Chromium Code Reviews| Index: ui/gfx/mac/point_utils.mm |
| diff --git a/ui/gfx/mac/point_utils.mm b/ui/gfx/mac/point_utils.mm |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..df67fe9b588a81ed13c28b57b777adb258ece158 |
| --- /dev/null |
| +++ b/ui/gfx/mac/point_utils.mm |
| @@ -0,0 +1,44 @@ |
| +// Copyright 2014 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#import "ui/gfx/mac/point_utils.h" |
| + |
| +#import <Cocoa/Cocoa.h> |
| + |
| +#include "ui/gfx/geometry/point.h" |
| +#include "ui/gfx/geometry/rect.h" |
| + |
| +namespace gfx { |
| + |
| +namespace { |
| + |
| +CGFloat PrimaryDisplayHeight() { |
| + return NSMaxY([[[NSScreen screens] objectAtIndex:0] frame]); |
|
Andre
2014/06/04 23:55:08
How about multiple screens?
tapted
2014/06/11 07:38:00
screen coordinates are always relative to the bott
|
| +} |
| + |
| +} // namespace |
| + |
| +NSPoint ScreenPointToNSPoint(const gfx::Point& point) { |
| + return NSMakePoint(point.x(), PrimaryDisplayHeight() - point.y()); |
| +} |
| + |
| +gfx::Point ScreenPointFromNSPoint(const NSPoint& point) { |
| + return gfx::Point(point.x, PrimaryDisplayHeight() - point.y); |
| +} |
| + |
| +NSRect ScreenRectToNSRect(const gfx::Rect& rect) { |
| + return NSMakeRect(rect.x(), |
| + PrimaryDisplayHeight() - rect.y() - rect.height(), |
| + rect.width(), |
| + rect.height()); |
| +} |
| + |
| +gfx::Rect ScreenRectFromNSRect(const NSRect& rect) { |
| + return gfx::Rect(rect.origin.x, |
| + PrimaryDisplayHeight() - rect.origin.y - rect.size.height, |
| + rect.size.width, |
| + rect.size.height); |
| +} |
| + |
| +} // namespace gfx |