators (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glEvalMapsNV = (PFNGLEVALMAPSNVPROC)glewGetProcAddress((const GLubyte*)"glEvalMapsNV")) == NULL) || r; |
- r = ((glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterfvNV")) == NULL) || r; |
- r = ((glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterivNV")) == NULL) || r; |
- r = ((glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapControlPointsNV")) == NULL) || r; |
- r = ((glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterfvNV")) == NULL) || r; |
- r = ((glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterivNV")) == NULL) || r; |
- r = ((glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glMapControlPointsNV")) == NULL) || r; |
- r = ((glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterfvNV")) == NULL) || r; |
- r = ((glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterivNV")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_NV_evaluators */ |
- |
-#ifdef GL_NV_explicit_multisample |
- |
-static GLboolean _glewInit_GL_NV_explicit_multisample (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefvNV")) == NULL) || r; |
- r = ((glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskIndexedNV")) == NULL) || r; |
- r = ((glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glTexRenderbufferNV")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_NV_explicit_multisample */ |
- |
-#ifdef GL_NV_fence |
- |
-static GLboolean _glewInit_GL_NV_fence (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesNV")) == NULL) || r; |
- r = ((glFinishFenceNV = (PFNGLFINISHFENCENVPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceNV")) == NULL) || r; |
- r = ((glGenFencesNV = (PFNGLGENFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glGenFencesNV")) == NULL) || r; |
- r = ((glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFenceivNV")) == NULL) || r; |
- r = ((glIsFenceNV = (PFNGLISFENCENVPROC)glewGetProcAddress((const GLubyte*)"glIsFenceNV")) == NULL) || r; |
- r = ((glSetFenceNV = (PFNGLSETFENCENVPROC)glewGetProcAddress((const GLubyte*)"glSetFenceNV")) == NULL) || r; |
- r = ((glTestFenceNV = (PFNGLTESTFENCENVPROC)glewGetProcAddress((const GLubyte*)"glTestFenceNV")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_NV_fence */ |
- |
-#ifdef GL_NV_float_buffer |
- |
-#endif /* GL_NV_float_buffer */ |
- |
-#ifdef GL_NV_fog_distance |
- |
-#endif /* GL_NV_fog_distance */ |
- |
-#ifdef GL_NV_fragment_program |
- |
-static GLboolean _glewInit_GL_NV_fragment_program (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterdvNV")) == NULL) || r; |
- r = ((glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterfvNV")) == NULL) || r; |
- r = ((glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dNV")) == NULL) || r; |
- r = ((glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dvNV")) == NULL) || r; |
- r = ((glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fNV")) == NULL) || r; |
- r = ((glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fvNV")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_NV_fragment_program */ |
- |
-#ifdef GL_NV_fragment_program2 |
- |
-#endif /* GL_NV_fragment_program2 */ |
- |
-#ifdef GL_NV_fragment_program4 |
- |
-#endif /* GL_NV_fragment_program4 */ |
- |
-#ifdef GL_NV_fragment_program_option |
- |
-#endif /* GL_NV_fragment_program_option */ |
- |
-#ifdef GL_NV_framebuffer_multisample_coverage |
- |
-static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleCoverageNV")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_NV_framebuffer_multisample_coverage */ |
- |
-#ifdef GL_NV_geometry_program4 |
- |
-static GLboolean _glewInit_GL_NV_geometry_program4 (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC)glewGetProcAddress((const GLubyte*)"glProgramVertexLimitNV")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_NV_geometry_program4 */ |
- |
-#ifdef GL_NV_geometry_shader4 |
- |
-#endif /* GL_NV_geometry_shader4 */ |
- |
-#ifdef GL_NV_gpu_program4 |
- |
-static GLboolean _glewInit_GL_NV_gpu_program4 (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4iNV")) == NULL) || r; |
- r = ((glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4ivNV")) == NULL) || r; |
- r = ((glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uiNV")) == NULL) || r; |
- r = ((glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uivNV")) == NULL) || r; |
- r = ((glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4ivNV")) == NULL) || r; |
- r = ((glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4uivNV")) == NULL) || r; |
- r = ((glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4iNV")) == NULL) || r; |
- r = ((glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4ivNV")) == NULL) || r; |
- r = ((glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uiNV")) == NULL) || r; |
- r = ((glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uivNV")) == NULL) || r; |
- r = ((glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4ivNV")) == NULL) || r; |
- r = ((glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4uivNV")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_NV_gpu_program4 */ |
- |
-#ifdef GL_NV_half_float |
- |
-static GLboolean _glewInit_GL_NV_half_float (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glColor3hNV = (PFNGLCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hNV")) == NULL) || r; |
- r = ((glColor3hvNV = (PFNGLCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hvNV")) == NULL) || r; |
- r = ((glColor4hNV = (PFNGLCOLOR4HNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hNV")) == NULL) || r; |
- r = ((glColor4hvNV = (PFNGLCOLOR4HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hvNV")) == NULL) || r; |
- r = ((glFogCoordhNV = (PFNGLFOGCOORDHNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhNV")) == NULL) || r; |
- r = ((glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhvNV")) == NULL) || r; |
- r = ((glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hNV")) == NULL) || r; |
- r = ((glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hvNV")) == NULL) || r; |
- r = ((glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hNV")) == NULL) || r; |
- r = ((glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hvNV")) == NULL) || r; |
- r = ((glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hNV")) == NULL) || r; |
- r = ((glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hvNV")) == NULL) || r; |
- r = ((glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hNV")) == NULL) || r; |
- r = ((glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hvNV")) == NULL) || r; |
- r = ((glNormal3hNV = (PFNGLNORMAL3HNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hNV")) == NULL) || r; |
- r = ((glNormal3hvNV = (PFNGLNORMAL3HVNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hvNV")) == NULL) || r; |
- r = ((glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hNV")) == NULL) || r; |
- r = ((glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hvNV")) == NULL) || r; |
- r = ((glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hNV")) == NULL) || r; |
- r = ((glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hvNV")) == NULL) || r; |
- r = ((glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hNV")) == NULL) || r; |
- r = ((glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hvNV")) == NULL) || r; |
- r = ((glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hNV")) == NULL) || r; |
- r = ((glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hvNV")) == NULL) || r; |
- r = ((glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hNV")) == NULL) || r; |
- r = ((glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hvNV")) == NULL) || r; |
- r = ((glVertex2hNV = (PFNGLVERTEX2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hNV")) == NULL) || r; |
- r = ((glVertex2hvNV = (PFNGLVERTEX2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hvNV")) == NULL) || r; |
- r = ((glVertex3hNV = (PFNGLVERTEX3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hNV")) == NULL) || r; |
- r = ((glVertex3hvNV = (PFNGLVERTEX3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hvNV")) == NULL) || r; |
- r = ((glVertex4hNV = (PFNGLVERTEX4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hNV")) == NULL) || r; |
- r = ((glVertex4hvNV = (PFNGLVERTEX4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hvNV")) == NULL) || r; |
- r = ((glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hNV")) == NULL) || r; |
- r = ((glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hvNV")) == NULL) || r; |
- r = ((glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hNV")) == NULL) || r; |
- r = ((glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hvNV")) == NULL) || r; |
- r = ((glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hNV")) == NULL) || r; |
- r = ((glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hvNV")) == NULL) || r; |
- r = ((glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hNV")) == NULL) || r; |
- r = ((glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hvNV")) == NULL) || r; |
- r = ((glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1hvNV")) == NULL) || r; |
- r = ((glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2hvNV")) == NULL) || r; |
- r = ((glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3hvNV")) == NULL) || r; |
- r = ((glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4hvNV")) == NULL) || r; |
- r = ((glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthNV")) == NULL) || r; |
- r = ((glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthvNV")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_NV_half_float */ |
- |
-#ifdef GL_NV_light_max_exponent |
- |
-#endif /* GL_NV_light_max_exponent */ |
- |
-#ifdef GL_NV_multisample_filter_hint |
- |
-#endif /* GL_NV_multisample_filter_hint */ |
- |
-#ifdef GL_NV_occlusion_query |
- |
-static GLboolean _glewInit_GL_NV_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glBeginOcclusionQueryNV")) == NULL) || r; |
- r = ((glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteOcclusionQueriesNV")) == NULL) || r; |
- r = ((glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glEndOcclusionQueryNV")) == NULL) || r; |
- r = ((glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glGenOcclusionQueriesNV")) == NULL) || r; |
- r = ((glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryivNV")) == NULL) || r; |
- r = ((glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryuivNV")) == NULL) || r; |
- r = ((glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glIsOcclusionQueryNV")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_NV_occlusion_query */ |
- |
-#ifdef GL_NV_packed_depth_stencil |
- |
-#endif /* GL_NV_packed_depth_stencil */ |
- |
-#ifdef GL_NV_parameter_buffer_object |
- |
-static GLboolean _glewInit_GL_NV_parameter_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIivNV")) == NULL) || r; |
- r = ((glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIuivNV")) == NULL) || r; |
- r = ((glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersfvNV")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_NV_parameter_buffer_object */ |
- |
-#ifdef GL_NV_pixel_data_range |
- |
-static GLboolean _glewInit_GL_NV_pixel_data_range (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushPixelDataRangeNV")) == NULL) || r; |
- r = ((glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glPixelDataRangeNV")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_NV_pixel_data_range */ |
- |
-#ifdef GL_NV_point_sprite |
- |
-static GLboolean _glewInit_GL_NV_point_sprite (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriNV")) == NULL) || r; |
- r = ((glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterivNV")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_NV_point_sprite */ |
- |
-#ifdef GL_NV_present_video |
- |
-static GLboolean _glewInit_GL_NV_present_video (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoi64vNV")) == NULL) || r; |
- r = ((glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoivNV")) == NULL) || r; |
- r = ((glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoui64vNV")) == NULL) || r; |
- r = ((glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideouivNV")) == NULL) || r; |
- r = ((glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameDualFillNV")) == NULL) || r; |
- r = ((glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameKeyedNV")) == NULL) || r; |
- r = ((glVideoParameterivNV = (PFNGLVIDEOPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoParameterivNV")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_NV_present_video */ |
- |
-#ifdef GL_NV_primitive_restart |
- |
-static GLboolean _glewInit_GL_NV_primitive_restart (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndexNV")) == NULL) || r; |
- r = ((glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartNV")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_NV_primitive_restart */ |
- |
-#ifdef GL_NV_register_combiners |
- |
-static GLboolean _glewInit_GL_NV_register_combiners (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerInputNV")) == NULL) || r; |
- r = ((glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerOutputNV")) == NULL) || r; |
- r = ((glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfNV")) == NULL) || r; |
- r = ((glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfvNV")) == NULL) || r; |
- r = ((glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameteriNV")) == NULL) || r; |
- r = ((glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterivNV")) == NULL) || r; |
- r = ((glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glFinalCombinerInputNV")) == NULL) || r; |
- r = ((glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterfvNV")) == NULL) || r; |
- r = ((glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterivNV")) == NULL) || r; |
- r = ((glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterfvNV")) == NULL) || r; |
- r = ((glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterivNV")) == NULL) || r; |
- r = ((glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterfvNV")) == NULL) || r; |
- r = ((glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterivNV")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_NV_register_combiners */ |
- |
-#ifdef GL_NV_register_combiners2 |
- |
-static GLboolean _glewInit_GL_NV_register_combiners2 (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerStageParameterfvNV")) == NULL) || r; |
- r = ((glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerStageParameterfvNV")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_NV_register_combiners2 */ |
- |
-#ifdef GL_NV_texgen_emboss |
- |
-#endif /* GL_NV_texgen_emboss */ |
- |
-#ifdef GL_NV_texgen_reflection |
- |
-#endif /* GL_NV_texgen_reflection */ |
- |
-#ifdef GL_NV_texture_compression_vtc |
- |
-#endif /* GL_NV_texture_compression_vtc */ |
- |
-#ifdef GL_NV_texture_env_combine4 |
- |
-#endif /* GL_NV_texture_env_combine4 */ |
- |
-#ifdef GL_NV_texture_expand_normal |
- |
-#endif /* GL_NV_texture_expand_normal */ |
- |
-#ifdef GL_NV_texture_rectangle |
- |
-#endif /* GL_NV_texture_rectangle */ |
- |
-#ifdef GL_NV_texture_shader |
- |
-#endif /* GL_NV_texture_shader */ |
- |
-#ifdef GL_NV_texture_shader2 |
- |
-#endif /* GL_NV_texture_shader2 */ |
- |
-#ifdef GL_NV_texture_shader3 |
- |
-#endif /* GL_NV_texture_shader3 */ |
- |
-#ifdef GL_NV_transform_feedback |
- |
-static GLboolean _glewInit_GL_NV_transform_feedback (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glActiveVaryingNV")) == NULL) || r; |
- r = ((glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackNV")) == NULL) || r; |
- r = ((glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseNV")) == NULL) || r; |
- r = ((glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetNV")) == NULL) || r; |
- r = ((glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeNV")) == NULL) || r; |
- r = ((glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackNV")) == NULL) || r; |
- r = ((glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveVaryingNV")) == NULL) || r; |
- r = ((glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingNV")) == NULL) || r; |
- r = ((glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)glewGetProcAddress((const GLubyte*)"glGetVaryingLocationNV")) == NULL) || r; |
- r = ((glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackAttribsNV")) == NULL) || r; |
- r = ((glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsNV")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_NV_transform_feedback */ |
- |
-#ifdef GL_NV_vertex_array_range |
- |
-static GLboolean _glewInit_GL_NV_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeNV")) == NULL) || r; |
- r = ((glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeNV")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_NV_vertex_array_range */ |
- |
-#ifdef GL_NV_vertex_array_range2 |
- |
-#endif /* GL_NV_vertex_array_range2 */ |
- |
-#ifdef GL_NV_vertex_program |
- |
-static GLboolean _glewInit_GL_NV_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glAreProgramsResidentNV")) == NULL) || r; |
- r = ((glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glBindProgramNV")) == NULL) || r; |
- r = ((glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsNV")) == NULL) || r; |
- r = ((glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glExecuteProgramNV")) == NULL) || r; |
- r = ((glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsNV")) == NULL) || r; |
- r = ((glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterdvNV")) == NULL) || r; |
- r = ((glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterfvNV")) == NULL) || r; |
- r = ((glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringNV")) == NULL) || r; |
- r = ((glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivNV")) == NULL) || r; |
- r = ((glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetTrackMatrixivNV")) == NULL) || r; |
- r = ((glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervNV")) == NULL) || r; |
- r = ((glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvNV")) == NULL) || r; |
- r = ((glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvNV")) == NULL) || r; |
- r = ((glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivNV")) == NULL) || r; |
- r = ((glIsProgramNV = (PFNGLISPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glIsProgramNV")) == NULL) || r; |
- r = ((glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glLoadProgramNV")) == NULL) || r; |
- r = ((glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dNV")) == NULL) || r; |
- r = ((glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dvNV")) == NULL) || r; |
- r = ((glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fNV")) == NULL) || r; |
- r = ((glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fvNV")) == NULL) || r; |
- r = ((glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4dvNV")) == NULL) || r; |
- r = ((glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4fvNV")) == NULL) || r; |
- r = ((glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glRequestResidentProgramsNV")) == NULL) || r; |
- r = ((glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)glewGetProcAddress((const GLubyte*)"glTrackMatrixNV")) == NULL) || r; |
- r = ((glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dNV")) == NULL) || r; |
- r = ((glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvNV")) == NULL) || r; |
- r = ((glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fNV")) == NULL) || r; |
- r = ((glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvNV")) == NULL) || r; |
- r = ((glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sNV")) == NULL) || r; |
- r = ((glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svNV")) == NULL) || r; |
- r = ((glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dNV")) == NULL) || r; |
- r = ((glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvNV")) == NULL) || r; |
- r = ((glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fNV")) == NULL) || r; |
- r = ((glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvNV")) == NULL) || r; |
- r = ((glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sNV")) == NULL) || r; |
- r = ((glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svNV")) == NULL) || r; |
- r = ((glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dNV")) == NULL) || r; |
- r = ((glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvNV")) == NULL) || r; |
- r = ((glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fNV")) == NULL) || r; |
- r = ((glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvNV")) == NULL) || r; |
- r = ((glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sNV")) == NULL) || r; |
- r = ((glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svNV")) == NULL) || r; |
- r = ((glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dNV")) == NULL) || r; |
- r = ((glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvNV")) == NULL) || r; |
- r = ((glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fNV")) == NULL) || r; |
- r = ((glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvNV")) == NULL) || r; |
- r = ((glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sNV")) == NULL) || r; |
- r = ((glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svNV")) == NULL) || r; |
- r = ((glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubNV")) == NULL) || r; |
- r = ((glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvNV")) == NULL) || r; |
- r = ((glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerNV")) == NULL) || r; |
- r = ((glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1dvNV")) == NULL) || r; |
- r = ((glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1fvNV")) == NULL) || r; |
- r = ((glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1svNV")) == NULL) || r; |
- r = ((glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2dvNV")) == NULL) || r; |
- r = ((glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2fvNV")) == NULL) || r; |
- r = ((glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2svNV")) == NULL) || r; |
- r = ((glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3dvNV")) == NULL) || r; |
- r = ((glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3fvNV")) == NULL) || r; |
- r = ((glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3svNV")) == NULL) || r; |
- r = ((glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4dvNV")) == NULL) || r; |
- r = ((glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4fvNV")) == NULL) || r; |
- r = ((glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4svNV")) == NULL) || r; |
- r = ((glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4ubvNV")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_NV_vertex_program */ |
- |
-#ifdef GL_NV_vertex_program1_1 |
- |
-#endif /* GL_NV_vertex_program1_1 */ |
- |
-#ifdef GL_NV_vertex_program2 |
- |
-#endif /* GL_NV_vertex_program2 */ |
- |
-#ifdef GL_NV_vertex_program2_option |
- |
-#endif /* GL_NV_vertex_program2_option */ |
- |
-#ifdef GL_NV_vertex_program3 |
- |
-#endif /* GL_NV_vertex_program3 */ |
- |
-#ifdef GL_NV_vertex_program4 |
- |
-#endif /* GL_NV_vertex_program4 */ |
- |
-#ifdef GL_OES_byte_coordinates |
- |
-#endif /* GL_OES_byte_coordinates */ |
- |
-#ifdef GL_OES_compressed_paletted_texture |
- |
-#endif /* GL_OES_compressed_paletted_texture */ |
- |
-#ifdef GL_OES_read_format |
- |
-#endif /* GL_OES_read_format */ |
- |
-#ifdef GL_OES_single_precision |
- |
-static GLboolean _glewInit_GL_OES_single_precision (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)glewGetProcAddress((const GLubyte*)"glClearDepthfOES")) == NULL) || r; |
- r = ((glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glClipPlanefOES")) == NULL) || r; |
- r = ((glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)glewGetProcAddress((const GLubyte*)"glDepthRangefOES")) == NULL) || r; |
- r = ((glFrustumfOES = (PFNGLFRUSTUMFOESPROC)glewGetProcAddress((const GLubyte*)"glFrustumfOES")) == NULL) || r; |
- r = ((glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanefOES")) == NULL) || r; |
- r = ((glOrthofOES = (PFNGLORTHOFOESPROC)glewGetProcAddress((const GLubyte*)"glOrthofOES")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_OES_single_precision */ |
- |
-#ifdef GL_OML_interlace |
- |
-#endif /* GL_OML_interlace */ |
- |
-#ifdef GL_OML_resample |
- |
-#endif /* GL_OML_resample */ |
- |
-#ifdef GL_OML_subsample |
- |
-#endif /* GL_OML_subsample */ |
- |
-#ifdef GL_PGI_misc_hints |
- |
-#endif /* GL_PGI_misc_hints */ |
- |
-#ifdef GL_PGI_vertex_hints |
- |
-#endif /* GL_PGI_vertex_hints */ |
- |
-#ifdef GL_REND_screen_coordinates |
- |
-#endif /* GL_REND_screen_coordinates */ |
- |
-#ifdef GL_S3_s3tc |
- |
-#endif /* GL_S3_s3tc */ |
- |
-#ifdef GL_SGIS_color_range |
- |
-#endif /* GL_SGIS_color_range */ |
- |
-#ifdef GL_SGIS_detail_texture |
- |
-static GLboolean _glewInit_GL_SGIS_detail_texture (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glDetailTexFuncSGIS")) == NULL) || r; |
- r = ((glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetDetailTexFuncSGIS")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_SGIS_detail_texture */ |
- |
-#ifdef GL_SGIS_fog_function |
- |
-static GLboolean _glewInit_GL_SGIS_fog_function (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glFogFuncSGIS")) == NULL) || r; |
- r = ((glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetFogFuncSGIS")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_SGIS_fog_function */ |
- |
-#ifdef GL_SGIS_generate_mipmap |
- |
-#endif /* GL_SGIS_generate_mipmap */ |
- |
-#ifdef GL_SGIS_multisample |
- |
-static GLboolean _glewInit_GL_SGIS_multisample (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskSGIS")) == NULL) || r; |
- r = ((glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternSGIS")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_SGIS_multisample */ |
- |
-#ifdef GL_SGIS_pixel_texture |
- |
-#endif /* GL_SGIS_pixel_texture */ |
- |
-#ifdef GL_SGIS_point_line_texgen |
- |
-#endif /* GL_SGIS_point_line_texgen */ |
- |
-#ifdef GL_SGIS_sharpen_texture |
- |
-static GLboolean _glewInit_GL_SGIS_sharpen_texture (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetSharpenTexFuncSGIS")) == NULL) || r; |
- r = ((glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glSharpenTexFuncSGIS")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_SGIS_sharpen_texture */ |
- |
-#ifdef GL_SGIS_texture4D |
- |
-static GLboolean _glewInit_GL_SGIS_texture4D (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexImage4DSGIS")) == NULL) || r; |
- r = ((glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage4DSGIS")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_SGIS_texture4D */ |
- |
-#ifdef GL_SGIS_texture_border_clamp |
- |
-#endif /* GL_SGIS_texture_border_clamp */ |
- |
-#ifdef GL_SGIS_texture_edge_clamp |
- |
-#endif /* GL_SGIS_texture_edge_clamp */ |
- |
-#ifdef GL_SGIS_texture_filter4 |
- |
-static GLboolean _glewInit_GL_SGIS_texture_filter4 (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetTexFilterFuncSGIS")) == NULL) || r; |
- r = ((glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glTexFilterFuncSGIS")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_SGIS_texture_filter4 */ |
- |
-#ifdef GL_SGIS_texture_lod |
- |
-#endif /* GL_SGIS_texture_lod */ |
- |
-#ifdef GL_SGIS_texture_select |
- |
-#endif /* GL_SGIS_texture_select */ |
- |
-#ifdef GL_SGIX_async |
- |
-static GLboolean _glewInit_GL_SGIX_async (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glAsyncMarkerSGIX")) == NULL) || r; |
- r = ((glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeleteAsyncMarkersSGIX")) == NULL) || r; |
- r = ((glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glFinishAsyncSGIX")) == NULL) || r; |
- r = ((glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGenAsyncMarkersSGIX")) == NULL) || r; |
- r = ((glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glIsAsyncMarkerSGIX")) == NULL) || r; |
- r = ((glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glPollAsyncSGIX")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_SGIX_async */ |
- |
-#ifdef GL_SGIX_async_histogram |
- |
-#endif /* GL_SGIX_async_histogram */ |
- |
-#ifdef GL_SGIX_async_pixel |
- |
-#endif /* GL_SGIX_async_pixel */ |
- |
-#ifdef GL_SGIX_blend_alpha_minmax |
- |
-#endif /* GL_SGIX_blend_alpha_minmax */ |
- |
-#ifdef GL_SGIX_clipmap |
- |
-#endif /* GL_SGIX_clipmap */ |
- |
-#ifdef GL_SGIX_convolution_accuracy |
- |
-#endif /* GL_SGIX_convolution_accuracy */ |
- |
-#ifdef GL_SGIX_depth_texture |
- |
-#endif /* GL_SGIX_depth_texture */ |
- |
-#ifdef GL_SGIX_flush_raster |
- |
-static GLboolean _glewInit_GL_SGIX_flush_raster (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)glewGetProcAddress((const GLubyte*)"glFlushRasterSGIX")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_SGIX_flush_raster */ |
- |
-#ifdef GL_SGIX_fog_offset |
- |
-#endif /* GL_SGIX_fog_offset */ |
- |
-#ifdef GL_SGIX_fog_texture |
- |
-static GLboolean _glewInit_GL_SGIX_fog_texture (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glTextureFogSGIX = (PFNGLTEXTUREFOGSGIXPROC)glewGetProcAddress((const GLubyte*)"glTextureFogSGIX")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_SGIX_fog_texture */ |
- |
-#ifdef GL_SGIX_fragment_specular_lighting |
- |
-static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialSGIX")) == NULL) || r; |
- r = ((glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfSGIX")) == NULL) || r; |
- r = ((glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvSGIX")) == NULL) || r; |
- r = ((glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliSGIX")) == NULL) || r; |
- r = ((glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivSGIX")) == NULL) || r; |
- r = ((glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfSGIX")) == NULL) || r; |
- r = ((glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvSGIX")) == NULL) || r; |
- r = ((glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiSGIX")) == NULL) || r; |
- r = ((glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivSGIX")) == NULL) || r; |
- r = ((glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfSGIX")) == NULL) || r; |
- r = ((glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvSGIX")) == NULL) || r; |
- r = ((glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiSGIX")) == NULL) || r; |
- r = ((glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivSGIX")) == NULL) || r; |
- r = ((glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvSGIX")) == NULL) || r; |
- r = ((glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivSGIX")) == NULL) || r; |
- r = ((glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvSGIX")) == NULL) || r; |
- r = ((glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivSGIX")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_SGIX_fragment_specular_lighting */ |
- |
-#ifdef GL_SGIX_framezoom |
- |
-static GLboolean _glewInit_GL_SGIX_framezoom (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC)glewGetProcAddress((const GLubyte*)"glFrameZoomSGIX")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_SGIX_framezoom */ |
- |
-#ifdef GL_SGIX_interlace |
- |
-#endif /* GL_SGIX_interlace */ |
- |
-#ifdef GL_SGIX_ir_instrument1 |
- |
-#endif /* GL_SGIX_ir_instrument1 */ |
- |
-#ifdef GL_SGIX_list_priority |
- |
-#endif /* GL_SGIX_list_priority */ |
- |
-#ifdef GL_SGIX_pixel_texture |
- |
-static GLboolean _glewInit_GL_SGIX_pixel_texture (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glPixelTexGenSGIX = (PFNGLPIXELTEXGENSGIXPROC)glewGetProcAddress((const GLubyte*)"glPixelTexGenSGIX")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_SGIX_pixel_texture */ |
- |
-#ifdef GL_SGIX_pixel_texture_bits |
- |
-#endif /* GL_SGIX_pixel_texture_bits */ |
- |
-#ifdef GL_SGIX_reference_plane |
- |
-static GLboolean _glewInit_GL_SGIX_reference_plane (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glReferencePlaneSGIX = (PFNGLREFERENCEPLANESGIXPROC)glewGetProcAddress((const GLubyte*)"glReferencePlaneSGIX")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_SGIX_reference_plane */ |
- |
-#ifdef GL_SGIX_resample |
- |
-#endif /* GL_SGIX_resample */ |
- |
-#ifdef GL_SGIX_shadow |
- |
-#endif /* GL_SGIX_shadow */ |
- |
-#ifdef GL_SGIX_shadow_ambient |
- |
-#endif /* GL_SGIX_shadow_ambient */ |
- |
-#ifdef GL_SGIX_sprite |
- |
-static GLboolean _glewInit_GL_SGIX_sprite (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glSpriteParameterfSGIX = (PFNGLSPRITEPARAMETERFSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfSGIX")) == NULL) || r; |
- r = ((glSpriteParameterfvSGIX = (PFNGLSPRITEPARAMETERFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfvSGIX")) == NULL) || r; |
- r = ((glSpriteParameteriSGIX = (PFNGLSPRITEPARAMETERISGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameteriSGIX")) == NULL) || r; |
- r = ((glSpriteParameterivSGIX = (PFNGLSPRITEPARAMETERIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterivSGIX")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_SGIX_sprite */ |
- |
-#ifdef GL_SGIX_tag_sample_buffer |
- |
-static GLboolean _glewInit_GL_SGIX_tag_sample_buffer (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glTagSampleBufferSGIX = (PFNGLTAGSAMPLEBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glTagSampleBufferSGIX")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_SGIX_tag_sample_buffer */ |
- |
-#ifdef GL_SGIX_texture_add_env |
- |
-#endif /* GL_SGIX_texture_add_env */ |
- |
-#ifdef GL_SGIX_texture_coordinate_clamp |
- |
-#endif /* GL_SGIX_texture_coordinate_clamp */ |
- |
-#ifdef GL_SGIX_texture_lod_bias |
- |
-#endif /* GL_SGIX_texture_lod_bias */ |
- |
-#ifdef GL_SGIX_texture_multi_buffer |
- |
-#endif /* GL_SGIX_texture_multi_buffer */ |
- |
-#ifdef GL_SGIX_texture_range |
- |
-#endif /* GL_SGIX_texture_range */ |
- |
-#ifdef GL_SGIX_texture_scale_bias |
- |
-#endif /* GL_SGIX_texture_scale_bias */ |
- |
-#ifdef GL_SGIX_vertex_preclip |
- |
-#endif /* GL_SGIX_vertex_preclip */ |
- |
-#ifdef GL_SGIX_vertex_preclip_hint |
- |
-#endif /* GL_SGIX_vertex_preclip_hint */ |
- |
-#ifdef GL_SGIX_ycrcb |
- |
-#endif /* GL_SGIX_ycrcb */ |
- |
-#ifdef GL_SGI_color_matrix |
- |
-#endif /* GL_SGI_color_matrix */ |
- |
-#ifdef GL_SGI_color_table |
- |
-static GLboolean _glewInit_GL_SGI_color_table (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glColorTableParameterfvSGI = (PFNGLCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfvSGI")) == NULL) || r; |
- r = ((glColorTableParameterivSGI = (PFNGLCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterivSGI")) == NULL) || r; |
- r = ((glColorTableSGI = (PFNGLCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableSGI")) == NULL) || r; |
- r = ((glCopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTableSGI")) == NULL) || r; |
- r = ((glGetColorTableParameterfvSGI = (PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvSGI")) == NULL) || r; |
- r = ((glGetColorTableParameterivSGI = (PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivSGI")) == NULL) || r; |
- r = ((glGetColorTableSGI = (PFNGLGETCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableSGI")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_SGI_color_table */ |
- |
-#ifdef GL_SGI_texture_color_table |
- |
-#endif /* GL_SGI_texture_color_table */ |
- |
-#ifdef GL_SUNX_constant_data |
- |
-static GLboolean _glewInit_GL_SUNX_constant_data (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glFinishTextureSUNX = (PFNGLFINISHTEXTURESUNXPROC)glewGetProcAddress((const GLubyte*)"glFinishTextureSUNX")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_SUNX_constant_data */ |
- |
-#ifdef GL_SUN_convolution_border_modes |
- |
-#endif /* GL_SUN_convolution_border_modes */ |
- |
-#ifdef GL_SUN_global_alpha |
- |
-static GLboolean _glewInit_GL_SUN_global_alpha (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glGlobalAlphaFactorbSUN = (PFNGLGLOBALALPHAFACTORBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorbSUN")) == NULL) || r; |
- r = ((glGlobalAlphaFactordSUN = (PFNGLGLOBALALPHAFACTORDSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactordSUN")) == NULL) || r; |
- r = ((glGlobalAlphaFactorfSUN = (PFNGLGLOBALALPHAFACTORFSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorfSUN")) == NULL) || r; |
- r = ((glGlobalAlphaFactoriSUN = (PFNGLGLOBALALPHAFACTORISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoriSUN")) == NULL) || r; |
- r = ((glGlobalAlphaFactorsSUN = (PFNGLGLOBALALPHAFACTORSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorsSUN")) == NULL) || r; |
- r = ((glGlobalAlphaFactorubSUN = (PFNGLGLOBALALPHAFACTORUBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorubSUN")) == NULL) || r; |
- r = ((glGlobalAlphaFactoruiSUN = (PFNGLGLOBALALPHAFACTORUISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoruiSUN")) == NULL) || r; |
- r = ((glGlobalAlphaFactorusSUN = (PFNGLGLOBALALPHAFACTORUSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorusSUN")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_SUN_global_alpha */ |
- |
-#ifdef GL_SUN_mesh_array |
- |
-#endif /* GL_SUN_mesh_array */ |
- |
-#ifdef GL_SUN_read_video_pixels |
- |
-static GLboolean _glewInit_GL_SUN_read_video_pixels (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glReadVideoPixelsSUN = (PFNGLREADVIDEOPIXELSSUNPROC)glewGetProcAddress((const GLubyte*)"glReadVideoPixelsSUN")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_SUN_read_video_pixels */ |
- |
-#ifdef GL_SUN_slice_accum |
- |
-#endif /* GL_SUN_slice_accum */ |
- |
-#ifdef GL_SUN_triangle_list |
- |
-static GLboolean _glewInit_GL_SUN_triangle_list (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glReplacementCodePointerSUN = (PFNGLREPLACEMENTCODEPOINTERSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodePointerSUN")) == NULL) || r; |
- r = ((glReplacementCodeubSUN = (PFNGLREPLACEMENTCODEUBSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubSUN")) == NULL) || r; |
- r = ((glReplacementCodeubvSUN = (PFNGLREPLACEMENTCODEUBVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubvSUN")) == NULL) || r; |
- r = ((glReplacementCodeuiSUN = (PFNGLREPLACEMENTCODEUISUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiSUN")) == NULL) || r; |
- r = ((glReplacementCodeuivSUN = (PFNGLREPLACEMENTCODEUIVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuivSUN")) == NULL) || r; |
- r = ((glReplacementCodeusSUN = (PFNGLREPLACEMENTCODEUSSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusSUN")) == NULL) || r; |
- r = ((glReplacementCodeusvSUN = (PFNGLREPLACEMENTCODEUSVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusvSUN")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_SUN_triangle_list */ |
- |
-#ifdef GL_SUN_vertex |
- |
-static GLboolean _glewInit_GL_SUN_vertex (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glColor3fVertex3fSUN = (PFNGLCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fSUN")) == NULL) || r; |
- r = ((glColor3fVertex3fvSUN = (PFNGLCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fvSUN")) == NULL) || r; |
- r = ((glColor4fNormal3fVertex3fSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fSUN")) == NULL) || r; |
- r = ((glColor4fNormal3fVertex3fvSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fvSUN")) == NULL) || r; |
- r = ((glColor4ubVertex2fSUN = (PFNGLCOLOR4UBVERTEX2FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fSUN")) == NULL) || r; |
- r = ((glColor4ubVertex2fvSUN = (PFNGLCOLOR4UBVERTEX2FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fvSUN")) == NULL) || r; |
- r = ((glColor4ubVertex3fSUN = (PFNGLCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fSUN")) == NULL) || r; |
- r = ((glColor4ubVertex3fvSUN = (PFNGLCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fvSUN")) == NULL) || r; |
- r = ((glNormal3fVertex3fSUN = (PFNGLNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fSUN")) == NULL) || r; |
- r = ((glNormal3fVertex3fvSUN = (PFNGLNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fvSUN")) == NULL) || r; |
- r = ((glReplacementCodeuiColor3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fSUN")) == NULL) || r; |
- r = ((glReplacementCodeuiColor3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fvSUN")) == NULL) || r; |
- r = ((glReplacementCodeuiColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fSUN")) == NULL) || r; |
- r = ((glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fvSUN")) == NULL) || r; |
- r = ((glReplacementCodeuiColor4ubVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fSUN")) == NULL) || r; |
- r = ((glReplacementCodeuiColor4ubVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fvSUN")) == NULL) || r; |
- r = ((glReplacementCodeuiNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fSUN")) == NULL) || r; |
- r = ((glReplacementCodeuiNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fvSUN")) == NULL) || r; |
- r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r; |
- r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r; |
- r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN")) == NULL) || r; |
- r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r; |
- r = ((glReplacementCodeuiTexCoord2fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fSUN")) == NULL) || r; |
- r = ((glReplacementCodeuiTexCoord2fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fvSUN")) == NULL) || r; |
- r = ((glReplacementCodeuiVertex3fSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fSUN")) == NULL) || r; |
- r = ((glReplacementCodeuiVertex3fvSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fvSUN")) == NULL) || r; |
- r = ((glTexCoord2fColor3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fSUN")) == NULL) || r; |
- r = ((glTexCoord2fColor3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fvSUN")) == NULL) || r; |
- r = ((glTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r; |
- r = ((glTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r; |
- r = ((glTexCoord2fColor4ubVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fSUN")) == NULL) || r; |
- r = ((glTexCoord2fColor4ubVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fvSUN")) == NULL) || r; |
- r = ((glTexCoord2fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fSUN")) == NULL) || r; |
- r = ((glTexCoord2fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r; |
- r = ((glTexCoord2fVertex3fSUN = (PFNGLTEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fSUN")) == NULL) || r; |
- r = ((glTexCoord2fVertex3fvSUN = (PFNGLTEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fvSUN")) == NULL) || r; |
- r = ((glTexCoord4fColor4fNormal3fVertex4fSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fSUN")) == NULL) || r; |
- r = ((glTexCoord4fColor4fNormal3fVertex4fvSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fvSUN")) == NULL) || r; |
- r = ((glTexCoord4fVertex4fSUN = (PFNGLTEXCOORD4FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fSUN")) == NULL) || r; |
- r = ((glTexCoord4fVertex4fvSUN = (PFNGLTEXCOORD4FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fvSUN")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_SUN_vertex */ |
- |
-#ifdef GL_WIN_phong_shading |
- |
-#endif /* GL_WIN_phong_shading */ |
- |
-#ifdef GL_WIN_specular_fog |
- |
-#endif /* GL_WIN_specular_fog */ |
- |
-#ifdef GL_WIN_swap_hint |
- |
-static GLboolean _glewInit_GL_WIN_swap_hint (GLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glAddSwapHintRectWIN = (PFNGLADDSWAPHINTRECTWINPROC)glewGetProcAddress((const GLubyte*)"glAddSwapHintRectWIN")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GL_WIN_swap_hint */ |
- |
-/* ------------------------------------------------------------------------- */ |
- |
-/* |
- * Search for name in the extensions string. Use of strstr() |
- * is not sufficient because extension names can be prefixes of |
- * other extension names. Could use strtok() but the constant |
- * string returned by glGetString might be in read-only memory. |
- */ |
-GLboolean glewGetExtension (const char* name) |
-{ |
- GLubyte* p; |
- GLubyte* end; |
- GLuint len = _glewStrLen((const GLubyte*)name); |
- p = (GLubyte*)glGetString(GL_EXTENSIONS); |
- if (0 == p) return GL_FALSE; |
- end = p + _glewStrLen(p); |
- while (p < end) |
- { |
- GLuint n = _glewStrCLen(p, ' '); |
- if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE; |
- p += n+1; |
- } |
- return GL_FALSE; |
-} |
- |
-/* ------------------------------------------------------------------------- */ |
- |
-#ifndef GLEW_MX |
-static |
-#endif |
-GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST) |
-{ |
- const GLubyte* s; |
- GLuint dot, major, minor; |
- /* query opengl version */ |
- if (glGetString == NULL) { |
- glGetString = (PFNGLGETSTRINGPROC) glewGetProcAddress((const GLubyte*) "glGetString"); |
- } |
- if (glGetString == NULL) { |
- return GLEW_ERROR_NO_GL_VERSION; |
- } |
- s = glGetString(GL_VERSION); |
- dot = _glewStrCLen(s, '.'); |
- major = dot-1; |
- minor = dot+1; |
- if (dot == 0 || s[minor] == '\0') |
- return GLEW_ERROR_NO_GL_VERSION; |
- if (s[major] == '1' && s[minor] == '0') |
- { |
- return GLEW_ERROR_GL_VERSION_10_ONLY; |
- } |
- else |
- { |
- CONST_CAST(GLEW_VERSION_1_1) = GL_TRUE; |
- if (s[major] >= '2') |
- { |
- CONST_CAST(GLEW_VERSION_1_2) = GL_TRUE; |
- CONST_CAST(GLEW_VERSION_1_3) = GL_TRUE; |
- CONST_CAST(GLEW_VERSION_1_4) = GL_TRUE; |
- CONST_CAST(GLEW_VERSION_1_5) = GL_TRUE; |
- CONST_CAST(GLEW_VERSION_2_0) = GL_TRUE; |
- if (s[minor] >= '1') |
- { |
- CONST_CAST(GLEW_VERSION_2_1) = GL_TRUE; |
- } |
- } |
- else |
- { |
- if (s[minor] >= '5') |
- { |
- CONST_CAST(GLEW_VERSION_1_2) = GL_TRUE; |
- CONST_CAST(GLEW_VERSION_1_3) = GL_TRUE; |
- CONST_CAST(GLEW_VERSION_1_4) = GL_TRUE; |
- CONST_CAST(GLEW_VERSION_1_5) = GL_TRUE; |
- CONST_CAST(GLEW_VERSION_2_0) = GL_FALSE; |
- CONST_CAST(GLEW_VERSION_2_1) = GL_FALSE; |
- } |
- if (s[minor] == '4') |
- { |
- CONST_CAST(GLEW_VERSION_1_2) = GL_TRUE; |
- CONST_CAST(GLEW_VERSION_1_3) = GL_TRUE; |
- CONST_CAST(GLEW_VERSION_1_4) = GL_TRUE; |
- CONST_CAST(GLEW_VERSION_1_5) = GL_FALSE; |
- CONST_CAST(GLEW_VERSION_2_0) = GL_FALSE; |
- CONST_CAST(GLEW_VERSION_2_1) = GL_FALSE; |
- } |
- if (s[minor] == '3') |
- { |
- CONST_CAST(GLEW_VERSION_1_2) = GL_TRUE; |
- CONST_CAST(GLEW_VERSION_1_3) = GL_TRUE; |
- CONST_CAST(GLEW_VERSION_1_4) = GL_FALSE; |
- CONST_CAST(GLEW_VERSION_1_5) = GL_FALSE; |
- CONST_CAST(GLEW_VERSION_2_0) = GL_FALSE; |
- CONST_CAST(GLEW_VERSION_2_1) = GL_FALSE; |
- } |
- if (s[minor] == '2') |
- { |
- CONST_CAST(GLEW_VERSION_1_2) = GL_TRUE; |
- CONST_CAST(GLEW_VERSION_1_3) = GL_FALSE; |
- CONST_CAST(GLEW_VERSION_1_4) = GL_FALSE; |
- CONST_CAST(GLEW_VERSION_1_5) = GL_FALSE; |
- CONST_CAST(GLEW_VERSION_2_0) = GL_FALSE; |
- CONST_CAST(GLEW_VERSION_2_1) = GL_FALSE; |
- } |
- if (s[minor] < '2') |
- { |
- CONST_CAST(GLEW_VERSION_1_2) = GL_FALSE; |
- CONST_CAST(GLEW_VERSION_1_3) = GL_FALSE; |
- CONST_CAST(GLEW_VERSION_1_4) = GL_FALSE; |
- CONST_CAST(GLEW_VERSION_1_5) = GL_FALSE; |
- CONST_CAST(GLEW_VERSION_2_0) = GL_FALSE; |
- CONST_CAST(GLEW_VERSION_2_1) = GL_FALSE; |
- } |
- } |
- } |
- /* initialize extensions */ |
-#ifdef GL_VERSION_1_1 |
- if (glewExperimental || GLEW_VERSION_1_1) CONST_CAST(GLEW_VERSION_1_1) = !_glewInit_GL_VERSION_1_1(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_VERSION_1_2 */ |
-#ifdef GL_VERSION_1_2 |
- if (glewExperimental || GLEW_VERSION_1_2) CONST_CAST(GLEW_VERSION_1_2) = !_glewInit_GL_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_VERSION_1_2 */ |
-#ifdef GL_VERSION_1_3 |
- if (glewExperimental || GLEW_VERSION_1_3) CONST_CAST(GLEW_VERSION_1_3) = !_glewInit_GL_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_VERSION_1_3 */ |
-#ifdef GL_VERSION_1_4 |
- if (glewExperimental || GLEW_VERSION_1_4) CONST_CAST(GLEW_VERSION_1_4) = !_glewInit_GL_VERSION_1_4(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_VERSION_1_4 */ |
-#ifdef GL_VERSION_1_5 |
- if (glewExperimental || GLEW_VERSION_1_5) CONST_CAST(GLEW_VERSION_1_5) = !_glewInit_GL_VERSION_1_5(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_VERSION_1_5 */ |
-#ifdef GL_VERSION_2_0 |
- if (glewExperimental || GLEW_VERSION_2_0) CONST_CAST(GLEW_VERSION_2_0) = !_glewInit_GL_VERSION_2_0(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_VERSION_2_0 */ |
-#ifdef GL_VERSION_2_1 |
- if (glewExperimental || GLEW_VERSION_2_1) CONST_CAST(GLEW_VERSION_2_1) = !_glewInit_GL_VERSION_2_1(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_VERSION_2_1 */ |
-#ifdef GL_VERSION_3_0 |
- if (glewExperimental || GLEW_VERSION_3_0) CONST_CAST(GLEW_VERSION_3_0) = !_glewInit_GL_VERSION_3_0(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_VERSION_3_0 */ |
-#ifdef GL_3DFX_multisample |
- CONST_CAST(GLEW_3DFX_multisample) = glewGetExtension("GL_3DFX_multisample"); |
-#endif /* GL_3DFX_multisample */ |
-#ifdef GL_3DFX_tbuffer |
- CONST_CAST(GLEW_3DFX_tbuffer) = glewGetExtension("GL_3DFX_tbuffer"); |
- if (glewExperimental || GLEW_3DFX_tbuffer) CONST_CAST(GLEW_3DFX_tbuffer) = !_glewInit_GL_3DFX_tbuffer(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_3DFX_tbuffer */ |
-#ifdef GL_3DFX_texture_compression_FXT1 |
- CONST_CAST(GLEW_3DFX_texture_compression_FXT1) = glewGetExtension("GL_3DFX_texture_compression_FXT1"); |
-#endif /* GL_3DFX_texture_compression_FXT1 */ |
-#ifdef GL_APPLE_client_storage |
- CONST_CAST(GLEW_APPLE_client_storage) = glewGetExtension("GL_APPLE_client_storage"); |
-#endif /* GL_APPLE_client_storage */ |
-#ifdef GL_APPLE_element_array |
- CONST_CAST(GLEW_APPLE_element_array) = glewGetExtension("GL_APPLE_element_array"); |
- if (glewExperimental || GLEW_APPLE_element_array) CONST_CAST(GLEW_APPLE_element_array) = !_glewInit_GL_APPLE_element_array(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_APPLE_element_array */ |
-#ifdef GL_APPLE_fence |
- CONST_CAST(GLEW_APPLE_fence) = glewGetExtension("GL_APPLE_fence"); |
- if (glewExperimental || GLEW_APPLE_fence) CONST_CAST(GLEW_APPLE_fence) = !_glewInit_GL_APPLE_fence(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_APPLE_fence */ |
-#ifdef GL_APPLE_float_pixels |
- CONST_CAST(GLEW_APPLE_float_pixels) = glewGetExtension("GL_APPLE_float_pixels"); |
-#endif /* GL_APPLE_float_pixels */ |
-#ifdef GL_APPLE_flush_buffer_range |
- CONST_CAST(GLEW_APPLE_flush_buffer_range) = glewGetExtension("GL_APPLE_flush_buffer_range"); |
- if (glewExperimental || GLEW_APPLE_flush_buffer_range) CONST_CAST(GLEW_APPLE_flush_buffer_range) = !_glewInit_GL_APPLE_flush_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_APPLE_flush_buffer_range */ |
-#ifdef GL_APPLE_pixel_buffer |
- CONST_CAST(GLEW_APPLE_pixel_buffer) = glewGetExtension("GL_APPLE_pixel_buffer"); |
-#endif /* GL_APPLE_pixel_buffer */ |
-#ifdef GL_APPLE_specular_vector |
- CONST_CAST(GLEW_APPLE_specular_vector) = glewGetExtension("GL_APPLE_specular_vector"); |
-#endif /* GL_APPLE_specular_vector */ |
-#ifdef GL_APPLE_texture_range |
- CONST_CAST(GLEW_APPLE_texture_range) = glewGetExtension("GL_APPLE_texture_range"); |
- if (glewExperimental || GLEW_APPLE_texture_range) CONST_CAST(GLEW_APPLE_texture_range) = !_glewInit_GL_APPLE_texture_range(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_APPLE_texture_range */ |
-#ifdef GL_APPLE_transform_hint |
- CONST_CAST(GLEW_APPLE_transform_hint) = glewGetExtension("GL_APPLE_transform_hint"); |
-#endif /* GL_APPLE_transform_hint */ |
-#ifdef GL_APPLE_vertex_array_object |
- CONST_CAST(GLEW_APPLE_vertex_array_object) = glewGetExtension("GL_APPLE_vertex_array_object"); |
- if (glewExperimental || GLEW_APPLE_vertex_array_object) CONST_CAST(GLEW_APPLE_vertex_array_object) = !_glewInit_GL_APPLE_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_APPLE_vertex_array_object */ |
-#ifdef GL_APPLE_vertex_array_range |
- CONST_CAST(GLEW_APPLE_vertex_array_range) = glewGetExtension("GL_APPLE_vertex_array_range"); |
- if (glewExperimental || GLEW_APPLE_vertex_array_range) CONST_CAST(GLEW_APPLE_vertex_array_range) = !_glewInit_GL_APPLE_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_APPLE_vertex_array_range */ |
-#ifdef GL_APPLE_ycbcr_422 |
- CONST_CAST(GLEW_APPLE_ycbcr_422) = glewGetExtension("GL_APPLE_ycbcr_422"); |
-#endif /* GL_APPLE_ycbcr_422 */ |
-#ifdef GL_ARB_color_buffer_float |
- CONST_CAST(GLEW_ARB_color_buffer_float) = glewGetExtension("GL_ARB_color_buffer_float"); |
- if (glewExperimental || GLEW_ARB_color_buffer_float) CONST_CAST(GLEW_ARB_color_buffer_float) = !_glewInit_GL_ARB_color_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_ARB_color_buffer_float */ |
-#ifdef GL_ARB_depth_buffer_float |
- CONST_CAST(GLEW_ARB_depth_buffer_float) = glewGetExtension("GL_ARB_depth_buffer_float"); |
-#endif /* GL_ARB_depth_buffer_float */ |
-#ifdef GL_ARB_depth_texture |
- CONST_CAST(GLEW_ARB_depth_texture) = glewGetExtension("GL_ARB_depth_texture"); |
-#endif /* GL_ARB_depth_texture */ |
-#ifdef GL_ARB_draw_buffers |
- CONST_CAST(GLEW_ARB_draw_buffers) = glewGetExtension("GL_ARB_draw_buffers"); |
- if (glewExperimental || GLEW_ARB_draw_buffers) CONST_CAST(GLEW_ARB_draw_buffers) = !_glewInit_GL_ARB_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_ARB_draw_buffers */ |
-#ifdef GL_ARB_draw_instanced |
- CONST_CAST(GLEW_ARB_draw_instanced) = glewGetExtension("GL_ARB_draw_instanced"); |
- if (glewExperimental || GLEW_ARB_draw_instanced) CONST_CAST(GLEW_ARB_draw_instanced) = !_glewInit_GL_ARB_draw_instanced(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_ARB_draw_instanced */ |
-#ifdef GL_ARB_fragment_program |
- CONST_CAST(GLEW_ARB_fragment_program) = glewGetExtension("GL_ARB_fragment_program"); |
-#endif /* GL_ARB_fragment_program */ |
-#ifdef GL_ARB_fragment_program_shadow |
- CONST_CAST(GLEW_ARB_fragment_program_shadow) = glewGetExtension("GL_ARB_fragment_program_shadow"); |
-#endif /* GL_ARB_fragment_program_shadow */ |
-#ifdef GL_ARB_fragment_shader |
- CONST_CAST(GLEW_ARB_fragment_shader) = glewGetExtension("GL_ARB_fragment_shader"); |
-#endif /* GL_ARB_fragment_shader */ |
-#ifdef GL_ARB_framebuffer_object |
- CONST_CAST(GLEW_ARB_framebuffer_object) = glewGetExtension("GL_ARB_framebuffer_object"); |
- if (glewExperimental || GLEW_ARB_framebuffer_object) CONST_CAST(GLEW_ARB_framebuffer_object) = !_glewInit_GL_ARB_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_ARB_framebuffer_object */ |
-#ifdef GL_ARB_framebuffer_sRGB |
- CONST_CAST(GLEW_ARB_framebuffer_sRGB) = glewGetExtension("GL_ARB_framebuffer_sRGB"); |
-#endif /* GL_ARB_framebuffer_sRGB */ |
-#ifdef GL_ARB_geometry_shader4 |
- CONST_CAST(GLEW_ARB_geometry_shader4) = glewGetExtension("GL_ARB_geometry_shader4"); |
- if (glewExperimental || GLEW_ARB_geometry_shader4) CONST_CAST(GLEW_ARB_geometry_shader4) = !_glewInit_GL_ARB_geometry_shader4(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_ARB_geometry_shader4 */ |
-#ifdef GL_ARB_half_float_pixel |
- CONST_CAST(GLEW_ARB_half_float_pixel) = glewGetExtension("GL_ARB_half_float_pixel"); |
-#endif /* GL_ARB_half_float_pixel */ |
-#ifdef GL_ARB_half_float_vertex |
- CONST_CAST(GLEW_ARB_half_float_vertex) = glewGetExtension("GL_ARB_half_float_vertex"); |
-#endif /* GL_ARB_half_float_vertex */ |
-#ifdef GL_ARB_imaging |
- CONST_CAST(GLEW_ARB_imaging) = glewGetExtension("GL_ARB_imaging"); |
- if (glewExperimental || GLEW_ARB_imaging) CONST_CAST(GLEW_ARB_imaging) = !_glewInit_GL_ARB_imaging(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_ARB_imaging */ |
-#ifdef GL_ARB_instanced_arrays |
- CONST_CAST(GLEW_ARB_instanced_arrays) = glewGetExtension("GL_ARB_instanced_arrays"); |
- if (glewExperimental || GLEW_ARB_instanced_arrays) CONST_CAST(GLEW_ARB_instanced_arrays) = !_glewInit_GL_ARB_instanced_arrays(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_ARB_instanced_arrays */ |
-#ifdef GL_ARB_map_buffer_range |
- CONST_CAST(GLEW_ARB_map_buffer_range) = glewGetExtension("GL_ARB_map_buffer_range"); |
- if (glewExperimental || GLEW_ARB_map_buffer_range) CONST_CAST(GLEW_ARB_map_buffer_range) = !_glewInit_GL_ARB_map_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_ARB_map_buffer_range */ |
-#ifdef GL_ARB_matrix_palette |
- CONST_CAST(GLEW_ARB_matrix_palette) = glewGetExtension("GL_ARB_matrix_palette"); |
- if (glewExperimental || GLEW_ARB_matrix_palette) CONST_CAST(GLEW_ARB_matrix_palette) = !_glewInit_GL_ARB_matrix_palette(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_ARB_matrix_palette */ |
-#ifdef GL_ARB_multisample |
- CONST_CAST(GLEW_ARB_multisample) = glewGetExtension("GL_ARB_multisample"); |
- if (glewExperimental || GLEW_ARB_multisample) CONST_CAST(GLEW_ARB_multisample) = !_glewInit_GL_ARB_multisample(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_ARB_multisample */ |
-#ifdef GL_ARB_multitexture |
- CONST_CAST(GLEW_ARB_multitexture) = glewGetExtension("GL_ARB_multitexture"); |
- if (glewExperimental || GLEW_ARB_multitexture) CONST_CAST(GLEW_ARB_multitexture) = !_glewInit_GL_ARB_multitexture(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_ARB_multitexture */ |
-#ifdef GL_ARB_occlusion_query |
- CONST_CAST(GLEW_ARB_occlusion_query) = glewGetExtension("GL_ARB_occlusion_query"); |
- if (glewExperimental || GLEW_ARB_occlusion_query) CONST_CAST(GLEW_ARB_occlusion_query) = !_glewInit_GL_ARB_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_ARB_occlusion_query */ |
-#ifdef GL_ARB_pixel_buffer_object |
- CONST_CAST(GLEW_ARB_pixel_buffer_object) = glewGetExtension("GL_ARB_pixel_buffer_object"); |
-#endif /* GL_ARB_pixel_buffer_object */ |
-#ifdef GL_ARB_point_parameters |
- CONST_CAST(GLEW_ARB_point_parameters) = glewGetExtension("GL_ARB_point_parameters"); |
- if (glewExperimental || GLEW_ARB_point_parameters) CONST_CAST(GLEW_ARB_point_parameters) = !_glewInit_GL_ARB_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_ARB_point_parameters */ |
-#ifdef GL_ARB_point_sprite |
- CONST_CAST(GLEW_ARB_point_sprite) = glewGetExtension("GL_ARB_point_sprite"); |
-#endif /* GL_ARB_point_sprite */ |
-#ifdef GL_ARB_shader_objects |
- CONST_CAST(GLEW_ARB_shader_objects) = glewGetExtension("GL_ARB_shader_objects"); |
- if (glewExperimental || GLEW_ARB_shader_objects) CONST_CAST(GLEW_ARB_shader_objects) = !_glewInit_GL_ARB_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_ARB_shader_objects */ |
-#ifdef GL_ARB_shading_language_100 |
- CONST_CAST(GLEW_ARB_shading_language_100) = glewGetExtension("GL_ARB_shading_language_100"); |
-#endif /* GL_ARB_shading_language_100 */ |
-#ifdef GL_ARB_shadow |
- CONST_CAST(GLEW_ARB_shadow) = glewGetExtension("GL_ARB_shadow"); |
-#endif /* GL_ARB_shadow */ |
-#ifdef GL_ARB_shadow_ambient |
- CONST_CAST(GLEW_ARB_shadow_ambient) = glewGetExtension("GL_ARB_shadow_ambient"); |
-#endif /* GL_ARB_shadow_ambient */ |
-#ifdef GL_ARB_texture_border_clamp |
- CONST_CAST(GLEW_ARB_texture_border_clamp) = glewGetExtension("GL_ARB_texture_border_clamp"); |
-#endif /* GL_ARB_texture_border_clamp */ |
-#ifdef GL_ARB_texture_buffer_object |
- CONST_CAST(GLEW_ARB_texture_buffer_object) = glewGetExtension("GL_ARB_texture_buffer_object"); |
- if (glewExperimental || GLEW_ARB_texture_buffer_object) CONST_CAST(GLEW_ARB_texture_buffer_object) = !_glewInit_GL_ARB_texture_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_ARB_texture_buffer_object */ |
-#ifdef GL_ARB_texture_compression |
- CONST_CAST(GLEW_ARB_texture_compression) = glewGetExtension("GL_ARB_texture_compression"); |
- if (glewExperimental || GLEW_ARB_texture_compression) CONST_CAST(GLEW_ARB_texture_compression) = !_glewInit_GL_ARB_texture_compression(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_ARB_texture_compression */ |
-#ifdef GL_ARB_texture_compression_rgtc |
- CONST_CAST(GLEW_ARB_texture_compression_rgtc) = glewGetExtension("GL_ARB_texture_compression_rgtc"); |
-#endif /* GL_ARB_texture_compression_rgtc */ |
-#ifdef GL_ARB_texture_cube_map |
- CONST_CAST(GLEW_ARB_texture_cube_map) = glewGetExtension("GL_ARB_texture_cube_map"); |
-#endif /* GL_ARB_texture_cube_map */ |
-#ifdef GL_ARB_texture_env_add |
- CONST_CAST(GLEW_ARB_texture_env_add) = glewGetExtension("GL_ARB_texture_env_add"); |
-#endif /* GL_ARB_texture_env_add */ |
-#ifdef GL_ARB_texture_env_combine |
- CONST_CAST(GLEW_ARB_texture_env_combine) = glewGetExtension("GL_ARB_texture_env_combine"); |
-#endif /* GL_ARB_texture_env_combine */ |
-#ifdef GL_ARB_texture_env_crossbar |
- CONST_CAST(GLEW_ARB_texture_env_crossbar) = glewGetExtension("GL_ARB_texture_env_crossbar"); |
-#endif /* GL_ARB_texture_env_crossbar */ |
-#ifdef GL_ARB_texture_env_dot3 |
- CONST_CAST(GLEW_ARB_texture_env_dot3) = glewGetExtension("GL_ARB_texture_env_dot3"); |
-#endif /* GL_ARB_texture_env_dot3 */ |
-#ifdef GL_ARB_texture_float |
- CONST_CAST(GLEW_ARB_texture_float) = glewGetExtension("GL_ARB_texture_float"); |
-#endif /* GL_ARB_texture_float */ |
-#ifdef GL_ARB_texture_mirrored_repeat |
- CONST_CAST(GLEW_ARB_texture_mirrored_repeat) = glewGetExtension("GL_ARB_texture_mirrored_repeat"); |
-#endif /* GL_ARB_texture_mirrored_repeat */ |
-#ifdef GL_ARB_texture_non_power_of_two |
- CONST_CAST(GLEW_ARB_texture_non_power_of_two) = glewGetExtension("GL_ARB_texture_non_power_of_two"); |
-#endif /* GL_ARB_texture_non_power_of_two */ |
-#ifdef GL_ARB_texture_rectangle |
- CONST_CAST(GLEW_ARB_texture_rectangle) = glewGetExtension("GL_ARB_texture_rectangle"); |
-#endif /* GL_ARB_texture_rectangle */ |
-#ifdef GL_ARB_texture_rg |
- CONST_CAST(GLEW_ARB_texture_rg) = glewGetExtension("GL_ARB_texture_rg"); |
-#endif /* GL_ARB_texture_rg */ |
-#ifdef GL_ARB_transpose_matrix |
- CONST_CAST(GLEW_ARB_transpose_matrix) = glewGetExtension("GL_ARB_transpose_matrix"); |
- if (glewExperimental || GLEW_ARB_transpose_matrix) CONST_CAST(GLEW_ARB_transpose_matrix) = !_glewInit_GL_ARB_transpose_matrix(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_ARB_transpose_matrix */ |
-#ifdef GL_ARB_vertex_array_object |
- CONST_CAST(GLEW_ARB_vertex_array_object) = glewGetExtension("GL_ARB_vertex_array_object"); |
- if (glewExperimental || GLEW_ARB_vertex_array_object) CONST_CAST(GLEW_ARB_vertex_array_object) = !_glewInit_GL_ARB_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_ARB_vertex_array_object */ |
-#ifdef GL_ARB_vertex_blend |
- CONST_CAST(GLEW_ARB_vertex_blend) = glewGetExtension("GL_ARB_vertex_blend"); |
- if (glewExperimental || GLEW_ARB_vertex_blend) CONST_CAST(GLEW_ARB_vertex_blend) = !_glewInit_GL_ARB_vertex_blend(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_ARB_vertex_blend */ |
-#ifdef GL_ARB_vertex_buffer_object |
- CONST_CAST(GLEW_ARB_vertex_buffer_object) = glewGetExtension("GL_ARB_vertex_buffer_object"); |
- if (glewExperimental || GLEW_ARB_vertex_buffer_object) CONST_CAST(GLEW_ARB_vertex_buffer_object) = !_glewInit_GL_ARB_vertex_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_ARB_vertex_buffer_object */ |
-#ifdef GL_ARB_vertex_program |
- CONST_CAST(GLEW_ARB_vertex_program) = glewGetExtension("GL_ARB_vertex_program"); |
- if (glewExperimental || GLEW_ARB_vertex_program) CONST_CAST(GLEW_ARB_vertex_program) = !_glewInit_GL_ARB_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_ARB_vertex_program */ |
-#ifdef GL_ARB_vertex_shader |
- CONST_CAST(GLEW_ARB_vertex_shader) = glewGetExtension("GL_ARB_vertex_shader"); |
- if (glewExperimental || GLEW_ARB_vertex_shader) CONST_CAST(GLEW_ARB_vertex_shader) = !_glewInit_GL_ARB_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_ARB_vertex_shader */ |
-#ifdef GL_ARB_window_pos |
- CONST_CAST(GLEW_ARB_window_pos) = glewGetExtension("GL_ARB_window_pos"); |
- if (glewExperimental || GLEW_ARB_window_pos) CONST_CAST(GLEW_ARB_window_pos) = !_glewInit_GL_ARB_window_pos(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_ARB_window_pos */ |
-#ifdef GL_ATIX_point_sprites |
- CONST_CAST(GLEW_ATIX_point_sprites) = glewGetExtension("GL_ATIX_point_sprites"); |
-#endif /* GL_ATIX_point_sprites */ |
-#ifdef GL_ATIX_texture_env_combine3 |
- CONST_CAST(GLEW_ATIX_texture_env_combine3) = glewGetExtension("GL_ATIX_texture_env_combine3"); |
-#endif /* GL_ATIX_texture_env_combine3 */ |
-#ifdef GL_ATIX_texture_env_route |
- CONST_CAST(GLEW_ATIX_texture_env_route) = glewGetExtension("GL_ATIX_texture_env_route"); |
-#endif /* GL_ATIX_texture_env_route */ |
-#ifdef GL_ATIX_vertex_shader_output_point_size |
- CONST_CAST(GLEW_ATIX_vertex_shader_output_point_size) = glewGetExtension("GL_ATIX_vertex_shader_output_point_size"); |
-#endif /* GL_ATIX_vertex_shader_output_point_size */ |
-#ifdef GL_ATI_draw_buffers |
- CONST_CAST(GLEW_ATI_draw_buffers) = glewGetExtension("GL_ATI_draw_buffers"); |
- if (glewExperimental || GLEW_ATI_draw_buffers) CONST_CAST(GLEW_ATI_draw_buffers) = !_glewInit_GL_ATI_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_ATI_draw_buffers */ |
-#ifdef GL_ATI_element_array |
- CONST_CAST(GLEW_ATI_element_array) = glewGetExtension("GL_ATI_element_array"); |
- if (glewExperimental || GLEW_ATI_element_array) CONST_CAST(GLEW_ATI_element_array) = !_glewInit_GL_ATI_element_array(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_ATI_element_array */ |
-#ifdef GL_ATI_envmap_bumpmap |
- CONST_CAST(GLEW_ATI_envmap_bumpmap) = glewGetExtension("GL_ATI_envmap_bumpmap"); |
- if (glewExperimental || GLEW_ATI_envmap_bumpmap) CONST_CAST(GLEW_ATI_envmap_bumpmap) = !_glewInit_GL_ATI_envmap_bumpmap(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_ATI_envmap_bumpmap */ |
-#ifdef GL_ATI_fragment_shader |
- CONST_CAST(GLEW_ATI_fragment_shader) = glewGetExtension("GL_ATI_fragment_shader"); |
- if (glewExperimental || GLEW_ATI_fragment_shader) CONST_CAST(GLEW_ATI_fragment_shader) = !_glewInit_GL_ATI_fragment_shader(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_ATI_fragment_shader */ |
-#ifdef GL_ATI_map_object_buffer |
- CONST_CAST(GLEW_ATI_map_object_buffer) = glewGetExtension("GL_ATI_map_object_buffer"); |
- if (glewExperimental || GLEW_ATI_map_object_buffer) CONST_CAST(GLEW_ATI_map_object_buffer) = !_glewInit_GL_ATI_map_object_buffer(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_ATI_map_object_buffer */ |
-#ifdef GL_ATI_pn_triangles |
- CONST_CAST(GLEW_ATI_pn_triangles) = glewGetExtension("GL_ATI_pn_triangles"); |
- if (glewExperimental || GLEW_ATI_pn_triangles) CONST_CAST(GLEW_ATI_pn_triangles) = !_glewInit_GL_ATI_pn_triangles(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_ATI_pn_triangles */ |
-#ifdef GL_ATI_separate_stencil |
- CONST_CAST(GLEW_ATI_separate_stencil) = glewGetExtension("GL_ATI_separate_stencil"); |
- if (glewExperimental || GLEW_ATI_separate_stencil) CONST_CAST(GLEW_ATI_separate_stencil) = !_glewInit_GL_ATI_separate_stencil(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_ATI_separate_stencil */ |
-#ifdef GL_ATI_shader_texture_lod |
- CONST_CAST(GLEW_ATI_shader_texture_lod) = glewGetExtension("GL_ATI_shader_texture_lod"); |
-#endif /* GL_ATI_shader_texture_lod */ |
-#ifdef GL_ATI_text_fragment_shader |
- CONST_CAST(GLEW_ATI_text_fragment_shader) = glewGetExtension("GL_ATI_text_fragment_shader"); |
-#endif /* GL_ATI_text_fragment_shader */ |
-#ifdef GL_ATI_texture_compression_3dc |
- CONST_CAST(GLEW_ATI_texture_compression_3dc) = glewGetExtension("GL_ATI_texture_compression_3dc"); |
-#endif /* GL_ATI_texture_compression_3dc */ |
-#ifdef GL_ATI_texture_env_combine3 |
- CONST_CAST(GLEW_ATI_texture_env_combine3) = glewGetExtension("GL_ATI_texture_env_combine3"); |
-#endif /* GL_ATI_texture_env_combine3 */ |
-#ifdef GL_ATI_texture_float |
- CONST_CAST(GLEW_ATI_texture_float) = glewGetExtension("GL_ATI_texture_float"); |
-#endif /* GL_ATI_texture_float */ |
-#ifdef GL_ATI_texture_mirror_once |
- CONST_CAST(GLEW_ATI_texture_mirror_once) = glewGetExtension("GL_ATI_texture_mirror_once"); |
-#endif /* GL_ATI_texture_mirror_once */ |
-#ifdef GL_ATI_vertex_array_object |
- CONST_CAST(GLEW_ATI_vertex_array_object) = glewGetExtension("GL_ATI_vertex_array_object"); |
- if (glewExperimental || GLEW_ATI_vertex_array_object) CONST_CAST(GLEW_ATI_vertex_array_object) = !_glewInit_GL_ATI_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_ATI_vertex_array_object */ |
-#ifdef GL_ATI_vertex_attrib_array_object |
- CONST_CAST(GLEW_ATI_vertex_attrib_array_object) = glewGetExtension("GL_ATI_vertex_attrib_array_object"); |
- if (glewExperimental || GLEW_ATI_vertex_attrib_array_object) CONST_CAST(GLEW_ATI_vertex_attrib_array_object) = !_glewInit_GL_ATI_vertex_attrib_array_object(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_ATI_vertex_attrib_array_object */ |
-#ifdef GL_ATI_vertex_streams |
- CONST_CAST(GLEW_ATI_vertex_streams) = glewGetExtension("GL_ATI_vertex_streams"); |
- if (glewExperimental || GLEW_ATI_vertex_streams) CONST_CAST(GLEW_ATI_vertex_streams) = !_glewInit_GL_ATI_vertex_streams(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_ATI_vertex_streams */ |
-#ifdef GL_EXT_422_pixels |
- CONST_CAST(GLEW_EXT_422_pixels) = glewGetExtension("GL_EXT_422_pixels"); |
-#endif /* GL_EXT_422_pixels */ |
-#ifdef GL_EXT_Cg_shader |
- CONST_CAST(GLEW_EXT_Cg_shader) = glewGetExtension("GL_EXT_Cg_shader"); |
-#endif /* GL_EXT_Cg_shader */ |
-#ifdef GL_EXT_abgr |
- CONST_CAST(GLEW_EXT_abgr) = glewGetExtension("GL_EXT_abgr"); |
-#endif /* GL_EXT_abgr */ |
-#ifdef GL_EXT_bgra |
- CONST_CAST(GLEW_EXT_bgra) = glewGetExtension("GL_EXT_bgra"); |
-#endif /* GL_EXT_bgra */ |
-#ifdef GL_EXT_bindable_uniform |
- CONST_CAST(GLEW_EXT_bindable_uniform) = glewGetExtension("GL_EXT_bindable_uniform"); |
- if (glewExperimental || GLEW_EXT_bindable_uniform) CONST_CAST(GLEW_EXT_bindable_uniform) = !_glewInit_GL_EXT_bindable_uniform(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_EXT_bindable_uniform */ |
-#ifdef GL_EXT_blend_color |
- CONST_CAST(GLEW_EXT_blend_color) = glewGetExtension("GL_EXT_blend_color"); |
- if (glewExperimental || GLEW_EXT_blend_color) CONST_CAST(GLEW_EXT_blend_color) = !_glewInit_GL_EXT_blend_color(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_EXT_blend_color */ |
-#ifdef GL_EXT_blend_equation_separate |
- CONST_CAST(GLEW_EXT_blend_equation_separate) = glewGetExtension("GL_EXT_blend_equation_separate"); |
- if (glewExperimental || GLEW_EXT_blend_equation_separate) CONST_CAST(GLEW_EXT_blend_equation_separate) = !_glewInit_GL_EXT_blend_equation_separate(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_EXT_blend_equation_separate */ |
-#ifdef GL_EXT_blend_func_separate |
- CONST_CAST(GLEW_EXT_blend_func_separate) = glewGetExtension("GL_EXT_blend_func_separate"); |
- if (glewExperimental || GLEW_EXT_blend_func_separate) CONST_CAST(GLEW_EXT_blend_func_separate) = !_glewInit_GL_EXT_blend_func_separate(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_EXT_blend_func_separate */ |
-#ifdef GL_EXT_blend_logic_op |
- CONST_CAST(GLEW_EXT_blend_logic_op) = glewGetExtension("GL_EXT_blend_logic_op"); |
-#endif /* GL_EXT_blend_logic_op */ |
-#ifdef GL_EXT_blend_minmax |
- CONST_CAST(GLEW_EXT_blend_minmax) = glewGetExtension("GL_EXT_blend_minmax"); |
- if (glewExperimental || GLEW_EXT_blend_minmax) CONST_CAST(GLEW_EXT_blend_minmax) = !_glewInit_GL_EXT_blend_minmax(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_EXT_blend_minmax */ |
-#ifdef GL_EXT_blend_subtract |
- CONST_CAST(GLEW_EXT_blend_subtract) = glewGetExtension("GL_EXT_blend_subtract"); |
-#endif /* GL_EXT_blend_subtract */ |
-#ifdef GL_EXT_clip_volume_hint |
- CONST_CAST(GLEW_EXT_clip_volume_hint) = glewGetExtension("GL_EXT_clip_volume_hint"); |
-#endif /* GL_EXT_clip_volume_hint */ |
-#ifdef GL_EXT_cmyka |
- CONST_CAST(GLEW_EXT_cmyka) = glewGetExtension("GL_EXT_cmyka"); |
-#endif /* GL_EXT_cmyka */ |
-#ifdef GL_EXT_color_subtable |
- CONST_CAST(GLEW_EXT_color_subtable) = glewGetExtension("GL_EXT_color_subtable"); |
- if (glewExperimental || GLEW_EXT_color_subtable) CONST_CAST(GLEW_EXT_color_subtable) = !_glewInit_GL_EXT_color_subtable(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_EXT_color_subtable */ |
-#ifdef GL_EXT_compiled_vertex_array |
- CONST_CAST(GLEW_EXT_compiled_vertex_array) = glewGetExtension("GL_EXT_compiled_vertex_array"); |
- if (glewExperimental || GLEW_EXT_compiled_vertex_array) CONST_CAST(GLEW_EXT_compiled_vertex_array) = !_glewInit_GL_EXT_compiled_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_EXT_compiled_vertex_array */ |
-#ifdef GL_EXT_convolution |
- CONST_CAST(GLEW_EXT_convolution) = glewGetExtension("GL_EXT_convolution"); |
- if (glewExperimental || GLEW_EXT_convolution) CONST_CAST(GLEW_EXT_convolution) = !_glewInit_GL_EXT_convolution(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_EXT_convolution */ |
-#ifdef GL_EXT_coordinate_frame |
- CONST_CAST(GLEW_EXT_coordinate_frame) = glewGetExtension("GL_EXT_coordinate_frame"); |
- if (glewExperimental || GLEW_EXT_coordinate_frame) CONST_CAST(GLEW_EXT_coordinate_frame) = !_glewInit_GL_EXT_coordinate_frame(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_EXT_coordinate_frame */ |
-#ifdef GL_EXT_copy_texture |
- CONST_CAST(GLEW_EXT_copy_texture) = glewGetExtension("GL_EXT_copy_texture"); |
- if (glewExperimental || GLEW_EXT_copy_texture) CONST_CAST(GLEW_EXT_copy_texture) = !_glewInit_GL_EXT_copy_texture(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_EXT_copy_texture */ |
-#ifdef GL_EXT_cull_vertex |
- CONST_CAST(GLEW_EXT_cull_vertex) = glewGetExtension("GL_EXT_cull_vertex"); |
- if (glewExperimental || GLEW_EXT_cull_vertex) CONST_CAST(GLEW_EXT_cull_vertex) = !_glewInit_GL_EXT_cull_vertex(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_EXT_cull_vertex */ |
-#ifdef GL_EXT_depth_bounds_test |
- CONST_CAST(GLEW_EXT_depth_bounds_test) = glewGetExtension("GL_EXT_depth_bounds_test"); |
- if (glewExperimental || GLEW_EXT_depth_bounds_test) CONST_CAST(GLEW_EXT_depth_bounds_test) = !_glewInit_GL_EXT_depth_bounds_test(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_EXT_depth_bounds_test */ |
-#ifdef GL_EXT_direct_state_access |
- CONST_CAST(GLEW_EXT_direct_state_access) = glewGetExtension("GL_EXT_direct_state_access"); |
- if (glewExperimental || GLEW_EXT_direct_state_access) CONST_CAST(GLEW_EXT_direct_state_access) = !_glewInit_GL_EXT_direct_state_access(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_EXT_direct_state_access */ |
-#ifdef GL_EXT_draw_buffers2 |
- CONST_CAST(GLEW_EXT_draw_buffers2) = glewGetExtension("GL_EXT_draw_buffers2"); |
- if (glewExperimental || GLEW_EXT_draw_buffers2) CONST_CAST(GLEW_EXT_draw_buffers2) = !_glewInit_GL_EXT_draw_buffers2(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_EXT_draw_buffers2 */ |
-#ifdef GL_EXT_draw_instanced |
- CONST_CAST(GLEW_EXT_draw_instanced) = glewGetExtension("GL_EXT_draw_instanced"); |
- if (glewExperimental || GLEW_EXT_draw_instanced) CONST_CAST(GLEW_EXT_draw_instanced) = !_glewInit_GL_EXT_draw_instanced(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_EXT_draw_instanced */ |
-#ifdef GL_EXT_draw_range_elements |
- CONST_CAST(GLEW_EXT_draw_range_elements) = glewGetExtension("GL_EXT_draw_range_elements"); |
- if (glewExperimental || GLEW_EXT_draw_range_elements) CONST_CAST(GLEW_EXT_draw_range_elements) = !_glewInit_GL_EXT_draw_range_elements(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_EXT_draw_range_elements */ |
-#ifdef GL_EXT_fog_coord |
- CONST_CAST(GLEW_EXT_fog_coord) = glewGetExtension("GL_EXT_fog_coord"); |
- if (glewExperimental || GLEW_EXT_fog_coord) CONST_CAST(GLEW_EXT_fog_coord) = !_glewInit_GL_EXT_fog_coord(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_EXT_fog_coord */ |
-#ifdef GL_EXT_fragment_lighting |
- CONST_CAST(GLEW_EXT_fragment_lighting) = glewGetExtension("GL_EXT_fragment_lighting"); |
- if (glewExperimental || GLEW_EXT_fragment_lighting) CONST_CAST(GLEW_EXT_fragment_lighting) = !_glewInit_GL_EXT_fragment_lighting(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_EXT_fragment_lighting */ |
-#ifdef GL_EXT_framebuffer_blit |
- CONST_CAST(GLEW_EXT_framebuffer_blit) = glewGetExtension("GL_EXT_framebuffer_blit"); |
- if (glewExperimental || GLEW_EXT_framebuffer_blit) CONST_CAST(GLEW_EXT_framebuffer_blit) = !_glewInit_GL_EXT_framebuffer_blit(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_EXT_framebuffer_blit */ |
-#ifdef GL_EXT_framebuffer_multisample |
- CONST_CAST(GLEW_EXT_framebuffer_multisample) = glewGetExtension("GL_EXT_framebuffer_multisample"); |
- if (glewExperimental || GLEW_EXT_framebuffer_multisample) CONST_CAST(GLEW_EXT_framebuffer_multisample) = !_glewInit_GL_EXT_framebuffer_multisample(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_EXT_framebuffer_multisample */ |
-#ifdef GL_EXT_framebuffer_object |
- CONST_CAST(GLEW_EXT_framebuffer_object) = glewGetExtension("GL_EXT_framebuffer_object"); |
- if (glewExperimental || GLEW_EXT_framebuffer_object) CONST_CAST(GLEW_EXT_framebuffer_object) = !_glewInit_GL_EXT_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_EXT_framebuffer_object */ |
-#ifdef GL_EXT_framebuffer_sRGB |
- CONST_CAST(GLEW_EXT_framebuffer_sRGB) = glewGetExtension("GL_EXT_framebuffer_sRGB"); |
-#endif /* GL_EXT_framebuffer_sRGB */ |
-#ifdef GL_EXT_geometry_shader4 |
- CONST_CAST(GLEW_EXT_geometry_shader4) = glewGetExtension("GL_EXT_geometry_shader4"); |
- if (glewExperimental || GLEW_EXT_geometry_shader4) CONST_CAST(GLEW_EXT_geometry_shader4) = !_glewInit_GL_EXT_geometry_shader4(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_EXT_geometry_shader4 */ |
-#ifdef GL_EXT_gpu_program_parameters |
- CONST_CAST(GLEW_EXT_gpu_program_parameters) = glewGetExtension("GL_EXT_gpu_program_parameters"); |
- if (glewExperimental || GLEW_EXT_gpu_program_parameters) CONST_CAST(GLEW_EXT_gpu_program_parameters) = !_glewInit_GL_EXT_gpu_program_parameters(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_EXT_gpu_program_parameters */ |
-#ifdef GL_EXT_gpu_shader4 |
- CONST_CAST(GLEW_EXT_gpu_shader4) = glewGetExtension("GL_EXT_gpu_shader4"); |
- if (glewExperimental || GLEW_EXT_gpu_shader4) CONST_CAST(GLEW_EXT_gpu_shader4) = !_glewInit_GL_EXT_gpu_shader4(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_EXT_gpu_shader4 */ |
-#ifdef GL_EXT_histogram |
- CONST_CAST(GLEW_EXT_histogram) = glewGetExtension("GL_EXT_histogram"); |
- if (glewExperimental || GLEW_EXT_histogram) CONST_CAST(GLEW_EXT_histogram) = !_glewInit_GL_EXT_histogram(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_EXT_histogram */ |
-#ifdef GL_EXT_index_array_formats |
- CONST_CAST(GLEW_EXT_index_array_formats) = glewGetExtension("GL_EXT_index_array_formats"); |
-#endif /* GL_EXT_index_array_formats */ |
-#ifdef GL_EXT_index_func |
- CONST_CAST(GLEW_EXT_index_func) = glewGetExtension("GL_EXT_index_func"); |
- if (glewExperimental || GLEW_EXT_index_func) CONST_CAST(GLEW_EXT_index_func) = !_glewInit_GL_EXT_index_func(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_EXT_index_func */ |
-#ifdef GL_EXT_index_material |
- CONST_CAST(GLEW_EXT_index_material) = glewGetExtension("GL_EXT_index_material"); |
- if (glewExperimental || GLEW_EXT_index_material) CONST_CAST(GLEW_EXT_index_material) = !_glewInit_GL_EXT_index_material(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_EXT_index_material */ |
-#ifdef GL_EXT_index_texture |
- CONST_CAST(GLEW_EXT_index_texture) = glewGetExtension("GL_EXT_index_texture"); |
-#endif /* GL_EXT_index_texture */ |
-#ifdef GL_EXT_light_texture |
- CONST_CAST(GLEW_EXT_light_texture) = glewGetExtension("GL_EXT_light_texture"); |
- if (glewExperimental || GLEW_EXT_light_texture) CONST_CAST(GLEW_EXT_light_texture) = !_glewInit_GL_EXT_light_texture(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_EXT_light_texture */ |
-#ifdef GL_EXT_misc_attribute |
- CONST_CAST(GLEW_EXT_misc_attribute) = glewGetExtension("GL_EXT_misc_attribute"); |
-#endif /* GL_EXT_misc_attribute */ |
-#ifdef GL_EXT_multi_draw_arrays |
- CONST_CAST(GLEW_EXT_multi_draw_arrays) = glewGetExtension("GL_EXT_multi_draw_arrays"); |
- if (glewExperimental || GLEW_EXT_multi_draw_arrays) CONST_CAST(GLEW_EXT_multi_draw_arrays) = !_glewInit_GL_EXT_multi_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_EXT_multi_draw_arrays */ |
-#ifdef GL_EXT_multisample |
- CONST_CAST(GLEW_EXT_multisample) = glewGetExtension("GL_EXT_multisample"); |
- if (glewExperimental || GLEW_EXT_multisample) CONST_CAST(GLEW_EXT_multisample) = !_glewInit_GL_EXT_multisample(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_EXT_multisample */ |
-#ifdef GL_EXT_packed_depth_stencil |
- CONST_CAST(GLEW_EXT_packed_depth_stencil) = glewGetExtension("GL_EXT_packed_depth_stencil"); |
-#endif /* GL_EXT_packed_depth_stencil */ |
-#ifdef GL_EXT_packed_float |
- CONST_CAST(GLEW_EXT_packed_float) = glewGetExtension("GL_EXT_packed_float"); |
-#endif /* GL_EXT_packed_float */ |
-#ifdef GL_EXT_packed_pixels |
- CONST_CAST(GLEW_EXT_packed_pixels) = glewGetExtension("GL_EXT_packed_pixels"); |
-#endif /* GL_EXT_packed_pixels */ |
-#ifdef GL_EXT_paletted_texture |
- CONST_CAST(GLEW_EXT_paletted_texture) = glewGetExtension("GL_EXT_paletted_texture"); |
- if (glewExperimental || GLEW_EXT_paletted_texture) CONST_CAST(GLEW_EXT_paletted_texture) = !_glewInit_GL_EXT_paletted_texture(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_EXT_paletted_texture */ |
-#ifdef GL_EXT_pixel_buffer_object |
- CONST_CAST(GLEW_EXT_pixel_buffer_object) = glewGetExtension("GL_EXT_pixel_buffer_object"); |
-#endif /* GL_EXT_pixel_buffer_object */ |
-#ifdef GL_EXT_pixel_transform |
- CONST_CAST(GLEW_EXT_pixel_transform) = glewGetExtension("GL_EXT_pixel_transform"); |
- if (glewExperimental || GLEW_EXT_pixel_transform) CONST_CAST(GLEW_EXT_pixel_transform) = !_glewInit_GL_EXT_pixel_transform(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_EXT_pixel_transform */ |
-#ifdef GL_EXT_pixel_transform_color_table |
- CONST_CAST(GLEW_EXT_pixel_transform_color_table) = glewGetExtension("GL_EXT_pixel_transform_color_table"); |
-#endif /* GL_EXT_pixel_transform_color_table */ |
-#ifdef GL_EXT_point_parameters |
- CONST_CAST(GLEW_EXT_point_parameters) = glewGetExtension("GL_EXT_point_parameters"); |
- if (glewExperimental || GLEW_EXT_point_parameters) CONST_CAST(GLEW_EXT_point_parameters) = !_glewInit_GL_EXT_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_EXT_point_parameters */ |
-#ifdef GL_EXT_polygon_offset |
- CONST_CAST(GLEW_EXT_polygon_offset) = glewGetExtension("GL_EXT_polygon_offset"); |
- if (glewExperimental || GLEW_EXT_polygon_offset) CONST_CAST(GLEW_EXT_polygon_offset) = !_glewInit_GL_EXT_polygon_offset(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_EXT_polygon_offset */ |
-#ifdef GL_EXT_rescale_normal |
- CONST_CAST(GLEW_EXT_rescale_normal) = glewGetExtension("GL_EXT_rescale_normal"); |
-#endif /* GL_EXT_rescale_normal */ |
-#ifdef GL_EXT_scene_marker |
- CONST_CAST(GLEW_EXT_scene_marker) = glewGetExtension("GL_EXT_scene_marker"); |
- if (glewExperimental || GLEW_EXT_scene_marker) CONST_CAST(GLEW_EXT_scene_marker) = !_glewInit_GL_EXT_scene_marker(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_EXT_scene_marker */ |
-#ifdef GL_EXT_secondary_color |
- CONST_CAST(GLEW_EXT_secondary_color) = glewGetExtension("GL_EXT_secondary_color"); |
- if (glewExperimental || GLEW_EXT_secondary_color) CONST_CAST(GLEW_EXT_secondary_color) = !_glewInit_GL_EXT_secondary_color(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_EXT_secondary_color */ |
-#ifdef GL_EXT_separate_specular_color |
- CONST_CAST(GLEW_EXT_separate_specular_color) = glewGetExtension("GL_EXT_separate_specular_color"); |
-#endif /* GL_EXT_separate_specular_color */ |
-#ifdef GL_EXT_shadow_funcs |
- CONST_CAST(GLEW_EXT_shadow_funcs) = glewGetExtension("GL_EXT_shadow_funcs"); |
-#endif /* GL_EXT_shadow_funcs */ |
-#ifdef GL_EXT_shared_texture_palette |
- CONST_CAST(GLEW_EXT_shared_texture_palette) = glewGetExtension("GL_EXT_shared_texture_palette"); |
-#endif /* GL_EXT_shared_texture_palette */ |
-#ifdef GL_EXT_stencil_clear_tag |
- CONST_CAST(GLEW_EXT_stencil_clear_tag) = glewGetExtension("GL_EXT_stencil_clear_tag"); |
-#endif /* GL_EXT_stencil_clear_tag */ |
-#ifdef GL_EXT_stencil_two_side |
- CONST_CAST(GLEW_EXT_stencil_two_side) = glewGetExtension("GL_EXT_stencil_two_side"); |
- if (glewExperimental || GLEW_EXT_stencil_two_side) CONST_CAST(GLEW_EXT_stencil_two_side) = !_glewInit_GL_EXT_stencil_two_side(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_EXT_stencil_two_side */ |
-#ifdef GL_EXT_stencil_wrap |
- CONST_CAST(GLEW_EXT_stencil_wrap) = glewGetExtension("GL_EXT_stencil_wrap"); |
-#endif /* GL_EXT_stencil_wrap */ |
-#ifdef GL_EXT_subtexture |
- CONST_CAST(GLEW_EXT_subtexture) = glewGetExtension("GL_EXT_subtexture"); |
- if (glewExperimental || GLEW_EXT_subtexture) CONST_CAST(GLEW_EXT_subtexture) = !_glewInit_GL_EXT_subtexture(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_EXT_subtexture */ |
-#ifdef GL_EXT_texture |
- CONST_CAST(GLEW_EXT_texture) = glewGetExtension("GL_EXT_texture"); |
-#endif /* GL_EXT_texture */ |
-#ifdef GL_EXT_texture3D |
- CONST_CAST(GLEW_EXT_texture3D) = glewGetExtension("GL_EXT_texture3D"); |
- if (glewExperimental || GLEW_EXT_texture3D) CONST_CAST(GLEW_EXT_texture3D) = !_glewInit_GL_EXT_texture3D(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_EXT_texture3D */ |
-#ifdef GL_EXT_texture_array |
- CONST_CAST(GLEW_EXT_texture_array) = glewGetExtension("GL_EXT_texture_array"); |
-#endif /* GL_EXT_texture_array */ |
-#ifdef GL_EXT_texture_buffer_object |
- CONST_CAST(GLEW_EXT_texture_buffer_object) = glewGetExtension("GL_EXT_texture_buffer_object"); |
- if (glewExperimental || GLEW_EXT_texture_buffer_object) CONST_CAST(GLEW_EXT_texture_buffer_object) = !_glewInit_GL_EXT_texture_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_EXT_texture_buffer_object */ |
-#ifdef GL_EXT_texture_compression_dxt1 |
- CONST_CAST(GLEW_EXT_texture_compression_dxt1) = glewGetExtension("GL_EXT_texture_compression_dxt1"); |
-#endif /* GL_EXT_texture_compression_dxt1 */ |
-#ifdef GL_EXT_texture_compression_latc |
- CONST_CAST(GLEW_EXT_texture_compression_latc) = glewGetExtension("GL_EXT_texture_compression_latc"); |
-#endif /* GL_EXT_texture_compression_latc */ |
-#ifdef GL_EXT_texture_compression_rgtc |
- CONST_CAST(GLEW_EXT_texture_compression_rgtc) = glewGetExtension("GL_EXT_texture_compression_rgtc"); |
-#endif /* GL_EXT_texture_compression_rgtc */ |
-#ifdef GL_EXT_texture_compression_s3tc |
- CONST_CAST(GLEW_EXT_texture_compression_s3tc) = glewGetExtension("GL_EXT_texture_compression_s3tc"); |
-#endif /* GL_EXT_texture_compression_s3tc */ |
-#ifdef GL_EXT_texture_cube_map |
- CONST_CAST(GLEW_EXT_texture_cube_map) = glewGetExtension("GL_EXT_texture_cube_map"); |
-#endif /* GL_EXT_texture_cube_map */ |
-#ifdef GL_EXT_texture_edge_clamp |
- CONST_CAST(GLEW_EXT_texture_edge_clamp) = glewGetExtension("GL_EXT_texture_edge_clamp"); |
-#endif /* GL_EXT_texture_edge_clamp */ |
-#ifdef GL_EXT_texture_env |
- CONST_CAST(GLEW_EXT_texture_env) = glewGetExtension("GL_EXT_texture_env"); |
-#endif /* GL_EXT_texture_env */ |
-#ifdef GL_EXT_texture_env_add |
- CONST_CAST(GLEW_EXT_texture_env_add) = glewGetExtension("GL_EXT_texture_env_add"); |
-#endif /* GL_EXT_texture_env_add */ |
-#ifdef GL_EXT_texture_env_combine |
- CONST_CAST(GLEW_EXT_texture_env_combine) = glewGetExtension("GL_EXT_texture_env_combine"); |
-#endif /* GL_EXT_texture_env_combine */ |
-#ifdef GL_EXT_texture_env_dot3 |
- CONST_CAST(GLEW_EXT_texture_env_dot3) = glewGetExtension("GL_EXT_texture_env_dot3"); |
-#endif /* GL_EXT_texture_env_dot3 */ |
-#ifdef GL_EXT_texture_filter_anisotropic |
- CONST_CAST(GLEW_EXT_texture_filter_anisotropic) = glewGetExtension("GL_EXT_texture_filter_anisotropic"); |
-#endif /* GL_EXT_texture_filter_anisotropic */ |
-#ifdef GL_EXT_texture_integer |
- CONST_CAST(GLEW_EXT_texture_integer) = glewGetExtension("GL_EXT_texture_integer"); |
- if (glewExperimental || GLEW_EXT_texture_integer) CONST_CAST(GLEW_EXT_texture_integer) = !_glewInit_GL_EXT_texture_integer(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_EXT_texture_integer */ |
-#ifdef GL_EXT_texture_lod_bias |
- CONST_CAST(GLEW_EXT_texture_lod_bias) = glewGetExtension("GL_EXT_texture_lod_bias"); |
-#endif /* GL_EXT_texture_lod_bias */ |
-#ifdef GL_EXT_texture_mirror_clamp |
- CONST_CAST(GLEW_EXT_texture_mirror_clamp) = glewGetExtension("GL_EXT_texture_mirror_clamp"); |
-#endif /* GL_EXT_texture_mirror_clamp */ |
-#ifdef GL_EXT_texture_object |
- CONST_CAST(GLEW_EXT_texture_object) = glewGetExtension("GL_EXT_texture_object"); |
- if (glewExperimental || GLEW_EXT_texture_object) CONST_CAST(GLEW_EXT_texture_object) = !_glewInit_GL_EXT_texture_object(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_EXT_texture_object */ |
-#ifdef GL_EXT_texture_perturb_normal |
- CONST_CAST(GLEW_EXT_texture_perturb_normal) = glewGetExtension("GL_EXT_texture_perturb_normal"); |
- if (glewExperimental || GLEW_EXT_texture_perturb_normal) CONST_CAST(GLEW_EXT_texture_perturb_normal) = !_glewInit_GL_EXT_texture_perturb_normal(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_EXT_texture_perturb_normal */ |
-#ifdef GL_EXT_texture_rectangle |
- CONST_CAST(GLEW_EXT_texture_rectangle) = glewGetExtension("GL_EXT_texture_rectangle"); |
-#endif /* GL_EXT_texture_rectangle */ |
-#ifdef GL_EXT_texture_sRGB |
- CONST_CAST(GLEW_EXT_texture_sRGB) = glewGetExtension("GL_EXT_texture_sRGB"); |
-#endif /* GL_EXT_texture_sRGB */ |
-#ifdef GL_EXT_texture_shared_exponent |
- CONST_CAST(GLEW_EXT_texture_shared_exponent) = glewGetExtension("GL_EXT_texture_shared_exponent"); |
-#endif /* GL_EXT_texture_shared_exponent */ |
-#ifdef GL_EXT_texture_swizzle |
- CONST_CAST(GLEW_EXT_texture_swizzle) = glewGetExtension("GL_EXT_texture_swizzle"); |
-#endif /* GL_EXT_texture_swizzle */ |
-#ifdef GL_EXT_timer_query |
- CONST_CAST(GLEW_EXT_timer_query) = glewGetExtension("GL_EXT_timer_query"); |
- if (glewExperimental || GLEW_EXT_timer_query) CONST_CAST(GLEW_EXT_timer_query) = !_glewInit_GL_EXT_timer_query(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_EXT_timer_query */ |
-#ifdef GL_EXT_transform_feedback |
- CONST_CAST(GLEW_EXT_transform_feedback) = glewGetExtension("GL_EXT_transform_feedback"); |
- if (glewExperimental || GLEW_EXT_transform_feedback) CONST_CAST(GLEW_EXT_transform_feedback) = !_glewInit_GL_EXT_transform_feedback(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_EXT_transform_feedback */ |
-#ifdef GL_EXT_vertex_array |
- CONST_CAST(GLEW_EXT_vertex_array) = glewGetExtension("GL_EXT_vertex_array"); |
- if (glewExperimental || GLEW_EXT_vertex_array) CONST_CAST(GLEW_EXT_vertex_array) = !_glewInit_GL_EXT_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_EXT_vertex_array */ |
-#ifdef GL_EXT_vertex_array_bgra |
- CONST_CAST(GLEW_EXT_vertex_array_bgra) = glewGetExtension("GL_EXT_vertex_array_bgra"); |
-#endif /* GL_EXT_vertex_array_bgra */ |
-#ifdef GL_EXT_vertex_shader |
- CONST_CAST(GLEW_EXT_vertex_shader) = glewGetExtension("GL_EXT_vertex_shader"); |
- if (glewExperimental || GLEW_EXT_vertex_shader) CONST_CAST(GLEW_EXT_vertex_shader) = !_glewInit_GL_EXT_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_EXT_vertex_shader */ |
-#ifdef GL_EXT_vertex_weighting |
- CONST_CAST(GLEW_EXT_vertex_weighting) = glewGetExtension("GL_EXT_vertex_weighting"); |
- if (glewExperimental || GLEW_EXT_vertex_weighting) CONST_CAST(GLEW_EXT_vertex_weighting) = !_glewInit_GL_EXT_vertex_weighting(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_EXT_vertex_weighting */ |
-#ifdef GL_GREMEDY_frame_terminator |
- CONST_CAST(GLEW_GREMEDY_frame_terminator) = glewGetExtension("GL_GREMEDY_frame_terminator"); |
- if (glewExperimental || GLEW_GREMEDY_frame_terminator) CONST_CAST(GLEW_GREMEDY_frame_terminator) = !_glewInit_GL_GREMEDY_frame_terminator(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_GREMEDY_frame_terminator */ |
-#ifdef GL_GREMEDY_string_marker |
- CONST_CAST(GLEW_GREMEDY_string_marker) = glewGetExtension("GL_GREMEDY_string_marker"); |
- if (glewExperimental || GLEW_GREMEDY_string_marker) CONST_CAST(GLEW_GREMEDY_string_marker) = !_glewInit_GL_GREMEDY_string_marker(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_GREMEDY_string_marker */ |
-#ifdef GL_HP_convolution_border_modes |
- CONST_CAST(GLEW_HP_convolution_border_modes) = glewGetExtension("GL_HP_convolution_border_modes"); |
-#endif /* GL_HP_convolution_border_modes */ |
-#ifdef GL_HP_image_transform |
- CONST_CAST(GLEW_HP_image_transform) = glewGetExtension("GL_HP_image_transform"); |
- if (glewExperimental || GLEW_HP_image_transform) CONST_CAST(GLEW_HP_image_transform) = !_glewInit_GL_HP_image_transform(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_HP_image_transform */ |
-#ifdef GL_HP_occlusion_test |
- CONST_CAST(GLEW_HP_occlusion_test) = glewGetExtension("GL_HP_occlusion_test"); |
-#endif /* GL_HP_occlusion_test */ |
-#ifdef GL_HP_texture_lighting |
- CONST_CAST(GLEW_HP_texture_lighting) = glewGetExtension("GL_HP_texture_lighting"); |
-#endif /* GL_HP_texture_lighting */ |
-#ifdef GL_IBM_cull_vertex |
- CONST_CAST(GLEW_IBM_cull_vertex) = glewGetExtension("GL_IBM_cull_vertex"); |
-#endif /* GL_IBM_cull_vertex */ |
-#ifdef GL_IBM_multimode_draw_arrays |
- CONST_CAST(GLEW_IBM_multimode_draw_arrays) = glewGetExtension("GL_IBM_multimode_draw_arrays"); |
- if (glewExperimental || GLEW_IBM_multimode_draw_arrays) CONST_CAST(GLEW_IBM_multimode_draw_arrays) = !_glewInit_GL_IBM_multimode_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_IBM_multimode_draw_arrays */ |
-#ifdef GL_IBM_rasterpos_clip |
- CONST_CAST(GLEW_IBM_rasterpos_clip) = glewGetExtension("GL_IBM_rasterpos_clip"); |
-#endif /* GL_IBM_rasterpos_clip */ |
-#ifdef GL_IBM_static_data |
- CONST_CAST(GLEW_IBM_static_data) = glewGetExtension("GL_IBM_static_data"); |
-#endif /* GL_IBM_static_data */ |
-#ifdef GL_IBM_texture_mirrored_repeat |
- CONST_CAST(GLEW_IBM_texture_mirrored_repeat) = glewGetExtension("GL_IBM_texture_mirrored_repeat"); |
-#endif /* GL_IBM_texture_mirrored_repeat */ |
-#ifdef GL_IBM_vertex_array_lists |
- CONST_CAST(GLEW_IBM_vertex_array_lists) = glewGetExtension("GL_IBM_vertex_array_lists"); |
- if (glewExperimental || GLEW_IBM_vertex_array_lists) CONST_CAST(GLEW_IBM_vertex_array_lists) = !_glewInit_GL_IBM_vertex_array_lists(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_IBM_vertex_array_lists */ |
-#ifdef GL_INGR_color_clamp |
- CONST_CAST(GLEW_INGR_color_clamp) = glewGetExtension("GL_INGR_color_clamp"); |
-#endif /* GL_INGR_color_clamp */ |
-#ifdef GL_INGR_interlace_read |
- CONST_CAST(GLEW_INGR_interlace_read) = glewGetExtension("GL_INGR_interlace_read"); |
-#endif /* GL_INGR_interlace_read */ |
-#ifdef GL_INTEL_parallel_arrays |
- CONST_CAST(GLEW_INTEL_parallel_arrays) = glewGetExtension("GL_INTEL_parallel_arrays"); |
- if (glewExperimental || GLEW_INTEL_parallel_arrays) CONST_CAST(GLEW_INTEL_parallel_arrays) = !_glewInit_GL_INTEL_parallel_arrays(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_INTEL_parallel_arrays */ |
-#ifdef GL_INTEL_texture_scissor |
- CONST_CAST(GLEW_INTEL_texture_scissor) = glewGetExtension("GL_INTEL_texture_scissor"); |
- if (glewExperimental || GLEW_INTEL_texture_scissor) CONST_CAST(GLEW_INTEL_texture_scissor) = !_glewInit_GL_INTEL_texture_scissor(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_INTEL_texture_scissor */ |
-#ifdef GL_KTX_buffer_region |
- CONST_CAST(GLEW_KTX_buffer_region) = glewGetExtension("GL_KTX_buffer_region"); |
- if (glewExperimental || GLEW_KTX_buffer_region) CONST_CAST(GLEW_KTX_buffer_region) = !_glewInit_GL_KTX_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_KTX_buffer_region */ |
-#ifdef GL_MESAX_texture_stack |
- CONST_CAST(GLEW_MESAX_texture_stack) = glewGetExtension("GL_MESAX_texture_stack"); |
-#endif /* GL_MESAX_texture_stack */ |
-#ifdef GL_MESA_pack_invert |
- CONST_CAST(GLEW_MESA_pack_invert) = glewGetExtension("GL_MESA_pack_invert"); |
-#endif /* GL_MESA_pack_invert */ |
-#ifdef GL_MESA_resize_buffers |
- CONST_CAST(GLEW_MESA_resize_buffers) = glewGetExtension("GL_MESA_resize_buffers"); |
- if (glewExperimental || GLEW_MESA_resize_buffers) CONST_CAST(GLEW_MESA_resize_buffers) = !_glewInit_GL_MESA_resize_buffers(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_MESA_resize_buffers */ |
-#ifdef GL_MESA_window_pos |
- CONST_CAST(GLEW_MESA_window_pos) = glewGetExtension("GL_MESA_window_pos"); |
- if (glewExperimental || GLEW_MESA_window_pos) CONST_CAST(GLEW_MESA_window_pos) = !_glewInit_GL_MESA_window_pos(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_MESA_window_pos */ |
-#ifdef GL_MESA_ycbcr_texture |
- CONST_CAST(GLEW_MESA_ycbcr_texture) = glewGetExtension("GL_MESA_ycbcr_texture"); |
-#endif /* GL_MESA_ycbcr_texture */ |
-#ifdef GL_NV_blend_square |
- CONST_CAST(GLEW_NV_blend_square) = glewGetExtension("GL_NV_blend_square"); |
-#endif /* GL_NV_blend_square */ |
-#ifdef GL_NV_conditional_render |
- CONST_CAST(GLEW_NV_conditional_render) = glewGetExtension("GL_NV_conditional_render"); |
- if (glewExperimental || GLEW_NV_conditional_render) CONST_CAST(GLEW_NV_conditional_render) = !_glewInit_GL_NV_conditional_render(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_NV_conditional_render */ |
-#ifdef GL_NV_copy_depth_to_color |
- CONST_CAST(GLEW_NV_copy_depth_to_color) = glewGetExtension("GL_NV_copy_depth_to_color"); |
-#endif /* GL_NV_copy_depth_to_color */ |
-#ifdef GL_NV_depth_buffer_float |
- CONST_CAST(GLEW_NV_depth_buffer_float) = glewGetExtension("GL_NV_depth_buffer_float"); |
- if (glewExperimental || GLEW_NV_depth_buffer_float) CONST_CAST(GLEW_NV_depth_buffer_float) = !_glewInit_GL_NV_depth_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_NV_depth_buffer_float */ |
-#ifdef GL_NV_depth_clamp |
- CONST_CAST(GLEW_NV_depth_clamp) = glewGetExtension("GL_NV_depth_clamp"); |
-#endif /* GL_NV_depth_clamp */ |
-#ifdef GL_NV_depth_range_unclamped |
- CONST_CAST(GLEW_NV_depth_range_unclamped) = glewGetExtension("GL_NV_depth_range_unclamped"); |
-#endif /* GL_NV_depth_range_unclamped */ |
-#ifdef GL_NV_evaluators |
- CONST_CAST(GLEW_NV_evaluators) = glewGetExtension("GL_NV_evaluators"); |
- if (glewExperimental || GLEW_NV_evaluators) CONST_CAST(GLEW_NV_evaluators) = !_glewInit_GL_NV_evaluators(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_NV_evaluators */ |
-#ifdef GL_NV_explicit_multisample |
- CONST_CAST(GLEW_NV_explicit_multisample) = glewGetExtension("GL_NV_explicit_multisample"); |
- if (glewExperimental || GLEW_NV_explicit_multisample) CONST_CAST(GLEW_NV_explicit_multisample) = !_glewInit_GL_NV_explicit_multisample(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_NV_explicit_multisample */ |
-#ifdef GL_NV_fence |
- CONST_CAST(GLEW_NV_fence) = glewGetExtension("GL_NV_fence"); |
- if (glewExperimental || GLEW_NV_fence) CONST_CAST(GLEW_NV_fence) = !_glewInit_GL_NV_fence(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_NV_fence */ |
-#ifdef GL_NV_float_buffer |
- CONST_CAST(GLEW_NV_float_buffer) = glewGetExtension("GL_NV_float_buffer"); |
-#endif /* GL_NV_float_buffer */ |
-#ifdef GL_NV_fog_distance |
- CONST_CAST(GLEW_NV_fog_distance) = glewGetExtension("GL_NV_fog_distance"); |
-#endif /* GL_NV_fog_distance */ |
-#ifdef GL_NV_fragment_program |
- CONST_CAST(GLEW_NV_fragment_program) = glewGetExtension("GL_NV_fragment_program"); |
- if (glewExperimental || GLEW_NV_fragment_program) CONST_CAST(GLEW_NV_fragment_program) = !_glewInit_GL_NV_fragment_program(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_NV_fragment_program */ |
-#ifdef GL_NV_fragment_program2 |
- CONST_CAST(GLEW_NV_fragment_program2) = glewGetExtension("GL_NV_fragment_program2"); |
-#endif /* GL_NV_fragment_program2 */ |
-#ifdef GL_NV_fragment_program4 |
- CONST_CAST(GLEW_NV_fragment_program4) = glewGetExtension("GL_NV_fragment_program4"); |
-#endif /* GL_NV_fragment_program4 */ |
-#ifdef GL_NV_fragment_program_option |
- CONST_CAST(GLEW_NV_fragment_program_option) = glewGetExtension("GL_NV_fragment_program_option"); |
-#endif /* GL_NV_fragment_program_option */ |
-#ifdef GL_NV_framebuffer_multisample_coverage |
- CONST_CAST(GLEW_NV_framebuffer_multisample_coverage) = glewGetExtension("GL_NV_framebuffer_multisample_coverage"); |
- if (glewExperimental || GLEW_NV_framebuffer_multisample_coverage) CONST_CAST(GLEW_NV_framebuffer_multisample_coverage) = !_glewInit_GL_NV_framebuffer_multisample_coverage(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_NV_framebuffer_multisample_coverage */ |
-#ifdef GL_NV_geometry_program4 |
- CONST_CAST(GLEW_NV_geometry_program4) = glewGetExtension("GL_NV_geometry_program4"); |
- if (glewExperimental || GLEW_NV_geometry_program4) CONST_CAST(GLEW_NV_geometry_program4) = !_glewInit_GL_NV_geometry_program4(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_NV_geometry_program4 */ |
-#ifdef GL_NV_geometry_shader4 |
- CONST_CAST(GLEW_NV_geometry_shader4) = glewGetExtension("GL_NV_geometry_shader4"); |
-#endif /* GL_NV_geometry_shader4 */ |
-#ifdef GL_NV_gpu_program4 |
- CONST_CAST(GLEW_NV_gpu_program4) = glewGetExtension("GL_NV_gpu_program4"); |
- if (glewExperimental || GLEW_NV_gpu_program4) CONST_CAST(GLEW_NV_gpu_program4) = !_glewInit_GL_NV_gpu_program4(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_NV_gpu_program4 */ |
-#ifdef GL_NV_half_float |
- CONST_CAST(GLEW_NV_half_float) = glewGetExtension("GL_NV_half_float"); |
- if (glewExperimental || GLEW_NV_half_float) CONST_CAST(GLEW_NV_half_float) = !_glewInit_GL_NV_half_float(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_NV_half_float */ |
-#ifdef GL_NV_light_max_exponent |
- CONST_CAST(GLEW_NV_light_max_exponent) = glewGetExtension("GL_NV_light_max_exponent"); |
-#endif /* GL_NV_light_max_exponent */ |
-#ifdef GL_NV_multisample_filter_hint |
- CONST_CAST(GLEW_NV_multisample_filter_hint) = glewGetExtension("GL_NV_multisample_filter_hint"); |
-#endif /* GL_NV_multisample_filter_hint */ |
-#ifdef GL_NV_occlusion_query |
- CONST_CAST(GLEW_NV_occlusion_query) = glewGetExtension("GL_NV_occlusion_query"); |
- if (glewExperimental || GLEW_NV_occlusion_query) CONST_CAST(GLEW_NV_occlusion_query) = !_glewInit_GL_NV_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_NV_occlusion_query */ |
-#ifdef GL_NV_packed_depth_stencil |
- CONST_CAST(GLEW_NV_packed_depth_stencil) = glewGetExtension("GL_NV_packed_depth_stencil"); |
-#endif /* GL_NV_packed_depth_stencil */ |
-#ifdef GL_NV_parameter_buffer_object |
- CONST_CAST(GLEW_NV_parameter_buffer_object) = glewGetExtension("GL_NV_parameter_buffer_object"); |
- if (glewExperimental || GLEW_NV_parameter_buffer_object) CONST_CAST(GLEW_NV_parameter_buffer_object) = !_glewInit_GL_NV_parameter_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_NV_parameter_buffer_object */ |
-#ifdef GL_NV_pixel_data_range |
- CONST_CAST(GLEW_NV_pixel_data_range) = glewGetExtension("GL_NV_pixel_data_range"); |
- if (glewExperimental || GLEW_NV_pixel_data_range) CONST_CAST(GLEW_NV_pixel_data_range) = !_glewInit_GL_NV_pixel_data_range(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_NV_pixel_data_range */ |
-#ifdef GL_NV_point_sprite |
- CONST_CAST(GLEW_NV_point_sprite) = glewGetExtension("GL_NV_point_sprite"); |
- if (glewExperimental || GLEW_NV_point_sprite) CONST_CAST(GLEW_NV_point_sprite) = !_glewInit_GL_NV_point_sprite(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_NV_point_sprite */ |
-#ifdef GL_NV_present_video |
- CONST_CAST(GLEW_NV_present_video) = glewGetExtension("GL_NV_present_video"); |
- if (glewExperimental || GLEW_NV_present_video) CONST_CAST(GLEW_NV_present_video) = !_glewInit_GL_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_NV_present_video */ |
-#ifdef GL_NV_primitive_restart |
- CONST_CAST(GLEW_NV_primitive_restart) = glewGetExtension("GL_NV_primitive_restart"); |
- if (glewExperimental || GLEW_NV_primitive_restart) CONST_CAST(GLEW_NV_primitive_restart) = !_glewInit_GL_NV_primitive_restart(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_NV_primitive_restart */ |
-#ifdef GL_NV_register_combiners |
- CONST_CAST(GLEW_NV_register_combiners) = glewGetExtension("GL_NV_register_combiners"); |
- if (glewExperimental || GLEW_NV_register_combiners) CONST_CAST(GLEW_NV_register_combiners) = !_glewInit_GL_NV_register_combiners(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_NV_register_combiners */ |
-#ifdef GL_NV_register_combiners2 |
- CONST_CAST(GLEW_NV_register_combiners2) = glewGetExtension("GL_NV_register_combiners2"); |
- if (glewExperimental || GLEW_NV_register_combiners2) CONST_CAST(GLEW_NV_register_combiners2) = !_glewInit_GL_NV_register_combiners2(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_NV_register_combiners2 */ |
-#ifdef GL_NV_texgen_emboss |
- CONST_CAST(GLEW_NV_texgen_emboss) = glewGetExtension("GL_NV_texgen_emboss"); |
-#endif /* GL_NV_texgen_emboss */ |
-#ifdef GL_NV_texgen_reflection |
- CONST_CAST(GLEW_NV_texgen_reflection) = glewGetExtension("GL_NV_texgen_reflection"); |
-#endif /* GL_NV_texgen_reflection */ |
-#ifdef GL_NV_texture_compression_vtc |
- CONST_CAST(GLEW_NV_texture_compression_vtc) = glewGetExtension("GL_NV_texture_compression_vtc"); |
-#endif /* GL_NV_texture_compression_vtc */ |
-#ifdef GL_NV_texture_env_combine4 |
- CONST_CAST(GLEW_NV_texture_env_combine4) = glewGetExtension("GL_NV_texture_env_combine4"); |
-#endif /* GL_NV_texture_env_combine4 */ |
-#ifdef GL_NV_texture_expand_normal |
- CONST_CAST(GLEW_NV_texture_expand_normal) = glewGetExtension("GL_NV_texture_expand_normal"); |
-#endif /* GL_NV_texture_expand_normal */ |
-#ifdef GL_NV_texture_rectangle |
- CONST_CAST(GLEW_NV_texture_rectangle) = glewGetExtension("GL_NV_texture_rectangle"); |
-#endif /* GL_NV_texture_rectangle */ |
-#ifdef GL_NV_texture_shader |
- CONST_CAST(GLEW_NV_texture_shader) = glewGetExtension("GL_NV_texture_shader"); |
-#endif /* GL_NV_texture_shader */ |
-#ifdef GL_NV_texture_shader2 |
- CONST_CAST(GLEW_NV_texture_shader2) = glewGetExtension("GL_NV_texture_shader2"); |
-#endif /* GL_NV_texture_shader2 */ |
-#ifdef GL_NV_texture_shader3 |
- CONST_CAST(GLEW_NV_texture_shader3) = glewGetExtension("GL_NV_texture_shader3"); |
-#endif /* GL_NV_texture_shader3 */ |
-#ifdef GL_NV_transform_feedback |
- CONST_CAST(GLEW_NV_transform_feedback) = glewGetExtension("GL_NV_transform_feedback"); |
- if (glewExperimental || GLEW_NV_transform_feedback) CONST_CAST(GLEW_NV_transform_feedback) = !_glewInit_GL_NV_transform_feedback(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_NV_transform_feedback */ |
-#ifdef GL_NV_vertex_array_range |
- CONST_CAST(GLEW_NV_vertex_array_range) = glewGetExtension("GL_NV_vertex_array_range"); |
- if (glewExperimental || GLEW_NV_vertex_array_range) CONST_CAST(GLEW_NV_vertex_array_range) = !_glewInit_GL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_NV_vertex_array_range */ |
-#ifdef GL_NV_vertex_array_range2 |
- CONST_CAST(GLEW_NV_vertex_array_range2) = glewGetExtension("GL_NV_vertex_array_range2"); |
-#endif /* GL_NV_vertex_array_range2 */ |
-#ifdef GL_NV_vertex_program |
- CONST_CAST(GLEW_NV_vertex_program) = glewGetExtension("GL_NV_vertex_program"); |
- if (glewExperimental || GLEW_NV_vertex_program) CONST_CAST(GLEW_NV_vertex_program) = !_glewInit_GL_NV_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_NV_vertex_program */ |
-#ifdef GL_NV_vertex_program1_1 |
- CONST_CAST(GLEW_NV_vertex_program1_1) = glewGetExtension("GL_NV_vertex_program1_1"); |
-#endif /* GL_NV_vertex_program1_1 */ |
-#ifdef GL_NV_vertex_program2 |
- CONST_CAST(GLEW_NV_vertex_program2) = glewGetExtension("GL_NV_vertex_program2"); |
-#endif /* GL_NV_vertex_program2 */ |
-#ifdef GL_NV_vertex_program2_option |
- CONST_CAST(GLEW_NV_vertex_program2_option) = glewGetExtension("GL_NV_vertex_program2_option"); |
-#endif /* GL_NV_vertex_program2_option */ |
-#ifdef GL_NV_vertex_program3 |
- CONST_CAST(GLEW_NV_vertex_program3) = glewGetExtension("GL_NV_vertex_program3"); |
-#endif /* GL_NV_vertex_program3 */ |
-#ifdef GL_NV_vertex_program4 |
- CONST_CAST(GLEW_NV_vertex_program4) = glewGetExtension("GL_NV_vertex_program4"); |
-#endif /* GL_NV_vertex_program4 */ |
-#ifdef GL_OES_byte_coordinates |
- CONST_CAST(GLEW_OES_byte_coordinates) = glewGetExtension("GL_OES_byte_coordinates"); |
-#endif /* GL_OES_byte_coordinates */ |
-#ifdef GL_OES_compressed_paletted_texture |
- CONST_CAST(GLEW_OES_compressed_paletted_texture) = glewGetExtension("GL_OES_compressed_paletted_texture"); |
-#endif /* GL_OES_compressed_paletted_texture */ |
-#ifdef GL_OES_read_format |
- CONST_CAST(GLEW_OES_read_format) = glewGetExtension("GL_OES_read_format"); |
-#endif /* GL_OES_read_format */ |
-#ifdef GL_OES_single_precision |
- CONST_CAST(GLEW_OES_single_precision) = glewGetExtension("GL_OES_single_precision"); |
- if (glewExperimental || GLEW_OES_single_precision) CONST_CAST(GLEW_OES_single_precision) = !_glewInit_GL_OES_single_precision(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_OES_single_precision */ |
-#ifdef GL_OML_interlace |
- CONST_CAST(GLEW_OML_interlace) = glewGetExtension("GL_OML_interlace"); |
-#endif /* GL_OML_interlace */ |
-#ifdef GL_OML_resample |
- CONST_CAST(GLEW_OML_resample) = glewGetExtension("GL_OML_resample"); |
-#endif /* GL_OML_resample */ |
-#ifdef GL_OML_subsample |
- CONST_CAST(GLEW_OML_subsample) = glewGetExtension("GL_OML_subsample"); |
-#endif /* GL_OML_subsample */ |
-#ifdef GL_PGI_misc_hints |
- CONST_CAST(GLEW_PGI_misc_hints) = glewGetExtension("GL_PGI_misc_hints"); |
-#endif /* GL_PGI_misc_hints */ |
-#ifdef GL_PGI_vertex_hints |
- CONST_CAST(GLEW_PGI_vertex_hints) = glewGetExtension("GL_PGI_vertex_hints"); |
-#endif /* GL_PGI_vertex_hints */ |
-#ifdef GL_REND_screen_coordinates |
- CONST_CAST(GLEW_REND_screen_coordinates) = glewGetExtension("GL_REND_screen_coordinates"); |
-#endif /* GL_REND_screen_coordinates */ |
-#ifdef GL_S3_s3tc |
- CONST_CAST(GLEW_S3_s3tc) = glewGetExtension("GL_S3_s3tc"); |
-#endif /* GL_S3_s3tc */ |
-#ifdef GL_SGIS_color_range |
- CONST_CAST(GLEW_SGIS_color_range) = glewGetExtension("GL_SGIS_color_range"); |
-#endif /* GL_SGIS_color_range */ |
-#ifdef GL_SGIS_detail_texture |
- CONST_CAST(GLEW_SGIS_detail_texture) = glewGetExtension("GL_SGIS_detail_texture"); |
- if (glewExperimental || GLEW_SGIS_detail_texture) CONST_CAST(GLEW_SGIS_detail_texture) = !_glewInit_GL_SGIS_detail_texture(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_SGIS_detail_texture */ |
-#ifdef GL_SGIS_fog_function |
- CONST_CAST(GLEW_SGIS_fog_function) = glewGetExtension("GL_SGIS_fog_function"); |
- if (glewExperimental || GLEW_SGIS_fog_function) CONST_CAST(GLEW_SGIS_fog_function) = !_glewInit_GL_SGIS_fog_function(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_SGIS_fog_function */ |
-#ifdef GL_SGIS_generate_mipmap |
- CONST_CAST(GLEW_SGIS_generate_mipmap) = glewGetExtension("GL_SGIS_generate_mipmap"); |
-#endif /* GL_SGIS_generate_mipmap */ |
-#ifdef GL_SGIS_multisample |
- CONST_CAST(GLEW_SGIS_multisample) = glewGetExtension("GL_SGIS_multisample"); |
- if (glewExperimental || GLEW_SGIS_multisample) CONST_CAST(GLEW_SGIS_multisample) = !_glewInit_GL_SGIS_multisample(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_SGIS_multisample */ |
-#ifdef GL_SGIS_pixel_texture |
- CONST_CAST(GLEW_SGIS_pixel_texture) = glewGetExtension("GL_SGIS_pixel_texture"); |
-#endif /* GL_SGIS_pixel_texture */ |
-#ifdef GL_SGIS_point_line_texgen |
- CONST_CAST(GLEW_SGIS_point_line_texgen) = glewGetExtension("GL_SGIS_point_line_texgen"); |
-#endif /* GL_SGIS_point_line_texgen */ |
-#ifdef GL_SGIS_sharpen_texture |
- CONST_CAST(GLEW_SGIS_sharpen_texture) = glewGetExtension("GL_SGIS_sharpen_texture"); |
- if (glewExperimental || GLEW_SGIS_sharpen_texture) CONST_CAST(GLEW_SGIS_sharpen_texture) = !_glewInit_GL_SGIS_sharpen_texture(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_SGIS_sharpen_texture */ |
-#ifdef GL_SGIS_texture4D |
- CONST_CAST(GLEW_SGIS_texture4D) = glewGetExtension("GL_SGIS_texture4D"); |
- if (glewExperimental || GLEW_SGIS_texture4D) CONST_CAST(GLEW_SGIS_texture4D) = !_glewInit_GL_SGIS_texture4D(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_SGIS_texture4D */ |
-#ifdef GL_SGIS_texture_border_clamp |
- CONST_CAST(GLEW_SGIS_texture_border_clamp) = glewGetExtension("GL_SGIS_texture_border_clamp"); |
-#endif /* GL_SGIS_texture_border_clamp */ |
-#ifdef GL_SGIS_texture_edge_clamp |
- CONST_CAST(GLEW_SGIS_texture_edge_clamp) = glewGetExtension("GL_SGIS_texture_edge_clamp"); |
-#endif /* GL_SGIS_texture_edge_clamp */ |
-#ifdef GL_SGIS_texture_filter4 |
- CONST_CAST(GLEW_SGIS_texture_filter4) = glewGetExtension("GL_SGIS_texture_filter4"); |
- if (glewExperimental || GLEW_SGIS_texture_filter4) CONST_CAST(GLEW_SGIS_texture_filter4) = !_glewInit_GL_SGIS_texture_filter4(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_SGIS_texture_filter4 */ |
-#ifdef GL_SGIS_texture_lod |
- CONST_CAST(GLEW_SGIS_texture_lod) = glewGetExtension("GL_SGIS_texture_lod"); |
-#endif /* GL_SGIS_texture_lod */ |
-#ifdef GL_SGIS_texture_select |
- CONST_CAST(GLEW_SGIS_texture_select) = glewGetExtension("GL_SGIS_texture_select"); |
-#endif /* GL_SGIS_texture_select */ |
-#ifdef GL_SGIX_async |
- CONST_CAST(GLEW_SGIX_async) = glewGetExtension("GL_SGIX_async"); |
- if (glewExperimental || GLEW_SGIX_async) CONST_CAST(GLEW_SGIX_async) = !_glewInit_GL_SGIX_async(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_SGIX_async */ |
-#ifdef GL_SGIX_async_histogram |
- CONST_CAST(GLEW_SGIX_async_histogram) = glewGetExtension("GL_SGIX_async_histogram"); |
-#endif /* GL_SGIX_async_histogram */ |
-#ifdef GL_SGIX_async_pixel |
- CONST_CAST(GLEW_SGIX_async_pixel) = glewGetExtension("GL_SGIX_async_pixel"); |
-#endif /* GL_SGIX_async_pixel */ |
-#ifdef GL_SGIX_blend_alpha_minmax |
- CONST_CAST(GLEW_SGIX_blend_alpha_minmax) = glewGetExtension("GL_SGIX_blend_alpha_minmax"); |
-#endif /* GL_SGIX_blend_alpha_minmax */ |
-#ifdef GL_SGIX_clipmap |
- CONST_CAST(GLEW_SGIX_clipmap) = glewGetExtension("GL_SGIX_clipmap"); |
-#endif /* GL_SGIX_clipmap */ |
-#ifdef GL_SGIX_convolution_accuracy |
- CONST_CAST(GLEW_SGIX_convolution_accuracy) = glewGetExtension("GL_SGIX_convolution_accuracy"); |
-#endif /* GL_SGIX_convolution_accuracy */ |
-#ifdef GL_SGIX_depth_texture |
- CONST_CAST(GLEW_SGIX_depth_texture) = glewGetExtension("GL_SGIX_depth_texture"); |
-#endif /* GL_SGIX_depth_texture */ |
-#ifdef GL_SGIX_flush_raster |
- CONST_CAST(GLEW_SGIX_flush_raster) = glewGetExtension("GL_SGIX_flush_raster"); |
- if (glewExperimental || GLEW_SGIX_flush_raster) CONST_CAST(GLEW_SGIX_flush_raster) = !_glewInit_GL_SGIX_flush_raster(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_SGIX_flush_raster */ |
-#ifdef GL_SGIX_fog_offset |
- CONST_CAST(GLEW_SGIX_fog_offset) = glewGetExtension("GL_SGIX_fog_offset"); |
-#endif /* GL_SGIX_fog_offset */ |
-#ifdef GL_SGIX_fog_texture |
- CONST_CAST(GLEW_SGIX_fog_texture) = glewGetExtension("GL_SGIX_fog_texture"); |
- if (glewExperimental || GLEW_SGIX_fog_texture) CONST_CAST(GLEW_SGIX_fog_texture) = !_glewInit_GL_SGIX_fog_texture(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_SGIX_fog_texture */ |
-#ifdef GL_SGIX_fragment_specular_lighting |
- CONST_CAST(GLEW_SGIX_fragment_specular_lighting) = glewGetExtension("GL_SGIX_fragment_specular_lighting"); |
- if (glewExperimental || GLEW_SGIX_fragment_specular_lighting) CONST_CAST(GLEW_SGIX_fragment_specular_lighting) = !_glewInit_GL_SGIX_fragment_specular_lighting(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_SGIX_fragment_specular_lighting */ |
-#ifdef GL_SGIX_framezoom |
- CONST_CAST(GLEW_SGIX_framezoom) = glewGetExtension("GL_SGIX_framezoom"); |
- if (glewExperimental || GLEW_SGIX_framezoom) CONST_CAST(GLEW_SGIX_framezoom) = !_glewInit_GL_SGIX_framezoom(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_SGIX_framezoom */ |
-#ifdef GL_SGIX_interlace |
- CONST_CAST(GLEW_SGIX_interlace) = glewGetExtension("GL_SGIX_interlace"); |
-#endif /* GL_SGIX_interlace */ |
-#ifdef GL_SGIX_ir_instrument1 |
- CONST_CAST(GLEW_SGIX_ir_instrument1) = glewGetExtension("GL_SGIX_ir_instrument1"); |
-#endif /* GL_SGIX_ir_instrument1 */ |
-#ifdef GL_SGIX_list_priority |
- CONST_CAST(GLEW_SGIX_list_priority) = glewGetExtension("GL_SGIX_list_priority"); |
-#endif /* GL_SGIX_list_priority */ |
-#ifdef GL_SGIX_pixel_texture |
- CONST_CAST(GLEW_SGIX_pixel_texture) = glewGetExtension("GL_SGIX_pixel_texture"); |
- if (glewExperimental || GLEW_SGIX_pixel_texture) CONST_CAST(GLEW_SGIX_pixel_texture) = !_glewInit_GL_SGIX_pixel_texture(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_SGIX_pixel_texture */ |
-#ifdef GL_SGIX_pixel_texture_bits |
- CONST_CAST(GLEW_SGIX_pixel_texture_bits) = glewGetExtension("GL_SGIX_pixel_texture_bits"); |
-#endif /* GL_SGIX_pixel_texture_bits */ |
-#ifdef GL_SGIX_reference_plane |
- CONST_CAST(GLEW_SGIX_reference_plane) = glewGetExtension("GL_SGIX_reference_plane"); |
- if (glewExperimental || GLEW_SGIX_reference_plane) CONST_CAST(GLEW_SGIX_reference_plane) = !_glewInit_GL_SGIX_reference_plane(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_SGIX_reference_plane */ |
-#ifdef GL_SGIX_resample |
- CONST_CAST(GLEW_SGIX_resample) = glewGetExtension("GL_SGIX_resample"); |
-#endif /* GL_SGIX_resample */ |
-#ifdef GL_SGIX_shadow |
- CONST_CAST(GLEW_SGIX_shadow) = glewGetExtension("GL_SGIX_shadow"); |
-#endif /* GL_SGIX_shadow */ |
-#ifdef GL_SGIX_shadow_ambient |
- CONST_CAST(GLEW_SGIX_shadow_ambient) = glewGetExtension("GL_SGIX_shadow_ambient"); |
-#endif /* GL_SGIX_shadow_ambient */ |
-#ifdef GL_SGIX_sprite |
- CONST_CAST(GLEW_SGIX_sprite) = glewGetExtension("GL_SGIX_sprite"); |
- if (glewExperimental || GLEW_SGIX_sprite) CONST_CAST(GLEW_SGIX_sprite) = !_glewInit_GL_SGIX_sprite(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_SGIX_sprite */ |
-#ifdef GL_SGIX_tag_sample_buffer |
- CONST_CAST(GLEW_SGIX_tag_sample_buffer) = glewGetExtension("GL_SGIX_tag_sample_buffer"); |
- if (glewExperimental || GLEW_SGIX_tag_sample_buffer) CONST_CAST(GLEW_SGIX_tag_sample_buffer) = !_glewInit_GL_SGIX_tag_sample_buffer(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_SGIX_tag_sample_buffer */ |
-#ifdef GL_SGIX_texture_add_env |
- CONST_CAST(GLEW_SGIX_texture_add_env) = glewGetExtension("GL_SGIX_texture_add_env"); |
-#endif /* GL_SGIX_texture_add_env */ |
-#ifdef GL_SGIX_texture_coordinate_clamp |
- CONST_CAST(GLEW_SGIX_texture_coordinate_clamp) = glewGetExtension("GL_SGIX_texture_coordinate_clamp"); |
-#endif /* GL_SGIX_texture_coordinate_clamp */ |
-#ifdef GL_SGIX_texture_lod_bias |
- CONST_CAST(GLEW_SGIX_texture_lod_bias) = glewGetExtension("GL_SGIX_texture_lod_bias"); |
-#endif /* GL_SGIX_texture_lod_bias */ |
-#ifdef GL_SGIX_texture_multi_buffer |
- CONST_CAST(GLEW_SGIX_texture_multi_buffer) = glewGetExtension("GL_SGIX_texture_multi_buffer"); |
-#endif /* GL_SGIX_texture_multi_buffer */ |
-#ifdef GL_SGIX_texture_range |
- CONST_CAST(GLEW_SGIX_texture_range) = glewGetExtension("GL_SGIX_texture_range"); |
-#endif /* GL_SGIX_texture_range */ |
-#ifdef GL_SGIX_texture_scale_bias |
- CONST_CAST(GLEW_SGIX_texture_scale_bias) = glewGetExtension("GL_SGIX_texture_scale_bias"); |
-#endif /* GL_SGIX_texture_scale_bias */ |
-#ifdef GL_SGIX_vertex_preclip |
- CONST_CAST(GLEW_SGIX_vertex_preclip) = glewGetExtension("GL_SGIX_vertex_preclip"); |
-#endif /* GL_SGIX_vertex_preclip */ |
-#ifdef GL_SGIX_vertex_preclip_hint |
- CONST_CAST(GLEW_SGIX_vertex_preclip_hint) = glewGetExtension("GL_SGIX_vertex_preclip_hint"); |
-#endif /* GL_SGIX_vertex_preclip_hint */ |
-#ifdef GL_SGIX_ycrcb |
- CONST_CAST(GLEW_SGIX_ycrcb) = glewGetExtension("GL_SGIX_ycrcb"); |
-#endif /* GL_SGIX_ycrcb */ |
-#ifdef GL_SGI_color_matrix |
- CONST_CAST(GLEW_SGI_color_matrix) = glewGetExtension("GL_SGI_color_matrix"); |
-#endif /* GL_SGI_color_matrix */ |
-#ifdef GL_SGI_color_table |
- CONST_CAST(GLEW_SGI_color_table) = glewGetExtension("GL_SGI_color_table"); |
- if (glewExperimental || GLEW_SGI_color_table) CONST_CAST(GLEW_SGI_color_table) = !_glewInit_GL_SGI_color_table(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_SGI_color_table */ |
-#ifdef GL_SGI_texture_color_table |
- CONST_CAST(GLEW_SGI_texture_color_table) = glewGetExtension("GL_SGI_texture_color_table"); |
-#endif /* GL_SGI_texture_color_table */ |
-#ifdef GL_SUNX_constant_data |
- CONST_CAST(GLEW_SUNX_constant_data) = glewGetExtension("GL_SUNX_constant_data"); |
- if (glewExperimental || GLEW_SUNX_constant_data) CONST_CAST(GLEW_SUNX_constant_data) = !_glewInit_GL_SUNX_constant_data(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_SUNX_constant_data */ |
-#ifdef GL_SUN_convolution_border_modes |
- CONST_CAST(GLEW_SUN_convolution_border_modes) = glewGetExtension("GL_SUN_convolution_border_modes"); |
-#endif /* GL_SUN_convolution_border_modes */ |
-#ifdef GL_SUN_global_alpha |
- CONST_CAST(GLEW_SUN_global_alpha) = glewGetExtension("GL_SUN_global_alpha"); |
- if (glewExperimental || GLEW_SUN_global_alpha) CONST_CAST(GLEW_SUN_global_alpha) = !_glewInit_GL_SUN_global_alpha(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_SUN_global_alpha */ |
-#ifdef GL_SUN_mesh_array |
- CONST_CAST(GLEW_SUN_mesh_array) = glewGetExtension("GL_SUN_mesh_array"); |
-#endif /* GL_SUN_mesh_array */ |
-#ifdef GL_SUN_read_video_pixels |
- CONST_CAST(GLEW_SUN_read_video_pixels) = glewGetExtension("GL_SUN_read_video_pixels"); |
- if (glewExperimental || GLEW_SUN_read_video_pixels) CONST_CAST(GLEW_SUN_read_video_pixels) = !_glewInit_GL_SUN_read_video_pixels(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_SUN_read_video_pixels */ |
-#ifdef GL_SUN_slice_accum |
- CONST_CAST(GLEW_SUN_slice_accum) = glewGetExtension("GL_SUN_slice_accum"); |
-#endif /* GL_SUN_slice_accum */ |
-#ifdef GL_SUN_triangle_list |
- CONST_CAST(GLEW_SUN_triangle_list) = glewGetExtension("GL_SUN_triangle_list"); |
- if (glewExperimental || GLEW_SUN_triangle_list) CONST_CAST(GLEW_SUN_triangle_list) = !_glewInit_GL_SUN_triangle_list(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_SUN_triangle_list */ |
-#ifdef GL_SUN_vertex |
- CONST_CAST(GLEW_SUN_vertex) = glewGetExtension("GL_SUN_vertex"); |
- if (glewExperimental || GLEW_SUN_vertex) CONST_CAST(GLEW_SUN_vertex) = !_glewInit_GL_SUN_vertex(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_SUN_vertex */ |
-#ifdef GL_WIN_phong_shading |
- CONST_CAST(GLEW_WIN_phong_shading) = glewGetExtension("GL_WIN_phong_shading"); |
-#endif /* GL_WIN_phong_shading */ |
-#ifdef GL_WIN_specular_fog |
- CONST_CAST(GLEW_WIN_specular_fog) = glewGetExtension("GL_WIN_specular_fog"); |
-#endif /* GL_WIN_specular_fog */ |
-#ifdef GL_WIN_swap_hint |
- CONST_CAST(GLEW_WIN_swap_hint) = glewGetExtension("GL_WIN_swap_hint"); |
- if (glewExperimental || GLEW_WIN_swap_hint) CONST_CAST(GLEW_WIN_swap_hint) = !_glewInit_GL_WIN_swap_hint(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GL_WIN_swap_hint */ |
- |
- return GLEW_OK; |
-} |
- |
- |
-#if defined(_WIN32) |
- |
-#if !defined(GLEW_MX) |
- |
-PFNWGLCOPYCONTEXTPROC __wglewCopyContext = NULL; |
-PFNWGLCREATECONTEXTPROC __wglewCreateContext = NULL; |
-PFNWGLCREATELAYERCONTEXTPROC __wglewCreateLayerContext = NULL; |
-PFNWGLDELETECONTEXTPROC __wglewDeleteContext = NULL; |
-PFNWGLGETCURRENTCONTEXTPROC __wglewGetCurrentContext = NULL; |
-PFNWGLGETCURRENTDCPROC __wglewGetCurrentDC = NULL; |
-PFNWGLGETPROCADDRESSPROC __wglewGetProcAddress = NULL; |
-PFNWGLMAKECURRENTPROC __wglewMakeCurrent = NULL; |
-PFNWGLSHARELISTSPROC __wglewShareLists = NULL; |
-PFNSWAPBUFFERSPROC __wglewSwapBuffers = NULL; |
- |
-PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL = NULL; |
- |
-PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB = NULL; |
-PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB = NULL; |
-PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB = NULL; |
-PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB = NULL; |
- |
-PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB = NULL; |
- |
-PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB = NULL; |
- |
-PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB = NULL; |
-PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB = NULL; |
- |
-PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB = NULL; |
-PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB = NULL; |
-PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB = NULL; |
-PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB = NULL; |
-PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB = NULL; |
- |
-PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB = NULL; |
-PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB = NULL; |
-PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB = NULL; |
- |
-PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB = NULL; |
-PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB = NULL; |
-PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB = NULL; |
- |
-PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT = NULL; |
-PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT = NULL; |
-PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT = NULL; |
-PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT = NULL; |
- |
-PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT = NULL; |
- |
-PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT = NULL; |
-PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT = NULL; |
- |
-PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT = NULL; |
-PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT = NULL; |
-PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT = NULL; |
-PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT = NULL; |
-PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT = NULL; |
- |
-PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT = NULL; |
-PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT = NULL; |
-PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT = NULL; |
- |
-PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT = NULL; |
-PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT = NULL; |
- |
-PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D = NULL; |
-PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D = NULL; |
- |
-PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D = NULL; |
-PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D = NULL; |
-PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D = NULL; |
-PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D = NULL; |
- |
-PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D = NULL; |
-PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D = NULL; |
-PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D = NULL; |
-PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D = NULL; |
-PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D = NULL; |
-PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D = NULL; |
-PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D = NULL; |
-PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D = NULL; |
-PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D = NULL; |
-PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D = NULL; |
-PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D = NULL; |
-PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D = NULL; |
- |
-PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D = NULL; |
-PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D = NULL; |
-PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D = NULL; |
-PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D = NULL; |
- |
-PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D = NULL; |
-PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D = NULL; |
-PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D = NULL; |
-PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D = NULL; |
- |
-PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D = NULL; |
-PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D = NULL; |
-PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D = NULL; |
-PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D = NULL; |
- |
-PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV = NULL; |
-PFNWGLDELETEDCNVPROC __wglewDeleteDCNV = NULL; |
-PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV = NULL; |
-PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV = NULL; |
-PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV = NULL; |
- |
-PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV = NULL; |
-PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV = NULL; |
-PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV = NULL; |
- |
-PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV = NULL; |
-PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV = NULL; |
-PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV = NULL; |
-PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV = NULL; |
-PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV = NULL; |
-PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV = NULL; |
- |
-PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV = NULL; |
-PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV = NULL; |
- |
-PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV = NULL; |
-PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV = NULL; |
-PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV = NULL; |
-PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV = NULL; |
-PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV = NULL; |
-PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV = NULL; |
- |
-PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML = NULL; |
-PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML = NULL; |
-PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML = NULL; |
-PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML = NULL; |
-PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML = NULL; |
-PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML = NULL; |
-GLboolean __WGLEW_3DFX_multisample = GL_FALSE; |
-GLboolean __WGLEW_3DL_stereo_control = GL_FALSE; |
-GLboolean __WGLEW_ARB_buffer_region = GL_FALSE; |
-GLboolean __WGLEW_ARB_create_context = GL_FALSE; |
-GLboolean __WGLEW_ARB_extensions_string = GL_FALSE; |
-GLboolean __WGLEW_ARB_framebuffer_sRGB = GL_FALSE; |
-GLboolean __WGLEW_ARB_make_current_read = GL_FALSE; |
-GLboolean __WGLEW_ARB_multisample = GL_FALSE; |
-GLboolean __WGLEW_ARB_pbuffer = GL_FALSE; |
-GLboolean __WGLEW_ARB_pixel_format = GL_FALSE; |
-GLboolean __WGLEW_ARB_pixel_format_float = GL_FALSE; |
-GLboolean __WGLEW_ARB_render_texture = GL_FALSE; |
-GLboolean __WGLEW_ATI_pixel_format_float = GL_FALSE; |
-GLboolean __WGLEW_ATI_render_texture_rectangle = GL_FALSE; |
-GLboolean __WGLEW_EXT_depth_float = GL_FALSE; |
-GLboolean __WGLEW_EXT_display_color_table = GL_FALSE; |
-GLboolean __WGLEW_EXT_extensions_string = GL_FALSE; |
-GLboolean __WGLEW_EXT_framebuffer_sRGB = GL_FALSE; |
-GLboolean __WGLEW_EXT_make_current_read = GL_FALSE; |
-GLboolean __WGLEW_EXT_multisample = GL_FALSE; |
-GLboolean __WGLEW_EXT_pbuffer = GL_FALSE; |
-GLboolean __WGLEW_EXT_pixel_format = GL_FALSE; |
-GLboolean __WGLEW_EXT_pixel_format_packed_float = GL_FALSE; |
-GLboolean __WGLEW_EXT_swap_control = GL_FALSE; |
-GLboolean __WGLEW_I3D_digital_video_control = GL_FALSE; |
-GLboolean __WGLEW_I3D_gamma = GL_FALSE; |
-GLboolean __WGLEW_I3D_genlock = GL_FALSE; |
-GLboolean __WGLEW_I3D_image_buffer = GL_FALSE; |
-GLboolean __WGLEW_I3D_swap_frame_lock = GL_FALSE; |
-GLboolean __WGLEW_I3D_swap_frame_usage = GL_FALSE; |
-GLboolean __WGLEW_NV_float_buffer = GL_FALSE; |
-GLboolean __WGLEW_NV_gpu_affinity = GL_FALSE; |
-GLboolean __WGLEW_NV_present_video = GL_FALSE; |
-GLboolean __WGLEW_NV_render_depth_texture = GL_FALSE; |
-GLboolean __WGLEW_NV_render_texture_rectangle = GL_FALSE; |
-GLboolean __WGLEW_NV_swap_group = GL_FALSE; |
-GLboolean __WGLEW_NV_vertex_array_range = GL_FALSE; |
-GLboolean __WGLEW_NV_video_output = GL_FALSE; |
-GLboolean __WGLEW_OML_sync_control = GL_FALSE; |
- |
-#endif /* !GLEW_MX */ |
- |
-#ifdef WGL_3DFX_multisample |
- |
-#endif /* WGL_3DFX_multisample */ |
- |
-#ifdef WGL_3DL_stereo_control |
- |
-static GLboolean _glewInit_WGL_3DL_stereo_control (WGLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((wglSetStereoEmitterState3DL = (PFNWGLSETSTEREOEMITTERSTATE3DLPROC)glewGetProcAddress((const GLubyte*)"wglSetStereoEmitterState3DL")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* WGL_3DL_stereo_control */ |
- |
-#ifdef WGL_ARB_buffer_region |
- |
-static GLboolean _glewInit_WGL_ARB_buffer_region (WGLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((wglCreateBufferRegionARB = (PFNWGLCREATEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateBufferRegionARB")) == NULL) || r; |
- r = ((wglDeleteBufferRegionARB = (PFNWGLDELETEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglDeleteBufferRegionARB")) == NULL) || r; |
- r = ((wglRestoreBufferRegionARB = (PFNWGLRESTOREBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglRestoreBufferRegionARB")) == NULL) || r; |
- r = ((wglSaveBufferRegionARB = (PFNWGLSAVEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglSaveBufferRegionARB")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* WGL_ARB_buffer_region */ |
- |
-#ifdef WGL_ARB_create_context |
- |
-static GLboolean _glewInit_WGL_ARB_create_context (WGLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateContextAttribsARB")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* WGL_ARB_create_context */ |
- |
-#ifdef WGL_ARB_extensions_string |
- |
-static GLboolean _glewInit_WGL_ARB_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* WGL_ARB_extensions_string */ |
- |
-#ifdef WGL_ARB_framebuffer_sRGB |
- |
-#endif /* WGL_ARB_framebuffer_sRGB */ |
- |
-#ifdef WGL_ARB_make_current_read |
- |
-static GLboolean _glewInit_WGL_ARB_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((wglGetCurrentReadDCARB = (PFNWGLGETCURRENTREADDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCARB")) == NULL) || r; |
- r = ((wglMakeContextCurrentARB = (PFNWGLMAKECONTEXTCURRENTARBPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentARB")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* WGL_ARB_make_current_read */ |
- |
-#ifdef WGL_ARB_multisample |
- |
-#endif /* WGL_ARB_multisample */ |
- |
-#ifdef WGL_ARB_pbuffer |
- |
-static GLboolean _glewInit_WGL_ARB_pbuffer (WGLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((wglCreatePbufferARB = (PFNWGLCREATEPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferARB")) == NULL) || r; |
- r = ((wglDestroyPbufferARB = (PFNWGLDESTROYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferARB")) == NULL) || r; |
- r = ((wglGetPbufferDCARB = (PFNWGLGETPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCARB")) == NULL) || r; |
- r = ((wglQueryPbufferARB = (PFNWGLQUERYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferARB")) == NULL) || r; |
- r = ((wglReleasePbufferDCARB = (PFNWGLRELEASEPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCARB")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* WGL_ARB_pbuffer */ |
- |
-#ifdef WGL_ARB_pixel_format |
- |
-static GLboolean _glewInit_WGL_ARB_pixel_format (WGLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatARB")) == NULL) || r; |
- r = ((wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvARB")) == NULL) || r; |
- r = ((wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivARB")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* WGL_ARB_pixel_format */ |
- |
-#ifdef WGL_ARB_pixel_format_float |
- |
-#endif /* WGL_ARB_pixel_format_float */ |
- |
-#ifdef WGL_ARB_render_texture |
- |
-static GLboolean _glewInit_WGL_ARB_render_texture (WGLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((wglBindTexImageARB = (PFNWGLBINDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglBindTexImageARB")) == NULL) || r; |
- r = ((wglReleaseTexImageARB = (PFNWGLRELEASETEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglReleaseTexImageARB")) == NULL) || r; |
- r = ((wglSetPbufferAttribARB = (PFNWGLSETPBUFFERATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"wglSetPbufferAttribARB")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* WGL_ARB_render_texture */ |
- |
-#ifdef WGL_ATI_pixel_format_float |
- |
-#endif /* WGL_ATI_pixel_format_float */ |
- |
-#ifdef WGL_ATI_render_texture_rectangle |
- |
-#endif /* WGL_ATI_render_texture_rectangle */ |
- |
-#ifdef WGL_EXT_depth_float |
- |
-#endif /* WGL_EXT_depth_float */ |
- |
-#ifdef WGL_EXT_display_color_table |
- |
-static GLboolean _glewInit_WGL_EXT_display_color_table (WGLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((wglBindDisplayColorTableEXT = (PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglBindDisplayColorTableEXT")) == NULL) || r; |
- r = ((wglCreateDisplayColorTableEXT = (PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglCreateDisplayColorTableEXT")) == NULL) || r; |
- r = ((wglDestroyDisplayColorTableEXT = (PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyDisplayColorTableEXT")) == NULL) || r; |
- r = ((wglLoadDisplayColorTableEXT = (PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglLoadDisplayColorTableEXT")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* WGL_EXT_display_color_table */ |
- |
-#ifdef WGL_EXT_extensions_string |
- |
-static GLboolean _glewInit_WGL_EXT_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* WGL_EXT_extensions_string */ |
- |
-#ifdef WGL_EXT_framebuffer_sRGB |
- |
-#endif /* WGL_EXT_framebuffer_sRGB */ |
- |
-#ifdef WGL_EXT_make_current_read |
- |
-static GLboolean _glewInit_WGL_EXT_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((wglGetCurrentReadDCEXT = (PFNWGLGETCURRENTREADDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCEXT")) == NULL) || r; |
- r = ((wglMakeContextCurrentEXT = (PFNWGLMAKECONTEXTCURRENTEXTPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentEXT")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* WGL_EXT_make_current_read */ |
- |
-#ifdef WGL_EXT_multisample |
- |
-#endif /* WGL_EXT_multisample */ |
- |
-#ifdef WGL_EXT_pbuffer |
- |
-static GLboolean _glewInit_WGL_EXT_pbuffer (WGLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((wglCreatePbufferEXT = (PFNWGLCREATEPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferEXT")) == NULL) || r; |
- r = ((wglDestroyPbufferEXT = (PFNWGLDESTROYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferEXT")) == NULL) || r; |
- r = ((wglGetPbufferDCEXT = (PFNWGLGETPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCEXT")) == NULL) || r; |
- r = ((wglQueryPbufferEXT = (PFNWGLQUERYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferEXT")) == NULL) || r; |
- r = ((wglReleasePbufferDCEXT = (PFNWGLRELEASEPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCEXT")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* WGL_EXT_pbuffer */ |
- |
-#ifdef WGL_EXT_pixel_format |
- |
-static GLboolean _glewInit_WGL_EXT_pixel_format (WGLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((wglChoosePixelFormatEXT = (PFNWGLCHOOSEPIXELFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatEXT")) == NULL) || r; |
- r = ((wglGetPixelFormatAttribfvEXT = (PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvEXT")) == NULL) || r; |
- r = ((wglGetPixelFormatAttribivEXT = (PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivEXT")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* WGL_EXT_pixel_format */ |
- |
-#ifdef WGL_EXT_pixel_format_packed_float |
- |
-#endif /* WGL_EXT_pixel_format_packed_float */ |
- |
-#ifdef WGL_EXT_swap_control |
- |
-static GLboolean _glewInit_WGL_EXT_swap_control (WGLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetSwapIntervalEXT")) == NULL) || r; |
- r = ((wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglSwapIntervalEXT")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* WGL_EXT_swap_control */ |
- |
-#ifdef WGL_I3D_digital_video_control |
- |
-static GLboolean _glewInit_WGL_I3D_digital_video_control (WGLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((wglGetDigitalVideoParametersI3D = (PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetDigitalVideoParametersI3D")) == NULL) || r; |
- r = ((wglSetDigitalVideoParametersI3D = (PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetDigitalVideoParametersI3D")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* WGL_I3D_digital_video_control */ |
- |
-#ifdef WGL_I3D_gamma |
- |
-static GLboolean _glewInit_WGL_I3D_gamma (WGLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((wglGetGammaTableI3D = (PFNWGLGETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableI3D")) == NULL) || r; |
- r = ((wglGetGammaTableParametersI3D = (PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableParametersI3D")) == NULL) || r; |
- r = ((wglSetGammaTableI3D = (PFNWGLSETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableI3D")) == NULL) || r; |
- r = ((wglSetGammaTableParametersI3D = (PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableParametersI3D")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* WGL_I3D_gamma */ |
- |
-#ifdef WGL_I3D_genlock |
- |
-static GLboolean _glewInit_WGL_I3D_genlock (WGLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((wglDisableGenlockI3D = (PFNWGLDISABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableGenlockI3D")) == NULL) || r; |
- r = ((wglEnableGenlockI3D = (PFNWGLENABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableGenlockI3D")) == NULL) || r; |
- r = ((wglGenlockSampleRateI3D = (PFNWGLGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSampleRateI3D")) == NULL) || r; |
- r = ((wglGenlockSourceDelayI3D = (PFNWGLGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceDelayI3D")) == NULL) || r; |
- r = ((wglGenlockSourceEdgeI3D = (PFNWGLGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceEdgeI3D")) == NULL) || r; |
- r = ((wglGenlockSourceI3D = (PFNWGLGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceI3D")) == NULL) || r; |
- r = ((wglGetGenlockSampleRateI3D = (PFNWGLGETGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSampleRateI3D")) == NULL) || r; |
- r = ((wglGetGenlockSourceDelayI3D = (PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceDelayI3D")) == NULL) || r; |
- r = ((wglGetGenlockSourceEdgeI3D = (PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceEdgeI3D")) == NULL) || r; |
- r = ((wglGetGenlockSourceI3D = (PFNWGLGETGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceI3D")) == NULL) || r; |
- r = ((wglIsEnabledGenlockI3D = (PFNWGLISENABLEDGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledGenlockI3D")) == NULL) || r; |
- r = ((wglQueryGenlockMaxSourceDelayI3D = (PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryGenlockMaxSourceDelayI3D")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* WGL_I3D_genlock */ |
- |
-#ifdef WGL_I3D_image_buffer |
- |
-static GLboolean _glewInit_WGL_I3D_image_buffer (WGLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((wglAssociateImageBufferEventsI3D = (PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglAssociateImageBufferEventsI3D")) == NULL) || r; |
- r = ((wglCreateImageBufferI3D = (PFNWGLCREATEIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglCreateImageBufferI3D")) == NULL) || r; |
- r = ((wglDestroyImageBufferI3D = (PFNWGLDESTROYIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglDestroyImageBufferI3D")) == NULL) || r; |
- r = ((wglReleaseImageBufferEventsI3D = (PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglReleaseImageBufferEventsI3D")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* WGL_I3D_image_buffer */ |
- |
-#ifdef WGL_I3D_swap_frame_lock |
- |
-static GLboolean _glewInit_WGL_I3D_swap_frame_lock (WGLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((wglDisableFrameLockI3D = (PFNWGLDISABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableFrameLockI3D")) == NULL) || r; |
- r = ((wglEnableFrameLockI3D = (PFNWGLENABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableFrameLockI3D")) == NULL) || r; |
- r = ((wglIsEnabledFrameLockI3D = (PFNWGLISENABLEDFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledFrameLockI3D")) == NULL) || r; |
- r = ((wglQueryFrameLockMasterI3D = (PFNWGLQUERYFRAMELOCKMASTERI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameLockMasterI3D")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* WGL_I3D_swap_frame_lock */ |
- |
-#ifdef WGL_I3D_swap_frame_usage |
- |
-static GLboolean _glewInit_WGL_I3D_swap_frame_usage (WGLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((wglBeginFrameTrackingI3D = (PFNWGLBEGINFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglBeginFrameTrackingI3D")) == NULL) || r; |
- r = ((wglEndFrameTrackingI3D = (PFNWGLENDFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglEndFrameTrackingI3D")) == NULL) || r; |
- r = ((wglGetFrameUsageI3D = (PFNWGLGETFRAMEUSAGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetFrameUsageI3D")) == NULL) || r; |
- r = ((wglQueryFrameTrackingI3D = (PFNWGLQUERYFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameTrackingI3D")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* WGL_I3D_swap_frame_usage */ |
- |
-#ifdef WGL_NV_float_buffer |
- |
-#endif /* WGL_NV_float_buffer */ |
- |
-#ifdef WGL_NV_gpu_affinity |
- |
-static GLboolean _glewInit_WGL_NV_gpu_affinity (WGLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((wglCreateAffinityDCNV = (PFNWGLCREATEAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglCreateAffinityDCNV")) == NULL) || r; |
- r = ((wglDeleteDCNV = (PFNWGLDELETEDCNVPROC)glewGetProcAddress((const GLubyte*)"wglDeleteDCNV")) == NULL) || r; |
- r = ((wglEnumGpuDevicesNV = (PFNWGLENUMGPUDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpuDevicesNV")) == NULL) || r; |
- r = ((wglEnumGpusFromAffinityDCNV = (PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusFromAffinityDCNV")) == NULL) || r; |
- r = ((wglEnumGpusNV = (PFNWGLENUMGPUSNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusNV")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* WGL_NV_gpu_affinity */ |
- |
-#ifdef WGL_NV_present_video |
- |
-static GLboolean _glewInit_WGL_NV_present_video (WGLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((wglBindVideoDeviceNV = (PFNWGLBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoDeviceNV")) == NULL) || r; |
- r = ((wglEnumerateVideoDevicesNV = (PFNWGLENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoDevicesNV")) == NULL) || r; |
- r = ((wglQueryCurrentContextNV = (PFNWGLQUERYCURRENTCONTEXTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryCurrentContextNV")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* WGL_NV_present_video */ |
- |
-#ifdef WGL_NV_render_depth_texture |
- |
-#endif /* WGL_NV_render_depth_texture */ |
- |
-#ifdef WGL_NV_render_texture_rectangle |
- |
-#endif /* WGL_NV_render_texture_rectangle */ |
- |
-#ifdef WGL_NV_swap_group |
- |
-static GLboolean _glewInit_WGL_NV_swap_group (WGLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((wglBindSwapBarrierNV = (PFNWGLBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"wglBindSwapBarrierNV")) == NULL) || r; |
- r = ((wglJoinSwapGroupNV = (PFNWGLJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglJoinSwapGroupNV")) == NULL) || r; |
- r = ((wglQueryFrameCountNV = (PFNWGLQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameCountNV")) == NULL) || r; |
- r = ((wglQueryMaxSwapGroupsNV = (PFNWGLQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryMaxSwapGroupsNV")) == NULL) || r; |
- r = ((wglQuerySwapGroupNV = (PFNWGLQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglQuerySwapGroupNV")) == NULL) || r; |
- r = ((wglResetFrameCountNV = (PFNWGLRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglResetFrameCountNV")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* WGL_NV_swap_group */ |
- |
-#ifdef WGL_NV_vertex_array_range |
- |
-static GLboolean _glewInit_WGL_NV_vertex_array_range (WGLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((wglAllocateMemoryNV = (PFNWGLALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglAllocateMemoryNV")) == NULL) || r; |
- r = ((wglFreeMemoryNV = (PFNWGLFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglFreeMemoryNV")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* WGL_NV_vertex_array_range */ |
- |
-#ifdef WGL_NV_video_output |
- |
-static GLboolean _glewInit_WGL_NV_video_output (WGLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((wglBindVideoImageNV = (PFNWGLBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoImageNV")) == NULL) || r; |
- r = ((wglGetVideoDeviceNV = (PFNWGLGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoDeviceNV")) == NULL) || r; |
- r = ((wglGetVideoInfoNV = (PFNWGLGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoInfoNV")) == NULL) || r; |
- r = ((wglReleaseVideoDeviceNV = (PFNWGLRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoDeviceNV")) == NULL) || r; |
- r = ((wglReleaseVideoImageNV = (PFNWGLRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoImageNV")) == NULL) || r; |
- r = ((wglSendPbufferToVideoNV = (PFNWGLSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"wglSendPbufferToVideoNV")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* WGL_NV_video_output */ |
- |
-#ifdef WGL_OML_sync_control |
- |
-static GLboolean _glewInit_WGL_OML_sync_control (WGLEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((wglGetMscRateOML = (PFNWGLGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetMscRateOML")) == NULL) || r; |
- r = ((wglGetSyncValuesOML = (PFNWGLGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetSyncValuesOML")) == NULL) || r; |
- r = ((wglSwapBuffersMscOML = (PFNWGLSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapBuffersMscOML")) == NULL) || r; |
- r = ((wglSwapLayerBuffersMscOML = (PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapLayerBuffersMscOML")) == NULL) || r; |
- r = ((wglWaitForMscOML = (PFNWGLWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForMscOML")) == NULL) || r; |
- r = ((wglWaitForSbcOML = (PFNWGLWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForSbcOML")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* WGL_OML_sync_control */ |
- |
-/* ------------------------------------------------------------------------- */ |
- |
-static PFNWGLGETEXTENSIONSSTRINGARBPROC _wglewGetExtensionsStringARB = NULL; |
-static PFNWGLGETEXTENSIONSSTRINGEXTPROC _wglewGetExtensionsStringEXT = NULL; |
- |
-GLboolean wglewGetExtension (const char* name) |
-{ |
- GLubyte* p; |
- GLubyte* end; |
- GLuint len = _glewStrLen((const GLubyte*)name); |
- if (_wglewGetExtensionsStringARB == NULL) |
- if (_wglewGetExtensionsStringEXT == NULL) |
- return GL_FALSE; |
- else |
- p = (GLubyte*)_wglewGetExtensionsStringEXT(); |
- else |
- p = (GLubyte*)_wglewGetExtensionsStringARB(wglewGetCurrentDC()); |
- if (0 == p) return GL_FALSE; |
- end = p + _glewStrLen(p); |
- while (p < end) |
- { |
- GLuint n = _glewStrCLen(p, ' '); |
- if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE; |
- p += n+1; |
- } |
- return GL_FALSE; |
-} |
- |
-GLenum wglewContextInit (WGLEW_CONTEXT_ARG_DEF_LIST) |
-{ |
- GLboolean crippled; |
- /* find wgl extension string query functions */ |
- _wglewGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB"); |
- _wglewGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT"); |
- /* initialize extensions */ |
- crippled = _wglewGetExtensionsStringARB == NULL && _wglewGetExtensionsStringEXT == NULL; |
-#ifdef WGL_3DFX_multisample |
- CONST_CAST(WGLEW_3DFX_multisample) = wglewGetExtension("WGL_3DFX_multisample"); |
-#endif /* WGL_3DFX_multisample */ |
-#ifdef WGL_3DL_stereo_control |
- CONST_CAST(WGLEW_3DL_stereo_control) = wglewGetExtension("WGL_3DL_stereo_control"); |
- if (glewExperimental || WGLEW_3DL_stereo_control|| crippled) CONST_CAST(WGLEW_3DL_stereo_control)= !_glewInit_WGL_3DL_stereo_control(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* WGL_3DL_stereo_control */ |
-#ifdef WGL_ARB_buffer_region |
- CONST_CAST(WGLEW_ARB_buffer_region) = wglewGetExtension("WGL_ARB_buffer_region"); |
- if (glewExperimental || WGLEW_ARB_buffer_region|| crippled) CONST_CAST(WGLEW_ARB_buffer_region)= !_glewInit_WGL_ARB_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* WGL_ARB_buffer_region */ |
-#ifdef WGL_ARB_create_context |
- CONST_CAST(WGLEW_ARB_create_context) = wglewGetExtension("WGL_ARB_create_context"); |
- if (glewExperimental || WGLEW_ARB_create_context|| crippled) CONST_CAST(WGLEW_ARB_create_context)= !_glewInit_WGL_ARB_create_context(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* WGL_ARB_create_context */ |
-#ifdef WGL_ARB_extensions_string |
- CONST_CAST(WGLEW_ARB_extensions_string) = wglewGetExtension("WGL_ARB_extensions_string"); |
- if (glewExperimental || WGLEW_ARB_extensions_string|| crippled) CONST_CAST(WGLEW_ARB_extensions_string)= !_glewInit_WGL_ARB_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* WGL_ARB_extensions_string */ |
-#ifdef WGL_ARB_framebuffer_sRGB |
- CONST_CAST(WGLEW_ARB_framebuffer_sRGB) = wglewGetExtension("WGL_ARB_framebuffer_sRGB"); |
-#endif /* WGL_ARB_framebuffer_sRGB */ |
-#ifdef WGL_ARB_make_current_read |
- CONST_CAST(WGLEW_ARB_make_current_read) = wglewGetExtension("WGL_ARB_make_current_read"); |
- if (glewExperimental || WGLEW_ARB_make_current_read|| crippled) CONST_CAST(WGLEW_ARB_make_current_read)= !_glewInit_WGL_ARB_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* WGL_ARB_make_current_read */ |
-#ifdef WGL_ARB_multisample |
- CONST_CAST(WGLEW_ARB_multisample) = wglewGetExtension("WGL_ARB_multisample"); |
-#endif /* WGL_ARB_multisample */ |
-#ifdef WGL_ARB_pbuffer |
- CONST_CAST(WGLEW_ARB_pbuffer) = wglewGetExtension("WGL_ARB_pbuffer"); |
- if (glewExperimental || WGLEW_ARB_pbuffer|| crippled) CONST_CAST(WGLEW_ARB_pbuffer)= !_glewInit_WGL_ARB_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* WGL_ARB_pbuffer */ |
-#ifdef WGL_ARB_pixel_format |
- CONST_CAST(WGLEW_ARB_pixel_format) = wglewGetExtension("WGL_ARB_pixel_format"); |
- if (glewExperimental || WGLEW_ARB_pixel_format|| crippled) CONST_CAST(WGLEW_ARB_pixel_format)= !_glewInit_WGL_ARB_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* WGL_ARB_pixel_format */ |
-#ifdef WGL_ARB_pixel_format_float |
- CONST_CAST(WGLEW_ARB_pixel_format_float) = wglewGetExtension("WGL_ARB_pixel_format_float"); |
-#endif /* WGL_ARB_pixel_format_float */ |
-#ifdef WGL_ARB_render_texture |
- CONST_CAST(WGLEW_ARB_render_texture) = wglewGetExtension("WGL_ARB_render_texture"); |
- if (glewExperimental || WGLEW_ARB_render_texture|| crippled) CONST_CAST(WGLEW_ARB_render_texture)= !_glewInit_WGL_ARB_render_texture(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* WGL_ARB_render_texture */ |
-#ifdef WGL_ATI_pixel_format_float |
- CONST_CAST(WGLEW_ATI_pixel_format_float) = wglewGetExtension("WGL_ATI_pixel_format_float"); |
-#endif /* WGL_ATI_pixel_format_float */ |
-#ifdef WGL_ATI_render_texture_rectangle |
- CONST_CAST(WGLEW_ATI_render_texture_rectangle) = wglewGetExtension("WGL_ATI_render_texture_rectangle"); |
-#endif /* WGL_ATI_render_texture_rectangle */ |
-#ifdef WGL_EXT_depth_float |
- CONST_CAST(WGLEW_EXT_depth_float) = wglewGetExtension("WGL_EXT_depth_float"); |
-#endif /* WGL_EXT_depth_float */ |
-#ifdef WGL_EXT_display_color_table |
- CONST_CAST(WGLEW_EXT_display_color_table) = wglewGetExtension("WGL_EXT_display_color_table"); |
- if (glewExperimental || WGLEW_EXT_display_color_table|| crippled) CONST_CAST(WGLEW_EXT_display_color_table)= !_glewInit_WGL_EXT_display_color_table(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* WGL_EXT_display_color_table */ |
-#ifdef WGL_EXT_extensions_string |
- CONST_CAST(WGLEW_EXT_extensions_string) = wglewGetExtension("WGL_EXT_extensions_string"); |
- if (glewExperimental || WGLEW_EXT_extensions_string|| crippled) CONST_CAST(WGLEW_EXT_extensions_string)= !_glewInit_WGL_EXT_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* WGL_EXT_extensions_string */ |
-#ifdef WGL_EXT_framebuffer_sRGB |
- CONST_CAST(WGLEW_EXT_framebuffer_sRGB) = wglewGetExtension("WGL_EXT_framebuffer_sRGB"); |
-#endif /* WGL_EXT_framebuffer_sRGB */ |
-#ifdef WGL_EXT_make_current_read |
- CONST_CAST(WGLEW_EXT_make_current_read) = wglewGetExtension("WGL_EXT_make_current_read"); |
- if (glewExperimental || WGLEW_EXT_make_current_read|| crippled) CONST_CAST(WGLEW_EXT_make_current_read)= !_glewInit_WGL_EXT_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* WGL_EXT_make_current_read */ |
-#ifdef WGL_EXT_multisample |
- CONST_CAST(WGLEW_EXT_multisample) = wglewGetExtension("WGL_EXT_multisample"); |
-#endif /* WGL_EXT_multisample */ |
-#ifdef WGL_EXT_pbuffer |
- CONST_CAST(WGLEW_EXT_pbuffer) = wglewGetExtension("WGL_EXT_pbuffer"); |
- if (glewExperimental || WGLEW_EXT_pbuffer|| crippled) CONST_CAST(WGLEW_EXT_pbuffer)= !_glewInit_WGL_EXT_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* WGL_EXT_pbuffer */ |
-#ifdef WGL_EXT_pixel_format |
- CONST_CAST(WGLEW_EXT_pixel_format) = wglewGetExtension("WGL_EXT_pixel_format"); |
- if (glewExperimental || WGLEW_EXT_pixel_format|| crippled) CONST_CAST(WGLEW_EXT_pixel_format)= !_glewInit_WGL_EXT_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* WGL_EXT_pixel_format */ |
-#ifdef WGL_EXT_pixel_format_packed_float |
- CONST_CAST(WGLEW_EXT_pixel_format_packed_float) = wglewGetExtension("WGL_EXT_pixel_format_packed_float"); |
-#endif /* WGL_EXT_pixel_format_packed_float */ |
-#ifdef WGL_EXT_swap_control |
- CONST_CAST(WGLEW_EXT_swap_control) = wglewGetExtension("WGL_EXT_swap_control"); |
- if (glewExperimental || WGLEW_EXT_swap_control|| crippled) CONST_CAST(WGLEW_EXT_swap_control)= !_glewInit_WGL_EXT_swap_control(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* WGL_EXT_swap_control */ |
-#ifdef WGL_I3D_digital_video_control |
- CONST_CAST(WGLEW_I3D_digital_video_control) = wglewGetExtension("WGL_I3D_digital_video_control"); |
- if (glewExperimental || WGLEW_I3D_digital_video_control|| crippled) CONST_CAST(WGLEW_I3D_digital_video_control)= !_glewInit_WGL_I3D_digital_video_control(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* WGL_I3D_digital_video_control */ |
-#ifdef WGL_I3D_gamma |
- CONST_CAST(WGLEW_I3D_gamma) = wglewGetExtension("WGL_I3D_gamma"); |
- if (glewExperimental || WGLEW_I3D_gamma|| crippled) CONST_CAST(WGLEW_I3D_gamma)= !_glewInit_WGL_I3D_gamma(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* WGL_I3D_gamma */ |
-#ifdef WGL_I3D_genlock |
- CONST_CAST(WGLEW_I3D_genlock) = wglewGetExtension("WGL_I3D_genlock"); |
- if (glewExperimental || WGLEW_I3D_genlock|| crippled) CONST_CAST(WGLEW_I3D_genlock)= !_glewInit_WGL_I3D_genlock(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* WGL_I3D_genlock */ |
-#ifdef WGL_I3D_image_buffer |
- CONST_CAST(WGLEW_I3D_image_buffer) = wglewGetExtension("WGL_I3D_image_buffer"); |
- if (glewExperimental || WGLEW_I3D_image_buffer|| crippled) CONST_CAST(WGLEW_I3D_image_buffer)= !_glewInit_WGL_I3D_image_buffer(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* WGL_I3D_image_buffer */ |
-#ifdef WGL_I3D_swap_frame_lock |
- CONST_CAST(WGLEW_I3D_swap_frame_lock) = wglewGetExtension("WGL_I3D_swap_frame_lock"); |
- if (glewExperimental || WGLEW_I3D_swap_frame_lock|| crippled) CONST_CAST(WGLEW_I3D_swap_frame_lock)= !_glewInit_WGL_I3D_swap_frame_lock(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* WGL_I3D_swap_frame_lock */ |
-#ifdef WGL_I3D_swap_frame_usage |
- CONST_CAST(WGLEW_I3D_swap_frame_usage) = wglewGetExtension("WGL_I3D_swap_frame_usage"); |
- if (glewExperimental || WGLEW_I3D_swap_frame_usage|| crippled) CONST_CAST(WGLEW_I3D_swap_frame_usage)= !_glewInit_WGL_I3D_swap_frame_usage(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* WGL_I3D_swap_frame_usage */ |
-#ifdef WGL_NV_float_buffer |
- CONST_CAST(WGLEW_NV_float_buffer) = wglewGetExtension("WGL_NV_float_buffer"); |
-#endif /* WGL_NV_float_buffer */ |
-#ifdef WGL_NV_gpu_affinity |
- CONST_CAST(WGLEW_NV_gpu_affinity) = wglewGetExtension("WGL_NV_gpu_affinity"); |
- if (glewExperimental || WGLEW_NV_gpu_affinity|| crippled) CONST_CAST(WGLEW_NV_gpu_affinity)= !_glewInit_WGL_NV_gpu_affinity(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* WGL_NV_gpu_affinity */ |
-#ifdef WGL_NV_present_video |
- CONST_CAST(WGLEW_NV_present_video) = wglewGetExtension("WGL_NV_present_video"); |
- if (glewExperimental || WGLEW_NV_present_video|| crippled) CONST_CAST(WGLEW_NV_present_video)= !_glewInit_WGL_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* WGL_NV_present_video */ |
-#ifdef WGL_NV_render_depth_texture |
- CONST_CAST(WGLEW_NV_render_depth_texture) = wglewGetExtension("WGL_NV_render_depth_texture"); |
-#endif /* WGL_NV_render_depth_texture */ |
-#ifdef WGL_NV_render_texture_rectangle |
- CONST_CAST(WGLEW_NV_render_texture_rectangle) = wglewGetExtension("WGL_NV_render_texture_rectangle"); |
-#endif /* WGL_NV_render_texture_rectangle */ |
-#ifdef WGL_NV_swap_group |
- CONST_CAST(WGLEW_NV_swap_group) = wglewGetExtension("WGL_NV_swap_group"); |
- if (glewExperimental || WGLEW_NV_swap_group|| crippled) CONST_CAST(WGLEW_NV_swap_group)= !_glewInit_WGL_NV_swap_group(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* WGL_NV_swap_group */ |
-#ifdef WGL_NV_vertex_array_range |
- CONST_CAST(WGLEW_NV_vertex_array_range) = wglewGetExtension("WGL_NV_vertex_array_range"); |
- if (glewExperimental || WGLEW_NV_vertex_array_range|| crippled) CONST_CAST(WGLEW_NV_vertex_array_range)= !_glewInit_WGL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* WGL_NV_vertex_array_range */ |
-#ifdef WGL_NV_video_output |
- CONST_CAST(WGLEW_NV_video_output) = wglewGetExtension("WGL_NV_video_output"); |
- if (glewExperimental || WGLEW_NV_video_output|| crippled) CONST_CAST(WGLEW_NV_video_output)= !_glewInit_WGL_NV_video_output(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* WGL_NV_video_output */ |
-#ifdef WGL_OML_sync_control |
- CONST_CAST(WGLEW_OML_sync_control) = wglewGetExtension("WGL_OML_sync_control"); |
- if (glewExperimental || WGLEW_OML_sync_control|| crippled) CONST_CAST(WGLEW_OML_sync_control)= !_glewInit_WGL_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* WGL_OML_sync_control */ |
- |
- return GLEW_OK; |
-} |
- |
-#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) |
- |
-PFNGLXQUERYEXTENSIONPROC __glewXQueryExtension = NULL; |
-PFNGLXQUERYVERSIONPROC __glewXQueryVersion = NULL; |
-PFNGLXGETCONFIGPROC __glewXGetConfig = NULL; |
-PFNGLXCHOOSEVISUALPROC __glewXChooseVisual = NULL; |
-PFNGLXCREATEGLXPIXMAPPROC __glewXCreateGLXPixmap = NULL; |
-PFNGLXDESTROYGLXPIXMAPPROC __glewXDestroyGLXPixmap = NULL; |
-PFNGLXCREATECONTEXTPROC __glewXCreateContext = NULL; |
-PFNGLXDESTROYCONTEXTPROC __glewXDestroyContext = NULL; |
-PFNGLXISDIRECTPROC __glewXIsDirect = NULL; |
-PFNGLXCOPYCONTEXTPROC __glewXCopyContext = NULL; |
-PFNGLXMAKECURRENTPROC __glewXMakeCurrent = NULL; |
-PFNGLXGETCURRENTCONTEXTPROC __glewXGetCurrentContext = NULL; |
-PFNGLXGETCURRENTDRAWABLEPROC __glewXGetCurrentDrawable = NULL; |
-PFNGLXWAITGLPROC __glewXWaitGL = NULL; |
-PFNGLXWAITXPROC __glewXWaitX = NULL; |
-PFNGLXSWAPBUFFERSPROC __glewXSwapBuffers = NULL; |
-PFNGLXUSEXFONTPROC __glewXUseXFont = NULL; |
- |
-PFNGLXQUERYEXTENSIONSSTRINGPROC __glewXQueryExtensionsString = NULL; |
-PFNGLXGETCLIENTSTRINGPROC __glewXGetClientString = NULL; |
-PFNGLXQUERYSERVERSTRINGPROC __glewXQueryServerString = NULL; |
- |
-PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay = NULL; |
- |
-PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig = NULL; |
-PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext = NULL; |
-PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer = NULL; |
-PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap = NULL; |
-PFNGLXCREATEWINDOWPROC __glewXCreateWindow = NULL; |
-PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer = NULL; |
-PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap = NULL; |
-PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow = NULL; |
-PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable = NULL; |
-PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib = NULL; |
-PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs = NULL; |
-PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent = NULL; |
-PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig = NULL; |
-PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent = NULL; |
-PFNGLXQUERYCONTEXTPROC __glewXQueryContext = NULL; |
-PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable = NULL; |
-PFNGLXSELECTEVENTPROC __glewXSelectEvent = NULL; |
- |
-PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB = NULL; |
- |
-PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI = NULL; |
-PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI = NULL; |
-PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI = NULL; |
- |
-PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT = NULL; |
-PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT = NULL; |
-PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT = NULL; |
-PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT = NULL; |
- |
-PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT = NULL; |
-PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT = NULL; |
- |
-PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA = NULL; |
- |
-PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA = NULL; |
- |
-PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA = NULL; |
- |
-PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA = NULL; |
- |
-PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA = NULL; |
- |
-PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV = NULL; |
-PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV = NULL; |
- |
-PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV = NULL; |
-PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV = NULL; |
-PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV = NULL; |
-PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV = NULL; |
-PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV = NULL; |
-PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV = NULL; |
- |
-PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV = NULL; |
-PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV = NULL; |
- |
-PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV = NULL; |
-PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV = NULL; |
-PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV = NULL; |
-PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV = NULL; |
-PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV = NULL; |
-PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV = NULL; |
- |
-#ifdef GLX_OML_sync_control |
-PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML = NULL; |
-PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML = NULL; |
-PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML = NULL; |
-PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML = NULL; |
-PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML = NULL; |
-#endif |
- |
-PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX = NULL; |
-PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX = NULL; |
-PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX = NULL; |
-PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX = NULL; |
-PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX = NULL; |
-PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX = NULL; |
- |
-PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX = NULL; |
-PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX = NULL; |
-PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX = NULL; |
-PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX = NULL; |
-PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX = NULL; |
-PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX = NULL; |
-PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX = NULL; |
-PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX = NULL; |
- |
-PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX = NULL; |
-PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX = NULL; |
-PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX = NULL; |
-PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX = NULL; |
-PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX = NULL; |
- |
-PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX = NULL; |
-PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX = NULL; |
- |
-PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX = NULL; |
- |
-PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX = NULL; |
-PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX = NULL; |
-PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX = NULL; |
-PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX = NULL; |
-PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX = NULL; |
- |
-PFNGLXCUSHIONSGIPROC __glewXCushionSGI = NULL; |
- |
-PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI = NULL; |
-PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI = NULL; |
- |
-PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI = NULL; |
- |
-PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI = NULL; |
-PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI = NULL; |
- |
-PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN = NULL; |
- |
-PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN = NULL; |
-PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN = NULL; |
- |
-#if !defined(GLEW_MX) |
- |
-GLboolean __GLXEW_VERSION_1_0 = GL_FALSE; |
-GLboolean __GLXEW_VERSION_1_1 = GL_FALSE; |
-GLboolean __GLXEW_VERSION_1_2 = GL_FALSE; |
-GLboolean __GLXEW_VERSION_1_3 = GL_FALSE; |
-GLboolean __GLXEW_VERSION_1_4 = GL_FALSE; |
-GLboolean __GLXEW_3DFX_multisample = GL_FALSE; |
-GLboolean __GLXEW_ARB_create_context = GL_FALSE; |
-GLboolean __GLXEW_ARB_fbconfig_float = GL_FALSE; |
-GLboolean __GLXEW_ARB_framebuffer_sRGB = GL_FALSE; |
-GLboolean __GLXEW_ARB_get_proc_address = GL_FALSE; |
-GLboolean __GLXEW_ARB_multisample = GL_FALSE; |
-GLboolean __GLXEW_ATI_pixel_format_float = GL_FALSE; |
-GLboolean __GLXEW_ATI_render_texture = GL_FALSE; |
-GLboolean __GLXEW_EXT_fbconfig_packed_float = GL_FALSE; |
-GLboolean __GLXEW_EXT_framebuffer_sRGB = GL_FALSE; |
-GLboolean __GLXEW_EXT_import_context = GL_FALSE; |
-GLboolean __GLXEW_EXT_scene_marker = GL_FALSE; |
-GLboolean __GLXEW_EXT_texture_from_pixmap = GL_FALSE; |
-GLboolean __GLXEW_EXT_visual_info = GL_FALSE; |
-GLboolean __GLXEW_EXT_visual_rating = GL_FALSE; |
-GLboolean __GLXEW_MESA_agp_offset = GL_FALSE; |
-GLboolean __GLXEW_MESA_copy_sub_buffer = GL_FALSE; |
-GLboolean __GLXEW_MESA_pixmap_colormap = GL_FALSE; |
-GLboolean __GLXEW_MESA_release_buffers = GL_FALSE; |
-GLboolean __GLXEW_MESA_set_3dfx_mode = GL_FALSE; |
-GLboolean __GLXEW_NV_float_buffer = GL_FALSE; |
-GLboolean __GLXEW_NV_present_video = GL_FALSE; |
-GLboolean __GLXEW_NV_swap_group = GL_FALSE; |
-GLboolean __GLXEW_NV_vertex_array_range = GL_FALSE; |
-GLboolean __GLXEW_NV_video_output = GL_FALSE; |
-GLboolean __GLXEW_OML_swap_method = GL_FALSE; |
-#ifdef GLX_OML_sync_control |
-GLboolean __GLXEW_OML_sync_control = GL_FALSE; |
-#endif |
-GLboolean __GLXEW_SGIS_blended_overlay = GL_FALSE; |
-GLboolean __GLXEW_SGIS_color_range = GL_FALSE; |
-GLboolean __GLXEW_SGIS_multisample = GL_FALSE; |
-GLboolean __GLXEW_SGIS_shared_multisample = GL_FALSE; |
-GLboolean __GLXEW_SGIX_fbconfig = GL_FALSE; |
-GLboolean __GLXEW_SGIX_hyperpipe = GL_FALSE; |
-GLboolean __GLXEW_SGIX_pbuffer = GL_FALSE; |
-GLboolean __GLXEW_SGIX_swap_barrier = GL_FALSE; |
-GLboolean __GLXEW_SGIX_swap_group = GL_FALSE; |
-GLboolean __GLXEW_SGIX_video_resize = GL_FALSE; |
-GLboolean __GLXEW_SGIX_visual_select_group = GL_FALSE; |
-GLboolean __GLXEW_SGI_cushion = GL_FALSE; |
-GLboolean __GLXEW_SGI_make_current_read = GL_FALSE; |
-GLboolean __GLXEW_SGI_swap_control = GL_FALSE; |
-GLboolean __GLXEW_SGI_video_sync = GL_FALSE; |
-GLboolean __GLXEW_SUN_get_transparent_index = GL_FALSE; |
-GLboolean __GLXEW_SUN_video_resize = GL_FALSE; |
- |
-#ifdef GLX_VERSION_1_1 |
- |
-static GLboolean _glewInit_GLX_VERSION_1_1 (GLXEW_CONTEXT_ARG_DEF_INIT) { |
- GLboolean r = GL_FALSE; |
- |
- r = ((glXQueryExtension = (PFNGLXQUERYEXTENSIONPROC)glewGetProcAddress((const GLubyte*)"glXQueryExtension")) == NULL) || r; |
- r = ((glXQueryVersion = (PFNGLXQUERYVERSIONPROC)glewGetProcAddress((const GLubyte*)"glXQueryVersion")) == NULL) || r; |
- r = ((glXGetConfig = (PFNGLXGETCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXGetConfig")) == NULL) || r; |
- r = ((glXChooseVisual = (PFNGLXCHOOSEVISUALPROC)glewGetProcAddress((const GLubyte*)"glXChooseVisual")) == NULL) || r; |
- r = ((glXCreateGLXPixmap = (PFNGLXCREATEGLXPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmap")) == NULL) || r; |
- r = ((glXDestroyGLXPixmap = (PFNGLXDESTROYGLXPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXDestroyGLXPixmap")) == NULL) || r; |
- r = ((glXCreateContext = (PFNGLXCREATECONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXCreateContext")) == NULL) || r; |
- r = ((glXDestroyContext = (PFNGLXDESTROYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXDestroyContext")) == NULL) || r; |
- r = ((glXIsDirect = (PFNGLXISDIRECTPROC)glewGetProcAddress((const GLubyte*)"glXIsDirect")) == NULL) || r; |
- r = ((glXCopyContext = (PFNGLXCOPYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXCopyContext")) == NULL) || r; |
- r = ((glXMakeCurrent = (PFNGLXMAKECURRENTPROC)glewGetProcAddress((const GLubyte*)"glXMakeCurrent")) == NULL) || r; |
- r = ((glXGetCurrentContext = (PFNGLXGETCURRENTCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentContext")) == NULL) || r; |
- r = ((glXGetCurrentDrawable = (PFNGLXGETCURRENTDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentDrawable")) == NULL) || r; |
- r = ((glXWaitGL = (PFNGLXWAITGLPROC)glewGetProcAddress((const GLubyte*)"glXWaitGL")) == NULL) || r; |
- r = ((glXWaitX = (PFNGLXWAITXPROC)glewGetProcAddress((const GLubyte*)"glXWaitX")) == NULL) || r; |
- r = ((glXSwapBuffers = (PFNGLXSWAPBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glXSwapBuffers")) == NULL) || r; |
- r = ((glXUseXFont = (PFNGLXUSEXFONTPROC)glewGetProcAddress((const GLubyte*)"glXUseXFont")) == NULL) || r; |
- |
- r = ((glXQueryExtensionsString = (PFNGLXQUERYEXTENSIONSSTRINGPROC)glewGetProcAddress((const GLubyte*)"glXQueryExtensionsString")) == NULL) || r; |
- r = ((glXGetClientString = (PFNGLXGETCLIENTSTRINGPROC)glewGetProcAddress((const GLubyte*)"glXGetClientString")) == NULL) || r; |
- r = ((glXQueryServerString = (PFNGLXQUERYSERVERSTRINGPROC)glewGetProcAddress((const GLubyte*)"glXQueryServerString")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif |
- |
-#endif /* !GLEW_MX */ |
- |
-#ifdef GLX_VERSION_1_2 |
- |
-static GLboolean _glewInit_GLX_VERSION_1_2 (GLXEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glXGetCurrentDisplay = (PFNGLXGETCURRENTDISPLAYPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentDisplay")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GLX_VERSION_1_2 */ |
- |
-#ifdef GLX_VERSION_1_3 |
- |
-static GLboolean _glewInit_GLX_VERSION_1_3 (GLXEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfig")) == NULL) || r; |
- r = ((glXCreateNewContext = (PFNGLXCREATENEWCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXCreateNewContext")) == NULL) || r; |
- r = ((glXCreatePbuffer = (PFNGLXCREATEPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXCreatePbuffer")) == NULL) || r; |
- r = ((glXCreatePixmap = (PFNGLXCREATEPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXCreatePixmap")) == NULL) || r; |
- r = ((glXCreateWindow = (PFNGLXCREATEWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXCreateWindow")) == NULL) || r; |
- r = ((glXDestroyPbuffer = (PFNGLXDESTROYPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPbuffer")) == NULL) || r; |
- r = ((glXDestroyPixmap = (PFNGLXDESTROYPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPixmap")) == NULL) || r; |
- r = ((glXDestroyWindow = (PFNGLXDESTROYWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXDestroyWindow")) == NULL) || r; |
- r = ((glXGetCurrentReadDrawable = (PFNGLXGETCURRENTREADDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawable")) == NULL) || r; |
- r = ((glXGetFBConfigAttrib = (PFNGLXGETFBCONFIGATTRIBPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttrib")) == NULL) || r; |
- r = ((glXGetFBConfigs = (PFNGLXGETFBCONFIGSPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigs")) == NULL) || r; |
- r = ((glXGetSelectedEvent = (PFNGLXGETSELECTEDEVENTPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEvent")) == NULL) || r; |
- r = ((glXGetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfig")) == NULL) || r; |
- r = ((glXMakeContextCurrent = (PFNGLXMAKECONTEXTCURRENTPROC)glewGetProcAddress((const GLubyte*)"glXMakeContextCurrent")) == NULL) || r; |
- r = ((glXQueryContext = (PFNGLXQUERYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContext")) == NULL) || r; |
- r = ((glXQueryDrawable = (PFNGLXQUERYDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXQueryDrawable")) == NULL) || r; |
- r = ((glXSelectEvent = (PFNGLXSELECTEVENTPROC)glewGetProcAddress((const GLubyte*)"glXSelectEvent")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GLX_VERSION_1_3 */ |
- |
-#ifdef GLX_VERSION_1_4 |
- |
-#endif /* GLX_VERSION_1_4 */ |
- |
-#ifdef GLX_3DFX_multisample |
- |
-#endif /* GLX_3DFX_multisample */ |
- |
-#ifdef GLX_ARB_create_context |
- |
-static GLboolean _glewInit_GLX_ARB_create_context (GLXEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextAttribsARB")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GLX_ARB_create_context */ |
- |
-#ifdef GLX_ARB_fbconfig_float |
- |
-#endif /* GLX_ARB_fbconfig_float */ |
- |
-#ifdef GLX_ARB_framebuffer_sRGB |
- |
-#endif /* GLX_ARB_framebuffer_sRGB */ |
- |
-#ifdef GLX_ARB_get_proc_address |
- |
-#endif /* GLX_ARB_get_proc_address */ |
- |
-#ifdef GLX_ARB_multisample |
- |
-#endif /* GLX_ARB_multisample */ |
- |
-#ifdef GLX_ATI_pixel_format_float |
- |
-#endif /* GLX_ATI_pixel_format_float */ |
- |
-#ifdef GLX_ATI_render_texture |
- |
-static GLboolean _glewInit_GLX_ATI_render_texture (GLXEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glXBindTexImageATI = (PFNGLXBINDTEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageATI")) == NULL) || r; |
- r = ((glXDrawableAttribATI = (PFNGLXDRAWABLEATTRIBATIPROC)glewGetProcAddress((const GLubyte*)"glXDrawableAttribATI")) == NULL) || r; |
- r = ((glXReleaseTexImageATI = (PFNGLXRELEASETEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageATI")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GLX_ATI_render_texture */ |
- |
-#ifdef GLX_EXT_fbconfig_packed_float |
- |
-#endif /* GLX_EXT_fbconfig_packed_float */ |
- |
-#ifdef GLX_EXT_framebuffer_sRGB |
- |
-#endif /* GLX_EXT_framebuffer_sRGB */ |
- |
-#ifdef GLX_EXT_import_context |
- |
-static GLboolean _glewInit_GLX_EXT_import_context (GLXEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glXFreeContextEXT = (PFNGLXFREECONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXFreeContextEXT")) == NULL) || r; |
- r = ((glXGetContextIDEXT = (PFNGLXGETCONTEXTIDEXTPROC)glewGetProcAddress((const GLubyte*)"glXGetContextIDEXT")) == NULL) || r; |
- r = ((glXImportContextEXT = (PFNGLXIMPORTCONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXImportContextEXT")) == NULL) || r; |
- r = ((glXQueryContextInfoEXT = (PFNGLXQUERYCONTEXTINFOEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContextInfoEXT")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GLX_EXT_import_context */ |
- |
-#ifdef GLX_EXT_scene_marker |
- |
-#endif /* GLX_EXT_scene_marker */ |
- |
-#ifdef GLX_EXT_texture_from_pixmap |
- |
-static GLboolean _glewInit_GLX_EXT_texture_from_pixmap (GLXEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageEXT")) == NULL) || r; |
- r = ((glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageEXT")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GLX_EXT_texture_from_pixmap */ |
- |
-#ifdef GLX_EXT_visual_info |
- |
-#endif /* GLX_EXT_visual_info */ |
- |
-#ifdef GLX_EXT_visual_rating |
- |
-#endif /* GLX_EXT_visual_rating */ |
- |
-#ifdef GLX_MESA_agp_offset |
- |
-static GLboolean _glewInit_GLX_MESA_agp_offset (GLXEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glXGetAGPOffsetMESA = (PFNGLXGETAGPOFFSETMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetAGPOffsetMESA")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GLX_MESA_agp_offset */ |
- |
-#ifdef GLX_MESA_copy_sub_buffer |
- |
-static GLboolean _glewInit_GLX_MESA_copy_sub_buffer (GLXEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glXCopySubBufferMESA = (PFNGLXCOPYSUBBUFFERMESAPROC)glewGetProcAddress((const GLubyte*)"glXCopySubBufferMESA")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GLX_MESA_copy_sub_buffer */ |
- |
-#ifdef GLX_MESA_pixmap_colormap |
- |
-static GLboolean _glewInit_GLX_MESA_pixmap_colormap (GLXEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glXCreateGLXPixmapMESA = (PFNGLXCREATEGLXPIXMAPMESAPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapMESA")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GLX_MESA_pixmap_colormap */ |
- |
-#ifdef GLX_MESA_release_buffers |
- |
-static GLboolean _glewInit_GLX_MESA_release_buffers (GLXEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glXReleaseBuffersMESA = (PFNGLXRELEASEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glXReleaseBuffersMESA")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GLX_MESA_release_buffers */ |
- |
-#ifdef GLX_MESA_set_3dfx_mode |
- |
-static GLboolean _glewInit_GLX_MESA_set_3dfx_mode (GLXEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glXSet3DfxModeMESA = (PFNGLXSET3DFXMODEMESAPROC)glewGetProcAddress((const GLubyte*)"glXSet3DfxModeMESA")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GLX_MESA_set_3dfx_mode */ |
- |
-#ifdef GLX_NV_float_buffer |
- |
-#endif /* GLX_NV_float_buffer */ |
- |
-#ifdef GLX_NV_present_video |
- |
-static GLboolean _glewInit_GLX_NV_present_video (GLXEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glXBindVideoDeviceNV = (PFNGLXBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoDeviceNV")) == NULL) || r; |
- r = ((glXEnumerateVideoDevicesNV = (PFNGLXENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoDevicesNV")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GLX_NV_present_video */ |
- |
-#ifdef GLX_NV_swap_group |
- |
-static GLboolean _glewInit_GLX_NV_swap_group (GLXEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glXBindSwapBarrierNV = (PFNGLXBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierNV")) == NULL) || r; |
- r = ((glXJoinSwapGroupNV = (PFNGLXJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupNV")) == NULL) || r; |
- r = ((glXQueryFrameCountNV = (PFNGLXQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryFrameCountNV")) == NULL) || r; |
- r = ((glXQueryMaxSwapGroupsNV = (PFNGLXQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapGroupsNV")) == NULL) || r; |
- r = ((glXQuerySwapGroupNV = (PFNGLXQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXQuerySwapGroupNV")) == NULL) || r; |
- r = ((glXResetFrameCountNV = (PFNGLXRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXResetFrameCountNV")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GLX_NV_swap_group */ |
- |
-#ifdef GLX_NV_vertex_array_range |
- |
-static GLboolean _glewInit_GLX_NV_vertex_array_range (GLXEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glXAllocateMemoryNV = (PFNGLXALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXAllocateMemoryNV")) == NULL) || r; |
- r = ((glXFreeMemoryNV = (PFNGLXFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXFreeMemoryNV")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GLX_NV_vertex_array_range */ |
- |
-#ifdef GLX_NV_video_output |
- |
-static GLboolean _glewInit_GLX_NV_video_output (GLXEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glXBindVideoImageNV = (PFNGLXBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoImageNV")) == NULL) || r; |
- r = ((glXGetVideoDeviceNV = (PFNGLXGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoDeviceNV")) == NULL) || r; |
- r = ((glXGetVideoInfoNV = (PFNGLXGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoInfoNV")) == NULL) || r; |
- r = ((glXReleaseVideoDeviceNV = (PFNGLXRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoDeviceNV")) == NULL) || r; |
- r = ((glXReleaseVideoImageNV = (PFNGLXRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoImageNV")) == NULL) || r; |
- r = ((glXSendPbufferToVideoNV = (PFNGLXSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"glXSendPbufferToVideoNV")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GLX_NV_video_output */ |
- |
-#ifdef GLX_OML_swap_method |
- |
-#endif /* GLX_OML_swap_method */ |
- |
-#if defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) |
-#include <inttypes.h> |
- |
-static GLboolean _glewInit_GLX_OML_sync_control (GLXEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glXGetMscRateOML = (PFNGLXGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetMscRateOML")) == NULL) || r; |
- r = ((glXGetSyncValuesOML = (PFNGLXGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetSyncValuesOML")) == NULL) || r; |
- r = ((glXSwapBuffersMscOML = (PFNGLXSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXSwapBuffersMscOML")) == NULL) || r; |
- r = ((glXWaitForMscOML = (PFNGLXWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForMscOML")) == NULL) || r; |
- r = ((glXWaitForSbcOML = (PFNGLXWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForSbcOML")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GLX_OML_sync_control */ |
- |
-#ifdef GLX_SGIS_blended_overlay |
- |
-#endif /* GLX_SGIS_blended_overlay */ |
- |
-#ifdef GLX_SGIS_color_range |
- |
-#endif /* GLX_SGIS_color_range */ |
- |
-#ifdef GLX_SGIS_multisample |
- |
-#endif /* GLX_SGIS_multisample */ |
- |
-#ifdef GLX_SGIS_shared_multisample |
- |
-#endif /* GLX_SGIS_shared_multisample */ |
- |
-#ifdef GLX_SGIX_fbconfig |
- |
-static GLboolean _glewInit_GLX_SGIX_fbconfig (GLXEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glXChooseFBConfigSGIX = (PFNGLXCHOOSEFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfigSGIX")) == NULL) || r; |
- r = ((glXCreateContextWithConfigSGIX = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextWithConfigSGIX")) == NULL) || r; |
- r = ((glXCreateGLXPixmapWithConfigSGIX = (PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapWithConfigSGIX")) == NULL) || r; |
- r = ((glXGetFBConfigAttribSGIX = (PFNGLXGETFBCONFIGATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttribSGIX")) == NULL) || r; |
- r = ((glXGetFBConfigFromVisualSGIX = (PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigFromVisualSGIX")) == NULL) || r; |
- r = ((glXGetVisualFromFBConfigSGIX = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfigSGIX")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GLX_SGIX_fbconfig */ |
- |
-#ifdef GLX_SGIX_hyperpipe |
- |
-static GLboolean _glewInit_GLX_SGIX_hyperpipe (GLXEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glXBindHyperpipeSGIX = (PFNGLXBINDHYPERPIPESGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindHyperpipeSGIX")) == NULL) || r; |
- r = ((glXDestroyHyperpipeConfigSGIX = (PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyHyperpipeConfigSGIX")) == NULL) || r; |
- r = ((glXHyperpipeAttribSGIX = (PFNGLXHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeAttribSGIX")) == NULL) || r; |
- r = ((glXHyperpipeConfigSGIX = (PFNGLXHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeConfigSGIX")) == NULL) || r; |
- r = ((glXQueryHyperpipeAttribSGIX = (PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeAttribSGIX")) == NULL) || r; |
- r = ((glXQueryHyperpipeBestAttribSGIX = (PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeBestAttribSGIX")) == NULL) || r; |
- r = ((glXQueryHyperpipeConfigSGIX = (PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeConfigSGIX")) == NULL) || r; |
- r = ((glXQueryHyperpipeNetworkSGIX = (PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeNetworkSGIX")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GLX_SGIX_hyperpipe */ |
- |
-#ifdef GLX_SGIX_pbuffer |
- |
-static GLboolean _glewInit_GLX_SGIX_pbuffer (GLXEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glXCreateGLXPbufferSGIX = (PFNGLXCREATEGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPbufferSGIX")) == NULL) || r; |
- r = ((glXDestroyGLXPbufferSGIX = (PFNGLXDESTROYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyGLXPbufferSGIX")) == NULL) || r; |
- r = ((glXGetSelectedEventSGIX = (PFNGLXGETSELECTEDEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEventSGIX")) == NULL) || r; |
- r = ((glXQueryGLXPbufferSGIX = (PFNGLXQUERYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryGLXPbufferSGIX")) == NULL) || r; |
- r = ((glXSelectEventSGIX = (PFNGLXSELECTEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXSelectEventSGIX")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GLX_SGIX_pbuffer */ |
- |
-#ifdef GLX_SGIX_swap_barrier |
- |
-static GLboolean _glewInit_GLX_SGIX_swap_barrier (GLXEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glXBindSwapBarrierSGIX = (PFNGLXBINDSWAPBARRIERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierSGIX")) == NULL) || r; |
- r = ((glXQueryMaxSwapBarriersSGIX = (PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapBarriersSGIX")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GLX_SGIX_swap_barrier */ |
- |
-#ifdef GLX_SGIX_swap_group |
- |
-static GLboolean _glewInit_GLX_SGIX_swap_group (GLXEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glXJoinSwapGroupSGIX = (PFNGLXJOINSWAPGROUPSGIXPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupSGIX")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GLX_SGIX_swap_group */ |
- |
-#ifdef GLX_SGIX_video_resize |
- |
-static GLboolean _glewInit_GLX_SGIX_video_resize (GLXEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glXBindChannelToWindowSGIX = (PFNGLXBINDCHANNELTOWINDOWSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindChannelToWindowSGIX")) == NULL) || r; |
- r = ((glXChannelRectSGIX = (PFNGLXCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSGIX")) == NULL) || r; |
- r = ((glXChannelRectSyncSGIX = (PFNGLXCHANNELRECTSYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSyncSGIX")) == NULL) || r; |
- r = ((glXQueryChannelDeltasSGIX = (PFNGLXQUERYCHANNELDELTASSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelDeltasSGIX")) == NULL) || r; |
- r = ((glXQueryChannelRectSGIX = (PFNGLXQUERYCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelRectSGIX")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GLX_SGIX_video_resize */ |
- |
-#ifdef GLX_SGIX_visual_select_group |
- |
-#endif /* GLX_SGIX_visual_select_group */ |
- |
-#ifdef GLX_SGI_cushion |
- |
-static GLboolean _glewInit_GLX_SGI_cushion (GLXEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glXCushionSGI = (PFNGLXCUSHIONSGIPROC)glewGetProcAddress((const GLubyte*)"glXCushionSGI")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GLX_SGI_cushion */ |
- |
-#ifdef GLX_SGI_make_current_read |
- |
-static GLboolean _glewInit_GLX_SGI_make_current_read (GLXEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glXGetCurrentReadDrawableSGI = (PFNGLXGETCURRENTREADDRAWABLESGIPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawableSGI")) == NULL) || r; |
- r = ((glXMakeCurrentReadSGI = (PFNGLXMAKECURRENTREADSGIPROC)glewGetProcAddress((const GLubyte*)"glXMakeCurrentReadSGI")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GLX_SGI_make_current_read */ |
- |
-#ifdef GLX_SGI_swap_control |
- |
-static GLboolean _glewInit_GLX_SGI_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalSGI")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GLX_SGI_swap_control */ |
- |
-#ifdef GLX_SGI_video_sync |
- |
-static GLboolean _glewInit_GLX_SGI_video_sync (GLXEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glXGetVideoSyncSGI = (PFNGLXGETVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoSyncSGI")) == NULL) || r; |
- r = ((glXWaitVideoSyncSGI = (PFNGLXWAITVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXWaitVideoSyncSGI")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GLX_SGI_video_sync */ |
- |
-#ifdef GLX_SUN_get_transparent_index |
- |
-static GLboolean _glewInit_GLX_SUN_get_transparent_index (GLXEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glXGetTransparentIndexSUN = (PFNGLXGETTRANSPARENTINDEXSUNPROC)glewGetProcAddress((const GLubyte*)"glXGetTransparentIndexSUN")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GLX_SUN_get_transparent_index */ |
- |
-#ifdef GLX_SUN_video_resize |
- |
-static GLboolean _glewInit_GLX_SUN_video_resize (GLXEW_CONTEXT_ARG_DEF_INIT) |
-{ |
- GLboolean r = GL_FALSE; |
- |
- r = ((glXGetVideoResizeSUN = (PFNGLXGETVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoResizeSUN")) == NULL) || r; |
- r = ((glXVideoResizeSUN = (PFNGLXVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXVideoResizeSUN")) == NULL) || r; |
- |
- return r; |
-} |
- |
-#endif /* GLX_SUN_video_resize */ |
- |
-/* ------------------------------------------------------------------------ */ |
- |
-#if !defined(GLEW_MX) |
-GLenum glxewInit () { |
- if (_glewInit_GLX_VERSION_1_1(GLEW_CONTEXT_ARG_VAR_INIT)) return GLEW_ERROR_GLX_VERSION_11_ONLY; |
- |
- return GLEW_OK; |
-} |
-#endif |
- |
-GLboolean glxewGetExtension (Display* dpy, const char* name) |
-{ |
- GLubyte* p; |
- GLubyte* end; |
- GLuint len = _glewStrLen((const GLubyte*)name); |
- static PFNGLXGETCLIENTSTRINGPROC __glewXGetClientString = NULL; |
-/* if (glXQueryExtensionsString == NULL) return GL_FALSE; */ |
-/* p = (GLubyte*)glXQueryExtensionsString(dpy, DefaultScreen(dpy)); */ |
- if (__glewXGetClientString == NULL) { |
- __glewXGetClientString = (PFNGLXGETCLIENTSTRINGPROC) glewGetProcAddress((const GLubyte *)"glXGetClientString"); |
- } |
- if (__glewXGetClientString == NULL) return GL_FALSE; |
- if (glXGetCurrentDisplay == NULL) return GL_FALSE; |
- p = (GLubyte*)__glewXGetClientString(dpy, GLX_EXTENSIONS); |
- if (0 == p) return GL_FALSE; |
- end = p + _glewStrLen(p); |
- while (p < end) |
- { |
- GLuint n = _glewStrCLen(p, ' '); |
- if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE; |
- p += n+1; |
- } |
- return GL_FALSE; |
-} |
- |
-GLenum glxewContextInitWithDisplay (GLXEW_CONTEXT_ARG_DEF_DPY_LIST) |
-{ |
- int major, minor; |
- static PFNGLXQUERYVERSIONPROC __glewXQueryVersion = NULL; |
- if (__glewXQueryVersion == NULL) { |
- __glewXQueryVersion = (PFNGLXQUERYVERSIONPROC) glewGetProcAddress((const GLubyte *)"glXQueryVersion"); |
- } |
- if (__glewXQueryVersion == NULL) return GL_FALSE; |
- /* initialize core GLX 1.2 */ |
- if (_glewInit_GLX_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT)) return GLEW_ERROR_GLX_VERSION_11_ONLY; |
- /* initialize flags */ |
- CONST_CAST(GLXEW_VERSION_1_0) = GL_TRUE; |
- CONST_CAST(GLXEW_VERSION_1_1) = GL_TRUE; |
- CONST_CAST(GLXEW_VERSION_1_2) = GL_TRUE; |
- CONST_CAST(GLXEW_VERSION_1_3) = GL_TRUE; |
- CONST_CAST(GLXEW_VERSION_1_4) = GL_TRUE; |
- /* query GLX version */ |
- __glewXQueryVersion(dpy, &major, &minor); |
- if (major == 1 && minor <= 3) |
- { |
- switch (minor) |
- { |
- case 3: |
- CONST_CAST(GLXEW_VERSION_1_4) = GL_FALSE; |
- break; |
- case 2: |
- CONST_CAST(GLXEW_VERSION_1_4) = GL_FALSE; |
- CONST_CAST(GLXEW_VERSION_1_3) = GL_FALSE; |
- break; |
- default: |
- return GLEW_ERROR_GLX_VERSION_11_ONLY; |
- break; |
- } |
- } |
- /* initialize extensions */ |
-#ifdef GLX_VERSION_1_3 |
- if (glewExperimental || GLXEW_VERSION_1_3) CONST_CAST(GLXEW_VERSION_1_3) = !_glewInit_GLX_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GLX_VERSION_1_3 */ |
-#ifdef GLX_3DFX_multisample |
- CONST_CAST(GLXEW_3DFX_multisample) = glxewGetExtension(dpy, "GLX_3DFX_multisample"); |
-#endif /* GLX_3DFX_multisample */ |
-#ifdef GLX_ARB_create_context |
- CONST_CAST(GLXEW_ARB_create_context) = glxewGetExtension(dpy, "GLX_ARB_create_context"); |
- if (glewExperimental || GLXEW_ARB_create_context) CONST_CAST(GLXEW_ARB_create_context) = !_glewInit_GLX_ARB_create_context(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GLX_ARB_create_context */ |
-#ifdef GLX_ARB_fbconfig_float |
- CONST_CAST(GLXEW_ARB_fbconfig_float) = glxewGetExtension(dpy, "GLX_ARB_fbconfig_float"); |
-#endif /* GLX_ARB_fbconfig_float */ |
-#ifdef GLX_ARB_framebuffer_sRGB |
- CONST_CAST(GLXEW_ARB_framebuffer_sRGB) = glxewGetExtension(dpy, "GLX_ARB_framebuffer_sRGB"); |
-#endif /* GLX_ARB_framebuffer_sRGB */ |
-#ifdef GLX_ARB_get_proc_address |
- CONST_CAST(GLXEW_ARB_get_proc_address) = glxewGetExtension(dpy, "GLX_ARB_get_proc_address"); |
-#endif /* GLX_ARB_get_proc_address */ |
-#ifdef GLX_ARB_multisample |
- CONST_CAST(GLXEW_ARB_multisample) = glxewGetExtension(dpy, "GLX_ARB_multisample"); |
-#endif /* GLX_ARB_multisample */ |
-#ifdef GLX_ATI_pixel_format_float |
- CONST_CAST(GLXEW_ATI_pixel_format_float) = glxewGetExtension(dpy, "GLX_ATI_pixel_format_float"); |
-#endif /* GLX_ATI_pixel_format_float */ |
-#ifdef GLX_ATI_render_texture |
- CONST_CAST(GLXEW_ATI_render_texture) = glxewGetExtension(dpy, "GLX_ATI_render_texture"); |
- if (glewExperimental || GLXEW_ATI_render_texture) CONST_CAST(GLXEW_ATI_render_texture) = !_glewInit_GLX_ATI_render_texture(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GLX_ATI_render_texture */ |
-#ifdef GLX_EXT_fbconfig_packed_float |
- CONST_CAST(GLXEW_EXT_fbconfig_packed_float) = glxewGetExtension(dpy, "GLX_EXT_fbconfig_packed_float"); |
-#endif /* GLX_EXT_fbconfig_packed_float */ |
-#ifdef GLX_EXT_framebuffer_sRGB |
- CONST_CAST(GLXEW_EXT_framebuffer_sRGB) = glxewGetExtension(dpy, "GLX_EXT_framebuffer_sRGB"); |
-#endif /* GLX_EXT_framebuffer_sRGB */ |
-#ifdef GLX_EXT_import_context |
- CONST_CAST(GLXEW_EXT_import_context) = glxewGetExtension(dpy, "GLX_EXT_import_context"); |
- if (glewExperimental || GLXEW_EXT_import_context) CONST_CAST(GLXEW_EXT_import_context) = !_glewInit_GLX_EXT_import_context(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GLX_EXT_import_context */ |
-#ifdef GLX_EXT_scene_marker |
- CONST_CAST(GLXEW_EXT_scene_marker) = glxewGetExtension(dpy, "GLX_EXT_scene_marker"); |
-#endif /* GLX_EXT_scene_marker */ |
-#ifdef GLX_EXT_texture_from_pixmap |
- CONST_CAST(GLXEW_EXT_texture_from_pixmap) = glxewGetExtension(dpy, "GLX_EXT_texture_from_pixmap"); |
- if (glewExperimental || GLXEW_EXT_texture_from_pixmap) CONST_CAST(GLXEW_EXT_texture_from_pixmap) = !_glewInit_GLX_EXT_texture_from_pixmap(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GLX_EXT_texture_from_pixmap */ |
-#ifdef GLX_EXT_visual_info |
- CONST_CAST(GLXEW_EXT_visual_info) = glxewGetExtension(dpy, "GLX_EXT_visual_info"); |
-#endif /* GLX_EXT_visual_info */ |
-#ifdef GLX_EXT_visual_rating |
- CONST_CAST(GLXEW_EXT_visual_rating) = glxewGetExtension(dpy, "GLX_EXT_visual_rating"); |
-#endif /* GLX_EXT_visual_rating */ |
-#ifdef GLX_MESA_agp_offset |
- CONST_CAST(GLXEW_MESA_agp_offset) = glxewGetExtension(dpy, "GLX_MESA_agp_offset"); |
- if (glewExperimental || GLXEW_MESA_agp_offset) CONST_CAST(GLXEW_MESA_agp_offset) = !_glewInit_GLX_MESA_agp_offset(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GLX_MESA_agp_offset */ |
-#ifdef GLX_MESA_copy_sub_buffer |
- CONST_CAST(GLXEW_MESA_copy_sub_buffer) = glxewGetExtension(dpy, "GLX_MESA_copy_sub_buffer"); |
- if (glewExperimental || GLXEW_MESA_copy_sub_buffer) CONST_CAST(GLXEW_MESA_copy_sub_buffer) = !_glewInit_GLX_MESA_copy_sub_buffer(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GLX_MESA_copy_sub_buffer */ |
-#ifdef GLX_MESA_pixmap_colormap |
- CONST_CAST(GLXEW_MESA_pixmap_colormap) = glxewGetExtension(dpy, "GLX_MESA_pixmap_colormap"); |
- if (glewExperimental || GLXEW_MESA_pixmap_colormap) CONST_CAST(GLXEW_MESA_pixmap_colormap) = !_glewInit_GLX_MESA_pixmap_colormap(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GLX_MESA_pixmap_colormap */ |
-#ifdef GLX_MESA_release_buffers |
- CONST_CAST(GLXEW_MESA_release_buffers) = glxewGetExtension(dpy, "GLX_MESA_release_buffers"); |
- if (glewExperimental || GLXEW_MESA_release_buffers) CONST_CAST(GLXEW_MESA_release_buffers) = !_glewInit_GLX_MESA_release_buffers(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GLX_MESA_release_buffers */ |
-#ifdef GLX_MESA_set_3dfx_mode |
- CONST_CAST(GLXEW_MESA_set_3dfx_mode) = glxewGetExtension(dpy, "GLX_MESA_set_3dfx_mode"); |
- if (glewExperimental || GLXEW_MESA_set_3dfx_mode) CONST_CAST(GLXEW_MESA_set_3dfx_mode) = !_glewInit_GLX_MESA_set_3dfx_mode(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GLX_MESA_set_3dfx_mode */ |
-#ifdef GLX_NV_float_buffer |
- CONST_CAST(GLXEW_NV_float_buffer) = glxewGetExtension(dpy, "GLX_NV_float_buffer"); |
-#endif /* GLX_NV_float_buffer */ |
-#ifdef GLX_NV_present_video |
- CONST_CAST(GLXEW_NV_present_video) = glxewGetExtension(dpy, "GLX_NV_present_video"); |
- if (glewExperimental || GLXEW_NV_present_video) CONST_CAST(GLXEW_NV_present_video) = !_glewInit_GLX_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GLX_NV_present_video */ |
-#ifdef GLX_NV_swap_group |
- CONST_CAST(GLXEW_NV_swap_group) = glxewGetExtension(dpy, "GLX_NV_swap_group"); |
- if (glewExperimental || GLXEW_NV_swap_group) CONST_CAST(GLXEW_NV_swap_group) = !_glewInit_GLX_NV_swap_group(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GLX_NV_swap_group */ |
-#ifdef GLX_NV_vertex_array_range |
- CONST_CAST(GLXEW_NV_vertex_array_range) = glxewGetExtension(dpy, "GLX_NV_vertex_array_range"); |
- if (glewExperimental || GLXEW_NV_vertex_array_range) CONST_CAST(GLXEW_NV_vertex_array_range) = !_glewInit_GLX_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GLX_NV_vertex_array_range */ |
-#ifdef GLX_NV_video_output |
- CONST_CAST(GLXEW_NV_video_output) = glxewGetExtension(dpy, "GLX_NV_video_output"); |
- if (glewExperimental || GLXEW_NV_video_output) CONST_CAST(GLXEW_NV_video_output) = !_glewInit_GLX_NV_video_output(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GLX_NV_video_output */ |
-#ifdef GLX_OML_swap_method |
- CONST_CAST(GLXEW_OML_swap_method) = glxewGetExtension(dpy, "GLX_OML_swap_method"); |
-#endif /* GLX_OML_swap_method */ |
-#if defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) |
-#include <inttypes.h> |
- CONST_CAST(GLXEW_OML_sync_control) = glxewGetExtension(dpy, "GLX_OML_sync_control"); |
- if (glewExperimental || GLXEW_OML_sync_control) CONST_CAST(GLXEW_OML_sync_control) = !_glewInit_GLX_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GLX_OML_sync_control */ |
-#ifdef GLX_SGIS_blended_overlay |
- CONST_CAST(GLXEW_SGIS_blended_overlay) = glxewGetExtension(dpy, "GLX_SGIS_blended_overlay"); |
-#endif /* GLX_SGIS_blended_overlay */ |
-#ifdef GLX_SGIS_color_range |
- CONST_CAST(GLXEW_SGIS_color_range) = glxewGetExtension(dpy, "GLX_SGIS_color_range"); |
-#endif /* GLX_SGIS_color_range */ |
-#ifdef GLX_SGIS_multisample |
- CONST_CAST(GLXEW_SGIS_multisample) = glxewGetExtension(dpy, "GLX_SGIS_multisample"); |
-#endif /* GLX_SGIS_multisample */ |
-#ifdef GLX_SGIS_shared_multisample |
- CONST_CAST(GLXEW_SGIS_shared_multisample) = glxewGetExtension(dpy, "GLX_SGIS_shared_multisample"); |
-#endif /* GLX_SGIS_shared_multisample */ |
-#ifdef GLX_SGIX_fbconfig |
- CONST_CAST(GLXEW_SGIX_fbconfig) = glxewGetExtension(dpy, "GLX_SGIX_fbconfig"); |
- if (glewExperimental || GLXEW_SGIX_fbconfig) CONST_CAST(GLXEW_SGIX_fbconfig) = !_glewInit_GLX_SGIX_fbconfig(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GLX_SGIX_fbconfig */ |
-#ifdef GLX_SGIX_hyperpipe |
- CONST_CAST(GLXEW_SGIX_hyperpipe) = glxewGetExtension(dpy, "GLX_SGIX_hyperpipe"); |
- if (glewExperimental || GLXEW_SGIX_hyperpipe) CONST_CAST(GLXEW_SGIX_hyperpipe) = !_glewInit_GLX_SGIX_hyperpipe(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GLX_SGIX_hyperpipe */ |
-#ifdef GLX_SGIX_pbuffer |
- CONST_CAST(GLXEW_SGIX_pbuffer) = glxewGetExtension(dpy, "GLX_SGIX_pbuffer"); |
- if (glewExperimental || GLXEW_SGIX_pbuffer) CONST_CAST(GLXEW_SGIX_pbuffer) = !_glewInit_GLX_SGIX_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GLX_SGIX_pbuffer */ |
-#ifdef GLX_SGIX_swap_barrier |
- CONST_CAST(GLXEW_SGIX_swap_barrier) = glxewGetExtension(dpy, "GLX_SGIX_swap_barrier"); |
- if (glewExperimental || GLXEW_SGIX_swap_barrier) CONST_CAST(GLXEW_SGIX_swap_barrier) = !_glewInit_GLX_SGIX_swap_barrier(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GLX_SGIX_swap_barrier */ |
-#ifdef GLX_SGIX_swap_group |
- CONST_CAST(GLXEW_SGIX_swap_group) = glxewGetExtension(dpy, "GLX_SGIX_swap_group"); |
- if (glewExperimental || GLXEW_SGIX_swap_group) CONST_CAST(GLXEW_SGIX_swap_group) = !_glewInit_GLX_SGIX_swap_group(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GLX_SGIX_swap_group */ |
-#ifdef GLX_SGIX_video_resize |
- CONST_CAST(GLXEW_SGIX_video_resize) = glxewGetExtension(dpy, "GLX_SGIX_video_resize"); |
- if (glewExperimental || GLXEW_SGIX_video_resize) CONST_CAST(GLXEW_SGIX_video_resize) = !_glewInit_GLX_SGIX_video_resize(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GLX_SGIX_video_resize */ |
-#ifdef GLX_SGIX_visual_select_group |
- CONST_CAST(GLXEW_SGIX_visual_select_group) = glxewGetExtension(dpy, "GLX_SGIX_visual_select_group"); |
-#endif /* GLX_SGIX_visual_select_group */ |
-#ifdef GLX_SGI_cushion |
- CONST_CAST(GLXEW_SGI_cushion) = glxewGetExtension(dpy, "GLX_SGI_cushion"); |
- if (glewExperimental || GLXEW_SGI_cushion) CONST_CAST(GLXEW_SGI_cushion) = !_glewInit_GLX_SGI_cushion(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GLX_SGI_cushion */ |
-#ifdef GLX_SGI_make_current_read |
- CONST_CAST(GLXEW_SGI_make_current_read) = glxewGetExtension(dpy, "GLX_SGI_make_current_read"); |
- if (glewExperimental || GLXEW_SGI_make_current_read) CONST_CAST(GLXEW_SGI_make_current_read) = !_glewInit_GLX_SGI_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GLX_SGI_make_current_read */ |
-#ifdef GLX_SGI_swap_control |
- CONST_CAST(GLXEW_SGI_swap_control) = glxewGetExtension(dpy, "GLX_SGI_swap_control"); |
- if (glewExperimental || GLXEW_SGI_swap_control) CONST_CAST(GLXEW_SGI_swap_control) = !_glewInit_GLX_SGI_swap_control(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GLX_SGI_swap_control */ |
-#ifdef GLX_SGI_video_sync |
- CONST_CAST(GLXEW_SGI_video_sync) = glxewGetExtension(dpy, "GLX_SGI_video_sync"); |
- if (glewExperimental || GLXEW_SGI_video_sync) CONST_CAST(GLXEW_SGI_video_sync) = !_glewInit_GLX_SGI_video_sync(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GLX_SGI_video_sync */ |
-#ifdef GLX_SUN_get_transparent_index |
- CONST_CAST(GLXEW_SUN_get_transparent_index) = glxewGetExtension(dpy, "GLX_SUN_get_transparent_index"); |
- if (glewExperimental || GLXEW_SUN_get_transparent_index) CONST_CAST(GLXEW_SUN_get_transparent_index) = !_glewInit_GLX_SUN_get_transparent_index(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GLX_SUN_get_transparent_index */ |
-#ifdef GLX_SUN_video_resize |
- CONST_CAST(GLXEW_SUN_video_resize) = glxewGetExtension(dpy, "GLX_SUN_video_resize"); |
- if (glewExperimental || GLXEW_SUN_video_resize) CONST_CAST(GLXEW_SUN_video_resize) = !_glewInit_GLX_SUN_video_resize(GLEW_CONTEXT_ARG_VAR_INIT); |
-#endif /* GLX_SUN_video_resize */ |
- |
- return GLEW_OK; |
-} |
- |
-GLenum glxewContextInit (GLXEW_CONTEXT_ARG_DEF_LIST) |
-{ |
- static PFNGLXQUERYVERSIONPROC __glewXQueryVersion = NULL; |
- if (__glewXQueryVersion == NULL) { |
- __glewXQueryVersion = (PFNGLXQUERYVERSIONPROC) glewGetProcAddress((const GLubyte *)"glXQueryVersion"); |
- } |
- if (__glewXQueryVersion == NULL) return GL_FALSE; |
- /* initialize core GLX 1.2 */ |
- if (_glewInit_GLX_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT)) return GLEW_ERROR_GLX_VERSION_11_ONLY; |
- return glxewContextInitWithDisplay(glXGetCurrentDisplay() GLXEW_CONTEXT_ARG_DEF_DPY_INIT); |
-} |
- |
-#endif /* !__APPLE__ || GLEW_APPLE_GLX */ |
- |
-/* ------------------------------------------------------------------------ */ |
- |
-const GLubyte* glewGetErrorString (GLenum error) |
-{ |
- static const GLubyte* _glewErrorString[] = |
- { |
- (const GLubyte*)"No error", |
- (const GLubyte*)"Missing GL version", |
- (const GLubyte*)"GL 1.1 and up are not supported", |
- (const GLubyte*)"GLX 1.2 and up are not supported", |
- (const GLubyte*)"Unknown error" |
- }; |
- const int max_error = sizeof(_glewErrorString)/sizeof(*_glewErrorString) - 1; |
- return _glewErrorString[(int)error > max_error ? max_error : (int)error]; |
-} |
- |
-const GLubyte* glewGetString (GLenum name) |
-{ |
- static const GLubyte* _glewString[] = |
- { |
- (const GLubyte*)NULL, |
- (const GLubyte*)"1.5.1", |
- (const GLubyte*)"1", |
- (const GLubyte*)"5", |
- (const GLubyte*)"1" |
- }; |
- const int max_string = sizeof(_glewString)/sizeof(*_glewString) - 1; |
- return _glewString[(int)name > max_string ? 0 : (int)name]; |
-} |
- |
-/* ------------------------------------------------------------------------ */ |
- |
-GLboolean glewExperimental = GL_FALSE; |
- |
-#if !defined(GLEW_MX) |
- |
-// Subset of OSMesa functions. |
-PFNOSMESACREATECONTEXTPROC __osmesaCreateContext = NULL; |
-PFNOSMESADESTROYCONTEXTPROC __osmesaDestroyContext = NULL; |
-PFNOSMESAMAKECURRENTPROC __osmesaMakeCurrent = NULL; |
-PFNOSMESAGETCURRENTCONTEXTPROC __osmesaGetCurrentContext = NULL; |
- |
-void osmewInit (void) |
-{ |
- // Attempt to get OSMesa entry points on all platforms. Must get OSMesaGetProcAddress first so future calls to |
- // glewGetProcAddress use it. |
- __osmesaCreateContext = (PFNOSMESACREATECONTEXTPROC)glewGetProcAddress((const GLubyte*)"OSMesaCreateContext"); |
- __osmesaDestroyContext = (PFNOSMESADESTROYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"OSMesaDestroyContext"); |
- __osmesaMakeCurrent = (PFNOSMESAMAKECURRENTPROC)glewGetProcAddress((const GLubyte*)"OSMesaMakeCurrent"); |
- __osmesaGetCurrentContext = (PFNOSMESAGETCURRENTCONTEXTPROC)glewGetProcAddress((const GLubyte*)"OSMesaGetCurrentContext"); |
-} |
- |
-#if defined(_WIN32) |
-extern GLenum wglewContextInit (void); |
-#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) /* _UNIX */ |
-extern GLenum glxewContextInit (void); |
-#endif /* _WIN32 */ |
- |
-GLenum glewInit () |
-{ |
- GLenum r; |
- if ( (r = glewContextInit()) ) return r; |
-#if defined(_WIN32) |
- // TODO(apatrick): Do this on other platforms. |
- osmewInit(); |
- return wglewContextInit(); |
-#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) /* _UNIX */ |
- return glxewContextInit(); |
-#else |
- return r; |
-#endif /* _WIN32 */ |
-} |
- |
-GLenum glewInitGL2Hack () |
-{ |
- _glewInit_GL_VERSION_2_0(GLEW_CONTEXT_ARG_VAR_INIT); |
- return GLEW_OK; |
-} |
- |
-#endif /* !GLEW_MX */ |
-#ifdef GLEW_MX |
-GLboolean glewContextIsSupported (GLEWContext* ctx, const char* name) |
-#else |
-GLboolean glewIsSupported (const char* name) |
-#endif |
-{ |
- GLubyte* pos = (GLubyte*)name; |
- GLuint len = _glewStrLen(pos); |
- GLboolean ret = GL_TRUE; |
- while (ret && len > 0) |
- { |
- if (_glewStrSame1(&pos, &len, (const GLubyte*)"GL_", 3)) |
- { |
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8)) |
- { |
-#ifdef GL_VERSION_1_2 |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3)) |
- { |
- ret = GLEW_VERSION_1_2; |
- continue; |
- } |
-#endif |
-#ifdef GL_VERSION_1_3 |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3)) |
- { |
- ret = GLEW_VERSION_1_3; |
- continue; |
- } |
-#endif |
-#ifdef GL_VERSION_1_4 |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3)) |
- { |
- ret = GLEW_VERSION_1_4; |
- continue; |
- } |
-#endif |
-#ifdef GL_VERSION_1_5 |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_5", 3)) |
- { |
- ret = GLEW_VERSION_1_5; |
- continue; |
- } |
-#endif |
-#ifdef GL_VERSION_2_0 |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_0", 3)) |
- { |
- ret = GLEW_VERSION_2_0; |
- continue; |
- } |
-#endif |
-#ifdef GL_VERSION_2_1 |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_1", 3)) |
- { |
- ret = GLEW_VERSION_2_1; |
- continue; |
- } |
-#endif |
-#ifdef GL_VERSION_3_0 |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_0", 3)) |
- { |
- ret = GLEW_VERSION_3_0; |
- continue; |
- } |
-#endif |
- } |
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) |
- { |
-#ifdef GL_3DFX_multisample |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) |
- { |
- ret = GLEW_3DFX_multisample; |
- continue; |
- } |
-#endif |
-#ifdef GL_3DFX_tbuffer |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"tbuffer", 7)) |
- { |
- ret = GLEW_3DFX_tbuffer; |
- continue; |
- } |
-#endif |
-#ifdef GL_3DFX_texture_compression_FXT1 |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_FXT1", 24)) |
- { |
- ret = GLEW_3DFX_texture_compression_FXT1; |
- continue; |
- } |
-#endif |
- } |
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"APPLE_", 6)) |
- { |
-#ifdef GL_APPLE_client_storage |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_storage", 14)) |
- { |
- ret = GLEW_APPLE_client_storage; |
- continue; |
- } |
-#endif |
-#ifdef GL_APPLE_element_array |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13)) |
- { |
- ret = GLEW_APPLE_element_array; |
- continue; |
- } |
-#endif |
-#ifdef GL_APPLE_fence |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5)) |
- { |
- ret = GLEW_APPLE_fence; |
- continue; |
- } |
-#endif |
-#ifdef GL_APPLE_float_pixels |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_pixels", 12)) |
- { |
- ret = GLEW_APPLE_float_pixels; |
- continue; |
- } |
-#endif |
-#ifdef GL_APPLE_flush_buffer_range |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_buffer_range", 18)) |
- { |
- ret = GLEW_APPLE_flush_buffer_range; |
- continue; |
- } |
-#endif |
-#ifdef GL_APPLE_pixel_buffer |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer", 12)) |
- { |
- ret = GLEW_APPLE_pixel_buffer; |
- continue; |
- } |
-#endif |
-#ifdef GL_APPLE_specular_vector |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_vector", 15)) |
- { |
- ret = GLEW_APPLE_specular_vector; |
- continue; |
- } |
-#endif |
-#ifdef GL_APPLE_texture_range |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13)) |
- { |
- ret = GLEW_APPLE_texture_range; |
- continue; |
- } |
-#endif |
-#ifdef GL_APPLE_transform_hint |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_hint", 14)) |
- { |
- ret = GLEW_APPLE_transform_hint; |
- continue; |
- } |
-#endif |
-#ifdef GL_APPLE_vertex_array_object |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) |
- { |
- ret = GLEW_APPLE_vertex_array_object; |
- continue; |
- } |
-#endif |
-#ifdef GL_APPLE_vertex_array_range |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) |
- { |
- ret = GLEW_APPLE_vertex_array_range; |
- continue; |
- } |
-#endif |
-#ifdef GL_APPLE_ycbcr_422 |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_422", 9)) |
- { |
- ret = GLEW_APPLE_ycbcr_422; |
- continue; |
- } |
-#endif |
- } |
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) |
- { |
-#ifdef GL_ARB_color_buffer_float |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_float", 18)) |
- { |
- ret = GLEW_ARB_color_buffer_float; |
- continue; |
- } |
-#endif |
-#ifdef GL_ARB_depth_buffer_float |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18)) |
- { |
- ret = GLEW_ARB_depth_buffer_float; |
- continue; |
- } |
-#endif |
-#ifdef GL_ARB_depth_texture |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13)) |
- { |
- ret = GLEW_ARB_depth_texture; |
- continue; |
- } |
-#endif |
-#ifdef GL_ARB_draw_buffers |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12)) |
- { |
- ret = GLEW_ARB_draw_buffers; |
- continue; |
- } |
-#endif |
-#ifdef GL_ARB_draw_instanced |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14)) |
- { |
- ret = GLEW_ARB_draw_instanced; |
- continue; |
- } |
-#endif |
-#ifdef GL_ARB_fragment_program |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16)) |
- { |
- ret = GLEW_ARB_fragment_program; |
- continue; |
- } |
-#endif |
-#ifdef GL_ARB_fragment_program_shadow |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_shadow", 23)) |
- { |
- ret = GLEW_ARB_fragment_program_shadow; |
- continue; |
- } |
-#endif |
-#ifdef GL_ARB_fragment_shader |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15)) |
- { |
- ret = GLEW_ARB_fragment_shader; |
- continue; |
- } |
-#endif |
-#ifdef GL_ARB_framebuffer_object |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18)) |
- { |
- ret = GLEW_ARB_framebuffer_object; |
- continue; |
- } |
-#endif |
-#ifdef GL_ARB_framebuffer_sRGB |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) |
- { |
- ret = GLEW_ARB_framebuffer_sRGB; |
- continue; |
- } |
-#endif |
-#ifdef GL_ARB_geometry_shader4 |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) |
- { |
- ret = GLEW_ARB_geometry_shader4; |
- continue; |
- } |
-#endif |
-#ifdef GL_ARB_half_float_pixel |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_pixel", 16)) |
- { |
- ret = GLEW_ARB_half_float_pixel; |
- continue; |
- } |
-#endif |
-#ifdef GL_ARB_half_float_vertex |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_vertex", 17)) |
- { |
- ret = GLEW_ARB_half_float_vertex; |
- continue; |
- } |
-#endif |
-#ifdef GL_ARB_imaging |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"imaging", 7)) |
- { |
- ret = GLEW_ARB_imaging; |
- continue; |
- } |
-#endif |
-#ifdef GL_ARB_instanced_arrays |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16)) |
- { |
- ret = GLEW_ARB_instanced_arrays; |
- continue; |
- } |
-#endif |
-#ifdef GL_ARB_map_buffer_range |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_range", 16)) |
- { |
- ret = GLEW_ARB_map_buffer_range; |
- continue; |
- } |
-#endif |
-#ifdef GL_ARB_matrix_palette |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"matrix_palette", 14)) |
- { |
- ret = GLEW_ARB_matrix_palette; |
- continue; |
- } |
-#endif |
-#ifdef GL_ARB_multisample |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) |
- { |
- ret = GLEW_ARB_multisample; |
- continue; |
- } |
-#endif |
-#ifdef GL_ARB_multitexture |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multitexture", 12)) |
- { |
- ret = GLEW_ARB_multitexture; |
- continue; |
- } |
-#endif |
-#ifdef GL_ARB_occlusion_query |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15)) |
- { |
- ret = GLEW_ARB_occlusion_query; |
- continue; |
- } |
-#endif |
-#ifdef GL_ARB_pixel_buffer_object |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19)) |
- { |
- ret = GLEW_ARB_pixel_buffer_object; |
- continue; |
- } |
-#endif |
-#ifdef GL_ARB_point_parameters |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16)) |
- { |
- ret = GLEW_ARB_point_parameters; |
- continue; |
- } |
-#endif |
-#ifdef GL_ARB_point_sprite |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12)) |
- { |
- ret = GLEW_ARB_point_sprite; |
- continue; |
- } |
-#endif |
-#ifdef GL_ARB_shader_objects |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_objects", 14)) |
- { |
- ret = GLEW_ARB_shader_objects; |
- continue; |
- } |
-#endif |
-#ifdef GL_ARB_shading_language_100 |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_100", 20)) |
- { |
- ret = GLEW_ARB_shading_language_100; |
- continue; |
- } |
-#endif |
-#ifdef GL_ARB_shadow |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6)) |
- { |
- ret = GLEW_ARB_shadow; |
- continue; |
- } |
-#endif |
-#ifdef GL_ARB_shadow_ambient |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14)) |
- { |
- ret = GLEW_ARB_shadow_ambient; |
- continue; |
- } |
-#endif |
-#ifdef GL_ARB_texture_border_clamp |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20)) |
- { |
- ret = GLEW_ARB_texture_border_clamp; |
- continue; |
- } |
-#endif |
-#ifdef GL_ARB_texture_buffer_object |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21)) |
- { |
- ret = GLEW_ARB_texture_buffer_object; |
- continue; |
- } |
-#endif |
-#ifdef GL_ARB_texture_compression |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression", 19)) |
- { |
- ret = GLEW_ARB_texture_compression; |
- continue; |
- } |
-#endif |
-#ifdef GL_ARB_texture_compression_rgtc |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24)) |
- { |
- ret = GLEW_ARB_texture_compression_rgtc; |
- continue; |
- } |
-#endif |
-#ifdef GL_ARB_texture_cube_map |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16)) |
- { |
- ret = GLEW_ARB_texture_cube_map; |
- continue; |
- } |
-#endif |
-#ifdef GL_ARB_texture_env_add |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15)) |
- { |
- ret = GLEW_ARB_texture_env_add; |
- continue; |
- } |
-#endif |
-#ifdef GL_ARB_texture_env_combine |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19)) |
- { |
- ret = GLEW_ARB_texture_env_combine; |
- continue; |
- } |
-#endif |
-#ifdef GL_ARB_texture_env_crossbar |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_crossbar", 20)) |
- { |
- ret = GLEW_ARB_texture_env_crossbar; |
- continue; |
- } |
-#endif |
-#ifdef GL_ARB_texture_env_dot3 |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16)) |
- { |
- ret = GLEW_ARB_texture_env_dot3; |
- continue; |
- } |
-#endif |
-#ifdef GL_ARB_texture_float |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13)) |
- { |
- ret = GLEW_ARB_texture_float; |
- continue; |
- } |
-#endif |
-#ifdef GL_ARB_texture_mirrored_repeat |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23)) |
- { |
- ret = GLEW_ARB_texture_mirrored_repeat; |
- continue; |
- } |
-#endif |
-#ifdef GL_ARB_texture_non_power_of_two |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_non_power_of_two", 24)) |
- { |
- ret = GLEW_ARB_texture_non_power_of_two; |
- continue; |
- } |
-#endif |
-#ifdef GL_ARB_texture_rectangle |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) |
- { |
- ret = GLEW_ARB_texture_rectangle; |
- continue; |
- } |
-#endif |
-#ifdef GL_ARB_texture_rg |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rg", 10)) |
- { |
- ret = GLEW_ARB_texture_rg; |
- continue; |
- } |
-#endif |
-#ifdef GL_ARB_transpose_matrix |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"transpose_matrix", 16)) |
- { |
- ret = GLEW_ARB_transpose_matrix; |
- continue; |
- } |
-#endif |
-#ifdef GL_ARB_vertex_array_object |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) |
- { |
- ret = GLEW_ARB_vertex_array_object; |
- continue; |
- } |
-#endif |
-#ifdef GL_ARB_vertex_blend |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_blend", 12)) |
- { |
- ret = GLEW_ARB_vertex_blend; |
- continue; |
- } |
-#endif |
-#ifdef GL_ARB_vertex_buffer_object |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20)) |
- { |
- ret = GLEW_ARB_vertex_buffer_object; |
- continue; |
- } |
-#endif |
-#ifdef GL_ARB_vertex_program |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14)) |
- { |
- ret = GLEW_ARB_vertex_program; |
- continue; |
- } |
-#endif |
-#ifdef GL_ARB_vertex_shader |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13)) |
- { |
- ret = GLEW_ARB_vertex_shader; |
- continue; |
- } |
-#endif |
-#ifdef GL_ARB_window_pos |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10)) |
- { |
- ret = GLEW_ARB_window_pos; |
- continue; |
- } |
-#endif |
- } |
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATIX_", 5)) |
- { |
-#ifdef GL_ATIX_point_sprites |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprites", 13)) |
- { |
- ret = GLEW_ATIX_point_sprites; |
- continue; |
- } |
-#endif |
-#ifdef GL_ATIX_texture_env_combine3 |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20)) |
- { |
- ret = GLEW_ATIX_texture_env_combine3; |
- continue; |
- } |
-#endif |
-#ifdef GL_ATIX_texture_env_route |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_route", 17)) |
- { |
- ret = GLEW_ATIX_texture_env_route; |
- continue; |
- } |
-#endif |
-#ifdef GL_ATIX_vertex_shader_output_point_size |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_output_point_size", 31)) |
- { |
- ret = GLEW_ATIX_vertex_shader_output_point_size; |
- continue; |
- } |
-#endif |
- } |
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) |
- { |
-#ifdef GL_ATI_draw_buffers |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12)) |
- { |
- ret = GLEW_ATI_draw_buffers; |
- continue; |
- } |
-#endif |
-#ifdef GL_ATI_element_array |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13)) |
- { |
- ret = GLEW_ATI_element_array; |
- continue; |
- } |
-#endif |
-#ifdef GL_ATI_envmap_bumpmap |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"envmap_bumpmap", 14)) |
- { |
- ret = GLEW_ATI_envmap_bumpmap; |
- continue; |
- } |
-#endif |
-#ifdef GL_ATI_fragment_shader |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15)) |
- { |
- ret = GLEW_ATI_fragment_shader; |
- continue; |
- } |
-#endif |
-#ifdef GL_ATI_map_object_buffer |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_object_buffer", 17)) |
- { |
- ret = GLEW_ATI_map_object_buffer; |
- continue; |
- } |
-#endif |
-#ifdef GL_ATI_pn_triangles |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pn_triangles", 12)) |
- { |
- ret = GLEW_ATI_pn_triangles; |
- continue; |
- } |
-#endif |
-#ifdef GL_ATI_separate_stencil |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_stencil", 16)) |
- { |
- ret = GLEW_ATI_separate_stencil; |
- continue; |
- } |
-#endif |
-#ifdef GL_ATI_shader_texture_lod |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18)) |
- { |
- ret = GLEW_ATI_shader_texture_lod; |
- continue; |
- } |
-#endif |
-#ifdef GL_ATI_text_fragment_shader |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"text_fragment_shader", 20)) |
- { |
- ret = GLEW_ATI_text_fragment_shader; |
- continue; |
- } |
-#endif |
-#ifdef GL_ATI_texture_compression_3dc |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_3dc", 23)) |
- { |
- ret = GLEW_ATI_texture_compression_3dc; |
- continue; |
- } |
-#endif |
-#ifdef GL_ATI_texture_env_combine3 |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20)) |
- { |
- ret = GLEW_ATI_texture_env_combine3; |
- continue; |
- } |
-#endif |
-#ifdef GL_ATI_texture_float |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13)) |
- { |
- ret = GLEW_ATI_texture_float; |
- continue; |
- } |
-#endif |
-#ifdef GL_ATI_texture_mirror_once |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_once", 19)) |
- { |
- ret = GLEW_ATI_texture_mirror_once; |
- continue; |
- } |
-#endif |
-#ifdef GL_ATI_vertex_array_object |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) |
- { |
- ret = GLEW_ATI_vertex_array_object; |
- continue; |
- } |
-#endif |
-#ifdef GL_ATI_vertex_attrib_array_object |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_array_object", 26)) |
- { |
- ret = GLEW_ATI_vertex_attrib_array_object; |
- continue; |
- } |
-#endif |
-#ifdef GL_ATI_vertex_streams |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_streams", 14)) |
- { |
- ret = GLEW_ATI_vertex_streams; |
- continue; |
- } |
-#endif |
- } |
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) |
- { |
-#ifdef GL_EXT_422_pixels |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"422_pixels", 10)) |
- { |
- ret = GLEW_EXT_422_pixels; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_Cg_shader |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"Cg_shader", 9)) |
- { |
- ret = GLEW_EXT_Cg_shader; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_abgr |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"abgr", 4)) |
- { |
- ret = GLEW_EXT_abgr; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_bgra |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"bgra", 4)) |
- { |
- ret = GLEW_EXT_bgra; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_bindable_uniform |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindable_uniform", 16)) |
- { |
- ret = GLEW_EXT_bindable_uniform; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_blend_color |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_color", 11)) |
- { |
- ret = GLEW_EXT_blend_color; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_blend_equation_separate |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_separate", 23)) |
- { |
- ret = GLEW_EXT_blend_equation_separate; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_blend_func_separate |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_separate", 19)) |
- { |
- ret = GLEW_EXT_blend_func_separate; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_blend_logic_op |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_logic_op", 14)) |
- { |
- ret = GLEW_EXT_blend_logic_op; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_blend_minmax |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax", 12)) |
- { |
- ret = GLEW_EXT_blend_minmax; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_blend_subtract |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_subtract", 14)) |
- { |
- ret = GLEW_EXT_blend_subtract; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_clip_volume_hint |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_volume_hint", 16)) |
- { |
- ret = GLEW_EXT_clip_volume_hint; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_cmyka |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"cmyka", 5)) |
- { |
- ret = GLEW_EXT_cmyka; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_color_subtable |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_subtable", 14)) |
- { |
- ret = GLEW_EXT_color_subtable; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_compiled_vertex_array |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"compiled_vertex_array", 21)) |
- { |
- ret = GLEW_EXT_compiled_vertex_array; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_convolution |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution", 11)) |
- { |
- ret = GLEW_EXT_convolution; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_coordinate_frame |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"coordinate_frame", 16)) |
- { |
- ret = GLEW_EXT_coordinate_frame; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_copy_texture |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_texture", 12)) |
- { |
- ret = GLEW_EXT_copy_texture; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_cull_vertex |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11)) |
- { |
- ret = GLEW_EXT_cull_vertex; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_depth_bounds_test |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_bounds_test", 17)) |
- { |
- ret = GLEW_EXT_depth_bounds_test; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_direct_state_access |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"direct_state_access", 19)) |
- { |
- ret = GLEW_EXT_direct_state_access; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_draw_buffers2 |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers2", 13)) |
- { |
- ret = GLEW_EXT_draw_buffers2; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_draw_instanced |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14)) |
- { |
- ret = GLEW_EXT_draw_instanced; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_draw_range_elements |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_range_elements", 19)) |
- { |
- ret = GLEW_EXT_draw_range_elements; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_fog_coord |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_coord", 9)) |
- { |
- ret = GLEW_EXT_fog_coord; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_fragment_lighting |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_lighting", 17)) |
- { |
- ret = GLEW_EXT_fragment_lighting; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_framebuffer_blit |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16)) |
- { |
- ret = GLEW_EXT_framebuffer_blit; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_framebuffer_multisample |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23)) |
- { |
- ret = GLEW_EXT_framebuffer_multisample; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_framebuffer_object |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18)) |
- { |
- ret = GLEW_EXT_framebuffer_object; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_framebuffer_sRGB |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) |
- { |
- ret = GLEW_EXT_framebuffer_sRGB; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_geometry_shader4 |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) |
- { |
- ret = GLEW_EXT_geometry_shader4; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_gpu_program_parameters |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_parameters", 22)) |
- { |
- ret = GLEW_EXT_gpu_program_parameters; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_gpu_shader4 |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader4", 11)) |
- { |
- ret = GLEW_EXT_gpu_shader4; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_histogram |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"histogram", 9)) |
- { |
- ret = GLEW_EXT_histogram; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_index_array_formats |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_array_formats", 19)) |
- { |
- ret = GLEW_EXT_index_array_formats; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_index_func |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_func", 10)) |
- { |
- ret = GLEW_EXT_index_func; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_index_material |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_material", 14)) |
- { |
- ret = GLEW_EXT_index_material; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_index_texture |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_texture", 13)) |
- { |
- ret = GLEW_EXT_index_texture; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_light_texture |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_texture", 13)) |
- { |
- ret = GLEW_EXT_light_texture; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_misc_attribute |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_attribute", 14)) |
- { |
- ret = GLEW_EXT_misc_attribute; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_multi_draw_arrays |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_arrays", 17)) |
- { |
- ret = GLEW_EXT_multi_draw_arrays; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_multisample |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) |
- { |
- ret = GLEW_EXT_multisample; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_packed_depth_stencil |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20)) |
- { |
- ret = GLEW_EXT_packed_depth_stencil; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_packed_float |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float", 12)) |
- { |
- ret = GLEW_EXT_packed_float; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_packed_pixels |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_pixels", 13)) |
- { |
- ret = GLEW_EXT_packed_pixels; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_paletted_texture |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"paletted_texture", 16)) |
- { |
- ret = GLEW_EXT_paletted_texture; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_pixel_buffer_object |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19)) |
- { |
- ret = GLEW_EXT_pixel_buffer_object; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_pixel_transform |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform", 15)) |
- { |
- ret = GLEW_EXT_pixel_transform; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_pixel_transform_color_table |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform_color_table", 27)) |
- { |
- ret = GLEW_EXT_pixel_transform_color_table; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_point_parameters |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16)) |
- { |
- ret = GLEW_EXT_point_parameters; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_polygon_offset |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset", 14)) |
- { |
- ret = GLEW_EXT_polygon_offset; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_rescale_normal |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"rescale_normal", 14)) |
- { |
- ret = GLEW_EXT_rescale_normal; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_scene_marker |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12)) |
- { |
- ret = GLEW_EXT_scene_marker; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_secondary_color |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"secondary_color", 15)) |
- { |
- ret = GLEW_EXT_secondary_color; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_separate_specular_color |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_specular_color", 23)) |
- { |
- ret = GLEW_EXT_separate_specular_color; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_shadow_funcs |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_funcs", 12)) |
- { |
- ret = GLEW_EXT_shadow_funcs; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_shared_texture_palette |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_texture_palette", 22)) |
- { |
- ret = GLEW_EXT_shared_texture_palette; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_stencil_clear_tag |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_clear_tag", 17)) |
- { |
- ret = GLEW_EXT_stencil_clear_tag; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_stencil_two_side |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_two_side", 16)) |
- { |
- ret = GLEW_EXT_stencil_two_side; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_stencil_wrap |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_wrap", 12)) |
- { |
- ret = GLEW_EXT_stencil_wrap; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_subtexture |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"subtexture", 10)) |
- { |
- ret = GLEW_EXT_subtexture; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_texture |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture", 7)) |
- { |
- ret = GLEW_EXT_texture; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_texture3D |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture3D", 9)) |
- { |
- ret = GLEW_EXT_texture3D; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_texture_array |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_array", 13)) |
- { |
- ret = GLEW_EXT_texture_array; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_texture_buffer_object |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21)) |
- { |
- ret = GLEW_EXT_texture_buffer_object; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_texture_compression_dxt1 |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24)) |
- { |
- ret = GLEW_EXT_texture_compression_dxt1; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_texture_compression_latc |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_latc", 24)) |
- { |
- ret = GLEW_EXT_texture_compression_latc; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_texture_compression_rgtc |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24)) |
- { |
- ret = GLEW_EXT_texture_compression_rgtc; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_texture_compression_s3tc |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc", 24)) |
- { |
- ret = GLEW_EXT_texture_compression_s3tc; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_texture_cube_map |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16)) |
- { |
- ret = GLEW_EXT_texture_cube_map; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_texture_edge_clamp |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18)) |
- { |
- ret = GLEW_EXT_texture_edge_clamp; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_texture_env |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env", 11)) |
- { |
- ret = GLEW_EXT_texture_env; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_texture_env_add |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15)) |
- { |
- ret = GLEW_EXT_texture_env_add; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_texture_env_combine |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19)) |
- { |
- ret = GLEW_EXT_texture_env_combine; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_texture_env_dot3 |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16)) |
- { |
- ret = GLEW_EXT_texture_env_dot3; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_texture_filter_anisotropic |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_anisotropic", 26)) |
- { |
- ret = GLEW_EXT_texture_filter_anisotropic; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_texture_integer |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_integer", 15)) |
- { |
- ret = GLEW_EXT_texture_integer; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_texture_lod_bias |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16)) |
- { |
- ret = GLEW_EXT_texture_lod_bias; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_texture_mirror_clamp |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp", 20)) |
- { |
- ret = GLEW_EXT_texture_mirror_clamp; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_texture_object |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_object", 14)) |
- { |
- ret = GLEW_EXT_texture_object; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_texture_perturb_normal |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_perturb_normal", 22)) |
- { |
- ret = GLEW_EXT_texture_perturb_normal; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_texture_rectangle |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) |
- { |
- ret = GLEW_EXT_texture_rectangle; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_texture_sRGB |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB", 12)) |
- { |
- ret = GLEW_EXT_texture_sRGB; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_texture_shared_exponent |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shared_exponent", 23)) |
- { |
- ret = GLEW_EXT_texture_shared_exponent; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_texture_swizzle |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15)) |
- { |
- ret = GLEW_EXT_texture_swizzle; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_timer_query |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11)) |
- { |
- ret = GLEW_EXT_timer_query; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_transform_feedback |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18)) |
- { |
- ret = GLEW_EXT_transform_feedback; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_vertex_array |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array", 12)) |
- { |
- ret = GLEW_EXT_vertex_array; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_vertex_array_bgra |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17)) |
- { |
- ret = GLEW_EXT_vertex_array_bgra; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_vertex_shader |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13)) |
- { |
- ret = GLEW_EXT_vertex_shader; |
- continue; |
- } |
-#endif |
-#ifdef GL_EXT_vertex_weighting |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_weighting", 16)) |
- { |
- ret = GLEW_EXT_vertex_weighting; |
- continue; |
- } |
-#endif |
- } |
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"GREMEDY_", 8)) |
- { |
-#ifdef GL_GREMEDY_frame_terminator |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"frame_terminator", 16)) |
- { |
- ret = GLEW_GREMEDY_frame_terminator; |
- continue; |
- } |
-#endif |
-#ifdef GL_GREMEDY_string_marker |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"string_marker", 13)) |
- { |
- ret = GLEW_GREMEDY_string_marker; |
- continue; |
- } |
-#endif |
- } |
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"HP_", 3)) |
- { |
-#ifdef GL_HP_convolution_border_modes |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24)) |
- { |
- ret = GLEW_HP_convolution_border_modes; |
- continue; |
- } |
-#endif |
-#ifdef GL_HP_image_transform |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_transform", 15)) |
- { |
- ret = GLEW_HP_image_transform; |
- continue; |
- } |
-#endif |
-#ifdef GL_HP_occlusion_test |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_test", 14)) |
- { |
- ret = GLEW_HP_occlusion_test; |
- continue; |
- } |
-#endif |
-#ifdef GL_HP_texture_lighting |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lighting", 16)) |
- { |
- ret = GLEW_HP_texture_lighting; |
- continue; |
- } |
-#endif |
- } |
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"IBM_", 4)) |
- { |
-#ifdef GL_IBM_cull_vertex |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11)) |
- { |
- ret = GLEW_IBM_cull_vertex; |
- continue; |
- } |
-#endif |
-#ifdef GL_IBM_multimode_draw_arrays |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multimode_draw_arrays", 21)) |
- { |
- ret = GLEW_IBM_multimode_draw_arrays; |
- continue; |
- } |
-#endif |
-#ifdef GL_IBM_rasterpos_clip |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"rasterpos_clip", 14)) |
- { |
- ret = GLEW_IBM_rasterpos_clip; |
- continue; |
- } |
-#endif |
-#ifdef GL_IBM_static_data |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"static_data", 11)) |
- { |
- ret = GLEW_IBM_static_data; |
- continue; |
- } |
-#endif |
-#ifdef GL_IBM_texture_mirrored_repeat |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23)) |
- { |
- ret = GLEW_IBM_texture_mirrored_repeat; |
- continue; |
- } |
-#endif |
-#ifdef GL_IBM_vertex_array_lists |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_lists", 18)) |
- { |
- ret = GLEW_IBM_vertex_array_lists; |
- continue; |
- } |
-#endif |
- } |
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"INGR_", 5)) |
- { |
-#ifdef GL_INGR_color_clamp |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_clamp", 11)) |
- { |
- ret = GLEW_INGR_color_clamp; |
- continue; |
- } |
-#endif |
-#ifdef GL_INGR_interlace_read |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace_read", 14)) |
- { |
- ret = GLEW_INGR_interlace_read; |
- continue; |
- } |
-#endif |
- } |
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6)) |
- { |
-#ifdef GL_INTEL_parallel_arrays |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_arrays", 15)) |
- { |
- ret = GLEW_INTEL_parallel_arrays; |
- continue; |
- } |
-#endif |
-#ifdef GL_INTEL_texture_scissor |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scissor", 15)) |
- { |
- ret = GLEW_INTEL_texture_scissor; |
- continue; |
- } |
-#endif |
- } |
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"KTX_", 4)) |
- { |
-#ifdef GL_KTX_buffer_region |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13)) |
- { |
- ret = GLEW_KTX_buffer_region; |
- continue; |
- } |
-#endif |
- } |
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESAX_", 6)) |
- { |
-#ifdef GL_MESAX_texture_stack |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stack", 13)) |
- { |
- ret = GLEW_MESAX_texture_stack; |
- continue; |
- } |
-#endif |
- } |
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5)) |
- { |
-#ifdef GL_MESA_pack_invert |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_invert", 11)) |
- { |
- ret = GLEW_MESA_pack_invert; |
- continue; |
- } |
-#endif |
-#ifdef GL_MESA_resize_buffers |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"resize_buffers", 14)) |
- { |
- ret = GLEW_MESA_resize_buffers; |
- continue; |
- } |
-#endif |
-#ifdef GL_MESA_window_pos |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10)) |
- { |
- ret = GLEW_MESA_window_pos; |
- continue; |
- } |
-#endif |
-#ifdef GL_MESA_ycbcr_texture |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_texture", 13)) |
- { |
- ret = GLEW_MESA_ycbcr_texture; |
- continue; |
- } |
-#endif |
- } |
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) |
- { |
-#ifdef GL_NV_blend_square |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_square", 12)) |
- { |
- ret = GLEW_NV_blend_square; |
- continue; |
- } |
-#endif |
-#ifdef GL_NV_conditional_render |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18)) |
- { |
- ret = GLEW_NV_conditional_render; |
- continue; |
- } |
-#endif |
-#ifdef GL_NV_copy_depth_to_color |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_depth_to_color", 19)) |
- { |
- ret = GLEW_NV_copy_depth_to_color; |
- continue; |
- } |
-#endif |
-#ifdef GL_NV_depth_buffer_float |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18)) |
- { |
- ret = GLEW_NV_depth_buffer_float; |
- continue; |
- } |
-#endif |
-#ifdef GL_NV_depth_clamp |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11)) |
- { |
- ret = GLEW_NV_depth_clamp; |
- continue; |
- } |
-#endif |
-#ifdef GL_NV_depth_range_unclamped |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_range_unclamped", 21)) |
- { |
- ret = GLEW_NV_depth_range_unclamped; |
- continue; |
- } |
-#endif |
-#ifdef GL_NV_evaluators |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"evaluators", 10)) |
- { |
- ret = GLEW_NV_evaluators; |
- continue; |
- } |
-#endif |
-#ifdef GL_NV_explicit_multisample |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_multisample", 20)) |
- { |
- ret = GLEW_NV_explicit_multisample; |
- continue; |
- } |
-#endif |
-#ifdef GL_NV_fence |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5)) |
- { |
- ret = GLEW_NV_fence; |
- continue; |
- } |
-#endif |
-#ifdef GL_NV_float_buffer |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) |
- { |
- ret = GLEW_NV_float_buffer; |
- continue; |
- } |
-#endif |
-#ifdef GL_NV_fog_distance |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_distance", 12)) |
- { |
- ret = GLEW_NV_fog_distance; |
- continue; |
- } |
-#endif |
-#ifdef GL_NV_fragment_program |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16)) |
- { |
- ret = GLEW_NV_fragment_program; |
- continue; |
- } |
-#endif |
-#ifdef GL_NV_fragment_program2 |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program2", 17)) |
- { |
- ret = GLEW_NV_fragment_program2; |
- continue; |
- } |
-#endif |
-#ifdef GL_NV_fragment_program4 |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program4", 17)) |
- { |
- ret = GLEW_NV_fragment_program4; |
- continue; |
- } |
-#endif |
-#ifdef GL_NV_fragment_program_option |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_option", 23)) |
- { |
- ret = GLEW_NV_fragment_program_option; |
- continue; |
- } |
-#endif |
-#ifdef GL_NV_framebuffer_multisample_coverage |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_coverage", 32)) |
- { |
- ret = GLEW_NV_framebuffer_multisample_coverage; |
- continue; |
- } |
-#endif |
-#ifdef GL_NV_geometry_program4 |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_program4", 17)) |
- { |
- ret = GLEW_NV_geometry_program4; |
- continue; |
- } |
-#endif |
-#ifdef GL_NV_geometry_shader4 |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) |
- { |
- ret = GLEW_NV_geometry_shader4; |
- continue; |
- } |
-#endif |
-#ifdef GL_NV_gpu_program4 |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program4", 12)) |
- { |
- ret = GLEW_NV_gpu_program4; |
- continue; |
- } |
-#endif |
-#ifdef GL_NV_half_float |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float", 10)) |
- { |
- ret = GLEW_NV_half_float; |
- continue; |
- } |
-#endif |
-#ifdef GL_NV_light_max_exponent |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_max_exponent", 18)) |
- { |
- ret = GLEW_NV_light_max_exponent; |
- continue; |
- } |
-#endif |
-#ifdef GL_NV_multisample_filter_hint |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_filter_hint", 23)) |
- { |
- ret = GLEW_NV_multisample_filter_hint; |
- continue; |
- } |
-#endif |
-#ifdef GL_NV_occlusion_query |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15)) |
- { |
- ret = GLEW_NV_occlusion_query; |
- continue; |
- } |
-#endif |
-#ifdef GL_NV_packed_depth_stencil |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20)) |
- { |
- ret = GLEW_NV_packed_depth_stencil; |
- continue; |
- } |
-#endif |
-#ifdef GL_NV_parameter_buffer_object |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object", 23)) |
- { |
- ret = GLEW_NV_parameter_buffer_object; |
- continue; |
- } |
-#endif |
-#ifdef GL_NV_pixel_data_range |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_data_range", 16)) |
- { |
- ret = GLEW_NV_pixel_data_range; |
- continue; |
- } |
-#endif |
-#ifdef GL_NV_point_sprite |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12)) |
- { |
- ret = GLEW_NV_point_sprite; |
- continue; |
- } |
-#endif |
-#ifdef GL_NV_present_video |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) |
- { |
- ret = GLEW_NV_present_video; |
- continue; |
- } |
-#endif |
-#ifdef GL_NV_primitive_restart |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"primitive_restart", 17)) |
- { |
- ret = GLEW_NV_primitive_restart; |
- continue; |
- } |
-#endif |
-#ifdef GL_NV_register_combiners |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners", 18)) |
- { |
- ret = GLEW_NV_register_combiners; |
- continue; |
- } |
-#endif |
-#ifdef GL_NV_register_combiners2 |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners2", 19)) |
- { |
- ret = GLEW_NV_register_combiners2; |
- continue; |
- } |
-#endif |
-#ifdef GL_NV_texgen_emboss |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_emboss", 13)) |
- { |
- ret = GLEW_NV_texgen_emboss; |
- continue; |
- } |
-#endif |
-#ifdef GL_NV_texgen_reflection |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_reflection", 17)) |
- { |
- ret = GLEW_NV_texgen_reflection; |
- continue; |
- } |
-#endif |
-#ifdef GL_NV_texture_compression_vtc |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_vtc", 23)) |
- { |
- ret = GLEW_NV_texture_compression_vtc; |
- continue; |
- } |
-#endif |
-#ifdef GL_NV_texture_env_combine4 |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine4", 20)) |
- { |
- ret = GLEW_NV_texture_env_combine4; |
- continue; |
- } |
-#endif |
-#ifdef GL_NV_texture_expand_normal |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_expand_normal", 21)) |
- { |
- ret = GLEW_NV_texture_expand_normal; |
- continue; |
- } |
-#endif |
-#ifdef GL_NV_texture_rectangle |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) |
- { |
- ret = GLEW_NV_texture_rectangle; |
- continue; |
- } |
-#endif |
-#ifdef GL_NV_texture_shader |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader", 14)) |
- { |
- ret = GLEW_NV_texture_shader; |
- continue; |
- } |
-#endif |
-#ifdef GL_NV_texture_shader2 |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader2", 15)) |
- { |
- ret = GLEW_NV_texture_shader2; |
- continue; |
- } |
-#endif |
-#ifdef GL_NV_texture_shader3 |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader3", 15)) |
- { |
- ret = GLEW_NV_texture_shader3; |
- continue; |
- } |
-#endif |
-#ifdef GL_NV_transform_feedback |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18)) |
- { |
- ret = GLEW_NV_transform_feedback; |
- continue; |
- } |
-#endif |
-#ifdef GL_NV_vertex_array_range |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) |
- { |
- ret = GLEW_NV_vertex_array_range; |
- continue; |
- } |
-#endif |
-#ifdef GL_NV_vertex_array_range2 |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range2", 19)) |
- { |
- ret = GLEW_NV_vertex_array_range2; |
- continue; |
- } |
-#endif |
-#ifdef GL_NV_vertex_program |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14)) |
- { |
- ret = GLEW_NV_vertex_program; |
- continue; |
- } |
-#endif |
-#ifdef GL_NV_vertex_program1_1 |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program1_1", 17)) |
- { |
- ret = GLEW_NV_vertex_program1_1; |
- continue; |
- } |
-#endif |
-#ifdef GL_NV_vertex_program2 |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2", 15)) |
- { |
- ret = GLEW_NV_vertex_program2; |
- continue; |
- } |
-#endif |
-#ifdef GL_NV_vertex_program2_option |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2_option", 22)) |
- { |
- ret = GLEW_NV_vertex_program2_option; |
- continue; |
- } |
-#endif |
-#ifdef GL_NV_vertex_program3 |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program3", 15)) |
- { |
- ret = GLEW_NV_vertex_program3; |
- continue; |
- } |
-#endif |
-#ifdef GL_NV_vertex_program4 |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program4", 15)) |
- { |
- ret = GLEW_NV_vertex_program4; |
- continue; |
- } |
-#endif |
- } |
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"OES_", 4)) |
- { |
-#ifdef GL_OES_byte_coordinates |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"byte_coordinates", 16)) |
- { |
- ret = GLEW_OES_byte_coordinates; |
- continue; |
- } |
-#endif |
-#ifdef GL_OES_compressed_paletted_texture |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_paletted_texture", 27)) |
- { |
- ret = GLEW_OES_compressed_paletted_texture; |
- continue; |
- } |
-#endif |
-#ifdef GL_OES_read_format |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_format", 11)) |
- { |
- ret = GLEW_OES_read_format; |
- continue; |
- } |
-#endif |
-#ifdef GL_OES_single_precision |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"single_precision", 16)) |
- { |
- ret = GLEW_OES_single_precision; |
- continue; |
- } |
-#endif |
- } |
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) |
- { |
-#ifdef GL_OML_interlace |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9)) |
- { |
- ret = GLEW_OML_interlace; |
- continue; |
- } |
-#endif |
-#ifdef GL_OML_resample |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8)) |
- { |
- ret = GLEW_OML_resample; |
- continue; |
- } |
-#endif |
-#ifdef GL_OML_subsample |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"subsample", 9)) |
- { |
- ret = GLEW_OML_subsample; |
- continue; |
- } |
-#endif |
- } |
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"PGI_", 4)) |
- { |
-#ifdef GL_PGI_misc_hints |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_hints", 10)) |
- { |
- ret = GLEW_PGI_misc_hints; |
- continue; |
- } |
-#endif |
-#ifdef GL_PGI_vertex_hints |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_hints", 12)) |
- { |
- ret = GLEW_PGI_vertex_hints; |
- continue; |
- } |
-#endif |
- } |
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"REND_", 5)) |
- { |
-#ifdef GL_REND_screen_coordinates |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"screen_coordinates", 18)) |
- { |
- ret = GLEW_REND_screen_coordinates; |
- continue; |
- } |
-#endif |
- } |
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"S3_", 3)) |
- { |
-#ifdef GL_S3_s3tc |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"s3tc", 4)) |
- { |
- ret = GLEW_S3_s3tc; |
- continue; |
- } |
-#endif |
- } |
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5)) |
- { |
-#ifdef GL_SGIS_color_range |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11)) |
- { |
- ret = GLEW_SGIS_color_range; |
- continue; |
- } |
-#endif |
-#ifdef GL_SGIS_detail_texture |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"detail_texture", 14)) |
- { |
- ret = GLEW_SGIS_detail_texture; |
- continue; |
- } |
-#endif |
-#ifdef GL_SGIS_fog_function |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_function", 12)) |
- { |
- ret = GLEW_SGIS_fog_function; |
- continue; |
- } |
-#endif |
-#ifdef GL_SGIS_generate_mipmap |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"generate_mipmap", 15)) |
- { |
- ret = GLEW_SGIS_generate_mipmap; |
- continue; |
- } |
-#endif |
-#ifdef GL_SGIS_multisample |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) |
- { |
- ret = GLEW_SGIS_multisample; |
- continue; |
- } |
-#endif |
-#ifdef GL_SGIS_pixel_texture |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13)) |
- { |
- ret = GLEW_SGIS_pixel_texture; |
- continue; |
- } |
-#endif |
-#ifdef GL_SGIS_point_line_texgen |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_line_texgen", 17)) |
- { |
- ret = GLEW_SGIS_point_line_texgen; |
- continue; |
- } |
-#endif |
-#ifdef GL_SGIS_sharpen_texture |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sharpen_texture", 15)) |
- { |
- ret = GLEW_SGIS_sharpen_texture; |
- continue; |
- } |
-#endif |
-#ifdef GL_SGIS_texture4D |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture4D", 9)) |
- { |
- ret = GLEW_SGIS_texture4D; |
- continue; |
- } |
-#endif |
-#ifdef GL_SGIS_texture_border_clamp |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20)) |
- { |
- ret = GLEW_SGIS_texture_border_clamp; |
- continue; |
- } |
-#endif |
-#ifdef GL_SGIS_texture_edge_clamp |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18)) |
- { |
- ret = GLEW_SGIS_texture_edge_clamp; |
- continue; |
- } |
-#endif |
-#ifdef GL_SGIS_texture_filter4 |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter4", 15)) |
- { |
- ret = GLEW_SGIS_texture_filter4; |
- continue; |
- } |
-#endif |
-#ifdef GL_SGIS_texture_lod |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod", 11)) |
- { |
- ret = GLEW_SGIS_texture_lod; |
- continue; |
- } |
-#endif |
-#ifdef GL_SGIS_texture_select |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_select", 14)) |
- { |
- ret = GLEW_SGIS_texture_select; |
- continue; |
- } |
-#endif |
- } |
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5)) |
- { |
-#ifdef GL_SGIX_async |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"async", 5)) |
- { |
- ret = GLEW_SGIX_async; |
- continue; |
- } |
-#endif |
-#ifdef GL_SGIX_async_histogram |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_histogram", 15)) |
- { |
- ret = GLEW_SGIX_async_histogram; |
- continue; |
- } |
-#endif |
-#ifdef GL_SGIX_async_pixel |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_pixel", 11)) |
- { |
- ret = GLEW_SGIX_async_pixel; |
- continue; |
- } |
-#endif |
-#ifdef GL_SGIX_blend_alpha_minmax |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_alpha_minmax", 18)) |
- { |
- ret = GLEW_SGIX_blend_alpha_minmax; |
- continue; |
- } |
-#endif |
-#ifdef GL_SGIX_clipmap |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"clipmap", 7)) |
- { |
- ret = GLEW_SGIX_clipmap; |
- continue; |
- } |
-#endif |
-#ifdef GL_SGIX_convolution_accuracy |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_accuracy", 20)) |
- { |
- ret = GLEW_SGIX_convolution_accuracy; |
- continue; |
- } |
-#endif |
-#ifdef GL_SGIX_depth_texture |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13)) |
- { |
- ret = GLEW_SGIX_depth_texture; |
- continue; |
- } |
-#endif |
-#ifdef GL_SGIX_flush_raster |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_raster", 12)) |
- { |
- ret = GLEW_SGIX_flush_raster; |
- continue; |
- } |
-#endif |
-#ifdef GL_SGIX_fog_offset |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_offset", 10)) |
- { |
- ret = GLEW_SGIX_fog_offset; |
- continue; |
- } |
-#endif |
-#ifdef GL_SGIX_fog_texture |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_texture", 11)) |
- { |
- ret = GLEW_SGIX_fog_texture; |
- continue; |
- } |
-#endif |
-#ifdef GL_SGIX_fragment_specular_lighting |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_specular_lighting", 26)) |
- { |
- ret = GLEW_SGIX_fragment_specular_lighting; |
- continue; |
- } |
-#endif |
-#ifdef GL_SGIX_framezoom |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framezoom", 9)) |
- { |
- ret = GLEW_SGIX_framezoom; |
- continue; |
- } |
-#endif |
-#ifdef GL_SGIX_interlace |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9)) |
- { |
- ret = GLEW_SGIX_interlace; |
- continue; |
- } |
-#endif |
-#ifdef GL_SGIX_ir_instrument1 |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"ir_instrument1", 14)) |
- { |
- ret = GLEW_SGIX_ir_instrument1; |
- continue; |
- } |
-#endif |
-#ifdef GL_SGIX_list_priority |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"list_priority", 13)) |
- { |
- ret = GLEW_SGIX_list_priority; |
- continue; |
- } |
-#endif |
-#ifdef GL_SGIX_pixel_texture |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13)) |
- { |
- ret = GLEW_SGIX_pixel_texture; |
- continue; |
- } |
-#endif |
-#ifdef GL_SGIX_pixel_texture_bits |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture_bits", 18)) |
- { |
- ret = GLEW_SGIX_pixel_texture_bits; |
- continue; |
- } |
-#endif |
-#ifdef GL_SGIX_reference_plane |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"reference_plane", 15)) |
- { |
- ret = GLEW_SGIX_reference_plane; |
- continue; |
- } |
-#endif |
-#ifdef GL_SGIX_resample |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8)) |
- { |
- ret = GLEW_SGIX_resample; |
- continue; |
- } |
-#endif |
-#ifdef GL_SGIX_shadow |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6)) |
- { |
- ret = GLEW_SGIX_shadow; |
- continue; |
- } |
-#endif |
-#ifdef GL_SGIX_shadow_ambient |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14)) |
- { |
- ret = GLEW_SGIX_shadow_ambient; |
- continue; |
- } |
-#endif |
-#ifdef GL_SGIX_sprite |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sprite", 6)) |
- { |
- ret = GLEW_SGIX_sprite; |
- continue; |
- } |
-#endif |
-#ifdef GL_SGIX_tag_sample_buffer |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"tag_sample_buffer", 17)) |
- { |
- ret = GLEW_SGIX_tag_sample_buffer; |
- continue; |
- } |
-#endif |
-#ifdef GL_SGIX_texture_add_env |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_add_env", 15)) |
- { |
- ret = GLEW_SGIX_texture_add_env; |
- continue; |
- } |
-#endif |
-#ifdef GL_SGIX_texture_coordinate_clamp |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_coordinate_clamp", 24)) |
- { |
- ret = GLEW_SGIX_texture_coordinate_clamp; |
- continue; |
- } |
-#endif |
-#ifdef GL_SGIX_texture_lod_bias |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16)) |
- { |
- ret = GLEW_SGIX_texture_lod_bias; |
- continue; |
- } |
-#endif |
-#ifdef GL_SGIX_texture_multi_buffer |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multi_buffer", 20)) |
- { |
- ret = GLEW_SGIX_texture_multi_buffer; |
- continue; |
- } |
-#endif |
-#ifdef GL_SGIX_texture_range |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13)) |
- { |
- ret = GLEW_SGIX_texture_range; |
- continue; |
- } |
-#endif |
-#ifdef GL_SGIX_texture_scale_bias |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scale_bias", 18)) |
- { |
- ret = GLEW_SGIX_texture_scale_bias; |
- continue; |
- } |
-#endif |
-#ifdef GL_SGIX_vertex_preclip |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip", 14)) |
- { |
- ret = GLEW_SGIX_vertex_preclip; |
- continue; |
- } |
-#endif |
-#ifdef GL_SGIX_vertex_preclip_hint |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip_hint", 19)) |
- { |
- ret = GLEW_SGIX_vertex_preclip_hint; |
- continue; |
- } |
-#endif |
-#ifdef GL_SGIX_ycrcb |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycrcb", 5)) |
- { |
- ret = GLEW_SGIX_ycrcb; |
- continue; |
- } |
-#endif |
- } |
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4)) |
- { |
-#ifdef GL_SGI_color_matrix |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_matrix", 12)) |
- { |
- ret = GLEW_SGI_color_matrix; |
- continue; |
- } |
-#endif |
-#ifdef GL_SGI_color_table |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_table", 11)) |
- { |
- ret = GLEW_SGI_color_table; |
- continue; |
- } |
-#endif |
-#ifdef GL_SGI_texture_color_table |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_color_table", 19)) |
- { |
- ret = GLEW_SGI_texture_color_table; |
- continue; |
- } |
-#endif |
- } |
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUNX_", 5)) |
- { |
-#ifdef GL_SUNX_constant_data |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"constant_data", 13)) |
- { |
- ret = GLEW_SUNX_constant_data; |
- continue; |
- } |
-#endif |
- } |
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4)) |
- { |
-#ifdef GL_SUN_convolution_border_modes |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24)) |
- { |
- ret = GLEW_SUN_convolution_border_modes; |
- continue; |
- } |
-#endif |
-#ifdef GL_SUN_global_alpha |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"global_alpha", 12)) |
- { |
- ret = GLEW_SUN_global_alpha; |
- continue; |
- } |
-#endif |
-#ifdef GL_SUN_mesh_array |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"mesh_array", 10)) |
- { |
- ret = GLEW_SUN_mesh_array; |
- continue; |
- } |
-#endif |
-#ifdef GL_SUN_read_video_pixels |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_video_pixels", 17)) |
- { |
- ret = GLEW_SUN_read_video_pixels; |
- continue; |
- } |
-#endif |
-#ifdef GL_SUN_slice_accum |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"slice_accum", 11)) |
- { |
- ret = GLEW_SUN_slice_accum; |
- continue; |
- } |
-#endif |
-#ifdef GL_SUN_triangle_list |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"triangle_list", 13)) |
- { |
- ret = GLEW_SUN_triangle_list; |
- continue; |
- } |
-#endif |
-#ifdef GL_SUN_vertex |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex", 6)) |
- { |
- ret = GLEW_SUN_vertex; |
- continue; |
- } |
-#endif |
- } |
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"WIN_", 4)) |
- { |
-#ifdef GL_WIN_phong_shading |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"phong_shading", 13)) |
- { |
- ret = GLEW_WIN_phong_shading; |
- continue; |
- } |
-#endif |
-#ifdef GL_WIN_specular_fog |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_fog", 12)) |
- { |
- ret = GLEW_WIN_specular_fog; |
- continue; |
- } |
-#endif |
-#ifdef GL_WIN_swap_hint |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_hint", 9)) |
- { |
- ret = GLEW_WIN_swap_hint; |
- continue; |
- } |
-#endif |
- } |
- } |
- ret = (len == 0); |
- } |
- return ret; |
-} |
- |
-#if defined(_WIN32) |
- |
-#if defined(GLEW_MX) |
-GLboolean wglewContextIsSupported (WGLEWContext* ctx, const char* name) |
-#else |
-GLboolean wglewIsSupported (const char* name) |
-#endif |
-{ |
- GLubyte* pos = (GLubyte*)name; |
- GLuint len = _glewStrLen(pos); |
- GLboolean ret = GL_TRUE; |
- while (ret && len > 0) |
- { |
- if (_glewStrSame1(&pos, &len, (const GLubyte*)"WGL_", 4)) |
- { |
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) |
- { |
-#ifdef WGL_3DFX_multisample |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) |
- { |
- ret = WGLEW_3DFX_multisample; |
- continue; |
- } |
-#endif |
- } |
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DL_", 4)) |
- { |
-#ifdef WGL_3DL_stereo_control |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_control", 14)) |
- { |
- ret = WGLEW_3DL_stereo_control; |
- continue; |
- } |
-#endif |
- } |
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) |
- { |
-#ifdef WGL_ARB_buffer_region |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13)) |
- { |
- ret = WGLEW_ARB_buffer_region; |
- continue; |
- } |
-#endif |
-#ifdef WGL_ARB_create_context |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14)) |
- { |
- ret = WGLEW_ARB_create_context; |
- continue; |
- } |
-#endif |
-#ifdef WGL_ARB_extensions_string |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17)) |
- { |
- ret = WGLEW_ARB_extensions_string; |
- continue; |
- } |
-#endif |
-#ifdef WGL_ARB_framebuffer_sRGB |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) |
- { |
- ret = WGLEW_ARB_framebuffer_sRGB; |
- continue; |
- } |
-#endif |
-#ifdef WGL_ARB_make_current_read |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) |
- { |
- ret = WGLEW_ARB_make_current_read; |
- continue; |
- } |
-#endif |
-#ifdef WGL_ARB_multisample |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) |
- { |
- ret = WGLEW_ARB_multisample; |
- continue; |
- } |
-#endif |
-#ifdef WGL_ARB_pbuffer |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) |
- { |
- ret = WGLEW_ARB_pbuffer; |
- continue; |
- } |
-#endif |
-#ifdef WGL_ARB_pixel_format |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12)) |
- { |
- ret = WGLEW_ARB_pixel_format; |
- continue; |
- } |
-#endif |
-#ifdef WGL_ARB_pixel_format_float |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) |
- { |
- ret = WGLEW_ARB_pixel_format_float; |
- continue; |
- } |
-#endif |
-#ifdef WGL_ARB_render_texture |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14)) |
- { |
- ret = WGLEW_ARB_render_texture; |
- continue; |
- } |
-#endif |
- } |
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) |
- { |
-#ifdef WGL_ATI_pixel_format_float |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) |
- { |
- ret = WGLEW_ATI_pixel_format_float; |
- continue; |
- } |
-#endif |
-#ifdef WGL_ATI_render_texture_rectangle |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24)) |
- { |
- ret = WGLEW_ATI_render_texture_rectangle; |
- continue; |
- } |
-#endif |
- } |
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) |
- { |
-#ifdef WGL_EXT_depth_float |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_float", 11)) |
- { |
- ret = WGLEW_EXT_depth_float; |
- continue; |
- } |
-#endif |
-#ifdef WGL_EXT_display_color_table |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"display_color_table", 19)) |
- { |
- ret = WGLEW_EXT_display_color_table; |
- continue; |
- } |
-#endif |
-#ifdef WGL_EXT_extensions_string |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17)) |
- { |
- ret = WGLEW_EXT_extensions_string; |
- continue; |
- } |
-#endif |
-#ifdef WGL_EXT_framebuffer_sRGB |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) |
- { |
- ret = WGLEW_EXT_framebuffer_sRGB; |
- continue; |
- } |
-#endif |
-#ifdef WGL_EXT_make_current_read |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) |
- { |
- ret = WGLEW_EXT_make_current_read; |
- continue; |
- } |
-#endif |
-#ifdef WGL_EXT_multisample |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) |
- { |
- ret = WGLEW_EXT_multisample; |
- continue; |
- } |
-#endif |
-#ifdef WGL_EXT_pbuffer |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) |
- { |
- ret = WGLEW_EXT_pbuffer; |
- continue; |
- } |
-#endif |
-#ifdef WGL_EXT_pixel_format |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12)) |
- { |
- ret = WGLEW_EXT_pixel_format; |
- continue; |
- } |
-#endif |
-#ifdef WGL_EXT_pixel_format_packed_float |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_packed_float", 25)) |
- { |
- ret = WGLEW_EXT_pixel_format_packed_float; |
- continue; |
- } |
-#endif |
-#ifdef WGL_EXT_swap_control |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) |
- { |
- ret = WGLEW_EXT_swap_control; |
- continue; |
- } |
-#endif |
- } |
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"I3D_", 4)) |
- { |
-#ifdef WGL_I3D_digital_video_control |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"digital_video_control", 21)) |
- { |
- ret = WGLEW_I3D_digital_video_control; |
- continue; |
- } |
-#endif |
-#ifdef WGL_I3D_gamma |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gamma", 5)) |
- { |
- ret = WGLEW_I3D_gamma; |
- continue; |
- } |
-#endif |
-#ifdef WGL_I3D_genlock |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"genlock", 7)) |
- { |
- ret = WGLEW_I3D_genlock; |
- continue; |
- } |
-#endif |
-#ifdef WGL_I3D_image_buffer |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_buffer", 12)) |
- { |
- ret = WGLEW_I3D_image_buffer; |
- continue; |
- } |
-#endif |
-#ifdef WGL_I3D_swap_frame_lock |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_lock", 15)) |
- { |
- ret = WGLEW_I3D_swap_frame_lock; |
- continue; |
- } |
-#endif |
-#ifdef WGL_I3D_swap_frame_usage |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_usage", 16)) |
- { |
- ret = WGLEW_I3D_swap_frame_usage; |
- continue; |
- } |
-#endif |
- } |
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) |
- { |
-#ifdef WGL_NV_float_buffer |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) |
- { |
- ret = WGLEW_NV_float_buffer; |
- continue; |
- } |
-#endif |
-#ifdef WGL_NV_gpu_affinity |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_affinity", 12)) |
- { |
- ret = WGLEW_NV_gpu_affinity; |
- continue; |
- } |
-#endif |
-#ifdef WGL_NV_present_video |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) |
- { |
- ret = WGLEW_NV_present_video; |
- continue; |
- } |
-#endif |
-#ifdef WGL_NV_render_depth_texture |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_depth_texture", 20)) |
- { |
- ret = WGLEW_NV_render_depth_texture; |
- continue; |
- } |
-#endif |
-#ifdef WGL_NV_render_texture_rectangle |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24)) |
- { |
- ret = WGLEW_NV_render_texture_rectangle; |
- continue; |
- } |
-#endif |
-#ifdef WGL_NV_swap_group |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) |
- { |
- ret = WGLEW_NV_swap_group; |
- continue; |
- } |
-#endif |
-#ifdef WGL_NV_vertex_array_range |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) |
- { |
- ret = WGLEW_NV_vertex_array_range; |
- continue; |
- } |
-#endif |
-#ifdef WGL_NV_video_output |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_output", 12)) |
- { |
- ret = WGLEW_NV_video_output; |
- continue; |
- } |
-#endif |
- } |
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) |
- { |
-#ifdef WGL_OML_sync_control |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12)) |
- { |
- ret = WGLEW_OML_sync_control; |
- continue; |
- } |
-#endif |
- } |
- } |
- ret = (len == 0); |
- } |
- return ret; |
-} |
- |
-#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) |
- |
-#if defined(GLEW_MX) |
-GLboolean glxewContextIsSupported (GLXEWContext* ctx, const char* name) |
-#else |
-GLboolean glxewIsSupported (const char* name) |
-#endif |
-{ |
- GLubyte* pos = (GLubyte*)name; |
- GLuint len = _glewStrLen(pos); |
- GLboolean ret = GL_TRUE; |
- while (ret && len > 0) |
- { |
- if(_glewStrSame1(&pos, &len, (const GLubyte*)"GLX_", 4)) |
- { |
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8)) |
- { |
-#ifdef GLX_VERSION_1_2 |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3)) |
- { |
- ret = GLXEW_VERSION_1_2; |
- continue; |
- } |
-#endif |
-#ifdef GLX_VERSION_1_3 |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3)) |
- { |
- ret = GLXEW_VERSION_1_3; |
- continue; |
- } |
-#endif |
-#ifdef GLX_VERSION_1_4 |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3)) |
- { |
- ret = GLXEW_VERSION_1_4; |
- continue; |
- } |
-#endif |
- } |
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) |
- { |
-#ifdef GLX_3DFX_multisample |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) |
- { |
- ret = GLXEW_3DFX_multisample; |
- continue; |
- } |
-#endif |
- } |
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) |
- { |
-#ifdef GLX_ARB_create_context |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14)) |
- { |
- ret = GLXEW_ARB_create_context; |
- continue; |
- } |
-#endif |
-#ifdef GLX_ARB_fbconfig_float |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_float", 14)) |
- { |
- ret = GLXEW_ARB_fbconfig_float; |
- continue; |
- } |
-#endif |
-#ifdef GLX_ARB_framebuffer_sRGB |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) |
- { |
- ret = GLXEW_ARB_framebuffer_sRGB; |
- continue; |
- } |
-#endif |
-#ifdef GLX_ARB_get_proc_address |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_proc_address", 16)) |
- { |
- ret = GLXEW_ARB_get_proc_address; |
- continue; |
- } |
-#endif |
-#ifdef GLX_ARB_multisample |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) |
- { |
- ret = GLXEW_ARB_multisample; |
- continue; |
- } |
-#endif |
- } |
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) |
- { |
-#ifdef GLX_ATI_pixel_format_float |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) |
- { |
- ret = GLXEW_ATI_pixel_format_float; |
- continue; |
- } |
-#endif |
-#ifdef GLX_ATI_render_texture |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14)) |
- { |
- ret = GLXEW_ATI_render_texture; |
- continue; |
- } |
-#endif |
- } |
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) |
- { |
-#ifdef GLX_EXT_fbconfig_packed_float |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_packed_float", 21)) |
- { |
- ret = GLXEW_EXT_fbconfig_packed_float; |
- continue; |
- } |
-#endif |
-#ifdef GLX_EXT_framebuffer_sRGB |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) |
- { |
- ret = GLXEW_EXT_framebuffer_sRGB; |
- continue; |
- } |
-#endif |
-#ifdef GLX_EXT_import_context |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"import_context", 14)) |
- { |
- ret = GLXEW_EXT_import_context; |
- continue; |
- } |
-#endif |
-#ifdef GLX_EXT_scene_marker |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12)) |
- { |
- ret = GLXEW_EXT_scene_marker; |
- continue; |
- } |
-#endif |
-#ifdef GLX_EXT_texture_from_pixmap |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_from_pixmap", 19)) |
- { |
- ret = GLXEW_EXT_texture_from_pixmap; |
- continue; |
- } |
-#endif |
-#ifdef GLX_EXT_visual_info |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_info", 11)) |
- { |
- ret = GLXEW_EXT_visual_info; |
- continue; |
- } |
-#endif |
-#ifdef GLX_EXT_visual_rating |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_rating", 13)) |
- { |
- ret = GLXEW_EXT_visual_rating; |
- continue; |
- } |
-#endif |
- } |
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5)) |
- { |
-#ifdef GLX_MESA_agp_offset |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"agp_offset", 10)) |
- { |
- ret = GLXEW_MESA_agp_offset; |
- continue; |
- } |
-#endif |
-#ifdef GLX_MESA_copy_sub_buffer |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_sub_buffer", 15)) |
- { |
- ret = GLXEW_MESA_copy_sub_buffer; |
- continue; |
- } |
-#endif |
-#ifdef GLX_MESA_pixmap_colormap |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixmap_colormap", 15)) |
- { |
- ret = GLXEW_MESA_pixmap_colormap; |
- continue; |
- } |
-#endif |
-#ifdef GLX_MESA_release_buffers |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"release_buffers", 15)) |
- { |
- ret = GLXEW_MESA_release_buffers; |
- continue; |
- } |
-#endif |
-#ifdef GLX_MESA_set_3dfx_mode |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"set_3dfx_mode", 13)) |
- { |
- ret = GLXEW_MESA_set_3dfx_mode; |
- continue; |
- } |
-#endif |
- } |
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) |
- { |
-#ifdef GLX_NV_float_buffer |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) |
- { |
- ret = GLXEW_NV_float_buffer; |
- continue; |
- } |
-#endif |
-#ifdef GLX_NV_present_video |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) |
- { |
- ret = GLXEW_NV_present_video; |
- continue; |
- } |
-#endif |
-#ifdef GLX_NV_swap_group |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) |
- { |
- ret = GLXEW_NV_swap_group; |
- continue; |
- } |
-#endif |
-#ifdef GLX_NV_vertex_array_range |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) |
- { |
- ret = GLXEW_NV_vertex_array_range; |
- continue; |
- } |
-#endif |
-#ifdef GLX_NV_video_output |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_output", 12)) |
- { |
- ret = GLXEW_NV_video_output; |
- continue; |
- } |
-#endif |
- } |
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) |
- { |
-#ifdef GLX_OML_swap_method |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_method", 11)) |
- { |
- ret = GLXEW_OML_swap_method; |
- continue; |
- } |
-#endif |
-#if defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) |
-#include <inttypes.h> |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12)) |
- { |
- ret = GLXEW_OML_sync_control; |
- continue; |
- } |
-#endif |
- } |
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5)) |
- { |
-#ifdef GLX_SGIS_blended_overlay |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blended_overlay", 15)) |
- { |
- ret = GLXEW_SGIS_blended_overlay; |
- continue; |
- } |
-#endif |
-#ifdef GLX_SGIS_color_range |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11)) |
- { |
- ret = GLXEW_SGIS_color_range; |
- continue; |
- } |
-#endif |
-#ifdef GLX_SGIS_multisample |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) |
- { |
- ret = GLXEW_SGIS_multisample; |
- continue; |
- } |
-#endif |
-#ifdef GLX_SGIS_shared_multisample |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_multisample", 18)) |
- { |
- ret = GLXEW_SGIS_shared_multisample; |
- continue; |
- } |
-#endif |
- } |
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5)) |
- { |
-#ifdef GLX_SGIX_fbconfig |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig", 8)) |
- { |
- ret = GLXEW_SGIX_fbconfig; |
- continue; |
- } |
-#endif |
-#ifdef GLX_SGIX_hyperpipe |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"hyperpipe", 9)) |
- { |
- ret = GLXEW_SGIX_hyperpipe; |
- continue; |
- } |
-#endif |
-#ifdef GLX_SGIX_pbuffer |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) |
- { |
- ret = GLXEW_SGIX_pbuffer; |
- continue; |
- } |
-#endif |
-#ifdef GLX_SGIX_swap_barrier |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_barrier", 12)) |
- { |
- ret = GLXEW_SGIX_swap_barrier; |
- continue; |
- } |
-#endif |
-#ifdef GLX_SGIX_swap_group |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) |
- { |
- ret = GLXEW_SGIX_swap_group; |
- continue; |
- } |
-#endif |
-#ifdef GLX_SGIX_video_resize |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12)) |
- { |
- ret = GLXEW_SGIX_video_resize; |
- continue; |
- } |
-#endif |
-#ifdef GLX_SGIX_visual_select_group |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_select_group", 19)) |
- { |
- ret = GLXEW_SGIX_visual_select_group; |
- continue; |
- } |
-#endif |
- } |
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4)) |
- { |
-#ifdef GLX_SGI_cushion |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"cushion", 7)) |
- { |
- ret = GLXEW_SGI_cushion; |
- continue; |
- } |
-#endif |
-#ifdef GLX_SGI_make_current_read |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) |
- { |
- ret = GLXEW_SGI_make_current_read; |
- continue; |
- } |
-#endif |
-#ifdef GLX_SGI_swap_control |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) |
- { |
- ret = GLXEW_SGI_swap_control; |
- continue; |
- } |
-#endif |
-#ifdef GLX_SGI_video_sync |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_sync", 10)) |
- { |
- ret = GLXEW_SGI_video_sync; |
- continue; |
- } |
-#endif |
- } |
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4)) |
- { |
-#ifdef GLX_SUN_get_transparent_index |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_transparent_index", 21)) |
- { |
- ret = GLXEW_SUN_get_transparent_index; |
- continue; |
- } |
-#endif |
-#ifdef GLX_SUN_video_resize |
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12)) |
- { |
- ret = GLXEW_SUN_video_resize; |
- continue; |
- } |
-#endif |
- } |
- } |
- ret = (len == 0); |
- } |
- return ret; |
-} |
- |
-#endif /* _WIN32 */ |