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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #import "ui/gfx/mac/point_utils.h" | |
| 6 | |
| 7 #import <Cocoa/Cocoa.h> | |
| 8 | |
| 9 #include "ui/gfx/geometry/point.h" | |
| 10 #include "ui/gfx/geometry/rect.h" | |
| 11 | |
| 12 namespace gfx { | |
| 13 | |
| 14 namespace { | |
| 15 | |
| 16 CGFloat PrimaryDisplayHeight() { | |
| 17 return NSMaxY([[[NSScreen screens] objectAtIndex:0] frame]); | |
|
Andre
2014/06/04 23:55:08
How about multiple screens?
tapted
2014/06/11 07:38:00
screen coordinates are always relative to the bott
| |
| 18 } | |
| 19 | |
| 20 } // namespace | |
| 21 | |
| 22 NSPoint ScreenPointToNSPoint(const gfx::Point& point) { | |
| 23 return NSMakePoint(point.x(), PrimaryDisplayHeight() - point.y()); | |
| 24 } | |
| 25 | |
| 26 gfx::Point ScreenPointFromNSPoint(const NSPoint& point) { | |
| 27 return gfx::Point(point.x, PrimaryDisplayHeight() - point.y); | |
| 28 } | |
| 29 | |
| 30 NSRect ScreenRectToNSRect(const gfx::Rect& rect) { | |
| 31 return NSMakeRect(rect.x(), | |
| 32 PrimaryDisplayHeight() - rect.y() - rect.height(), | |
| 33 rect.width(), | |
| 34 rect.height()); | |
| 35 } | |
| 36 | |
| 37 gfx::Rect ScreenRectFromNSRect(const NSRect& rect) { | |
| 38 return gfx::Rect(rect.origin.x, | |
| 39 PrimaryDisplayHeight() - rect.origin.y - rect.size.height, | |
| 40 rect.size.width, | |
| 41 rect.size.height); | |
| 42 } | |
| 43 | |
| 44 } // namespace gfx | |
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