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1 /* | 1 /* |
2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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78 DEFINE_EVENT_TARGET_REFCOUNTING(ThreadSafeRefCountedWillBeThreadSafeRefCount
edGarbageCollected<AudioContext>); | 78 DEFINE_EVENT_TARGET_REFCOUNTING(ThreadSafeRefCountedWillBeThreadSafeRefCount
edGarbageCollected<AudioContext>); |
79 WILL_BE_USING_GARBAGE_COLLECTED_MIXIN(AudioContext); | 79 WILL_BE_USING_GARBAGE_COLLECTED_MIXIN(AudioContext); |
80 public: | 80 public: |
81 // Create an AudioContext for rendering to the audio hardware. | 81 // Create an AudioContext for rendering to the audio hardware. |
82 static PassRefPtrWillBeRawPtr<AudioContext> create(Document&, ExceptionState
&); | 82 static PassRefPtrWillBeRawPtr<AudioContext> create(Document&, ExceptionState
&); |
83 | 83 |
84 virtual ~AudioContext(); | 84 virtual ~AudioContext(); |
85 | 85 |
86 virtual void trace(Visitor*) OVERRIDE; | 86 virtual void trace(Visitor*) OVERRIDE; |
87 | 87 |
88 bool isInitialized() const; | 88 bool isInitialized() const { return m_isInitialized; } |
89 bool isOfflineContext() { return m_isOfflineContext; } | 89 bool isOfflineContext() { return m_isOfflineContext; } |
90 | 90 |
91 // Document notification | 91 // Document notification |
92 virtual void stop() OVERRIDE FINAL; | 92 virtual void stop() OVERRIDE FINAL; |
93 virtual bool hasPendingActivity() const OVERRIDE; | 93 virtual bool hasPendingActivity() const OVERRIDE; |
94 | 94 |
95 AudioDestinationNode* destination() { return m_destinationNode.get(); } | 95 AudioDestinationNode* destination() { return m_destinationNode.get(); } |
96 size_t currentSampleFrame() const { return m_destinationNode->currentSampleF
rame(); } | 96 size_t currentSampleFrame() const { return m_destinationNode->currentSampleF
rame(); } |
97 double currentTime() const { return m_destinationNode->currentTime(); } | 97 double currentTime() const { return m_destinationNode->currentTime(); } |
98 float sampleRate() const { return m_destinationNode->sampleRate(); } | 98 float sampleRate() const { return m_destinationNode->sampleRate(); } |
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163 unsigned connectionCount() const { return m_connectionCount; } | 163 unsigned connectionCount() const { return m_connectionCount; } |
164 | 164 |
165 // | 165 // |
166 // Thread Safety and Graph Locking: | 166 // Thread Safety and Graph Locking: |
167 // | 167 // |
168 | 168 |
169 void setAudioThread(ThreadIdentifier thread) { m_audioThread = thread; } //
FIXME: check either not initialized or the same | 169 void setAudioThread(ThreadIdentifier thread) { m_audioThread = thread; } //
FIXME: check either not initialized or the same |
170 ThreadIdentifier audioThread() const { return m_audioThread; } | 170 ThreadIdentifier audioThread() const { return m_audioThread; } |
171 bool isAudioThread() const; | 171 bool isAudioThread() const; |
172 | 172 |
173 // Returns true only after the audio thread has been started and then shutdo
wn. | |
174 bool isAudioThreadFinished() { return m_isAudioThreadFinished; } | |
175 | |
176 // mustReleaseLock is set to true if we acquired the lock in this method cal
l and caller must unlock(), false if it was previously acquired. | 173 // mustReleaseLock is set to true if we acquired the lock in this method cal
l and caller must unlock(), false if it was previously acquired. |
177 void lock(bool& mustReleaseLock); | 174 void lock(bool& mustReleaseLock); |
178 | 175 |
179 // Returns true if we own the lock. | 176 // Returns true if we own the lock. |
180 // mustReleaseLock is set to true if we acquired the lock in this method cal
l and caller must unlock(), false if it was previously acquired. | 177 // mustReleaseLock is set to true if we acquired the lock in this method cal
l and caller must unlock(), false if it was previously acquired. |
181 bool tryLock(bool& mustReleaseLock); | 178 bool tryLock(bool& mustReleaseLock); |
182 | 179 |
183 void unlock(); | 180 void unlock(); |
184 | 181 |
185 // Returns true if this thread owns the context's lock. | 182 // Returns true if this thread owns the context's lock. |
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231 | 228 |
232 static unsigned s_hardwareContextCount; | 229 static unsigned s_hardwareContextCount; |
233 | 230 |
234 protected: | 231 protected: |
235 explicit AudioContext(Document*); | 232 explicit AudioContext(Document*); |
236 AudioContext(Document*, unsigned numberOfChannels, size_t numberOfFrames, fl
oat sampleRate); | 233 AudioContext(Document*, unsigned numberOfChannels, size_t numberOfFrames, fl
oat sampleRate); |
237 | 234 |
238 static bool isSampleRateRangeGood(float sampleRate); | 235 static bool isSampleRateRangeGood(float sampleRate); |
239 | 236 |
240 private: | 237 private: |
241 void constructCommon(); | |
242 | |
243 void initialize(); | 238 void initialize(); |
244 void uninitialize(); | 239 void uninitialize(); |
245 | 240 |
246 // ExecutionContext calls stop twice. | 241 // ExecutionContext calls stop twice. |
247 // We'd like to schedule only one stop action for them. | 242 // We'd like to schedule only one stop action for them. |
248 bool m_isStopScheduled; | 243 bool m_isStopScheduled; |
249 static void stopDispatch(void* userData); | 244 static void stopDispatch(void* userData); |
250 bool m_isCleared; | 245 bool m_isCleared; |
251 void clear(); | 246 void clear(); |
252 | 247 |
253 void scheduleNodeDeletion(); | 248 void scheduleNodeDeletion(); |
254 static void deleteMarkedNodesDispatch(void* userData); | 249 static void deleteMarkedNodesDispatch(void* userData); |
255 | 250 |
256 // Set to true when the destination node has been initialized and is ready t
o process data. | 251 // Set to true when the destination node has been initialized and is ready t
o process data. |
257 bool m_isInitialized; | 252 bool m_isInitialized; |
258 bool m_isAudioThreadFinished; | |
259 | 253 |
260 // The context itself keeps a reference to all source nodes. The source nod
es, then reference all nodes they're connected to. | 254 // The context itself keeps a reference to all source nodes. The source nod
es, then reference all nodes they're connected to. |
261 // In turn, these nodes reference all nodes they're connected to. All nodes
are ultimately connected to the AudioDestinationNode. | 255 // In turn, these nodes reference all nodes they're connected to. All nodes
are ultimately connected to the AudioDestinationNode. |
262 // When the context dereferences a source node, it will be deactivated from
the rendering graph along with all other nodes it is | 256 // When the context dereferences a source node, it will be deactivated from
the rendering graph along with all other nodes it is |
263 // uniquely connected to. See the AudioNode::ref() and AudioNode::deref() m
ethods for more details. | 257 // uniquely connected to. See the AudioNode::ref() and AudioNode::deref() m
ethods for more details. |
264 void refNode(AudioNode*); | 258 void refNode(AudioNode*); |
265 void derefNode(AudioNode*); | 259 void derefNode(AudioNode*); |
266 | 260 |
267 // When the context goes away, there might still be some sources which haven
't finished playing. | 261 // When the context goes away, there might still be some sources which haven
't finished playing. |
268 // Make sure to dereference them here. | 262 // Make sure to dereference them here. |
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320 AsyncAudioDecoder m_audioDecoder; | 314 AsyncAudioDecoder m_audioDecoder; |
321 | 315 |
322 // This is considering 32 is large enough for multiple channels audio. | 316 // This is considering 32 is large enough for multiple channels audio. |
323 // It is somewhat arbitrary and could be increased if necessary. | 317 // It is somewhat arbitrary and could be increased if necessary. |
324 enum { MaxNumberOfChannels = 32 }; | 318 enum { MaxNumberOfChannels = 32 }; |
325 }; | 319 }; |
326 | 320 |
327 } // WebCore | 321 } // WebCore |
328 | 322 |
329 #endif // AudioContext_h | 323 #endif // AudioContext_h |
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