Index: cc/trees/layer_tree_host_impl.cc |
diff --git a/cc/trees/layer_tree_host_impl.cc b/cc/trees/layer_tree_host_impl.cc |
index 1bc708d5f39fa80a60c61cbf48ec998a78a49dc7..f94bcde53ff5dba902414855d0992ec6e820a583 100644 |
--- a/cc/trees/layer_tree_host_impl.cc |
+++ b/cc/trees/layer_tree_host_impl.cc |
@@ -32,6 +32,7 @@ |
#include "cc/layers/layer_impl.h" |
#include "cc/layers/layer_iterator.h" |
#include "cc/layers/painted_scrollbar_layer_impl.h" |
+#include "cc/layers/quad_sink.h" |
#include "cc/layers/render_surface_impl.h" |
#include "cc/layers/scrollbar_layer_impl_base.h" |
#include "cc/output/compositor_frame_metadata.h" |
@@ -60,7 +61,6 @@ |
#include "cc/trees/layer_tree_host_common.h" |
#include "cc/trees/layer_tree_impl.h" |
#include "cc/trees/occlusion_tracker.h" |
-#include "cc/trees/quad_culler.h" |
#include "cc/trees/single_thread_proxy.h" |
#include "cc/trees/tree_synchronizer.h" |
#include "gpu/GLES2/gl2extchromium.h" |
@@ -589,7 +589,7 @@ static void AppendQuadsForLayer( |
LayerImpl* layer, |
const OcclusionTracker<LayerImpl>& occlusion_tracker, |
AppendQuadsData* append_quads_data) { |
- QuadCuller quad_culler(target_render_pass, layer, occlusion_tracker); |
+ QuadSink quad_culler(target_render_pass, &occlusion_tracker); |
layer->AppendQuads(&quad_culler, append_quads_data); |
} |
@@ -599,7 +599,7 @@ static void AppendQuadsForRenderSurfaceLayer( |
const RenderPass* contributing_render_pass, |
const OcclusionTracker<LayerImpl>& occlusion_tracker, |
AppendQuadsData* append_quads_data) { |
- QuadCuller quad_culler(target_render_pass, layer, occlusion_tracker); |
+ QuadSink quad_culler(target_render_pass, &occlusion_tracker); |
bool is_replica = false; |
layer->render_surface()->AppendQuads(&quad_culler, |
@@ -642,7 +642,7 @@ static void AppendQuadsToFillScreen( |
screen_background_color_region.Intersect(root_scroll_layer_rect); |
} |
- QuadCuller quad_culler(target_render_pass, root_layer, occlusion_tracker); |
+ QuadSink quad_culler(target_render_pass, &occlusion_tracker); |
// Manually create the quad state for the gutter quads, as the root layer |
// doesn't have any bounds and so can't generate this itself. |