Index: tools/gn/secondary/third_party/angle/BUILD.gn |
diff --git a/tools/gn/secondary/third_party/angle/BUILD.gn b/tools/gn/secondary/third_party/angle/BUILD.gn |
new file mode 100644 |
index 0000000000000000000000000000000000000000..ec3fd6b2894cd5e0f53c54629570567460d9e899 |
--- /dev/null |
+++ b/tools/gn/secondary/third_party/angle/BUILD.gn |
@@ -0,0 +1,583 @@ |
+# Copyright 2014 The Chromium Authors. All rights reserved. |
+# Use of this source code is governed by a BSD-style license that can be |
+# found in the LICENSE file. |
+ |
+# This config is applied to internal Angle targets (not pushed to dependents). |
+config("internal_config") { |
+ include_dirs = [ |
+ "include", |
+ "src", |
+ ] |
+} |
+ |
+component("translator") { |
+ sources = [ |
+ "src/compiler/translator/ShaderLang.cpp", |
+ ] |
+ |
+ defines = [ "ANGLE_TRANSLATOR_IMPLEMENTATION" ] |
+ |
+ configs -= [ "//build/config/compiler:chromium_code" ] |
+ configs += [ |
+ ":internal_config", |
+ "//build/config/compiler:no_chromium_code", |
+ ] |
+ |
+ deps = [ |
+ ":translator_lib", |
+ ] |
+} |
+ |
+# Holds the shared includes so we only need to list them once. |
+source_set("includes") { |
+ sources = [ |
+ "include/EGL/egl.h", |
+ "include/EGL/eglext.h", |
+ "include/EGL/eglplatform.h", |
+ "include/GLES2/gl2.h", |
+ "include/GLES2/gl2ext.h", |
+ "include/GLES2/gl2platform.h", |
+ "include/GLES3/gl3.h", |
+ "include/GLES3/gl3ext.h", |
+ "include/GLES3/gl3platform.h", |
+ "include/GLSLANG/ShaderLang.h", |
+ "include/KHR/khrplatform.h", |
+ ] |
+} |
+ |
+source_set("translator_lib") { |
+ sources = [ |
+ "src/common/RefCountObject.cpp", |
+ "src/common/RefCountObject.h", |
+ "src/common/angleutils.h", |
+ "src/common/blocklayout.cpp", |
+ "src/common/blocklayout.h", |
+ "src/common/debug.cpp", |
+ "src/common/debug.h", |
+ "src/common/event_tracer.cpp", |
+ "src/common/event_tracer.h", |
+ "src/common/mathutil.cpp", |
+ "src/common/mathutil.h", |
+ "src/common/shadervars.h", |
+ "src/common/utilities.cpp", |
+ "src/common/utilities.h", |
+ "src/common/version.h", |
+ "src/compiler/translator/BaseTypes.h", |
+ "src/compiler/translator/BuiltInFunctionEmulator.cpp", |
+ "src/compiler/translator/BuiltInFunctionEmulator.h", |
+ "src/compiler/translator/CodeGen.cpp", |
+ "src/compiler/translator/Common.h", |
+ "src/compiler/translator/Compiler.cpp", |
+ "src/compiler/translator/ConstantUnion.h", |
+ "src/compiler/translator/DetectCallDepth.cpp", |
+ "src/compiler/translator/DetectCallDepth.h", |
+ "src/compiler/translator/DetectDiscontinuity.cpp", |
+ "src/compiler/translator/DetectDiscontinuity.h", |
+ "src/compiler/translator/Diagnostics.cpp", |
+ "src/compiler/translator/Diagnostics.h", |
+ "src/compiler/translator/DirectiveHandler.cpp", |
+ "src/compiler/translator/DirectiveHandler.h", |
+ "src/compiler/translator/ExtensionBehavior.h", |
+ "src/compiler/translator/FlagStd140Structs.cpp", |
+ "src/compiler/translator/FlagStd140Structs.h", |
+ "src/compiler/translator/ForLoopUnroll.cpp", |
+ "src/compiler/translator/ForLoopUnroll.h", |
+ "src/compiler/translator/HashNames.h", |
+ "src/compiler/translator/InfoSink.cpp", |
+ "src/compiler/translator/InfoSink.h", |
+ "src/compiler/translator/Initialize.cpp", |
+ "src/compiler/translator/Initialize.h", |
+ "src/compiler/translator/InitializeDll.cpp", |
+ "src/compiler/translator/InitializeDll.h", |
+ "src/compiler/translator/InitializeGlobals.h", |
+ "src/compiler/translator/InitializeParseContext.cpp", |
+ "src/compiler/translator/InitializeParseContext.h", |
+ "src/compiler/translator/InitializeVariables.cpp", |
+ "src/compiler/translator/InitializeVariables.h", |
+ "src/compiler/translator/IntermTraverse.cpp", |
+ "src/compiler/translator/Intermediate.cpp", |
+ "src/compiler/translator/LoopInfo.cpp", |
+ "src/compiler/translator/LoopInfo.h", |
+ "src/compiler/translator/MMap.h", |
+ "src/compiler/translator/NodeSearch.h", |
+ "src/compiler/translator/OutputESSL.cpp", |
+ "src/compiler/translator/OutputESSL.h", |
+ "src/compiler/translator/OutputGLSL.cpp", |
+ "src/compiler/translator/OutputGLSL.h", |
+ "src/compiler/translator/OutputGLSLBase.cpp", |
+ "src/compiler/translator/OutputGLSLBase.h", |
+ "src/compiler/translator/OutputHLSL.cpp", |
+ "src/compiler/translator/OutputHLSL.h", |
+ "src/compiler/translator/ParseContext.cpp", |
+ "src/compiler/translator/ParseContext.h", |
+ "src/compiler/translator/PoolAlloc.cpp", |
+ "src/compiler/translator/PoolAlloc.h", |
+ "src/compiler/translator/Pragma.h", |
+ "src/compiler/translator/QualifierAlive.cpp", |
+ "src/compiler/translator/QualifierAlive.h", |
+ "src/compiler/translator/RemoveTree.cpp", |
+ "src/compiler/translator/RemoveTree.h", |
+ "src/compiler/translator/RenameFunction.h", |
+ "src/compiler/translator/RewriteElseBlocks.cpp", |
+ "src/compiler/translator/RewriteElseBlocks.h", |
+ "src/compiler/translator/SearchSymbol.cpp", |
+ "src/compiler/translator/SearchSymbol.h", |
+ "src/compiler/translator/ShHandle.h", |
+ "src/compiler/translator/SymbolTable.cpp", |
+ "src/compiler/translator/SymbolTable.h", |
+ "src/compiler/translator/TranslatorESSL.cpp", |
+ "src/compiler/translator/TranslatorESSL.h", |
+ "src/compiler/translator/TranslatorGLSL.cpp", |
+ "src/compiler/translator/TranslatorGLSL.h", |
+ "src/compiler/translator/TranslatorHLSL.cpp", |
+ "src/compiler/translator/TranslatorHLSL.h", |
+ "src/compiler/translator/Types.cpp", |
+ "src/compiler/translator/Types.h", |
+ "src/compiler/translator/UnfoldShortCircuit.cpp", |
+ "src/compiler/translator/UnfoldShortCircuit.h", |
+ "src/compiler/translator/UnfoldShortCircuitAST.cpp", |
+ "src/compiler/translator/UnfoldShortCircuitAST.h", |
+ "src/compiler/translator/ValidateLimitations.cpp", |
+ "src/compiler/translator/ValidateLimitations.h", |
+ "src/compiler/translator/ValidateOutputs.cpp", |
+ "src/compiler/translator/ValidateOutputs.h", |
+ "src/compiler/translator/VariableInfo.cpp", |
+ "src/compiler/translator/VariableInfo.h", |
+ "src/compiler/translator/VariablePacker.cpp", |
+ "src/compiler/translator/VariablePacker.h", |
+ "src/compiler/translator/VersionGLSL.cpp", |
+ "src/compiler/translator/VersionGLSL.h", |
+ "src/compiler/translator/compilerdebug.cpp", |
+ "src/compiler/translator/compilerdebug.h", |
+ "src/compiler/translator/depgraph/DependencyGraph.cpp", |
+ "src/compiler/translator/depgraph/DependencyGraph.h", |
+ "src/compiler/translator/depgraph/DependencyGraphBuilder.cpp", |
+ "src/compiler/translator/depgraph/DependencyGraphBuilder.h", |
+ "src/compiler/translator/depgraph/DependencyGraphOutput.cpp", |
+ "src/compiler/translator/depgraph/DependencyGraphOutput.h", |
+ "src/compiler/translator/depgraph/DependencyGraphTraverse.cpp", |
+ "src/compiler/translator/glslang.h", |
+ "src/compiler/translator/glslang.l", |
+ "src/compiler/translator/glslang.y", |
+ "src/compiler/translator/glslang_lex.cpp", |
+ "src/compiler/translator/glslang_tab.cpp", |
+ "src/compiler/translator/glslang_tab.h", |
+ "src/compiler/translator/intermOut.cpp", |
+ "src/compiler/translator/intermediate.h", |
+ "src/compiler/translator/length_limits.h", |
+ "src/compiler/translator/localintermediate.h", |
+ "src/compiler/translator/osinclude.h", |
+ "src/compiler/translator/ossource_posix.cpp", |
+ "src/compiler/translator/ossource_win.cpp", |
+ "src/compiler/translator/parseConst.cpp", |
+ "src/compiler/translator/timing/RestrictFragmentShaderTiming.cpp", |
+ "src/compiler/translator/timing/RestrictFragmentShaderTiming.h", |
+ "src/compiler/translator/timing/RestrictVertexShaderTiming.cpp", |
+ "src/compiler/translator/timing/RestrictVertexShaderTiming.h", |
+ "src/compiler/translator/util.cpp", |
+ "src/compiler/translator/util.h", |
+ "src/third_party/compiler/ArrayBoundsClamper.cpp", |
+ "src/third_party/compiler/ArrayBoundsClamper.h", |
+ ] |
+ |
+ if (is_win) { |
+ sources -= [ "src/compiler/translator/ossource_posix.cpp" ] |
+ } else { |
+ sources -= [ "src/compiler/translator/ossource_win.cpp" ] |
+ } |
+ |
+ configs -= [ "//build/config/compiler:chromium_code" ] |
+ configs += [ |
+ ":internal_config", |
+ "//build/config/compiler:no_chromium_code", |
+ ] |
+ |
+ deps = [ |
+ ":includes", |
+ ] |
+} |
+ |
+config("translator_static_config") { |
+ defines = [ "ANGLE_TRANSLATOR_STATIC" ] |
+} |
+ |
+source_set("translator_static") { |
+ sources = [ |
+ "src/compiler/translator/ShaderLang.cpp", |
+ ] |
+ |
+ configs -= [ "//build/config/compiler:chromium_code" ] |
+ configs += [ |
+ ":internal_config", |
+ "//build/config/compiler:no_chromium_code", |
+ ] |
+ direct_dependent_configs = [ ":translator_static_config" ] |
+ |
+ deps = [ |
+ ":translator_lib", |
+ ] |
+} |
+ |
+# TODO(GYP) this requires some changes to the script before it will work. |
+# https://chromium-review.googlesource.com/#/c/202048/ |
+if (false) { |
+ action("commit_id") { |
+ script = "src/commit_id.py" |
+ |
+ output_file = "$root_gen_dir/angle_commit.h" |
+ outputs = [ output_file ] |
+ |
+ args = [ |
+ rebase_path(".", root_build_dir), |
+ rebase_path(output_file, root_build_dir), |
+ ] |
+ } |
+} else { |
+ group("commit_id") {} |
+} |
+ |
+if (is_win) { |
+ angle_enable_d3d9 = true |
+ angle_enable_d3d11 = true |
+ |
+ shared_library("libGLESv2") { |
+ sources = [ |
+ "src/common/RefCountObject.cpp", |
+ "src/common/RefCountObject.h", |
+ "src/common/angleutils.h", |
+ "src/common/blocklayout.cpp", |
+ "src/common/blocklayout.h", |
+ "src/common/debug.cpp", |
+ "src/common/debug.h", |
+ "src/common/event_tracer.cpp", |
+ "src/common/event_tracer.h", |
+ "src/common/mathutil.cpp", |
+ "src/common/mathutil.h", |
+ "src/common/shadervars.h", |
+ "src/common/utilities.cpp", |
+ "src/common/utilities.h", |
+ "src/common/version.h", |
+ "src/libGLESv2/BinaryStream.h", |
+ "src/libGLESv2/Buffer.cpp", |
+ "src/libGLESv2/Buffer.h", |
+ "src/libGLESv2/Context.cpp", |
+ "src/libGLESv2/Context.h", |
+ "src/libGLESv2/DynamicHLSL.cpp", |
+ "src/libGLESv2/DynamicHLSL.h", |
+ "src/libGLESv2/Fence.cpp", |
+ "src/libGLESv2/Fence.h", |
+ "src/libGLESv2/Float16ToFloat32.cpp", |
+ "src/libGLESv2/Framebuffer.cpp", |
+ "src/libGLESv2/Framebuffer.h", |
+ "src/libGLESv2/HandleAllocator.cpp", |
+ "src/libGLESv2/HandleAllocator.h", |
+ "src/libGLESv2/Program.cpp", |
+ "src/libGLESv2/Program.h", |
+ "src/libGLESv2/ProgramBinary.cpp", |
+ "src/libGLESv2/ProgramBinary.h", |
+ "src/libGLESv2/Query.cpp", |
+ "src/libGLESv2/Query.h", |
+ "src/libGLESv2/Renderbuffer.cpp", |
+ "src/libGLESv2/Renderbuffer.h", |
+ "src/libGLESv2/RenderbufferProxySet.cpp", |
+ "src/libGLESv2/RenderbufferProxySet.h", |
+ "src/libGLESv2/ResourceManager.cpp", |
+ "src/libGLESv2/ResourceManager.h", |
+ "src/libGLESv2/Sampler.cpp", |
+ "src/libGLESv2/Sampler.h", |
+ "src/libGLESv2/Shader.cpp", |
+ "src/libGLESv2/Shader.h", |
+ "src/libGLESv2/Texture.cpp", |
+ "src/libGLESv2/Texture.h", |
+ "src/libGLESv2/TransformFeedback.cpp", |
+ "src/libGLESv2/TransformFeedback.h", |
+ "src/libGLESv2/Uniform.cpp", |
+ "src/libGLESv2/Uniform.h", |
+ "src/libGLESv2/VertexArray.cpp", |
+ "src/libGLESv2/VertexArray.h", |
+ "src/libGLESv2/VertexAttribute.h", |
+ "src/libGLESv2/angletypes.cpp", |
+ "src/libGLESv2/angletypes.h", |
+ "src/libGLESv2/constants.h", |
+ "src/libGLESv2/formatutils.cpp", |
+ "src/libGLESv2/formatutils.h", |
+ "src/libGLESv2/libGLESv2.cpp", |
+ "src/libGLESv2/libGLESv2.def", |
+ "src/libGLESv2/libGLESv2.rc", |
+ "src/libGLESv2/main.cpp", |
+ "src/libGLESv2/main.h", |
+ "src/libGLESv2/precompiled.cpp", |
+ "src/libGLESv2/precompiled.h", |
+ "src/libGLESv2/queryconversions.cpp", |
+ "src/libGLESv2/queryconversions.h", |
+ "src/libGLESv2/renderer/BufferStorage.cpp", |
+ "src/libGLESv2/renderer/BufferStorage.h", |
+ "src/libGLESv2/renderer/FenceImpl.h", |
+ "src/libGLESv2/renderer/Image.cpp", |
+ "src/libGLESv2/renderer/Image.h", |
+ "src/libGLESv2/renderer/IndexBuffer.cpp", |
+ "src/libGLESv2/renderer/IndexBuffer.h", |
+ "src/libGLESv2/renderer/IndexDataManager.cpp", |
+ "src/libGLESv2/renderer/IndexDataManager.h", |
+ "src/libGLESv2/renderer/IndexRangeCache.cpp", |
+ "src/libGLESv2/renderer/IndexRangeCache.h", |
+ "src/libGLESv2/renderer/QueryImpl.h", |
+ "src/libGLESv2/renderer/RenderTarget.h", |
+ "src/libGLESv2/renderer/Renderer.cpp", |
+ "src/libGLESv2/renderer/Renderer.h", |
+ "src/libGLESv2/renderer/ShaderExecutable.h", |
+ "src/libGLESv2/renderer/SwapChain.h", |
+ "src/libGLESv2/renderer/TextureStorage.cpp", |
+ "src/libGLESv2/renderer/TextureStorage.h", |
+ "src/libGLESv2/renderer/VertexBuffer.cpp", |
+ "src/libGLESv2/renderer/VertexBuffer.h", |
+ "src/libGLESv2/renderer/VertexDataManager.cpp", |
+ "src/libGLESv2/renderer/VertexDataManager.h", |
+ "src/libGLESv2/renderer/copyimage.cpp", |
+ "src/libGLESv2/renderer/copyimage.h", |
+ "src/libGLESv2/renderer/copyvertex.h", |
+ "src/libGLESv2/renderer/generatemip.h", |
+ "src/libGLESv2/renderer/imageformats.h", |
+ "src/libGLESv2/renderer/loadimage.cpp", |
+ "src/libGLESv2/renderer/loadimage.h", |
+ "src/libGLESv2/renderer/loadimageSSE2.cpp", |
+ "src/libGLESv2/renderer/vertexconversion.h", |
+ "src/libGLESv2/resource.h", |
+ "src/libGLESv2/validationES.cpp", |
+ "src/libGLESv2/validationES.h", |
+ "src/libGLESv2/validationES2.cpp", |
+ "src/libGLESv2/validationES2.h", |
+ "src/libGLESv2/validationES3.cpp", |
+ "src/libGLESv2/validationES3.h", |
+ "src/third_party/murmurhash/MurmurHash3.cpp", |
+ "src/third_party/murmurhash/MurmurHash3.h", |
+ "src/third_party/systeminfo/SystemInfo.cpp", |
+ "src/third_party/systeminfo/SystemInfo.h", |
+ ] |
+ |
+ defines = [ |
+ "ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ " + |
+ "TEXT(\"d3dcompiler_46.dll\"), \"TEXT(\"d3dcompiler_43.dll\") }" |
+ ] |
+ libs = [] |
+ |
+ # Shared D3dD sources. |
+ if (angle_enable_d3d9 || angle_enable_d3d11) { |
+ sources += [ |
+ "src/libGLESv2/renderer/d3d/HLSLCompiler.cpp", |
+ "src/libGLESv2/renderer/d3d/HLSLCompiler.h", |
+ ] |
+ } |
+ |
+ if (angle_enable_d3d9) { |
+ sources += [ |
+ "src/libGLESv2/renderer/d3d9/Blit9.cpp", |
+ "src/libGLESv2/renderer/d3d9/Blit9.h", |
+ "src/libGLESv2/renderer/d3d9/BufferStorage9.cpp", |
+ "src/libGLESv2/renderer/d3d9/BufferStorage9.h", |
+ "src/libGLESv2/renderer/d3d9/Fence9.cpp", |
+ "src/libGLESv2/renderer/d3d9/Fence9.h", |
+ "src/libGLESv2/renderer/d3d9/Image9.cpp", |
+ "src/libGLESv2/renderer/d3d9/Image9.h", |
+ "src/libGLESv2/renderer/d3d9/IndexBuffer9.cpp", |
+ "src/libGLESv2/renderer/d3d9/IndexBuffer9.h", |
+ "src/libGLESv2/renderer/d3d9/Query9.cpp", |
+ "src/libGLESv2/renderer/d3d9/Query9.h", |
+ "src/libGLESv2/renderer/d3d9/RenderTarget9.cpp", |
+ "src/libGLESv2/renderer/d3d9/RenderTarget9.h", |
+ "src/libGLESv2/renderer/d3d9/Renderer9.cpp", |
+ "src/libGLESv2/renderer/d3d9/Renderer9.h", |
+ "src/libGLESv2/renderer/d3d9/ShaderCache.h", |
+ "src/libGLESv2/renderer/d3d9/ShaderExecutable9.cpp", |
+ "src/libGLESv2/renderer/d3d9/ShaderExecutable9.h", |
+ "src/libGLESv2/renderer/d3d9/SwapChain9.cpp", |
+ "src/libGLESv2/renderer/d3d9/SwapChain9.h", |
+ "src/libGLESv2/renderer/d3d9/TextureStorage9.cpp", |
+ "src/libGLESv2/renderer/d3d9/TextureStorage9.h", |
+ "src/libGLESv2/renderer/d3d9/VertexBuffer9.cpp", |
+ "src/libGLESv2/renderer/d3d9/VertexBuffer9.h", |
+ "src/libGLESv2/renderer/d3d9/VertexDeclarationCache.cpp", |
+ "src/libGLESv2/renderer/d3d9/VertexDeclarationCache.h", |
+ "src/libGLESv2/renderer/d3d9/formatutils9.cpp", |
+ "src/libGLESv2/renderer/d3d9/formatutils9.h", |
+ "src/libGLESv2/renderer/d3d9/renderer9_utils.cpp", |
+ "src/libGLESv2/renderer/d3d9/renderer9_utils.h", |
+ "src/libGLESv2/renderer/d3d9/shaders/compiled/componentmaskps.h", |
+ "src/libGLESv2/renderer/d3d9/shaders/compiled/flipyvs.h", |
+ "src/libGLESv2/renderer/d3d9/shaders/compiled/luminanceps.h", |
+ "src/libGLESv2/renderer/d3d9/shaders/compiled/passthroughps.h", |
+ "src/libGLESv2/renderer/d3d9/shaders/compiled/standardvs.h", |
+ ] |
+ |
+ defines += [ "ANGLE_ENABLE_D3D9" ] |
+ libs += [ "d3d9.lib" ] |
+ } |
+ |
+ if (angle_enable_d3d11) { |
+ sources += [ |
+ "src/libGLESv2/renderer/d3d11/Blit11.cpp", |
+ "src/libGLESv2/renderer/d3d11/Blit11.h", |
+ "src/libGLESv2/renderer/d3d11/BufferStorage11.cpp", |
+ "src/libGLESv2/renderer/d3d11/BufferStorage11.h", |
+ "src/libGLESv2/renderer/d3d11/Clear11.cpp", |
+ "src/libGLESv2/renderer/d3d11/Clear11.h", |
+ "src/libGLESv2/renderer/d3d11/Fence11.cpp", |
+ "src/libGLESv2/renderer/d3d11/Fence11.h", |
+ "src/libGLESv2/renderer/d3d11/Image11.cpp", |
+ "src/libGLESv2/renderer/d3d11/Image11.h", |
+ "src/libGLESv2/renderer/d3d11/IndexBuffer11.cpp", |
+ "src/libGLESv2/renderer/d3d11/IndexBuffer11.h", |
+ "src/libGLESv2/renderer/d3d11/InputLayoutCache.cpp", |
+ "src/libGLESv2/renderer/d3d11/InputLayoutCache.h", |
+ "src/libGLESv2/renderer/d3d11/PixelTransfer11.cpp", |
+ "src/libGLESv2/renderer/d3d11/PixelTransfer11.h", |
+ "src/libGLESv2/renderer/d3d11/Query11.cpp", |
+ "src/libGLESv2/renderer/d3d11/Query11.h", |
+ "src/libGLESv2/renderer/d3d11/RenderStateCache.cpp", |
+ "src/libGLESv2/renderer/d3d11/RenderStateCache.h", |
+ "src/libGLESv2/renderer/d3d11/RenderTarget11.cpp", |
+ "src/libGLESv2/renderer/d3d11/RenderTarget11.h", |
+ "src/libGLESv2/renderer/d3d11/Renderer11.cpp", |
+ "src/libGLESv2/renderer/d3d11/Renderer11.h", |
+ "src/libGLESv2/renderer/d3d11/ShaderExecutable11.cpp", |
+ "src/libGLESv2/renderer/d3d11/ShaderExecutable11.h", |
+ "src/libGLESv2/renderer/d3d11/SwapChain11.cpp", |
+ "src/libGLESv2/renderer/d3d11/SwapChain11.h", |
+ "src/libGLESv2/renderer/d3d11/TextureStorage11.cpp", |
+ "src/libGLESv2/renderer/d3d11/TextureStorage11.h", |
+ "src/libGLESv2/renderer/d3d11/VertexBuffer11.cpp", |
+ "src/libGLESv2/renderer/d3d11/VertexBuffer11.h", |
+ "src/libGLESv2/renderer/d3d11/formatutils11.cpp", |
+ "src/libGLESv2/renderer/d3d11/formatutils11.h", |
+ "src/libGLESv2/renderer/d3d11/renderer11_utils.cpp", |
+ "src/libGLESv2/renderer/d3d11/renderer11_utils.h", |
+ "src/libGLESv2/renderer/d3d11/shaders/compiled/buffertotexture11_gs.h", |
+ "src/libGLESv2/renderer/d3d11/shaders/compiled/buffertotexture11_ps_4f.h", |
+ "src/libGLESv2/renderer/d3d11/shaders/compiled/buffertotexture11_ps_4i.h", |
+ "src/libGLESv2/renderer/d3d11/shaders/compiled/buffertotexture11_ps_4ui.h", |
+ "src/libGLESv2/renderer/d3d11/shaders/compiled/buffertotexture11_vs.h", |
+ "src/libGLESv2/renderer/d3d11/shaders/compiled/clearfloat11ps.h", |
+ "src/libGLESv2/renderer/d3d11/shaders/compiled/clearfloat11vs.h", |
+ "src/libGLESv2/renderer/d3d11/shaders/compiled/clearsint11ps.h", |
+ "src/libGLESv2/renderer/d3d11/shaders/compiled/clearsint11vs.h", |
+ "src/libGLESv2/renderer/d3d11/shaders/compiled/clearuint11ps.h", |
+ "src/libGLESv2/renderer/d3d11/shaders/compiled/clearuint11vs.h", |
+ "src/libGLESv2/renderer/d3d11/shaders/compiled/passthrough2d11vs.h", |
+ "src/libGLESv2/renderer/d3d11/shaders/compiled/passthrough3d11gs.h", |
+ "src/libGLESv2/renderer/d3d11/shaders/compiled/passthrough3d11vs.h", |
+ "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughdepth2d11ps.h", |
+ "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughlum2d11ps.h", |
+ "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughlum3d11ps.h", |
+ "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughlumalpha2d11ps.h", |
+ "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughlumalpha3d11ps.h", |
+ "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughr2d11ps.h", |
+ "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughr2di11ps.h", |
+ "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughr2dui11ps.h", |
+ "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughr3d11ps.h", |
+ "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughr3di11ps.h", |
+ "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughr3dui11ps.h", |
+ "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughrg2d11ps.h", |
+ "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughrg2di11ps.h", |
+ "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughrg2dui11ps.h", |
+ "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughrg3d11ps.h", |
+ "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughrg3di11ps.h", |
+ "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughrg3dui11ps.h", |
+ "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughrgb2d11ps.h", |
+ "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughrgb2di11ps.h", |
+ "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughrgb2dui11ps.h", |
+ "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughrgb3d11ps.h", |
+ "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughrgb3di11ps.h", |
+ "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughrgb3dui11ps.h", |
+ "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughrgba2d11ps.h", |
+ "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughrgba2di11ps.h", |
+ "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughrgba2dui11ps.h", |
+ "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughrgba3d11ps.h", |
+ "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughrgba3di11ps.h", |
+ "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughrgba3dui11ps.h", |
+ "src/libGLESv2/renderer/d3d11/shaders/compiled/swizzlef2darrayps.h", |
+ "src/libGLESv2/renderer/d3d11/shaders/compiled/swizzlef2dps.h", |
+ "src/libGLESv2/renderer/d3d11/shaders/compiled/swizzlef3dps.h", |
+ "src/libGLESv2/renderer/d3d11/shaders/compiled/swizzlei2darrayps.h", |
+ "src/libGLESv2/renderer/d3d11/shaders/compiled/swizzlei2dps.h", |
+ "src/libGLESv2/renderer/d3d11/shaders/compiled/swizzlei3dps.h", |
+ "src/libGLESv2/renderer/d3d11/shaders/compiled/swizzleui2darrayps.h", |
+ "src/libGLESv2/renderer/d3d11/shaders/compiled/swizzleui2dps.h", |
+ "src/libGLESv2/renderer/d3d11/shaders/compiled/swizzleui3dps.h", |
+ ] |
+ |
+ defines += [ "ANGLE_ENABLE_D3D11" ] |
+ libs += [ "dxguid.lib" ] |
+ } |
+ |
+ if (is_debug) { |
+ defines += [ "ANGLE_ENABLE_PERF" ] |
+ libs += [ "d3d9.lib" ] |
+ } |
+ |
+ configs -= [ "//build/config/compiler:chromium_code" ] |
+ configs += [ |
+ ":internal_config", |
+ "//build/config/compiler:no_chromium_code", |
+ ] |
+ |
+ include_dirs = [ "src/libGLESv2" ] |
+ |
+ deps = [ |
+ ":commit_id", |
+ ":includes", |
+ ":translator", |
+ #":copy_compiler_dll", TODO(GYP) |
+ ] |
+ } |
+ |
+ shared_library("libEGL") { |
+ sources = [ |
+ "src/common/RefCountObject.cpp", |
+ "src/common/RefCountObject.h", |
+ "src/common/angleutils.h", |
+ "src/common/blocklayout.cpp", |
+ "src/common/blocklayout.h", |
+ "src/common/debug.cpp", |
+ "src/common/debug.h", |
+ "src/common/event_tracer.cpp", |
+ "src/common/event_tracer.h", |
+ "src/common/mathutil.cpp", |
+ "src/common/mathutil.h", |
+ "src/common/shadervars.h", |
+ "src/common/utilities.cpp", |
+ "src/common/utilities.h", |
+ "src/common/version.h", |
+ "src/libEGL/Config.cpp", |
+ "src/libEGL/Config.h", |
+ "src/libEGL/Display.cpp", |
+ "src/libEGL/Display.h", |
+ "src/libEGL/Surface.cpp", |
+ "src/libEGL/Surface.h", |
+ "src/libEGL/libEGL.cpp", |
+ "src/libEGL/libEGL.def", |
+ "src/libEGL/libEGL.rc", |
+ "src/libEGL/main.cpp", |
+ "src/libEGL/main.h", |
+ "src/libEGL/resource.h", |
+ ] |
+ |
+ configs -= [ "//build/config/compiler:chromium_code" ] |
+ configs += [ |
+ ":internal_config", |
+ "//build/config/compiler:no_chromium_code", |
+ ] |
+ |
+ if (is_debug) { |
+ defines += [ "ANGLE_ENABLE_PERF" ] |
+ } |
+ |
+ include_dirs = [ "src/libGLESv2" ] |
+ libs = [ "d3d9.lib" ] |
+ |
+ deps = [ |
+ ":commit_id", |
+ ":includes", |
+ ":libGLESv2", |
+ ] |
+ } |
+} # is_win |