Index: ui/compositor/layer.cc |
diff --git a/ui/compositor/layer.cc b/ui/compositor/layer.cc |
index 5ceedeba35d9099aabd54e1efaf0f01fb123a668..ca3ff288ee293a43b49d39bee0f6f97311e6a0cd 100644 |
--- a/ui/compositor/layer.cc |
+++ b/ui/compositor/layer.cc |
@@ -142,15 +142,10 @@ void Layer::SetCompositor(Compositor* compositor) { |
DCHECK(!compositor || !compositor_); |
DCHECK(!compositor || compositor->root_layer() == this); |
DCHECK(!parent_); |
- if (compositor_) { |
- RemoveAnimatorsInTreeFromCollection( |
- compositor_->layer_animator_collection()); |
- } |
compositor_ = compositor; |
if (compositor) { |
OnDeviceScaleFactorChanged(compositor->device_scale_factor()); |
SendPendingThreadedAnimations(); |
- AddAnimatorsInTreeToCollection(compositor_->layer_animator_collection()); |
} |
} |
@@ -164,21 +159,15 @@ void Layer::Add(Layer* child) { |
child->OnDeviceScaleFactorChanged(device_scale_factor_); |
if (GetCompositor()) |
child->SendPendingThreadedAnimations(); |
- LayerAnimatorCollection* collection = GetLayerAnimatorCollection(); |
- if (collection) |
- child->AddAnimatorsInTreeToCollection(collection); |
} |
void Layer::Remove(Layer* child) { |
// Current bounds are used to calculate offsets when layers are reparented. |
// Stop (and complete) an ongoing animation to update the bounds immediately. |
- LayerAnimator* child_animator = child->animator_; |
- if (child_animator) |
- child_animator->StopAnimatingProperty(ui::LayerAnimationElement::BOUNDS); |
- LayerAnimatorCollection* collection = GetLayerAnimatorCollection(); |
- if (collection) |
- child->RemoveAnimatorsInTreeFromCollection(collection); |
- |
+ if (child->GetAnimator()) { |
+ child->GetAnimator()->StopAnimatingProperty( |
+ ui::LayerAnimationElement::BOUNDS); |
+ } |
std::vector<Layer*>::iterator i = |
std::find(children_.begin(), children_.end(), child); |
DCHECK(i != children_.end()); |
@@ -884,11 +873,6 @@ void Layer::RemoveThreadedAnimation(int animation_id) { |
pending_threaded_animations_.end()); |
} |
-LayerAnimatorCollection* Layer::GetLayerAnimatorCollection() { |
- Compositor* compositor = GetCompositor(); |
- return compositor ? compositor->layer_animator_collection() : NULL; |
-} |
- |
void Layer::SendPendingThreadedAnimations() { |
for (cc::ScopedPtrVector<cc::Animation>::iterator it = |
pending_threaded_animations_.begin(); |
@@ -946,32 +930,4 @@ void Layer::RecomputePosition() { |
cc_layer_->SetPosition(gfx::PointF(bounds_.x(), bounds_.y())); |
} |
-void Layer::AddAnimatorsInTreeToCollection( |
- LayerAnimatorCollection* collection) { |
- DCHECK(collection); |
- if (IsAnimating()) |
- animator_->AddToCollection(collection); |
- std::for_each( |
- children_.begin(), |
- children_.end(), |
- std::bind2nd(std::mem_fun(&Layer::AddAnimatorsInTreeToCollection), |
- collection)); |
-} |
- |
-void Layer::RemoveAnimatorsInTreeFromCollection( |
- LayerAnimatorCollection* collection) { |
- DCHECK(collection); |
- if (IsAnimating()) |
- animator_->RemoveFromCollection(collection); |
- std::for_each( |
- children_.begin(), |
- children_.end(), |
- std::bind2nd(std::mem_fun(&Layer::RemoveAnimatorsInTreeFromCollection), |
- collection)); |
-} |
- |
-bool Layer::IsAnimating() const { |
- return animator_ && animator_->is_animating(); |
-} |
- |
} // namespace ui |