DescriptionLobotomize the GPU memory manager
On desktop, always set the memory limit to 256MB, and ask that the renderer
only use that memory to draw content that is near the viewport. The effective
limit prior to this patch was 384MB, but would quickly get cut down as multiple
windows are opened, but would not fall too much lower than 256MB (e.g, 128
on Mac).
On mobile, use all available memory for the current, only, renderer.
Do not take into account unmanaged (e.g, WebGL) memory usage.
BUG=377065
Committed: https://src.chromium.org/viewvc/chrome?view=rev&revision=274326
Patch Set 1 #Patch Set 2 : Fix Android build #Patch Set 3 : Update OWNER #
Messages
Total messages: 6 (0 generated)
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