| Index: cc/layers/texture_layer_impl.cc
|
| diff --git a/cc/layers/texture_layer_impl.cc b/cc/layers/texture_layer_impl.cc
|
| index abbab25cbc946006dab2cf38a2b582182c313491..d29b23b6b564616ffcfc5d41d7fce60971e9aa0b 100644
|
| --- a/cc/layers/texture_layer_impl.cc
|
| +++ b/cc/layers/texture_layer_impl.cc
|
| @@ -7,13 +7,13 @@
|
| #include <vector>
|
|
|
| #include "base/strings/stringprintf.h"
|
| -#include "cc/layers/quad_sink.h"
|
| #include "cc/output/renderer.h"
|
| #include "cc/quads/texture_draw_quad.h"
|
| #include "cc/resources/platform_color.h"
|
| #include "cc/resources/scoped_resource.h"
|
| #include "cc/resources/single_release_callback.h"
|
| #include "cc/trees/layer_tree_impl.h"
|
| +#include "cc/trees/occlusion_tracker.h"
|
|
|
| namespace cc {
|
|
|
| @@ -139,15 +139,18 @@ bool TextureLayerImpl::WillDraw(DrawMode draw_mode,
|
| LayerImpl::WillDraw(draw_mode, resource_provider);
|
| }
|
|
|
| -void TextureLayerImpl::AppendQuads(QuadSink* quad_sink,
|
| - AppendQuadsData* append_quads_data) {
|
| +void TextureLayerImpl::AppendQuads(
|
| + RenderPass* render_pass,
|
| + const OcclusionTracker<LayerImpl>& occlusion_tracker,
|
| + AppendQuadsData* append_quads_data) {
|
| DCHECK(external_texture_resource_ || valid_texture_copy_);
|
|
|
| - SharedQuadState* shared_quad_state = quad_sink->CreateSharedQuadState();
|
| + SharedQuadState* shared_quad_state =
|
| + render_pass->CreateAndAppendSharedQuadState();
|
| PopulateSharedQuadState(shared_quad_state);
|
|
|
| AppendDebugBorderQuad(
|
| - quad_sink, content_bounds(), shared_quad_state, append_quads_data);
|
| + render_pass, content_bounds(), shared_quad_state, append_quads_data);
|
|
|
| SkColor bg_color = blend_background_color_ ?
|
| background_color() : SK_ColorTRANSPARENT;
|
| @@ -155,7 +158,7 @@ void TextureLayerImpl::AppendQuads(QuadSink* quad_sink,
|
|
|
| gfx::Rect quad_rect(content_bounds());
|
| gfx::Rect opaque_rect = opaque ? quad_rect : gfx::Rect();
|
| - gfx::Rect visible_quad_rect = quad_sink->UnoccludedContentRect(
|
| + gfx::Rect visible_quad_rect = occlusion_tracker.UnoccludedContentRect(
|
| quad_rect, draw_properties().target_space_transform);
|
| if (visible_quad_rect.IsEmpty())
|
| return;
|
| @@ -174,7 +177,7 @@ void TextureLayerImpl::AppendQuads(QuadSink* quad_sink,
|
| bg_color,
|
| vertex_opacity_,
|
| flipped_);
|
| - quad_sink->Append(quad.PassAs<DrawQuad>());
|
| + render_pass->AppendDrawQuad(quad.PassAs<DrawQuad>());
|
| }
|
|
|
| Region TextureLayerImpl::VisibleContentOpaqueRegion() const {
|
|
|