Index: cc/layers/ui_resource_layer_impl.cc |
diff --git a/cc/layers/ui_resource_layer_impl.cc b/cc/layers/ui_resource_layer_impl.cc |
index d2ec1e4f47eb301a5e6d751314c807ccf3093156..7b06a3ee2c84307042ee10987d6c86852eee26cf 100644 |
--- a/cc/layers/ui_resource_layer_impl.cc |
+++ b/cc/layers/ui_resource_layer_impl.cc |
@@ -7,9 +7,9 @@ |
#include "base/strings/stringprintf.h" |
#include "base/values.h" |
#include "cc/base/math_util.h" |
-#include "cc/layers/quad_sink.h" |
#include "cc/quads/texture_draw_quad.h" |
#include "cc/trees/layer_tree_impl.h" |
+#include "cc/trees/occlusion_tracker.h" |
#include "ui/gfx/rect_f.h" |
namespace cc { |
@@ -91,13 +91,16 @@ bool UIResourceLayerImpl::WillDraw(DrawMode draw_mode, |
return LayerImpl::WillDraw(draw_mode, resource_provider); |
} |
-void UIResourceLayerImpl::AppendQuads(QuadSink* quad_sink, |
- AppendQuadsData* append_quads_data) { |
- SharedQuadState* shared_quad_state = quad_sink->CreateSharedQuadState(); |
+void UIResourceLayerImpl::AppendQuads( |
+ RenderPass* render_pass, |
+ const OcclusionTracker<LayerImpl>& occlusion_tracker, |
+ AppendQuadsData* append_quads_data) { |
+ SharedQuadState* shared_quad_state = |
+ render_pass->CreateAndAppendSharedQuadState(); |
PopulateSharedQuadState(shared_quad_state); |
AppendDebugBorderQuad( |
- quad_sink, content_bounds(), shared_quad_state, append_quads_data); |
+ render_pass, content_bounds(), shared_quad_state, append_quads_data); |
if (!ui_resource_id_) |
return; |
@@ -118,7 +121,7 @@ void UIResourceLayerImpl::AppendQuads(QuadSink* quad_sink, |
gfx::Rect quad_rect(bounds()); |
gfx::Rect opaque_rect(opaque ? quad_rect : gfx::Rect()); |
- gfx::Rect visible_quad_rect = quad_sink->UnoccludedContentRect( |
+ gfx::Rect visible_quad_rect = occlusion_tracker.UnoccludedContentRect( |
quad_rect, draw_properties().target_space_transform); |
if (visible_quad_rect.IsEmpty()) |
return; |
@@ -135,7 +138,7 @@ void UIResourceLayerImpl::AppendQuads(QuadSink* quad_sink, |
SK_ColorTRANSPARENT, |
vertex_opacity_, |
flipped); |
- quad_sink->Append(quad.PassAs<DrawQuad>()); |
+ render_pass->AppendDrawQuad(quad.PassAs<DrawQuad>()); |
} |
const char* UIResourceLayerImpl::LayerTypeAsString() const { |