| Index: Source/core/rendering/compositing/CompositedLayerMapping.h
|
| diff --git a/Source/core/rendering/compositing/CompositedLayerMapping.h b/Source/core/rendering/compositing/CompositedLayerMapping.h
|
| index 0183375c2f379260961cc7173ad2d38d7092ea00..480e76c1e1b3f20e63801ab8ef1edc303270b0cf 100644
|
| --- a/Source/core/rendering/compositing/CompositedLayerMapping.h
|
| +++ b/Source/core/rendering/compositing/CompositedLayerMapping.h
|
| @@ -111,6 +111,7 @@ public:
|
| bool hasScrollingLayer() const { return m_scrollingLayer; }
|
| GraphicsLayer* scrollingLayer() const { return m_scrollingLayer.get(); }
|
| GraphicsLayer* scrollingContentsLayer() const { return m_scrollingContentsLayer.get(); }
|
| + GraphicsLayer* scrollingBlockSelectionLayer() const { return m_scrollingBlockSelectionLayer.get(); }
|
|
|
| bool hasMaskLayer() const { return m_maskLayer; }
|
| GraphicsLayer* maskLayer() const { return m_maskLayer.get(); }
|
| @@ -209,6 +210,8 @@ public:
|
| // If there is a squashed layer painting into this CLM that is an ancestor of the given RenderObject, return it. Otherwise return 0.
|
| const GraphicsLayerPaintInfo* containingSquashedLayer(const RenderObject*);
|
|
|
| + void updateScrollingBlockSelection();
|
| +
|
| private:
|
| static const GraphicsLayerPaintInfo* containingSquashedLayer(const RenderObject*, const Vector<GraphicsLayerPaintInfo>& layers);
|
|
|
| @@ -310,6 +313,7 @@ private:
|
| // + m_graphicsLayer
|
| // + m_childContainmentLayer [OPTIONAL] <-OR-> m_scrollingLayer [OPTIONAL] <-OR-> m_childTransformLayer
|
| // + m_scrollingContentsLayer [Present iff m_scrollingLayer is present]
|
| + // + m_scrollingBlockSelectionLayer [Present iff m_scrollingLayer is present]
|
| //
|
| // We need an ancestor clipping layer if our clipping ancestor is not our ancestor in the
|
| // clipping tree. Here's what that might look like.
|
| @@ -337,6 +341,7 @@ private:
|
| OwnPtr<GraphicsLayer> m_childTransformLayer; // Only used if we have perspective and no m_childContainmentLayer.
|
| OwnPtr<GraphicsLayer> m_scrollingLayer; // Only used if the layer is using composited scrolling.
|
| OwnPtr<GraphicsLayer> m_scrollingContentsLayer; // Only used if the layer is using composited scrolling.
|
| + OwnPtr<GraphicsLayer> m_scrollingBlockSelectionLayer; // Only used if the layer is using composited scrolling, but has no scrolling contents apart from block selection gaps.
|
|
|
| // This layer is also added to the hierarchy by the RLB, but in a different way than
|
| // the layers above. It's added to m_graphicsLayer as its mask layer (naturally) if
|
| @@ -400,6 +405,7 @@ private:
|
| bool m_backgroundLayerPaintsFixedRootBackground : 1;
|
| bool m_needToUpdateGraphicsLayer : 1;
|
| bool m_needToUpdateGraphicsLayerOfAllDecendants : 1;
|
| + bool m_scrollingContentsAreEmpty : 1;
|
| };
|
|
|
| } // namespace WebCore
|
|
|