Index: Source/core/rendering/RenderObject.h |
diff --git a/Source/core/rendering/RenderObject.h b/Source/core/rendering/RenderObject.h |
index c2e5f2a13c7777c5b0b40ea59c1d934e6051ba7a..20e1c4d75449d4050ee5c1c232a90149e192e4a3 100644 |
--- a/Source/core/rendering/RenderObject.h |
+++ b/Source/core/rendering/RenderObject.h |
@@ -725,6 +725,7 @@ public: |
// Convert the given local point to absolute coordinates |
// FIXME: Temporary. If UseTransforms is true, take transforms into account. Eventually localToAbsolute() will always be transform-aware. |
FloatPoint localToAbsolute(const FloatPoint& localPoint = FloatPoint(), MapCoordinatesFlags = 0) const; |
+ FloatPoint localToAbsolute(const RenderLayerModelObject* repaintContainer, const FloatPoint& localPoint = FloatPoint(), MapCoordinatesFlags = 0) const; |
FloatPoint absoluteToLocal(const FloatPoint&, MapCoordinatesFlags = 0) const; |
// Convert a local quad to absolute coordinates, taking transforms into account. |