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Unified Diff: cc/resources/video_resource_updater.cc

Issue 312803002: Android media: VideoFrame should not store so many sync points. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Address danakj@'s concern Created 6 years, 6 months ago
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Index: cc/resources/video_resource_updater.cc
diff --git a/cc/resources/video_resource_updater.cc b/cc/resources/video_resource_updater.cc
index 1d93aebe3cce20f763da7349490d0f2a3f0d177b..d9b8d0b16d8909d9fd13d082e0b0200ac963ef8f 100644
--- a/cc/resources/video_resource_updater.cc
+++ b/cc/resources/video_resource_updater.cc
@@ -17,9 +17,35 @@
namespace cc {
+namespace {
+
const ResourceFormat kYUVResourceFormat = LUMINANCE_8;
const ResourceFormat kRGBResourceFormat = RGBA_8888;
+class SyncPointProviderImpl : public media::VideoFrame::SyncPointProvider {
+ public:
+ explicit SyncPointProviderImpl(gpu::gles2::GLES2Interface* gl) : gl_(gl) {}
+ virtual ~SyncPointProviderImpl();
+ virtual uint32 InsertSyncPoint();
+ virtual void WaitSyncPoint(uint32 sync_point);
+
+ private:
+ gpu::gles2::GLES2Interface* gl_;
+};
+
+SyncPointProviderImpl::~SyncPointProviderImpl() {
+}
+
+uint32 SyncPointProviderImpl::InsertSyncPoint() {
+ return GLC(gl_, gl_->InsertSyncPointCHROMIUM());
+}
+
+void SyncPointProviderImpl::WaitSyncPoint(uint32 sync_point) {
+ GLC(gl_, gl_->WaitSyncPointCHROMIUM(sync_point));
+}
+
+} // namespace
+
VideoFrameExternalResources::VideoFrameExternalResources() : type(NONE) {}
VideoFrameExternalResources::~VideoFrameExternalResources() {}
@@ -283,10 +309,14 @@ VideoFrameExternalResources VideoResourceUpdater::CreateForSoftwarePlanes(
return external_resources;
}
-static void ReturnTexture(const scoped_refptr<media::VideoFrame>& frame,
- uint32 sync_point,
- bool lost_resource) {
- frame->AppendReleaseSyncPoint(sync_point);
+static void ReturnTexture(
+ const scoped_refptr<media::VideoFrame>& video_frame,
+ const scoped_refptr<ContextProvider>& context_provider,
danakj 2014/06/19 15:56:26 Can we pass a WeakPtr to the VRUpdater instead so
dshwang 2014/06/23 18:33:20 Yes, I use WeakPtr in new patch set.
+ uint32 sync_point,
+ bool lost_resource) {
+ SyncPointProviderImpl provider(context_provider->ContextGL());
+ provider.WaitSyncPoint(sync_point);
danakj 2014/06/19 15:56:26 why waiting on the sync point here? this same cont
+ video_frame->UpdateReleaseSyncPoint(provider);
}
VideoFrameExternalResources VideoResourceUpdater::CreateForHardwarePlanes(
@@ -322,8 +352,8 @@ VideoFrameExternalResources VideoResourceUpdater::CreateForHardwarePlanes(
TextureMailbox(mailbox_holder->mailbox,
mailbox_holder->texture_target,
mailbox_holder->sync_point));
- external_resources.release_callbacks.push_back(
- base::Bind(&ReturnTexture, video_frame));
+ external_resources.release_callbacks.push_back(base::Bind(
+ &ReturnTexture, video_frame, make_scoped_refptr(context_provider_)));
danakj 2014/06/19 15:56:26 make_scoped_refptr() is not needed
return external_resources;
}

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