Index: Source/core/rendering/compositing/RenderLayerCompositor.cpp |
diff --git a/Source/core/rendering/compositing/RenderLayerCompositor.cpp b/Source/core/rendering/compositing/RenderLayerCompositor.cpp |
index 81603f801f981f1f2d05c5322fefc8b5cb3b13c7..3e7ec048e4b1b8aa73a9a4c2d296a3d52b7aa3c9 100644 |
--- a/Source/core/rendering/compositing/RenderLayerCompositor.cpp |
+++ b/Source/core/rendering/compositing/RenderLayerCompositor.cpp |
@@ -366,6 +366,8 @@ void RenderLayerCompositor::updateIfNeeded() |
m_needsUpdateFixedBackground = false; |
} |
+ |
+ |
abarth-chromium
2014/06/13 21:38:14
This change is spurious.
|
// The scrolling coordinator may realize that it needs updating while compositing was being updated in this function. |
needsToUpdateScrollingCoordinator |= scrollingCoordinator() && scrollingCoordinator()->needsToUpdateAfterCompositingChange(); |
if (needsToUpdateScrollingCoordinator && m_renderView.frame()->isMainFrame() && scrollingCoordinator() && inCompositingMode()) |
@@ -667,6 +669,56 @@ bool RenderLayerCompositor::parentFrameContentLayers(RenderPart* renderer) |
return true; |
} |
+bool RenderLayerCompositor::computeEnclosingCompositingLayer(Node* node, RenderLayer*& renderLayer, GraphicsLayer*& graphicsLayer) |
+{ |
+ if (!node || !node->renderer()) |
+ return false; |
+ |
+ // Find the nearest enclosing composited layer and attach to it. We may need to cross frame boundaries |
+ // to find a suitable layer. |
+ RenderObject* renderer = node->renderer(); |
+ RenderLayer* currentRenderLayer; |
+ do { |
+ currentRenderLayer = renderer->enclosingLayer()->enclosingCompositingLayerForRepaint(); |
+ if (!currentRenderLayer) { |
+ renderer = renderer->frame()->ownerRenderer(); |
+ if (!renderer) |
+ return false; |
+ } |
+ } while (!currentRenderLayer); |
abarth-chromium
2014/06/13 21:38:14
We shouldn't need to do this sort of search. Inst
|
+ |
+ renderLayer = currentRenderLayer; |
+ CompositedLayerMappingPtr compositedLayerMapping = renderLayer->compositingState() == PaintsIntoGroupedBacking ? renderLayer->groupedMapping() : renderLayer->compositedLayerMapping(); |
+ graphicsLayer = renderLayer->compositingState() == PaintsIntoGroupedBacking ? compositedLayerMapping->squashingLayer() : compositedLayerMapping->mainGraphicsLayer(); |
+ |
+ if (!graphicsLayer->drawsContent()) { |
+ if (renderLayer->scrollableArea() && renderLayer->scrollableArea()->usesCompositedScrolling()) { |
+ ASSERT(renderLayer->hasCompositedLayerMapping() && renderLayer->compositedLayerMapping()->scrollingContentsLayer()); |
+ graphicsLayer = compositedLayerMapping->scrollingContentsLayer(); |
+ } |
+ } |
abarth-chromium
2014/06/13 21:38:15
Again, this search shouldn't be needed.
|
+ |
+ return true; |
+} |
+ |
+static FloatPoint convertTargetSpacePointToCompositedLayer(const FloatPoint& point, RenderObject* targetRenderer, RenderObject* compositedRenderer) |
+{ |
+ IntPoint roundedPoint(roundedIntPoint(point)); |
+ roundedPoint = targetRenderer->frame()->view()->contentsToWindow(roundedPoint); |
+ roundedPoint = compositedRenderer->frame()->view()->windowToContents(roundedPoint); |
+ return compositedRenderer->absoluteToLocal(roundedPoint, UseTransforms); |
+} |
abarth-chromium
2014/06/13 21:38:14
If we do this right, we shouldn't need to do any o
|
+ |
+void RenderLayerCompositor::convertTargetSpaceQuadToCompositedLayer(const FloatQuad& targetSpaceQuad, RenderObject* targetRenderer, RenderObject* compositedRenderer, FloatQuad& compositedSpaceQuad) |
+{ |
+ ASSERT(targetRenderer); |
+ ASSERT(compositedRenderer); |
+ compositedSpaceQuad.setP1(convertTargetSpacePointToCompositedLayer(targetSpaceQuad.p1(), targetRenderer, compositedRenderer)); |
+ compositedSpaceQuad.setP2(convertTargetSpacePointToCompositedLayer(targetSpaceQuad.p2(), targetRenderer, compositedRenderer)); |
+ compositedSpaceQuad.setP3(convertTargetSpacePointToCompositedLayer(targetSpaceQuad.p3(), targetRenderer, compositedRenderer)); |
+ compositedSpaceQuad.setP4(convertTargetSpacePointToCompositedLayer(targetSpaceQuad.p4(), targetRenderer, compositedRenderer)); |
+} |
abarth-chromium
2014/06/13 21:38:14
Again, this sort of coordinate conversion shouldn'
|
+ |
void RenderLayerCompositor::repaintCompositedLayers() |
{ |
recursiveRepaintLayer(rootRenderLayer()); |