Index: Source/core/rendering/RenderLayer.cpp |
diff --git a/Source/core/rendering/RenderLayer.cpp b/Source/core/rendering/RenderLayer.cpp |
index 7bd8417f0019b02aed0ba7758bb3c7a29c4cc216..95b74b50c8aeb0e47aa9552521f71a0cb16100b1 100644 |
--- a/Source/core/rendering/RenderLayer.cpp |
+++ b/Source/core/rendering/RenderLayer.cpp |
@@ -503,7 +503,7 @@ void RenderLayer::updateLayerPositionsAfterScroll(RenderGeometryMap* geometryMap |
if ((flags & IsOverflowScroll) && (flags & HasSeenAncestorWithOverflowClip) && !m_canSkipRepaintRectsUpdateOnScroll) { |
// FIXME: We could track the repaint container as we walk down the tree. |
- repainter().computeRepaintRects(renderer()->containerForRepaint()); |
+ repainter().computeRepaintRects(); |
} else { |
// Check that RenderLayerRepainter's cached rects are correct. |
// FIXME: re-enable these assertions when the issue with table cells is resolved: https://bugs.webkit.org/show_bug.cgi?id=103432 |
@@ -721,7 +721,7 @@ void RenderLayer::setHasVisibleContent() |
setNeedsToUpdateAncestorDependentProperties(); |
- repainter().computeRepaintRects(renderer()->containerForRepaint()); |
+ repainter().computeRepaintRects(); |
if (!m_stackingNode->isNormalFlowOnly()) { |
// We don't collect invisible layers in z-order lists if we are not in compositing mode. |
// As we became visible, we need to dirty our stacking containers ancestors to be properly |