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Issue 309493002: Remove QuadCuller class and make QuadSink concrete (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@test2ownMock
Patch Set: gn build fix Created 6 years, 6 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/trees/layer_tree_host_impl.h" 5 #include "cc/trees/layer_tree_host_impl.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <limits> 8 #include <limits>
9 9
10 #include "base/basictypes.h" 10 #include "base/basictypes.h"
(...skipping 14 matching lines...) Expand all
25 #include "cc/debug/paint_time_counter.h" 25 #include "cc/debug/paint_time_counter.h"
26 #include "cc/debug/rendering_stats_instrumentation.h" 26 #include "cc/debug/rendering_stats_instrumentation.h"
27 #include "cc/debug/traced_value.h" 27 #include "cc/debug/traced_value.h"
28 #include "cc/input/page_scale_animation.h" 28 #include "cc/input/page_scale_animation.h"
29 #include "cc/input/top_controls_manager.h" 29 #include "cc/input/top_controls_manager.h"
30 #include "cc/layers/append_quads_data.h" 30 #include "cc/layers/append_quads_data.h"
31 #include "cc/layers/heads_up_display_layer_impl.h" 31 #include "cc/layers/heads_up_display_layer_impl.h"
32 #include "cc/layers/layer_impl.h" 32 #include "cc/layers/layer_impl.h"
33 #include "cc/layers/layer_iterator.h" 33 #include "cc/layers/layer_iterator.h"
34 #include "cc/layers/painted_scrollbar_layer_impl.h" 34 #include "cc/layers/painted_scrollbar_layer_impl.h"
35 #include "cc/layers/quad_sink.h"
35 #include "cc/layers/render_surface_impl.h" 36 #include "cc/layers/render_surface_impl.h"
36 #include "cc/layers/scrollbar_layer_impl_base.h" 37 #include "cc/layers/scrollbar_layer_impl_base.h"
37 #include "cc/output/compositor_frame_metadata.h" 38 #include "cc/output/compositor_frame_metadata.h"
38 #include "cc/output/copy_output_request.h" 39 #include "cc/output/copy_output_request.h"
39 #include "cc/output/delegating_renderer.h" 40 #include "cc/output/delegating_renderer.h"
40 #include "cc/output/gl_renderer.h" 41 #include "cc/output/gl_renderer.h"
41 #include "cc/output/software_renderer.h" 42 #include "cc/output/software_renderer.h"
42 #include "cc/quads/render_pass_draw_quad.h" 43 #include "cc/quads/render_pass_draw_quad.h"
43 #include "cc/quads/shared_quad_state.h" 44 #include "cc/quads/shared_quad_state.h"
44 #include "cc/quads/solid_color_draw_quad.h" 45 #include "cc/quads/solid_color_draw_quad.h"
45 #include "cc/quads/texture_draw_quad.h" 46 #include "cc/quads/texture_draw_quad.h"
46 #include "cc/resources/direct_raster_worker_pool.h" 47 #include "cc/resources/direct_raster_worker_pool.h"
47 #include "cc/resources/image_copy_raster_worker_pool.h" 48 #include "cc/resources/image_copy_raster_worker_pool.h"
48 #include "cc/resources/image_raster_worker_pool.h" 49 #include "cc/resources/image_raster_worker_pool.h"
49 #include "cc/resources/memory_history.h" 50 #include "cc/resources/memory_history.h"
50 #include "cc/resources/picture_layer_tiling.h" 51 #include "cc/resources/picture_layer_tiling.h"
51 #include "cc/resources/pixel_buffer_raster_worker_pool.h" 52 #include "cc/resources/pixel_buffer_raster_worker_pool.h"
52 #include "cc/resources/prioritized_resource_manager.h" 53 #include "cc/resources/prioritized_resource_manager.h"
53 #include "cc/resources/raster_worker_pool.h" 54 #include "cc/resources/raster_worker_pool.h"
54 #include "cc/resources/resource_pool.h" 55 #include "cc/resources/resource_pool.h"
55 #include "cc/resources/texture_mailbox_deleter.h" 56 #include "cc/resources/texture_mailbox_deleter.h"
56 #include "cc/resources/ui_resource_bitmap.h" 57 #include "cc/resources/ui_resource_bitmap.h"
57 #include "cc/scheduler/delay_based_time_source.h" 58 #include "cc/scheduler/delay_based_time_source.h"
58 #include "cc/trees/damage_tracker.h" 59 #include "cc/trees/damage_tracker.h"
59 #include "cc/trees/layer_tree_host.h" 60 #include "cc/trees/layer_tree_host.h"
60 #include "cc/trees/layer_tree_host_common.h" 61 #include "cc/trees/layer_tree_host_common.h"
61 #include "cc/trees/layer_tree_impl.h" 62 #include "cc/trees/layer_tree_impl.h"
62 #include "cc/trees/occlusion_tracker.h" 63 #include "cc/trees/occlusion_tracker.h"
63 #include "cc/trees/quad_culler.h"
64 #include "cc/trees/single_thread_proxy.h" 64 #include "cc/trees/single_thread_proxy.h"
65 #include "cc/trees/tree_synchronizer.h" 65 #include "cc/trees/tree_synchronizer.h"
66 #include "gpu/GLES2/gl2extchromium.h" 66 #include "gpu/GLES2/gl2extchromium.h"
67 #include "ui/gfx/frame_time.h" 67 #include "ui/gfx/frame_time.h"
68 #include "ui/gfx/size_conversions.h" 68 #include "ui/gfx/size_conversions.h"
69 #include "ui/gfx/vector2d_conversions.h" 69 #include "ui/gfx/vector2d_conversions.h"
70 70
71 namespace { 71 namespace {
72 72
73 void DidVisibilityChange(cc::LayerTreeHostImpl* id, bool visible) { 73 void DidVisibilityChange(cc::LayerTreeHostImpl* id, bool visible) {
(...skipping 508 matching lines...) Expand 10 before | Expand all | Expand 10 after
582 << output_surface->capabilities().deferred_gl_initialization; 582 << output_surface->capabilities().deferred_gl_initialization;
583 return DRAW_MODE_SOFTWARE; 583 return DRAW_MODE_SOFTWARE;
584 } 584 }
585 } 585 }
586 586
587 static void AppendQuadsForLayer( 587 static void AppendQuadsForLayer(
588 RenderPass* target_render_pass, 588 RenderPass* target_render_pass,
589 LayerImpl* layer, 589 LayerImpl* layer,
590 const OcclusionTracker<LayerImpl>& occlusion_tracker, 590 const OcclusionTracker<LayerImpl>& occlusion_tracker,
591 AppendQuadsData* append_quads_data) { 591 AppendQuadsData* append_quads_data) {
592 QuadCuller quad_culler(target_render_pass, layer, occlusion_tracker); 592 QuadSink quad_culler(target_render_pass, &occlusion_tracker);
593 layer->AppendQuads(&quad_culler, append_quads_data); 593 layer->AppendQuads(&quad_culler, append_quads_data);
594 } 594 }
595 595
596 static void AppendQuadsForRenderSurfaceLayer( 596 static void AppendQuadsForRenderSurfaceLayer(
597 RenderPass* target_render_pass, 597 RenderPass* target_render_pass,
598 LayerImpl* layer, 598 LayerImpl* layer,
599 const RenderPass* contributing_render_pass, 599 const RenderPass* contributing_render_pass,
600 const OcclusionTracker<LayerImpl>& occlusion_tracker, 600 const OcclusionTracker<LayerImpl>& occlusion_tracker,
601 AppendQuadsData* append_quads_data) { 601 AppendQuadsData* append_quads_data) {
602 QuadCuller quad_culler(target_render_pass, layer, occlusion_tracker); 602 QuadSink quad_culler(target_render_pass, &occlusion_tracker);
603 603
604 bool is_replica = false; 604 bool is_replica = false;
605 layer->render_surface()->AppendQuads(&quad_culler, 605 layer->render_surface()->AppendQuads(&quad_culler,
606 append_quads_data, 606 append_quads_data,
607 is_replica, 607 is_replica,
608 contributing_render_pass->id); 608 contributing_render_pass->id);
609 609
610 // Add replica after the surface so that it appears below the surface. 610 // Add replica after the surface so that it appears below the surface.
611 if (layer->has_replica()) { 611 if (layer->has_replica()) {
612 is_replica = true; 612 is_replica = true;
(...skipping 22 matching lines...) Expand all
635 // Divide the fill region into the part to be filled with the overhang 635 // Divide the fill region into the part to be filled with the overhang
636 // resource and the part to be filled with the background color. 636 // resource and the part to be filled with the background color.
637 Region screen_background_color_region = fill_region; 637 Region screen_background_color_region = fill_region;
638 Region overhang_region; 638 Region overhang_region;
639 if (overhang_resource_id) { 639 if (overhang_resource_id) {
640 overhang_region = fill_region; 640 overhang_region = fill_region;
641 overhang_region.Subtract(root_scroll_layer_rect); 641 overhang_region.Subtract(root_scroll_layer_rect);
642 screen_background_color_region.Intersect(root_scroll_layer_rect); 642 screen_background_color_region.Intersect(root_scroll_layer_rect);
643 } 643 }
644 644
645 QuadCuller quad_culler(target_render_pass, root_layer, occlusion_tracker); 645 QuadSink quad_culler(target_render_pass, &occlusion_tracker);
646 646
647 // Manually create the quad state for the gutter quads, as the root layer 647 // Manually create the quad state for the gutter quads, as the root layer
648 // doesn't have any bounds and so can't generate this itself. 648 // doesn't have any bounds and so can't generate this itself.
649 // TODO(danakj): Make the gutter quads generated by the solid color layer 649 // TODO(danakj): Make the gutter quads generated by the solid color layer
650 // (make it smarter about generating quads to fill unoccluded areas). 650 // (make it smarter about generating quads to fill unoccluded areas).
651 651
652 gfx::Rect root_target_rect = root_layer->render_surface()->content_rect(); 652 gfx::Rect root_target_rect = root_layer->render_surface()->content_rect();
653 float opacity = 1.f; 653 float opacity = 1.f;
654 SharedQuadState* shared_quad_state = quad_culler.CreateSharedQuadState(); 654 SharedQuadState* shared_quad_state = quad_culler.CreateSharedQuadState();
655 shared_quad_state->SetAll(gfx::Transform(), 655 shared_quad_state->SetAll(gfx::Transform(),
(...skipping 2495 matching lines...) Expand 10 before | Expand all | Expand 10 after
3151 } 3151 }
3152 3152
3153 void LayerTreeHostImpl::UnregisterPictureLayerImpl(PictureLayerImpl* layer) { 3153 void LayerTreeHostImpl::UnregisterPictureLayerImpl(PictureLayerImpl* layer) {
3154 std::vector<PictureLayerImpl*>::iterator it = 3154 std::vector<PictureLayerImpl*>::iterator it =
3155 std::find(picture_layers_.begin(), picture_layers_.end(), layer); 3155 std::find(picture_layers_.begin(), picture_layers_.end(), layer);
3156 DCHECK(it != picture_layers_.end()); 3156 DCHECK(it != picture_layers_.end());
3157 picture_layers_.erase(it); 3157 picture_layers_.erase(it);
3158 } 3158 }
3159 3159
3160 } // namespace cc 3160 } // namespace cc
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