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Unified Diff: src/gpu/gl/GrGLNameAllocator.h

Issue 304403003: Generate path names on the client side (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 6 years, 6 months ago
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Index: src/gpu/gl/GrGLNameAllocator.h
diff --git a/src/gpu/gl/GrGLNameAllocator.h b/src/gpu/gl/GrGLNameAllocator.h
new file mode 100644
index 0000000000000000000000000000000000000000..1c2c26e59f69e14798b0cc58bddd3c1888cad533
--- /dev/null
+++ b/src/gpu/gl/GrGLNameAllocator.h
@@ -0,0 +1,86 @@
+
+/*
+ * Copyright 2014 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef GrGLNameAllocator_DEFINED
+#define GrGLNameAllocator_DEFINED
+
+#include "SkRefCnt.h"
+#include "gl/GrGLFunctions.h"
+
+/**
+ * This class assumes ownership of an explicit range of OpenGL object names and
+ * manages allocations within that range. This allows the app to generate new
+ * objects on the client side without making round trips to the GL server.
+ */
+class GrGLNameAllocator {
+public:
+ /**
+ * Constructs a name allocator that produces names within the explicit
+ * half-open range [firstName, end). Note that the caller will most likely
+ * need to call glGen* beforehand to reserve a range within the GL driver,
+ * and then invoke this constructor with that range.
+ *
+ * @param firstName The first name in the range owned by this class. Must be
+ greater than zero.
+ * @param endName The first past-the-end name beyond the range owned by
+ this class. Must be >= firstName.
+ */
+ GrGLNameAllocator(GrGLuint firstName, GrGLuint endName);
+
+ /**
+ * Destructs the name allocator. The caller is responsible for calling the
+ * appropriate glDelete* on the range if necessary.
+ */
+ ~GrGLNameAllocator();
+
+ /**
+ * Return the beginning of this class's range.
+ *
+ * @return The first name in the range owned by this class.
+ */
+ GrGLuint firstName() const { return fFirstName; }
+
+ /**
+ * Return the end of this class's range. Note that endName() is not owned by
+ * this class.
+ *
+ * @return One plus the final name in the range owned by this class.
+ */
+ GrGLuint endName() const { return fEndName; }
+
+ /**
+ * Allocate an OpenGL object name from within this class's range.
+ *
+ * @return The name if one was available,
+ 0 if all the names in the range were already in use.
+ */
+ GrGLuint allocateName();
+
+ /**
+ * Free an OpenGL object name, allowing it to be returned by a future call
+ * to allocateName(). Note that the caller should most likely redefine the
+ * object as empty to deallocate any underlying GPU memory before calling
+ * this method (but not call glDelete*, since that would free up the name
+ * within the driver itself).
+ *
+ * @param name The object name to free. Not-allocated names are silently
+ * ignored the same way they are in the OpenGL spec.
+ */
+ void free(GrGLuint name);
+
+private:
+ class SparseNameRange;
+ class SparseNameTree;
+ class ContiguousNameRange;
+
+ const GrGLuint fFirstName;
+ const GrGLuint fEndName;
+ SkAutoTUnref<SparseNameRange> fAllocatedNames;
+};
+
+#endif
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