Index: src/gpu/gl/GrGLNameAllocator.cpp |
diff --git a/src/gpu/gl/GrGLNameAllocator.cpp b/src/gpu/gl/GrGLNameAllocator.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..f2c37edbeb20377b2207453b15df14e26c6b175e |
--- /dev/null |
+++ b/src/gpu/gl/GrGLNameAllocator.cpp |
@@ -0,0 +1,370 @@ |
+ |
+/* |
+ * Copyright 2014 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+#include "GrGLNameAllocator.h" |
+ |
+/** |
+ * This is the abstract base class for a nonempty AVL tree that tracks allocated |
+ * names within the half-open range [fFirst, fEnd). The inner nodes can be |
+ * sparse (meaning not every name within the range is necessarily allocated), |
+ * but the bounds are tight, so fFirst *is* guaranteed to be allocated, and so |
+ * is fEnd - 1. |
+ */ |
+class GrGLNameAllocator::SparseNameRange : public SkRefCnt { |
+public: |
+ virtual ~SparseNameRange() {} |
+ |
+ /** |
+ * Return the beginning of the range. first() is guaranteed to be allocated. |
+ * |
+ * @return The first name in the range. |
+ */ |
+ GrGLuint first() const { return fFirst; } |
+ |
+ /** |
+ * Return the end of the range. end() - 1 is guaranteed to be allocated. |
+ * |
+ * @return One plus the final name in the range. |
+ */ |
+ GrGLuint end() const { return fEnd; } |
+ |
+ /** |
+ * Return the height of the tree. This can only be nonzero at an inner node. |
+ * |
+ * @return 0 if the implementation is a leaf node, |
+ * The nonzero height of the tree otherwise. |
+ */ |
+ GrGLuint height() const { return fHeight; } |
+ |
+ /** |
+ * Allocate a name from strictly inside this range. The call will fail if |
+ * there is not a free name within. |
+ * |
+ * @param outName A pointer that receives the allocated name. outName will |
+ * be set to zero if there were no free names within the |
+ * range [fFirst, fEnd). |
+ * @return The resulting SparseNameRange after the allocation. Note that |
+ * this call is destructive, so the original SparseNameRange will no |
+ * longer be valid afterward. The caller must always update its |
+ * pointer with the new SparseNameRange. |
+ */ |
+ virtual SparseNameRange* SK_WARN_UNUSED_RESULT internalAllocate(GrGLuint* outName) = 0; |
+ |
+ /** |
+ * Remove the leftmost leaf node from this range (or the entire thing if it |
+ * *is* a leaf node). This is an internal helper method that is used after |
+ * an allocation if one contiguous range became adjacent to another. (The |
+ * range gets removed so the one immediately before can be extended, |
+ * collapsing the two into one.) |
+ * |
+ * @param removedCount A pointer that receives the size of the contiguous |
+ range that was removed. |
+ * @return The resulting SparseNameRange after the removal (or NULL if it |
+ * became empty). Note that this call is destructive, so the |
+ * original SparseNameRange will no longer be valid afterward. The |
+ * caller must always update its pointer with the new |
+ * SparseNameRange. |
+ */ |
+ virtual SparseNameRange* SK_WARN_UNUSED_RESULT removeLeftmostContiguousRange(GrGLuint* removedCount) = 0; |
+ |
+ /** |
+ * Append adjacent allocated names to the end of this range. This operation |
+ * does not affect the structure of the tree. The caller is responsible for |
+ * ensuring the new names won't overlap sibling ranges, if any. |
+ * |
+ * @param count The number of adjacent names to append. |
+ * @return The first name appended. |
+ */ |
+ virtual GrGLuint appendNames(GrGLuint count) = 0; |
+ |
+ /** |
+ * Prepend adjacent allocated names behind the beginning of this range. This |
+ * operation does not affect the structure of the tree. The caller is |
+ * responsible for ensuring the new names won't overlap sibling ranges, if |
+ * any. |
+ * |
+ * @param count The number of adjacent names to prepend. |
+ * @return The final name prepended (the one with the lowest value). |
+ */ |
+ virtual GrGLuint prependNames(GrGLuint count) = 0; |
+ |
+ /** |
+ * Free a name so it is no longer tracked as allocated. If the name is at |
+ * the very beginning or very end of the range, the boundaries [fFirst, fEnd) |
+ * will be tightened. |
+ * |
+ * @param name The name to free. Not-allocated names are silently ignored |
+ * the same way they are in the OpenGL spec. |
+ * @return The resulting SparseNameRange after the free (or NULL if it |
+ * became empty). Note that this call is destructive, so the |
+ * original SparseNameRange will no longer be valid afterward. The |
+ * caller must always update its pointer with the new |
+ * SparseNameRange. |
+ */ |
+ virtual SparseNameRange* SK_WARN_UNUSED_RESULT free(GrGLuint name) = 0; |
+ |
+protected: |
+ SparseNameRange* takeRef() { |
+ this->ref(); |
+ return this; |
+ } |
+ |
+ GrGLuint fFirst; |
+ GrGLuint fEnd; |
+ GrGLuint fHeight; |
+}; |
+ |
+/** |
+ * This class is the SparseNameRange implementation for an inner node. It is an |
+ * AVL tree with non-null, non-adjacent left and right children. |
+ */ |
+class GrGLNameAllocator::SparseNameTree : public SparseNameRange { |
+public: |
+ SparseNameTree(SparseNameRange* left, SparseNameRange* right) |
+ : fLeft(left), |
+ fRight(right) { |
+ SkASSERT(fLeft.get()); |
+ SkASSERT(fRight.get()); |
+ this->updateStats(); |
+ } |
+ |
+ virtual SparseNameRange* SK_WARN_UNUSED_RESULT internalAllocate(GrGLuint* outName) SK_OVERRIDE { |
+ // Try allocating the range inside fLeft's internal gaps. |
+ fLeft.reset(fLeft->internalAllocate(outName)); |
+ if (0 != *outName) { |
+ this->updateStats(); |
+ return this->rebalance(); |
+ } |
+ |
+ if (fLeft->end() + 1 == fRight->first()) { |
+ // It closed the gap between fLeft and fRight; merge. |
+ GrGLuint removedCount; |
+ fRight.reset(fRight->removeLeftmostContiguousRange(&removedCount)); |
+ *outName = fLeft->appendNames(1 + removedCount); |
+ if (NULL == fRight.get()) { |
+ return fLeft.detach(); |
+ } |
+ this->updateStats(); |
+ return this->rebalance(); |
+ } |
+ |
+ // There is guaranteed to be a gap between fLeft and fRight, and the |
+ // "size 1" case has already been covered. |
+ SkASSERT(fLeft->end() + 1 < fRight->first()); |
+ *outName = fLeft->appendNames(1); |
+ return this->takeRef(); |
+ } |
+ |
+ virtual SparseNameRange* SK_WARN_UNUSED_RESULT removeLeftmostContiguousRange(GrGLuint* removedCount) SK_OVERRIDE { |
+ fLeft.reset(fLeft->removeLeftmostContiguousRange(removedCount)); |
+ if (NULL == fLeft) { |
+ return fRight.detach(); |
+ } |
+ this->updateStats(); |
+ return this->rebalance(); |
+ } |
+ |
+ virtual GrGLuint appendNames(GrGLuint count) SK_OVERRIDE { |
+ SkASSERT(fEnd + count > fEnd); // Check for integer wrap. |
+ GrGLuint name = fRight->appendNames(count); |
+ SkASSERT(fRight->end() == fEnd + count); |
+ this->updateStats(); |
+ return name; |
+ } |
+ |
+ virtual GrGLuint prependNames(GrGLuint count) SK_OVERRIDE { |
+ SkASSERT(fFirst > count); // We can't allocate at or below 0. |
+ GrGLuint name = fLeft->prependNames(count); |
+ SkASSERT(fLeft->first() == fFirst - count); |
+ this->updateStats(); |
+ return name; |
+ } |
+ |
+ virtual SparseNameRange* SK_WARN_UNUSED_RESULT free(GrGLuint name) SK_OVERRIDE { |
+ if (name < fLeft->end()) { |
+ fLeft.reset(fLeft->free(name)); |
+ if (NULL == fLeft) { |
+ // fLeft became empty after the free. |
+ return fRight.detach(); |
+ } |
+ this->updateStats(); |
+ return this->rebalance(); |
+ } else { |
+ fRight.reset(fRight->free(name)); |
+ if (NULL == fRight) { |
+ // fRight became empty after the free. |
+ return fLeft.detach(); |
+ } |
+ this->updateStats(); |
+ return this->rebalance(); |
+ } |
+ } |
+ |
+private: |
+ typedef SkAutoTUnref<SparseNameRange> SparseNameTree::* ChildRange; |
+ |
+ SparseNameRange* SK_WARN_UNUSED_RESULT rebalance() { |
+ if (fLeft->height() > fRight->height() + 1) { |
+ return this->rebalanceImpl<&SparseNameTree::fLeft, &SparseNameTree::fRight>(); |
+ } |
+ if (fRight->height() > fLeft->height() + 1) { |
+ return this->rebalanceImpl<&SparseNameTree::fRight, &SparseNameTree::fLeft>(); |
+ } |
+ return this->takeRef(); |
+ } |
+ |
+ /** |
+ * Rebalance the tree using rotations, as described in the AVL algorithm: |
+ * http://en.wikipedia.org/wiki/AVL_tree#Insertion |
+ */ |
+ template<ChildRange Tall, ChildRange Short> |
+ SparseNameRange* SK_WARN_UNUSED_RESULT rebalanceImpl() { |
+ // We should be calling rebalance() enough that the tree never gets more |
+ // than one rotation off balance. |
+ SkASSERT(2 == (this->*Tall)->height() - (this->*Short)->height()); |
+ |
+ // Ensure we are in the 'Left Left' or 'Right Right' case: |
+ // http://en.wikipedia.org/wiki/AVL_tree#Insertion |
+ SparseNameTree* tallChild = static_cast<SparseNameTree*>((this->*Tall).get()); |
+ if ((tallChild->*Tall)->height() < (tallChild->*Short)->height()) { |
+ (this->*Tall).reset(tallChild->rotate<Short, Tall>()); |
+ } |
+ |
+ // Perform a rotation to balance the tree. |
+ return this->rotate<Tall, Short>(); |
+ } |
+ |
+ /** |
+ * Perform a node rotation, as described in the AVL algorithm: |
+ * http://en.wikipedia.org/wiki/AVL_tree#Insertion |
+ */ |
+ template<ChildRange Tall, ChildRange Short> |
+ SparseNameRange* SK_WARN_UNUSED_RESULT rotate() { |
+ SparseNameTree* newRoot = static_cast<SparseNameTree*>((this->*Tall).detach()); |
+ |
+ (this->*Tall).reset((newRoot->*Short).detach()); |
+ this->updateStats(); |
+ |
+ (newRoot->*Short).reset(this->takeRef()); |
+ newRoot->updateStats(); |
+ |
+ return newRoot; |
+ } |
+ |
+ void updateStats() { |
+ SkASSERT(fLeft->end() < fRight->first()); // There must be a gap between left and right. |
+ fFirst = fLeft->first(); |
+ fEnd = fRight->end(); |
+ fHeight = 1 + SkMax32(fLeft->height(), fRight->height()); |
+ } |
+ |
+ SkAutoTUnref<SparseNameRange> fLeft; |
+ SkAutoTUnref<SparseNameRange> fRight; |
+}; |
+ |
+/** |
+ * This class is the SparseNameRange implementation for a leaf node. It just a |
+ * contiguous range of allocated names. |
+ */ |
+class GrGLNameAllocator::ContiguousNameRange : public SparseNameRange { |
+public: |
+ ContiguousNameRange(GrGLuint first, GrGLuint end) { |
+ SkASSERT(first < end); |
+ fFirst = first; |
+ fEnd = end; |
+ fHeight = 0; |
+ } |
+ |
+ virtual SparseNameRange* SK_WARN_UNUSED_RESULT internalAllocate(GrGLuint* outName) SK_OVERRIDE { |
+ *outName = 0; // No internal gaps, we are contiguous. |
+ return this->takeRef(); |
+ } |
+ |
+ virtual SparseNameRange* SK_WARN_UNUSED_RESULT removeLeftmostContiguousRange(GrGLuint* removedCount) SK_OVERRIDE { |
+ *removedCount = fEnd - fFirst; |
+ return NULL; |
+ } |
+ |
+ virtual GrGLuint appendNames(GrGLuint count) SK_OVERRIDE { |
+ SkASSERT(fEnd + count > fEnd); // Check for integer wrap. |
+ GrGLuint name = fEnd; |
+ fEnd += count; |
+ return name; |
+ } |
+ |
+ virtual GrGLuint prependNames(GrGLuint count) SK_OVERRIDE { |
+ SkASSERT(fFirst > count); // We can't allocate at or below 0. |
+ fFirst -= count; |
+ return fFirst; |
+ } |
+ |
+ virtual SparseNameRange* SK_WARN_UNUSED_RESULT free(GrGLuint name) SK_OVERRIDE { |
+ if (name < fFirst || name >= fEnd) { |
+ // Not-allocated names are silently ignored. |
+ return this->takeRef(); |
+ } |
+ |
+ if (fFirst == name) { |
+ ++fFirst; |
+ return (fEnd == fFirst) ? NULL : this->takeRef(); |
+ } |
+ |
+ if (fEnd == name + 1) { |
+ --fEnd; |
+ return this->takeRef(); |
+ } |
+ |
+ SparseNameRange* left = SkNEW_ARGS(ContiguousNameRange, (fFirst, name)); |
+ SparseNameRange* right = this->takeRef(); |
+ fFirst = name + 1; |
+ return SkNEW_ARGS(SparseNameTree, (left, right)); |
+ } |
+}; |
+ |
+GrGLNameAllocator::GrGLNameAllocator(GrGLuint firstName, GrGLuint endName) |
+ : fFirstName(firstName), |
+ fEndName(endName) { |
+ SkASSERT(firstName > 0); |
+ SkASSERT(endName > firstName); |
+} |
+ |
+GrGLNameAllocator::~GrGLNameAllocator() { |
+} |
+ |
+GrGLuint GrGLNameAllocator::allocateName() { |
+ if (NULL == fAllocatedNames.get()) { |
+ fAllocatedNames.reset(SkNEW_ARGS(ContiguousNameRange, (fFirstName, fFirstName + 1))); |
+ return fFirstName; |
+ } |
+ |
+ if (fAllocatedNames->first() > fFirstName) { |
+ return fAllocatedNames->prependNames(1); |
+ } |
+ |
+ GrGLuint name; |
+ fAllocatedNames.reset(fAllocatedNames->internalAllocate(&name)); |
+ if (0 != name) { |
+ return name; |
+ } |
+ |
+ if (fAllocatedNames->end() < fEndName) { |
+ return fAllocatedNames->appendNames(1); |
+ } |
+ |
+ // Out of names. |
+ return 0; |
+} |
+ |
+void GrGLNameAllocator::free(GrGLuint name) { |
+ if (!fAllocatedNames.get()) { |
+ // Not-allocated names are silently ignored. |
+ return; |
+ } |
+ |
+ fAllocatedNames.reset(fAllocatedNames->free(name)); |
+} |