Index: Source/modules/webaudio/AudioContext.h |
diff --git a/Source/modules/webaudio/AudioContext.h b/Source/modules/webaudio/AudioContext.h |
index 69b88a9fb105eb48ffd3907f46aaad8038ead43f..d6c9f8b94dd35250a394af0793db2307a907b594 100644 |
--- a/Source/modules/webaudio/AudioContext.h |
+++ b/Source/modules/webaudio/AudioContext.h |
@@ -85,7 +85,7 @@ public: |
virtual void trace(Visitor*) OVERRIDE; |
- bool isInitialized() const; |
+ bool isInitialized() const { return m_isInitialized; } |
bool isOfflineContext() { return m_isOfflineContext; } |
// Document notification |
@@ -170,9 +170,6 @@ public: |
ThreadIdentifier audioThread() const { return m_audioThread; } |
bool isAudioThread() const; |
- // Returns true only after the audio thread has been started and then shutdown. |
- bool isAudioThreadFinished() { return m_isAudioThreadFinished; } |
- |
// mustReleaseLock is set to true if we acquired the lock in this method call and caller must unlock(), false if it was previously acquired. |
void lock(bool& mustReleaseLock); |
@@ -238,8 +235,6 @@ protected: |
static bool isSampleRateRangeGood(float sampleRate); |
private: |
- void constructCommon(); |
- |
void initialize(); |
void uninitialize(); |
@@ -255,7 +250,6 @@ private: |
// Set to true when the destination node has been initialized and is ready to process data. |
bool m_isInitialized; |
- bool m_isAudioThreadFinished; |
// The context itself keeps a reference to all source nodes. The source nodes, then reference all nodes they're connected to. |
// In turn, these nodes reference all nodes they're connected to. All nodes are ultimately connected to the AudioDestinationNode. |