| Index: Source/core/rendering/RenderObject.h
|
| diff --git a/Source/core/rendering/RenderObject.h b/Source/core/rendering/RenderObject.h
|
| index c2e5f2a13c7777c5b0b40ea59c1d934e6051ba7a..20e1c4d75449d4050ee5c1c232a90149e192e4a3 100644
|
| --- a/Source/core/rendering/RenderObject.h
|
| +++ b/Source/core/rendering/RenderObject.h
|
| @@ -725,6 +725,7 @@ public:
|
| // Convert the given local point to absolute coordinates
|
| // FIXME: Temporary. If UseTransforms is true, take transforms into account. Eventually localToAbsolute() will always be transform-aware.
|
| FloatPoint localToAbsolute(const FloatPoint& localPoint = FloatPoint(), MapCoordinatesFlags = 0) const;
|
| + FloatPoint localToAbsolute(const RenderLayerModelObject* repaintContainer, const FloatPoint& localPoint = FloatPoint(), MapCoordinatesFlags = 0) const;
|
| FloatPoint absoluteToLocal(const FloatPoint&, MapCoordinatesFlags = 0) const;
|
|
|
| // Convert a local quad to absolute coordinates, taking transforms into account.
|
|
|