Index: content/browser/renderer_host/input/touch_selection_controller_unittest.cc |
diff --git a/content/browser/renderer_host/input/touch_selection_controller_unittest.cc b/content/browser/renderer_host/input/touch_selection_controller_unittest.cc |
index dee5c98764c3c0130f07a42760ebc3d945e7d1db..ed53cd402cec7cfba5263993d29df183e1ba9dff 100644 |
--- a/content/browser/renderer_host/input/touch_selection_controller_unittest.cc |
+++ b/content/browser/renderer_host/input/touch_selection_controller_unittest.cc |
@@ -320,6 +320,7 @@ TEST_F(TouchSelectionControllerTest, InsertionDragged) { |
// The touch sequence should not be handled if insertion is not active. |
MockMotionEvent event(MockMotionEvent::ACTION_DOWN, event_time, 0, 0); |
EXPECT_FALSE(controller().WillHandleTouchEvent(event)); |
+ EXPECT_EQ(INSERTION_DRAG_STARTED, GetLastEventType()); |
float line_height = 10.f; |
gfx::RectF start_rect(10, 0, 0, line_height); |
@@ -375,6 +376,8 @@ TEST_F(TouchSelectionControllerTest, InsertionTapped) { |
MockMotionEvent event(MockMotionEvent::ACTION_DOWN, event_time, 0, 0); |
EXPECT_TRUE(controller().WillHandleTouchEvent(event)); |
EXPECT_EQ(INSERTION_SHOWN, GetLastEventType()); |
+ //TODO(AKV) this test case has to be modified once crbug.com/394093 is fixed |
+ EXPECT_EQ(INSERTION_DRAG_STARTED, GetLastEventType()); |
jdduke (slow)
2014/08/01 15:10:51
Thanks for adding this. One nit, add a colon ":"
AKVT
2014/08/01 15:23:25
Done.
|
event = MockMotionEvent(MockMotionEvent::ACTION_UP, event_time, 0, 0); |
EXPECT_TRUE(controller().WillHandleTouchEvent(event)); |